A collection of guides for the Rogue class, written by the wow-pro community.
Introduction
When writing my leveling guides, I use a rogue most of the time. It's just more convenient for me to be able to stealth and vanish whenever I need to explore an area, test something or simply alt-tab out to take some notes or do some research. As a result, I've leveled a LOT of rogues, and here's what works best for me.
Equipment
First, find a HIGH DAMAGE main hand weapon, and generally, the slower the weapon, the higher the damage (2.6 speed or higher if possible). It's most likely gonna be a mace or a sword. I personally try to go for maces, because I love ignoring 15% of my target's armor while leveling, it feels more reliable and steady than the extra attack chance of sword specialization.
Up to level 60, only put points in the combat tree, going for this build: 0/51/0
Put your points in this order:
Combat (51 points)
Then go for the Assassination tree:
Assassination (20 points)
Final Build at level 80: 20/51/0
It's a perfect build for leveling/grinding. It's also nice for farming at level 80.
FAQ
Why do I need a HIGH DAMAGE main hand weapon?
Because your sinister strike and riposte abilities are instant extra attacks, based on weapon damage. The bigger your weapon's MIN-MAX damage is, the better.
So generally it will mean finding a very slow weapon with very high MIN-MAX damage.
Don't mistake Weapon DPS and the Weapon Damage, they are too very different things. A dagger for example can have very high DPS but very low MIN-MAX damage, which is why daggers are bad for this build.
It's simple, with this build, you don't really care if your main hand weapon is very slow, as long as the weapon damage is high. Since riposte and sinister strike are instant attacks, the slowness of the weapon is not a problem, only the dmg matters.
Here's a list of weapons you can try to follow. You don't have to buy them all, but try to upgrade your main hand every 5 levels or so. It's the most important thing for leveling a rogue, by far.
Past level 60 you'll be in Outland you should be fine with quest rewards. However, there's a dire lack of one-hand maces in Outland, so you might have to respec to sword specialization if you can't find any good mace. It's not a big deal though, swords are just fine.
Also note, there are a lot of possible weapon upgrades you can get from quests and instances, I didn't put those in my list, so if you find any good weapon while questing or instancing, you won't be able to save some cash.
Why do I need a fast off-hand?
Combat potency gives you a chance on hit with your off-hand to get extra energy. The faster the off-hand, the more chances you have to proc combat potency.
Fastest weapons are daggers, and at level 49, your options are:
1. Bone Dirk - Cheapest, it's from a quest. Just follow the link to know which quest.
2. Sacrificial Kris of Agility, or of the Monkey, or of the Tiger. Buy it from the AH.
There are other options, but these are cheap and honestly, you don't need to blow your money on an epic or rare offhand, all that matters is that it's quick, below 1.50 speed, 1.30 being the fastest possible.
At level 50, you can invest in a Julie's Dagger. It's the quickest dagger you can get until Blood-Guided Knife, which is a quest reward from Terrokar.
If you have any questions or suggestions, please leave a comment.
To many rogues, leveling that occasionally important Lockpicking skill, seems like a tedious task. And perhaps it is, but the Lockpicking skill comes in handy at several occasions. Opening locked chests to get relatively good items, or opening doors that would otherwise require a key, and so on.
The fastest way to level up your Lockpicking, is to open what is called Footlockers. These are found all around in various places in Azeroth, but I have cut down the list to a few places good to grind. At some locations, the mobs protecting the Footlockers have a chance to drop Lockboxes, while you can Pick Pocket other mobs for Junkboxes. The process of Lockpicking can be greatly hastened by using the Glyph of Pick Lock, which reduces the cast time of your Pick Lock abilitiy, which is the spell you use to open all lockers, doors and such. Dark Leather Gloves might also come in handy. It increases you lockpicking skill by 5, and this will make a difference whether you'll fail lockpicking a lock or not.
As said you use Pick Pocket to snatch Junkboxes from mobs. So while pickpocketing mobs in an area, you may not always just want to Pick Pocket them, you may also want to kill them for a quest or whatever. This is where macros come in handy. It is a good relief to just be clicking at at one spell, the macro, instead of first clicking Pick Pocket and then your opening ability. While pickpocketing, it is a great benefit to have auto-loot on.
Sap
/use Sap
/use Pick Pocket
(This one is used not to engage the enemy, just making it easier to Pick Pocket the mob without being attacked.)
Cheap Shot
/use Pick Pocket
/use Cheap Shot
Ambush
/use Pick Pocket
/use Ambush
Garrote
/use Pick Pocket
/use Garrote
1 - 100
These levels may often, and easily, be done while leveling your Rogue. This especially goes for Alliance as they do the second part of their Lockpicking quest Alther's Mill at the same spot they train their Lockpicking. This is done at Alther's Mill in Redrige Mountains (52,45), lockpicking the Practice Lockboxes.
