Rogue Guides

Guides about the Rogue Class.

Ascari's Rogue Guide

So you want to be a rogue?

Well, the first thing you have to understand about being a rogue is why they exist. The most important reasons of why rogues exist are for crowd control and, of course, DPS. Rogues can dole out some massive DPS, especially with new rogue talents brought about by the expansion such as Mutilate. I, personally, will be speccing Mutilate (currently 41/0/10) when I reach 60 because of its grinding/PvE utility and potential for damage and its more recently discovered ability to dominate in PvP. However, I am not here to tell you which build you should set your talents to. I am here to inform you of certain builds and their proficiencies, as well as how to play a rogue.

First, I will teach you the basics of being a rogue even before I discuss race choices so you will know whether you truly want to be a rogue or not. Being a rogue, your most valuable tool is and always will be stealth. Not Sinister Strike, not Backstab, and certainly not Expose Armor (expose armor is not actually a candidate for most valuable, it is an example of the worst of a rogue's skills). The simple truth of being invisible is that, as long as you're invisible, you are essentially invincible. You can still take AoE damage and any damage including DoTs but if nobody has seen you yet, they cannot harm you (with the exception of AoE which will affect you if you are within the range of the character that conjures it). Hunters will only lay a trap after they have seen you (this excludes a hunter who has placed a freezing trap anywhere near a flag or base to protect it). The second most valuable tool a rogue can use is his/her stuns. A stun, by definition, is to deprive of consciousness or strength by or as if by a blow, fall, etc. This means that a stun will knock your opponent "unconcious" for a short period of time. Some stuns last longer than others. To wit, Gouge lasts 4 sec and 5.5 sec with the Improved Gouge talent; whereas Sap lasts 10 sec on players and 30+ sec on NPCs. Similarily, stuns work differently too. For example, cheap shot and kidney shot can stun a player and still allow that player to take damage, but when a player is stunned with gouge, blind, or sap, any damage applied to that target will break the stun. Using stuns and stealth, a rogue is a potent assassin on and off the battlefield.

Being a rogue is not all sneaking through the night stalking your prey. Rogues do die and not all of them die in the spectacular take-everyone-with-you way they might have tried for. Rogues will also die more often if they are not careful, because rogues can wear only leather armor, which is just a small step up from cloth armor. Finally, rogues can be kited like most other characters so it is of the utmost to keep on your guard more than anyone else you may be facing.

Now, moving on to talent builds. There are a few talent builds out there for a rogue and all of them have their unique uses on the battlefield. The best for PvE is probably Combat; although, Mutilate has shown quite a bit of promise in this area. The Combat build is oriented to sustainable damage with minor bursts in between (eviscerate). The Combat build is centered around Adrenaline Rush and looks something like 20/31/0. There is also the Preparation build which involves whole stun locks and insane burst damage. It is known as 21/8/22. And finally the Seal Fate build which also involves stun locking is 31/8/12. I would recommend daggers for the burst damage specs and swords for the combat one. The Mutilate build is unique so far because of its high concentration of talent points in the assasination tree. It is known as 41/0/10. I would recommend dual-wielding high-max-damage daggers for this build.

I will try to add more to this guide, but I also welcome anyone else who is willing to help.

Athuris' Rogue PvP Guide

PvP'ing as a Rogue
Is Pvping as a rogue fun? Yup, it sure is! Stealthing to the healers in AV and dominating them, Poisoning and DoTing the Main Tanks, and of course, ambushing all the clothies can be extremely fun. But, there's always problems. World PvP, or BG PVP are not always fair for a rogue. What I'm referring to is 1on1 battles with other PvP'ers. More than one horde/alliance may come DoT/Nuke you during your perfect stunlocking, two might come and just shred you and your low armor to bits. You do not have many toys for in-combat CC, well, unless you use your blind - which will save you for a few seconds. I will try and help out many rogues who have trouble in PvP make it slightly enjoyable, and easier. Remember, that any class can defeat another. It just requires a bit of patience and confidence to break down the opposer.

Here are some Tips:
- Don't panic.
If you are feared, and have a number of DoTs on you, trinket out, and CLoS > Vanish.
Panicking is probably the #1 reason why most players lose in pvp. I know I did. Concentrate on what is around you, what opponents are you up against, can you blind and re-stealth in this situation, are any useful cooldowns up, etc. You seriously DO NOT have time to think about all these things while you are getting dominated by another class. You must act extremely fast, and to do so, is practice. Practice your flag carrying in WSG, or taking down the opposing factions whilst saving the FC. Sap n' Cap in AB, and then stunlock your opponent away, Help your AV team take down the enemy by stealthing in, and stunlocking/nuke'ing down the healers. Repeating all these different things many times lets you master all your rogue abilities. You won't be hearing L2P anymore!

- Have the right amount of Regeants!
I ALWAYS carry atleast 6 Slots of 20x Flash Powder in my bag. It's very cheap, and is one of the most useful regeants a rogue can have. Have blind powder ready too. The material needed to create these are 'Fadeleaf'. I'm a herbalist. I farm these myself. On my server, they are quite expensive (15g for 20). I carry 4 Slots of x20 of these with me, using them at most stunlocking situations and in-combat CC.

- Have the right spec for the right situation!
It's hard to stunlock someone when you are combat sword/mace spec \ Assassination build. For pure stunlocking, go Hemo with a slow, heavy dmg MH and a fast off-hand for applying poisons. For Hemo, the slower the MH = The higher the DMG.

