Class Specific Guides, helping you to level your class and to play it better.
A collection of guides for the Death Knight class, written by the wow-pro community.
Introduction
The aim of this guide is to help you level your Death Knight as fast as possible, while having as much fun as possible and doing as many quests as possible. Thanks to optimized quest circuits, you will get XP at a very high rate and never feel like you're running around too much. I will also recommend which talents to take, which gear upgrades to get and where to find them. I'll do my best to help you know your class better. As the Death Knight class is new and in constant evolution, I apologize in advance if some of the information I provide is outdated, and I kindly ask you to leave a comment if you find something that needs updating. I'll do my utmost to keep this guide as up-to-date as possible, until it reaches perfection.
To get the most out of my guide, you should get an addon which displays coordinates, because I use them to describe locations in my guide (x,y). You can use any addon you like, but here's a very simple one I use.
Recommended
Optional
Below is a list of other addons I use, this is 100% optional though, it's mostly for people who are curious to know which addons I use:
Side Note: In case you don't know how to install add-ons, simply download an addon from one of the links above and unzip it. Then drag the unziped folder in your Addon folder (full path is c:\\Program Files\\World of Warcraft\\Interface\\Addons). Then, restart World of Warcraft and it should be working.
If it isn't working, you might need to log out to your character selection screen and click on "Addons" in the lower-left corner. Tick the box that says "Load out of date Addons". Re-launch WoW.
If you can create a Death Knight, it means you already have another level 55+ character, so I'm assuming you got a little bit of gold aside and that you can do some shopping for your Death Knight. If you're broke, don't sweat it, everything listed below is optional, you'll just have an easier time if you buy it.
Start checking the auction house early and regularly to increase your chances of getting the listed items before it's time to use them in the guide.
Bags
Having a lot of bag space is really important. We will go for long xp circuits far from any vendor. You should try to get 18-slot bags, which can be bought from the AH for about 40g. If you can't afford it, then at least get 16-slot bags, they go for 7g at the AH.
Light's Hope Chapel Turn Ins
Aldor Turn ins
Where do I farm that?
Equipment
Check this shopping list for gear upgrades you can buy to help you level. It's 100% optional too of course, but I really recommend buying the Glyphs at least.
I'll be recommending an Unholy build in my guide. I've done many tests during the beta and found out that I leveled faster with Unholy (Blood was pretty close though). It's up to you to follow my advice or not, spec blood if it fits your playstyle better.
I'll say where and when to take each talent point during my guide, everytime you get them. But here's an overview:
Race selection
Let's get started!
So you just created your Death Knight and you are now in the Ebon Hold, with The Lich King standing right infront of you. The first thing you must do is type /laugh. Why? Because Death Knight laughs are awesome 
Done? Good. Now let's get serious!
Get the quest [55] In Service Of The Lich King. I suggest to zoom out your minimap to the maximum, that way you'll see the yellow "?" from far away on your minimap.
Go northwest to Instructor Razuvious, turn in the quest and get the follow up [55] The Emblazoned Runeblade.
Now look for glowing weapon rack like the one in the picture below:

Right-click it to loot a Battle-worn Sword. Open your inventory and right-click the sword while standing next to a runeforge:

Go back to Instructor Razuvious, turn in the quest and get the follow up [55] Runeforging: Preparation For Battle.
Go to the nearest runeforge, open your spellbook and click on runeforging:

Engrave your weapon with a Rune of Cinderglacier.
Go back to Instructor Razuvious, turn in the quest and get the follow up [55] The Endless Hunger.
Now time for our first fight. It's pretty straight forward, use your attacks in this order:
If one of your abilities get dodged or misses, keep re-casting it until it works. Your target must always have both the Icy Touch and the Plague Strike disease on before you use Blood Strike on them, that way you get the maximum damage out of Blood Strike.
Go down in the pit, right-click an Acherus Soul Prison, wait for the Unworthy Initiate to become attackable and kill it.
Go back to Razuvious, turn in and get the follow up [55] The Eye Of Acherus.
Go to The Lich King, turn in and get the follow up [55] Death Comes From On High.
To the left and right of The Lich King you should find an Eye of Acherus Control Mechanism. Right-click it.
Your ability bar will be replaced by a new bar with the eye's abilities.
After a short trip down, you'll get control on the Eye of Acherus. First, rise higher in the air to be out of firing range of any scarlet mob and then use Ability #3 to become invisible.
After that, find the first location we're going to analyze: the New Avalon Forge.

Very easy to spot thanks to the red arrow floating over it.
Use Ability #2 and try to target as many scarlet npcs as you can. This will summon ghouls on each of them to distract them while you use Ability #1 to analyze the building.
When done, rise up in the air and go invisible again. If the Eye of Acherus is low on health, you can wait a little for his HPs to regen.
On to the next building, just south of the forge, you'll find The Scarlet Hold. Apply the same strategy.
Directly west you'll find the New Avalon Town Hall, analyze it:

Finally go directly south and you'll find the Chapel of the Crimson Flame:

Analyze it and the quest should be complete.
Use Ability #5 and you'll be back to your character. Turn in the quest, get the follow up [55] The Might of the Scourge.
A few paces behind The Lich King you'll find a glowing pink teleporter. Step on it and you'll be teleported to another floor.
Go northwest to Highlord Darion Mograine, turn in the quest and get the follow up [55] Report To Scourge Commander Thalanor.
Equip your new necklace: Bladed Ebon Amulet
Further southwest is another quest called [55] The Power of Blood, Frost and Unholy, complete it immediately.
Go back to the balcony (not the teleporter) and turn in the quest at Scourge Commander Thalanor. Get the follow up [55] The Scarlet Harvest.
Right-click one of the Scourge Gryphons and fly down to Death's Breach.
Go a few paces south and turn in the quest at Prince Valanor, get the follow up [55] If Chaos Drives, Let Suffering Hold The Reins.
3 other quests should have appeared on your minimap now, get them all.
First thing, we're gonna look around the camp for Death Knight Initiates:

Right-click them, challenge them to a duel and defeat them. You can also challenge other players, but that's more difficult. Repeat this 5 times. Use the food you have in your inventory if you're low HP after a duel.
When done, go turn in [55] Death's Challenge. You'll get one talent point to spend as a reward. We'll only put our points in the Unholy tree for now.
Time to kill stuff, finally!

1. Go south down the path and then southeast towards the yellow "!" on your minimap while killing everything on the way and also picking up Saronite Arrows.

When you get to the yellow "!", you'll be infront of a mailbox with a scroll on top.

Right-click the scroll and complete the quest. You can then open the mailbox and get a book from it. It's just lore though, you can read it if you want. I personally read it quickly and destroyed it, it can't be sold.
After that go back to killing stuff and looting Sardonite Arrows until you finish both quests.
2. Once done, go to the stables, which are located on the northeastern part of the field.
Go to the nearest horse you can find and right-click it to mount it, then go back to Death's Breach, you can use the horse's Ability #2 to gallop.
3. Go to Salanar the Horseman, he stands right in the middle of Death's Breach, then use the horse's Ability #1 to deliver it to Salanar.
Turn in [55] Grand Theft Palomino and get the follow up [55] Into the Realm of Shadows.
You'll be in the shadow world after accepting this quest. Go down back in the fields and look for a Dark Rider of Acherus, kill it and then right-click his horse.
Ride back to Death's Breach and once there, use Ability #1, Horseman's Call. A few seconds later you'll be back in the normal world.
Click on the "Leave Vehicle" button, go to Salanar the Horseman and turn in the quest.
You can now summon your own Deathcharger. To do that, open the character window ("c" key), go to the Pets tab, drag the Acherus Deathcharger icon on a free action bar slot. Click it and voila!
Turn in:
It doesn't matter which cloak you pick, I personally like the one with frost resistance, because it fits the rest of the equipment better.
Get the quest [55] Gothik the Harvester from Prince Valanar. Go to Gothik the Harvester and turn in the quest, get the follow up [55] The Gift That Keeps On Giving.
You should be level 56. Equip your newly acquired items:
Cloak: Shroud of the North Wind
Relic: Sigil of the Dark Rider
Ring: Valanar's Signet Ring
Level 56

1. This time go down the path north then east and enter the Havenshire Mine (58,31).
Search your inventory for the Gift of the Havester and put it on a hotbar.
Use the Gift of the Harvester on Scarlet Miners. Repeat this step until you have 5 ghouls under your control.
Go back to Gothik the Harvester, turn in the quest and get the follow up [55] An Attack Of Opportunity.
Equip your new trinket: Soul Harvester's Charm
2. Go to Prince Valanar, turn in the quest and get the follow up [55] Massacre at Light's Point. Now comes a fun quest, I suggest reading the rest of point 2. before proceeding.
Outside of Havenshire Mine you'll find an Inconspicuous Mine Car.

When you right-click it, you'll be taken to a ship and will be facing 3 Scarlet Cannons.

If you right-click one of them, you'll take control of it and will this window will appear instead of your hotbars:

Ability #1 is your main ability, chain use it to kill as many Scarlet NPCs as you can. To aim, hold your mouse right-click button and move your mouse.
Ability #2 is to protect you. Whenever a few Scarlet NPCs make it close to you, use ability #2 to repell them.
Ability #5 is to escape. Use it once you've killed 100 Scarlet Defenders.
==TIP== Aim for the bridge leading to the ship every 2 or 3 shot to prevent them to get to you. If they do, there's still Ability #2 anyway.
3. You should be more than ready now, go right-click the Inconspicuous Mine Car and have fun!
4. Go back to Prince Valanar, turn in [55] Massacre at Light's Point, get the follow up [55] Victory At Death's Breach!
Right-click on a Scourge Gryphon to fly back to Acherus.
Go to Highlord Darion Mograine, turn in and get the follow up [55] The Will Of The Lich King.
Equip your new items:
Go to Lord Thorval (in the room just northwest of Mograine) and train your new skills:
Pestilence, Death Strike and Raise Dead.
Raise Dead: Not much to explain, it summons a ghoul who fights for you. It's great, the ghoul can take quite a lot of pain and deals a decent amount too.
Pestilence: this skill is very useful when fighting multiple enemies. Whenever you fight several enemies at the same time, choose a target and do this:
Icy Touch --> Plague Strike --> Pestilence
This will spread all the diseases to other nearby enemies, as long as they are close enough (about 20 yards).
Death Strike: Incredibly good skill. You're gonna be much harder to kill from now on. The damage you do with it heals you once for each disease on your target. Needless to say, it's better to use it after having diseased your target with Icy Touch and Plague Strike.
So from now on your attack cycle should look like this:
Icy Touch --> Plague Strike --> Death Strike --> Blood Strike --> Blood Strike --> Death Coil --> Death Strike --> Death Strike --> Blood Strike --> Blood Strike --> Death Coil --> Restart cycle
It might seem complicated, but it's actually not. You'll see that this rotation makes perfect sense as it uses all your cooldowns whenever they are up. You can try it on the practice dummies in Death's Breach, close to the gryphon landing site. Of course, your enemies will die before you finish the full cycle most of the time, but that's ok. Just try to get used to this, because dps cycles are a big part of the Death Knight class, and being able to perform them well will determine if you're a good DK or a mediocre DK.
Go back to the Balcony and take a Gryphon ride down. Go to Prince Valanar, he's at a new location closer to the cliff.
Turn in and get the follow up [55] The Crypt of Remembrance.
Go sell and repair at Hargus the Gimp (53,35), a few steps infront of Prince Valanar . Also buy some Corpse Dust from him (about 5), this will allow you to summon a ghoul even when there's no corpse available.

1. Mount up, ride south/southeast to Noth the Plaguebringer (56,52). Take his quest [55] The Plaguebringer's Request.
2. You should see a yellow "?" on your minimap southwest of where you are. Go there, enter the Crypt of Rememberance (54,58) and turn in the quest.
Get [55] Nowhere To Run And Nowhere To Hide and [55] Lambs To The Slaughter.
3. Get out of the crypt and go southeast to New Avalon.
Kill everything on your way from now on. On your left-hand side after entering you should see a big building, the New Avalon Inn (58,65).
Go inside and go down to the basement cellar where you'll find an Empty Cauldron, loot it.

4. Northeast of the inn you'll find the New Avalon Forge (61,61).
Enter the building and loot an Iron Chain.

5. Mount up and ride southwest to the New Avalon Town Hall, a big building with a clock tower (53,71).
Go inside the Town Hall, kill Mayor Quimby and loot the New Avalon Registry.

Now just go out and kill stuff until you finish [55] Lambs to the Slaughter. You'll find all the Citizens you need right outside the town hall (have some fun with pestilence).
Mount up and ride out of New Avalon.
First stop by Noth the Plaguebringer, turn in and get the follow up [55] Noth's Special Brew.
Go to the cauldron next to him and turn in the quest to get 5 of those cool potions. Feel free to overuse them, we'll get a lot more later on. You should put them on a hotbar, ready for use, just in case (but to tell you the truth, you won't be needing them much unless you're suicidal
).
Go to the Crypt of Rememberance and turn in both quests, get the follow up [55] How To Win Friends And Influence Enemies
Equip your new items:
==Note== On a Pale Horse is a great talent. You have to realize that until level 77 in Northrend, you won't be able to use a flying mount while leveling, so you will stick to ground mounts for 21 more levels starting from now. Now imagine how much time you're going to save with this 20% extra mount speed. A very significant amount, trust me
The fear and stun 20% reduction is also a nice bonus.

1. Go back in New Avalon, to the Scarlet Hold, it's that big casern on the east side of New Avalon. When there, open the Ornately Jeweled Box in your inventory and equip the two One-Handed Swords. Then just start attacking people in there until one of them tells you what you want to know.
2. Go back to the Crypt of Rememberance, turn in and get the follow up [55] Behind Scarlet Lines.
Equip your new ring (instead of the green one of course): Keleseth's Signet Ring
3. Get out, mount up and ride a long way south to the Scarlet Tavern (56,80). Go to the upper floor and turn in, get the follow up [55] The Path Of The Righteous Crusader. Also get the other quest [55] Brothers in Death and get out of this building.
4. Ride northeast to the Scarlet Hold. Clear the way up to the upper floor and go to the central main room.
On a table there you'll find the New Avalon Patrol Schedule.

Loot it.
After that, go down all the way to the cellar basement, where you will find Koltira Deathweaver. Turn in your quest, but before you get the follow up, read the next few lines.
Koltira will create an anti-magic barrier, you must fight inside it as much as possible to reduce the damage you'll take from the acolytes. You can pull them inside with Death Grip as well. After about 2 minutes, High Inquisitor Valroth will come. Pull him inside the barrier with Death Grip and kill him. Mission accomplished. Don't forget you have potions if things go wrong.
You're more than ready now, so get the follow up [55] Bloody Breakout and protect Koltira. It doesn't matter if you die, you'll get resurected, but Koltira must survive.
Once Valroth is dead, his remains will appear on the floor:

Right-click them to loot Valroth's Head.
5. Go back to the Scarlet Tavern. Turn in both quests, get the follow up [55] A Cry For Vengeance!
Equip your new items:
You should be level 57 by now.
Level 57
==Note== You just became godlike. The biggest upgrade here is Master of Ghouls. Now you'll always have a ghoul fighting for you, until it dies. And if it dies, just re-summon it. You'll also be able to control your ghoul from now on and will get a pet bar:

Controlling your ghoul properly will be a nice advantage for you in the future. Here are a few tips to get the most out of your ghoul.
Only 4 buttons are very important to bind anyway: Attack, Follow, Gnaw and Huddle.
Gnaw is your pet's stun, it's great to interrupt spells and also to stop things from running. Use it smartly.
Huddle is a defensive boost for 10 seconds, use it to preserve your ghoul's health when he's taking a lot of damage.
An amazing skill. It's a big dps burst, which can last a total of 1 minute if you provide enough runic power. Here are a few tips:
Thanks to dirge, you'll get more runic power now, that means you'll have to try to squish in some extra death coils in your attack cycles. If you pay attention to your cooldowns, you'll see there's often room for an extra death coil here and there during your cycles.

1. Go southwest to the Chapel of the Crimson Flame (53,81). Find Knight Commander Plaguefist, turn in and get the follow up [55] A Special Surprise
Go inside the long house and find the NPC corresponding to your race. (If you're human, find the human Ellen Stanbridge. If you are Gnome, find the gnome Goby Blastenheimer, etc.)
Watch that NPC make his speech and you'll have to kill it at the end. Put your ghoul on passive mode, because you won't get the kill credit if the ghoul does more damage than you.
Go back to Knight Commander Plaguefist, turn in and get the follow up [55] A Sort of Homecoming.
2. Go back to the Scarlet Tavern, turn in [55] A Sort of Homecoming and get [55] Ambush at the Overlook.
Equip your new trinket (instead of the Insignia of the Scourge): Signet of the Dark Brotherhood
Reaping: This converts your blood runes into death runes when you use Blood Strike or Blood Boil (which we'll get soon). A Death Rune is a universal rune, it counts as any type of rune. Why is that good? For many reasons. It allows you to have more flexibility in your cycles. It allows you for example to re-cast your Bone Shield in fight without messing up your Death Strike cycles. Or better, if you convert both your blood runes into death runes, you'll then be able to use Death Strike 3 times in a row, and that's great when you're having a tough fight and need a lot of lifedrain. Later on, you'll be using Scourge Strike instead of Death Strike most of the time, and you'll understand how valuable reaping is, because Scourge Strike is the kind of ability you want to spam as often as possible 
3. Mount up and ride east to the Scarlet Overlook (62,77).
Find a clear spot near the path.
Look for a Makeshift Cover in your inventory
Right-click it, the Scarlet Courrier will appear, kill it and loot everything he has.
Go back to the Scarlet Tavern, turn in and get [55] A Meeting With Fate.
4. You should now be disguised as a Scarlet Courrier. Get out, mount up and ride to the Scarlet Overlook.
This time take the path south leading down to King's Harbor, where you will find High General Abbendis (65,84).
Turn in and get [55] The Scarlet Onslaught Emerges.
5. Go back to the Scarlet Tavern, turn in the quest, but before your get the follow up, read the following paragraph.
==Optional== Before going back to turn in this quest, I recommend killing some more Scarlet NPCs to get Crusader Skulls, which we you can turn in at the cauldron for extra health potions. 20 Crusader Skulls = 5 Potions, and you can carry a maximum of 20 potions. I personally farm 60 Skulls, and then I get out of this place with 20 Potions (including the 5 we got from quest earlier). The fastest way to get skulls is to kill the citizens outside of the town hall, it's even easier if you put your ghoul on aggressive mode. However those don't give exp, so you might want to kill other things, it will just take longer. After you have 60 skulls be sure to go back to the cauldron to turn in and get your 20 Potions *BEFORE* going back to the Scarlet Tavern. If you return to Acherus without turning the skulls in there is no way to turn them in later.
Got your 20 potions? Let's move on then, go back to the Scarlet Tavern.
Get the follow up [55] Scarlet Armies Approach... Orbaz Bloodbane will then open a portal for you, take it and you'll be back in Acherus.
Go to Highlord Darion Mograine, turn in and get [55] The Scarlet Apocalypse.
Equip your new pauldrons: Blood-soaked Saronite Plated Spaulders
Don't worry about talents for now, we are not gonna fight for a while.
Go see your trainer, buy Frost Presence and Mind Freeze. Don't waste money on the rest, Rune of Spellbreaking/Shattering is not useful to us at this point. Of course, if you're rich, feel free to buy those skills anyway.
Mind Freeze: Our first spell interruption (well argueably the second, because you can interrupt spells with Death Grip too, but that's not its main purpose). It doesn't trigger the global cooldown, which is great, because that means you can cast it at any moment without disrupting your attack rotations.
Anyway, enough talking, let's get back to business.
Take a gryphon ride back to Death's Breach. Go talk to The Lich King, get the follow up [55] An End to All Things.
Look in your inventory for a Horn of the Frostbrood.
Right-click it. You'll climb on a Frostwyrm and your action bars will be replaced by this:

You need to kill 150 Scarlet Soldiers (a piece of cake) and to destroy 10 Ballistas. The ballistas are a little more tricky, because their javelins kinda hurt so you must dodge them.
It's quite straight forward though, you simply have to strafe to the left or to the right every time after you shoot, and the javelin will miss you. Like on the screenshot below:

Basically it goes like this: Shoot --> Strafe left --> Shoot --> Strafe Right --> Repeat till ballista is destroyed.
For the 150 Scarlet Soldiers, go behind the walls of New Avalon, you'll find big packs of them.
When done with that, fly back to The Lich King.
Click on the "Leave Vehicle" button and turn in the quest, get the follow up [55] The Lich King's Command.
Equip your new helm: Greathelm of the Scourge Champion
You are now officially unkillable.
Bone Shield: A great ability for just 1 Unholy Rune. Re-cast it after every fight if possible. Not only will you take less damage, but you'll also do more while having this shield on.
Desecration: +5% damage and slows down enemies around you, which is great to escape if things go wrong. We mostly take it for the 5% damage boost.
Scourge Strike: Rejoice. Expect a big improvement in your damage output. This replaces Death Strike in your usual rotation. Only use Death Strike when you need healing.

