General Information and Tips for the Hunter Class, written by the wow-pro community.
Hunter Twink Guide
Patch Version: 2.4.1
Hunter's make great twink's in the 10-19 PvP bracket. They are versitile and fun to play, and are one of the most powerful class's at this level.
The definition of a twink is a character that obtains the best gear, and is at the top of a PvP bracket. They are usually level 19 or 29, but can be higher. In this guide I will be discussing the Hunter in the 10-19 PvP bracket.
Version History
v1.3 - Updated for Patch 2.4.1 changes, added Jewelcrafting section and Strategy
v1.2 - Updated for Patch 2.3.0 changes
V1.1 - Added Engineering Guide, Pets and Talents
V1.0 - Started Guide
Armor, Weapons and Enchants
This is the Armor, Weapons and Enchants you will be trying to obtain:
Head: Lucky Fishing Hat (100hp or 8 agility)
-Fishing Contest
43 Armor
+15 Stamina
Fishing +5
Cost: N/A
Neck: Sentinel's Medallion
-PvP Reward
+6 Agility
+2 Stamina
Cost: 76 Honor, 20 WSG Honor Marks
Shoulders: Serpent's Shoulders
-Wailing Caverns
59 Armor
+9 Agility
Cost: N/A
Back: Sentry Cloak (3 agility)
-AH
21 Armor
+4 Agility
+5 Stamina
Cost: 40g
Chest: Tunic of Westfall (+100 hp)
-Deadmines Quest
98 Armor
+11 Agility
+5 Stamina
Cost: N/A
Wrists: Forest Leather Bracers (9 stamina)
-AH
37 Armor
+5 Agility
Cost: 5g
Gloves: Scouting Gloves of the Monkey (15 agility)
-AH
51 Armor
+4 Agility
+4 Stamina
Cost: 20g
Waist: Deviate Scale Belt
-AH
51 Armor
+5 Agility
+6 Stamina
+3 Spirit
Cost: 20g
Legs: Scouting Trousers of the Monkey (Nethercleft Leg Armor)
-AH
73 Armor
+5 Agility
+5 Stamina
Cost: 25g
Feet: Nat Pagle's Extreme Anglin Boots (Minor Speed +6 agility)
-Fishing Contest
36 Armor
+12 Stamina
Cost: N/A
Ring: Seal of Wrynn
-Stockades Quest
+3 Strength
+3 Agility
+4 Stamina
+4 Intellect
+3 Spirit
Cost: N/A
Ring: Protector's Band
-PvP Reward
+4 Strength
+4 Agility
+2 Stamina
Cost: 95 Honor, 20 WSG Marks
Trinket: Insignia of the Alliance
-PvP Reward
Use: Dispels all movement impairing effects and all effects which cause loss of control of your character.
Cost: 4000 Honor
Trinket: Arena Grand Master
-Booty Bay Arena Quest
Equip: Increases your dodge rating by 12.
Use: Absorbs 750 to 1250 damage. Lasts 20 sec.
Melee: Lorekeeper's Staff (25 agility)
-PvP Reward
(19.7 DPS)
+8 Stamina
+4 Intellect
Equip: Restores 3 mana per 5 seconds.
Cost: 630 Honor + 40 WSG Marks
Ranged: Venomstrike (3 damage scope)
-Wailing Caverns
(15.8 DPS)
Equip: Chance to strike your ranged target with a Venom Shot for 31 to 45 Nature damage.
Cost: N/A
Profession's
The two profession's you should take are Jewelcrafting and Engineering.
Engineering
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(1 - 30) Rough Blasting Powder (30x Rough Stone)
(30 - 50) Handful of Copper Bolts (20x Copper Bar)
(50 - 51) Arclight Spanner (6x Copper Bar)
(51 - 65) Copper Tube (28x Copper Bar, 14x Weak Flux)
(65 - 75) Rough Boomstick (10x Copper Bar, 10x Handful of Copper Bolts, 10x Wooden Stock)
(75 - 90) Coarse Blasting Powder (15x Coarse Stone)
(90 - 95) Copper Modulator (10x Handful of Copper Bolts, 5x Copper Bar, 10x Linen Cloth)
(95 - 105) Silver Contact (5) (10x Silver Bar)
(105 - 115) Bronze Tube (20x Bronze Bar, 10x Weak Flux)
(115 - 120) Target Dummy (5x Copper Modulator, 10x Handful of Copper Bolts, 5x Bronze Bar, 5x Wool Cloth)
(120 - 125) Small Bronze Bomb (20x Coarse Blasting Powder, 10x Bronze Bar, 5x Silver Contact, 5x Wool Cloth)
(125 - 140) Heavy Blasting Powder (15x Heavy Stone)
(140 - 145) Whirring Bronze Gizmo (10x Bronze Bar, 5x Wool Cloth)
(145 - 150) Bronze Framework (10x Bronze Bar, 5x Medium Leather, 5x Wool Cloth)
Jewelcrafting
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Coming Soon
Race's
Dwarf
Stoneform - Immunity to bleed, poison and disease and +10% Armor for 8 seconds
Gun Specialization - +5 Gun Skill
Frost Resistance - +5 Frost Resistance
Find Treasure - Chests marked on mini-map
Night Elf:
Wisp Spirit - 50% Ghost Movement Speed Increase
Shawdowmeld - Stealth without movement
Quickness - +1% Dodge Rating
Nature Resistance - +10 Nature Resistance
Draenei
Gemcutting - +5 Jewelcrafting
Gift of Naaru - Heal of Time, 50 + 15/Level over 15 seconds
Heroic Presence - Chance of hit +1% for party
Shawdow Resistance - +10 Shadow Resistance
The race's are all pretty even when choosing for a twink, but in my opinion the dwarf would be a slightly better Hunter. Immunity to poison/bleed/disease will help. Having said that, Shadowmeld is a powerful PvP skill, especially when defending the flag. A heal over time isn't that useful against burst damage.
Talents
This are some good talents that you should consider:
Lethal Shots - +5% to range critical
Humanoid Slaying - +3% damage and critical to humanoids
Hawk Eye - +6 yards to range weapons
Improved Aspect of the Hawk - 10% chance of increasing range attack speed by 15% for 12 seconds
Lethal Shots is a must. Mix and match, and decide what's right for you. I personally use Improved Aspect of the Hawk and Lethal Shots.
Pets
Due to the change in Patch 2.0.1, making all pets attack speed 2.0, boars are now the best pet to have. The skills boars can learn at level 19 are Bite, Charge and Gore. You will be able to learn Bite rank 3, Charge rank 2 and Gore rank 3. Charge is a unique skill only obtainable by boars, stunning the enemy for one second. In PvP, 1 second feels like a long time. If you train a Great Goretusk in Redridge Mountains, you get Charge rank 2 and Gore rank 3 right of the bat. You should also learn resistances to what you think is the most common forms of magic (frost, fire and shadow most likely). With any remaining training points, pick up natural armor/greater stamina.
Strategy
In most 1v1 cases you should be able to win. If you have the element of suprise, use Arcane Shot, Serpant Sting and send your boar to charge. If not, just charge ASAP. Then, Raptor Strike, apply Wing Clip and run back to shooting range. Arcane Shot whenever you can an reapply Serpant Sting if it runs out. After one or two shots run back in for another Raptor Strike/Wing Clip combo. If they try to run, Concussive Shot then use Multi Shot/Arcane Shot to finish them off.