- Pot up if you need too!
Your armor isn't as durable as the Shamans, Hunters, Paladins and Warriors. They will cripple your leather apart, while you will be hitting them very softly. Buy HP Pots if you want too, I reccomend the one's spent from honor and EOTS Marks.

Rogue Add-Ons:
Addons make your PvP/PvE adventures much easier. Here are a few rogue add-ons that will help you in your pvp encounters.

  1. CCWatch: It currently monitors most cc/debuffs/buffs of all classes in WoW.
    Download Here: http://wow-en.curse-gaming.com/files/details/2654/ccwatch-continued-more-effects/

  2. PoisonMaster: PoisonMaster allows a rogue to easily buy all ingredients needed to make poisons.
    Download Here: http://wow-en.curse-gaming.com/files/details/4798/poisonmaster-continued-again/

  3. Titan - Rogue Flash Powder: This mod counts how many Flash Powder you are currently carrying (without having to look into your bags).
    Download Here: http://wow-en.curse-gaming.com/files/details/5163/titan-rogue-flash-powder/
    - TITAN PANEL REQUIRED -

  4. RogueHelper: This isn't VERY useful, but can be by many rogues. It's a small, drag-able box with your energy and combo points in numerical form.
    Download Here: http://wow-en.curse-gaming.com/files/details/51/roguehelper/

Poisons in PvP
These are the rogue's babies. Every rogue should have them on every BG they enter, and even in some PvE situations. These should ALWAYS be carried with. The rogue can still win without them, but these help you ALOT.
Here are a few posions that I always carry with me. Wether I'm doing the 2v2 Arena, EOTS, AV/AB and/or WSG.

Crippling Posion: http://www.wowwiki.com/Crippling_Poison
Carried usually in my Main-Hand.

Mind-numbing Poison: http://www.wowwiki.com/Mind-Numbing_Poison
Carried always in my off-hand when encountering Priests, Mages, Warlocks and other casters. Shivved on.

Deadly Poison http://www.wowwiki.com/Deadly_Poison
I carry the highest rank with me, always a stack (x20) when I'm PvP'ing. Applied onto my Off-Hand and being repeatedly Shivv'd onto mainly the warrior class.

Warriors
How do you take down a warrior? Spam SS and CB-Eviscerating? Stunlocking whilst Spamming SS/Hemo? These MAY work, but the warrior's who do understand the role of there class are always smart enough to give rogues one heck of a hard time. I suggest kiting a warrior. That's right, Rogues, Kite.

Open with a cheap shot, and build combo points with shiv, whilst also applying Deadly Poison from your off-hand, a crippling poison should have been applied from your MH. Once you hit a few CB and CS has ended, KS (Kidney Shot). Vanish, and garrote. Within a 2 - 5 Second period, rupture the warrior with any of the combo points you have. CLoS, Evasion (Maybe) and Sprint off. If you get intercepted - Turn, Evasion and Gouge. Then continue your running. The Warrior is rapidly losing HP. Once the warrior is low enough, go in there, go nuts, go dps.

Llamaforu's guide to the new rogue!

The rogue is a very unique class. In my opinion, the main idea behind rogues is to be a sort of assassination class. If you read the forums, I'm sure you have heard about all the controversy with rogues/warlocks etc.

In an instance, a rogue is a must, They have the best single target DPS (Damage per second) in the game! This also makes them very different, because they are right up in front with the warrior, unlike most classes.
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Stealth and stealthed openers

Stealth, is what defines a rogue. A rogue without stealth, is like a mage without frost nova. Or a warlock without fear. A warrior without plate. There are a number of moves that can be used only in stealthed, such as Ambush, Cheapshot, Garrote, and Sap.

All these are used for different situations.

Ambush, is usually used for low armored targets, as it does very high melee damage. Such as priests, mages, and warlocks.

Ambush should never be used during an instance, because ambush doesn't hit hard on high armored targets like those in instances and elites. Ambush though is one of the best PvP skills. It does make a unique sound so you should know when it happens.

Requires being behind the target.

Cheapshot, is used for stunlocking, or just building up combo points. It's a good way to stop someone on a mount who's running torwards you. This skill is the core to all stunlocks.

Has no requirements

Garrote, is a bleed, so it is very good for high armored targets. Warriors and paladins alike, cannot stop bleed (unless they use a skill e.g. stoneform for dwarfs)and it goes through armor so there is no need to worry about how much armor they have. This is also good for feral druids.--They HAVE added a silence to it, at higher level 58+ (not sure which one), you will recieve a 3-second silence effect, which also stops mages from blinking.

Requires being behind the target.

Sap-Good for AB with the Sap'n'Cap, it's also good for taking somebody out of the game. In an arena, you can sap someone before they get into combat, to stun them for 12 seconds (10 in a future patch =( ).

Requires enemy to not be in combat

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I thought this would be a good place to explain rupture kiting, since it has to do with using garrote.