1. Mount up, go northwest through a tunnel, you'll then be in the Noxious Glade (Eastern Plaguelands).
2. Go west and take the path going down at (40,20), all the way to Browman Mill, where you'll find Scourge Commander Thalanor (34,30). Turn in and get the follow up [55] The Light of Dawn.
Now all you have to do is take part in a cool event, follow Highlord Darion Mograine and fight with him. You don't actually have to fight, but I recommend doing it for fun, because you get a buff which makes you almost invincible and also makes you hit like a truck. Don't be too reckless though, only attack the Defenders of the Light there, avoid the named NPCs such as Korfax, Duke Zverenhoff, etc.
At the end of the script, you can turn in your quest at Highlord Darion Mograine. Choose Sword or Axe, it doesn't matter (pick the Sword if your race is human though).
Get the follow up [55] Taking Back Acherus.
Open your spell book and cast Death Gate (Unholy). Click the gate to be teleported back to Acherus. I suggest not lingering here too long, because the script will reset soon and all those imba argent dawn NPCs will soon be back to agressive mode and make quick work of you 
After teleporting, turn in your quest and get the follow up [55] The Battle For The Ebon Hold.
Equip your new weapon if you haven't done that already.
Take the pink teleporter up, kill 10 Scourge and help killing Patchwerk.
Take the teleporter back, turn in the quest at Mograine and get the follow up [55] Where Kings Walk.
Behind Mograine to the right you should see a portal to Stormwind, take it.
In Stormwind, run (yes, you can't use your mount here for now) to King Varian Wrynn in Stormwind Keep:

Turn in the quest.
Get the quest [62] The First and the Last from King Varian Wrynn.
1. Get out of Stormwind Keep, mount up (yes now you can!)
Find Mathias Shaw in the Old Town, he's on the first floor of the big building named SI:7.
Turn in the quest [62] The First and the last, get the follow up, turn it in and get the follow up [62] Flint Shadowmore.
2. Visit the auction house, put stuff on sale. Also get some better bags, because the 12-slot bags are gonna be a bother in the long run. However, if you're low on cash, you must at least keep 3gold 50silver to buy your new skills.
3.
Go to the inn and make Stormwind your home location.
You should be level 58 by now.
Level 58
Death Gate back to Acherus. Visit one of the trainers, get Blood Boil and Chains of Ice.
Blood Boil: This will basically replace blood strike when taking on multiple targets.
So from now on, against multiple enemies, your dps cycle will be:
Icy Touch --> Plague Strike --> Pestilence --> Blood Boil --> Death Strike --> Death Coil --> Death Strike --> Blood Boil --> Blood Boil --> Death Strike --> Death Coil --> Death Strike --> Blood Boil --> Blood Boil --> Stuff should be dead.
Spend you talent point as follows:
Take the pink teleporter up. Go to a runeforge and engrave a Rune of Cinderglacier to your weapon. Also buy some Corpse Dust while you're here.
Take the teleporter back down. Go on the balcony and take a flight path to Chillwind Camp, Western Plaguelands.
Get [52] Clear the Way from Commander Ashlam Valorfist(the quest won't appear over his head, so just find him).
Complete the quest Argent Dawn Commission at Argent Officer Pureheart, you will receive a trinket.
When you kill undeads while wearing this trinket, you can collect Scourgestones from their bodies. Turning in these Scourgestones at Argent Officer Pureheart gets you reputation increases with the Argent Dawn and a token. However, the argent dawn faction is old and outdated, there's nothing useful we can get from it nowadays, so I suggest to just destroy the trinket (you can get a new one whenever you want by simply talking to an argent dawn quartermaster).
Turn in [62] Flint Shadowmore and get the follow up [62] The Eastern Plagues.
Don't get the other quests.

1. Take the eastern path to Sorrow hill (46,81). Kill 10 Skeletal Flayers and 10 Slavering Ghouls.
Also get the quest [55] Little Pamela from Marlene Redpath, who is inside a house at (49,78).
2. Go back to Chillwind camp and turn in [52] Clear the Way, get the two follow up [53] The Scourge Cauldrons and [56] All Along the Watchtowers.
Go to High Priestess MacDonnell and turn in [53] The Scourge Cauldrons. Get the follow up [53] Target: Felstone Field.
3. Go back through Sorrow Hill and enter the Ruins of Andorhal by the south gate (49,73).
In Andorhal try to avoid the roads as much as possible, as level 56 elite abominations patrol them. So just clear yourself a path through the destroyed houses. Also avoid the middle of the town of course, there's a huge bunch of mobs there and Araj the Summoner (lvl 61 elite).
4. Go to the Fourth Watch Tower (46,70). Clear what's in your way. You can drop the torch at the entrance of the watch tower without aggroing the Skeletal Warlord if you just get close to it without being in it's line of sight. Look for the Beacon Torch in your inventory and click it while standing next to the tower's door.
5. Go to the Tower One which is direclty to the west (40,71). It's close to the western entrance to Andorhal. Mark it with the torch just like you did for the previous tower.
6. Go to Tower Two, northeast of tower one (42,66). It's close to the northern entrance to Andorhal. Mark it.
7. Tower Three is right behind tower two, northeast of it. Be careful of the scarlet patrol and abomination patrol when you go there (44,63). Mark tower three. You can destroy the Beacon Torch.

1. Get out of Andorhal by the north gate then go northwest to Felstone Field (37,58).
Clear yourself a path to the Cauldron in the middle of the field, when you get close, Cauldron Lord Bilemaw will spawn, kill it and loot the Felstone Field Cauldron Key from him, then go to the cauldron and click it, turn in the quest and get the follow up [53] Return to Chillwind Camp.
2. In the Felstone Field, go to the houses on the north side of the field, enter the one which is the most to the west (37,54).
On the 2nd floor of the house you'll find Janice Felstone, get the quest [52] Better Late than Never.
Go to the next house at (38,55) and find Janice's Parcel inside it. Click it, turn in the quest, then click it again and get the follow up [52] Better Late Than Never.
3. Ride back to Chillwind Camp, avoid Andorhal this time.
Turn in [56] All Along the Watchtowers. Get the follow ups [55] Scholomance and [60] Alas, Andorhal.
Turn in [55] Scholomance at Alchemist Arbington and get the follow up [57] Skeletal Fragments.
Turn in [53] Return to Chillwind Camp, get the follow up [55] Target: Dalson's Tears.
Also get the quest [58] The Mark of the Lightbringer from Anchorite Truuen.

1. Go north, around Andorhal and then east to Dalson's Tears (45,52), it's the field directly east of Felstone Field. Clear yourself a path to the Scourge Cauldron, when you get close Cauldron Lord Malvinious will spawn, kill it and loot his key, go to the Cauldron and click it, turn in the quest and get the follow up [55] Return to Chillwind Camp.
2. Go to the houses on the north side of Dalson's Tears, enter the eastern one (47,51). Clear what's inside and look on the floor for Mrs. Dalson's Diary, click it and choose "complete quest".
==Note== As of last patch, the outhouse [i](48,49) is sometimes bugged, it's impossible to interract with it, making it impossible to kill Farmer Dalson and to get the cabinet key. If you can't interract with the outhouse, just forget this quest and move on to step 3.[/i]
Get out of the barn and look around for a Wandering Skeleton, there is only one of this kind and he roams around the barn, so keep killing stuff around the barn until you find it, kill it and loot "Dalson Outhouse Key". Go behind the barn, you'll find an Outhouse (48,49). Open it, kill Farmer Dalson, loot Dalson Cabinet Key.
Go to the other house now (47,50), on the 2nd floor of it you'll find a "Locked Cabinet", click it and turn in the quest.
3. Go straight north to the Northridge Lumbermill, when you are next to the lumbermill, go northeast of it, follow a trail going down to a destroyed wagon. You'll find Kirsta Deepshadow there (51,28), get the quest [56] Unfinished Business.
4. You can find the Scarlets Knights and Mages you need to kill for the quest just southeast of Kirsta, on the road to Hearthglen. For the Hunters and Medics go to the camp southeast (51,44).
5. When you completed the kill list, go back to Kirsta and turn in [56] Unfinished Business, get the follow up.

1. Go back on the road just east of Kirsta. And head north, at (54,34) the road forks off to the left and right. Go right and up the slope you will find Hunstman Radley (57,35). She can be pulled solo if you wait for the right moment: when the mage close to her goes far enough.
2. Get back on the main road and this time at the fork go left, keep going north until you hit the watch tower (53,24). Kill the 2 guards infront of it, clear the 1st floor of the tower carefully, then wait for Cavalier Durgen to show up. He goes to the top of the tower then walks back to the entrance. Wait for him to come down, you can't kill him when he's on top, he has 3 guards with him there.
After killing Durgen, clear the way to the top of the tower, there are 2 scarlet mages on top of the tower, you can actually pull just 1 if you take your time and body pull carefully. After you have cleared the top of the tower, you should find a Holy Coffer, right-click it and loot the Mark of the Lightbringer.
==Warning== Sometimes there is a high-level rare elite on top of the tower in addition to the above mentioned mobs.
3. After this, go back to Kirsta Deepshadow by going southwest and jumping down in the crater where she is. Turn in the quest [57] Unfinished Business, get the follow up.
4. Mount up and ride to Hearthglen (46,18).
Clear the way to the tower (45,18). Go to the top of the tower and you'll get a quest complete message.
5. Exit the tower, mount up and get back to Kirsta. Turn in [58] Unfinished Business.
Hearthstone to Stormwind, go to the Cathedral Square and inside the City Hall (48,32) on the 2nd floor. Turn in [52] Better Late Than Never.
Now try to find Ol'Emma, she wanders in between the Cathedral Square and the Trade district. Shouldn't be hard to find because you'll see the yellow "?" on the minimap. She makes a stop in a house bordering the canals close to the Cathedral district too (52,41).
When you find her turn in [52] Good Natured Emma. Get the follow up [52] Good Luck Charm.
==Note== You should have a few Bone Fragments in your inventory, don't sell them, we'll need them for a quest later on.

Sell junk, repair, re-stock consumables.
Get the following items from your mailbox/bank/AH, (see shopping list):
Death Gate back to Acherus.
Fly to Chillwind camp.
In Chillwind Camp, turn in [55] Return to Chillwind Camp, get the follow up [55] Target: Writhing Haunt.
Now get ready for an escort quest, it's rather easy. When you're ready, turn in [58] The Mark of the Lightbringer, get the follow up [58] Tomb of the Lightbringer. Do the escort until you get the complete message.

1. Go north/northeast, swim across the river and go to the Writhing Haunt (52,66). Clear a path to the scourge cauldron, when you get close to it, Cauldron Lord Razarch will spawn, kill it and loot the key. Clear what's around the Cauldron and go click it, turn in the quest and get the follow up [55] Return to Chillwind Camp.
2. Directly north of the cauldron in a small house you should find a tauren lying down on the floor, Mulgris Deepriver. Get his quest [54] The Wildlife Suffers Too.
**From now on kill any Diseased Wolf you find on your way until you have completed [54]The Wildlife Suffers too**
3. Go north/northwest to an area just north of Dalson's Tears (45,40), where you will find plenty of wolves to complete the quest. Kill everything in this area until you have 8 Diseased Wolf Kills. Also note that the spiders in this area are placeholders for wolves, so you have to kill spiders too if you need more wolves.
4. Go southwest to the Felstone Field, go into the left house (38,54) on the 2nd Floor. Turn in the quest [52] Good Luck Charm at Janice Felstone and get the follow up [54] Two Halves Become One.
Get out of the house and look for a Jabbering Ghoul.

This ghoul patrols all over the field. So just keep the area clean until it spawns, especially the Scarlet Patrol, as they might kill the Jabbering Ghoul before you even see it.
Once you find the Jabbering ghoul, kill it and it will drop a "Good Luck Other-Half-Charm".
Once you have the other half charm, go back to Janice Felstone, right click on the other-half-charm in your inventory. Turn in the quest.
You should be level 59 by now.
Level 59
Death Gate to Acherus. Visit the trainer, buy Blood Strike (Rank 2) and Strangulate.
Spend your talent point:
5. Fly back to Chillwind Camp.
Turn in:

1. Ride east through Sorrow hill, then northeast, across the river and to the Writhing Haunt. Clear the way to the house with the tauren lying down on the floor, turn in [54]The Wildlife Suffers Too, get the follow up [56]The Wildlife Suffers Too.
**From now on kill any Diseased Grizzly you see until you have killed 8**
2. Go east to Gahron's Withering (62,57). Clear a path to the Scourge Cauldron, when you get close Cauldron Lord Soulwrath will, appear, kill it. He's harder than the other cauldron lords, he knockbacks and silences, so be careful where you fight him. Loot his key then go to the Cauldron, turn in the quest and get the follow up [58] Return to Chillwind Camp.
3. Go to the area which is in between Garon's Withering and the Writhing Haunt. There should be plenty of grizzlies there. If not, kill spiders, they are placeholders for grizzlies. Kill everything in this area until you have 8 Diseased Grizzly Kills.
Go turn in [56] The Wildlife Suffers Too at the Writhing Haunt, get [56] Glyphed Oaken Branch.
4. Ride northeast until you hit Thondroril River, go north along the river bank, then cross the river so you are on the eastern bank and ride north until you find a house. In front of it you'll see Tirion Fordring, get his 3 quests:
From now on, kill on sight the following:
5. Go south along the river and then east into Eastern Plaguelands.

1. Go southeast while killing everything on the way. Find the Marris Stead but don't get close to it! There's a lvl 62 Elite NPC there, hits like a truck. Go around the Marris Stead so that you are east of it (29,74).
Just a bit closer to Nathanos Blightcaller you'll find "Mangled Human Remains" (25,68). Loot the SI:7 Insignia (Turyen) from it.
Go a bit closer to Nathanos, on a small mound right infront of him you should find other human remains (23,68). Loot Fredo's Insignia from it.
This is as close as you can get to Nathanos without aggroing it, and you should get the "Blightcaller Uncovered" (Complete) message.
Go backwards a bit and then south, you should find the last human remains close to the road (23,73). Loot Rutger's Insignia.
2. Go southeast while killing everything on the way. Stay away from the Marris Stead though. Keep going southeast till Darrowshire.
Inside Darrowshire, find a small destroyed house on the western side of Darrowshire. You should find Pamela Redpath there, turn in the quest [55] Little Pamela and get the follow up [55] Pamela's Doll.
Now you must find the 3 parts of Pamela's Doll, they can be in any of the other houses in Darrowshire. Look on the floor for some brown objet. Everytime you get close to one of the doll parts, a level 55 ghost spawns and attack you.
Once you have Pamela's Doll's Left Side, Right Side and Head. Right click them in your inventory to combine them. Go to Pamela and turn in the quest. Get the two follow up quests:

1. Go back towards the area around the Marris Stead and keep doing wide circles around it killing everything until you got 30 Plaguebat and 20 Plaguehound Runts slain. Also focus on Carrion Grubs until you finish [56] Carrion Grubbage. This is the best area to find these mobs.
You'll get feared very seldomly this way.
2. Go east to the area north of the infectis scar and Corin's Crossing. Kill everything around until you have 5 Plaguehound Kills.
3. Once you got 5 Plaguehound kills, go to the area which is north of Blackwood Lake (51,41). You should find Frenzied Plaguehounds around this area.
4. Once you have 5 Frenzied Plaguehound kills. Death Gate back to Acherus, sell junk quickly (careful, don't sell Bone Fragments).
Fly to Light's Hope Chapel, Eastern Plaguelands
Get the following quests and turn them in immediately:
Also get [60] Bonescythe Digs from Rohan the Assassin, we'll finish that one later.
Turn in [56] Uncle Carlin, get the follow up [55] Defenders of Darrowshire[/]
5. Just a bit south of Light's Hope Chapel find Caretaker Alen (73,57). Get the quests [55] Zaeldarr the Outcast and [60] The Restless Souls from him.
6. Step removed, ignore it.
Go back to Light's Hope Chapel, fly to Chillwind camp.
Turn in [58] Return to Chillwind Camp, go to Commander Ashlam Valorfirst and complete the quest "Mission Accomplished!"
Turn in [62] The Eastern Plagues at Flint Shadowmore, get the follow up [62] The Blightcaller Cometh.
Get the quest [55] A Plague Upon Thee from Nathaniel Dumah.

1. Ride east to Sorrow Hill and find Marlene Redpath in the house (49,78).
Turn in [56] Auntie Marlene and get the follow up [56] A Strange Historian (Elite).
2. Search the graveyard just north of the house where Marlene Redpath is, look for "Joseph Redpath's Monument" among the graves (49,76). Click the grave and get Joesph's Wedding Ring.
3. Go back towards Chillwind Camp and take the other path to Andorhal, go inside the Ruins of Andorhal by the western entrance.
Inside Andorhal go to the house to the north, it's the only house around with a floor and not totally destroyed (39,68). Inside the house go to the 2nd floor, in one of the rooms you'll find Chromie. Turn in [b][56] A Strange historian[/b], get the follow up [56] The Annals of Darrowshire. Also ge the other quest [56] A Matter of Time.
4. Go to the northern gate of Andorhal, and east of the first watch tower you'll find two wooden silos (45,62) which look like this:

Get close to a silo and click your Temporal Displacer (the icon is actually a horn).
1 to 3 lvl 57 worms will spawn and attack you. Kill them. Move on to the next silo and repeat. Keep doing that until you have 10 Temporal Parasites slain. The worms only appear when the silo is sparkling blue. They take a while to sparkle again after you use them. However there's 3 more silos just a bit more to the east in case you need.
5. Go back to Chromie, turn in [56] A Matter of Time and get the follow up [56] Counting Out time.
Now what you have to do is check destroyed houses in Andorhal and look for Small Lockboxes like this:

Loot the Andorhal Watch from it. Keep doing this until you have 5 Andorhal Watches.