More to be added soon
ok this is pretty much just a tip but here it is. Be full beast mastery spec, in a fight but your pet on one monster and get one shot on it (if you don't it doesn't count for you)then you go kill something else and when your pet is done put it on another thing(again one shot). If you beat your pet then just attack something else yourself, keep doing this until you're about to die, theres nothing else, or you just want to loot.
FIGHTING
Ok hunters aren't exactly good at close up fighting and since you're putting your pet on something else thats whats gonna end up happeninng. So this is what i do:
first i put concussive shot on them and when they're walking all slow put on serpant sting , and i use arcane shot .
When they start getting close use immolation trap don't use explosive because that is an area of effect and the other steps will have you moving so it will leave the aoe and not effect it anymore, immolation trap is damage over time and no matter where they go it will still hurt them.
Now use wing clip and turn around and run(if you walk backwards you're just as slow as they are) turn around when there aren't any little red dots in the top right corners of your ranged skills and then use another arcane shot or if the thing your pet is fighting is close enough use a multi shot just to help your pet a little.
Keep doing this until wing clip fades then use a raptor strike or mongosse bite and then use wing clip and by now serpant sting might have worn off so use it again but if it hasn't use arcane shot.
If what you're fighting is still not dead keep doing the wing clip thing.
you should be able to kill about 3-5 monsters doing this , and that concludes my guide.
This is a basic overview of how to kite as a hunter.
Before you start, you need to know how to do a few things:
1. Lure mobs to a trap. This isnt hard, but you need to be able to consistently lead a mob over your trap.
2. Jump shot: if you learned 1 thing from this guide, i would want you to learn this. it is a common technique, but i rarely see it used among non 60-70 hunters.
How it works:
1. Run away from the target (more on this later)
2. Hold down the right mouse button (camera control)
3. Jump
4. AS SOON AS YOU JUMP, move the camera (holding right mouse) 90-180 degrees, and fire an shot.
5. BEFORE LANDING, move the camera to its original position when you are running away.
So, the first thing you will need in kiting is an instant cast skill. Instant casts include Arcane, Concussive, and Scatter shot, and stings. Your auto-shot is NOT instant, and wont work for this.
Kiting Preparations:
1. Make sure you have a clear path. Set tracking to the common enemy in the area. (i.e. beasts in barrens).
2. Turn on Aspect of the Cheetah (if you have it)
3. DISABLE growl on your pet. if you plan to kite, its not necessary since you will hold aggro.
4. Ranged mobs are kitable, but cannot be kited in circles.
How to kite:
1. pull the mob from MAXIMUM range. i highly reccomend 3 points in Hawk Eye for the bonus 6 yds range.
2. Fire your opening shot (arcane, aimed, auto) and attack with your pet, then fire a serpent sting. as soon as the serpent sting goes off, turn to run.
3. Run away from the target. As soon as your skills are cooled, jump shot with arcane shot.
4. Rinse and repeat- reapply serpent sting as necessary, and keep using jumpshot with arcane.
How to kite against fast mobs/without aspect of the cheetah:
(i sometimes use aspect of the viper against high hp mobs so i can cast longer)
1. Start the same way as a normal kite.
2. As soon as the mob gets ~20 yards away, drop a frost trap (not freezing, it doesnt help for kiting). Entrapment isnt necessary.
3. As soon as the mob gets within 5-10 yards of the trap, (use left mouse to look behind you) jumpshot with concussive shot. This will keep the mob stuck in the frost trap longer, allowing you to get back to max range.
4. Repeat! if the shots miss/mob resists trap, use scattershot.
5. If that misses as well or you dont have it, disable aspect of the cheetah (if its not on already) then do an about face (like jumpshot without jump) and wing clip. make sure that the mob doesnt get to hit you in the back, or you can get dazed.
6. only do this ONCE. if it doesnt take the first time, feign death, then get far away and resume.
Notes: It helps to have a pet with dash, so they can keep the damage up.
Feign Death will divert the mobs attention to your pet, since it has been attacking. if it doesnt, prep a freezing trap, and tank 1-2 hits to ensure it catches the mob.
I hope this helps!
Hunter PVP Guide
This guide will help you learn how to fight versus other classes. It requires you to be at least 70 cause you may use abilites that are not available for low-levels.In my opinion gear is not that important for pvp but of course you cant fight with useless green items or win someone with Vengeful Gladiators if u dont have the proper gear.Since there are a lot of hunters which use different specs for pvp, i'm going to analyse how every type of hunter is going to fight.
BM HUNTER
vs Druids
Feral Druid : They are one of the most easy opponents for hunters. They will normally start with cat form, so all u have to do is to activate your "Track Hidden" ability and throw a Flare. If u manage to see the druid before he attacks u just start kiting him. If he attacks first just click "Bestial Wrath", use a "Wing Clip" and start kiting him. Usually druids tend to shapeshift in bear form after that. They will charge you but u dont have to worry as long as you are enraged. When "Bestial Wrath" is done you can simply fear druid with "Scare Beast". A good druid will avoid that by shapeshifting in normal form and then again in bear/cat so you have to be careful. All you have to do is just fear/trap/slow him and kiting him untill he is dead. Some druids when they see that they have low health they will try to heal themselfs.It's an important phase of your fight because if the druid heal himself then the battle will take a lot of time.Just use "Intimidation" and immediatly an "Aimed Shot". If u think that's not enough, then pop up your trinkets and "Rapid Fire" to take him down quickly.
Balance Druids : That type of druid is really hard. They will get in Moonkin Form, that is something that hunters hate because of the high armor and the possibility that druid will cast spells.They are really difficult encounters and your only hope is to pop up all your CDs (trinkets,Rapid Fire,Bestial Wrath) so you will do as much damage as possible. Remember to keep your "Intimidation" ability in case they're going to heal themselfs and use "Feign Death" when they cast a skill like "Wrath", otherwise you will get nuked really easy.
Restoration Druids : Probably the most difficult druid a hunter can face. Their goal is to burn your mana so they will easily beat you. The best you can do is to use the tactic of Feral Druid when they are in bear/cat form and use "Viper Sting" when they are not shapeshifted, so you will make them unable to cast spells or heal themselfs. Their heals are extremely good and if they manage to heal themselfs easily prepare to lose.
vs Hunters
I'm not going to say tactics for each hunter's spec as long as they dont have big differences.A fight vs Hunters is a gear vs gear fight. Although there are some tips you have to know.
1)Use "Feign Death", so the other hunter will lose his target for a while and u will be able to deal some damage, while the other hunter will try to get his target back.
2)Bestial Wrath is very effective vs MM hunters because they interrupt their casting skills (ex. Aimed Shot)
3)Have your mouse pointer over the other hunter so you will be able to aim him immediatly in case he uses feign death.
4)Use "Intimidation" to get advantage in damage dealing
5)Dont use casting skills like "Aimed Shot". They will get too much time untill they will be casted and the opponent will interrupt your skill+nuke you easily.
More info coming soon give me some time
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Hello, this is my first guide on WoWPro and its about my favorite class, hunter.
I have leveled a Hunter from 1-50+ now and its not the 70 like you know, but i have had my fair share of problems and breakthroughs.
Now, firstly for leveling a hunter,you should use Jame's guide. I have tried it and it is perfect for hunters and other classes alike.
Secondly: Mods
I play unmodded but i like to have the extra Action Bars in the interface.