--Rupture kiting is referring to kiting, and the finisher called "Rupture". It's where you put as many bleeds on the enemy as possible and get out of range of them AS SOON AS POSSIBLE, so they can't hurt you, while slowly dying. This is a technique used for warriors, since they are a high armored class, and can't heal themselves through the bleeds. This is also known as the "5-8" kite. That means you have to stay exactly between 5-8 yards of the warrior so they cannot charge, or intercept you to get back into range, while they bleed, until you can re-stealth and re-start bleeding, or just go all-out since you have the health advantage. MAKE SURE they don't eat. Stay near and always watch,

This is never good to use on low-armored, (locks/mages/priests) or classes with any type of heals (Druids/shamans/paladins/priests again). This is designed for the warrior, keep it that way. This also may sound good for a rogue, and you ALWAYS want to keep a bleed on the rogue so they can't re-stealth. But they do have deadly throw, and they can also sprint to catch up, and if they were smart they had crippling poison to keep you slowed down.

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Next, You've decided you like the whole stealth/assassination side of rogues. You've started him up, but he can't even dual weild! What's going on?

Rogues sadly, are in a very bad state until at least 20.

Gear is what defines a rogue, and until your rogue gets some great gear, he won't be all that good. He also doesn't have many talent points, and doesn't seem to have many stealthed moves.

Next-Where should I put my talent points? HELP!

Combat swords is the best spec for any leveling rogue! Since leveling is your main priority, you'll want to be doing as much sustained DPS as possible. What really makes Combat Swords so great, is that there is no requirement for positioning. Backstab/dagger rogues need to be behind the target, which is impossible unless the mob is stunned or focused on someone else. So for the sake of solo'ing and leveling, you'll want to be combat swords.

Here is an ideal leveling spec.

10-15 http://www.wowhead.com/?talent=fZG
15-20 http://www.wowhead.com/?talent=fhZG0c
20-25 http://www.wowhead.com/?talent=fhxZG0c
25-30 http://www.wowhead.com/?talent=fhxZG0A
30-35 http://www.wowhead.com/?talent=fhxZG0Ez0M
35-40 http://www.wowhead.com/?talent=fhxZG0Ez0V0b
40-45 http://www.wowhead.com/?talent=fhxZG0Ez0Vzx0o
45-50 http://www.wowhead.com/?talent=fhxZG0Ez0VzxMho
50-55 http://www.wowhead.com/?talent=fheZGMEz0VzxMho
55-60 http://www.wowhead.com/?talent=fheZGMEz0VzxMhox
(congrats! Laughing out loud)
60-65 http://www.wowhead.com/?talent=fhe0ohZGMEz0VzxMhot
65-70 http://www.wowhead.com/?talent=fhe0oxZGGEz0VzxMhot

Gratz on 70! Now you should respec to something better for raids/pvp or something else, I suggest you check the forums for this!

A good way of fighting mobs after you get cheap shot goes like this!

CS->SS->SS->Gouge->KS->Spam sinister strike until you can eviscerate him to death.

CS=Cheap shot
SS=Sinister STrike
KS=Kidney shot.
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Instances

Instances are a good way to level as well other then quests. It is also the best way to gear up since bosses like to drop that awesome phat purple lewt Laughing out loud. What many do NOT know, and what many don't think, is that rogues (said this before) have the best single-target DPS in the game. This means that rogues, if fighting only one target, should always come out on top, unless somebody Out-gears them, or the stats aren't synced correctly.

Just remember to always keep up slice n' dice, always rupture, and NEVER kidney shot. It stops the tank from getting rage!
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Frequently Asked Questions (FAQ)

1)How come whenever I sap a monster it does it for 45 seconds, and I can do it over and over, but when I sap a player, they only are sapped for 12 seconds, and if I keep doing it, it goes shorter until they become immune???! What's wrong?

--In PvP, there is something called Diminishing Returns. That means that to be fair, if you do something multiple times, it gets worse and worse, so that they aren't trapped forever! Also, to make it fair so that someone isn't sapped for a minute, and goes gets something to drink, they make it shorter, about 5x shorter.

2)How come people are breaking sap/blind and cheapshot and all my other stuns early?!?! This isn't fair!11one!

--There is a PvP trinket you can buy, which helps you break things your class has problems with. It differs from each class, and it's used to give you a better chance against that nemesis class.

3)Okeydokes, that sounds fair, but how come blind had a longer cooldown then the trinket! It's only two minutes long?!

--Blind is being looked into at the moment, and the 2 minute trinket does cost a hefty fee of honor points, so don't worry, it's getting looked into, and it's doing it's job.

3)Why do people call me noob for using stuns! It's part of my class isn't it?

--Lots of controversy over stuns in PvP. If you are fighting someone or even a friend who calls you a nub for using stuns, then you need a new friend.

4)How come (class) always beats me, what can I do to fix it?

--PvP isn't based off 1v1, even though blizzard nerfs/buffs classes based on it. They try and base things off of Rock, Paper, Scissors. That game you used to play in pre-school. You know, like rock can easily kill scissors, scissors can easily kill paper, and paper can cover up rocks.

WoW, isn't exactly like RPS (rock paper scissors), Gear is involved, and so is skill. A skilled holy priest could destroy a rogue who just hits his keyboard. But a good rogue can destroy any warrior he sees. When playing rock paper scissors, you don't start suddenly yelling out "garrote", ahhahaha you're getting rupture kited stupid rock, go lose some weight fatty). And since gear can mean the difference between 3000 damage shadow bolts or 1000, you could easily see how it affects somebody.

Gear though, affects melee the most, seeing as ALL our damage comes from melee, without our stats, we are nothing.

A mage can deal damage without much intellect, it will lose it's giant mana pool and lots of spell damage, but still be able to deal something at least.

5)AWESOMEEEE!!!! That was... really detailed, whew. Oh yeah, what's a nerf?