1. Go to the town hall (with a tower clock) which is in the middle of Andorhal, close to where Araj the Summoner is, you can sneak in the town hall without having to fight any of the bunch of mobs around it, just hug the walls.
Inside the town hall you'll find several "Musty Tome" lying on the floor. When you click one, there is a chance you will find the Annals of Darrowshire, but there is a higher chance that you will get a "Ruined Tome" and 1 or 2 level 57 mobs will attack you. They give no loot and no exp. Hoewever there is a trick to know which tome is the right one. There is a slight graphical difference. The pages of the fake tomes have two-tone colored pages, lightbrown and white, like this one:

The good tome looks "newer", and its pages only have one color tone, like this one:

You can easily see the difference if you zoom in 1st person view and put your mouse pointer over the books to highlight them. Loot the Annals of Darrowshire.
2. Time for a little challenge. Let's solo Araj the Summoner. Here's how:
Fight your way around Araj, so that you end up on the east side of him, like on the screenshot below.

We'll pull from here, and you have to pull all the stuff I marked with a dot, because if you don't, they'll add when you attack Araj, and we want him solo.

As you can see on the screenshot, I forgot to pull one ghoul, it will add when I pull Araj. However, I managed because Death Knights are imba. Don't do this at home though!
When you're ready, pull Araj with Death Grip, then Strangulate him and pull him backwards a little more (to where I stand on the screenshot below), to be 100% safe from the respawns/patrols. Then just fight him normally, interrupt his spells with Mind Freeze and use Summon Gargoyle as soon as you have 100 Runic Power. You also have potions if things go wrong.

Loot Araj's Phylactery.
3. Go back to Chromie, turn in [56] Counting Out Time. The Attuned Dampener you get as a reward is only useable on Araj the Summoner, so you don't care about that, destroy it. Yes I'm evil and made you kill Araj without using this on him, but it really wasn't necessary, was it? 
Turn in [56] The Annals of Darrowshire, get the follow up [56] Brother Carlin.
Now you should also have finished [57] Skeletal Fragments and be close to finish [60] Bonescythe Digs. Kill some more skeletons in Andorhal until you have 30 Bone Fragments.
Get out of Andorhal by the north gate, then go east till Thondroril River and ride north to Tirion Fordring (7,43).
Turn in:
Get the follow up [56] Redemption.
Right-click Tirion and go through his text.
Turn in the quest and get the follow up [57] Of Forgotten Memories.
You should be level 60 by now.
Unholy Blight: Our ultimate. It's basically extra AoE power, great for taking on multiple enemies. However, 60 Runic Power is a bit pricy, so it's not worth casting Unholy Blight on easy fights (single target or two monsters only), simply because by the time you build up 60 Runic Power, one of your target will already be dead and the other one will follow quickly, and the majority of your Unholy Blight will be wasted while you run to the next monster. Use it only on big fights, 3+ mobs, preferably more. You can chain kill packs of 5,6 or 7 mobs now.
If you want to know how, check out my AoE tutorial videos:
Mount up and go to the Eastern Plaguelands.

1. Go southeast to the Undercroft, which is directly south of the Marris Stead.
Behind the crypt in the Undercroft you'll find Tiron Fordring's Grave (28,86). Next to it should be a "Loose Dirt Mound".
Click the dirt mount, Mercutio Filthgorger and 3 Dwarf Graverobbers will spawn. Kill them and loot Taelan's Hammer.
Go inside the crypt (27,85), clear the way down, kill Zaeldarr the Outcast and loot his head.
In the same room look for a "Torn Scroll" on the floor, click it and get the quest [60] Hameya's Plea.
2. Go back to Tiron Fordring, turn in [56] Of Forgotten Memories, get the follow up [58] Of Lost Honor.
Death Gate to Acherus. Visit your trainer, train Rune of Lichbane, Death and Decay and Plague Strike (Rank 2).
Death and Decay: It's an AoE skill, but it's not as efficient as the Pestilence/Blood Boil/Death Strike combo. It's main use is to build a lot of threat when you're tanking several mobs.
Fly to Light's hope Chapel. Turn in:
Go south to Caretaker Alen and turn in [55] Zaeldarr the Outcast.
You should have the following quests at the moment:

1. Ride west to Corin's Crossing (57,60), kill all the Gibbering Ghouls you can find while going west through the town. Anytime you kill one of these ghouls, a Spirit of Darrowshire will appear, right-click it to free it. We'll finish this quest later, so don't wait on respawns, just clear through the town.
2. Go west to the Infectis scar by passing Corin's crossing by the south side. Go down the Infectis Scar at (44,68), then go to (49,59) where you'll find the "Shattered Sword of Marduk", as marked on the map. It looks like this:

Loot it.
Get out of the Infectis scar the same way you came in.
3. Go north to Blackwood Lake (49,51). Take a dive, in the middle of the pool at the bottom you'll see Ghosts of Darrowshire fighting each other, amongst them you should see a glowing violet skull named "Horgus Skull" (51,50), it looks like this:

Loot it.
4. Go west to the Plaguewoods. In the plaguewoods look around for Large Termite Mounds and loot them.
While looking for those termite mounds, hunt for Cannibal Ghouls. Anytime you kill one of these, a Spirit of Darrowshire will appear, right-click it to free it. The Cannibal Ghouls are not so numerous though, so don't stay here trying to finish the quest, we'll kill more later.
Keep killing stuff in this area until you are done with [55] A Plague Upon Thee. If you have more than 100 Termites, destroy the extras.
5. Go west to Egan (11,29).
Turn in [60] The Restless Souls, don't get the follow up.
Get the quest [55] Augustus' Receipt Book from the other npc.
The book is very easy to find, just go a little east and enter the inn type building.

The book is on the 2nd floor.

Make sure you kill all the Cannibal Ghouls you find in the house and to free their spirit. You should also check the other house on the opposite side of the street, it probably has a couple of ghouls inside.
Once you got Augustus's Receipt Book, go back to Augustus and turn in the quest.

1. Go back to the Plaguewoods, kill Cannibal Ghouls until you finish [55] Defenders of Darrowshire while going east.
2. Go further east to Zul'Mashar (64,24).
Clear the way up the slope.
==Tip== Death Grip the scouts and Chains of Ice them, it prevents them from getting help, making this step much less annoying.
Keep clearing the way and you'll soon face a big pyramid. At it's base you should see some tombs with some trolls roaming about them. One of them is Infiltrator Hameya.
Pull him and kill him, then loot Hameya's Key.
3. Clear your way out of Zul'Mashar then go southeast to Northdale, take a dive in the pool which is just south of Northdale. Clear the elementals in the way. At (71,33) underwater, next to a cage you should see a white flag with a blue runed on it named Symbol of Lost Honor:

Loot it.
4. Ride southeast back to Light's Hope Chapel.
Turn in:
Ride west/southwest to the Undercroft. Right behind the crypt in the Undercroft you should find a "Mound of Dirt". Not the one next to Tiron's grave, the other one close to a charriot at (28,86).
Click it, turn in [60] Hameya's Plea.
Ride northwest to Tirion Fordring, turn in [58] Of Lost Honor and get the follow up [58] Of Love and Family.
Go south and then west back into the Western Plaguelands.

1. First make a stop at Gahrron’s Withering. There in front of the first building when you arrive from the north you’ll see a glowing shield looking like this:

Clear the mobs around it then loot the Redpath's Shield.
2. Go south and swim to Caer Darrow Isle. On the western side of Caer Darrow, find Artist Renfray in a wooden house (65,75). Turn in [58] Of Love and Family, don't get the follow up.
Swim west until you reach Sorrow Hill, then ride west to Chillwind Camp.
Turn in:

1. Ride north around Andorhal and then northeast to Northridge Lumber Camp.
Go straight to the lumber mill which is at the northeastern tip of the lumber camp.
Inside the lumber mill you should find a big crate named "Northridge Lumber Mill Crate".
Click it and place the Termite Barrel on it. A barrel with green smoke should appear, click it and get the follow up [55] A Plague Upon Thee.
2. Mount up and ride to Hearthglen. Clear your way into the village until you see the townhall:

Clear your way inside and loot the Davil's Libram from the table.
Death Gate back to Acherus.
Go to the top floor and engrave a Rune of Cinderglacier to your weapon.
Fly down to Light's Hope Chapel. Turn in [56] Heroes of Darrowshire, don't get the follow up.
Fly to Chillwind Camp, turn in [55] A Plague Upon Thee.
Hearthstone to Stormwind.
Go to Stormwind Keep and turn in [62] The Blightcaller Cometh at King Varian Wrynn, don't take the follow up.
Ride to the Stormwind Harbor, go to the southern docks and take the boat to Auberdine in Darkshore.
Once in Auberdine, fly Rut'theran Village and then ride to Darnassus.
In Darnassus, find Mathrengyl Bearwalker in the Cenarion Enclave (35,8.5).
Turn in [56] Glyphed Oaken Branch.
You should be close to level 61 now. Congratulations, you are ready to go to Outland. You'll be ahead of the outland guide in levels and will ding level 70 with a lot of quest circuits left to do, which is a very good thing. If you finish my whole Outland guide, you'll most likely ding 71 before going to Northrend, which is great, because it will make everything easier for you. You can go to Northrend as soon as you hit level 70 though, it's perfectly fine, but I strongly recommend to not go there at level 68 or 69.
Please note that the Outland guide is not Death Knight specific guide, it's a general guide that works for all classes. So you're on your own for all the Death Knight specific stuff from now on.
I will write a Death Knight Leveling Guide all the way to level 80 in the future however, so keep checking the wow-pro news if you don't want to miss it!
Anyway, in the meantime, here is how you should spend your talent points on your way to level 80.
Talents 61-80
Level 61: Rage of Rivendare 4/5
Level 62: Rage of Rivendare 5/5
Level 63: Impurity 4/5
Level 64: Impurity 5/5
Level 65: Butchery 1/2
Level 66: Butchery 2/2
Level 67: Subversion 1/3
Level 68: Subversion 2/3
Level 69: Subversion 3/3
Level 70: Two-Handed Weapon Specialization 1/2
Level 71: Two-Handed Weapon Specialization 2/2
Level 72: Bladed Armor 1/5
Level 73: Bladed Armor 2/5
Level 74: Bladed Armor 3/5
Level 75: Dark Conviction 1/5
Level 76: Dark Conviction 2/5
Level 77: Dark Conviction 3/5
Level 78: Dark Conviction 4/5
Level 79: Dark Conviction 5/5
Level 80: Bladed Armor 4/5
Final Build: 16/0/55
Please note that is also an excellent build for farming/questing at level 80.
Which Runeforging enchant to use up to level 80
61-62: Rune of Cinderglacier
63-69: Rune of Swordshattering
70-80: Rune of the Fallen Crusader
I hope you enjoyed this guide as much as I enjoyed writing it.
Time to go to Outland now, follow my Outland Leveling Guide from here.
-Jame
© 2008 Copyrights www.wow-pro.com All Rights Reserved
Introduction
The aim of this guide is to help you level your Death Knight as fast as possible, while having as much fun as possible and doing as many quests as possible. Thanks to optimized quest circuits, you will get XP at a very high rate and never feel like you're running around too much. I will also recommend which talents to take, which gear upgrades to get and where to find them. I'll do my best to help you know your class better. As the Death Knight class is new and in constant evolution, I apologize in advance if some of the information I provide is outdated, and I kindly ask you to leave a comment if you find something that needs updating. I'll do my utmost to keep this guide as up-to-date as possible, until it reaches perfection.
To get the most out of my guide, you should get an addon which displays coordinates, because I use them to describe locations in my guide (x,y). You can use any addon you like, but here's a very simple one I use.
Recommended
Optional
Below is a list of other addons I use, this is 100% optional though, it's mostly for people who are curious to know which addons I use:
Side Note: In case you don't know how to install add-ons, simply download an addon from one of the links above and unzip it. Then drag the unziped folder in your Addon folder (full path is c:\\Program Files\\World of Warcraft\\Interface\\Addons). Then, restart World of Warcraft and it should be working.
If it isn't working, you might need to log out to your character selection screen and click on "Addons" in the lower-left corner. Tick the box that says "Load out of date Addons". Re-launch WoW.
If you can create a Death Knight, it means you already have another level 55+ character, so I'm assuming you got a little bit of gold aside and that you can do some shopping for your Death Knight. If you're broke, don't sweat it, everything listed below is optional, you'll just have an easier time if you buy it.
Start checking the auction house early and regularly to increase your chances of getting the listed items before it's time to use them in the guide.
Keep everything on a mule, and mail them to your Death Knight as soon as he's done with the starting zone quest line. Then leave them in the mail. I'll tell you when to grab the items from the mailbox.
Bags
Having a lot of bag space is really important. We will go for long xp circuits far from any vendor. You should try to get 18-slot bags, which can be bought from the AH for about 40g. If you can't afford it, then at least get 16-slot bags, they go for 7g at the AH.
Light's Hope Chapel Turn Ins
Aldor Turn ins
Where do I farm that?
Equipment
Check this shopping list for gear upgrades you can buy to help you level. It's 100% optional too of course, but I really recommend buying the Glyphs at least.
I'll be recommending an Unholy build in my guide. I've done many tests during the beta and found out that I leveled faster with Unholy (Blood was pretty close though). It's up to you to follow my advice or not, spec blood if it fits your playstyle better.
I'll say where and when to take each talent point during my guide, everytime you get them. But here's an overview:
Race selection
Let's get started!
So you just created your Death Knight and you are now in the Ebon Hold, with The Lich King standing right infront of you. The first thing you must do is type /laugh. Why? Because Death Knight laughs are awesome 
Done? Good. Now let's get serious!
Get the quest [55] In Service Of The Lich King. I suggest to zoom out your minimap to the maximum, that way you'll see the yellow "?" from far away on your minimap.
Go northwest to Instructor Razuvious, turn in the quest and get the follow up [55] The Emblazoned Runeblade.
Now look for glowing weapon rack like the one in the picture below:

Right-click it to loot a Battle-worn Sword. Open your inventory and right-click the sword while standing next to a runeforge:

Go back to Instructor Razuvious, turn in the quest and get the follow up [55] Runeforging: Preparation For Battle.
Go to the nearest runeforge, open your spellbook and click on runeforging:

Engrave your weapon with a Rune of Cinderglacier.
Go back to Instructor Razuvious, turn in the quest and get the follow up [55] The Endless Hunger.
Now time for our first fight. It's pretty straight forward, use your attacks in this order:
If one of your abilities get dodged or misses, keep re-casting it until it works. Your target must always have both the Icy Touch and the Plague Strike disease on before you use Blood Strike on them, that way you get the maximum damage out of Blood Strike.
Go down in the pit, right-click an Acherus Soul Prison, wait for the Unworthy Initiate to become attackable and kill it.
Go back to Razuvious, turn in and get the follow up [55] The Eye Of Acherus.
Go to The Lich King, turn in and get the follow up [55] Death Comes From On High.
To the left and right of The Lich King you should find an Eye of Acherus Control Mechanism. Right-click it.
Your ability bar will be replaced by a new bar with the eye's abilities.
After a short trip down, you'll get control on the Eye of Acherus. First, rise higher in the air to be out of firing range of any scarlet mob and then use Ability #3 to become invisible.
After that, find the first location we're going to analyze: the New Avalon Forge.

Very easy to spot thanks to the red arrow floating over it.
Use Ability #2 and try to target as many scarlet npcs as you can. This will summon ghouls on each of them to distract them while you use Ability #1 to analyze the building.
When done, rise up in the air and go invisible again. If the Eye of Acherus is low on health, you can wait a little for his HPs to regen.
On to the next building, just south of the forge, you'll find The Scarlet Hold. Apply the same strategy.
Directly west you'll find the New Avalon Town Hall, analyze it:

Finally go directly south and you'll find the Chapel of the Crimson Flame:

Analyze it and the quest should be complete.
Use Ability #5 and you'll be back to your character. Turn in the quest, get the follow up [55] The Might of the Scourge.
A few paces behind The Lich King you'll find a glowing pink teleporter. Step on it and you'll be teleported to another floor.
Go northwest to Highlord Darion Mograine, turn in the quest and get the follow up [55] Report To Scourge Commander Thalanor.
Equip your new necklace: Bladed Ebon Amulet
Further northwest is another quest called [55] The Power of Blood, Frost and Unholy, complete it immediately.
Go back to the balcony (not the teleporter) and turn in the quest at Scourge Commander Thalanor. Get the follow up [55] The Scarlet Harvest.
Right-click one of the Scourge Gryphons and fly down to Death's Breach.
Go a few paces south and turn in the quest at Prince Valanar, get the follow up [55] If Chaos Drives, Let Suffering Hold The Reins.
3 other quests should have appeared on your minimap now, get them all.
First thing, we're gonna look around the camp for Death Knight Initiates:

Right-click them, challenge them to a duel and defeat them. You can also challenge other players, but that's more difficult. Repeat this 5 times. Use the food you have in your inventory if you're low HP after a duel.
When done, go turn in [55] Death's Challenge. You'll get one talent point to spend as a reward. We'll only put our points in the Unholy tree for now.
Time to kill stuff, finally!

1. Go south down the path and then southeast towards the yellow "!" on your minimap while killing everything on the way and also picking up Saronite Arrows.

When you get to the yellow "!", you'll be infront of a mailbox with a scroll on top.

Right-click the scroll and complete the quest. You can then open the mailbox and get a book from it. It's just lore though, you can read it if you want. I personally read it quickly and destroyed it, it can't be sold.
After that go back to killing stuff and looting Sardonite Arrows until you finish both quests.
2. Once done, go to the stables, which are located on the northeastern part of the field.
Go to the nearest horse you can find and right-click it to mount it, then go back to Death's Breach, you can use the horse's Ability #2 to gallop.
3. Go to Salanar the Horseman, he stands right in the middle of Death's Breach, then use the horse's Ability #1 to deliver it to Salanar.
Turn in [55] Grand Theft Palomino and get the follow up [55] Into the Realm of Shadows.
You'll be in the shadow world after accepting this quest. Go down back in the fields and look for a Dark Rider of Acherus, kill it and then right-click his horse.
Ride back to Death's Breach and once there, use Ability #1, Horseman's Call. A few seconds later you'll be back in the normal world.
Click on the "Leave Vehicle" button, go to Salanar the Horseman and turn in the quest.
You can now summon your own Deathcharger. To do that, open the character window ("c" key), go to the Pets tab, drag the Acherus Deathcharger icon on a free action bar slot. Click it and voila!
Turn in:
It doesn't matter which cloak you pick, I personally like the one with frost resistance, because it fits the rest of the equipment better.
Get the quest [55] Gothik the Harvester from Prince Valanar. Go to Gothik the Harvester and turn in the quest, get the follow up [55] The Gift That Keeps On Giving.
You should be level 56. Equip your newly acquired items:
Cloak: Shroud of the North Wind
Relic: Sigil of the Dark Rider
Ring: Valanar's Signet Ring
Level 56

1. This time go down the path north then east and enter the Havenshire Mine (58,31).
Search your inventory for the Gift of the Havester and put it on a hotbar.
Use the Gift of the Harvester on Scarlet Miners. Repeat this step until you have 5 ghouls under your control.
Go back to Gothik the Harvester, turn in the quest and get the follow up [55] An Attack Of Opportunity.
Equip your new trinket: Soul Harvester's Charm
2. Go to Prince Valanar, turn in the quest and get the follow up [55] Massacre at Light's Point. Now comes a fun quest, I suggest reading the rest of point 2. before proceeding.
Outside of Havenshire Mine you'll find an Inconspicuous Mine Car.