Hordes should level up these first hundred levels on the Buccaneer's Strongboxes located inside a black, anchored ship off the Merchant Coast in the Barrens (65,45). Blood Elves does also have, like the Alliance, the opportunity to link a class quest to leveling up Lockpicking. The quest Greed sends you off to the Amani Catacombs in the Ghostlands (66,28), where you will also level your Lockpicking on Burial Chests.
100 - 170
These next 70 levels enables both Alliance and Horde to run Lockpicking leveling and class quests parallel. The Alliance will use the Duskwood Chest situated within the tower at (70,74) in Westfall. You can route this with doing Klaven's Tower.
Horde will be going to the Sludge Fen in the Barrens (54,5), to picklock Gallywix's Lockbox in the tower there. Beware of the level 23 elite guarding the chest. The rogue class quests Deep Cover and Mission: Possible But Not Probable are done in this area.
170 - 225
Both factions will now for the first time, and from now on, train Lockpicking at the same location. In this case in Anger Fortress in Badlands (40,28). Within the fortress there are two types of Footlockers: Battered Footlockers and Dented Footlockers. The Dented Footlockers requires skill level 175 to open, and you will therefore start by lockpicking the Battered Foorlockers. The mobs at Angor Fortress are level 38-40, so you will most likely not be training here directly after skilling up at the previous place.
225 - 250
Next, you'll be going to Searing Gorge. Down in the Slag Pit in Searing Gorge (41,53), you will be pickpocketing Dark Iron mobs for Sturdy Junkboxes. These doesn't turn gray until level 275, so if you have some extras, you can still use them beyone level 250. Along with opening these, you'll be lockpicking Dented Footlockers. Here too there are two kinds of footlockers, just that this time, they both have the same name. One turns green at 250, the other at 275.
250 - 300
Tyr's Hand in Eastern Plaguelands (76,74) hosts a great number of footlockers, and Heavy Junkboxes are abundantly pickpocketed from the level 53-60 elite mobs there. You will also find Scarlet Footlockers scattered around.
300 - 325
In Feralfen Village in Zangarmarsh (46,60) you can pickpocket mobs there for Strong Junkboxes, aswell as lockpicking the Wicker Chests, which typically spawn inside the huts in the village.
325 - 400
The very last place you'll be lockpicking footlockers is at Kil'sorrow Fortress in Nagrand (69,80). Here you will find Dented Footlockers. At this spot there isn't much to pickpocket for, so ignore that for now. Keep lockpicking at Kil'Sorrow Fortress until you are about level 375, then go on to Northrend and simply pickpocket Humanoids there for Reinforced Junkboxes as you progress through the continent. This is an example where pickpocket macros are useful.
Changelog:
This list of items includes all the gear I personally think is the best to get, before you start raiding the 10 man or 25 man instances as a rogue. This guide is meant to be an overview of the available items. They are listed based on their Maximum DPS value.
Head - updated
Enchant
Neck
Shoulders
Enchant
BackEnchant
ChestEnchant
WristEnchant
HandEnchant
WaistEnchant
LegsEnchant
FeetEnchant
FingerEnchant
Trinket
MHEnchant - updated
OHEnchant - updated
Enchant
Utgarde Keep
Honor Points - new
Wintergrasp Marks of Honor
Crafting
Reputation
PYRO’S LVL 19 TWINK ROGUE GUIDE
Hey guys, and welcome to my long awaited UPGRADED version of my twink guide which I can safely say that it INCLUDES EVERYTHING you need to get for your twink, EVERYTHING to make your twink better and a whole lot of useful information that you can use to improve the way you use your twink. I have had a lot of people suggesting stuff to include in this upgraded version and I have included it all, and I am VERY happy with the result, so I hope this helps you guys make the best possible twink rogue that you can. GOOD LUCK.
Note: I will be doing a slight upgrades of the guide about 2 months after WOTLK has come out.
PS. Most of the time, when I do warsong gulch, I have people asking me where they can get the Arena Grand Master and Throat Piercers, well this guide will tell you how to get it instead of me taking about 5 minutes explaining to you while I am trying to kill other twinks, so I hope this helps you guys out.