--Nerf refers to those little footballs and balls that are really soft so little kids don't get hurt. When you "nerf" a class, you make it soft and squishy basically.

6)What's kiting, like flying those big paper squares?

--Kiting refers to those "big paper squares", yes. It means you don't let the enemy get near you to deal damage.

6) What's the reagent for blind? I can't find it!

--Blind's reagent was recently removed (thank god!) to help rogues out with their only dependable out of stealth CC!

7)[i]You are a really awesome person, what server do you play on?

Terenas-EU!

Llamaforu, an almost 70 druid. He's level 54 ATM! Woot!

My rogue, is on Demon Soul now sadly, and he's pretty much retired.

Pyros lvl 19 twink Rogue guide

Pyro's lvl 19 twink Rogue

Hello, my name is Pyro, I have been currently working on making a 19 twink rogue (hasn’t everyone) and I thought I would make this guide to help me and anyone else who makes a 19 twink rogue. Hunters and rogues dominate the lvl 10 – 19 WSG battle ground and this in mainly due to the fact that hunters and rogues get most of there abilities earlier than any other class.

My twink rogue isn’t fully done yet but when I have completed him, I will be making a video of him and I will be posting it on youtube, so when im done, you should take a look to see what 19 twink rogues can do. My twink guides are different from everyone’s else’s because my guide tells you where to get your gear, what the weapon enchants do and my guide tells you where and how to get the fishing hat, fishing boots and the all mighty Arena Grand Master unlinke most other guides. Anyway I hope you enjoy the work I have put into this guide and if you have any enquiries just post a comment or mail me on wow. Enjoy

PS. Most of the time, when I do warsong gulch, I have people asking me where they can get the Arena Grand Master and Throat Piercers, well this guide will tell you how to get it instead of me taking about 5 minutes explaining to you while I am trying to kill other twinks, so I hope this helps you guys out.

Armor list:

Head: Lucky Fishing Hat [+15 stam, +5 fishing] or Green Tinted Goggles [+8 stam, +7 sprit]: Lucky fishing hat is really hard to get. To get it you must have a max fishing skill (150) and u must have about 20 “Aquadynamic Fish Attractor” which give you +100 fishing when you apply it to your fishing rod. When you have done that, then you can participate in the booty bay fishing competition which is held in “Stranglethorn Vale” (STV) on every Sunday between 2-4pm sever time, to get the lucky fishing hat, you will have to capture a rare fish which can be found in the “Tasty school fish” nodes which are located along the Stranglethorn Vale coastline. There are 3 rare fish that can be caught, they are called “Brownell's Blue Striped Racer” (used to get Nat Pagle's Extreme Anglin' Boots), “Dezian Queenfish” (used to get High Test Eternium Fishing Line, increase’s fishing skill by 5), and “Keefer's Angelfish” (used to get Lucky Fishing Hat) And when you get one, you can trade them in to the robot in booty bay (look for the repeatable quest sign to find him). Once you get the right fish, trade it in to the robot to get the Lucky Fishing hat.

Now you think that would be easy right? Will you would be wrong because you guys should know that STV is basically GANK LAND on a PVP sever. This means, that there are going to be a lot of people around which could and most of the time, will kill you and camp you. I’ve done this fishing competition a couple of times and I try to just keep away from the the opposite faction and they usually leave you alone, it could help if you had someone to protect you in STV cause the beasts would kill you (they range from lvl 30 to 40).
Green tinted goggles can be made by an engineer and you HAVE to be an engineer to where them, you need to have an engineering lvl of 150 to wear and make them.

Neck: Sentinel's Medallion [+6 agi, +2 stam] or Scout's Medallion [+6 agi, +2 stam]: Sentinel's Medallion can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 76 honor and 20 WSG marks. Scout's Medallion can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks.

Shoulders: Serpent's Shoulders [+9 agi]: Serpents shoulders drop from the second boss in WC, they have a 58% drop chance. So there really easy to get.

Back: Sentry Cloak [+4 agi, +5 stam] or Glowing Lizardscale Cloak [+6 agi, +2 stam]: Sentry Cloak is a world drop so you will have to pay about 60 to 100g to buy it on the AH. There is also the Glowing Lizardscale Cloak which you can get form Skum in “walling caverns”, the drop chance for them are 40% so it is pretty easy to get. Just letting you all know sentry cloak looks way better than Glowing Lizardscale Cloak.

Chest: Blackened Defias Armor [+3 agi, +4 Strength,+11stam] or Tunic of Westfall [+11 agi, +5 stam] Alliance only: Blackened Defias Armor dorps from Edwin Vancleef, he is the second boss in Deadmines. The Tunic of Westfall can only be acquired by alliance. The quest to get Tunic of Westfall can be picked up at sentinel hill in westfall which starts with “Gryan Stoutmantle”. The quest giver is at the entrance to the tower in sentinel hill. The called quest is called the Defias Brotherhood (You have to get the “Head of Vancleef” to complete the quest, which means you will have to run threw Deadmines).The quest has 7 chains to it. I recommend getting everthing you need for your twink that might involve getting experience before doing the The Defias Brotherhood and Seal of Wrynn quests. You can get the The Defias Brotherhood quest at lvl 14.

Wrist: Forest Leather Bracers [+5 agi] or Wrangler's Wristbands [+3 agi and +3stam]: Either of these are good for your twink just depends if you want more agility or a balance of both agility and stamina. These are both world drops and the both go for about 6g to 25g on the AH. I picked up my Forest Leather Bracers from SFK when I was trying to get Assassin's Blade, so you can get them in lvl 20 instance’s. If you go through SFK to get Assassin's Blade or Shadowfang, look out for any of the green twink amour.

