[Rogue] Level 29 Guide to Twinking

Ok this is my first one and don’t want to make the start boring but try to read everything because I didn’t really repeat myself much and also no pictures or screenshots as you can see I will try to add to that and if you have any good ones just tell me please. also im a horde so some item names might be horde only and have a different name for alliance so if they do well then sorry about it.

Ok let me make this as simple as I can

Rogues own in Bg at lvl 29. And when I was making my own lvl 29 rogue twink I searched here to find some advice and couldn’t find anything useful so I came up with the idea of this guide.



I use a lot of add-ons but these are the most useful

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Well I advise you either try to make your own so it costs less or just buy the best you can from ah. Just try to have as much agility and stamina s you can. Strength is good but not as good as the others since it just gives attack power.here is a list of the best armor:

Barbaric Bracers

Binds when equipped



47 Armor

+4 Agility

+6 Stamina

+4 Spirit

Durability 35 / 35

Requires Level 27

Brawler Gloves

Binds when equipped



62 Armor

+8 Strength

+7 Stamina


Requires Level 23

Forest Tracker Epaulets

Binds when equipped



78 Armor

+5 Strength

+11 Agility


Requires Level 26

Cutthroat's Vest of the Monkey

Binds when equipped



100 Armor

+8-9 Agility

+8-9 Stamina

Requires Level 29

Defiler's Leather Boots

Binds when picked up




104 Armor

+7 Agility

+8 Stamina

Requires Level 28

Equip: Run speed increased slightly.


Defiler's Leather Girdle

Binds when picked up




91 Armor

+4 Stamina

Requires Level 28

Equip: Increases attack power by 24.


Tigerstrike Mantle

Binds when equipped


25 Armor

+8 Agility

+7 Stamina

Requires Level 29


Triprunner Dungarees

(gnomeragan quest)



101 Armor

+3 Strength

+18 Agility

+6 Stamina


Pathfinder Hat of the Monkey

Binds when equipped



81 Armor

+8-9 Agility

+8-9 Stamina

Requires Level 29


you will have to do gnomeragen to get the triprunner dungarees and if you want an even better chest piece you can do the raptor mastery quest in stv.

Raptor Hunter Tunic
Chest Leather
117 Armor
+4 Strength
+3 Agility
+16 Stamina

There are also some items like the scouts medalion and the defilers talismon(dispels 300 damage)which you might want to get. you could also get the watchman pauldrons instead of forest tracker epaulets and insignia gloves instead of brawler gloves.

Scout's Medallion
20 marks of honor:WSG
+8 Agility
+5 Stamina
Requires Level 28
Defiler's Talisman
30 marks of honor:AB
Unique(you can have only one)
Requires Level 28
Use: Absorbs 248 to 302 physical damage. Lasts
15 sec.
Cooldown: 3 min
Gnomish Net-o-Matic Projector
Binds when equipped
Requires Engineering (210)

Use: Captures the target in a net for 10 sec. The
net hasa lot of hooks however and sometimes gets
caught in the user's clothing when fired......

Legionnaire's Band
20 marks of honor:WSG
+6 Strength
+6 Agility
+4 Stamina
Requires Level 28


one last thing is that Troll's bane pants are not better then triprunner dungarees but when you add clefthide leg armor to them then they are the best leggings you can have(+30stam and +10 agility). and you can't get these ona bind on pickup item.

Troll's Bane Leggings
Binds when equipped
Legs Leather
90 Armor
+24 Agility(14)
+34 Stamina(4)
+4 Spirit
Requires Level 25

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I used believed that a rogue with two swords is like a warrior with no charge and some extra moves instead. So I always advise on a dagger for MH and a sword/dagger for offhand. But well if you want to cheapshot i guess a sword with higher dps is pretty good. The best combination for lvl 29 is scout’s blade for main and zealot blade (most damage) or a torturing poker. the poker is hard to get but it is really worth it, you get it off the first boss in greaveyard.

Zealot Blade

Scout's Blade


Torturing Poker  

 World drop (from AH)

30xWSG marks of honor +465 Honor


Binds when picked up  





One-Hand Dagger

43 - 81 Damage

Speed 2.80

25 - 47 Damage

Speed 1.70

26 - 49 Damage Speed 1.70

22.1 dps

21.2 dps


25.6 dps  

+5 Intellect

+7 Agility


+5 - 7 Fire Damage  

+6 Spirit

+3 Stamina



Requires Level 29

Requires Level 28


Requires Level 29  



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Well this talent build is based on opening up with ambush and doing most damage in the first chances possible (will explain further down) most useful for defence in ab






Increases your critical strike chance by 5%

Improved Backstab


Increases the critical strike chance of your Backstab ability by 30%.