If you want some good ones just take a peek at Jame's suggestions
http://www.wow-pro.com/leveling_guides/james_alliance_leveling_guide_-_chapter_i
More mods are:
Mod Pack by Scarloc http://wow.curse.com/downloads/details/5980/
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Updated Soon
Introduction
My 40 something hunter was constantly running out of Mana - stopping for drinks really slows down grinding. And a hunter's life without mana is no fun - DPS drops like a stone, no pet heals, no feign death etc. Eventually I figured out that the key to effective mana conservation is to understand mana regeneration. I'm sure most cloth wearers know this instinctively but few hunter guides talk about it. Here anyway is my two cents worth.
Spirit and Grinding
1. Spirit is very important for grinding. High int will give you a high starting mana while a high spirit will give you a better rate of mana regeneration. Its nice to have a good bit of both but in the long run properly used spirit will keep you going further if you undertstand the five second rule. My aim when grinding easy mobs is to finish each fight with the same mana you start with - no downtime at all.
The 5-Second Rule
2. NB NB Know and use the five second rule. Spirit will regenerate mana during combat but no regeneration happens for 5 seconds after a spell is cast. The five seconds timer runs from the point at which the spell stops using mana. This is important. Aimed shot for example draws mana at the end of the 3 second load up - mana regeneration happens during those three seconds but not for five seconds after. Heal pet on the other hand draws mana at the start but by the end of the channeling period the five seconds is almost up and mana regen starts quickly.
Maximise your Mana Regeneration
3. Fire special shots / abilities in bursts rather than space them out. The key to getting the most out of spirit is to maximise the amount of time for which mana is regenerating. A worst case scenario would be to fire exactly one ability every five seconds - This would result in no mana regeneration at all. The better way to do it is to use a bunch of special abilities and then wait for mana regeneration to act before firing the next bunch. Multishot with its 10 second cooldown allows for a nice bit of mana regen and can be used as a timer if you finish your burst of special shots with a multi.
The Order of Shots and Abilities
4. Pick the order of your shots carefully in order to maximise mana regeneration time. Aimed shot for example should be used at the start of a burst of abilities so you are still regenerating during the 3 second load up. Heal pet on the other hand should be used at the end so that regeneration starts soon after you finish chanelling.
Regen Mana Properly Between Fights
5. Make sure you are regenerating mana fully for the whole time between fights. In the time it takes to walk to a corpse, loot it, select a new target and send in your pet you can regenerate a lot of mana PROVIDING you haven't stopped your mana regeneration by using a spell during this time. This goes against the grain for many hunters who are used to using Hunter's Mark or even laying a trap in preparation for a fight.
- If you are going to open with aimed shot don't use any mana consuming ability before it or else you will delay mana regeneration for at least 8 seconds. This ban includes setting traps, changing aspect, or hunters mark.
- Do not use any special ability to deliver the coup de grace at the end of a fight. If you kill a running mob with an arcane shot then you will waste 5 seconds of valuable mana regeneration between fights. Better to use a couple of autoshots or let your pet take them down (Dash or Dive is handy). If you are really worried about a runner pulling adds then serpent sting them at about 30% health. The last few ticks of the sting will bring them down quickly and your mana regen should start five seconds after the sting was fired. Worst case if you do get unwanted adds at least by folowing these tips you will have plenty of mana to deal with them.
In Case You Pull Aggro from Your Pet
6. If your pet loses aggro and the mob targets you don't panic and spam a whole bunch of spells. I used to be terrible for this - I'd waste a ton of mana with raptor strikes, wing clips, scatter shots all of which just made it harder for my pet to regain aggro. Providing your pet is alive its usually better to absorb a few hits and just keep autoshot or melee attack working away - after a couple of growls your pet will regain aggro and you'll still have plenty of mana to control the situation.
Example Strategies
7. Some sample strategies that work:
8. I should really add a comment on the mana efficiency of shots:
The exact damage per unit of mana depends on the hunters stats and the targets armour but without going into the maths Serpent sting is very mana efficient followed closely by Aimed shot. Multi shot is a fair bit less efficient and Arcane shot is generally very inefficient A true mana miser would probably avoid multishot but I find that my general mana regeneration strategy allows me enough leeway to use multishot for that bit of extra damage and faster killing. On very low level mobs which go down too quickly to allow time for mana regen you would do better to leave out multishot.
Armour and resists complicate things a little bit because aimed shot and multishot damage is mitigated by armour while arcane shot is not. In theory it might be more efficienct to use arcane shot than autoshot on a very heavily armoured mob. I cannot recall coming across any examples of this however.
9. I have no experience of high end raiding so I cannot vouch for the effectiveness of these tips in raids. Understanding how mana regen works and knowing the correct order of shots in order to maximise mana regen can only help I guess.
Pyros 19 twink hunter guide
Hello, my name is pyro, and welcome to my LVL 19 twink Hunter guide. Hunters and rogues dominate the lvl 10 – 19 WSG battle ground and this in mainly due to the fact that hunters and rogues get most of there abilities earlier than any other class.
My twink guides are different from everyone’s else’s because my guide tells you where to get your gear, what the weapon enchants do and my guide tells you where and how to get the fishing hat, fishing boots and the all mighty Arena Grand Master unlike most other guides. Anyway I hope you enjoy the work I have put into this guide and if you have any enquiries just post a comment or mail me on wow. Enjoy
PS. Most of the time, when I do warsong gulch on my twink, I have people asking me where they can get the Arena Grand Master and Throat Piercers, well this guide will tell you how to get it instead of me taking about 5 minutes explaining to you while I am trying to kill other twinks, so I hope this helps you guys out.
Armor list:
Head: Lucky Fishing Hat [+15 stam, +5 fishing] or Green Tinted Goggles [+8 stam, +7 sprit]: Lucky fishing hat is really hard to get. To get it you must have a max fishing skill (150) and u must have about 20 “Aquadynamic Fish Attractor” which give you +100 fishing when you apply it to your fishing rod. When you have done that, then you can participate in the booty bay fishing competition which is held in “Stranglethorn Vale” (STV) on every Sunday between 2-4pm sever time, to get the lucky fishing hat, you will have to capture a rare fish which can be found in the “Tasty school fish” nodes which are located along the Stranglethorn Vale coastline. There are 3 rare fish that can be caught, they are called “Brownell's Blue Striped Racer” (used to get Nat Pagle's Extreme Anglin' Boots), “Dezian Queenfish” (used to get High Test Eternium Fishing Line, increase’s fishing skill by 5), and “Keefer's Angelfish” (used to get Lucky Fishing Hat) And when you get one, you can trade them in to the robot in booty bay (look for the repeatable quest sign to find him). Once you get the right fish, trade it in to the robot to get the Lucky Fishing hat.
Now you think that would be easy right? Will you would be wrong because you guys should know that STV is basically GANK LAND on a PVP sever. This means, that there are going to be a lot of people around which could and most of the time, will kill you and camp you. I’ve done this fishing competition a couple of times and I try to just keep away from the the opposite faction and they usually leave you alone, it could help if you had someone to protect you in STV cause the beasts would kill you (they range from lvl 30 to 40).
Green tinted goggles can be made by an engineer and you HAVE to be an engineer to where them, you need to have an engineering lvl of 150 to wear and make them.
Neck: Sentinel's Medallion [+6 agi, +2 stam] or Scout's Medallion [+6 agi, +2 stam]: Sentinel's Medallion can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 76 honor and 20 WSG marks. Scout's Medallion can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks.
Shoulders: Serpent's Shoulders [+9 agi]: Serpents shoulders drop from the second boss in WC, they have a 58% drop chance. So there really easy to get.
Back: Sentry Cloak [+4 agi, +5 stam] or Glowing Lizardscale Cloak [+6 agi, +2 stam]: Sentry Cloak is a world drop so you will have to pay about 60 to 100g to buy it on the AH. There is also the Glowing Lizardscale Cloak which you can get form Skum in “walling caverns”, the drop chance for them are 40% so it is pretty easy to get. Just letting you all know sentry cloak looks way better than Glowing Lizardscale Cloak.
Chest: Blackened Defias Armor [+3 agi, +4 Strength,+11stam] or Tunic of Westfall [+11 agi, +5 stam] Alliance only: Blackened Defias Armor dorps from Edwin Vancleef, he is the second boss in Deadmines. The Tunic of Westfall can only be acquired by alliance. The quest to get Tunic of Westfall can be picked up at sentinel hill in westfall which starts with “Gryan Stoutmantle”. The quest giver is at the entrance to the tower in sentinel hill. The called quest is called the Defias Brotherhood (You have to get the “Head of Vancleef” to complete the quest, which means you will have to run threw Deadmines).The quest has 7 chains to it. I recommend getting everthing you need for your twink that might involve getting experience before doing the The Defias Brotherhood and Seal of Wrynn quests. You can get the The Defias Brotherhood quest at lvl 14.
Wrist: Forest Leather Bracers [+5 agi] or Wrangler's Wristbands [+3 agi and +3stam]: Either of these are good for your twink just depends if you want more agility or a balance of both agility and stamina. These are both world drops and the both go for about 6g to 25g on the AH. I picked up my Forest Leather Bracers from SFK when I was trying to get Assassin's Blade, so you can get them in lvl 20 instance’s. If you go through SFK to get Assassin's Blade or Shadowfang, look out for any of the green twink amour.
Hands: Gloves of the Fang [+6 agi, +5 strength] or Scouting Gloves of the monkey [+4 agi and +3stam]: Gloves of the Fang are a trash mob drop in “Waling Caverns”, so it would be better to buy them from the AH from 20g to 60g. Scouting gloves of the monkey are a world drop and they are a rare one at that. They can sell up to 30g on AH.
Waist: Deviate Scale Belt [+5 agi, +6 stam, +3 spirit] or Belt of the Fang [+5 agi, +6 stam] or Blackened Defias Belt [+18 ap]: Deviate Scale Belt can be bought from the AH for about 30g to 50g or you can get a Leather worker to make one for you by supplying the mats, which is more cost effective. You will need 6 Perfect Deviate Scales, 4 Deviate Scale and 2 fine thread. The perfect and normal Deviate Scale can be obtained from 1 to 2 runs of “Wailing Caverns” (WC) and the fine thread can be bought from some “trade vendors” and “leather working supply vendors”. The belt of the fang drops from the second boss in “Wailing Caverns” (WC). Blackened Defias Belt drops from captain greenskin in Deadmines (VC) but you can also buy it from the AH for about 5g to 20g. And if you guys don’t know, 1 strength = 1 attack power, so Blackened Defias Belt pretty much gives you 18 strength.
Legs: Leggings of the Fang [+9 agi, +5 strength, +4 stam] or Dark Leather Pants [+8 agi] or Rigid Leggings of the monkey [+4 agi, +4 stam]: Now this is where you can turn your twink into a uber twink with the help of Nethercleft Leg Armour or Nethercobra Leg Armour. Get a leather worker to make you Dark Leather Pants (or you can buy them from the AH for peanuts) or buy a “Rigid Leggings of the monkey” for about 15g to 40g and buy a Nethercleft Leg Armour or Nethercobra Leg Armour from AH for about 300g to 400g and make sure you don’t equip the legs yet since you cant put the leg armour kits on soulbound items. Make sure you have your legs and the leg amour kit that you have chosen and send them to a +60 friend of yours to apply it to your legs and then get them sent back to your twink. Note, you can’t apply Leg Armour to your legs in trade and you cant put Leg Armour’s on SOULBOUND items because you cant send them to your higher lvl character. If you don’t have the gold for Nethercleft Leg Armour or Nethercobra Leg Armour then get Leggings of the Fang which are the next best thing. Another option is Cobrahide Leg Armour or Clefthide Leg Armour (which you can buy for 50g to 120g on AH), depending on your playstyle.
Feet: Feet of the Lynx [+8 strength, + 3 agi] or Nat Pagle's Extreme Anglin' Boots [+12 stam, +5 to fishing] or Footpads of the Fang [+6 agi, +6 stam]: The Feet of the Lynx area world drop and sell between 60-110g on AH. The only point of getting Nat Pagle's Extreme Anglin' Boots is to get Cat’s Swiftness or Boar's Speed which is a enchant that give a minor speed increase and +6 agility or +9 stamia. The reason why you can only get this enchant on Nat Pagle's Extreme Anglin' Boots is because the enchant can only be put on a lvl 35 item or high, and the anglin’ boots classify for this enchant. You can get the anglin’ boots from the fishing quest in booty bay, like the lucky fishing hat. Footpads of the fang drop from Lord Serpentis in WC.
Ring 1: Seal of Wrynn [+3 sprit, +3agi, +3 strength, +4 int, +4 stam] alliance only or Seal of Sylvanas [+8 stam, +3 strength] horde only: You can get seal of wrynn from a quest which starts with a quest item called An Unsent Letter, which drops for VanCleef which is the last boss in Deadmines You can only start the Quest at lvl 16, and has about 12 other quests for you to do before you get seal of wrynn, most of it is running around stormwind talking to people but you will need to run stockades and at the last chain to the quest you will have to kill 2 lvl 30’s to complete the quest to get the ring.
You can get Seal of Sylvanas from the Quest called Arugal Must Die, you get the quest from Dalar Dawnweaver in Sepulcher in Silverpine Forest. Quest can only be obtained at lvl 19 and it isnt a chain quest unlike the quest for Seal of Wrynn.
Finger 2: Protector's Band [+4 agi, +2 stam] alliance only or Legionnaire's Band [+4 agi, +2 stam] horde only: Protector's Band can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 76 honor and 20 WSG marks. Legionnaire's Band can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks
Trinket 1: Arena Grand Master [Equip: +12 dodge rating, Use: Absorbs 750 to 1500 damage for 20 sec, 15 min cool down] or Minor Recombobulator [Use: Dispels Polymorph effects on a friendly target. Also restores 150 to 250 health and mana]: Now here is where it gets really hard. The Arena Grand Master is a powerful trinket that can be used by anyone at any lvl but it is really hard to get. To get the Arena Grand Master you will have to go to the Gurubashi Arena in STV and open the chest, which appears every 3 hours (12, 3, 6, 9, etc).
You will need about a 4 lvl 70’s to absolutely guarantee that your twink will get the chest. Every time you open the chest you will get one of these ,Arena Master [trinket, +5 stam, requires lvl 35 to equip], to get Arena Grand Master you need to get 12 Arena Master and trade them in to the goblin in the arena to get it. The quest to get it is repeatable but I wouldn’t recommend getting 2 Arena Grand Master since it will take too long to get them all.
Minor Recombobulator can be made by a engineer and has 10 charges before it does nothing. You need to do engineering to use it, you will need to have a engineer lvl of 140 to make it. The schematic for it is sold by a vendor in Rachet called Gagsprocket.