Hands: Gloves of the Fang [+6 agi, +5 strength] or Scouting Gloves of the monkey [+4 agi and +3stam]: Gloves of the Fang are a trash drop in “Waling Caverns”, so it would be better to buy them from the AH from 20g to 60g. Scouting gloves of the monkey are a world drop and they are a rare one at that. They can sell up to 45g on AH.

Waist: Deviate Scale Belt [+5 agi, +6 stam, +3 spirit] or Belt of the Fang [+5 agi, +6 stam] or Blackened Defias Belt [+18 ap]: Deviate Scale Belt can be bought from the AH for about 30g to 50g or you can get a Leather worker to make one for you by supplying the mats, which is more cost effective. You will need 6 Perfect Deviate Scales, 4 Deviate Scale and 2 fine thread. The perfect and normal Deviate Scale can be obtained from 1 to 2 runs of “Wailing Caverns” (WC) and the fine thread can be bought from some “trade vendors” and “leather working supply vendors”. The belt of the fang drops from the second boss in “Wailing Caverns” (WC). Blackened Defias Belt drops from captain greenskin in Deadmines (VC) but you can also buy it from the AH for about 5g to 20g. And if you guys don’t know, 1 strength = 1 attack power, so Blackened Defias Belt pretty much gives you 18 strength.

Legs: Leggings of the Fang [+9 agi, +5 strength, +4 stam] or Dark Leather Pants [+8 agi] or Rigid Leggings of the monkey [+4 agi, +4 stam]: Now this is where you can turn your twink into a uber twink with the help of Nethercleft Leg Armour or Nethercobra Leg Armour. Get a leather worker to make you Dark Leather Pants (or you can buy them from the AH for peanuts) or buy a “Rigid Leggings of the monkey” for about 15g to 40g and buy a Nethercleft Leg Armour or Nethercobra Leg Armour from AH for about 300g to 400g and make sure you don’t equip the legs yet since you cant put the leg armour kits on soulbound items. Make sure you have your legs and the leg amour kit that you have chosen and send them to a +60 friend of yours to apply it to your legs and then get them sent back to your twink. Note, you can’t apply Leg Armour to your legs in trade and you cant put Leg Armour’s on SOULBOUND items because you cant send them to your higher lvl character. If you don’t have the gold for Nethercleft Leg Armour or Nethercobra Leg Armour then get Leggings of the Fang which are the next best thing. Another option is Cobrahide Leg Armour or Clefthide Leg Armour (which you can buy for 50g to 120g on AH), depending on your playstyle.

Feet: Feet of the Lynx [+8 strength, + 3 agi] or Nat Pagle's Extreme Anglin' Boots [+12 stam, +5 to fishing] or Footpads of the Fang [+6 agi, +6 stam]: The Feet of the Lynx area world drop and sell between 60-110g on AH. The only point of getting Nat Pagle's Extreme Anglin' Boots is to get Cat’s Swiftness or Boar's Speed which is a enchant that give a minor speed increase and +6 agility or +9 stamia. The reason why you can only get this enchant on Nat Pagle's Extreme Anglin' Boots is because the enchant can only be put on a lvl 35 item or high, and the anglin’ boots classify for this enchant. You can get the anglin’ boots from the fishing quest in booty bay, like the lucky fishing hat. Footpads of the fang drop from Lord Serpentis in WC.

Ring 1: Seal of Wrynn [+3 sprit, +3agi, +3 strength, +4 int, +4 stam] alliance only or Seal of Sylvanas [+8 stam, +3 strength] horde only: You can get seal of wrynn from a quest which starts with a quest item called An Unsent Letter, which drops for VanCleef which is the last boss in Deadmines You can only start the Quest at lvl 16, and has about 12 other quests for you to do before you get seal of wrynn, most of it is running around stormwind talking to people but you will need to run stockades and at the last chain to the quest you will have to kill 2 lvl 30’s to complete the quest to get the ring.

You can get Seal of Sylvanas from the Quest called Arugal Must Die, you get the quest from Dalar Dawnweaver in Sepulcher in Silverpine Forest. Quest can only be obtained at lvl 19 and it isnt a chain quest unlike the quest for Seal of Wrynn.

Finger 2: Protector's Band [+4 agi, +2 stam] alliance only or Legionnaire's Band [+4 agi, +2 stam] horde only: Protector's Band can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 76 honor and 20 WSG marks. Legionnaire's Band can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks

Trinket 1: Arena Grand Master [Equip: +12 dodge rating, Use: Absorbs 750 to 1500 damage for 20 sec, 15 min cool down] or Minor Recombobulator [Use: Dispels Polymorph effects on a friendly target. Also restores 150 to 250 health and mana]: Now here is where it gets really hard. The Arena Grand Master is a powerful trinket that can be used by anyone at any lvl but it is really hard to get. To get the Arena Grand Master you will have to go to the Gurubashi Arena in STV and open the chest, which appears every 3 hours (12, 3, 6, 9, etc).

You will need about a 4 lvl 70’s to absolutely guarantee that your twink will get the chest. Every time you open the chest you will get one of these ,Arena Master [trinket, +5 stam, requires lvl 35 to equip], to get Arena Grand Master you need to get 12 Arena Master and trade them in to the goblin in the arena to get it. The quest to get it is repeatable but I wouldn’t recommend getting 2 Arena Grand Master since it will take too long to get them all.