Master of Deception


Reduces the chance enemies have to detect you while in Stealth mode.



Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.

Improved Ambush


Increases the critical strike chance of your Ambush ability by 30%.

OR you can just open with cheapshot with this one best for attacking and farming



Improved Eviscerate

Rank 3

Increases the damage done by your Eviscerate ability by 15%

Remorseless Attacks

Rank 2

After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush. Lasts 20 sec.


Rank 5

Increases your critical strike chance by 5%

Relentless Strikes

Rank 1

Your finishing moves have a 20% chance per combo point to restore 25 energy.



Master of Deception

Rank 5

Reduces the chance enemies have to detect you while in Stealth mode.


Rank 4


Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec

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Ok now there are two real categories of twinks: those who make a new character and keep them at 29(19 or maybe 29 too) and get the best stuff and enchants for them, or those which are just leveling a character and when its at around 29 they want to pvp and own so these guys won’t need any real “twinking” or enchants. (Body enchants list to come)

Here are the best enchants for rogues

permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder.

permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec

Agility +15
permanently enchant a melee weapon to grant +15 Agility.

Enchant Gloves - Superior Agility
Permanently enchant gloves to increase agility by 15

Enchant Bracer - Superior Stamina Permanently enchants bracers to give +9 Stamina.

Enchant Boots - Greater Stamina
Permanently enchant boots to give +7 Stamina.

Enchant Chest - Major Health
Permanently enchant a piece of chest armor to grant +100 health.

Ok so these enchants cost pretty high and different in each realm so no set price and agility+15 is usually more expensive. The best thing to do is buy the mats for the enchant in a span of a few days and ask someone to do it for free or with cheap tip (many people do them for free)

Note: Enchants are not a MUST but if you want to make a permanent twink then they are real useful

If you are going to take a dagger and sword for weapons then I advise crusader on dagger and agility on sword and if you have double dagger then you can use any of these combinations. but crusader is the best thing for main hand so it can proc more. and agility+15 should be in offhand because it is premenant. the most sufficient for dual dagger is crusader on main and lifesteal or agility on off.

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Crippling poison Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 seconds.

Mind numbing poison
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 seconds. 50 charges

Instant poison Rank 2
Coats a weapon with poison that lasts for 30 minutes.
Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.

Ok so crippling poison is really useful so I advise having that on your fastest weapon all the time now mind numbing poison is good against casters and instant is better against the more melee type enemies. i myself use double crippling to stop enemies from runnign away.

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Well this part is really your choice but many engineering is real good for twinks mostly because of the head piece at level 210 but well since this is for rogues I will tell you this don’t become blacksmith, and alchemy is not that great because you could buy your potions, also leatherworking and skinnign is useless since you won't be makin any of your own armor. No comment on jewel crafting.

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There is a different way to master each class in wow for rogues. I will try to show these ways as much as I can and know:(whenever you are asked to ambush you could sap and ambush after it)also most of the time I will be talking about the cheap-shot technique :cheapshot>backstab>sinister strike>gouge>wait until gouge is almost done>eviscerate.

Ok hands down the harder of the two classes we have to deal with. Since they can blink and frost nova and frostbolt what you need to aim for is to stop them from moving too far from you. Now you should open with ambush if you can, to kill them fast with their cloth armor. So ambush>backstab>gouge (don’t wait after gouging since they can blink out).evis. Double crippling is almost a must for mage. now many times the mages just frost nova as soon as you ambush and then blink away, which means that your backstab won't be happening, so you should just try to get your crippling to work on them and then hit them as much as you can. Fighting a mage mostly depends on their skill and your timing.

This is another of the rogue’s problems. Hunters can just frost or freeze trap and slow you down with their shots, let their pet do damage and put DOT on you so you don’t vanish. most of the time the most efficient way to deal with them out of stealth is to sprint to them and keep hitting them until your crippling poison does its thing, and when their slowed down their as easy to kill as anything. Also one of their disadvantages is that when their running around you and shooting at you they usually have aspect of cheetah on which means if you hit them they get dazed. To open I advise cheapshot then backstab while their stunned then go in front and sinister strike for combo points and then gouge, wait until your gouge is near over and evis.They usually die by then if not just keep on hitting them and gouging them until they die (this technique will be used later on in the guide and I will call it the cheapshot technique)

Ok many people say warlocks are the hardest to deal with but all it takes to take a warlock is having will of forsaken or some anti-fear trinket. If they catch you out of stealth you should hit them till they try to fear, then gouge or kick if you get time and if not then wait 1 second then use your trinket or will of forsaken. Now here is when being an undead is good since after you use will of forsaken it stays on you for 5 more seconds and stops the warlocks next fear. When in stealth you should just either ambush and backstab them and then keep spamming sinister strike and evis till they die or you could also do the cheapshot technique. If they don’t die after all this then you should just hit them and not let them fear you. They can only fear you three times without you resisting it and each time it gets shorter

Almost the same as warlock but since their fear is one-time only then you should just focus on damage and if they fear then anti-fear and get back at them. Dont let them heal and gouge them extra hard. To open you should just ambush and backstab if you can and deal you normal damage or if you can’t and need to stop them from moving you could also sap them. Cheapshot technique is another thing you could do.