Trinket 2: Arena Grand Master [Equip: +12 dodge rating, Use: Absorbs 750 to 1500 damage for 20 sec, 15 min cool down] or Minor Recombobulator [Use: Dispels Polymorph effects on a friendly target. Also restores 150 to 250 health and mana] or Insignia of the Alliance or Insignia of the horde [Use: Dispels all movement impairing effects and all effects which cause loss of control of your character.]: This can be bought from a vendor in the Champions hall which can be found in Old town. It will cost you 2805 honour which takes a while to accumulate. Not sure where the horde one is.
Weapons list:
2h weapons: Twisted Chanter's Staff [+6 stam, +10 int, 20.4 DPS, 55 - 84 Damage, speed:] or Lorekeeper's Staff [+8 stam, +4 int, +3 mana per 5 seconds, 19.7 DPS, 45 - 69 Damage, speed:] or Advisor's Gnarled Staff [+8 stam, +4 int, +3 mana per 5 seconds, 19.7 DPS, 45 - 69 Damage, speed:]: Lorekeeper's Staff can be bought from the pvp vendor in silverwing grove for 40 warsong marks and 428 honor. Advisor's Gnarled Staff can be bought from the pvp vendor in silverwing grove for 40 warsong marks and 428 honor. Twisted Chanter's Staff can be bought at the AH from about 40g to 80g. And If you don’t know this, rogues can’t use 2 handed and hunters are best to use a 2h weapon at lvl 19 cause they cant duel weld and cause 2h weapons give more starts
Ranged: Outrunner's Bow [15.2 DPS, 25 - 48 Damage, speed: 2.4] or Outrider’s bow [15.2 DPS, 25 – 48 Damage, speed: 2.4] or Venomstrike [Chance on hit: Chance to strike your ranged target with a Venom Shot for 31 to 45 Nature damage, 15.8 DPS, 26 - 50 Damage, speed: 2.4 ], or Lil' Timmy's Peashooter [14.2 DPS, 26 - 48 Damage, speed: 2.6]: You can get Venomstrike from walling caverns and you can get Outrunner's Bow from silverwing grove in Ashenvale for a bit of honour and 20 WSG marks. Outrider’s bow can be bought from the pvp vendor at Mor'shan Base Camp in barrens for a bit of honour and 20 WSG marks.
Lil' Timmy's Peashooter can be bought from the AH from 25g to 60g, in my opinion I think this is the best ranged weapon at lvl 19 because you can get better ammo, u can get a extra 2 dps from the bullets that you can make in engineering, so therefore it makes Lil' Timmy's Peashooter the best normal damage ranged weapon. I’m not sure what is the % chance with Venomstrikes proc effect, but if it is high enough, then this could be a better ranged weapon but based on the normal damage output from all the ranged weapons, Lil' Timmy's Peashooter is the best.
Enchant list:
Helm: 100hp or 8 agility (Librams) , what librams
Cloak: 12 Dodge, or 3 agility.
Chest: 100hp or +3 to all stats.
Legs:
Nethercobra Leg Armor [+12 crit rate, +50 AP]
Cobrahide Leg Armor [+10 crit rate, +40 AP]
Nethercleft Leg Armor [+12 agi, +40 stam]
Clefthide Leg Armor [+10 agi, +30 stam]
Bracers: 9 Stamina, or 9 strength
Gloves: 15 agility.
Boots: +7 agility or minor speed increase or
Boar's Speed (Minor Speed / +9 Stamina); require's level 35+ item. Only applicable to Nat Pagle's Extreme Anglin' Boots in the 10-19 and 20-29 brackets.
Cat's Swiftness (Minor Speed / +6 Agility); also require's level 35+ item. Only applicable to Nat Pagle's Extreme Anglin' Boots in the 10-19 and 20-29 brackets.
Weapon Enchants:
Lifestealing: Chance on hit: Steal 30 heath from the target, has about a 10% to 20% proc rate.
Crusader: Chance on hit: To heal for 75 to 125 and increases Strength by 100 for 15 sec.
Proc chance: Chance on hit(%) = weapon speed x 1.82
15 Agility: +15ap, +dodge, +15 amour, +crit chance
Icy: Chance on hit: Slows targets speed by 30% and time between attacks is increased by 25% for 5 seconds. Doesn’t proc much, I have used it and I think it sucks overall.
Fiery: Chance on hit: Fire a fireball at target to deal 30 fire damage, can crit for 60.
Hunter Strategy: Now a hunter should be able to beat someone in a 1 on 1 fight, especially against a melee class, my main is a hunter and I know from experience that trying to hit a hunter in a 1 on 1 fight is pretty hard, especially if they know how to kite.
I have seen non twink hunters beat twink warriors and twink rogues just by kiting and letting there pet do most of the damage. Hunters aren’t really flag runners so that is best left to rogues and high HP and amour twinks like bear druids, warriors and some pally’s.
HAPPY TWINKING EVERYONE
Special thanks to Azurath, Rosenrot, Unknownhunta, Hadowmelt, Kaeta, Ansome, and Kiladon for there help with getting the chest in STV so I could get my Arena Grand Master, THANKS HEAPS GUYS, I couldn’t have done it with out you guys, ill pay you guys back for the help.
______________________________________________________________
If I have missed something ,made a spelling mistake or if there is something that I should mention in this twink guide, post a comment and ill be sure to fix it or add it in striaght away.
Check out my LVL 19 twink Mage/warlock and priest guide: http://www.wow-pro.com/general_guides/19_mage/warlock/priest_twink_guide_0
Also check out my 19 twink Rogue guide: http://www.wow-pro.com/general_guides/pyros_lvl_19_twink_rogue_guide_0
Main: Pyropro,lvl 70 hunter on dreadmaul
Twink: Finaldoom, lvl 19 twink rogue on Dreadmaul, nearly completed.
Note: Most of these twink Enchants can be done by me so dont be afarid to ask. All encahants are free with your mats, tips appreciated.
About the guide
I decided to write this, after reading Eragon's Guide. Although it's a good guide for a brief overview of a hunter, it certainly lacked in-depth discussion. Thats where I come in. I have experianced each Hunter Spec through the level's in PvE / PvP and Dungeons so i feel i can share some of my knowledge.
Hunters - Easy to Learn.. Hard to Master
In my opinion, Hunters are the easiest and quickest character to level. I feel they are also the best choice for players new to the game, and they are equally suited for PvE and PvP roles. They can do lots of damage on their own, but bring their pet into the equation, and they become a force to be reckoned with. There are usually 5 types of Hunter;
1) I'm Confused - You will probably see alot of these around, these are the players who have no idea what to equip their Hunter. Their hardest choice will probably be 'Which looks cooler?'. This is fine for someone who just wants to play and have fun, but not very useful in a group.
2) Attack Power Freak - These guys (and gals), choose gear that gives them increased Attack Power (AP). This is probably the most important stat for a hunter. This is what seperates mice from men. Increased AP = Increased Damage == Increased DPS. This type will be best suited to quick fights as they won't have the mana or mana regen to keep them sustained for too long.
3) Health Harvesters - If you suck at keeping under your pet or tanks agro, this is the choice for you. Coupling Stamina with Attack Power will give you the hard hitting shots you need, with plenty of health to fall back on, just incase you can't keep to the max 41yard range.
4) Mana Monsters - High Intellect and Attack Power gives you high damage thats sustainable over a longer period of time. Great for boss battles or large groups. This is a good type to play down the Beastmaster route. Send your high armoured and health hungry pet into battle first to take the blows, whilst you hang back and fire round after round of cover fire.
5) All Rounders - Not the best type to be if you want to be top of the Damagemeter, but a logical choice if you don't want to die in 5 seconds. This type has a fair amount of Attack Power, Intellect and Stamina. Unfortunatly there's not many items out there which gives high Stamina, Intellect AND Attack Power.
There is one final 'breed' of hunter, which is rarely seen and does tremendous amounts of damage;
Attack Power and Agility Junkies - This RARE breed boosts their damage dealt with Attack Power AND their Crit Chance with Agility. You wanna go Marksman for this type. Imagine an average shot of 3k with a Crit chance of %50+. Every other shot could in theroy hit for 5k, couple that with a really fast rate of fire and your looking at one mean and powerful hunter, and thats not including his pet.
My level 70 Hunter is an Attack Power Freak, (although i use it for grinding / boosting and rarely do dungeons / raids with it). Every item i chose i tried to go for +AP or +Agility. As you can see i don't have much mana or health, but i can hold my own.

Hunter Tree
As with all other classes there is 3 trees to choose talents from: Beast Mastery, Marksmanship and Survival. All 3 have differant play styles;
Beast Masterery - This is regarded as the leveling spec. Send your pet in to take the aggro and you stand back and pick them off. If needed you can always drop an freezing trap to control any extra mobs that come at you. If worst comes to worst, Feign Death. This spec can be very effective in PvP as well (at least in lower levels).
Marksmanship - This is what really increases your damage. High powered shots, Rapid Fire and Trueshot Aura helps deal the damage. Using this to level isn't the best idea, you will easily over agro your pet and end up with the mob attacking you instead. I recomend this for PvP and Dungeons / Raids only. IE, swap to this at level 70 if you want to experiance dungeons and have high DPS.
Survival - Alot of people can't see the point of this tree, but i went from 10-58 as this and i died ALOT less than other players, even fellow hunters. That could be just down to the way i play my hunter or it could be the Spec, i'll let you guys decide that. Survival Spec is useful in other ways. It can increase your damage dealt, reduces the cooldown on traps, improves your Feign Death ad can even put a target to sleep. Throwing 3 points into Hawkeye is a MUST for any Hunter, it increases your ranged attacks by 6yards. Great talent to have if you want to keep out of trouble.
My Hunters tree looks like this:
Beast Mastery Talents - 49 point(s)
Improved Aspect of the Hawk - rank 5/5
Endurance Training - rank 5/5
Focused Fire - rank 2/2
Thick Hide - rank 3/3
Improved Revive Pet - rank 2/2
Unleashed Fury - rank 5/5
Improved Mend Pet - rank 2/2
Ferocity - rank 5/5
Spirit Bond - rank 2/2
Intimidation - rank 1/1
Bestial Discipline - rank 2/2
Frenzy - rank 5/5
Ferocious Inspiration - rank 3/3
Bestial Wrath - rank 1/1
Serpent's Swiftness - rank 5/5
The Beast Within - rank 1/1
Marksmanship Talents - 9 point(s)
Lethal Shots - rank 5/5
Improved Hunter's Mark - rank 4/5
Survival Talents - 3 point(s)
Hawk Eye - rank 3/3
Or you can visit this on the talent calculator HERE
For Marksmanship you may find this setup of great use:
Beast Mastery Talents - 5 point(s)
Improved Aspect of the Hawk - rank 5/5
Marksmanship Talents - 53 point(s)
Improved Concussive Shot - rank 5/5
Lethal Shots - rank 5/5
Improved Hunter's Mark - rank 5/5
Efficiency - rank 5/5
Improved Arcane Shot - rank 5/5
Aimed Shot - rank 1/1
Improved Stings - rank 5/5
Mortal Shots - rank 5/5
Scatter Shot - rank 1/1
Combat Experience - rank 1/2
Ranged Weapon Specialization - rank 5/5
Careful Aim - rank 3/3
Trueshot Aura - rank 1/1
Master Marksman - rank 5/5
Silencing Shot - rank 1/1
Survival Talents - 3 point(s)
Hawk Eye - rank 3/3
Finally, as a Survival Expert, you could choose this set up:
Beast Mastery Talents - 5 point(s)
Improved Aspect of the Hawk - rank 5/5
Marksmanship Talents - 3 point(s)
Lethal Shots - rank 3/5
Survival Talents - 53 point(s)
Hawk Eye - rank 3/3
Savage Strikes - rank 2/2
Entrapment - rank 3/3
Improved Wing Clip - rank 3/3
Clever Traps - rank 2/2
Survivalist - rank 5/5
Deterrence - rank 1/1
Trap Mastery - rank 2/2
Surefooted - rank 3/3
Improved Feign Death - rank 2/2
Survival Instincts - rank 2/2
Killer Instinct - rank 3/3
Counterattack - rank 1/1
Resourcefulness - rank 3/3
Lightning Reflexes - rank 5/5
Thrill of the Hunt - rank 3/3
Wyvern Sting - rank 1/1
Expose Weakness - rank 3/3
Master Tactician - rank 5/5
Readiness - rank 1/1
As you can see, all 3 trees use something from another. Of course, you could prefer to have your points elsewhere. This is just a General Guide anyhow.
Finally we get to your pet choice:
A Hunters Best Friend
There are MANY types of pets you can get and i won't go into detail here about them all. (Visit http://petopia.brashendeavors.net/ for more indepth infomation)
There are 3 main types of Pet, based on base stats;
Damage - Cats / Raptors, these guys are your DPS pets.
Armour - Bears / Scorpids, these guys have high armour.
Health - Bears / Boars, you guessed it, these guys have higher health
My general rule is to go with a cat, easy to feed and train, and generally damn good at everything. My Hunters Pet is a Frostsaber from Hinterlands (level 55) and up til then i had a Nightsaber and a Wetlands Raptor, all 3 types have served me well.
And that just about concludes this guide, I hope this information has helped and was clearly presented and easy to understand.
The Hunter Epic Quest - The Hunt for Rhokdelar
About this guide.
I am making this guide because the guides I found online were for hunters that were a little more decked out than myself. (Although based off stratagies I found. Credits and links at the end of the guide) The strategies included are a combination of what I learned from the other guides and what I modified to suit my hunter. I believe that if you follow this guide the demon fights will go as smoothly as possible minimizing your cost (because buying pots and buffs for the fights and then failing gets expensive) and maximizing your and your parties time.
How to read this guide.
Before each demon there will be 5 lists pertaining to the fight.
1. party list: The party list is a party that you MUST HAVE* before attempting the fight. I will list each players part of each fight. Trying the fight without a certain buff from a party member can cost you the fight, waste time and money.
2. consumable list: These are consumables that you MUST HAVE* before the fight. I will explain each why each one is necessary in the demon fight. I will list more items than you will use during the fight. But the key is to have them in case you need them. Why loose a demon fight, waste a few buffer potions, and have to wait for respawn because you didn’t bring extra pots with you?
3. additional items list: These are items that you might consider if you are having problems with the demon.
4. talents and skills: These are the talents and skills required to beat this demon. I highly recommend moving your skills that you will be using into key binding you can hit easily. i.e. I always had the sting I was using for the demon in the 4 quick key and I switched my wing clip to my mouse thumb button. What ever feels the most comfortable and easiest for you.
5. weapons and armor: Weapons and armor used for the fight.
*Like I said before. I am writing this guide as a way to keep you from dieing and to make your fight with the demons as easy as possible. So I am going to suggest that you be overly ready and pull out every stop on your first attempts because that will lower your cost (less pots and repairs), time (if you de-spawn the demon it takes 15 mins to spawn again).
General rules for every demon fight.
1. No one can help you on any demon fight after you have engaged in combat. If the demon or their pet, or helpers, target anyone besides you during the fight they de-spawn for 15 mins. This includes your pet! You must have your pet dismissed and have all buffs on before engaging combat. As a general rule you do not want to use any aura buffs. If you go in of or out of an aura it will count is as a buff during combat and de-spawn the demon.
2. Every demon has a weakness. All you have to do is focus on that weakness to beat them. Do not make the fight more complicated than necessary. You will be using your hunter in ways you haven’t before. It’s alright. Trust me ;D
3. I recommend giving each demon a few tries with out using any of your consumables to get the hang of the fight. Once again this is to save you money. You can attempt the demon with just buffs and reset the demon with feign death. Once you feel comfortable with the demon use your potions and other consumables. Id suggest 2 tries without buffs to get the hang of it.
4. Warlocks are very important because they give you healthstones. These are on different timers from potions and can save your life while waiting to use a potion again.
5. if the fight isnt going well feign death and start again. Its always better to have a solid fight the entire time than to start shaky and have a chance of finishing.
6. Warn your party to not go near the demon. They like to hit people not on the quest very very hard : -) well they like to hit people on the quest hard as well....

Burning Steppes, Klinfran
party list:
Priest - Power Word Fortitude, Spirit, and Shield before the pull.
Pally - Blessing of Might
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, Healthsones, Healthsones!
consumable list:
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone
(you will not use all of these in this fight. But have them in case you need them!)
additional items list:
any kind of food that will boost stamina or agility.
talents and skills:
scorpid sting rank 4, wingclip rank 1, aspect of the monkey.
weapons and armor:
2H sword demonslayer*
any gear that increases meele attack. I used black dragonscale.
About the demon:
Enrages every 15 seconds extremely increasing his DPS, to upwards 2000 damage per hit. Upon enraging he wipes all effects on him. (i.e. scorpid sting and wing clip)
Strategy:
This fight is one long repetition of 3 basic moves.
Get at maximum distance from the demon. Hunter mark him, lay a ice trap and get your mana back. Pull him with an aimed shot. Concussive shot him to get in as much ranged damage before he hits your ice trap. When he hits the trap back up and aimed shot him again. This will be the last time you use ranged damage against him. When you hit him with your aimed shot immediately use your scorpid sting. Run at him and meele. Do not try to squeeze in more shots first, do not try to kite him, run at him and start swinging! This is crucial because you are developing a rhythm that you will follow for the rest of the fight. Here is the pattern.
Scorpid Sting. Run at him and meele 3 times*, after your third swing wing clip him and start strafing away at full speed. Keep running until he enrages. Do not try to do any ranged damage while running. Do not use your scorpid sting before he enrages. Once he enrages and removes all of your effects scorpid sting him again and repeat the process.
Eliminating attempts for ranged damage keeps you from messing up and missing your sting. It Keeps you in a rhythm where you should always be at a safe distance when he enrages so you do not get hit by him. You do not have to watch the clock. Just swing 3 times, wing clip, run away, sting. Swing 3 times, wing clip, run away, sting....
Consumables:
How you use these depends on how much health / mana you have during the fight. If you only need health use a warlocks stone first because you can just get a new one and it saves $ potions $. To save mana during the fight use wingclip rank 1.
*the amount of swings is based on the stats of the 2H sword demon slayer. If you are using a different weapon you will have to find the amount of swings you can get in before having to wingclip and run for your dear life.
Map:
I found this area the best to fight in. There are no mobs to kill and no Drakes to watch out for. The only thing to concern yourself with is people moving along the road. But most players respect the quest. Just try to start the demon away from the road so he doesn t kill people that happen to ride by.

UnGoro Crater, Simone
party list:
Priest - Power Word Fortitude, Spirit, and Shield before the pull.
Pally - Blessing of Might
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, Healthsones, Healthsones!
Hunter - A second hunter to use Aspect of the wild (explained in strategy)
consumable list:
Magic Dust (dropped from Dust Devils in Westfall. you will 2-3 per fight)
Greater Stoneshield potion
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone
(you will not use all of these in this fight. but have them in case you need them!)
additional items list:
any kind of food that will boost stamina or agility.
If you are an engineer, you can use the Goblin Rocket Helmet to take the Felhound pet out of the fight for an extended duration
talents and skills:
Viper Sting, Scatter Shot, Aspect of the monkey.
weapons and armor:
2H sword demonslayer
any agility gear that you have.
About the demon:
Simone comes with a pet. The pet has the same rules as the demon and can not be attacked by anyone other than yourself until Simone is dead. She casts Temptress Kiss which reduces ranged attack power by 1400 for 45 seconds and a slow casting lightning bolt for about 800 damage.
Strategy:
Before the fight starts have your hunter friend come close to where you will be fighting. They should turn on their aspect of the wild and then feign death. If they are a night elf then they can shadowmeld which will keep them from dieing. This is a close proximity fight so you shouldn t ever go out of range of their aspect. Just make sure to keep the fight near the AoW hunter. Also do not use your stoneshield potion before the fight. You will use it during the battle.
After you get your buffs and your hunter is feigning or melded, Hunter mark simone and lay a ice trap. Pull her with an aimed shot then immediately hit her with a concussive shot. This lets her pet hit your ice trap. Make sure to hit her with a viper sting. When she gets to you start meeleing. As you fight her keep an eye on her pet. When the ice trap breaks you will need to target the pet and use a magic dust to put the pet to sleep.
Simone will cast a very slow lightening spell. You have two options. If you have scatter shot use it and keep on attacking her. If you do not (I do not have scatter shot) you will have to strafe out immediately when she starts casting to get a sting in her before she can cast. If you run backwards you will move to slowly and get hit. It must be a strafe. You will keep this pattern up with Simone until she dies. It is a melee fight with her. Pour on as much damage you can in the beginning while her pet is in the ice trap and the first time you sleep the pet.
When her pet comes out of the first sleep you will still have a cool down on your magic dust. This is when you use the stoneshield potion. You will be tanking both the pet and simone until you can sleep the pet again. *warning* you just used a potion. You should have your greater healthstone to keep you alive. This is why they are so important.
When possible sleep the pet again and then continue the fight with simone. Once she dies your party can help you kill her pet.
Map:
I found this area the best to fight in. There are only 3 spawns in this area and no elite dinosaurs. The place you are looking for is to the west of a giant tree along the south wall. On her path she will walk right behind the tree east to west.

Silithus, Solenor
party list:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Fear Ward, Shield pre-pull
Pally - Blessing of Kings
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, and Curse of Recklessness
consumable list:
Shadow Protection Potion
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone
(you will not use all of these in this fight. but have them in case you need them!)
additional items list:
any kind of food that will boost stamina or agility.
talents and skills:
Wing Clip Rank 3 (must be rank 3), Volley Rank 3, Aspect of the Hawk
weapons and armor:
I used Bone Slicing Hatchet x 2 for their agility bonus.
Put on all gear that gives you ranged attack.
About the demon:
Solenor starts as a gnome named Nelson the Nice. He has the ability to poot out homing beetles throughout the entire fight. The beetles come at you and hurt a lot. He hits very hard and fast.
Strategy:
Before you use your potions and get your final buffs for the fight you have to remove his enraged state. To do so place a freezing trap on the ground. Hit him and let him hit your freezing trap. Feign death and let him go back to where he came from. This will remove is enraged state and make him hit you for less when you start the fight.
When you are ready to start the fight have your priest hit you with shadow protection and fear ward. Solenor deals shadow damage and shadow protection will keep you alive while you kill him. Shadow protection pots also help with this. Hunters mark him and then lay down a immolation trap. Now comes the unexpected twist. Have your warlock duel you. As soon as the duel starts have them cast Curse of Recklessness on you. This will keep you from getting feared by him and will make the fight much easier to manage. Both you and the warlock have to stay in the duel area during the fight. They should re curse you during the battle about every minute to keep you from getting feared.
Now to battle. Pull him with an aimed shot and let him hit your immolation trap. As soon as you can wing clip him and run away until you get into ranged attack distance. Your wing clip will keep him stationary. Now all you have to do keep on hitting him and strafing around him in a circle to avoid the beetles. Make sure to keep ahead of them during the fight. It more important to stay alive than to squeeze in a few shots while getting hit by a beetle. In the beginning of the fight use skills like rapid fire to get his health down quickly. It will be easier then because you have less beetles to deal with. When your wing clip breaks he will come at you. Just clip him again and run out to do more ranged damage.
When there are too many beetles coming at you strafe around him to get all of the beetles moving at you in a group. When they are together volley the area that they are and kill all of them. Allow the ones that are behind to run into your volley. Eliminate as many as possible. This will allow you to get back to killing Solenor.
Consumables:
Once again health stones are a big player here. I also used a rejuvenation pot as opposed to a health or mana pot because you go through a lot of health and mana in this fight.
Map:
I found this area the best to fight in. There are less monsters to kill here than anywhere else on his path. Stand to the west of the stairs to AQ.

Winterspring, Artorius
party list:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Remove Magic, and Shield before the pull.
Druid - Mark of the Wild
consumable list:
Major Health Potions
additional items list:
none
talents and skills:
Aspect of the Cheeta, Serpent Sting.
weapons and armor:
Agility based.
About the demon:
Artorius starts out as a Tauren. He casts Demonic Doom which makes you look like a demon and causes 350 shadow damage every 3 seconds for 1 minute. This will kill you.
Strategy:
This is a kiting fight. You should start him on the south western part of his route. This is the closest area to the road. Have your party clear the area you will need to kite through before you start the fight. When you are ready have your party mount up so they can keep up with you as you kite. Hunters mark him and lay an ice trap. Pulled with an aimed shot. When he hits your ice trap back up and hit him with another aimed shot. Now hit him with a serpent sting, turn around and start running. The key to this fight is staying out of his demonic doom cast, but keeping enough agro on him to keep him chasing you. If you see him go out of range for your weapons let him catch up! But not too much or youll get doomed.
The easiest way to do this is to keep jump shoting him with serpent sting about every 4 seconds. (a jump shot is where you jump while running, and while in the air you spin around 360 degrees. While facing backwards you shoot. You should land going the same way you took off and not loose a lot of momentum). You can also zoom in your mini map and keep a eye on his distance through tracking, but i found this to be unreliable. It was easier for me to develop a pattern.
Once you start kiting him lead him to the road (hardest part of the kite) and keep on kiting him down the path. Make sure to have your priest mounted and running near you. If you get hit with demonic doom feign death. Once you feign and Artorius resets the priest can safely remove the magic from you. This will keep you from dieing and save tons on your armor bill. But make sure they know to wait until you have feigned and he has reset.
If you get him to 10% or less and then get hit with doom you can try to kill him before you die.
Map:
By kiting him down the road you do not have to worry about other monsters. Just other players. The hardest part of the kite is the corner from where you start the fight to get him on the road. If you cut it to wide he gains a lot of distance.
Download
Download a PDF of this guide.
Resources
All of my fights were based on the basic info in the guide from TKA Something. Written by Fritti Tailchaser.
I also got some info and techniques from this video made by Gebbatron.
I've had a a 70 night elf (yes it's alliance -.-) Hunter for a while now, I'm not much of a PvP'er so I decided to get into raiding. This guide aims to help you maximise your abilities as a Hunter in the endgame of WoW. It's designed for newbies to raiding and instancing at 70.
So, what is the Hunters purpose in raids and instances?
Well, obviously the main one is to do as much damage as possible, but our fine subtleties can also determine us as a CC'er (crowd controller) and to buff physical damage.
So you've just hit 70 and can't wait to get going into Karazhan and beyond. I have to say this, because it's true: by far the best DPS spec for hunters at early 70 is Beast Mastery, there, I said it. Why you ask? well mainly for the 2 talents "serpents swiftness" and "the beast within". However it does require you to have a little control and awareness to make sure your pet doesn't bite the dust.
So what do I have to do great damage which BM hunters seem to do?
We have a fabled macro, this macro is called, the steady shot macro
#showtooltip Steady Shot
/castsequence reset=3 Steady Shot, Auto Shot
/castrandom [target=pettarget,exists] Kill Command
This times your steady shot and auto shot to do the most DPS as possible, and uses Kill Command when it is up. Now that's all very well sending in the pet and spamming your macro, but that wont earn you any kudos points for good playing. To do even more damage we have to weave in special shots in between our steadies and auto's. Not to panic though, dear hunter. These only consist of Multi-shot and Arcane shot. Congratulations! you have just learnt basic BM hunter shot rotation! 
For clarity, I will write it down here.
Multi-shot > Auto > Arcane shot > Auto > steady shot. Then just keep firing Steady shot > Auto shot until Multi and Arcane are off cooldown, and use those again.
Oh and a small note here stating the obvious, If you have a any CC'd mobs near your target (sheeps..shackles..traps etc), you best remove multi shot from the equation, unless you want a large scary elite running around beating up your healers 
Now, this is all very mana expensive isn't it? yes, it is. That is why we come prepared for raids with various consumables! as you can't rely on viper aspect all the time because A) you will loose a considerable chunk of damage and B) it's only really effective after you're below 50% mana.
Hunter raid consumables
Battle elixirs:
Elixir of Major Strength
Elixir of Major Agility
Elixir of the Mongoose
Elixir of Brute Force
Onslaught Elixir
Gaurdian Elixirs
Elixir of Draenic Wisdom
Elixir of Major Mageblood
Elixir of Major Fortitude
Elixir of Ironskin
Elixir of Major Defense
In paticular out of these two lists, I highly reccomend Elixir of major agility, as more agility and crit is a direct boost to our damage, and Elixir of major mageblood to give more mp5, which is also great because it will stack with Aspect of the Viper and Superiior Mana Oil.
Mana potions:
Unstable Mana potion (Note: This can be gained for free in the "escape from skettis" daily quest)
Super Mana potion
Fel mana potion
I highly reccomend Fel mana pots, the debuff has little to no consequence for us hunters, they restore the most amount of mana, and it also a fixed amount, instead of a chance in a rather large range. (super mana pots are 1800-3000)
Oils:
There's only one concievable oil useful to us in my opinion, and that is Superior mana oil. Each one has 5 charges which last for an hour and persist through death, very handy 
Food
Warp Burgers - Warp meat - warp stalker mobs, plenty of them at lvl 63/64 around Terrokar.
Ravager Dogs - Ravager flesh - Any ravager mobs, alot of lvl 60 ones at the road which connects Hellfire Peninsula and Terrokar (I've forgetten what it's called
)
Kibler's bits - Buzzard meat - Lots of buzzards to be found flapping outside Temple of Telhamat in Hellfire.
ok, so the last one is pet food (you have to right click it, not actually feed it to your pet) but these are all useful buffs, I prefer warp bugers, as agility gives crit as well as Ranged attack power.