Minor Recombobulator can be made by a engineer and has 10 charges before it does nothing. You need to do engineering to use it, you will need to have a engineer lvl of 140 to make it. The schematic for it is sold by a vendor in Rachet called Gagsprocket.

Trinket 2: Arena Grand Master [Equip: +12 dodge rating, Use: Absorbs 750 to 1500 damage for 20 sec, 15 min cool down] or Minor Recombobulator [Use: Dispels Polymorph effects on a friendly target. Also restores 150 to 250 health and mana] or Insignia of the Alliance or Insignia of the horde [Use: Dispels all movement impairing effects and all effects which cause loss of control of your character.]: This can be bought from a vendor in the Champions hall which can be found in Old town. It will cost you 2805 honour which takes a while to accumulate. Not sure where the horde one is though sorry.

Weapons list:

2h weapons: Twisted Chanter's Staff [+6 stam, +10 int, 20.4 DPS, 55 - 84 Damage, speed:] or Lorekeeper's Staff [+8 stam, +4 int, +3 mana per 5 seconds, 19.7 DPS, 45 - 69 Damage, speed:] or Advisor's Gnarled Staff [+8 stam, +4 int, +3 mana per 5 seconds, 19.7 DPS, 45 - 69 Damage, speed:]: Lorekeeper's Staff can be bought from the pvp vendor in silverwing grove for 40 warsong marks and 428 honor. Advisor's Gnarled Staff can be bought from the pvp vendor in silverwing grove for 40 warsong marks and 428 honor. Twisted Chanter's Staff can be bought at the AH from about 40g to 80g. And If you don’t know this, rogues can’t use 2 handed and hunters are best to use a 2h weapon at lvl 19 cause they cant duel weld and cause 2h weapons give more starts

Main hand: Assassin's Blade [+4 agi, +3 strength, 15,5 DPS , 20 - 39 Damage, speed:1.9] or Sentinel's Blade [+4 agi, +2 stam, 15.3 DPS , 18 - 34 Damage, speed:] or
Scout’s blade [+4 agi, +2 stam, 15.3 DPS , 18 - 34 Damage, speed:] or Tail spike [+3 agi, +4 strength, 14.4 DPS , 18 - 34 Damage, speed: 1.7]: Assassin's Blade is the way to go if you can get your hands on it, and sorry to disappoint some of you but it will cost you 350g to 1500g to get and trust me there isn’t any point in running SFK to get it, it is “too” hard to get. If you decided that you can’t be bothered to go through the fuss of getting Assassin's Blade, you can get Sentinel's Blade for 252 honor and 30 WSG marks, at silverwing outpost or if you are horde, you can get Scout’s blade from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks.

Oh just letting you all know, the drop chance for Assassin's Blade is 0.01~per trash mob, but I think it is less than that, on average Assassin's Blade drops once for every 110 SFK runs. There is also Tail spick which you can get form Skum in “walling caverns”, the drop chance for them are 40% so it is pretty easy to get. You can also use the offhands below as your main hand as your Main Hand.

Off Hand: Cruel Barb [+12ap, 15.5 DPS, 30 - 57 Damage, speed: 2.8] or Shadowfang [Chance on hit: Fire a shadow bolt to inflict 30 shadow damage, +4 – 8 shadow damage on every hit, 17.8 DPS, 29 - 55 Damage, speed: 2.7] or
Skeletal Club [Chance on hit: Fire a shadow bolt to inflict 30 shadow damage, 15.6 DPS, 28 - 53 Damage, Speed: 2.6]: Cruel Barb drops from Edwin Vancleef in Deadmines, he is the second last boss. Shadowfang drops from the trashmobs in SFK, just like Assassin's Blade, and just like Assassin's Blade, it is very hard to farm for. Skeletal Club is a world drop so you should buy it from the AH for about 15g to 40g, ive heard that it has a very good proc rate. Also, you can go with either of the above MH Daggers, depending on your taste, really.

Ranged: Throat Piercers [+2 agi , 8.6 DPS, 12 - 19 Damage] or Thick Bronze Darts [+2 strength , 9.1 DPS, 16 - 24 Damage]: Throat piercers are the best ranged weapon you can get for your rogue but don’t think that they are easy to get. They are sold by a poison vendor in Tranquillien and guess what, only horde can get them, they sell for 20g to 40g on the neutral AH if the horde are kind enough to sell them there if you are alliance. They can sometimes be bought at the normal AH for about 25g to 50g. If you cant get them, you can get Thick Bronze Darts for about 1.5g from AH which are just as good.

Enchant list:

Helm: 100hp or 8 agility (Librams) , what librams

Cloak: 12 Dodge, or 3 agility.

Chest: 100hp or +3 to all stats.

Legs:
Nethercobra Leg Armor [+12 crit rate, +50 AP]
Cobrahide Leg Armor [+10 crit rate, +40 AP]
Nethercleft Leg Armor [+12 agi, +40 stam]
Clefthide Leg Armor [+10 agi, +30 stam]

Bracers: 9 Stamina, or 9 strength

Gloves: 15 agility.

Boots: +7 agility or minor speed increase or

Boar's Speed (Minor Speed / +9 Stamina); require's level 35+ item. Only applicable to Nat Pagle's Extreme Anglin' Boots in the 10-19 and 20-29 brackets.