When you right-click it, you'll be taken to a ship and will be facing 3 Scarlet Cannons.

If you right-click one of them, you'll take control of it and will this window will appear instead of your hotbars:

Ability #1 is your main ability, chain use it to kill as many Scarlet NPCs as you can. To aim, hold your mouse right-click button and move your mouse.
Ability #2 is to protect you. Whenever a few Scarlet NPCs make it close to you, use ability #2 to repell them.
Ability #5 is to escape. Use it once you've killed 100 Scarlet Defenders.
==TIP== Aim for the bridge leading to the ship every 2 or 3 shot to prevent them to get to you. If they do, there's still Ability #2 anyway.
3. You should be more than ready now, go right-click the Inconspicuous Mine Car and have fun!
4. Go back to Prince Valanar, turn in [55] Massacre at Light's Point, get the follow up [55] Victory At Death's Breach!
Right-click on a Scourge Gryphon to fly back to Acherus.
Go to Highlord Darion Mograine, turn in and get the follow up [55] The Will Of The Lich King.
Equip your new items:
Go to Lord Thorval (in the room just northwest of Mograine) and train your new skills:
Pestilence, Death Strike and Raise Dead.
Raise Dead: Not much to explain, it summons a ghoul who fights for you. It's great, the ghoul can take quite a lot of pain and deals a decent amount too.
Pestilence: this skill is very useful when fighting multiple enemies. Whenever you fight several enemies at the same time, choose a target and do this:
Icy Touch --> Plague Strike --> Pestilence
This will spread all the diseases to other nearby enemies, as long as they are close enough (about 20 yards).
Death Strike: Incredibly good skill. You're gonna be much harder to kill from now on. The damage you do with it heals you once for each disease on your target. Needless to say, it's better to use it after having diseased your target with Icy Touch and Plague Strike.
So from now on your attack cycle should look like this:
Icy Touch --> Plague Strike --> Death Strike --> Blood Strike --> Blood Strike --> Death Coil --> Death Strike --> Death Strike --> Blood Strike --> Blood Strike --> Death Coil --> Restart cycle
It might seem complicated, but it's actually not. You'll see that this rotation makes perfect sense as it uses all your cooldowns whenever they are up. You can try it on the practice dummies in Death's Breach, close to the gryphon landing site. Of course, your enemies will die before you finish the full cycle most of the time, but that's ok. Just try to get used to this, because dps cycles are a big part of the Death Knight class, and being able to perform them well will determine if you're a good DK or a mediocre DK.
Go back to the Balcony and take a Gryphon ride down. Go to Prince Valanar, he's at a new location closer to the cliff.
Turn in and get the follow up [55] The Crypt of Remembrance.
Go sell and repair at Hargus the Gimp (53,35), a few steps infront of Prince Valanar . Also buy some Corpse Dust from him (about 5), this will allow you to summon a ghoul even when there's no corpse available.

1. Mount up, ride south/southeast to Noth the Plaguebringer (56,52). Take his quest [55] The Plaguebringer's Request.
2. You should see a yellow "?" on your minimap southwest of where you are. Go there, enter the Crypt of Rememberance (54,58) and turn in the quest.
Get [55] Nowhere To Run And Nowhere To Hide and [55] Lambs To The Slaughter.
3. Get out of the crypt and go southeast to New Avalon.
Kill everything on your way from now on. On your left-hand side after entering you should see a big building, the New Avalon Inn (58,65).
Go inside and go down to the basement cellar where you'll find an Empty Cauldron, loot it.

4. Northeast of the inn you'll find the New Avalon Forge (61,61).
Enter the building and loot an Iron Chain.

5. Mount up and ride southwest to the New Avalon Town Hall, a big building with a clock tower (53,71).
Go inside the Town Hall, kill Mayor Quimby and loot the New Avalon Registry.

Now just go out and kill stuff until you finish [55] Lambs to the Slaughter. You'll find all the Citizens you need right outside the town hall (have some fun with pestilence).
Mount up and ride out of New Avalon.
First stop by Noth the Plaguebringer, turn in and get the follow up [55] Noth's Special Brew.
Go to the cauldron next to him and turn in the quest to get 5 of those cool potions. Feel free to overuse them, we'll get a lot more later on. You should put them on a hotbar, ready for use, just in case (but to tell you the truth, you won't be needing them much unless you're suicidal
).
Go to the Crypt of Rememberance and turn in both quests, get the follow up [55] How To Win Friends And Influence Enemies
Equip your new items:
==Note== On a Pale Horse is a great talent. You have to realize that until level 77 in Northrend, you won't be able to use a flying mount while leveling, so you will stick to ground mounts for 21 more levels starting from now. Now imagine how much time you're going to save with this 20% extra mount speed. A very significant amount, trust me
The fear and stun 20% reduction is also a nice bonus.

1. Go back in New Avalon, to the Scarlet Hold, it's that big casern on the east side of New Avalon. When there, open the Ornately Jeweled Box in your inventory and equip the two One-Handed Swords. Then just start attacking people in there until one of them tells you what you want to know.
2. Go back to the Crypt of Rememberance, turn in and get the follow up [55] Behind Scarlet Lines.
Equip your new ring (instead of the green one of course): Keleseth's Signet Ring
3. Get out, mount up and ride a long way south to the Scarlet Tavern (56,80). Go to the upper floor and turn in, get the follow up [55] The Path Of The Righteous Crusader. Also get the other quest [55] Brothers in Death and get out of this building.
4. Ride northeast to the Scarlet Hold. Clear the way up to the upper floor and go to the central main room.
On a table there you'll find the New Avalon Patrol Schedule.

Loot it.
After that, go down all the way to the cellar basement, where you will find Koltira Deathweaver. Turn in your quest, but before you get the follow up, read the next few lines.
Koltira will create an anti-magic barrier, you must fight inside it as much as possible to reduce the damage you'll take from the acolytes. You can pull them inside with Death Grip as well. After about 2 minutes, High Inquisitor Valroth will come. Pull him inside the barrier with Death Grip and kill him. Mission accomplished. Don't forget you have potions if things go wrong.
You're more than ready now, so get the follow up [55] Bloody Breakout and protect Koltira. It doesn't matter if you die, you'll get resurected, but Koltira must survive.
Once Valroth is dead, his remains will appear on the floor:

Right-click them to loot Valroth's Head.
5. Go back to the Scarlet Tavern. Turn in both quests, get the follow up [55] A Cry For Vengeance!
Equip your new items:
You should be level 57 by now.
Level 57
==Note== You just became godlike. The biggest upgrade here is Master of Ghouls. Now you'll always have a ghoul fighting for you, until it dies. And if it dies, just re-summon it. You'll also be able to control your ghoul from now on and will get a pet bar:

Controlling your ghoul properly will be a nice advantage for you in the future. Here are a few tips to get the most out of your ghoul.
Only 4 buttons are very important to bind anyway: Attack, Follow, Gnaw and Huddle.
Gnaw is your pet's stun, it's great to interrupt spells and also to stop things from running. Use it smartly.
Huddle is a defensive boost for 10 seconds, use it to preserve your ghoul's health when he's taking a lot of damage.
An amazing skill. It's a big dps burst, which can last a total of 1 minute if you provide enough runic power. Here are a few tips:
Thanks to dirge, you'll get more runic power now, that means you'll have to try to squish in some extra death coils in your attack cycles. If you pay attention to your cooldowns, you'll see there's often room for an extra death coil here and there during your cycles.

1. Go southwest to the Chapel of the Crimson Flame (53,81). Find Knight Commander Plaguefist, turn in and get the follow up [55] A Cry For Vengeance!
Go inside the long house and find the NPC corresponding to your race. (If you're orc, find the orc called Kug Ironjaw. If you are Troll, find the troll called Iggy Darktusk, etc.)
Watch that NPC make his speech and you'll have to kill it at the end. Put your ghoul on passive mode, because you won't get the kill credit if the ghoul does more damage than you.
Go back to Knight Commander Plaguefist, turn in and get the follow up [55] A Sort of Homecoming.
2. Go back to the Scarlet Tavern, turn in [55] A Sort of Homecoming and get [55] Ambush at the Overlook.
Equip your new trinket (instead of the Insignia of the Scourge): Signet of the Dark Brotherhood
Reaping: This converts your blood runes into death runes when you use Blood Strike or Blood Boil (which we'll get soon). A Death Rune is a universal rune, it counts as any type of rune. Why is that good? For many reasons. It allows you to have more flexibility in your cycles. It allows you for example to re-cast your Bone Shield in fight without messing up your Death Strike cycles. Or better, if you convert both your blood runes into death runes, you'll then be able to use Death Strike 3 times in a row, and that's great when you're having a tough fight and need a lot of lifedrain. Later on, you'll be using Scourge Strike instead of Death Strike most of the time, and you'll understand how valuable reaping is, because Scourge Strike is the kind of ability you want to spam as often as possible 
3. Mount up and ride east to the Scarlet Overlook (62,77).
Find a clear spot near the path.
Look for a Makeshift Cover in your inventory
Right-click it, the Scarlet Courrier will appear, kill it and loot everything he has.
Go back to the Scarlet Tavern, turn in and get [55] A Meeting With Fate.
4. You should now be disguised as a Scarlet Courrier. Get out, mount up and ride to the Scarlet Overlook.
This time take the path south leading down to King's Harbor, where you will find High General Abbendis (65,84).
Turn in and get [55] The Scarlet Onslaught Emerges.
5. Go back to the Scarlet Tavern, turn in the quest, but before your get the follow up, read the following paragraph.
==Optional== Before going back to turn in this quest, I recommend killing some more Scarlet NPCs to get Crusader Skulls, which we you can turn in at the cauldron for extra health potions. 20 Crusader Skulls = 5 Potions, and you can carry a maximum of 20 potions. I personally farm 60 Skulls, and then I get out of this place with 20 Potions (including the 5 we got from quest earlier). The fastest way to get skulls is to kill the citizens outside of the town hall, it's even easier if you put your ghoul on aggressive mode. However those don't give exp, so you might want to kill other things, it will just take longer. After you have 60 skulls be sure to go back to the cauldron to turn in and get your 20 Potions *BEFORE* going back to the Scarlet Tavern. If you return to Acherus without turning the skulls in there is no way to turn them in later.
Got your 20 potions? Let's move on then, go back to the Scarlet Tavern.
Get the follow up [55] Scarlet Armies Approach... Orbaz Bloodbane will then open a portal for you, take it and you'll be back in Acherus.
Go to Highlord Darion Mograine, turn in and get [55] The Scarlet Apocalypse.
Equip your new pauldrons: Blood-soaked Saronite Plated Spaulders
Don't worry about talents for now, we are not gonna fight for a while.
Go see your trainer, buy Frost Presence and Mind Freeze. Don't waste money on the rest, Rune of Spellbreaking/Shattering is not useful to us at this point. Of course, if you're rich, feel free to buy those skills anyway.
Mind Freeze: Our first spell interruption (well argueably the second, because you can interrupt spells with Death Grip too, but that's not its main purpose). It doesn't trigger the global cooldown, which is great, because that means you can cast it at any moment without disrupting your attack rotations.
Anyway, enough talking, let's get back to business.
Take a gryphon ride back to Death's Breach. Go talk to The Lich King, get the follow up [55] An End to All Things.
Look in your inventory for a Horn of the Frostbrood.
Right-click it. You'll climb on a Frostwyrm and your action bars will be replaced by this:

You need to kill 150 Scarlet Soldiers (a piece of cake) and to destroy 10 Ballistas. The ballistas are a little more tricky, because their javelins kinda hurt so you must dodge them.
It's quite straight forward though, you simply have to strafe to the left or to the right every time after you shoot, and the javelin will miss you. Like on the screenshot below:

Basically it goes like this: Shoot --> Strafe left --> Shoot --> Strafe Right --> Repeat till ballista is destroyed.
For the 150 Scarlet Soldiers, go behind the walls of New Avalon, you'll find big packs of them.
When done with that, fly back to The Lich King.
Click on the "Leave Vehicle" button and turn in the quest, get the follow up [55] The Lich King's Command.
Equip your new helm: Greathelm of the Scourge Champion
You are now officially unkillable.
Bone Shield: A great ability for just 1 Unholy Rune. Re-cast it after every fight if possible. Not only will you take less damage, but you'll also do more while having this shield on.
Desecration: +5% damage and slows down enemies around you, which is great to escape if things go wrong. We mostly take it for the 5% damage boost.
Scourge Strike: Rejoice. Expect a big improvement in your damage output. This replaces Death Strike in your usual rotation. Only use Death Strike when you need healing.

1. Mount up, go northwest through a tunnel, you'll then be in the Noxious Glade (Eastern Plaguelands).
2. Go west and take the path going down at (40,20), all the way to Browman Mill, where you'll find Scourge Commander Thalanor (34,30). Turn in and get the follow up [55] The Light of Dawn.
Now all you have to do is take part in a cool event, follow Highlord Darion Mograine and fight with him. You don't actually have to fight, but I recommend doing it for fun, because you get a buff which makes you almost invincible and also makes you hit like a truck. Don't be too reckless though, only attack the Defenders of the Light there, avoid the named NPCs such as Korfax, Duke Zverenhoff, etc.
At the end of the script, you can turn in your quest at Highlord Darion Mograine. Choose Sword or Axe, it doesn't matter (pick axe if your race is Orc though).
Get the follow up [55] Taking Back Acherus.
Open your spell book and cast Death Gate (Unholy). Click the gate to be teleported back to Acherus. I suggest not lingering here too long, because the script will reset soon and all those imba argent dawn NPCs will soon be back to agressive mode and make quick work of you 
After teleporting, turn in your quest and get the follow up [55] The Battle For The Ebon Hold.
Equip your new weapon if you haven't done that already.
Take the pink teleporter up, kill 10 Scourge and help killing Patchwerk.
Take the teleporter back, turn in the quest at Mograine and get the follow up [55] Warchief's Blessing.
Behind Mograine to the left you should see a portal to Orgrimmar, take it.
In Orgrimmar, run (yes, you can't use your mount here for now) to Thrall in the Valley of Wisdom.
Turn in the quest [55] Warchief's Blessing. Now you can mount and people will stop throwing bananas at you.
1. Visit the auction house, make space in your bags. Also get some better bags, because the 12-slot bags are gonna be a bother in the long run. However, if you're low on cash, you must at least keep 3gold 50silver to buy your new skills.
You should be level 58 by now.
Level 58
Death Gate back to Acherus. Visit one of the trainers, get Blood Boil and Chains of Ice.
Blood Boil: This will basically replace blood strike when taking on multiple targets.
So from now on, against multiple enemies, your dps cycle will be:
Icy Touch --> Plague Strike --> Pestilence --> Blood Boil --> Death Strike --> Death Coil --> Death Strike --> Blood Boil --> Blood Boil --> Death Strike --> Death Coil --> Death Strike --> Blood Boil --> Blood Boil --> Stuff should be dead.
Spend you talent point as follows:
Take the pink teleporter up. Go to a runeforge and engrave a Rune of Cinderglacier to your weapon. Also buy some Corpse Dust while you're here.
Take the teleporter back down.
Fly to The Undercity.
Go to the Apothecarium and pay a visit to Lady Sylvanas. get the quest [56]The Champion of the Banshee Queen.
Go to the innkeeper and make The Undercity your home location.
Ride out of the Undercity, follow the road east until you find the Bulwark (83,68).
Get the quest Argent Dawn Commission and turn it in instantly. You'll get an Argent Dawn Commission. When you kill undeads while having this trinket equiped, you can collect Scourgestones from their bodies. This helps you to gain reputation with the Argent Dawn.
This faction is really old though so there's no interesting reward for you. I suggest destroying the trinket (you can get another one at any time in the future anyway).
Get [53]Scarlet Diversions from High Executor Derrington.
Right-click the Box of Incendiaries next to him and loot the Flame in a Bottle.
Get [58]The So-Called Mark of the Lightbringer from Mehlar Dawnblade. Don't get the other quests.

1. Ride east along the road and then north to the Scarlet Campment - northeast of Felstone Field - at (41,54). Clear the camp and then right-click on the Command Tent and once it is destroyed right-click the Scourge Banner from your inventory.
2. Ride back to the Bulwark, turn in the quest [53]Scarlet Diversions, get the two follow up [53] The Scourge Cauldrons and [56] All Along the Watchtowers.
Turn it in at Shadow Priestess Vandis and get the follow up [53]Target: Felstone Field.
3. Go east to Felstone Field (37,58). Clear yourself a path to the Cauldron in the middle of the field, when you get close, Cauldron Lord Bilemaw will spawn, kill it and loot the Felstone Field Cauldron Key from him, then go to the cauldron and click it, turn in the quest and get the follow up [53]Return to the Bulwark.
In the Felstone Field, go to the houses on the north side of the field, enter the one which is the most to the west (37,54).
On the 2nd floor of the house you'll find Janice Felstone, get the quest [52]Better Late than Never. (It’s marked as low level so no exclamation mark)
Go to the next house which (38,55) and find Janice's Parcel inside it. Click it, turn in the quest, then click it again and get the follow up [52]Better Late Than Never. (As the quest is marked as low level, you’ll have to click the box twice.)
4. Ride back to the Bulwark, turn in [53]Return to the Bulwark and get the follow up [55]Target: Dalson's Tears.
5. Ride east to Dalson'Tears (45,52), it's the field directly east of Felstone Field. Clear yourself a path to the Scourge Cauldron, when you get close Cauldron Lord Malvinious will spawn, kill it and loot his key, go to the Cauldron and click it, turn in the quest and get the follow up [55] Return to the Bulwark.
Go to the houses on the north side of Dalson's Tears, enter the right one (47,51). Clear what's inside and look on the floor for Mrs. Dalson's Diary, get the quest and complete it.
Get out of the barn and look around for a Wandering Skeleton, there is only one of this kind and he roams around the barn, so keep killing stuff around the barn until you find it, kill it and loot "Dalson Outhouse Key". Go behind the barn, you'll find an Outhouse (48,49). Open it, kill Farmer Dalson, loot Dalson Cabinet Key.
Go to the other house now (47,50), on the 2nd floor of it you'll find a "Locked Cabinet", click it and turn in the quest.
6. Get out of Dalson's Tears and go southwest to the Ruins of Andorhal. In Andorhal try to avoid the roads as much as possible, as level 56 elite abominations roam them. So just clear yourself a path through the destroyed houses. Also avoid the center of the town of course, there's a huge bunch of mobs there and Araj the Summoner (lvl 61 elite).
7. Clear yourself a path to the first tower you see on your right-hand side (42,66). Look for the "beacon torch" in your inventory and click it while standing next to the tower's door. You should get the message "Tower Two Marked".
8. Go southwest to the next tower (40,71). Place the beacon and you should get the message "Tower One Marked"
9. Go southeast and then east - avoid the center of the town - till you find the next tower (47,71). Place the beacon torch and you should get the message "Tower Four Marked".
10. Go north and then northwest to the last tower (45,64), place the beacon torch and you should get the quest message "Tower Three Marked".
11. Get out of Andorhal and ride back to the Bulwark.