ARMOR LIST:
Head:
Lucky Fishing Hat
Lucky fishing hat is really hard to get. The best way to get it is too have a fishing skill of at lest 200 or more and u must have about 20 “Aquadynamic Fish Attractor” which give you +100 fishing when you apply it to your fishing rod. When you have done that, then you can participate in the booty bay fishing competition which is held in “Stranglethorn Vale” (STV) on every Sunday between 2-4pm sever time, to get the lucky fishing hat, you will have to capture a rare fish which can be found in the “Tasty school fish” nodes which are located along the Stranglethorn Vale coastline.
There are 3 rare fish that can be caught, they are called “Brownell's Blue Striped Racer” (used to get Nat Pagle's Extreme Anglin' Boots), “Dezian Queenfish” (used to get High Test Eternium Fishing Line, increase’s fishing skill by 5), and “Keefer's Angelfish” (used to get Lucky Fishing Hat) And when you get one, you can trade them in to the robot in booty bay (look for the repeatable quest sign to find him). Once you get the right fish, trade it in to the robot to get the Lucky Fishing hat.
Now you think that would be easy right? Will you would be wrong because you guys should know that STV is basically GANK LAND on a PVP sever. This means, that there are going to be a lot of people around which could and most of the time, will kill you and camp you. I’ve done this fishing competition a couple of times and I try to just keep away from the horde and they usually leave you alone, it could help if you had someone to protect you in STV cause the beasts would kill you (they range from lvl 30 to 40).
Green Tinted Goggles
Green tinted goggles can be made by an engineer and you HAVE to be an engineer to where them, you need to have an engineering lvl of 150 to wear and make them.
Neck:
Sentinel's Medallion
Sentinel's Medallion can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 76 honor and 20 WSG marks.
Scout's Medallion
Scout's Medallion can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks.
Shoulders:
Serpent's Shoulders
Serpents shoulders drop from the second boss in WC, they have a 58% drop chance. So there really easy to get.
Back:
Sentry Cloak
Sentry Cloak is a world drop so you will have to pay about 60 to 100g to buy it on the AH.
Glowing Lizardscale Cloak
The Glowing Lizardscale Cloak which you can get form Skum in “walling caverns”, the drop chance for them are 40% so it is pretty easy to get. Just letting you all know sentry cloak looks way better than Glowing Lizardscale Cloak.
Chest:
Blackened Defias Armor
Blackened Defias Armor drops from Edwin Vancleef, he is the last boss in Deadmines.
Tunic of Westfall - Alliance only
The Tunic of Westfall can only be acquired by alliance. The quest to get Tunic of Westfall can be picked up at sentinel hill in westfall which starts with “Gryan Stoutmantle”. The quest giver is at the entrance to the tower in sentinel hill. The called quest is called the Defias Brotherhood (You have to get the “Head of Vancleef” to complete the quest, which means you will have to run threw Deadmines).The quest has 7 chains to it. I recommend getting everything you need for your twink that might involve getting experience before doing "The Defias Brotherhood" and "Seal of Wrynn" quests. You can get The Defias Brotherhood quest at lvl 14.
Bracers:
Forest Leather Bracers
Forest Leather Bracers are a world drop and they sell for about 10g to 35g on the Ah.
Wrangler's Wristbands
These are a world drop so you will have to buy them off the Ah for about 15g to 35g. These have a random enchantment, the best one’s for rogues are Wrangler's Wristbands of the monkey [+(2 - 3) Agility, +(2 - 3) Stamina] and Wrangler's Wristbands of power [+(8 - 10) Attack Power].
Hands:
Gloves of the Fang
Gloves of the Fang are a trash drop in “Waling Caverns”, so it would be better to buy them from the AH from 20g to 60g.
Scouting Gloves
Scouting gloves are a world drop and they are a rare one at that. They can sell up to 45g on AH. They have a random enchantment, the best one for a rogue is Scouting Gloves of the monkey [+(3 - 4) Agility, +(3 - 4) Stamina]
Waist:
Deviate Scale Belt
Deviate Scale Belt can be bought from the AH for about 30g to 50g or you can get a Leather worker to make one for you by supplying the mats, which is more cost effective. You will need:
6 Perfect Deviate Scales:
Drops in Wailing Caverns. Can be bought off the Ah. All 6 can be obtained in 1 to 2 WC runs.
4 Deviate Scale:
Drops in Wailing Caverns. Can be bought off the Ah. All 4 can be obtained in 1 to 2 WC runs.
2 fine thread:
Fine thread can be bought from some “trade vendors” and “leather working supply vendors”.
Belt of the Fang
The belt of the fang drops from the second boss in “Wailing Caverns” (WC).
Blackened Defias Belt
Blackened Defias Belt drops from captain greenskin in Deadmines (VC) but you can also buy it from the AH for about 5g to 20g. And if you guys don’t know, 1 strength = 1 attack power, so Blackened Defias Belt pretty much gives you 18 strength.