Cat's Swiftness (Minor Speed / +6 Agility); also require's level 35+ item. Only applicable to Nat Pagle's Extreme Anglin' Boots in the 10-19 and 20-29 brackets.

Weapon Enchants:

Lifestealing: Chance on hit: Steal 30 heath from the target, has about a 10% to 20% proc rate.

Crusader: Chance on hit: To heal for 75 to 125 and increases Strength by 100 for 15 sec.
Proc chance: Chance on hit(%) = weapon speed x 1.82

15 Agility: +15ap, +dodge, +15 amour, +crit chance

Icy: Chance on hit: Slows targets speed by 30% and time between attacks is increased by 25% for 5 seconds. Doesn’t proc much, I have used it and I think it sucks overall.

Fiery: Chance on hit: Fire a fireball at target to deal 30 fire damage, can crit for 60.

Finaldoom twink List:

Now here is what I’m going to have on my twink. Tell me what you guys think and if you think I could get a better piece of armour then post a comment. Hope you guys like my set up. I have most of the gear, just need some enchants and the fishing gear, check me up on the amory if you want to check my progress.

Head: [Lucky Fishing Hat], +8 agi if I can get it otherwise ill get +100hp, don’t have it yet, working on it
Neck: [Sentinel's Medallion], GOT
Shoulders: [Serpent's Shoulders], GOT
Back: [Glowing Lizardscale Cloak], +3 agi, GOT
Chest: [Tunic of Westfall], +3 to all stats, GOT
Wrist: [Forest Leather Bracers], +9 stam, GOT
Hands: [Gloves of the Fang], +15 agi , GOT
Waist: [Deviate Scale Belt], GOT
Legs: [Dark Leather Pants], Clefthide Leg Armor, GOT
Feet: [Nat Pagle's Extreme Anglin' Boots], if I can get them. I already got Feet of the Lynx.
Finger 1: [Seal of Wrynn], GOT
Finger 2: [Protector's Band], GOT
Trinket 1: [Arena Grand Master], GOT
Trinket 2: [Insignia of the Alliance], working on it
Weapon: [Sentinel's Blade], +15 agi, GOT
Offhand: [Cruel Barb], +15 agi, GOT
Ranged: [Throat Piercers], I already have, got it on neutral AH, always check the neutral AH to see if it ever pops up.

Rogue Strategy: Rogue strategies vary depending on your spec. If you are a sub, then you would have a dagger as your main hand and you would be stealthing around trying to sap and ambush backstab people. If you are combat, you would be using 2 maces or swords and going around and just doing most of your damage through your sinister strikes. For assignation speced rogues, you can do pretty much anything that you really want.

One good thing about rogues is there sprint ability, which makes them perfect flag runners. You can also buy swiftness potions which increase your running speed by 50%. There is also a chest in each base which increases your running speed by 100% for 10 seconds. If you can get the chest and use sprint and the potion when you run out of your last speed increase, you can get back to your base with most of the other faction not being able to touch you. I have done this strategy a lot and it works. If you don’t have the chest or a potion then just use your sprint when you can start to see the other faction getting too close for comfort.

Rogues are usually a good pick to stay behind and guard the flag, just sap anyone who comes around and then just dps them down. Ambush Backstap combo FTW.

HAPPY TWINKING EVERYONE

Special thanks to Azurath, Rosenrot, Unknownhunta, Hadowmelt, Kaeta, Ansome, and Kiladon for there help with getting the chest in STV so I could get my Arena Grand Master, THANKS HEAPS GUYS, I couldn’t have done it with out you guys, ill pay you guys back for the help.
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If I have missed something ,made a spelling mistake or if there is something that I should mention in this twink guide, post a comment and ill be sure to fix it or add it in striaght away.

Check out my 19 twink hunter Guide: http://www.wow-pro.com/general_guides/hunter

Also Check out my LVL 19 twink Mage/warlock and priest guide: http://www.wow-pro.com/general_guides/19_mage/warlock/priest_twink_guide_0

Main: Pyropro,lvl 70 hunter on dreadmaul
Twink: Finaldoom, lvl 19 twink rogue on Dreadmaul, nearly completed.

Note: Most of these twink Enchants can be done by me so dont be afarid to ask. All encahants are free with your mats, tips appreciated.

Qruze's Guide Cheap Twinking (Horde/Rogue)

Ok, this guide is supposed to help you make a proficient Twink while spending as little money as possible.

Ok. First things first, time to level as you cant get into any of the main instances until level 10. Once you've reached level 10 its time to go instancing.

Objective 1: Deadmines.

For those that don't know Deadmines is in Westfall, Alliance territory which may prove to be a problem if your on a PvP server.

First get to Orgrimmar. Once there make sure you nab the Flight point if you haven't already. Take the Zeppelin from Orgrimmar to the Grom'Gol Basecamp. Once there run along the beach heading North avoiding the mobs.

If you went the right way you should see the Westfall Lighthouse, head up the beach and head East until you reach Moonbrook. Look for the house near the Meeting Stone. Follow the path within the house which leads to a mine. Follow the path and be careful, tons of mobs here. Run inside the instance.