1. Ride east and then south to the Writhing Haunt (52,66). Clear a path to the Scourge Cauldron, when you get close to it, Cauldron Lord Razarch will spawn, kill it and loot the key. Clear what's around the Cauldron and go click it, turn in the quest and get the follow up [55]Return to the Bulwark.
Directly north of the cauldron in a small house you should find a tauren lying down on the floor, Mulgris Deepriver. Get his quest [54]The Wildlife Suffers Too.
**From now on kill any diseased wolf you find on your way until you have completed [54]The Wildlife Suffers too**
2. Go north/northwest to an area just north of Dalson's Tears (45,40), where you will find plenty of wolves to complete the quest. Kill everything in this area until you have 8 Diseased Wolf Kills. Also note that the spiders in this area are placeholders for wolves, so you have to kill spiders too if you need more wolves. If needed, you can go grind on the Scarlet Lumberjacks just north of this spot while waiting for the wolves to respawn.
3. Go north to the Northridge Lumbermill, when you are next to the lumbermill, go northeast of it, follow a trail going down to a destroyed wagon. You'll find Kirsta Deepshadow there (51,28), get the quest [56] Unfinished Business.
4. You can find the Scarlet Knights and Mages you need to kill for the quest just southeast of Kirsta, on the road to Hearthglen.
5. For the Hunters and Medics go to the camp further south(51,44).
6. When you completed the kill list, go back to Kirsta and turn in [56] Unfinished Business, get the follow up.
7. Go back on the road just east of Kirsta.
At (54,34) the road forks off to the left and right. Go right and up the slope you will find Huntsman Radley (57,35). She can be pulled solo if you do it at the right moment, just wait for the mage next to her to move far enough.
8. Get back on the main road and this time at the fork go north, keep going north until you hit the watch tower (53,24). Kill the 2 guards infront of it, clear the 1st floor of the tower carefully, then wait for Cavalier Durgen to show up. He goes to the top of the tower then walks back to the entrance. Wait for him to come down, you can't kill him when he's on top, he has 3 guards with him there.
After killing Durgen, clear the way to the top of the tower and prepare for a tough fight: there are 3 scarlet mages on top of the tower, you can actually pull just 1 or 2 if you take your time and body pull carefully. Anyway, make sure you got all your cooldowns ready for this fight. After you have cleared the top of the tower, you should find a Holy Coffer, right-click it and loot the Mark of the Lightbringer.
CAREFUL: Sometimes there is a high-level rare elite on top of the tower in addition to the above mentioned mobs.
9. Go directly back to where Kirsta is by going southwest and jumping down in the crater where she is. Turn in the quest [57] Unfinished Business, get the follow up.
10. Mount up and ride to Hearthglen (46,18).
Clear the way to the tower (45,18). Go to the top of the tower and you'll get a quest complete message.
Ride back to Kirsta Deepshadow, turn in [58] Unfinished Business.
Hearthstone to the Undercity.
Right after warping to the Undercity you should see a yellow question mark on your minimap labelled as "Royal Overseer Bauhaus".
Go to him and turn in the quest [52]Better Late Than Never, get the follow up [52]The Jeremiah Blues. You can turn this quest just a few steps away, under the stairs leading to the bank. Get the follow up get the follow up [52]Good Luck Charm.
==Note== You should have a few Bone Fragments in your inventory, don't sell them, we'll need them for a quest later on.

Sell junk and repair.
Ride out of the Undercity and back to the Bulwark.

1. Ride to Uther's Tomb (52,81). Uther's Tomb is guarded by a level 58 elf npc, pvp flagged. If you attack it you'll be pvp flagged, if you don't want that you can just wait for him to do his patrol behind the statue. Equip the Corrupted Mark of the Lightbringer in your off-hand slot and wait for the 30 second cooldown, get close to the statue and right-click the Corrupted Mark of the Lightbringer directly from your off-hand slot.
2. Go back the way you came from to the Bulwark. Turn in [58]Defiling Uther's Tomb.
3. Go east to the Felstone Field, go into the left house (38,54) on the 2nd Floor. Turn in the quest [52] Good Luck Charm at Janice Felstone and get the follow up [54] Two Halves Become One.
Get out of the house and look for a Jabbering Ghoul.

This ghoul patrols all over the field. So just keep the area clean until it spawns, especially the Scarlet Patrol, as they might kill the Jabbering Ghoul before you even see it.
Once you find the Jabbering ghoul, kill it and it will drop a "Good Luck Other-Half-Charm".
Once you have the other half charm, go back to Janice Felstone, right click on the other-half-charm in your inventory. Turn in the quest.
4. Get back on the road and ride east, then go southeast to the Writhing Haunt. Clear the way to the house with the tauren lying down on the floor, turn in [54]The Wildlife Suffers Too, get the follow up [56]The Wildlife Suffers Too.
**From now on kill any Diseased Grizzly you see until you have killed 8 (at 54,48 you’ll find a lot of them)**
5. Go northeast to Gahron's Withering (62,57). Clear a path to the Scourge Cauldron, when you get close Cauldron Lord Soulwrath will, appear, kill it. He's harder than the other cauldron lords, he knockbacks and silences, so be careful where you fight him. Loot his key then go to the Cauldron, turn in the quest and get the follow up [58] Return to the Bulwark.
6. Go to the area which is in between Garon's Withering and the Writhing Haunt. There should be plenty of bears there. Kill everything in this area until you have 8 Diseased Grizzly Kills, then go turn in [56]The Wildlife Suffers Too at the Writhing Haunt. Get the follow up [56]Glyphed Oaken Branch.
7. Ride east until you hit Thondroril River, go north along the river bank, then cross the river so you are on the eastern bank and ride north until you find a house. In front of it you'll see Tirion Fordring, get his 3 quests:
**From now on, kill on sight the following mobs**
8. Go south along the river and then east into Eastern Plaguelands.

1. Go southeast while killing everything on the way. Find the Marry's Stead. You should find Nathanos Blightcaller there (27,75). Turn in [56]The Champion of the Banshee Queen. Get the follow ups:
**Add the following two mobs to your kill-on-sight list**
2. Go southeast to Darrowshire, keep killing everything on sight that you need for quests, there should be plenty.
Inside Darrowshire, find a small destroyed house on the western side of Darrowshire. You should find Pamela Redpath there.
Get the quest [55] Pamela's Doll.
Now you must find the 3 parts of pamela's doll, they can be in any of the other houses in Darrowshire, mostly on the 2nd floor of it. Look on the floor for some brown object. Everytime you get close to one of the doll parts, a level 55 ghost spawns and attack you.
Once you have Pamela's Doll's Left Side, Right Side and Head. Right click them in your inventory to combine them. Go to Pamela and turn in the quest. Get the two follow up quests:
3. Go back towards the Marry's Stead and keep doing circles around it killing everything until you got 30 Plaguebat and 20 Plaguehound Runts slain and have looted 15 Slabs of Carrion Worm Meat. This is the best area to find them.

1. Go east to the area north of the Infectis Scar and Corin's Crossing. Kill everything around until you have 5 Plaguehound Kills and 20 Noxious Plaguebat Kills.
2. Once you're done with the above, go to the area which is north of Blackwood Lake (51,41). You should find Frenzied Plaguehounds and Monstrous Plaguebats around this area, kill 5 Frenzied Plaguehounds and 10 Monstrous Plaguebats.
3. Ride to Light's Hope Chapel (81,59).
Turn in [56] Uncle Carlin, get the follow up [55] Defenders of Darrowshire.
Get the following items from the mailbox (see shopping list):
Get the following quests and turn them in immediately:
Also get [60] Bonescythe Digs from Rohan the Assassin, we'll finish that one later.
4. Just a bit south of Light's Hope Chapel find Caretaker Alen (79,63). Get the two quests from him:
You should be level 59 by now.
Level 59
Death Gate to Acherus. Visit the trainer, buy Blood Strike (Rank 2) and Strangulate.
Spend your talent point:

1. Ride west/southwest to Corin's Crossing (57,60).
Whenever you kill a Gibbering Ghoul, a Spirit of Darrowshire will appear, right-click it to free it. We'll finish this quest later though so don't wait on respawns.
Kill every undead you find there until you have 7 Living Rot. You must be quick because the living rot only lasts 10 minutes.
As soon as you have 7, right-click the Mortar and Pestle from your inventory, you should receive some Coagulated Rot.
2. Ride north to the Quel'Lithien Lodge (51,22). Clear yourself a path to the main building, and clear towards the right-hand wing. You should find two level 60 Quel'Lithien Protectors, kill them and then loot the Quel'Thalas Registry, which should be lying on a bench.
Kill as many elves as needed to complete the quest [60]The Ranger Lord's Behest.
Hearthstone to the Undercity and ride back to the Bulwark.
Turn in [58]Return to the Bulwark. Get the quest [55]A Plague Upon Thee from Mickey Levine. Go to High Executor Derrington and turn in the quest "Mission Accomplished!".

1. Ride southeast to Sorrow Hill and find Marlene Redpath in the house (49,78).
Turn in [56] Auntie Marlene and get the follow up [56] A Strange Historian.
2. Search the graveyard just north of the house where Marlene Redpath is, look for "Joseph Redpath's Monument" among the graves (49,76). Click the grave and get Joseph's Wedding Ring.
3. Go back towards Chillwind Camp and take the other path to Andorhal, go inside the Ruins of Andorhal by the western entrance.
Inside Andorhal go to the house to the north, it's the only house around with a floor and not totally destroyed (39,68). Inside the house go to the 2nd floor, in one of the rooms you'll find Chromie. Turn in [56] A Strange historian, get the follow up [56] The Annals of Darrowshire. Also ge the other quest [56] A Matter of Time.
4. Go to the northern gate of Andorhal, and east of the first watch tower you'll find two wooden silos (45,62) which look like this:

Get close to a silo and click your Temporal Displacer (the icon is actually a horn).
1 to 3 lvl 57 worms will spawn and attack you. Kill them. Move on to the next silo and repeat. Keep doing that until you have 10 Temporal Parasites slain. The worms only appear when the silo is sparkling blue. They take a while to sparkle again after you use them. However there's 3 more silos just a bit more to the east in case you need.
5. Go back to Chromie, turn in [56] A Matter of Time and get the follow up [56] Counting Out time.
Now what you have to do is check destroyed houses in Andorhal and look for Small Lockboxes like this:

Loot the Andorhal Watch from it. Keep doing this until you have 5 Andorhal Watches.

1. Go to the town hall (with a tower clock) which is in the middle of Andorhal, close to where Araj the Summoner is, you can sneak in the town hall without having to fight any of the bunch of mobs around it, just hug the walls.
Inside the town hall you'll find several "Musty Tome" lying on the floor. When you click one, there is a chance you will find the Annals of Darrowshire, but there is a higher chance that you will get a "Ruined Tome" and 1 or 2 level 57 mobs will attack you. They give no loot and no exp. Hoewever there is a trick to know which tome is the right one. There is a slight graphical difference. The pages of the fake tomes have two-tone colored pages, lightbrown and white, like this one:

The good tome looks "newer", and its pages only have one color tone, like this one:

You can easily see the difference if you zoom in 1st person view and put your mouse pointer over the books to highlight them. Loot the Annals of Darrowshire.
2. Time for a little challenge. Let's solo Araj the Summoner. Here's how:
Fight your way around Araj, so that you end up on the east side of him, like on the screenshot below.

We'll pull from here, and you have to pull all the stuff I marked with a dot, because if you don't, they'll add when you attack Araj, and we want him solo.

As you can see on the screenshot, I forgot to pull one ghoul, it will add when I pull Araj. However, I managed because Death Knights are imba. Don't do this at home though!
When you're ready, pull Araj with Death Grip, then Strangulate him and pull him backwards a little more (to where I stand on the screenshot below), to be 100% safe from the respawns/patrols. Then just fight him normally, interrupt his spells with Mind Freeze and use Summon Gargoyle as soon as you have 100 Runic Power. You also have potions if things go wrong.

Loot Araj's Phylactery.
3. Go back to Chromie, turn in [56] Counting Out Time. The Attuned Dampener you get as a reward is only useable on Araj the Summoner, so you don't care about that, destroy it. Yes I'm evil and made you kill Araj without using this on him, but it really wasn't necessary, was it? 
Turn in [56] The Annals of Darrowshire, get the follow up [56] Brother Carlin.
Now you should also have finished [57] Skeletal Fragments and be close to finish [60] Bonescythe Digs. Kill some more skeletons in Andorhal until you have 30 Bone Fragments.
Get out of Andorhal by the north gate, then go east till Thondroril River and ride north to Tirion Fordring (7,43).
Turn in:
Get the follow up [56] Redemption.
Right-click Tirion and go through his text.
Turn in the quest and get the follow up [57] Of Forgotten Memories.
You should be level 60 by now.
Unholy Blight: Our ultimate. It's basically extra AoE power, great for taking on multiple enemies. However, 60 Runic Power is a bit pricy, so it's not worth casting Unholy Blight on easy fights (single target or two monsters only), simply because by the time you build up 60 Runic Power, one of your target will already be dead and the other one will follow quickly, and the majority of your Unholy Blight will be wasted while you run to the next monster. Use it only on big fights, 3+ mobs, preferably more. You can chain kill packs of 5,6 or 7 mobs now.
If you want to know how, check out my AoE tutorial videos:
Mount up and go to the Eastern Plaguelands.
Ride southeast to the Marris Stead. Turn in:
Get:

1. Go southeast to the Undercroft, which is directly south of the Marris Stead.
Behind the crypt in the Undercroft you'll find Tiron Fordring's Grave (28,86). Next to it should be a "Loose Dirt Mound".
Click the dirt mount, Mercutio Filthgorger and 3 Dwarf Graverobbers will spawn. Kill them and loot Taelan's Hammer.
Go inside the crypt (22,78), clear the way down, kill Zaeldarr the Outcast and loot his head.
In the same room look for a "Torn Scroll" on the floor, click it and get the quest [60] Hameya's Plea.
2. Go back to Tiron Fordring, turn in [56] Of Forgotten Memories, get the follow up [58] Of Lost Honor.
Death Gate to Acherus. Visit your trainer, train Rune of Lichbane, Death and Decay and Plague Strike (Rank 2).
Death and Decay: It's an AoE skill, but it's not as efficient as the Pestilence/Blood Boil/Death Strike combo. It's main use is to build a lot of threat when you're tanking several mobs.
Fly to Light's hope Chapel. Turn in:
Go south to Caretaker Alen and turn in [55] Zaeldarr the Outcast.
You should have the following quests at the moment:

1. Ride west to Corin's Crossing (57,60), kill all the Gibbering Ghouls you can find while going east through the town. Right-click the Spirits of Darrowshire that appear.
2. Go west to the Infectis scar by passing Corin's crossing by the south side. Go down the Infectis Scar at (44,69), then go to (49,59) where you'll find the "Shattered Sword of Marduk", as marked on the map. It looks like this:

Loot it.
Get out of the Infectis scar the same way you came in.
3. Go north to Blackwood Lake (46,44). Take a dive, in the middle of the pool at the bottom you'll see Ghosts of Darrowshire fighting each other, amongst them you should see a glowing violet skull named "Horgus Skull" (46,44), it looks like this:

Loot it.
4. Go west to the Plaguewoods. In the plaguewoods look around for Large Termite Mounds and loot them.
While looking for those termite mounds, hunt for Cannibal Ghouls. Anytime you kill one of these, a Spirit of Darrowshire will appear, right-click it to free it. The Cannibal Ghouls are not so numerous though, so don't stay here trying to finish the quest, we'll kill more later.
Keep killing stuff in this area until you are done with [55] A Plague Upon Thee. If you have more than 100 Termites, destroy the extras.
5. Go west to Egan (11,29).
Turn in [60] The Restless Souls, don't get the follow up.
Get the quest [55] Augustus' Receipt Book from the other npc.
The book is very easy to find, just go a little east and enter the inn type building.

The book is on the 2nd floor.

Make sure you kill all the Cannibal Ghouls you find in the house and to free their spirit. You should also check the other house on the opposite side of the street, it probably has a couple of ghouls inside.
Once you got Augustus' Receipt Book, go back to Augustus and turn in the quest.

1. Go back to the Plaguewoods, kill Cannibal Ghouls until you finish [55] Defenders of Darrowshire while going east.
2. Go east and look for Borelgore. He can be found patrolling in this area:

Kill him.
3. Go northeast to Zul'Mashar (64,24).
Clear the way up the slope.
==Tip== Death Grip the scouts and Chains of Ice them, it prevents them from getting help, making this step much less annoying.
Keep clearing the way and you'll soon face a big pyramid. At it's base you should see some tombs with some trolls roaming about them. One of them is Infiltrator Hameya.
Pull him and kill him, then loot Hameya's Key.
4. Clear your way out of Zul'Mashar then go southeast to Northdale, take a dive in the pool which is just south of Northdale. Clear the elementals in the way. At (66,29) underwater, next to a cage you should see a white flag with a blue runed on it named Symbol of Lost Honor:

Loot it.
5. Ride southeast back to Light's Hope Chapel.
Turn in:
Get [56] Heroes of Darrowshire if you forgot to take it earlier.

1. Ride west/southwest and find Duskwing. He patrols in the area east of the Marris Stead, as shown on the map.
Kill Duskwing.
2. Ride southwest to The Undercroft. Right behind the crypt in the Undercroft you should find a "Mound of Dirt". Not the one next to Tiron's grave, the other one close to a charriot at (28,86).
Click it, turn in [60] Hameya's Plea.
3. Ride north to the Marris Stead, turn in:
4. Ride northwest to Tirion Fordring, turn in [58] Of Lost Honor and get the follow up [58] Of Love and Family.
Go south and then west back into the Western Plaguelands.