Legs:
Dark Leather Pants
Made by leather workers, can be bought from the AH for a couple of gold.
Scouting Trousers of the Monkey
World drop, the cost about 25g on the Ah. You will want the +5 stam and +5 agi pants if u can find them.
Important info: Now this is where you can turn your twink into a uber twink with the help of Nethercleft Leg Armor or Nethercobra Leg Armor. Get a leather worker to make you Dark Leather Pants (or you can buy them from the AH for peanuts) or buy a “scouting pants of the monkey” for about 15g to 40g and buy a Nethercleft Leg Armor or Nethercobra Leg Armor from AH for about 300g to 400g and make sure you don’t equip the legs yet since you cant put the leg armor kits on soulbound items. Make sure you have your legs and the leg amour kit that you have chosen and send them to a +60 friend of yours to apply it to your legs and then get them sent back to your twink.
Note, you can’t apply Leg Armor to your legs in trade and you can’t put Leg Armor’s on SOULBOUND items because you can’t send them to your higher lvl character. If you don’t have the gold for Nethercleft Leg Armor or Nethercobra Leg Armor then get Leggings of the Fang which are the next best thing. Another option is Cobrahide Leg Armor or Clefthide Leg Armor (which you can buy for 50g to 120g on AH), depending on your play style.
Feet:
Feet of the Lynx
The Feet of the Lynx area world drop and sell between 60-110g on AH.
Nat Pagle's Extreme Anglin' Boots
The only point of getting Nat Pagle's Extreme Anglin' Boots is to get Cat’s Swiftness or Boar's Speed which is a enchant that give a minor speed increase and +6 agility or +9 stamina. The reason why you can only get this enchant on Nat Pagle's Extreme Anglin' Boots is because the enchant can only be put on a lvl 35 item or high, and the anglin’ boots classify for this enchant. You can get the anglin’ boots from the fishing quest in booty bay, like the lucky fishing hat.
Footpads of the Fang
Footpads of the fang drop from Lord Serpentis in WC.
Ring 1:
Seal of Wrynn - Alliance only
You can get seal of wrynn from a quest which starts with a quest item called An Unsent Letter, which drops for VanCleef which is the last boss in Deadmines You can only start the Quest at lvl 16, and has about 12 other quests for you to do before you get seal of wrynn, most of it is running around stormwind talking to people but you will need to run stockades and at the last chain to the quest you will have to kill 2 lvl 30’s to complete the quest to get the ring.
Seal of Sylvanas - Horde only
You can get Seal of Sylvanas from the Quest called Arugal Must Die, you get the quest from Dalar Dawnweaver in Sepulcher in Silverpine Forest. Quest can only be obtained at lvl 18 and it isn’t a chain quest unlike the quest for Seal of Wrynn.
Finger 2:
Protector's Band - Alliance only
Protector's Band can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 76 honor and 20 WSG marks.
Legionnaire's Band - Horde only
Legionnaire's Band can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks.
Trinket 1:
Arena Grand Master
Now here is where it gets really hard. The Arena Grand Master is a powerful trinket that can be used by anyone at any lvl but it is really hard to get. To get the Arena Grand Master you will have to go to the Gurubashi Arena in STV and open the chest, which appears every 3 hours (12, 3, 6, 9, etc).
You will need about a 4 lvl 70’s to absolutely guarantee that your twink will get the chest. Every time you open the chest you will get one of these , Arena Master, to get Arena Grand Master you need to get 12 Arena Master’s and trade them in to the goblin in the arena to get it. The quest to get it is repeatable but I wouldn’t recommend getting 2 Arena Grand Master since it will take too long to get them all. Some severs are easier than others to get the chest in Gurubashi Arena.
Minor Recombobulator
Minor Recombobulator can be made by a engineer and has 10 charges before it does nothing. You need to do engineering to use it, you will need to have a engineer lvl of 140 to make it. The schematic for it is sold by a vendor in Rachet called Gagsprocket. The schematic is also sold on the AH for a bit more than what it is sold for by the vendor
Trinket 2:
Insignia of the Alliance - Alliance Only
This can be bought from a vendor in the Champions hall which can be found in Old town in Stormwind. It will cost you 2805 honor which takes a while to accumulate.
Insignia of the horde Horde Only
This can be bought from a vendor in the Hall of legends which can be found in Orgrimmar. It will cost you 2805 honor which takes a while to accumulate.