This is one of the most annoying classes to deal with because of their bubble and their full-healing spell. What I advise is to open on them with the cheapshot technique. but now if they bubble you should just deselect them run away go back in stealth and do the first thing all over you could use a bandage while their in bubble if you have time.

Now they are really tricky because of their shape shifting and healing. If they get you first just try to keep them close and stunned as much as you can. When in stealth cheapshot and the same old drift. Make sure they don’t heal or regrowth and if they do then a kick or gouge is in place. Now since regrowth is instant then you should just hit them extra hard and kill them faster. If you see them go back in normal form then stun them. Also they can get out of your crippling if they shape shift so don't let them get too far from you.

shamans are almost exactly like druids just when you’re going to open on them make sure there are no earthbind totems on and if there are any of those or fire totems then you will have to get to the shaman real fast. If you don’t then well they are not the hardest. Once I fought a shaman who put three totems down(earthbind,mana,fire)and he just healed himself and since I never got to him he beat me embarrassingly. Now I resurrected and took him very easily after but what makes this lesson important is that you should always try to hit their totems. Also there is the poison cleansing totem which many shamans don't really use. But if they do then destroy it as fast as you can.

They usually are not too hard to handle unless their health is extra high. A warrior with 200 health more then you and no rage is easy to take if you're good enough. if they get a charge on you then you should just keep running around them and keep doing your sinister strikes and gouges and if lucky backstabs and evis and again till they die. When in stealth you should cheapshot technique once more but try to backstab them even more because their armor does not do as good from behind.

Now as for rogues what really matters against a rogue is the opening and the health difference. That's really it. They're just like you so you do the cheapshot move and make sure they are slowed down. If they vanish you should use a bomb or dynamite, but you usually just see them anyway. Also the skill matters

Arathi Basin

Now there are two good tactics used for AB either defensive or Aggressive/Offensive

Defensive is when you just run straight to one of the less populated bases like gold mine or lumber mill , capture the base and stealth and wait there till someone comes. Now it takes around 10 seconds for capturing the flag so if the opponent is alone and does not use some aoe or put a trap on then you should wait a few seconds and then attack them when they least expect and try to kill them before they have a chance of running away or fearing or using any stun or impairing effects on you. Now this varies with each class.

Now if there is two people then well your work is double now you could either shout for help and wait till they try to capture and slow them down somehow or you can just try your best at taking them (best if you still ask for help) so to do this you should sap the one trying to capture (if not both are) and just try to get the other one real fast before the sap is out and if it runs out too early then just kill the one your on and vanish out of their aoe range and wait till you heal (by this time usually someone comes for help  and if not then continue as if there was only one person)

Aggressive or Offensive is when you just go on as everyone else does but always remember that it’s best if you let other take the baits and traps and attack later on (unless if you can take them or are alone) and also try not to be lost and alone and I don’t advise going and capturing bases all alone and just leaving them for another one.

Some general tips are using your racial abilities at anytime you can see fit, use evasion whenever there is more than one person or if they’re too strong and use vanish or potions when your are going to die soon. Also one thing that I find annoying is that when the two groups usually charge in numbers some people just retreat backwards towards safety (no offence but mostly alliance do that) so well don’t follow those people cause you will face unfair odds.
also never leave a base unguarded unless you really have two or don’t need it(5-0 or maybe even 4-1) because as it shows in the defensive section a base guarded with a rogue is a lucky base.

Warsong Gulch

now there are three main things you can do in WSG:

Flag defender
you could just stay back at the flag and defend it from being taken by the other faction.but usualy this gets REALLY boring at times so not many people stick to it for long

Flag capturer
in this part you just try to get to the flag.you can try to stealth there if theres too many people and just take the flag fast and run away, or you can fight everyone there and then capture it(this depends on your ability).for this part try to have the defilers or arathi talismon since its good for stopping damage.also have some swiftness potion if you can

this is for people who just love killing. you just go and fight anyone you see whereever the action is hottest. dont try to take on too many people on your own though. one thing i want to advise is that if you have a chance of taking the flag do so.cause capturing a flag gives much more honor then farming in the long run

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I advise you watch some twink videos since they help understand what you can do in many different situations.
this is one of the best videos i have seen so far: Shinagan's level 29 twink . Also watch imastalker from google videos. (will add my own videos later