1. First make a stop at Gahrron’s Withering. There in front of the first building when you arrive from the north you’ll see a glowing shield looking like this:

Clear the mobs around it then loot the Redpath's Shield.
2. Go south and swim to Caer Darrow Isle. On the western side of Caer Darrow, find Artist Renfray in a wooden house (65,75). Turn in [58] Of Love and Family, don't get the follow up.
Go back to the Bulwark, turn in:

1. Ride east and then north to Northridge Lumber Camp.
Go straight to the lumber mill which is at the northeastern tip of the lumber camp.
Inside the lumber mill you should find a big crate named "Northridge Lumber Mill Crate".
Click it and place the Termite Barrel on it. A barrel with green smoke should appear, click it and get the follow up [55] A Plague Upon Thee.
2. Mount up and ride to Hearthglen. Clear your way into the village until you see the townhall:

Clear your way inside and loot the Davil's Libram from the table.
Ride back to The Bulwark. Turn in [55] A Plague Upon Thee.
Death Gate back to Acherus.
Fly down to Light's Hope Chapel. Turn in [56] Heroes of Darrowshire, don't get the follow up.
Hearthstone to Undercity.
Take the zeppelin to Orgrimmar.
Fly to Thunder Bluff.
In Thunder Bluff, go to the Elder Rise and find Nara Wildmane (75,31).
Turn in [56] Glyphed Oaken Branch.
You should be close to level 61 now. Congratulations, you are ready to go to Outland. You'll be ahead of the outland guide in levels and will ding level 70 with a lot of quest circuits left to do, which is a very good thing. If you finish my whole Outland guide, you'll most likely ding 71 before going to Northrend, which is great, because it will make everything easier for you. You can go to Northrend as soon as you hit level 70 though, it's perfectly fine, but I strongly recommend to not go there at level 68 or 69.
Please note that the Outland guide is not Death Knight specific guide, it's a general guide that works for all classes. So you're on your own for all the Death Knight specific stuff from now on.
I will write a Death Knight Leveling Guide all the way to level 80 in the future however, so keep checking the wow-pro news if you don't want to miss it!
Anyway, in the meantime, here is how you should spend your talent points on your way to level 80.
Talents 61-80
Level 61: Rage of Rivendare 4/5
Level 62: Rage of Rivendare 5/5
Level 63: Impurity 4/5
Level 64: Impurity 5/5
Level 65: Butchery 1/2
Level 66: Butchery 2/2
Level 67: Subversion 1/3
Level 68: Subversion 2/3
Level 69: Subversion 3/3
Level 70: Two-Handed Weapon Specialization 1/2
Level 71: Two-Handed Weapon Specialization 2/2
Level 72: Bladed Armor 1/5
Level 73: Bladed Armor 2/5
Level 74: Bladed Armor 3/5
Level 75: Dark Conviction 1/5
Level 76: Dark Conviction 2/5
Level 77: Dark Conviction 3/5
Level 78: Dark Conviction 4/5
Level 79: Dark Conviction 5/5
Level 80: Bladed Armor 4/5
Final Build: 16/0/55
Please note that is also an excellent build for farming/questing at level 80.
Which Runeforging enchant to use up to level 80
61-62: Rune of Cinderglacier
63-69: Rune of Swordshattering
70-80: Rune of the Fallen Crusader
I hope you enjoyed this guide as much as I enjoyed writing it.
Time to go to Outland now, follow my Outland Leveling Guide from here. The fastest way to go there from Thunder Bluff is to fly to Ratchet, take the boat to Booty Bay and then fly to Stonard.
-Jame
© 2008 Copyrights www.wow-pro.com All Rights Reserved
I will list the best possible gear you can get outside of raids. These will include crafted items, rep. items, PvP items, quested items, and Emblem of Heroism items, and, of course, heroics. As of 3.1.1.
Head- Spiked Titansteel Helm
Created- Blacksmithing
Socket- Chaotic Skyflare Diamond
Bold Scarlet Ruby
Neck- Furious Gladiator's Pendant of Victory
PvP
Shoulders- Furious Gladiator's Dreadplate Shoulders
PvP
Back- Furious Gladiator's Cloak of Victory
PvP
Chest- Furious Gladiator's Dreadplate Chestpiece
PvP
Wrist- Furious Gladiator's Bracers of Triumph
PvP
Hands- Heroes' Scpurgeborne Gauntlets
Emblems(60)
Socket- Bold Scarlet Ruby
Waist- Belt of the Titans
Crafted- Blacksmithing
Socket- Bold Scarlet Ruby(x2)
Legs- Staggering Legplates
Ingvar the Plunderer- Utgarde Keep(Heroic)
Socket- Bold Scarlet Ruby(x2)
Feet- Battlelord's Plate Boots
Crafted- Blacksmithing
Socket- Bold Scarlet Ruby(x2)
Ring #1- Ring of Scarlet Shadows
Crafted- Jewelcrafting
Socket- Bold Scarlet Ruby
Ring #2- Titanium Impact Band
Crafted- Jewelcrafting
Socket- Bold Scarlet Ruby
Trinket #1-Mirror of Truth
Emblems(40)
Trinket #2-Sphere of Red Dragon's Blood
Keristrasza- Nexus(Heroic)
Sigil- Sigil of the Dark Rider
Quested- Into the Realm of Shadows
Two-Hand- Furious Gladiator's Crusher
PvP
Socket- Bold Scarlet Ruby(x2)
For more info or other choices go to:
http://maxdps.com/deathknight/unholy.php
The following is a list of gear that can be attained without even touching a raid. Great for those of you that would like to raid but do not feel your gear is good enough yet, or just for those of you that don't have time to raid but would like to make your character as powerful as you can!
This gear guide is based on a Death Knight with the following specc : 50/0/21. In the guide I use blue gems, which aren't too expensive and are definitely worth the money for the extra stats they provide.
With the gear, enchants and gems shown in this guide you'll be pulling off around 3000 DPS and will have the following stats while self buffed :
Head
Helm of the Violent Fray
Gems : Chaotic Skyflare Diamond
Inscribed Monarch Topaz
Enchant : Arcanum of Torment
This helm drops off The Black Knight in Normal ToTC.
Neck
Spiked Battleguard Choker
This neck can be bought from Harold Winston in Dalaran for 19 Emblems of Conquest.
Shoulders
Majestic Silversmith Shoulderplates
Gems : Bold Scarlet Ruby
Enchant : Greater Inscription of the Axe
These shoulders can be looted from Eadric's Chache in Heroic ToTC.
Back
Hammerhead Sharkskin Cloak
Enchant : Enchant Cloak - Major Agility
This cloak can be bought from Norvin Alderman in Dalaran for 25 Emblems of Valor.
Chest
Breastplate of the Imperial Joust
Gems : Bold Scarlet Ruby
Sovereign Twilight Opal
Enchant : Greater Inscription of the Axe
This chest can be looted from either Eadric's Chache or Confessor's Cache in Normal ToTC.
Wrist
Vambraces of Unholy Command
Enchant : Enchant Bracers - Greater Assault
These bracers drop off The Black Knight in Heroic ToTC.
Hands
Bladebreaker Gauntlets
Enchant : Enchant Gloves - Crusher
These gloves can be bought from either Griselda Hunderland or Horace Hunderland in Dalaran for 28 Emblems of Conquest.
Waist
Belt of the Singing Blade
This belt can be bought from either Griselda Hunderland or Horace Hunderland in Dalaran for 28 Emblems of Conquest.
Legs
Legplates of the Violet Champion
Gems : Bold Scarlet Ruby
Sovereign Twilight Opal
Enchant : Icescale Leg Armor
These legs can be bought from either Griselda Hunderland or Horace Hunderland in Dalaran for 39 Emblems of Conquest.
Feet
Plated Greaves of Providence
Gems : Inscribed Monarch Topaz
Enchant : Enchant Boots - Icewalker
These boots can be looted from Confessor's Cache in Heroic ToTC.
Fingers
Ring of Invincibility
This ring can be bought from Harold Winston in Dalaran for 25 Emblems of Valor.
Uruka's Band of Zeal
This ring drops from The Black Knight in Normal ToTC.
Trinkets
Mirror of Truth
This trinket can be bought from Debbi Moore in Dalaran for 40 Emblems of Heroism.
Banner of Victory
This trinket can be looted from Confessor's Cache in Normal ToTC.
Weapon
Edge of Ruin
Enchant : Rune of the Fallen Crusader
This axe can be looted from the Champion's Cache in Heroic ToTC.
Sigil
Sigil of the Vengeful Heart
This sigil can be bought from either Aracnist Firael for Alliance or Magister Sarien for the Horde and costs 19 Emblems of Conquest.
And then the finished result should like something like this :


Dhannek's Death Knight Level 58-60 Speed Leveling Guide:
Table of Contents:
This is a guide to help Death Knights speed through levels 58 to 60 as quickly as possible, using quests consisting of items that are un-soulbound that may be gathered beforehand and simply mailed to the Death Knight. The counterpart to this guide is the Death Knight Levels 60-70 Shopping List Guide, which includes more items to collect beforehand for turn in quests that reward experience at level 60 through 68 and recommended Bind-on-Equip weapons and armor for Death Knights.
To begin with, in leveling a Death Knight past their specific instanced starting zone, I’ve found that at Light’s Hope Chapel (right next to where all Death Knights can Death Gate to,) there are quite a few very quests that reward a great amount of XP for just turning in non-soulbound quest items. Additionally, these items could be either farmed or bought off the auction house beforehand and simply mailed to the Death Knight soon after character creation, thus making these quests very efficient in gaining XP quickly.
However, the only down side to these quests is that a player must have a friendly reputation with the Argent Dawn, a faction that Death Knights start at neutral with. To circumvent this, a Death Knight can simply do some of the Western Plaguelands quests to quickly gain reputation for the later turn ins. While most Death Knights will simply finish the initial Death Knight start zone at level 58 and go to straight Outland and its Hellfire Peninsula, this a guide for future Death Knights who want to gain as much early experience as quickly as possible, to be able to get to Hellfire Peninsula at level 60 instead of 58. Being at level 60 before entering Outland has certain advantages, such as having access to both Death & Decay and the ability for the Death Knight to have a full 51 points to spend on upper-tier talents. Also, with the Death Knight’s amazing quest gear that they receive right out of their initial zone, leveling to 60 using Western Plaguelands’ quests allows for very amazingly quick experience gain. This is due to the fact that the Plaguelands were tuned for much lower levels of quality in gear than the Death Knight's gear, allowing a Death Knight to simply mow through the enemies with ease that used to give any other class trouble.
Death Knights who follow this guide and have all of the prerequisite required materials beforehand should be easily able to get to level 60 within just over an hour of completing the initial Death Knight zone. This is about the same amount of time that it would take to grind 58-60 on the much tougher Hellfire Peninsula enemies alone.
Note: Obviously this guide was written for those of us who are waiting for the Wrath of the Lich King expansion to be released, and thus have the ‘free time' to gather things like the Light's Hope Chapel's turn ins and three hundred Wool/Silk/Mageweave/Runecloth. After the expansion has been released for a while, this guide will most likely be depreciated a bit, at least on the turn ins portion. However, the Western Plaguelands' quests will still be a very easy way to get pre-60 XP, especially due to the fact that Death Knights have both the amazing skills and gear to simply mow through the Plaguelands versus the enemies in Outland that are generally much tougher and thus take longer to grind.
II. Required Materials:
IV. Speed Leveling Guide - Horde:OPTIONAL: After the battle for Light’s Hope, you will be offered a choice between two quest rewards: Greataxe of the Ebon Blade or Greatsword of the Ebon Blade. Undoubtedly most people will choose the Greatsword solely due to its very unique Death Knight look, but the axe is actually marginally better and offers the advantage of helping you level up your Two-Handed Axe skill from the initial 270 while following this guide to level 60 (from which you can then use a Blade of Misfortune, if you obtained one). It is important that Death Knights keep both their Two-Handed Sword and Two-Handed Axe skills somewhat up to date as they level, as there are amazing weapons for both types at varying level ranges and you do not want to be too far behind when you switch off. This is entirely optional however, as the Two-Handed Axe skill points you will get while following this guide to level 60 is minimal compared to how much more you will need to train up to properly use the next upgrade past the Blade of Misfortune, which is the Honed Voidaxe from the Ring of Blood quest line at level 65 in Nagrand.

OPTIONAL: Get and equip an Argent Dawn Commission from Argent Officer Garush (83, 68), if you wish to collect scourge stones as you will be slaughtering quite a few undead enemies that will drop them.






V. Speed Leveling Guide - Alliance:
OPTIONAL: After the battle for Light’s Hope, you will be offered a choice between two quest rewards: Greataxe of the Ebon Blade or Greatsword of the Ebon Blade. Undoubtedly most people will choose the Greatsword solely due to its very unique Death Knight look, but the axe is actually marginally better and offers the advantage of helping you level up your Two-Handed Axe skill from the initial 270 while following this guide to level 60 (from which you can then use a Blade of Misfortune, if you obtained one). It is important that Death Knights keep both their Two-Handed Sword and Two-Handed Axe skills somewhat up to date as they level, as there are amazing weapons for both types at varying level ranges and you do not want to be too far behind when you switch off. This is entirely optional however, as the Two-Handed Axe skill points you will get while following this guide to level 60 is minimal compared to how much more you will need to train up to properly use the next upgrade past the Blade of Misfortune, which is the Honed Voidaxe from the Ring of Blood quest line at level 65 in Nagrand.

OPTIONAL: Get and equip an Argent Dawn Commission from Argent Officer Lightspark (42, 83), if you wish to collect scourge stones as you will be slaughtering quite a few undead enemies that will drop them.




What's the purpose of this guide?
This is a list of items you can buy before creating your Death Knight to help speed up the leveling process. Please note that this list is made to be compatible with Jame's Death Knight Leveling Guides, and that means the glyphs are chosen with an Unholy Talent Spec in mind. This list is however optional and depends on how much gold you have at your disposal. I will however try to organize this list in two categories: Highly Recommended and Optional
That way, if your finances are on the low side, you can focus on the Highly Recommended List primarly and ignore the Optional one.
Right now, I don't have the time to make all the research myself, so I need your help!
It would be great if we could put this list together as a joint effort. What really needs work is the Equipment list.
So I'm awaiting your suggestions on items for each slot. Keep in mind the following criterias:
If you got a suggestion, please post it.
Equipment
♣ = Starting Gear
Weapon - Greatsword of the Ebon Blade ♣
Head - Greathelm of the Scourge Champion ♣
Buy the following gems:
Neck - Bladed Ebon Amulet
Shoulders - Blood-soaked Saronite Plated Spaulders ♣
Back - Sky Darkener's Shroud of Blood ♣
Chest - Saronite War Plate ♣
Wrist - Plated Saronite Bracers ♣
Hands - Bloodbane's Gauntlets of Command ♣
Waist - The Plaguebringer's Girdle ♣
Legs - Engraved Saronite Legplates ♣
Feet - Greaves of the Slaughter ♣
Finger 1 - Valanar's Signet Ring ♣
Finger 2 - Keleseth's Signet Ring ♣
Trinket 1 - Soul Harvester's Charm ♣
Trinket 2 - Signet of the Dark Brotherhood ♣
Glyphs
Level 55
Level 70
Items for Quest Turn ins
Light's Hope Chapel Turn Ins:
Cloth Donations:
Aldor Turn Ins
Where do I farm that?
Equipment
♣ = Starting Gear
Weapon - Greatsword of the Ebon Blade ♣
Head - Greathelm of the Scourge Champion ♣
Neck - Bladed Ebon Amulet
Shoulders - Blood-soaked Saronite Plated Spaulders ♣
Back - Sky Darkener's Shroud of Blood ♣
Chest - Saronite War Plate ♣
Wrist - Plated Saronite Bracers ♣
Hands - Bloodbane's Gauntlets of Command ♣
Waist - The Plaguebringer's Girdle ♣
Legs - Engraved Saronite Legplates ♣
Feet - Greaves of the Slaughter ♣
Finger 1 - Valanar's Signet Ring ♣
Finger 2 - Keleseth's Signet Ring ♣
Items for Quest Turn ins
Light's Hope Chapel Turn Ins:
Thanks Dhannek for this list! (Dhannek's Guide can be found here)
Consumables
(Work in progress - suggestions welcome)
Contents
1. Intro
2. Getting Started
3. Farming Circuit
1. Intro
The purpose of this guide is to help you collect a handful of mats that will basically amount to some free experience once you create your death knight. Jame has stated that these mats will be included in his guide, and while they will not save you tons of time, farming them up in advance will save you a few hours. Free experience never hurts.
This guide is targeted mainly at people who either dont have the money to purchase the mats off the auction house, or who wish to save their money for other things, for example their level 80 flying mount. Because hardly anyone is picking up the lower level crafting mats, they can be quite expensive on the auction house. If you follow my guide, you will collect everything you need in the most efficient manner possible, and should end up with some extra gold and other goodies to boot.
The guide is kind of thrown together I know, but it will be useless in another few weeks so id like to get it out there as soon as possible in the hopes that I will be able to help at least a couple people out
I should also mention that this is my first guide, so forgive me if it's not the greatest. The guide is also fairly alliance centric, but should work decently for the horde as well.
You can find James' shopping list here:
http://www.wow-pro.com/class_guides/death_knight_shopping_list_55-70
2. Getting Started
Start off by clearing as much bagspace as you can. I've tried to pick farming locations that are as close as possible to vendors, but the less often you have to sell the quicker you will be done. I also like to farm in instances wherever possible, since there will be less competition and, on pvp servers, less chance of the opposite faction harassing you. There's the added nostalgia factor too - I always enjoy visiting old instances that I haven't seen in a while 
Depending on your class or personal preference, you may want to avoid instances completely. Check out Øffelbøv's comment below for an alternate list of farming locations.
tip: Create an alt using the name you eventually hope to use for your death knight. Run it to the nearest capital city and send it a gold or two for mailing money. Mail your stacks of cloth and argent turn ins to this alt as needed and when the time comes just bounce the mats back to your main. Doing this means you have a placeholder for your name of choice, and it will save you trips to the bank.
3. Farming Circuit
3.1 Terokkar Forest - Dampscale Basilisk Eye
Most people probably have their hearthstone's set to Shattrath so it's a logical place to start. Head east to the forest and start farming just south of Tuurem. Work your way south to Allerian stronghold, then north east along the river and finally back up to Tuurem, moving in a zig-zag pattern to cover as much ground as possible. It shouldn't take long to collect 8 eyes. Once you have all 8 head back to Shattrath and portal to either Stormwind or Undercity.

3.2 Stockades - Wool Cloth
The stockades is a great place to farm wool, the fact that its in a major city makes it even better, provided you are alliance. Options for the horde are somewhat less lucrative - I would recommend visiting Shadowfang Keep as it's close to a vendor and is also very close to the next zone we'll be visiting . You should average at least 2 stacks of wool per stocks run, meaning 7 full clears should do the trick. You may prefer to clear only the center and left sections if you are aoe'ing as the mobs on the right side have a knockdown that can slow your runs down. Sell at the enchanting shop just outside the instance entrance as needed, and mail those stacks of cloth at the mailbox by the bank.
3.3 Scarlet Monastery - Silk Cloth
Head up to tirisfal and hit the scarlet monastery. I personally have had the best luck with the library and armory although theres not a whole lot of difference between them. At level 60 i definitely would have recommend avoiding the cathedral as the healing mobs in there can slow you down, but any of the instances should be relatively quick. The horde has the advantage here of being close to the Undercity. Chillwind point is a decent place to sell and mail for the alliance should you need it, but I would recommend having as much open space as possible and getting your 14 stacks in one fell swoop.
3.4 Scholomance or Stratholme - Runecloth, Bone Fragments and Crypt Fiend Parts
Three birds with one stone! Head east to the instance of your choosing. Strat is probably better especially for the horde since it is close to lights hope and requires no key to get in, although both will work equally well - pick whichever one you enjoy running more. It shouldn't take more than a couple runs to get yourself a few stacks of cloth and 30 of each of the argent drops.
tip: leave as soon as you have 30 of each of the argent drops. Don't worry if you're still short on runecloth at this point, you will definitely have enough by the time you finish running...
3.5 BRD or BRS - Runecloth and Dark Iron Scraps
Both instances are a bit out of the way, but both will allow you to collect the scraps very quickly as well as finish off your runecloth. You may prefer to hunt dwarves in the searing gorge or orcs in the burning steppes. There's the neutral thorium brotherhood vendor in the searing gorge and the faction specific vendors in the steppes, but again if you can clear some bag space and get it done without having to sell you will save yourself a lot of time.
Once youre done travel to Kalimdor and head down to Tanaris.
3.6 Dunemaul Ogres - Mageweave
There's a lot of options when it comes to mageweave farming locations. I chose the dunemaul ogres in south western tanaris for a few reasons - it's close to the the next zone we're hitting, the ogres and bunched into nice aoe-able groups and they don't flee when close to dieing, meaning you can cut through them pretty fast. The area should be nice and quiet, so kill em all as fast as you can, selling and mailing at Gadgetzan as needed. Once you have your 14 stacks fly to...
3.7 Ungoro Crater - Core of Elements and Savage Frond
When naxx was first released I spent quite a bit of time farming the blood petals in ungoro since they dropped both core of elements and savage fronds. Unfortunately this is no longer the case, but you can still pick up core of elements from the fire elementals on the volcano. The best place to farm blood petals is north east of the volcano. Start just north of the volcano. Head north east, moving in a zig-zag pattern to cover as much ground as possible. Head south along the zone's edge then west along the river in the same pattern. Once you've cleared the area loop back to the volcano and clear it of fire elementals. Rinse and repeat until you have 30 savage fronds and core of elements.