WEAPONS LIST:
Daggers:
Assassin's Blade
Assassin's Blade is the way to go if you can get your hands on it, and sorry to disappoint some of you but it will cost you 350g to 1500g to get and trust me there isn’t any point in running SFK to get it, it is “too” hard to get. This only drops off the lvl 21+ mobs in SFK which only include 4 bosses and a handful of mobs. The drop chance for Assassin's Blade is 0.01~per trash mob.
Sentinel's Blade - Alliance only
You can get Sentinel's Blade for 252 honor and 30 WSG marks, at silverwing outpost in ashenvale.
Scout’s blade - Horde Only
You can get Scout’s blade from the pvp vendor at Mor'shan Base Camp in barrens for 252 honor and 30 WSG marks, at silverwing outpost
Tail spike
There is also Tail spick which you can get form Skum in “walling caverns”, the drop chance for them are 40% so it is pretty easy to get.
Swords and Maces:
Thief’s Blade
Drops from Mr smite in Deadmines.
Cruel Barb
Cruel Barb drops from Edwin Vancleef in Deadmines, he is the second last boss. Easiest MH weapon you can get.
Shadowfang
Shadowfang drops only from the trash mobs and bosses in SFK that have a lvl of 21 or higher, which only includes a couple of trash mobs and 4 of the bosses in SFK and the rare spawn. This makes it nearly impossible to get. On my sever, Shadowfang has only dropped once and was sold for 150g on the AH which was a HUGE bargain, sadly I didn’t get it.
If you want to get Shadowfang, you better off checking the AH everyday and hoping that it might pop up. But keep in mind, you could be waiting a while. I have spoken to people who have waited over 2 years just to get the shadowfang. But if you get it, you will notice the extra damage you will do. Shadowfang costs about 350g to 5000g on the AH, so make sure you save up.
Skeletal Club
Skeletal Club is a world drop so you should buy it from the AH for about 15g to 40g. Proc effect doesn’t proc that much.
Protector's Sword Alliance only
Protector's Sword can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 214 honor and 30 WSG marks.
Legionnaire's Sword Horde Only
Legionnaire's Sword can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 214 honor and 30 WSG marks.
WEAPON SET UPS:
Offhand:Now for offhands, you need to have a fast offhand like a dagger or fast sword or mace. The main purpose of a OF is to interrupt casters. There has been a lot of talk from people saying that “Thief’s blade” is the best offhand, but I beg to differ. It’s about tied for best offhand, the other offhand is “Sentinel's Blade” or “Scout’s blade”. All these 3 weapons do exactly the same damage and dps. The only thing that is different between the them is that thief’s blade gives a extra 3 agi more than Sentinel's Blade or Scout’s blade but these daggers make up for it with the extra 3 stam. You just have to decide which stat u want more. Also Thief’s blade doesn’t require and honor or marks to get, just a VC run or 2, so it is easier to get but the damage for these weapons are the same, so it doesn’t matter which one you really pick in the end.
The only enchant you should have on it is +15 agility, nothing else. You shouldn’t have a proc enchant like firey or crusader because the offhand has a decrease in chance to hit compared to the main hand, making it less of a chance to proc, also the faster weapon speed decreases the chance for the proc effect to proc In the first place. You can use a slow hard hitting sword or mace in your offhand, I think it owns more in my opinion.
If you decided you want to use a slow OF, well you will do as much damage as you would with a fast OF, it just means you won’t be able to interrupt casters as much as you would with a fast OF.
Mainhand: The best MH by far is shadowfang but sadly, it is really hard to get, so the next best thing is Cruel Barb. You should also have a dagger which you would use only to do Ambush or backstab and then swap your dagger with you sword or mace when you have done your backstab of ambush. Never use a dagger to do sinister strike, you should only use a hard hitting weapon for sinister strike, like shadowfang or Cruel Barb. Sinister strike is meant to be used by swords or maces, never daggers. Sinister strike makes you instantly hit with your MH weapon and with a bit of increased damage, if you have a slow hard hitting weapon in your MH like Cruel Barb, you will do a lot more damage from using sinister strike than you would have from using a dagger.
Lvl 19 twink Rogues duel wielding daggers FAIL. A rogue with a Cruel Barb in his MH that is half twinked with just About 1k HP can easily own a rogue who is fully twinked at 1.6k HP who always uses a dagger in his MH. Only use a Dagger to do ambush and use the Macro below to swap your dagger with your uber sword or mace.
Macro to swap your MH with you’re OF:
/equipslot 16 (name of weapon you want in your MH)
/equipslot 17 (name of weapon you want in your OF)
And make another macro exactly the same but with the 16 and 17 swapped so you can swap them back and forth. This macro is only useful if you use a dagger and a sword or mace, not 2 daggers or 2 swords or maces.
Ranged:
Throat Piercers
Throat piercers are the best ranged weapon you can get for your rogue but don’t think that they are easy to get. They are sold by a poison vendor in Tranquillien and guess what, only horde can get them, they sell for 20g to 50g on the neutral AH if the horde are kind enough to sell them there if you are alliance.
Thick Bronze Darts
They can sometimes be bought at the normal AH for about 25g to 50g. If you can’t get them, you can get Thick Bronze Darts for about 1.5g from AH which are just as good.
Hand of Argus Crossfire - Alliance only
To get this weapon, you have to do a simple quest. You can get the quest at lvl 10 from “Vindicator Boros” in Blood Watch. The only bad thing about this range weapon, is that you have to carry arrows with you to use it, unlike Throat Piercers or Thick Bronze Darts, which require no ammo to use.
ENCHANT LIST:
Head:
+100 hp: Lesser Arcanum of Constitution
Now a lot of people don’t know how to get the item which does the +100hp to head, I have done some research and here is what I have come up with. You will need to get a few things to get “Lesser Arcanum of Constitution”, here is a list of what you need and how to get them. You will also need 30g.
Black Diamond
Best to buy it from the AH, they are pretty cheap.
Libram of Constitution
Costs about 30 to 50g from the AH.
Lung Juice Cocktail
To get this, you must do the quest “A Boar's Vitality” or “Spirit of the Boar”. Spirit of the boar is the repeatable quest of “A Boar's Vitality”. You can get the quest from Bloodmage Drazial at lvl 55 in Blastedlands.
4 Night Dragon's Breath
To get these, you would have to complete the quest chain that starts with Arathandris Silversky. If you have completed that quest chain, you can do a repeatable quest with her that will give you 2 “Cenarion Plant Salve” per quest. You can use them to cleanse a Corrupted Night Dragon to get Night Dragons Breath. There are only four spawn points for the Corrupted Night Dragon, so here is where they are found. A screenshot is provided below showing the location of these in felwood.
Once you have got all of these, go to burning steps and speak to Mathredis Firestar, he can be found at 65.1, 23.6. Get the quest Libram of Constitution and since you have all four items, you should be able to complete it straight away and get the “Lesser Arcanum of Constitution”.
+8 agility: Lesser Arcanum of Voracity
To get Lesser Arcanum of Voracity you will need to get a few things. You will also need 30g as well as the list of items below.
Black Diamond
Best to buy it from the AH, they are pretty cheap.
Libram of Voracity
This can be bought from the Ah for about 10g to 30g.
4 Whipper Root Tuber
To get these, you would have to complete the quest chain that starts with Arathandris Silversky. If you have completed that quest chain, you can do a repeatable quest with her that will give you 2 “Cenarion Plant Salve” per quest. You can use them to cleanse a Corrupted Night Dragon to get Whipper Root Tuber. There are only five spawn points for the Corrupted Night Dragon, so here is where they are found.
4 Crystal Force
To get these, you have to complete the chain quest from J.D. Collie in un'goro crater and go to the eastern crystal pylon located at 75.2, 50.0 with 10 blue crystal shards and 10 green crystal shards to do the repeatable quest called “Crystal Force”.
Here is where the eastern crystal pylon is found.

Once you have got all of these, go to burning steps and speak to Mathredis Firestar, he can be found at 65.1, 23.6. Get the quest “Libram of Voracity” and since you have all four items, you should be able to complete it straight away and get the “Lesser Arcanum of Voracity”.
Here is a image from thottbot where it shows you where all the Whipper Root Tuber, Night Dragon's Breath are in felwood.

Cloak:
12 Dodge
Stealth
3 agility
Chest:
100hp
+4 to all stats
Legs:
Nethercobra Leg Armor
Cobrahide Leg Armor
Nethercleft Leg Armor
Clefthide Leg Armor
Bracers:
9 Stamina
9 strength
Gloves:
15 agility
Boots:
+7 agility
Minor speed increase
Boar's Speed
Boar’s speed can only be done to Nat Pagle's Extreme Anglin' Boots for lvl 19 twinks.
Cat's Swiftness
Cat’s Swiftness can only be done to Nat Pagle's Extreme Anglin' Boots for lvl 19 twinks.
WEAPON ENCHNATS:
Lifestealing
Chance on hit: Steal 30 heath from the target, has about a 10% to 20% chance to proc.
Crusader
Proc chance: Chance on hit(%) = weapon speed x 1.82
15 Agility
This enchant is the best to have on you offhand
Icy
Doesn’t proc much, I have used it and I think it sucks overall.
Fiery
The proc effect can crit.
Buffs, pots and useful items:
Thistle Tea
These can be made by a lvl 20 rogue with cooking, you get the formula for it from a lvl 20 rogue quest.
Rumsey Rum Black Label
This item can be bought from the bartender in South Shore in OLD hillsbrad
Elixir of Lesser Agility
Created by Alchemists
Elixir of Defense
Created by Alchemists
Elixir of Giant Growth
Created by Alchemists
Scroll of Protection II
These can be made by people with inscription
Scroll of Strength
These can be made by people with inscription
Scroll of Agility
These can be made by people with inscription
Healing Potion
Created by Alchemists and drops off mobs.
Swiftness Potion
It’s a good idea to get some of these. It’s a good way to get away from people and for flag running.
Heavy Weightstone
Made by blacksmiths, only works on a mace, this buff persist through death, making it a must to have in BG’s.
Heavy Sharpening Stone
Made by blacksmiths, only works on swords and daggers, this buff persist through death, making it a must to have in BG’s.
Buffs from players:
Power Word: Fortitude (rank 2)
You can get this buff from a Priest. You can get this buff from priests in your BG.
Power Word: Fortitude (rank 3)
To get this buff, you will need a lvl 24 or higher priest to give it to you. You can’t get this buff from someone in the 10–19 BG bracket. You will have to get it outside of the BG before you start one.
Dampen Magic
You can get this buff from a mage.
Mark of the Wild (rank 2)
You can get this buff from a Druid.
Mark of the Wild (rank 3)
To get this buff, you will need a lvl 20 or higher druid to give it to you. You can’t get this buff from someone in the 10–19 BG bracket. You will have to get it outside of the BG before you start one.
Thorns (rank 2)
You can get this buff from a druid.
Thorns (rank 3)
To get this buff, you will need a lvl 24 or higher druid to give it to you. You can’t get this buff from someone in the 10–19 BG bracket. You will have to get it outside of the BG before you start one.
Blessing of Kings
To get this buff, you will need a lvl 20 or higher paladin to give it to you. You can’t get this buff from someone in the 10–19 BG bracket. You will have to get it outside of the BG before you start one.
Blessing of Might (rank 2)
You can get this buff from a Paladin.
Blessing of Might (rank 3)
To get this buff, you will need a lvl 22 or higher paladin to give it to you. You can’t get this buff from someone in the 10–19 BG bracket. You will have to get it outside of the BG before you start one.
Talent tree: These are the specs for woltk.
Sub spec:
3/3 Master of Deception
2/2 Opportunity
5/5 Camouflage
This is a good spec for not being able to be seen in stealth, its very good at getting around people, you can get within 1 yard of a player before you are even seen.
Hybrid spec:
3/3 Master of Deception
2/2 Opportunity
2/2 Improved Sinister Strike
3/3 Dirty tricks
This is the spec that I use. The extra range on my sap helps me sap players more easily so I can get ready to do a ambush, the extra increase of 20% damage on ambush helps out a lot. Then quickly swap to my sword and spam sinister strike till they die.
Dual welding sword and mace spec:
2/2 Improved Sinister Strike
3/3 Improved Eviscerate
5/5 dual weld specialization: Increases the damage done by you’re offhand by 50%.
This is a good spec for those who dual weld a sword or mace, dual weld specialization helps your offhand do way more damage, so it makes your OF just as good as your MH
Ambush backstab spec:
5/5 Malice
3/3 Puncturing Wounds
2/2 Opportunity
This spec gives you a whole lot of extra damage on your backstab and ambush and greatly increases the crit chance for you backstab. If you want high damage and a lot of crits from you backstab and ambush, well this is the way to go.
ROGUE STRATEGY’S:
Flag runner:
Now to be a good flag runner, you will need about 1.5k or more HP, a Arena grand master or 2 and a lot of Swiftness Potion. One good thing about rogues is there sprint ability, which makes them perfect flag runners. You can also buy swiftness potions which increase your running speed by 50%. There is also a chest in each base which increases your running speed by 100% for 10 seconds.
If you can get the chest and use sprint and the potion when you run out of your last speed increase, you can get back to your base with most of the other faction not being able to touch you. I have done this strategy a lot and it works. If you don’t have the chest or a potion then just use your sprint when you can start to see the other faction getting too close for comfort. Also if it looks like you are going to die, pop your arena grandmaster and hope that you can get away from the other faction before the bubble wears off or you hope that your faction helps you out with heals and killing off the other faction.
Dual welding sword or mace rogue:
Now if your one of those guys who only uses a swords or maces, here is how you would want to go with doing the most damage you would want to do. First off, you should go the spec I have mentioned above in my guide to insure you get the most out of your rogue. Now what you should be doing in BG’s is when you are in stealth and you are coming up to someone you are going to attack, since you don’t use daggers, the only ability that is useful to you is G…….. , you should do this ability on your target as soon as you can get in range.
Once you have done that, start spamming sinister strike on you target to accumulate combo points. As soon as you get 5 combo points, use Eviscerate, the +15% from your spec should help out a bit. And just keep on repeating till the target is dead. You can also use gouge if you are attacking a rogue that you can’t seem to hit that well. If you can gouge him, come up behind him and then start attacking him. If you attack him from behind, he can’t dodge or parry your attack. This helps you grantee that you will hit him. This is very good against a rogue who has evasion on him.
Dual welding dagger rogue:
For this type of rogue, you have to rely on your ambush and backstabs for your main damage and getting 5 combo points on your target to do Eviscerate. The way I play this type of rogue, is that I always sap my target, get behind him, then quickly do the ambush backstab combo. This does a lot of damage straight off and this can combo can kill non twinks easily. Now if your target isn’t dead, wait for your energy to regain to about 80% , then gouge you target and do a backstab. Just keep on repeating this till your target dies. Also whenever you get 5 combo points on your target, make sure you do Eviscerate for some instant damage.
Hybrid:
Hybrid rogues are those who use a dagger in the MH only to do the Ambush backstab combo, then quickly swap there dagger with a sword or mace to spam sinister strike. They are also good at stealth. The spec I have shown above is the spec I use. I find it is very effective in using all of a rogues abilities. The way I play this rogue, is to sap a target, the extra range on my sap helps me sap players more easily. Then get ready to do the Ambush backstab on my target, then once I have done that, I quickly swap my dagger with my sword, and spam sinister strike and use Eviscerate when I get 5 combo points on my target. The idea with this rogue, is to do a lot of damage straight away then use my hard hitting sword to finish my target off pretty easily.
THANK YOU FOR READING MY GUIDE, I HOPE THIS HAS HELPED YOU ON YOUR PATH TO MAKE A UBER TWINK.
HAPPY TWINKING EVERYONE
Special thanks to Azurath, Rosenrot, Unknownhunta, Hadowmelt, Kaeta, Ansome, and Kiladon for there help with getting the chest in STV so I could get my Arena Grand Master, THANKS HEAPS GUYS, I couldn’t have done it with out you guys.
Main: Pyropro, lvl 70 hunter on dreadmaul
Twink Rogue: Finaldoom, lvl 19 twink rogue on Dreadmaul, nearly completed.
Twink Priest: Lightpower, lvl 19 twink priest on dreadmaul, half way till twink.
Check out my 19 twink hunter Guide: http://www.wow-pro.com/general_guides/hunter
Also Check out my LVL 19 twink Mage/warlock and priest guide: http://www.wow-pro.com/general_guides/19_mage/warlock/priest_twink_guide_0
IF THERE ARE ANY MISTAKES IN THIS GUIDE, OR IF I HAVE GOTTEN SOME OF MY INFORMATION WRONG, PLZ POST A COMMENT SO I CAN FIX IT, THANK YOU.
At first you should level your character to level 10. Your professions should be Engineer and Mining, because so you can get with 150 Engineer the Green Tinted Goggles. You can also try to get the Lucky Fishing Hat, but that's really hard.
Then start to go Deadmines till you get the Cruel Barb and the Blackened Defias Armor. The Barb isn't too important for people who has got a lil' bit more money. You can also get later the Assasine's Blade or the Warsong Dagger, or maybe both. For the Horde you can do the Chain Quest of the Wailing Caverns, get the 4 gems and get Wingblade. The alliance should get the Seal of Wrynn and the horde the Seal of Sylvanas. The best belt for a rogue is the Deviat Scale Belt, you can get the scales from the monsters in Wailing Caverns. On some realms it could be very expensive: the Sentry Cloak, but it has got good stats. If you've got all these items level till 19.
At 19 begin to go PvP if you haven't got any or only one blue weapon, so you can get the Warsong Dagger and Sword. For a rogue is the dagger better.
Enchants:
Weapons:
- 15 Agility
- Fiery Weapon (low cost)
- Lifestealing (expensive, but cool)
- Crusader
Armour:
- Chest + 100 Health
- Chest + 3/4 all stats
- Bracer + 7/9 Stamina
- Gloves + 15 Agility
- Legs + 30 Stamina, + 10 Agility
- Boots + 7 Agility
- Boots + 7 Stamina