With the help of a high level each run until should level you once, give or take. If your 13 and your unlucky with drops you should wait outside so you don't get experiance. You should hope for this loot from Deadmines;

Blacked Defias Armor

Cruel Barb

Or if you cant get the Defias Chestpeice try to get Prospector's Chestpiece

Objective 2: Quest gear

Start leveling in the Barrens now, I highly recommend Hosho's Barrens Leveling Guide to get it done fast. If you followed the guide more or less you should have done the quest Enraged Thunder Lizards. Once you've finished the quest you get to pick the reward along with;

Gloves of the Moon instead of the classic Scouting Gloves of the Monkey which can cost up to 5 Gold.

Rogue PvP Twink Level 19

At first you should level your character to level 10. Your professions should be Engineer and Mining, because so you can get with 150 Engineer the Green Tinted Goggles. You can also try to get the Lucky Fishing Hat, but that's really hard.
Then start to go Deadmines till you get the Cruel Barb and the Blackened Defias Armor. The Barb isn't too important for people who has got a lil' bit more money. You can also get later the Assasine's Blade or the Warsong Dagger, or maybe both. For the Horde you can do the Chain Quest of the Wailing Caverns, get the 4 gems and get Wingblade. The alliance should get the Seal of Wrynn and the horde the Seal of Sylvanas. The best belt for a rogue is the Deviat Scale Belt, you can get the scales from the monsters in Wailing Caverns. On some realms it could be very expensive: the Sentry Cloak, but it has got good stats. If you've got all these items level till 19.

At 19 begin to go PvP if you haven't got any or only one blue weapon, so you can get the Warsong Dagger and Sword. For a rogue is the dagger better.

Enchants:

Weapons:
- 15 Agility
- Fiery Weapon (low cost)
- Lifestealing (expensive, but cool)
- Crusader

Armour:
- Chest + 100 Health
- Chest + 3/4 all stats
- Bracer + 7/9 Stamina
- Gloves + 15 Agility
- Legs + 30 Stamina, + 10 Agility
- Boots + 7 Agility
- Boots + 7 Stamina

Wolfsarks Rogue Guide [Chapter 1]

WOLFSARK’S ROGUE GUIDE
[CHAPTER I]

INTRODUCTION

Chapter I of my guide focuses at the beginning parts of World of Warcraft and being a lower level (up to level 20, to be precise) and may seem very obvious to "veteran gamers". The later chapters will cover being higher levels and may be of some use to the more experienced gamer.

This guide does not feature how and where to train.

I try to keep the information as short and as simple as possible so, you can get on with the game.

I try not to state the obvious although; I do sometimes have a tendency to do so.

I have titled each part with the level (e.g. LEVEL 6 [blank line] example example example)

So, without further ado let’s get started!

BRIEF SUMMARY OF WHAT THE CLASS IS LIKE/DOES

The class "ROGUE" combines stealth and cunning with huge damage and speed!
The rogue uses stealth to "jump" out behind its enemies and causing its damage.

RECOMMENDATIONS

When I was training my rogue I found it best to take a few potions with me, rogues can't always be the best if someone you attack lures a giant mob.

Take some food with you it will always come in handy.

Enchants can come in useful, but I only put them on items I am going to keep for a fair amount of time, as they can be quite expensive.

LEVEL 6

By this level, you should have bought all your skills from your first rogue trainer (although, this applies to all classes and their class’s trainer).
After this trainer you should change to which ever trainer is more convenient to you. For example, the trainer in the major city (SI: 7 in Stormwind) or the one nearest to where your training.

LEVEL 10

Congratulations on your first "target level". You should now go and train all the skills from your skill trainer. You can now duel-wield, in my opinion you should, rogues cannot use shields, so try to obtain the most damage you possibly can. Try to avoid vendor bought armour and weapons after level 10, you can get armour and weapons with far better stats, on the AUCTION HOUSE.
At level 10 the symbol for your talents on your main skill bar on your screen will start to flash, you have gained your first talent point. You have three options of what talent "tree" to go down [I’m not going to tell you what talent "tree" to go down, I don't want to take your "personal" side away from the game]. REMEMBER – there is no right or wrong thing to do.

These options are...

Combat - Many consider this to be the best to level with, it is based around head-on damage.

Assassination - Need I say more? Assassination is based around cunning moves, tricks and clever damage.

Subtlety - Many consider the best tree to take after level 60. This is based around slick moves and cunning in stealth.

You can change what talent tree you are by going to your skill trainer and clicking "I wish to unlearn my talents" this comes with price. After you do so, it gives you all of the talent points you have gained so far ready to spend.

I personally went down the subtlety tree straight away; I find it more interesting for the type of gamer that I am.

It's all up to you.

LEVEL 14

Time for another skill stop, go back to your trainer and stock up on your skills.

LEVEL 19

Many people consider this level (as well as sometimes level 9) to be a "TWINK" level. A twink is more often than not, a rogue rigged with enchants who usually slaughter people there own level and generally stays at that sane level. (not necessarily true, that is just a brief, quick summary).
You may want to go down this path (if you want to and if you can afford to!).

LEVEL 20

Congratulations on reaching your second "target level".
Poisons - visit your trainer, he should have a brand new quest for you, take it. It is a 3 part quest which at the end grants you able to make poisons (these are very useful for a rogue). If you are struggling to find the parts you need, or do not understand what is required for you to do for this quest it would be best to ask a high level, confident rogue, who I’m sure would be more than happy to help you out by telling you what to do for it.

Thank you for reading my guide, I do hope it comes in handy. I will be releasing my CHAPTER II in due course, which may be more suited for you more experienced gamers!

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Yours, Wolfsark.