Alternatively you can pay Dire Maul West a visit, it is swarming with both plants and elementals (thanks pseup!)
And you're finished! You just saved yourself a decent pile of gold, and hopefully made some pocket change while you were at it. You're one step ahead of the game in getting your death knight up to level 80.
Here it goes. A guide with some nice items, gems, glyphs etc. All for improving Your Death Knight!
First update on a long while, Changed and updated for patch 3.2.2. I did spot another guide that is dual-wield too, i havent looked it though but i want to update this guide anyway:) Well, i did this update in less then 15minutes, im pretty sure i did miss something, then please leave a comment or two and i'll fix it when i see the comment.
In this guide you will find:
(0/53/18)
Click here for the link to the specc. "WoWhead.com" Specc is updated!
Okay, not so much to mention here just writing down the glyph and why.
PS. These are my recommended glyphs. But the option is up to you on what glyphs you want.
Glyph of Frost Strike: Reduces the runic power (RP) cost of frost strike by 8 RP. Because the most of your damage done will be out of Frost Strike. This Attack isnt so good unless you critt with it though.
Major Glyph.
Glyph of Icy Touch: Icy touch generates an additional 10 RP. Because it gives more RP to Frost Strike.
Major Glyph.
Glyph of Obliterate: Obliterate damage 20% more. This attack damage second most on your recount list. With this great glyph it damaging even more.
Major Glyph.
Minor glyph can you choose yourself. The ones that feels most comfortable for you. This is my choice.
Glyph of Raise Dead: Raise Dead requires no reagents. Most for PvP sake. To sacrifice it for 40% of your health.
Minor Glyph.
Glyph of Pestilence: Refreshes your diseases to it maximal duration. Feels nice to have when you dps'ing, would recommend This for unholy though.
Minor Glyph.
Glyph of Horn of Winter: Increases duration of Horn Of Winter by 1 min. Well... feels nice to have a glyph on all spots =]
Minor Glyph.
IT = Icy Touch. PS = Plague Strike. BS = Bloodstrike. OT = Obliterate. FSx = Frost strike until your RP is empty.
Dps'ing.
Presence: Blood. You damage 15% more in this Presence.
How to attack for maximum dps: Enter with IT, PS, BSx2, OT, FSx. do that over and over again. If Obliterate triggers Rimes other effect (witch is a free Howling Blast)
Then use it after the line.
Of course you can do other spells like Runic strike that damaging much etc. Do pestilence if 3 or more mobs to spread diseases, and your howling blast damaging more with targets infected with frost fever.
Also do Horn of Winter as much as possible. It generates 10 RP for use of Frost Strike.
Gearing for Raids:
This gear list IS NOT updated for patch 3.2.0. Wich means it's many great items from toc hc - normal you can find. Also all the conquest emblems is something you can buy tons of great stuff with
It isn't much to write on this point so will write Slot, and what items you can choose to have on that slot.
Helm:
Spiked Titansteel Helm: Can be created from a high skilled blacksmither.
Chitin Shell Greathelm: Drops from Anub'arak in Azjol-Nerub. 20% drop chance.
Planetary Helm: Drops from Loken in Halls of Lightning. Drop chance 19%
Neck:
Pendant of the Outcast Hero: 25 emblems of heroism. Cant find many good necks though.
Emerald Choker: Made by an high skilled jewel crafter.
Shoulder:
Spaulders of the Giant Lords: Best pre. naxx shoulder. Requires Sons of Hodir - revered. Thanks to eric, he showed me this shoulder
Iron Dwarf Smith Pauldrons: It's tanking I know. But it's hard to find better outside raids. Please let me know if you find a better dps shoulder =] Found in Halls of Lightning. Drops from General Bjarngrim, 25% drop.
Back:
Ice Striker's Cloak: Made by an High skilled leather worker.
Cloak of Bloodied Waters: Random drop in Gundrak. Around 1% drop chance on several mobs in there.
Chest:
Bonegrinder Breastplate: Drops in Ahn'Kahet: The old kingdom. Around 30% drop chance. From Prince Taldaram.
Breastplate of Undeath: Drops in Drak'Tharon Keep by Novos the summoner. 30% drop chance.
Wrist:
Bands of the Stoneforge: Drops in Halls of Stones from Sjonnir The Ironshaper. 18% drop chance.
Cast Iron Shackles: Random drop in Violet hold (VH) from the most mobs, 1% drop. Can also be looted from Prisoners Footlocker outside VH. Requires the key Rusty Prison, that can be fished up outside the Hold.
Weapon:
Titansteel destroyer: Made by an High skilled blacksmith. Costs about 1500g on my server. It will be much cheaper if you are buying mats instead. (at least on my server)
Runeblade of Demonstrable Power: Can be bought by Ebon blade quartermaster. 100g i think. Cheaper alternative.
Hand:
Gauntlets of Dragon Wrath: Dropped from Ley-Guardian Eregos found in the Oculus. 26% drop.
Gauntlets of Capture: Drops from Cyanigosa in VH. 25% drop chance.
Waist:
Flame-Bathed Steel Girdle: Drops from Keristrasza in The nexus. 19% drop chance.
Clinch of Savage Fury: Is bought from one of the quartermasters in argent tournament. Costs 10 
Legs:
Staggering Legplates: Drops from Ingvar the Plunderer in Utgarde Keep. Around 19% drop chance.
Legplates of Steel Implants: Drops from Meathook in the culling of stratholme. 23% drop chance.
Feet:
Death-Inured Sabatons: You are buying this from Ebon blade quarter master for 50g. Requires exalted.
Echoing Stompers: Drops from Svala Sorrowgrave in Utgarde Pinnacle. 22% drop chance.
Finger:
Hemorrhaging Circle: Drops from Gal'darah in Gundrak. 18% drop chance.
Titanium Impact Band: Created by an high skilled jewel crafter.
Band of Frosted Thorns: Drops from Ormorok the Tree-Shaper in the nexus 22% drop chance.
Trinket:
Mirror OF Truth: Costs 40 Emblems of Heroisms.
Darkmoon card: Berserker! Cost around 300g-500g on AH.
Sphere of Red Dragon's Blood: Drops in the nexus from Keristrasza. 20% drop chance.
Incisor Fragment: Drops from King Dred in Drak'Tharon Keep. 22% drop chance.
Gems:
This gem list is not updated, just buy the epic version of this gems, pretty expnsive but you can buy the material for 10k honor so it should be no problems
What gems that are good to use.
Red
Bold Scarlet Ruby The best red gem for dk's, palas and warriors out there.
Blue
Balanced Twilight Opal It isn't any good blue dps gems what I can find. This is probably the best, not sure though.
Yellow
Rigid Autumn's Glow A nice yellow gem for you hit-rating. =)
Meta
The unholy talent tree 2hand weapon surely look good again, i'll test it when i have time and might update this guide again! Thats all, thank you for having patience to read this guide through [b]again!x)
PS. If you find something better or something that's wrong then please tell me.
Here is a macro guide ill be updating over time:
(please note some data is sourced from another web, all credit goes to their respective owners)
Frost Macros:
Howling Blast + Deathchill (from wowwiki)
#showtooltip Howling Blast
/cast Deathchill
/cast Howling Blast
* This macro casts Deathchill (which is off the GCD) then Howling blast, giving an instant AOE crit.
* If Deathchill is on cooldown simply casts Howling Blast
* Working as of 3.1.3
* Retested to confirm working for 3.2.0
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Dps For frost 1 click rotation
#showtooltip
/castsequence [button:1] reset=6/combat Icy Touch, Plague Strike, Frost Strike, Blood Strike, Blood Strike, Obliterate, Frost Strike, Obliterate, Frost Strike, Obliterate, Obliterate, Frost Strike
/cast !Rune Strike
* This macro applies Icy Touch, then Plague Strike, burns Runic Power, Blood Strikes twice, followed by Obliterate, burns Runic Power again, Obliterates, burns Runic Power, Obliterates twice, and finally burns remaining Runic Power. This infinitely repeating cycle minimizes downtime between abilities to maximize DPS. It also uses Rune Strike when it can.
* NOTE 1: This macro will only work if: You have 2 points in Chill of The Grave, Glyph of Icy Touch, Glyph of Frost Strike, and for maximum DPS potential, 2 points in Epidemic (taking these points allows both Frost Fever and Blood Plague to be up the entire duration, maximizing DPS).
* NOTE 2: This macro can easily be changed to an AoE DPS macro by changing the first Blood Strike to Pestilence.
* Valid: 3.2
Unholy Macros:
_____________________________________________________
#showtooltip
/cast Army of the Dead
/script local c="Army of the Dead";if GetSpellCooldown(c)==0 then PlaySoundFile("Sound\\Creature\\LichKing\\LH_LichKing_LightsHopeEvent06.wav") end;
Whenever you cast Army of the Dead, you hear something from the Light's Hope event in the Death Knight starting quest chain, good for some of the more nostalgic types. Works in 3.2
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Some of the macros below are not verified to be working in 3.2
Crowd Control
Runner Stopper
#showtooltip Death Grip
/cast Death Grip
/cast Chains of Ice (really good with the frost spec that applies Frost Fever and the Glyph that makes it inflict another 157-183)
Casts Death Grip. If Death Grip is on cooldown, Chains of Ice will be cast instead. This allows you to either pull, or stop an enemy from running away with the use of one button.
One of these spells is off the GCD, so this macro now pops them both at the same time. I use this instead:
/castsequence reset=25 Death Grip, Chains of Ice
UH Reqeired:
It seems to work well.
Stunning the Target
_______________________
#showtooltip Death Grip
/cast Death Grip
/cast Gnaw
This may be used if you have specced into Master of Ghouls, allowing for direct control of your ghoul. The target will be pulled to you, then stunned by your ghoul.
Spell Interrupts:
All-In-One Spell Interrupt
#showtooltip Strangulate
/cast Strangulate
/cast Mind Freeze
Casts Strangulate. If Strangulate is on cooldown, Mind Freeze is cast instead. This allows for you to interrupt a spell cast with the use of one button.
#showtooltip Strangulate
/cast Strangulate
/cast Mind Freeze
/cast Arcane Torrent
If you are a Blood Elf Death Knight, you can add Arcane Torrent to the macro for three interrupts in one button. Remember that Arcane Torrent is an AOE and not a single target. *Arcane torrent has been removed from the GCD so this macro can use two interrupts at once.
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Death Coil
Ghoul Death Coil on Alt
#showtooltip
/cast [nomod] Death Coil; [mod:alt,target=pet] Death Coil
Casts a standard Death Coil with no modifier pressed down. With alt held down, uses Death Coil on your pet rather than your target for healing instead of damage.
Frost Death Knight Death Coil
#showtooltip Death Coil
/cast [button:2, target=player] Death Coil; Death Coil
Casts a standard Death Coil on left click. Pop Lichborne and right click to heal yourself.
Or you can make it one button if you don't often use Death Coil as an offensive spell.
#showtooltip Death Coil
/cast Lichborne
/cast [target=player] Death Coil
Shows Death Coil when you mouseover it, and gives you a free heal every 3 minutes.
#showtooltip Death Coil
/cast Lichborne
/cast [target=player] Death Coil
/cast Rune Tap
If you are specced into Rune Tap as well, this can be done for extra healing.
#showtooltip Death Coil
/cast Vampiric Blood
/cast Lichborne
/cast [target=player] Death Coil
/cast Rune Tap
You can also add Vampiric Blood for even more healing if you are deep enough in the Blood tree.
Frost Death Coil + Lichborne
#showtooltip Death Coil
/cast [button:2] Lichborne
/cast [button:2, target=player] Death Coil; Death Coil
This macro will cast Death Coil on your current target with a left mouse click, or cast Lichborne and then Death Coil on yourself with a right click. If Lichborne is active, it will cast Death Coil repeatedly with each right click.
The following can be added to the end of the macro to cast Death Coil on your pet with a middle click:
; [Button:3, target=pet] Death Coil
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Tanking
Frozen Will
#showtooltip Lichborne
/cast Lichborne
/cast Unbreakable Armor
/cast Icebound Fortitude
Specific for Frost tanking. Since none of these abilities are on the global cooldown, binding them on the same key makes for a really effective "oh crap" button. Pressing it with all cooldowns fresh will pop all three abilities (get the Icebound Fortitude and Unbreakable Armor Glyphs for best results) at the same time, granting you with approximately 85% damage reduction.
As a dwarf, you can add stone form to your macro, which increases your armor by 10%.
#showtooltip Lichborne
/cast Lichborne
/cast Unbreakable Armor
/cast Icebound Fortitude
/cast Stoneform
One Button Taunt
/castsequence reset=35 Death Grip, Dark Command
One button for taunting. Starts with the standard Death Knight pulling ability; Death Grip. Afterwards, if during the fight a mob needs taunting, it will cast Dark Command. For Unholy spec, change the reset time to 25 if 2 points are spent in Unholy Command.
Improved One Button Taunt
#showtooltip
/castsequence reset=35 Death Grip, Dark Command, Dark Command, Dark Command, Dark Command, Dark Command
In the previous macro, you can cast Death Grip and then Dark Command, and then the macro goes back to Death Grip. This becomes a problem if you need to taunt again before the initial 35 seconds is up. In the improved macro, Death Grip is cast whenever it is available, and Dark Command can be cast every 8 seconds until Death Grip is available again.
As with the previous macro, change the reset time to 25 if 2 points are spent in Unholy Command.
Blood Tanking
#showtooltip
/castsequence [mod] Death and Decay; reset=combat Icy Touch, Plague Strike, Pestilence, Death Strike, Heart Strike
/cast [nomod] Rune Strike
A lot of people bash tanking as a blood spec, but this macro works well for the purpose.
It's a spamable macro that casts Death and Decay when a modifier key is held.
It starts with casting a ranged Icy Touch for a pulling alternative for Death Grip and Death Coil.
It follows with Plague Strike to add the other disease.
Pestilence is added in for a little help with AoE threat generation, even though its use for this purpose is undocumented.
Death Strike and Heart Strike follow in that order, utilizing a larger overlap in which Blade Barrier is active.
Rune Strike is added with a nomod condition to avoid conflicts with targeting for Death and Decay.
Frost Single Target Tanking
#showtooltip
/castsequence [mod] Death and Decay; reset=combat Icy Touch, Plague Strike, Blood Strike, Blood Strike, Obliterate, Obliterate
/cast [nomod] Rune Strike
Just like the Blood Tanking macro but for single targeting for Frost specs.
Frost AoE Tanking
#showtooltip
/castsequence [mod] Death and Decay; reset=combat Icy Touch, Plague Strike, Pestilence, Blood Boil, Howling Blast
/cast [nomod] Rune Strike
Just like the Blood Tanking macro but for Multi tanking for Frost specs.
___________________________________________
OH SHI- button for frost spec
#showtooltip Hungering Cold
/cast Lichborne
/cast Unbreakable Armor
/cast Icebound Fortitude
/cast Hungering Cold
[/cast Every Man for Himself] (if you're a human, escape artist works too.)
This is a macro for frost Death Knights who find themselves surrounded by too many enemies. It is mostly for PvP, but it can be used in PvE if you pull too many mobs. Hungering Cold does require some RP before using, but it shouldn't really be a problem.
edit Ghoul Utility
Ghoul Master
#showtooltip Raise Dead
/cast [nopet] Raise Dead
/clearfocus [target=focus,dead]
/focus
/clearfocus [target=focus,noharm]
/petattack [target=focus,exists]
/petfollow [target=focus,noexists]
/cast [target=pet,exists]death coil
I use this macro to control my Ghoul. I am not sure how well this macro will work tho if you do not have Ghoul Mastery Talent in the Unholy Tree. Either way it is very similar to the macro I use for my Hunter Pets as in it will call your ghoul if you do not have one out yet, send it to attack and set the target as your focus, clear the focus when it is dead and bring your ghoul back, as well as heal your ghoul with Death Coil. --Mordikaiin (US-Ghostlands) (talk) 15:20, 17 March 2009 (UTC)
Ghoul Ranged Stun
#showtooltip Leap
/cast Leap
/cast Gnaw
This lets you stun a target in range of your ghoul's leap instantly. Useful for interrupting spells when Death Grip and Strangulate are on cooldown.
Ghoul Explosion
#showtooltip
/target [modifier:alt] pet
/cast [modifier:alt] Corpse Explosion
/targetlasttarget
/cast [nomodifier] Corpse explosion
It might seems strange, but your pet targeted with Corpse Explosion spell actually casts Explode (similar to your ability as a ghoul) that hits for about 4k damage. While such a sacrifice might seem unnecessary, remember that with Night of the Dead you can create a new pet almost instantly.
#showtooltip
/cast [button:2,target=pet] Corpse Explosion; [target=player] Corpse Explosion
This is a slightly shorter version of the above which I use personally. On left click, it casts normal Corpse Explosion, and on right click will explode your pet. The reason why target=player is included is that for me, Corpse Explosion always wanted me to select a corpse to explode for use. Targeting the spell to yourself causes it to use a random nearby corpse, provided one exists.
________________________________________________
Blood Bath
#showtooltip
/cast Vampiric Blood
/cast Rune Tap
This is for Blood Spec. Death Knights. If you have 2 blood/death runes up, one click will allow a nice little heal. Each spell is on a 1 min cooldown. Takes your normal Rune Tap healing aspect and adds 50% to it. Great with Improved Rune Tap. This macro it mostly an "OH SHI-" button, but good nonetheless.
Improved Blood Bath
#showtooltip
/cast [mod:alt] Vampiric Blood
/cast Rune Tap
This macro works like the one above with a slight difference. Click it to use Rune Tap (for a smaller heal), or hold Alt and click it to use Vampiric Blood and Rune tap simultaneously (for a bigger heal).
OH SH- Healing
#showtooltip Lichborne
/cast Icebound Fortitude
/cast Vampiric Blood
/cast Rune Tap
/cast Lichborne
/cast [target=player] Death Coil
This is for Blood Spec. Death Knights with points in Frost up to Lichborne. Make sure all your cooldowns are finished and you are below 50% health, or else it's a waste. Great with Improved Rune Tap. This could be a nice surprise to anyone who maybe fighting you in PvP as well (maybe even add a /cackle to let them know who's boss). You can then cast Death Coil on yourself by setting up a macro right beside this one with just:
#showtooltip
/cast [target=player] Death Coil
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Spammable Blood Macro
#showtooltip
/castsequence reset=6 Plague Strike, Icy Touch, Heart Strike, Heart Strike, Death Strike, Death Coil
/script UIErrorsFrame:Clear()
This is for Blood Spec Spammable macro. As long as you don't use any Runic Power before going through the macro once, its 100% spammable (i.e. Horn of Winter). You can put Obliterate in for Death Strike if you want.
Improved Spammable Blood Macro
#showtooltip
/castsequence [nomod] reset=6/combat/shift/target Icy Touch, Plague Strike, Blood Strike, Heart Strike, Death Strike, Death Coil;[mod:ctrl] Death Coil
I added the Mod key to cast DC for when Sudden Doom procs. Will reset when changing targets.
I-WIN-Button Macro
#showtooltip
/castsequence reset=target Icy Touch, Plague Strike, Heart Strike, Heart Strike, Obliterate, Death Coil
This is a good macro for builds (4x/13/x), so you can benefit from Annihilation and make nice damage while pushing only one button.
Spammable Unholy Macro
#showtooltip
/castsequence reset=6/combat/shift Icy Touch, Plague Strike, Scourge Strike, Blood Strike, Blood Strike, Death Coil, Scourge Strike, Death Coil, Scourge Strike, Scourge Strike, Death Coil
Unholy Spec spam macro. Worry free as long as you don't use any runic power beforehand. This is for Raiding/Dungeons as well to get mediocre DPS!
Spammable Unholy Macro AoE variant
#showtooltip
/castsequence reset=6/combat/shift Icy Touch, Plague Strike, Scourge Strike, Pestilence, Blood Boil, Death Coil, Scourge Strike, Death Coil, Scourge Strike, Scourge Strike, Death Coil
Unholy Spec spam macro. semi-AoE Variant
Rune Strike Spam
#showtooltip
/cast Blood Strike
/cast !Rune Strike
Whenever Rune strike would be available, it would cast Blood strike and then Rune strike instead of normal white swing. If RS is not available or you have not enough runic power it will just simply cast BS. The '!' before RS prevent the macro from toggling off the RS once it has been activated, if you are spamming the button.
One Button Rune Strike Rotation
/console Sound_EnableSFX 0
/castsequence reset=nocombat/alt Icy Touch, Plague Strike, Obliterate, Heart Strike, Heart Strike, Death Coil
/use 13
/use 14
/cast Rune Strike
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
Similar to the spammable macros, you can modify it to suit your build. What this does is goes through the sequence but also uses Rune Strike whenever it is up and any trinkets you have equipped. It also clears errors from displaying on the screen or getting sound notifications on errors. The only catch is that if you do not have enough Rune Power to cast the Death Coil at the end, you might have to hold down alt to restart the sequence. This isn't so much a problem with Blood builds but if you are seeing this, remove the Death Coil from the sequence. Also if you do not have annihilation, move the Obliterate to the end or replace it with Death Strike.
Frost Rotation/"Spam"
#showtooltip
/castsequence reset=10/target Icy Touch, Plague Strike, Blood Strike, Howling Blast, Blood Strike
This rotation can be used almost from the get-go, however there is a caveat on it; it's not 100% spammable, although it's not far from it. Frost Strike I personally use as a Runic Power -dump on my build, it'll also buy a second or two for the cooldowns to run their course to start spamming again.
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Quick guide on how to AoE with a Death Knight
The following video shows how to gather a bunch of mobs and how to AoE it down with a Death Knight. This was done with a level 61 Death Knight, specced Unholy: 0/0/52. However, it's pretty much the same for other specs, besides you won't have the ghoul and unholy blight.
Basically, grab a bunch of mobs:
And then simply pick the one with the highest HP (Turning name plates on helps) and Death Strike it. Keep targeting the one with the highest HP and Death Strike it, until it's over. You can replace Death Strike by another ability (Scourge Strike, Obliterate, etc) if you don't need healing at this point.
Once your blood runes are up again, use Blood Boil twice and everything should be dead, with you at nearly full HP.
Here's the video, I strongly advise to watch it in High Quality.
==Note== If you liked the video, please don't forget to rate it! 
And here is a more advanced video which shows how far you can push with a Death Knight. This was done with a level 62 Human DK, wearing the DK starting area full blue set, no glyphs and no enchants.
The talent spec used is Unholy: 0/0/53
Click this link to watch the video in High Quality.
==Note== If you liked the video, please don't forget to rate it! 
If you have any questions or suggestions, feel free to leave a comment.
NOTE: The Blood Tree incurs a LOT of major changes with the 3.1 patch that should be released within the next few weeks. As such, this guide will be outdated (as will most other Death Knight build guides actually). I'll update it as soon as I test a few new builds.
Jame's has a great guide for leveling up Death Knights (Alliance, Horde), but he uses the Unholy tree during it. I decided to use the Blood tree instead. To use this guide, whenever Jame's guide tells you to use your talent points, spend them in the next items down the list.
* Alternatively, instead of Vicious Strikes, you could place those 2 points into Two Handed Weapon Specialization for a weapon damage boost.
Some people may prefer to complete their Blood tree talents before spending any in Frost and Unholy. There is nothing wrong with that. The benefit you get from finishing your non-Blood talents is your lower level actions (Icy Touch, Plague Strike, Death Strike) will be stronger while leveling. The increased attack speed from Icy Talons is also great in combination with Blood Aura. Finishing your Blood tree first gives you Dancing Rune Weapon around level 60 (essentially right out of the starting area) instead of level 80. This is not a light consideration since Dancing Rune Weapon can be a massive damage boost, especially in boss fights.
#showtooltip /castsequence reset=10 Icy Touch, Plague Strike, Death Strike, Heart Strike, Heart Strike, Death Coil, Obliterate, Death Coil
#showtooltip /castsequence reset=10 Icy Touch, Plague Strike, Heart Strike, Heart Strike, Heart Strike, Death Coil, Obliterate, Death Coil
NOTE: The reset=10 portion allows you to keep your next available spell active on the macro until its sure your runes have recharged. That way, if you are switching targets in battle, you can keep calling the macro and it will continue in the list. Once you've stopped attacking for 10 seconds, it resets for your next set of attacks.
#showtooltip /castsequence reset=10 Icy Touch, Plague Strike, Obliterate, Heart Strike, Heart Strike, Death Coil, Obliterate, Death Coil
When a mob dies, switch to the one with the highest amount of hit points and continue with the attack sequence.
#showtooltip /castsequence reset=10 Icy Touch, Plague Strike, Pestilence, Blood Boil, Death Coil, Death Strike, Death Coil
#showtooltip /castsequence reset=combat/target Icy Touch, Plague Strike, Blood Boil, Blood Boil, Death Coil, Blood Boil, Death Coil
Mandatory - Increase Death Strike damage. The 3.0.8 patch nerfed this glyph (a lot), however it is still better than any other glyph for this build (since you use Death Strike a lot).
Mandatory - With the 3.0.8 patch, this changes to a pure damage increase, making it required for this build.
Optional - Causing Frost damage while slowing the target ... what's not to like?
Optional - When in parties, your group members will be thankful for this Glyph. Doesn't help with damage, but an instant 10% heal for the entire party is always helpful.
Optional - The damage output decreases with this glyph, but it slows targets down, which can be helpful when dealing with a lot of mobs.
Increases the affected area of Pestilence by 5 yards (that is, increased AoE).
No damage to you when using Blood Tap.
Strength increases both your attack power and parry rating. Critical Strike increases your burst damage. Stamina increases your hit points. Armor rating (with Bladed Armor) increases your attack power.
Hello,
These are all the WotLK reputation rewards you might be interested, if you're a Death Knight.
Also, I don't say you should get all of these rewards, they're just 'good to take'. For more information about your class, you can always go to the official forums, the wowhead forum (my personal fav.) or, of course, the WoW-pro forums
Horde Expedition / Alliance Vanguard:
Exalted:
Arcanum of the Savage Gladiator (Horde version is the same).
Argent Crusade:
Honored:
Cloak of Holy Extermination
Revered:
Fang-Deflecting Faceguard
Argent Skeleton Crusher
Frenzyheart Tribe
Exalted:
Frenzyheart Insignia of Fury
Knights of the Ebon Blade
Revered:
Arcanum of Torment
Runeblade of Demonstrable Power
Reaper of Dark Souls
Exalted:
Death-Inured Sabatons
The Kalu'ak
Revered:
Whale-Stick Harpoon
The Oracles
Revered:
Gold Star Spaulders
Exalted:
Oracle Talisman of Ablution
The Wyrmrest Accord
Exalted:
Legplates of Bloody Reprisal
Sons of Hodir
Honored:
Lesser Inscription of the Axe
Lesser Inscription of the Pinnacle
Revered:
Spaulders of the Giant Lords
Stalactite Choppser
Exalted:
Greater Inscription of the Axe
Greater Inscription of the Pinnacle
Well, I hope this little guide is useful, goodluck gathering the items you need!
~Trollvink.
This is a list of the best pre-raid tank gear available to Death Knights. It include: BoE's, reputation rewards and instance drops. I have also included a Gem List for what gems you should be using as a Death Knight.
These are the only gems you should be using as a Defense-Capped Death Knight: (JC's can use their own Prismatic Gems which are not listed)
Getting your death knight close to 80 but can't figure out where to begin collecting gear? Worry no more! Below is a list of gear for each slot that you will have the option of choosing from. This includes reputation, instance, and crafted items. Along with gear I have also added what enchants you will need to get and what gems you should look into. Last but not least there is a section for builds and rotations for an Unholy dps death knight!
Don't forget to rate this guide!
The best Sigil for Unholy DKs is [Sigil of Virulence]. This is true regardless of which spec variation you go with. With an 80% proc rate, a 10 second internal cooldown, and a 20 second duration, it will easily have a 90%+ uptime. [Sigil of the Vengeful Heart] comes in a somewhat moderate second place.
If you have access to neither of those, [Sigil of Awareness] is your next best bet, although it’s a somewhat distant third.
Back to TopThe alternative enchants/runes do not even come close.
Back to TopHere are some gems you can look into buying.
Red
Back to TopNone of the minor glyphs will have any large impact on your dps, so which you choose is largely up to you. Glyph of Pestilence is the one exception – although it won’t increase your dps in theory or in a simulator, a 50% range increases on Pestilence is generally considered a godsend for AoEing, and to go without it would be rather silly.
Minor Glyphs
Back to TopWhy spec Unholy when you could go Blood for superior sustained single target dps, superior single target burst, Hysteria, Abomination's Might, and simpler gearing options?
Why spec Unholy when you could go Frost for superior sustained single target dps, superior AoE burst, Improved Icy Talons, and a more dynamic rotation?
Why?
This question is vital to this understanding anything in this section. After all, if there were no reason to spec Unholy over the alternatives, why would Unholy even exist?
Fortunately, Unholy has more than it's fair share of upsides, thus it's an easy argument to make. The more notable upsides of Unholy:
The fact of the matter is, speccing Unholy makes you unique. It provides you with tools which no other class or spec can bring. It provides you with dps in an area (AoE) which no other spec can hope to reach. Everything Blood* and Frost bring to the table, on the other hand - be it their raid buffs, their single target dps, their survivability, their playstyles, whatever - can be matched or, in several cases, surpassed by others in a raid.
In the world of increasing homogenization, this fact makes Unholy one of the most "different" specs around today and, as such, it becomes one of the most valuable. The same cannot be said about Blood or Frost.
Whether you choose to spec it or not, is completely up to you. Blood and Frost are obviously not worthless and, depending on your typical raid composition and current level of progression, may in fact be ideal. It all depends on your personal circumstances, and there honestly is no right or wrong answer - at least not one which can be provided by others, only by yourself.
The point is: Unholy is more than worthy of its raid spot. Anything to the contrary is utterly incorrect, be it coming from some random forum troll, a fellow guildmate, or a meter-obsessed Blood/Frost DK.
*Hysteria aside.
2.Specs
Cookie Cutter builds as of 3.2.2
Currently there are a variety of viable specs; standard Blood Presence 2H, Blood Presence Dual Wield, Imp Unholy Presence 2H, and Imp Unholy Presence Dual Wield. Which you choose is largely a matter of personal preference and current gear level. All four use almost identical rotations and, as such, have incredibly similar play styles. Blood Presence Dual Wield does do the most dps in best in slot gear, however the difference between it and Blood Presence 2H is almost nominal.
Blood Presence 2H
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16/0/55 – If you don't yet have 4p t9, you'll want to shift a point from Dark Conviction into Bladed Armor, but otherwise this is your base 2H build. This spec is drastically different than all of its Unholy predecessors in the sense that it drops two previously considered mandatory and vastly valuable talents - Reaping and Epidemic. Reaping will, at most, gain you about 600 damage every 20 seconds (which comes out to 30 dps, or 10 dps a talent point - a horrible investment) and, at worst, it's actually a dps loss. Epidemic, on the other hand, is still a dps gain; it's just not large enough of one to be worth taking over the alternatives (Desolation/Necrosis). The only fault of this build is in the AoE department - the lack of Epidemic, while worth it on single targets, does cause you to perform one less Blood Boil per 20 seconds. This loss is shared with the other three 'viable' 3.2.2 specs, however, and as such is considered quite acceptable, as it is relatively minor anyways. Your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your Death Coil. Death Coil plus it's subsequent UB will be your hardest hitting individual ability, followed closely by Scourge Strike.
Blood Presence Dual Wield
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3/13/55 - The new standard Unholy DW build. Which you choose - 2H or DW - is a matter of choice, more so now then ever before due to the fact that their performance is near identical (with the DW spec just barely pulling ahead in BiS gear - by about 20 dps). Glyphs and stat weights are near identical. The rotation differs slightly from the 2H one, with one Blood Boil outdamaging one Blood Strike (although you still need to Blood Strike once per 20 seconds for Desolation). Once again, your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your Death Coil. Death Coil plus its subsequent UB will be your hardest hitting individual ability, followed not-so-closely by Scourge Strike.
Imp Unholy Presence 2H
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14/0/57 - If you do not yet have 4p t9, you'll want to shift two points in Dark Conviction to Bladed Armor. Played in Unholy Presence, this build works the same way as its brethren. If your haste falls below a certain threshold (the exact number has yet to be identified, but it's somewhere in the 200-300 range), this spec pulls ahead of Blood Presence due to the GCD reduction - once you surpass that specific haste, as one does easily in CC gear, it becomes inferior and not worth speccing. The downside to using UP, even when you are undergeared and its worth the single target bump, is the AoE loss; yes, you can always just switch to Blood Presence for AoE fights, however what about fights where you AoE about half the time and single target the other half (which many AoE fights are actually like)? Switching presences in combat is going to lose you dps, but if you don't switch you are either stuck in blood (losing half the reason to be this spec) or stuck in Unholy (losing a ton of AoE damage for little gain). Regardless, some find it worth the change. Your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your Death Coil. Death Coil plus it's subsequent UB will be your hardest hitting individual ability, followed closely by Scourge Strike.
Imp Unholy Presence Dual Wield
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1/13/57 - The DW version of the Unholy Presence spec. It has the same upsides and downsides when compared to the standard Blood Presence DW build as the Unholy Presence 2H build has to the Blood Presence 2H build - more dps when you are below a certain amount of haste (~200ish), and a somewhat annoying interaction with AoE situations which can lead to a loss of damage depending on presence swapping. Your auto-attack will be the highest percent of your total damage, followed by your Ghoul and then your off-hand attack. Death Coil plus its subsequent UB will be your hardest hitting individual ability, followed not-so-closely by Scourge Strike.
Optional Talents
Although none of the specs (with the exception of Blood Presence DW) have free floating points to spend on whatever you choose, one can take points from either Bladed Armor or Dark Conviction at a relatively minor dps loss in favor of the utility provided by other talents:
Weapon Speed
When using a two hander, slower is better, of course. Generally speaking, however, you don't have many options - it's either 3.5 or 3.6, so the decision is made for you.
For dual wielding, you want your main hand weapon to be as slow as possible, which typically means 2.6s. A slow main hand from Ulduar is going to be better than a fast main hand from normal CC, despite the dps gap. Weapon speed is very important here.
Your off hand weapon, on the other hand, doesn't matter. The speed is irrelevant, essentially - just go with the highest dps one you can find. If you are contemplating ever going Frost DW, then you'll want to make your off hand slow, just in case, but for Unholy, it couldn't matter less.
3.Generalized Rotations
Single Target
Two Hand Builds
IT – PS – SS – BS – BS – DC – (HoW) – DC
IT – PS – SS – BS – BS – DC – DC
Dual Wield Builds
IT – PS – SS – BS – BB – DC – (HoW) – DC
IT – PS – SS – BB – BB – DC – DC
Without Reaping or Epidemic, your build essentially becomes ten seconds, which may seem strange at first and quite different to play. Priority wise, however, it is the same as ever: Apply diseases (PS - IT), dump your RP if its capped (DC), burn your blood runes (BS - BS), use your FU strike (SS), dump your RP (DC), use Horn if you have an extra gcd and are unable to do anything else (HoW).
You do end up clipping diseases, but it is acceptable to do so since the damage of Plague Strike + Icy Touch is almost the same as that of Scourge Strike, except for the fact that the former generates near double the runic power of the latter. You can't drop SS from your rotation completely, however, due to GCD constraints, SoV proccing, and the fact that disease clippinng, although acceptable to an extent, goes too far and becomes too large a loss.
In situations where you have additional RP thanks to Anti-Magic Shell, Revitalize, or Rapture, simply toss in the extra Death Coil(s) at the very end of your rotation. You have a solid 5 second window in which to use them, as diseases won't have dropped yet. DC is your hardest hitting ability when you factor in Unholy Blight, so it's fine to hold on to runes (so long as diseases remain up) to DC instead, provided you are RP capped.
Multi-Target / AoE
IT – PS – Pestilence – DnD – DC – HoW
IT – PS – Pestilence – BS – SS – DC – DC
Due to the shorter disease duration, you will have to Pest twice as often and, as such, lose out on being able to Blood Boil once per 20 seconds. You do end up losing a couple hundred dps in sustained AoE scenarios, but nothing too significant, and Bladed Armor along with Dark Conviction nearly cover the hole.
One common mistake players make is to Death and Decay before spreading their diseases. Doing so is a bad move (from a dps point of view. Tanking is another matter). Although it might seem like a dps gain to use Death and Decay initially so it is off cooldown sooner, it loses a lot of damage if your diseases aren’t on the target (15% from Rage of Rivendare, 13% from Ebon Plague, so on). As well, spreading your diseases sooner means more raid dps thanks to Ebon Plague.
Blood Striking to proc Desolation is a larger net dps gain than Blood Boiling, for those who are curious. If Desolation is already up, then Blood Boiling becomes the clear winner, but such a situation will never happen without Epidemic.
Back to TopWelcome,
This is a list with all the gear for a Death Knight, from dungeons on Heroic mode. Including armor, weapons and jewelry. But, don't assume every piece of gear you see here is the best you can get, this is just a list of all the Death Knight gear that can drop in 'Heroics'.
If you are looking for gear to tank, I recommend Zerinj's tank gear guide.
~Trollvink.
Ahn'kahet: The Old Kingdom:
Azjol-Nerub: