A collection of guides for the Hunter class, written by the wow-pro community.
Updated version of Felador's Guide.
Hunter Twink Guide(Level 19)
Patch Version: 3.1
Introduction
Hunters make great twinks in the 10-19 PvP bracket. They are versatile and fun to play, and are one of the most powerful class's at this level. Hunters fill the role of DPS/Support in WSG; they can carry the flag but this is best left to other class's who can do this more efficiently. Hunters have the ability to kite an enemy near endlessly with the use of Concussive Shot and Wing Clip (the latter able to be spamming on multiple enemies to keep your Flag Carrier safe, or to delay the oppositions Flag Carrier support) and to provide tactical information such as enemy location via the use of Eagle Eye and Tracking. Also, Hunters can dish out mean damage while taking hits from multiple enemies making them one of the most sort after class in this bracket.
Version History
v3.2 - Updated Enchants, Added/removed gear choices
v2.1 - Updated Enchants, Added/removed gear choices, Added Pets link
v2.0 - Complete reformat, updated for Patch 3.0.3 changes, added Horde information, added Gear Walkthrough
v1.3 - Updated for Patch 2.4.1 changes, added Strategy
v1.2 - Updated for Patch 2.3.0 changes
v1.1 - Added Professions, Pets and Talents
v1.0 - Started Guide
Races
Alliance: Dwarf, Night Elf or Draenei
Stoneform is a great talent which increases the already crazy survivability of twink Hunters but could be outweighed by Shadowmeld, depending on your playstyle. If you like to hide in the shadows and destroy your enemies with burst damage (much like a rogue) then roll a Night Elf. On the other hand, if you like to rush head first into battle and take all the hits (allowing your silly clothies to survive for that extra second Sticking out tongue) then roll a Dwarf. If you like to be different, roll a Draenei!
Horde: Orc, Troll, Tauren or Blood Elf
Orc Hunters benefit from increased pet damage, reduced effect of stuns and increased attack power every 2 minutes making them the survivability counterpart for the Horde while Troll Hunters benefit from increased critical with bows, reduced movement impairing effects and increased attack speed every 3 minutes; like a Night Elf on steroids. Blood Elfs might would be an ideal counter for casting twinks with their AoE silence and great looks Sticking out tongue. Tauren's no longer receive as much of health boost (+5% base instead of +5% stam which is ~30hp max at level 19) but their stun racial is very useful in PvP and they start with a boost to Herbalism which is useful if you plan to level that profession.
Gear
Head: Lucky Fishing Hat/Green Tinted Goggles
Neck: Sentinel's Medallion/Scout's Medallion
Shoulders: Serpent's Shoulders
Back: Sentry Cloak
Chest: Tunic of Westfall/Blackened Defias Armor
Wrists: Forest Leather Bracers
Gloves: Scouting Gloves of the Monkey/Gloves of the Fang
Waist: Deviate Scale Belt
Legs: Scouting Trousers of the Monkey/Leggings of the Fang
Feet: Footpads of the Fang/Feet of the Lynx
Ring: Seal of Wrynn (A)(You should start this as soon as you get the letter from Van Cleef or hit 16)/Seal of Sylvanas (H)
Ring: Protector's Band (A)/Legionnaire's Band (H)
Trinket: Insignia of the Alliance/Insignia of the Horde
Trinket: Arena Grand Master
Melee: Twisted Chanter's Staff
Ranged: Venomstrike
Gear Walkthrough
The following items are BoE and can be bought off the Auction House:
Feet of the Lynx - 85g
Sentry Cloak - 100g
Forest Leather Bracers - 5g
Scouting Gloves of the Monkey* - 5g/Gloves of the Fang - 10g
Deviate Scale Belt - 15g
Scouting Trousers of the Monkey* - 10g
Twisted Chanter's Staff - 25g
*If you can find Scouting Gloves of the Monkey with +4 Stamina/+4 Agility use these, otherwise use Gloves of the Fang. Similarly, look for Scouting Trousers of the Monkey with +5 Stamina/+5 Agility. After the 3.2 update, Leggings of the Fang is going to be your best bet if you can get them, add the Medium Armor Kit and your good to go.
The following items are crafted and can be obtained any time after you level Engineering:
Green Tinted Goggles - 4xMedium Leather, 2xMoss Agate, 1x Flying Tiger Goggles
The following items are BoP and require instances and quests to obtain:
Serpent's Shoulders - Wailing Caverns
Tunic of Westfall - Deadmines/Blackened Defias Armor - Deadmines
Footpads of the Fang - Wailing Caverns
Seal of Wrynn - Stockades/Seal of Sylvanas - Shadowfang Keep
Venomstrike - Wailing Caverns
The following items are obtainable via PvP and should be obtained after you are decently geared:
Sentinel's Medallion/Scout's Medallion - 65 honor, 20 WSG Marks
Protector's Band/Legionnaire's Band - 65 honor, 20 WSG Marks
Insignia of the Alliance/Insignia of the Horde - 2805 honor
The following items are very difficult to obtain and require much time:
Lucky Fishing Hat
You will need 225 fishing to catch the rare fish. There are 3 uncommon fish that you can catch in Tastyfish schools during the STV fishing contest from 2pm-4pm server time every Sunday. Tastyfish schools spawn all over the coast. You can fish until 4pm, even after someone wins, and have until 5pm server time to turn in. For the hat, the fish you want is a Keefer's Angelfish..
Arena Grand Master
Starting at 12am server time, every 6 hours there is a chest dropped in the center of the Arena in STV. The Arena is Free For All, so bringing some buddies along would be wise. You need to open the chest and take the 'Arena Master' (100% chance of appearing) and right click this to start the quest 'Arena Grand Master'. Collect 11 for Arena Masters and hand this in for your trinket.
Enchantments
Head: None As of This Guide Being Written
Back: Enchant Cloak - Lesser Agility
Chest: Enchant Chest - Major Health, Stats or Greater Stats
Wrists: Enchant Bracer - Superior Stamina
Gloves: Enchant Gloves - Superior Agility
Legs: Medium Armor Kit
Feet: Enchant Boots - Minor Speed
Melee: Enchant 2H Weapon - Agility
Ranged: Standard Scope
Professions
The professions every twink needs are Engineering and First Aid. Mining, Skinning and Herbalism are all viable options as a second primary profession now with the release of Echoes of Doom. *I suggest Alchemy for the potions/elixirs you can make and use in WSG*(Works best if you have a high level Herbalist). You will need fishing if you are aiming to obtain the fishing gear but cooking has limited uses; Rumsey Rum Black Label (Can be bought in Old Hillsbrad Foothills instance from Barkeep Kelly for 2s currently has the best food buff a level 19 can obtain and this cancels out anything you cook, another reason for the high level friend. Here is an Engineering guide found on WoW-Pro which might assist in leveling: Engineering 1-300 by Dusi. Do some research on Professions, you may find that you want to level something else for the special abilities or stats these give as Shadowspown pointed out to me. Such as 225 Herbalism gives the spell Lifeblood which is a 720hp heal over time. 225 Skinning gives you Master of Anatomy which gives you 9 points to Critical Strike rating. Below are the professions that give extra stats or abilities that can be leveled to 225 if you don't want to use the ones I suggested. Be very carefull, leveling these to late in levels could cause you to level to 20 which is what you DO NOT want to do. Having a high level friend will help out alot.
Herbalism: 225 Lifeblood
Mining: 225 Toughness
Skinning: 225 Master of Anatomy
Talents
Survivability
Endurance Training (5/5)
Improved Concussive Shot (2/2)
Hawk Eye (3/3)
Efficiency
Lethal Shots (5/5)
Improved Concussive Shot (2/2)
Careful Aim (3/3)
Damage
Lethal Shots (5/5)
Mortal Shots (5/5)
Pets
With the release of Echoes of Doom, boars are no longer the best pet in this bracket as Charge is now only trainable at level 20. Replacing the boar are:
Hyenas
Tendon Rip slows the enemy by 50% for 6 seconds, on a 20 second cooldown. This is a huge assist when trying to initiate kiting an enemy and helps deter people trying to harm your Flag Carrier.
Spiders
Web prevents movement for 4 seconds, on a 40 second cooldown. Yes, you read that correctly: after using web, your enemy will not be able to move for 4 seconds. Using this on the enemy Flag Carrier will allow your team to catch up in most situations, potentially turning the tide of the battleground.
Strategy
Your key role in WSG is simple: dish out as much damage as possible (in most cases by kiting). To kite, begin with using your pets slow, followed up bu running at the enemy and doing an instant Raptor Strike followed by a Wing Clip. Run back the other way, firing Arcane Shot whenever possible and keeping Serpent Sting applied. Every time Wing Clip is about to run out, repeat the charge. Save concussive shot for when you need the extra slow, such as when you get interrupted during kiting and need to get the enemy back at range.
When involved with supporting the Flag Carrier you will want to slow any enemies (by spamming Wing Clip) to prevent them from returning their flag. When trying to return your own flag, use your pet ability (Tendon Rip or Web) on their FC and then send your pet onto one of the oppositions healers, thereby slowing their heals.
If your pets health falls low, heal it with Mend Pet. Try to resurrect your pet when not much is going on as it it liable to being interrupted. Lay Immolation Traps at choke points such as doorways and in the tunnels. Use your Multi-Shot wisely as it is the only move you have that hits multiple targets at once, but does add viable damage nonetheless versus a single target. Aspect of the Monkey is best used when targeted our when carrying the flag, otherwise Aspect of the Hawk will provide a decent damage bonus.
Conclusion
Twinking is a long and expensive process, but if done correctly can provide a blast of a time in battlegrounds. If you enjoyed reading this guide, found it helpful, spotted a mistake or have any advice; please leave a comment as I would appreciate feedback.
Special thanks to Jezza (aka. Melador) who helped me heaps through the making of our twinks Smiling.
Felador
Guild: Twinkology
Realm: Ursin
Battlegroup: Shadowburn
Updated By:
Novacaine
Realm: Bladefist
This is a basic overview of how to kite as a hunter.
Before you start, you need to know how to do a few things:
1. Lure mobs to a trap. This isnt hard, but you need to be able to consistently lead a mob over your trap.
2. Jump shot: if you learned 1 thing from this guide, I would want you to learn this. It is a common technique, but I rarely see it used among non 60-70 hunters.
How it works:
1. Run away from the target (more on this later)
2. Hold down the right mouse button (camera control)
3. Jump
4. AS SOON AS YOU JUMP, move the camera (holding right mouse) 90-180 degrees, and fire an shot.
5. BEFORE LANDING, move the camera to its original position when you are running away.
So, the first thing you will need in kiting is an instant cast skill. Instant casts include Arcane, Concussive, and Scatter shot, and stings. Your auto-shot is NOT instant, and wont work for this.
Kiting Preparations:
1. Make sure you have a clear path. Set tracking to the common enemy in the area. (i.e. beasts in barrens).
2. Turn on Aspect of the Cheetah (if you have it)
3. DISABLE growl on your pet. if you plan to kite, its not necessary since you will hold aggro.
4. Ranged mobs are kitable, but cannot be kited in circles.
How to kite:
1. pull the mob from MAXIMUM range. i highly reccomend 3 points in Hawk Eye for the bonus 6 yds range.
2. Fire your opening shot (arcane, aimed, auto) and attack with your pet, then fire a serpent sting. as soon as the serpent sting goes off, turn to run.
3. Run away from the target. As soon as your skills are cooled, jump shot with arcane shot.
4. Rinse and repeat- reapply serpent sting as necessary, and keep using jumpshot with arcane.
How to kite against fast mobs/without aspect of the cheetah:
(i sometimes use aspect of the viper against high hp mobs so i can cast longer)
1. Start the same way as a normal kite.
2. As soon as the mob gets ~20 yards away, drop a frost trap (not freezing, it doesnt help for kiting). Entrapment isnt necessary.
3. As soon as the mob gets within 5-10 yards of the trap, (use left mouse to look behind you) jumpshot with concussive shot. This will keep the mob stuck in the frost trap longer, allowing you to get back to max range.
4. Repeat! if the shots miss/mob resists trap, use scattershot.
5. If that misses as well or you dont have it, disable aspect of the cheetah (if its not on already) then do an about face (like jumpshot without jump) and wing clip. make sure that the mob doesnt get to hit you in the back, or you can get dazed.
6. only do this ONCE. if it doesnt take the first time, feign death, then get far away and resume.
Notes: It helps to have a pet with dash, so they can keep the damage up.
Feign Death will divert the mobs attention to your pet, since it has been attacking. if it doesnt, prep a freezing trap, and tank 1-2 hits to ensure it catches the mob.
I hope this helps!
Hunter Leveling - Talent Build and Tips
NOTE: Click here for an updated version of this guide.
10-14: Endurance Training - 5/5
15-16: Thick Hide 2/3
17-18: Focused Fire - 2/2
19-19: Thick Hide - 3/3
20-24: Unleashed Fury - 5/5
25-25: Aspect Mastery 1/1
26-30: Ferocity - 5/5
31-31: Intimidation - 1/1
32-33: Bestial Discipline - 2/2
34-34: Improved Mend Pet - 1/2
35-38: Frenzy - 4/5
39-39: Improved Mend Pet - 2/2
40-40: Bestial Wrath - 1/1
41-43: Ferocious Inspiration - 3/3
44-44: Pathfinding - 1/2
45-49: Serpents Swiftness - 5/5
50-50: The Beast Within - 1/1
51-51: Invigoration - 1/2
52-54: Longevity - 3/3
55-59: Kindred Spirits - 5/5
Now we go into the Marksman Tree.
60-64: Lethal Shots - 5/5
65-69: Mortal Shots - 5/5
70-71: Rapid Killing - 2/2
72-73: Go For the Throat - 2/2
74-76: Careful Aim - 3/3
77-79: Focused Aim - 3/3
80-80: Readiness - 1/1
This is the link to the final build.
==NOTE== At 80 I would recommend respeccing to a build that suits what you want to accomplish at end-game be it raiding, pvp or farming.
==NOTE== While you get the Gorilla at Level 32 you can not use the following rotation until you get to Level 40 and get the Volley Spell. (You can tame a gorilla in Stranglethorn Vale). (You should have some Bread, Fruit or Fungus on hand to feed your pet once you tame it. You can start loading up on Fungus Food in either Tarren Mill, Hammerfall or Undercity. Alliance can get them from Stormwind, and Ironforge Be sure to buy Delicious Cave Mold and Raw Black Truffle from the Fungus Vendors. )
Here is a video of the Gorilla's prowess. To be simple:
1-10: You do not have your pet yet, so just Serpent Sting and then melee the mob down.
Aspect of the Viper: From Level 20 onwards if you ever finding you are running low on mana, simply turn on Aspect of the Viper to quickly regain that mana.
10-40: Send in pet, make sure that Growl is on, and then Hunter's Mark, Serpent Sting and Arcane Shot whenever the cooldown is up.
40-50: Now you have learned Volley you can use the AoE Rotation above when facing multiple enemies, or continue to use the above rotation for single target damage.
==NOTE== The AoE rotation stays the same from now on.
50-71: Steady Shot it took us 50 levels to get it, but we have it now. This is your new Single Target rotation: Hunter's Mark, Serpent Sting, Steady Shot until dead. (Be sure to renew Serpent Sting if it goes through the entire duration.)
71-80: Now we can train Kill Shot. Now your dps becomes even easier. First, copy this macro:
#showtooltip steady shot
/cast kill shot
/cast [harm,nodead] steady shot
/script UIErrorsFrame:Clear()
Now the rotation. Hunter's Mark, Serpent Sting, and then spam the above Macro. What the macro does is that it automatically fires a Kill Shot if the enemy your attacking is below 20% health.
Major Glyphs:
Back to the topOmniCC: This addon basically adds text to items/spells that are on cooldown to indicate when they'll be ready for use once again.
MSBT: Replacement to the default scrolling battle text.
Bartender4: Highly customizable Action Bar addon. You can create custom bars for your Traps, Aspects and etc...
Hunter Leveling - Talent Build and Tips
Original guide by Zerinj. Updated by Shizu.
Note: This is the build I used to level MY hunter. This is just a guide on where you should put the talents but if you just don't like one you can always change it!
Here is the build and why you should put that there:
10-14: Endurace Training - 5/5 - This will increase your health and your pet's by a considerable amount! Remember the more health you have the more your pet so he can receive more damage!
15-17: Thick Hide - 3/3 - This will put some more armor to you and your pet
18-19: Improved Revive Pet - 2/2 - I like this talent more than Focused Fire because you spend less mana and your pet comes to life with more health. Much people will see the 2% more damage and yes that's a lot BUT kill command is needed for the 20% crit chance of the special pet abilities.Feel free to put Focused Fire if you want
20-24: Unleashed Fury - 5/5 - More damage yay!
25-29: Ferocity - 5/5 - This is a must!
30-30: Intimidation - 1/1 - Our first stun! And is a requirement for one of the best BM talents.
31-32: Bestial Discipline - 2/2 Focus regeneration for your pet=more atacks quicker
33-34: Improved Mend Pet - 2/2 - Less mana cost and a chance to clean your pet.
35-38: Frenzy - 4/5 - I really don't recommend 5/5 in this talent...Why? Simple your pet will crit a lot by this moment so he always has this buff up if you want to trade 1 point in this talent for another one. Be my guest but less than 2/5 is useless.
39-39: Aspect Mastery - 1/1 - This is a very nice talent. By this moment you will be switching to Aspect of the Viper a lot so the 10% penalty reduction is great!
40-40: Bestial Wrath - 1/1 - Yay this is the meat and potatoes of the beast master hunter!! 50% more damage for your pet plus he cannot be feared. And he grows and gets red
!
41-43: Ferocius Inspiration - 3/3 - Your party and raid will love you for this beauty! All damage increased by 3%!!
44-44: Spirit Bond - 1/2 - Ok this is another "your call" talent. I really like the 1% regeneration all the time but some hunters just don't! In other times this point was for animal handler because it gives 5 expertise but no more.
45-49: Serpent's swiftness - 5/5 - This is one of the most useful talents IMHO quicker pew pew=dead mob faster
50-50: The Beast Within - 1/1 - Same as Bestial Wrath but for you!
51-53: Longevity - 3/3 - Less cooldown = More red Use it!
54-54: Invigoration - 1/2 - Yea your pet will crit enough for this talent to get paid
55-59: Kindred Spirits - 5/5 - Don't actually have to explain this right?
So here's the debate you could spend the last point in the Beast Mastery tree to tame the exotic beasts (and I recommend that you do) but its actually useless now that ALL the pets, including exotic, have been regulated. Anyway its a nice talent because you have 4 extra talent points for your pet.
60-60: Beast Mastery
Now we go into the Marksman Tree.
61-65: Lethal Shots - 5/5 - More crit for you!
66-70: Mortal Shots - 5/5 - See above
71-73: Careful Aim - 3/3 - More Ranged Attack Power period!
74-75: Go For the Throat - 2/2 - More regeneration for your pet focus!
76-80: So now were in the final lap! Just 5 levels and you reach 80. But this 5 point could be in 3 talents (5/5): Efficiency, Improved Stings or Improved Arcane Shot. Or maybe you just want to put something in the Surv tree.I leave it to your own personal choice; not because I'm lazy its more because I don't know your playstyle maybe your more big numbers and choice Imp. stings or Imp. Arcane Shot or more like me that like some less mana wasted and go for Efficiency.
Another thing if you DID NOT spend the last point in beast mastery tree; put that point in Readiness
==NOTE== At 80 I would recommend respeccing to a build that suits what you want to accomplish at end-game be it raiding, pvp or farming.
![]()
Ok now that you have your talents done lets talk about the Hunter's best friend: The pet!
At level 10 you are sent to tame 3 beasts from your starting zone and by level 12 you MUST have always a pet out!
I wont tell you about the types of pets available because that would take just too long but if you want to know about this topic in specific please visit Petopia
Ok so here we go! Before patch 3.1 it was recommended to level to 32-35 and train a gorilla for his Thunderstomp, but the times has changed. Now just train one pet from the Tenacity Tree. Anyone will do the job done but some pets have some useful skills that you may want to search. But if you're like me and don't really care about the abilities just go for the most appealing pet you can find! When you find a nice pet that you like (doesn't matter if its for his skin or abilities) you're ready to rock!
*Note:I know this is a guide but I'm against the people that just follow a guide and never experience for themselves and do they own researches but hey I'm putting link to the important stuff 
Ill list here some tenacity pets:
Now the rotation will be all the same until you have spend 6 talent points in YOUR pet tree to get Thunderstomp talent around 44 or so.
1-10: You do not have your pet yet, so just Serpent Sting and then melee the mob down.
Aspect of the Viper: From Level 20 onwards if you ever finding you are running low on mana, simply turn on Aspect of the Viper to quickly regain that mana.
10-40:
40-50: Now you have learned Volley you can use an AoE rotation to kill multiple enemies but be careful not to gain aggro, or continue to use the above rotation for single target damage.
Once your pet learn Thunderstomp the rotation changes to something like this
50-71: Steady Shot it took us 50 levels to get it, but we have it now. This is your new Single Target rotation: Hunter's Mark, Serpent Sting, Steady Shot until dead. (Be sure to renew Serpent Sting if it goes through the entire duration.)
71-80: Now we can train Kill Shot. Now your dps becomes even easier.
I'm not that great in pvp but i'll put some tips you may want to know about hunters in pvp.
I REALLY RECOMEND YOU TO STAY OUT OF BATTLEGROUNDS UNTIL YOU FEEL CONFIDENT WITH YOUR CLASS AND PLAYSTYLE; THE NEXT TIPS ARE MY OPINION AND WHAT I USE SO IF YOU DISLIKE THEM OR JUST DONT WANT TO USE THEM PLEASE FEEL FREE TO NOT USE THEM
Macros:
Note:To make a macro type /macro or in the game menu the Macro option; select a name and write down the macro move it to your action bars and your done
I used this one for my aspects
/cast[button:1]Aspect of the Hawk
/cast[button:2]Aspect of the Viper
/cast[button:3]Aspect of the Monkey
If you have more mouse buttons you may want to add them.
#showtooltip 'Mountname'
/use !Aspect of the Viper
/use 'Mountname'
This macro will turn aspect of viper when you mount up
Thanks to Tzu Iop for the macro!
Major Glyphs:
Back to the topOmniCC: This addon basically adds text to items/spells that are on cooldown to indicate when they'll be ready for use once again.
MSBT: Replacement to the default scrolling battle text.
Bartender4: Highly customizable Action Bar addon. You can create custom bars for your Traps, Aspects and etc...
I like the FuBar addon instead of the Titan Panel but that's my opinion
There are plenty of places to find good macros, first and foremost I would recommend you read the how to on the Official WoW Forums for advice, the Official World of Warcraft Macro Guide and also you can check wowwiki.com for a list of macros, conditionals, and how to. Over time as we begin to learn to navigate the standard WoW interface we come to realize that it is both limited and easily customized to fit our needs. Macros are always the first step in that customizing process for the novice to learn and grow, as well as pick up a bit of coding.
One type of macro that you will never see me go into a great deal of detail about is the cast sequence macro as these are clearly about preference and speculation. Should I post a cast sequence macro it is merely as an example to my preferred play style and not a "Be all end all" uber1337 macro.
Feel free to choose your own bag slot, just remember that your backpack is bag 0 and they count right to left. And your bag slots run from top left to bottom right.
Example: (4) Bag, (3) Bag, (2) Bag, (1) Bag, (0) Backpack
Example: Backpack
| 1 | 2 | 3 | 4 |
| 5 | 6 | 7 | 8 |
| 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 |
The MyPet macro is a consolidation of several abilities that all hunters will find themselves using constantly. It combines the 4 core pet spells into one button. I do not recommend that you try to edit this macro, it is almost at the limit and can be very flaky when trying to use the dead variable for your pet status. This macro was written and tested by me, for me. There are many like it, but this is my macro.
#showtooltip [mod:alt] Revive Pet; [nopet] Call Pet; [pet,nocombat] Dismiss Pet; [combat,nomod:alt] Mend Pet /cast [nopet,nomod:alt] Call Pet /cast [mod:alt,btn:1] Revive Pet /cast [pet,btn:1] Mend Pet /cast [pet,btn:2] Dismiss Pet
Conditions
There are a few ways you can go about this. Both macros however will contain the two strings.
/cast feed pet /use < Your choice of food >
This macro is simple and works well enough, but if you upgrade to a new food or swap out to a different pet that doesn't eat the type of food you chose you will receive a message that your pet doesn't like that type of food.
/cast feed pet /use 0 1
This will feed your pet what ever item you have in slot number one of your backpack. Now, you will still run into the same issue should you swap out pets, but it is faster to go into your backpack and move a single item rather than edit a macro every time you need to swap out.
#showtooltip Feed Pet /cast Feed Pet /use [pet:Gorilla] Sweet Potato Bread /use [pet:Cat] Poached Emperor Salmon
This is a conditional macro based on pet family that can help alleviate the need to constantly update your pet feeder whenever you have to visit the stablemaster. Thanks Deea for this macro!
Linking several spells together can be quite useful especially when it comes to pet management. There are several abilities that our pets cast that you just can't trust the AI to start and stop properly at the right time. Take these with a grain of salt and be sure to let me know if something is wrong because pet spells can often times be very flaky.
#showtooltip Rapid Fire /cast Rapid Fire /cast [target=pettarget, exists] Call of the Wild
Rapid Fire will always be in my spell compliment over many other talents even though I do tend to run as a beast master these days. It is an excellent spell that can be linked with a number of attack power trinkets and now Call of the Wild. Thanks Shinke for this macro!
NOTE: Call of the Wild is a Ferocity Talent.
Everyone uses trinkets and linking them to a given spell can be handy. There are plenty of trinket management addons out there, my favorite being the very simple Trinket Menu.
#showtooltip Bestial Wrath /use Sphere of Red Dragon's Blood /cast Bestial Wrath
You can use any trinket you like, in this case Shinke has recommended an excellent level 80 attack power trinket called Sphere of Red Dragon's Blood.
Patch 3.1 bought massive changes to twinking. I'm busy IRL and adapting to these changes but I'll try update this as soon as I can! Peace.
Introduction
Hunters make great twinks in the 10-19 PvP bracket. They are versatile and fun to play, and are one of the most powerful class's at this level. Hunters fill the role of DPS/Support in WSG; they can carry the flag but this is best left to other class's who can do this more efficiently. Hunters have the ability to kite an enemy near endlessly with the use of Concussive Shot and Wing Clip (the latter able to be spamming on multiple enemies to keep your Flag Carrier safe, or to delay the oppositions Flag Carrier support) and to provide tactical information such as enemy location via the use of Eagle Eye and Tracking. Also, Hunters can dish out mean damage while taking hits from multiple enemies making them one of the most sort after class in this bracket.
Version History
v2.0 - Complete reformat, updated for Patch 3.0.3 changes, added Horde information, added Gear Walkthrough
v1.3 - Updated for Patch 2.4.1 changes, added Strategy
v1.2 - Updated for Patch 2.3.0 changes
v1.1 - Added Professions, Pets and Talents
v1.0 - Started Guide
Races
Alliance: Dwarf, Night Elf or Draenei
Stoneform is a great talent which increases the already crazy survivability of twink Hunters but could be outweighed by Shadowmeld, depending on your playstyle. If you like to hide in the shadows and destroy your enemies with burst damage (much like a rogue) then roll a Night Elf. On the other hand, if you like to rush head first into battle and take all the hits (allowing your silly clothies to survive for that extra second
) then roll a Dwarf. If you like to be different, roll a Draenei!
Horde: Orc, Troll, Tauren or Blood Elf
Orc Hunters benefit from increased pet damage, reduced effect of stuns and increased attack power every 2 minutes making them the survivability counterpart for the Horde while Troll Hunters benefit from increased critical with bows, reduced movement impairing effects and increased attack speed every 3 minutes; like a Night Elf on steroids. Blood Elfs might would be an ideal counter for casting twinks with their AoE silence and great looks
. Tauren's no longer receive as much of health boost (+5% base instead of +5% stam which is ~30hp max at level 19) but their stun racial is very useful in PvP and they start with a boost to Herbalism which is useful if you plan to level that profession.
Gear
Head: Lucky Fishing Hat/Green Tinted Goggles
Neck: Sentinel's Medallion/Scout's Medallion
Shoulders: Serpent's Shoulders
Back: Sentry Cloak
Chest: Tunic of Westfall/Blackened Defias Armor
Wrists: Forest Leather Bracers
Gloves: Scouting Gloves of the Monkey/Gloves of the Fang
Waist: Deviate Scale Belt
Legs: Scouting Trousers of the Monkey
Feet: Nat Pagle's Extreme Anglin' Boots/Footpads of the Fang
Ring: Seal of Wrynn/Seal of Sylvanas
Ring: Protector's Band/Legionnaire's Band
Trinket: Insignia of the Alliance/Insignia of the Horde
Trinket: Arena Grand Master
Melee: Twisted Chanter's Staff
Ranged: Venomstrike
Gear Walkthrough
The following items are BoE and can be bought off the Auction House:
Sentry Cloak - 100g
Forest Leather Bracers - 5g
Scouting Gloves of the Monkey* - 5g/Gloves of the Fang - 10g
Deviate Scale Belt - 15g
Scouting Trousers of the Monkey* - 10g
Twisted Chanter's Staff - 25g
*If you can find Scouting Gloves of the Monkey with +4 Stamina/+4 Agility use these, otherwise use Gloves of the Fang. Similarly, look for Scouting Trousers of the Monkey with +5 Stamina/+5 Agility.
The following items are crafted and can be obtained any time after you level Engineering:
Green Tinted Goggles - 4xMedium Leather, 2xMoss Agate, 1xFlying Tiger Goggles
The following items are BoP require and instances and quests to obtain:
Serpent's Shoulders - Wailing Caverns
Tunic of Westfall - Deadmines/Blackened Defias Armor - Deadmines
Footpads of the Fang - Wailing Caverns
Seal of Wrynn - Stockades/Seal of Sylvanas - Shadowfang Keep
Venomstrike - Wailing Caverns
The following items are obtainable via PvP and should be obtained after you are decently geared:
Sentinel's Medallion/Scout's Medallion - 65 honor, 20 WSG Marks
Protector's Band/Legionnaire's Band - 65 honor, 20 WSG Marks
Insignia of the Alliance/Insignia of the Horde - 2805 honor
The following items are very difficult to obtain and require much time:
Lucky Fishing Hat
Nat Pagle's Extreme Anglin' Boots
You will need 225 fishing to catch the rare fish. There are 3 uncommon fish that you can catch in Tastyfish schools during the STV fishing contest from 2pm-4pm server time every Sunday. Tastyfish schools spawn all over the coast. You can fish until 4pm, even after someone wins, and have until 5pm server time to turn in. For the hat, the fish you want is a Keefer's Angelfish. For the boots, the fish you want is a Brownell's Blue Striped Racer.
Arena Grand Master
Starting at 12am server time, every 6 hours there is a chest dropped in the center of the Arena in STV. The Arena is Free For All, so bringing some buddies along would be wise. You need to open the chest and take the 'Arena Master' (100% chance of appearing) and right click this to start the quest 'Arena Grand Master'. Collect 11 for Arena Masters and hand this in for your trinket.
Enchantments
Head: Lesser Arcanum of Voracity
Back: Enchant Cloak - Lesser Agility
Chest: Enchant Chest - Greater Stats
Wrists: Enchant Bracer - Superior Stamina
Gloves: Enchant Gloves - Superior Agility
Legs: Nethercleft Leg Armor/Nethercobra Leg Armor
Feet: Enchant Boots - Minor Speed/Enchant Boots - Boar's Speed/Enchant Boots - Cat's Swiftness
Melee: Enchant 2H Weapon - Agility
Ranged: Accurate Scope
A level 20 or higher character must attach the scope and a level 60 or higher player must attach the leg armor.
Professions
The professions every twink needs are Engineering and First Aid. Mining, Skinning and Herbalism are all viable options as a second primary profession now with the release of Echoes of Doom. You will need fishing if you are aiming to obtain the fishing gear but cooking has limited uses; Rumsy Rum currently has the best food buff a level 19 can obtain and this cancels out anything you cook. Here is a Engineering guide found on WoW-Pro which might assist in leveling: Engineering 1-300 by Dusi.
Talents
Survivability
Endurance Training (5/5)
Improved Concussive Shot (2/2)
Hawk Eye (3/3)
Efficiency
Lethal Shots (5/5)
Improved Concussive Shot (2/2)
Careful Aim (3/3)
Damage
Lethal Shots (5/5)
Mortal Shots (5/5)
Pets
With the release of Echoes of Doom, boars are no longer the best pet in this bracket as Charge is now only trainable at level 20. Replacing the boar are:
Hyenas
Tendon Rip slows the enemy by 50% for 6 seconds, on a 20 second cooldown. This is a huge assist when trying to initiate kiting an enemy and helps deter people trying to harm your Flag Carrier.
Spiders
Web prevents movement for 4 seconds, on a 40 second cooldown. Yes, you read that correctly: after using web, your enemy will not be able to move for 4 seconds. Using this on the enemy Flag Carrier will allow your team to catch up in most situations, potentially turning the tide of the battleground.
Strategy
Your key role in WSG is simple: dish out as much damage as possible (in most cases by kiting). To kite, begin with using your pets slow, followed up bu running at the enemy and doing an instant Raptor Strike followed by a Wing Clip. Run back the other way, firing Arcane Shot whenever possible and keeping Serpent Sting applied. Every time Wing Clip is about to run out, repeat the charge. Save concussive shot for when you need the extra slow, such as when you get interrupted during kiting and need to get the enemy back at range.
When involved with supporting the Flag Carrier you will want to slow any enemies (by spamming Wing Clip) to prevent them from returning their flag. When trying to return your own flag, use your pet ability (Tendon Rip or Web) on their FC and then send your pet onto one of the oppositions healers, thereby slowing their heals.
If your pets health falls low, heal it with Mend Pet. Try to resurrect your pet when not much is going on as it it liable to being interrupted. Lay Immolation Traps at choke points such as doorways and in the tunnels. Use your Multi-Shot wisely as it is the only move you have that hits multiple targets at once, but does add viable damage nonetheless versus a single target. Aspect of the Monkey is best used when targeted our when carrying the flag, otherwise Aspect of the Hawk will provide a decent damage bonus.
Conclusion
Twinking is a long and expensive process, but if done correctly can provide a blast of a time in battlegrounds. If you enjoyed reading this guide, found it helpful, spotted a mistake or have any advice; please leave a comment as I would appreciate feedback.
Special thanks to Jezza (aka. Melador) who helped me heaps through the making of our twinks
.
Felador
Guild: Twinkology
Realm: Ursin
Battlegroup: Shadowburn
Zerox
Introduction.
Hi there, and welcome back to my "Do you want to level one" series of Guides, aimed at players who have yet to step foot into WoW, or those struggling on whether to play a certain class! This time, I am to help you decide on whether or not it's a good idea to level up a Hunter.
The first thing I think that I should inform you of is what exactly a Hunter is. the tricky thing is, that a Hunter is a different 'thing' at different levels - for ease, I'll split it up into two categories - levels 1-10 and 10-80- but I will only cover the leveling of the Hunter.
So, let's begin!
Levels 1-10
Some people are frankly put off by these levels. Here you essentially shoot something in the distance, and then struggle to kill it as it gets within melee range of you! Do you really want this? I say yes. You have some tools that really help you, such as Concussive Shot for increasing the time in which the mob takes to get to you, and Aspect of the Monkey and Raptor Strike for when it does. It really isn't all that difficult if you learn to 'strafe' - essentially moving sideways and backwards at the same time. (Moving backwards slows your movement speed by 75%!!!)
Levels 10-80 - the true Hunter.
If you've never leveled anything before, this is cool. If you've ever leveled a Warrior, you'll cry. This is so easy, it's untrue. "E-Z Mode", you'll hear it referred to. No joke, combat goes something like this :
Sent pet -> Attack from far away -> kill mob. Repeat.
Seriously though, at this level, your pet will have a similar amount of armor and health points as an average-geared warrior. You won't often take the aggro off of an enemy - as in, it won't attack you no matter what! And you can go, using a basic 'shot rotation' - or series of spells in a set order - for almost all of eternity without having to stop to eat or drink.
You can easily solo elites thanks to certain spells that help you heal your pet, and basically level faster than any other class when played right. Sounds good huh? Well, here are the cons.
- Some people won't take you seriously, or lightly. There are so many 'bad' Hunters out there, to them, that they are all the same. Sucks.
- Difficult to find a group. Why take a 'Huntard' when you could have a Mage?
- Boring! It's so easy, it really can be sometimes boring killing mobs over, and over, and over again.
- Difficult at first to define a role for a Hunter - perhaps you'll have trouble getting into a raiding Guild later on??

Arcane Torrent
"Activate to silence all enemies within 8 yards for 2 seconds. In addition, you regain 6% of your Rune Power, energy, mana or rage."
- A great ability, regaining mana and helping to silence healers and other spellcasters.
Arcane Affinity
"10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting). "
- Absolutely rubbish. No, not really! It's OK, provided you take enchanting - if you do you can instantly make a profitable item, Lesser Magic Wands.
Magic Resistance
"Reduces the chance to be hit by spells by 2% (as of Patch 3.0.2) "
- You shouldn't really be getting hit by spells! But when you do (and you will really), I suppose this is quite useful. rather have a
CoS though 

Stoneform
"While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 seconds - 3 minute cooldown"
- Obviously a pretty cool PvP talent here, enabling you to get out of a Rogue's poison effects and be immune to them for the next 8 seconds. Aslo removes things like a Warrior's Deep Wounds which is cool. Useful talent.
Gun Specialization
"Your chance to critically hit with Guns is increased by 1%"
- Sweet talent! Since you are going to be doing the first 10 levels without a pet and with a gun, this 1% increases critical hit chance means you are going to kill some of those mobs quicker. Goes without saying, cool talent!
Frost Resistance
"All Dwarves get +10 Frost Resistance"
- Hmm. Some say a good PvP talent, because of Frost Mages. I think it's rubbish. Your choice really.
Find Treasure
"Activate to see treasure chests on mini map - lasts until canceled - no cooldown"
-It's OK for the first few levels, really. But with your tracking (And hopefully your gathering professions ^^) you won't really find much use for this. (Though it is occasionally useful for quests - don't ioverlook it as I have done in the past!)
Mace Specialization
"Expertise with One-Handed Maces and Two-Handed Maces increases by 5."
- Wasted. You can't use maces anyway!!!

Gift of the Naaru
"Activate to heal your target for 35 + 15 per Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not loose casting time from taking damage. (At level 1 it heals 50 health, and 1235 at level 80)"
This is a great racial for any class, if you ask me. A big free heal? Cool!!! Works as a free mend pet, anyway.
Heroic Presence
"Increases chance to hit by 1% for you and all party members within 30 yards."
- A cool passive ability here. After all, you're going to be shooting from afar nigh on the whole game - increased hit cannot hurt you!!!
Gemcutting
"5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting)."
- Are you going to take J/C? If you are, look forward to things like Titanium Impact Choker 5 levels sooner. If not, a wasted racial. Simple!!!
Shadow Resistance
"Reduces chance to be hit by Shadow spells by 2%."
- - I suppose this is another one of those racials which doesn't hurt - you're 2% more likely not to get hit by shadow spells. Again, not a great one, though.

Shadowmeld
"Activate while immobile to enter stealth mode. Movement, damage, using consumables, attacking, or using skills other than Lifeblood cancels Shadowmeld."
- This is a great talent for a Hunter. Here's a tip for a technique -
- Grab aggro off of your pet by accident. NOO! I have to melee! No you don't!
- Shadowmeld!
- Wait for pet to regain good aggro - 3 seconds or so after the 'Growl'
- Resume onslaught, damage free!!
Elusiveness
"Reduces the chance enemies have to detect you while Shadowmelded or Stealthed."
- Really just goes hand in hand with the last one
Quickness
"Reduces the chance that melee and ranged attackers will hit you by 2%."
- Sweet! Less damage? Bring it on!`
Wisp Spirit
"Transform into a wisp upon death, increasing speed by 75%."
- Chances are, if you are unfamiliar with this class you will die before level 10. An extra add? Uh oh. So this is.. well, it's just great. Corpse run in an instance? First there = first to regain mana. Killed in a BG? Go get your corpse back, it's quicker!!
Nature Resistance
"Your resistance to Nature spells is increased by 2%."
- I'm not a big fan of these racials. Quite why they can't just give us an instant heal for 75% of base health I don't know 

Blood Fury
"Increases your spell power by 5. Lasts 15 sec."
- Awesome. Absolutely awesome. Your ranges Attack Power is modified by AP, so more of this = your bow hitting harder.
Hardiness
"Duration of Stun effects reduced by an additional 15%."
- I can sum this up in two statements here. PvP - priceless. PvE - worthless. 'Nuff said!
Command
"Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%."
- Read it. And again. Still can't figure out why this is good? Quit WoW! Just joking, but really... nah, I'm not going to explain.
Axe Specialization
"Expertise with Axes and Two-Handed Axes increased by 5."
- Can't grumble with this one. After all, you will be using axes in the starter zone, when you have no real ranged duration - so this helps cut through the mobs that much quicker.

War Stomp
"Activate to stun opponents - Stuns up to 5 enemies within the area for 2 seconds. 2 minute cooldown."
-
I'll say that again.
!!!! This is an absolutely amazing talent, you will use it every 2 minutes. That's an order. At the end of the day, you're stunning an enemy so he can't hurt you or run away. Get it done!
Endurance
"Base Health increased by 5%."
- A good one here. More health = increases survivability - I don't hear anyone moaning!
Cultivation
"15 point skill bonus to Herbalism"
- Are you taking Herbalism? Yeah? Cool, this is good for you. But you're not? O.K, it's rubbish for you.
Nature Resistance
"Reduces chance to be hit by nature spells and effects by 2%."
- I've already said it, but heck I'll say it again. These talents are WORTHLESS! (Opinion.)

Berserking
"Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown."
- It's a good racial, obviously gets better the worse you play! Really, you'll hardly notice!
Regeneration
"Increase health regeneration bonus by 10%. Also allows 10% of normal health regenerate during combat."
- Definately a good one. You get health back quicker, and get some back in combat - you'll basically be continuously regaining more health than anyone else after you get your pet. Cool!
Beast Slaying
"5% damage bonus to Beasts."
- Beasts dominate Azeroth. You dominate beasts. You dominate Azeroth? No. Good racial though!
(Works on Druids too! Die, enlarged - Night Elf - Bear.. thing!"
Throwing Weapon Specialization (No WowHead link... :*( )
"Increase Throwing Weapon crit chance by 1%."
- How do you say... useless.
"Increase Bow crit chance by 1%."
- The last one was useless, this one rocks. It's fantastic!
Da Voodoo Shuffle
"Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!"
- I like this one. Not only the cool name and description - Blizz do have a sense of humour you know - but it's really good. There is nothing more annoying, in the world, ever, than movement impairing effects. Fact!
...Conclusion. (Is this an essay?)
So, you've made a Hunter. What happens now?
Well, first off head on over to this page and learn how to kite with your Hunter - this is essential.
done that? O.K. Head on over to Zerinj'd fantastic Hunter Leveling Guide and Tips, and get to it!
Need help? Then get yourself over to the 1-80 Leveling Guides offered by this site! Good luck!
I'd like to take this opportunity to thank you for reading my guide. If it helps one person create a Hunter and be happy, then it has done its job. (If it makes many Hunters... well, don't blame me. I didn't know, I swear!!!)
Oh yes, a thought. My reccomendations are as follows -
Best Looking Hunter
- Orc, every time. It's the shoulders that get me!!
Best Hunter to Level
- Troll, I think. A good starting area - though I'd probably go over to Eversong Woods at level 6 - and a good, balanced set of racials.
Hello everyone, I’ve decided to write a PVP guide for Hunters because after looking about on the web I’ve found various guides, tips etc that seem to be lacking in specifics, and I hope that this guide will help people with little to none PVP experience gain some basic understanding of the PVP mechanic for Hunters.
Talent Spec
So firstly we need to address the spec that can be used to gain what I feel is the most utility out of our Hunter talents. Firstly I would like to say this is NOT necessarily the best talent build, it is the build that I decided upon after my research. The build I’m using is this. The benefits I’m finding with this spec are;
So Silencing Shot will interrupt heals/spells being cast, Scatter Shot will put a target out of commission briefly, and Lock and Load give you a little nuke after trapping someone and gaining some distance between you.
There are other benefits such as Careful Aim which will boost your Attack Power (AP) through your Intellect. (Some PVP gear is lacking AP so this give you a nice little boost.
Also Focused Aim gives you a nice boost to hit as a fair amount of PVP gear is lacking +hit.
Finally Chimera Shot is taken for the chance to Disarm a target that is affected by Scorpid Sting.
The other talents in the Marksmanship tree are talents that will boost your DPS (Damage per Second) and are generally needed as “Filler” talents to help you get to the juicer ones!
Attacks & Abilities
Some of the attack used are listed above in the Talent section and are relatively self-explanatory. Some of the others may be taken for granted so a little refresh on the attacks & abilities that will help you in PVP.
Putting it into Practice
The best advice I can give you is to actually start PVPing more so you can try out these abilities and find how they work for your playstyle. You will come to learn which ability to use in certain situations and which not to use, believe me, PVP has a steep learning curve if you’re against good players!
There is also no set rotation of which spells to use at which time, PVP is very situational, so the more you PVP the more you will learn!
Additions/To Do List
I am planning on adding a gear guide (enchants and gems included) and more information once I have gained more experience in PVP and Arenas, and I also have the time to do it!
I hope this has helped anyone wanting to know more about Hunter PVP and as always I welcome your comments.
Alright, since there's a good Hunter Leveling Guide on the site, I'm going to try to tackle the Hunter's Best Friend.
Bears, Boars, Crabs, Crocolisks, Gorillas, Rhinos*, Scorpids, Turtles, Warp Stalkers, Worms*
Carrion Birds, Cats, Core Hounds*, Devilsaurs*, Hyenas, Moths, Raptors, Spirit Beasts*, Tallstriders, Wasps, Wolves,
Bats, Birds of Prey, Chimaeras*, Dragonhawks, Nether Rays, Ravagers, Serpents, Silithids*, Spiders, Spore Bats, Wind Serpents
(Pet Families denoted with a * are Exotic Pets and can only be tamed if you take the final talent in the Beast Mastery Tree)
All of the Pet Families have their own unique talents that can also affect your choice. (ex. Bears can Swipe, Cats can Prowl, Spiders shoot Webs)
While you are leveling, you may also want to consider what your pet can eat. (You loot a lot of meat in all zones, but fungus is harder to come by for free)
There are also Beasts you can't tame.
Non-Tamable Beasts
Basilisks, Clefthoofs, Diemetradons, Elekks, Frenzys, Giraffes, Ghost Wolves, Gryphons, Hippogryphs, Hydras, Kodos, Krakens, Mana Wyrms, Orcas, Pterrordax, Rams, Sharks, Spirit Wolves, Spore Walkers, Stags, Stegodons, Talbuks, Threshadons, Thunder Lizards, Wyverns, Zhevras
The first thing you need to do is get the quest chain from the Hunter Trainer in YOUR RACE'S starting area to learn the spell Tame Beats at level 10. Tame Beats is a channeled spell and you can't do anything while channeling or you will fail your attempt.
Until level 20, the best idea is to pick a beast a couple levels below you in a nice clear area, use Concussive Shot from max range, cast Tame Beats, and pray you don't die.
At level 20, you get Freezing Trap, so your rotation becomes something like: Concussive Shot from max range, Freezing Trap, Tame Beats. You may still get hit, but it won't be much.
Any beats tamed will automatically be within 5 levels of your level (ex. level 80 Hunter tames a level 1 Spider, the pet is now level 75), so go get anything you want, but you can't tame beasts that are higher level than you.
Your pet will get its first Talent Point at level 20 (the pet's level, not yours) and every 4 levels after that, for a total of 16 Points, unless you go all the way down the Beast Mastery Tree, then you will get 4 Bonus Points for a total of 20 Points.
There are NPCs called Pet Trainers, but all they do is allow you to respec your Pet's Talents. A list of these Trainers is at the end.
Slot 1 = 5 silver
Slot 2 = 5 gold
Slot 3 = 50 gold
Slot 4 = 150 gold
Total = 205 gold, 5 silver
The Stable Slots are in addition to your active pet, so you can have a total of 5 pets.
While in the Stables, your pets will not level, but when you take them out they will automatically be only 5 levels below you, so they can be useful immediately (don't forget to update their Talent Points).
At level 80 you learn a spell that allows you to call a pet from the Stable without visiting the Stable Master. There is a list of Stable Masters at the end.
Obviously, all the the links on this page are from Wowhead, so look there. Another great site for Pets is Petopia. There you will find all the details to pick the perfect Pet(s) for you. Other than that, just search the web, there are tons of Hunter sites out there, I'm sure you can find one you like.
I'm going to cover the Talent Trees for Beast Mastery first, since the leveling guide puts you in that tree.
Levels 20, 24, 28, 32: 3 points Great Stamina, 1 point Charge
Stamina is always good. Charge gets you to the mob faster. Take these Talents in any order you want.
Levels 36, 40: 2 points Blood of the Rhino
More Stamina plus healing works better, sign me up.
Level 44: 1 point Thunderstomp
We got here as fast as we could. This gives you AoE Tanking.
Levels 48, 52: 2 points Natural Armor
Back up top for Armor.
Levels 56: 1 point Pet Barding
Armor and Dodge, can't go wrong.
4 Bonus Points: 1 point Pet Barding, 1 point Guard Dog, 2 points Grace of the Mantis
You'll get these points before your Pet hits 60. More Armor, Dodge, Threat, and reduced melee crit.
Level 60: 1 point Guard Dog
You can switch this up with Grace of the Mantis, in the last step, if you want.
Level 64: 1 point Taunt
This could pull that pesky mob off you or your buddy.
Levels 68, 72: 2 points Avoidance
This is essential for Tanking dungeons. If you're not going to do that you could take these last.
Level 76: 1 point Roar of Sacrifice
Really just to open up Wild Hunt, but can keep someone alive until they can get healed.
Level 80: 1 point Wild Hunt
Boost from your Stamina and Attack Power, no brainer right.
At 80, you may choose to respec your pet and remove the 1 point from Charge and put it on Wild Hunt.
This build should put you near the top of the DPS chart.
Levels 20, 24, 28: 2 points Cobra Reflexes, 1 point Dash
Increased attack speed, overall you will do more damage. Dash will get you to the fight faster, but is really a placeholder. If you want to take something else in the first level, do it.
Levels 32, 36, 40: 3 points Spiked Collar
More Damage, need I say more.
Levels 44, 48: 2 points Bloodthirsty
The Healing will keep your pet alive longer.
Level 52: 1 point Avoidance
Avoid AoE Damage, good.
Level 56: 1 point Heart of the Phoenix
Free rez to full health, take it.
4 Bonus Points: 1 points Avoidance, 3 points Spider's Bite
Avoid and increased crit.
Level 60: 1 point Avoidance
Last one.
Level 64: 1 point Rabid
Stackable Attack Power increase.
Levels 68, 72: 2 points Shark Attack
More Damage.
Level 76: 1 point Call of the Wild
Increased Attack Power for you and your Pet, who can say no to that.
Level 80: 1 point Wild Hunt
Boost from your Stamina and Attack Power, no brainer right.
This is basically a PVP build. It's fairly balanced between damage mitigation and DPS, with a few things thrown in to make sure your pet annoys your enemy as much as possible.
Level 20: 1 point Dash
Chase down enemy.
Levels 24, 28: 2 points Natural Armor
Increased Armor. You could put these points in Stamina if you prefer.
Levels 32, 36, 40: 3 points Spiked Collar
Damage, damage, damage
Level 44: 1 point Mobility
This makes Dash have no cooldown.
Levels 48, 52, 56: 3 points Avoidance
Reduced AoE Damage and opens up the stuff below it.
4 Bonus Points: 2 points Lionhearted, 1 point Wolverine Bite, 1 point Grace of the Mantis
Less Stun and Fear, Damage after Dodges, reduced melee crit.
Level 60: 1 point Grace of the Mantis
Last point here, opens up Roar of Sacrifice.
Levels 64, 68: 2 points Wild Hunt
Stamina and Attack Power.
Levels 72, 76, 80: 2 points Feeding Frenzy, 1 point Roar of Sacrifice
Finish the enemy fast. In a pinch, Roar can save you or your buddy. Put these points in any order you want.
Since you have 4 less points, there are some slight differences in these builds, but they are basically the same. For notes on the abilities, see the Beast Mastery section.
Levels 20, 24, 28: 3 points Great Stamina
Levels 32, 36: 2 points Blood of the Rhino
Level 40: 1 point Natural Armor
Level 44: 1 point Thunderstomp
Levels 48: 1 point Natural Armor
Levels 52, 56: 2 points Pet Barding
Levels 60, 64: 2 points Guard Dog
Levels 68, 72: 2 points Avoidance
Level 74, 80: 2 points Grace of the Mantis
Levels 20, 24, 28: 2 points Cobra Reflexes, 1 point Dash
Levels 32, 36, 40: 3 points Spiked Collar
Levels 44: 1 point Bloodthirsty
Level 48, 52, 56: 3 points Avoidance
Levels 60, 64, 68: 3 points Spider's Bite
Level 72: 1 point Rabid
Level 76: 1 point Shark Attack
Level 80: 1 point Call of the Wild
Level 20: 1 point Dash
Levels 24, 28: 2 points Natural Armor
Levels 32, 36, 40: 3 points Spiked Collar
Level 44, 48: 2 points: Mobility
You need 2 points here in this build to get rid of the cooldown for Dash, since you don't have Longevity. If that's not important to you, put 1 point any where you like.
Levels 52, 56, 60: 3 points Avoidance
Level 64: 1 point Lionhearted
Level 68: 1 point Wolverine Bite
Level 72, 76: 2 points Feeding Frenzy
Level 80: 1 point Wild Hunt
Bears: These are my favorite. Having Swipe and Thunderstomp gives Bears a big advantage if you pull multiple mobs, and they are still good for single pulls.
Turtles: The Shell Shield Ability makes them really good as Dungeon Tanks and against 2-3 man Elites (like in Dragonblight) if you're trying to solo them.
Cats: Probably the most seen Pet in WoW. Most Forums rank them in the top 3 for DPS.
Wolves: Furious Howl makes these guys a great asset for Groups, Dungeons, and Raids. Also usually ranked top 3 for DPS. (Devilsaurs are the other one, if you're curious, I just don't like them as much)
Spirit Beasts: As far as I'm concerned, Gondria is the coolest looking Pet in the game. Who needs a better reason.
Spiders: Their Web keeps people from running out of your range or into your melee range. Can also help your buddy to catch them while you move on to someone else.
Birds of Prey: If you can coordinate Snatch with a Warrior (Disarm) and /or a Rogue (Dismantle) could you kill someone while they are unarmed? Think about it.
Silithid: The exotic form of the Spider, Venom Web Spray also does damage.
Alassin Darnassus
Andurg Slatechest The Storm Peaks
Antarius Feralas
Arthaid The Exodar
Artie Grizzlehand Howling Fjord
Asgari Zul'Drak
Astur Bloodmyst Isle
Azzleby Winterspring
Bethaine Flinthammer Wetlands
Boarmaster Bragh The Storm Peaks
Celidh Aletracker Borean Tundra
Chelsea Reese Howling Fjord
Crinn Pathfinder Shadowmoon Valley
Darren Malvew Hillsbrad Foothills
Erma Elwynn Forest
Esbina Azuremyst Isle
Fala Softhoof Zul'Drak
Fiskal Shadowsong Blade's Edge Mountains
Grimestack Stranglethorn Vale
Hadrius Harlowe Sholazar Basin
Heksi The Storm Peaks
Horatio the Stable Boy Howling Fjord
Ilthuril Shattrath City
Imhadria Icecrown
Jaelysia Darkshore
Jenova Stoneshield Stormwind City
Jimmy the Stable Boy Borean Tundra
Joraal Zangarmarsh
Kameel Longstride Zangarmarsh
Kari the Beastmaster The Storm Peaks
Killium Bouldertoe The Hinterlands
Kirk Maxwell Westfall
Laziphus Tanaris
Leassian Terokkar Forest
Lina Hearthstove Loch Modan
Liza Cutlerflix Netherstorm
Luftasia Nagrand
Maluressian Ashenvale
Master Sergeant Lorin Thalmerok Hellfire Peninsula
Matthew Ackerman Grizzly Hills
Michael Dustwallow Marsh
Moonbell Icecrown
Oruhe Shattrath City
Penny Redridge Mountains
Reggifuz The Barrens
Ronald Anderson Borean Tundra
Sentinel Sweetspring Dragonblight
Seraphina Bloodheart Isle of Quel'Danas
Seriadne Teldrassil
Shelby Stoneflint Dun Morogh
Shelgrayn Desolace
Skyguard Stable Master Blade's Edge Mountains
Squire Leoren Mal'derath Silithus
Squire Percy Grizzly Hills
Stable Master Mercer The Scarlet Enclave
Steven Black Duskwood
Stormpike Stable Master Alterac Valley
Sylista Stormwind City
Tassia Whisperglen Dalaran
Thomas Partridge Icecrown
Tim Street Grizzly Hills
Toby "Mother Goose" Ironbolt Borean Tundra
Trapper Saghani Borean Tundra
Trapper Shesh Howling Fjord
Trapper Tikaani Dragonblight
Ulbrek Firehand Ironforge
Wesley Hillsbrad Foothills
Zybarus of Darnassus Dragonblight
Aboda Desolace
Anathos Eversong Woods
Andurg Slatechest The Storm Peaks
Anya Maulray Undercity
Asgari Zul'Drak
Awenasa Thousand Needles
Azzleby Winterspring
Breka Wolfsister Borean Tundra
Bulrug Thunder Bluff
Craga Ironsting Grizzly Hills
Durik Stranglethorn Vale
Durkot Wolfbrother Borean Tundra
Fala Softhoof Zul'Drak
Frostwolf Stable Master Alterac Valley
Garmin Herzog Dragonblight
Gedrah Shadowmoon Valley
Gereck Stonetalon Mountains
Greth Badlands
Grimestack Stranglethorn Vale
Hadrius Harlowe Sholazar Basin
Halona Stormwhisper Borean Tundra
Hekkru Swamp of Sorrows
Heksi The Storm Peaks
Huntsman Markhor The Hinterlands
Huntsman Torf Angerhoof Hellfire Peninsula
Ilthuril Shattrath City
Imhadria Icecrown
Kameel Longstride Zangarmarsh
Kari the Beastmaster The Storm Peaks
Kelsuwa The Barrens
Khalan Zangarmarsh
Kor Grizzly Hills
Laziphus Tanaris
Liza Cutlerflix Netherstorm
Lor Blade's Edge Mountains
Mahana Frosthoof Howling Fjord
Mary Darrow Howling Fjord
Morganus Tirisfal Glades
Ogrin Blade's Edge Mountains
Oruhe Shattrath City
Paniar Ghostlands
Qeeju Ashenvale
Reggifuz The Barrens
Robert Clarke Howling Fjord
Sarah Goode Silverpine Forest
Seikwa Mulgore
Seraphina Bloodheart Isle of Quel'Danas
Shalenn Silvermoon City
Shoja'my Durotar
Shyrka Wolfrunner Feralas
Sikwa The Barrens
Skyguard Stable Master Blade's Edge Mountains
Soar Hawkfury Dragonblight
Soulok Stormfury Grizzly Hills
Squire Leoren Mal'derath Silithus
Stable Master Mercer The Scarlet Enclave
Steen Horngrass Icecrown
Tassia Whisperglen Dalaran
Tharlidun Arathi Highlands
Theodore Mont Claire Hillsbrad Foothills
Thomas Partridge Icecrown
Trag Terokkar Forest
Trapper Saghani Borean Tundra
Trapper Shesh Howling Fjord
Trapper Tikaani Dragonblight
Udoho Icerunner The Storm Peaks
Wilda Bearmane Nagrand
Xon'cha Orgrimmar
Belia Thundergranite Ironforge
Bolyun Ashenvale
Buruk Azuremyst Isle
Caelyb Ashenvale
Claude Erksine Loch Modan
Ganaar The Exodar
Karrina Mekenda Stormwind City
Keldas Teldrassil
Nalesette Wildbringer Felwood
Peria Lamenur Dun Morogh
Silvaria Darnassus
Grokor Swamp of Sorrows
Halthenis Silvermoon City
Harruk Durotar
Hesuwa Thunderhorn Thunder Bluff
Reban Freerunner Mulgore
Telenus Eversong Woods
Xao'tsu Orgrimmar
Zudd Stranglethorn Vale
Chest - Polished Regimental Hauberk = Argent Crusade Quartermaster, Ice Crown. Need rep. with Argent Crusade.
Hands - Handgrips of the Savage Emissary = Heroic Violet Hold, boss Cyanigosa.
Feet - Boots of Twinkling Stars = Requires Kirin Tor - Exalted
Head - Helmet of the Shrine = Heroic Gundrak, boss Eck the Ferocious
If you are an Engineer then Truesight Ice Blinders = Enigineering (binds on pick up)
Legs - Giantmaim Legguards = made from leatherworking
Shoulders - Massive Spaulders of the Jormungar = Heroic UP, boss Gortok Palehoof
Waist - Sovereign's Belt = Heroic Utgarde Pinnacle, boss King Ymiron
Wrist - Giantmaim Bracers = made from leatherworking
The Hunter Epic Quest - The Hunt for Rhokdelar
About this guide.
I am making this guide because the guides I found online were for hunters that were a little more decked out than myself. (Although based off stratagies I found. Credits and links at the end of the guide) The strategies included are a combination of what I learned from the other guides and what I modified to suit my hunter. I believe that if you follow this guide the demon fights will go as smoothly as possible minimizing your cost (because buying pots and buffs for the fights and then failing gets expensive) and maximizing your and your parties time.
How to read this guide.
Before each demon there will be 5 lists pertaining to the fight.
1. party list: The party list is a party that you MUST HAVE* before attempting the fight. I will list each players part of each fight. Trying the fight without a certain buff from a party member can cost you the fight, waste time and money.
2. consumable list: These are consumables that you MUST HAVE* before the fight. I will explain each why each one is necessary in the demon fight. I will list more items than you will use during the fight. But the key is to have them in case you need them. Why loose a demon fight, waste a few buffer potions, and have to wait for respawn because you didn’t bring extra pots with you?
3. additional items list: These are items that you might consider if you are having problems with the demon.
4. talents and skills: These are the talents and skills required to beat this demon. I highly recommend moving your skills that you will be using into key binding you can hit easily. i.e. I always had the sting I was using for the demon in the 4 quick key and I switched my wing clip to my mouse thumb button. What ever feels the most comfortable and easiest for you.
5. weapons and armor: Weapons and armor used for the fight.
*Like I said before. I am writing this guide as a way to keep you from dieing and to make your fight with the demons as easy as possible. So I am going to suggest that you be overly ready and pull out every stop on your first attempts because that will lower your cost (less pots and repairs), time (if you de-spawn the demon it takes 15 mins to spawn again).
General rules for every demon fight.
1. No one can help you on any demon fight after you have engaged in combat. If the demon or their pet, or helpers, target anyone besides you during the fight they de-spawn for 15 mins. This includes your pet! You must have your pet dismissed and have all buffs on before engaging combat. As a general rule you do not want to use any aura buffs. If you go in of or out of an aura it will count is as a buff during combat and de-spawn the demon.
2. Every demon has a weakness. All you have to do is focus on that weakness to beat them. Do not make the fight more complicated than necessary. You will be using your hunter in ways you haven’t before. It’s alright. Trust me ;D
3. I recommend giving each demon a few tries with out using any of your consumables to get the hang of the fight. Once again this is to save you money. You can attempt the demon with just buffs and reset the demon with feign death. Once you feel comfortable with the demon use your potions and other consumables. Id suggest 2 tries without buffs to get the hang of it.
4. Warlocks are very important because they give you healthstones. These are on different timers from potions and can save your life while waiting to use a potion again.
5. if the fight isnt going well feign death and start again. Its always better to have a solid fight the entire time than to start shaky and have a chance of finishing.
6. Warn your party to not go near the demon. They like to hit people not on the quest very very hard : -) well they like to hit people on the quest hard as well....

Burning Steppes, Klinfran
party list:
Priest - Power Word Fortitude, Spirit, and Shield before the pull.
Pally - Blessing of Might
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, Healthsones, Healthsones!
consumable list:
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone
(you will not use all of these in this fight. But have them in case you need them!)
additional items list:
any kind of food that will boost stamina or agility.
talents and skills:
scorpid sting rank 4, wingclip rank 1, aspect of the monkey.
weapons and armor:
2H sword demonslayer*
any gear that increases meele attack. I used black dragonscale.
About the demon:
Enrages every 15 seconds extremely increasing his DPS, to upwards 2000 damage per hit. Upon enraging he wipes all effects on him. (i.e. scorpid sting and wing clip)
Strategy:
This fight is one long repetition of 3 basic moves.
Get at maximum distance from the demon. Hunter mark him, lay a ice trap and get your mana back. Pull him with an aimed shot. Concussive shot him to get in as much ranged damage before he hits your ice trap. When he hits the trap back up and aimed shot him again. This will be the last time you use ranged damage against him. When you hit him with your aimed shot immediately use your scorpid sting. Run at him and meele. Do not try to squeeze in more shots first, do not try to kite him, run at him and start swinging! This is crucial because you are developing a rhythm that you will follow for the rest of the fight. Here is the pattern.
Scorpid Sting. Run at him and meele 3 times*, after your third swing wing clip him and start strafing away at full speed. Keep running until he enrages. Do not try to do any ranged damage while running. Do not use your scorpid sting before he enrages. Once he enrages and removes all of your effects scorpid sting him again and repeat the process.
Eliminating attempts for ranged damage keeps you from messing up and missing your sting. It Keeps you in a rhythm where you should always be at a safe distance when he enrages so you do not get hit by him. You do not have to watch the clock. Just swing 3 times, wing clip, run away, sting. Swing 3 times, wing clip, run away, sting....
Consumables:
How you use these depends on how much health / mana you have during the fight. If you only need health use a warlocks stone first because you can just get a new one and it saves $ potions $. To save mana during the fight use wingclip rank 1.
*the amount of swings is based on the stats of the 2H sword demon slayer. If you are using a different weapon you will have to find the amount of swings you can get in before having to wingclip and run for your dear life.
Map:
I found this area the best to fight in. There are no mobs to kill and no Drakes to watch out for. The only thing to concern yourself with is people moving along the road. But most players respect the quest. Just try to start the demon away from the road so he doesn t kill people that happen to ride by.

UnGoro Crater, Simone
party list:
Priest - Power Word Fortitude, Spirit, and Shield before the pull.
Pally - Blessing of Might
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, Healthsones, Healthsones!
Hunter - A second hunter to use Aspect of the wild (explained in strategy)
consumable list:
Magic Dust (dropped from Dust Devils in Westfall. you will 2-3 per fight)
Greater Stoneshield potion
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone
(you will not use all of these in this fight. but have them in case you need them!)
additional items list:
any kind of food that will boost stamina or agility.
If you are an engineer, you can use the Goblin Rocket Helmet to take the Felhound pet out of the fight for an extended duration
talents and skills:
Viper Sting, Scatter Shot, Aspect of the monkey.
weapons and armor:
2H sword demonslayer
any agility gear that you have.
About the demon:
Simone comes with a pet. The pet has the same rules as the demon and can not be attacked by anyone other than yourself until Simone is dead. She casts Temptress Kiss which reduces ranged attack power by 1400 for 45 seconds and a slow casting lightning bolt for about 800 damage.
Strategy:
Before the fight starts have your hunter friend come close to where you will be fighting. They should turn on their aspect of the wild and then feign death. If they are a night elf then they can shadowmeld which will keep them from dieing. This is a close proximity fight so you shouldn t ever go out of range of their aspect. Just make sure to keep the fight near the AoW hunter. Also do not use your stoneshield potion before the fight. You will use it during the battle.
After you get your buffs and your hunter is feigning or melded, Hunter mark simone and lay a ice trap. Pull her with an aimed shot then immediately hit her with a concussive shot. This lets her pet hit your ice trap. Make sure to hit her with a viper sting. When she gets to you start meeleing. As you fight her keep an eye on her pet. When the ice trap breaks you will need to target the pet and use a magic dust to put the pet to sleep.
Simone will cast a very slow lightening spell. You have two options. If you have scatter shot use it and keep on attacking her. If you do not (I do not have scatter shot) you will have to strafe out immediately when she starts casting to get a sting in her before she can cast. If you run backwards you will move to slowly and get hit. It must be a strafe. You will keep this pattern up with Simone until she dies. It is a melee fight with her. Pour on as much damage you can in the beginning while her pet is in the ice trap and the first time you sleep the pet.
When her pet comes out of the first sleep you will still have a cool down on your magic dust. This is when you use the stoneshield potion. You will be tanking both the pet and simone until you can sleep the pet again. *warning* you just used a potion. You should have your greater healthstone to keep you alive. This is why they are so important.
When possible sleep the pet again and then continue the fight with simone. Once she dies your party can help you kill her pet.
Map:
I found this area the best to fight in. There are only 3 spawns in this area and no elite dinosaurs. The place you are looking for is to the west of a giant tree along the south wall. On her path she will walk right behind the tree east to west.

Silithus, Solenor
party list:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Fear Ward, Shield pre-pull
Pally - Blessing of Kings
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, and Curse of Recklessness
consumable list:
Shadow Protection Potion
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone
(you will not use all of these in this fight. but have them in case you need them!)
additional items list:
any kind of food that will boost stamina or agility.
talents and skills:
Wing Clip Rank 3 (must be rank 3), Volley Rank 3, Aspect of the Hawk
weapons and armor:
I used Bone Slicing Hatchet x 2 for their agility bonus.
Put on all gear that gives you ranged attack.
About the demon:
Solenor starts as a gnome named Nelson the Nice. He has the ability to poot out homing beetles throughout the entire fight. The beetles come at you and hurt a lot. He hits very hard and fast.
Strategy:
Before you use your potions and get your final buffs for the fight you have to remove his enraged state. To do so place a freezing trap on the ground. Hit him and let him hit your freezing trap. Feign death and let him go back to where he came from. This will remove is enraged state and make him hit you for less when you start the fight.
When you are ready to start the fight have your priest hit you with shadow protection and fear ward. Solenor deals shadow damage and shadow protection will keep you alive while you kill him. Shadow protection pots also help with this. Hunters mark him and then lay down a immolation trap. Now comes the unexpected twist. Have your warlock duel you. As soon as the duel starts have them cast Curse of Recklessness on you. This will keep you from getting feared by him and will make the fight much easier to manage. Both you and the warlock have to stay in the duel area during the fight. They should re curse you during the battle about every minute to keep you from getting feared.
Now to battle. Pull him with an aimed shot and let him hit your immolation trap. As soon as you can wing clip him and run away until you get into ranged attack distance. Your wing clip will keep him stationary. Now all you have to do keep on hitting him and strafing around him in a circle to avoid the beetles. Make sure to keep ahead of them during the fight. It more important to stay alive than to squeeze in a few shots while getting hit by a beetle. In the beginning of the fight use skills like rapid fire to get his health down quickly. It will be easier then because you have less beetles to deal with. When your wing clip breaks he will come at you. Just clip him again and run out to do more ranged damage.
When there are too many beetles coming at you strafe around him to get all of the beetles moving at you in a group. When they are together volley the area that they are and kill all of them. Allow the ones that are behind to run into your volley. Eliminate as many as possible. This will allow you to get back to killing Solenor.
Consumables:
Once again health stones are a big player here. I also used a rejuvenation pot as opposed to a health or mana pot because you go through a lot of health and mana in this fight.
Map:
I found this area the best to fight in. There are less monsters to kill here than anywhere else on his path. Stand to the west of the stairs to AQ.

Winterspring, Artorius
party list:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Remove Magic, and Shield before the pull.
Druid - Mark of the Wild
consumable list:
Major Health Potions
additional items list:
none
talents and skills:
Aspect of the Cheeta, Serpent Sting.
weapons and armor:
Agility based.
About the demon:
Artorius starts out as a Tauren. He casts Demonic Doom which makes you look like a demon and causes 350 shadow damage every 3 seconds for 1 minute. This will kill you.
Strategy:
This is a kiting fight. You should start him on the south western part of his route. This is the closest area to the road. Have your party clear the area you will need to kite through before you start the fight. When you are ready have your party mount up so they can keep up with you as you kite. Hunters mark him and lay an ice trap. Pulled with an aimed shot. When he hits your ice trap back up and hit him with another aimed shot. Now hit him with a serpent sting, turn around and start running. The key to this fight is staying out of his demonic doom cast, but keeping enough agro on him to keep him chasing you. If you see him go out of range for your weapons let him catch up! But not too much or youll get doomed.
The easiest way to do this is to keep jump shoting him with serpent sting about every 4 seconds. (a jump shot is where you jump while running, and while in the air you spin around 360 degrees. While facing backwards you shoot. You should land going the same way you took off and not loose a lot of momentum). You can also zoom in your mini map and keep a eye on his distance through tracking, but i found this to be unreliable. It was easier for me to develop a pattern.
Once you start kiting him lead him to the road (hardest part of the kite) and keep on kiting him down the path. Make sure to have your priest mounted and running near you. If you get hit with demonic doom feign death. Once you feign and Artorius resets the priest can safely remove the magic from you. This will keep you from dieing and save tons on your armor bill. But make sure they know to wait until you have feigned and he has reset.
If you get him to 10% or less and then get hit with doom you can try to kill him before you die.
Map:
By kiting him down the road you do not have to worry about other monsters. Just other players. The hardest part of the kite is the corner from where you start the fight to get him on the road. If you cut it to wide he gains a lot of distance.
Download
Download a PDF of this guide.
Resources
All of my fights were based on the basic info in the guide from TKA Something. Written by Fritti Tailchaser.
I also got some info and techniques from this video made by Gebbatron.
Hello,
These are all the WotLK reputation rewards you might be interested, if you're a Hunter.
Colour codes (although a bit obvious):
- Honored
- Revered
- Exalted
Also, you'll probably see 'Increases attack power by XXX in Cat...'. You should ignore this because this only applies to Druids. Also, there are no class restrictions on these items.
Alliance Vanguard
Revered:
Vanguard Soldier's Dagger
Sawed-off Hand Cannon
Horde Expedition:
Revered:
Warsong Shanker
Sin'dorei Recurve Bow
Argent Crusade
Honored
Cloak of Holy Extermination
Revered:
Zombie Sweeper Shotgun
Exalted
Polished Regimental Hauberk
Boots of the Neverending Path
Frenzyheart Tribe:
Revered:
Azure Strappy Pants
Exalted
Frenzyheart Insignia of Fury
The Oracles:
Revered:
Glitterscale Wrap
Toothslice Helm
Exalted
Oracle Talisman of Ablution
The Kalu'ak
Honored
Cuttlefish Scale Breastplate
Revered:
Traditional Flensing Knife
Whale-Stick Harpoon
Kirin Tor
Honored
Spaulders of Grounded Lightning
Exalted
Boots of Twinkling Stars
Knights of the Ebon Blade
Revered:
Arcanum of Torment
Reaper of Dark Souls
Runeblade of Demonstrable Power
Spaulders of the Black Arrow
Exalted
Darkheart Chestguard
Sons of Hodir
Honored
Giant Ring Belt
Lesser Inscription of the Axe
Spaulders of Frozen Knives
Revered:
Broken Stalactite
Stalactite Chopper
Exalted
Greater Inscription of the Axe
The Wyrmrest Accord
Honored
Fang of Truth
Exalted
Dragonfiend Bracers
Update number 3: Added some more glyphs and removed old ones. Also added wowwiki links to all the factions, and some more buff food.
Update number 2: Added a consumables list!
Update: Added a bit more formatting to the list, Glyphs and more comments on enchant choices! Also added wotlkwiki links to the factions needed for head and shoulders enchant. These pages also provide reputation guides.
This list contains all the new Wrath of the Lich King gems, enchants and glyphs that are useful for a hunter. Other classes that benefit from almost the same stats (such as rogues) may find something useful in here as well. This list focuses mainly on agility, (ranged) attack power, hit, crit, intellect, stamina, haste, armor penetration and probably some other bizzare physical DPS stat that i forgot to mention here.
The items listed with the "Also good" tag are, as suggested, also good, but slightly inferior to the rest.
Sometimes I will be listing an optional hit rating enchant that, once you are hit capped, can be replaced with something else.
Any questions/suggestions and such will be taken into consideration, so feel free to leave feedback.
Anyway, enough talking, on with the list!
Quick links
Enchants
- Greater Inscription of Vengeance (The Aldor – Exalted)
- Greater Inscription of the Blade (The Scryers – Exalted)
Note: If you don't have time to start farming the rep, the "old-world" versions of the head and shoulders enchants are a perfectly viable alternative if you can buy them.
Cloak
Note: Generally, MM hunters should focus on attack power, SV on agility, while BM are given a bit more allowance, though keep in mind that agility will also give you crit rating. My advice for beast masters is to choose depending on your lowest stat: if you have low AP get an AP enchant, low crit rating means getting an agility enchant.
Belt
Note: Leatherworkers, don’t bother with the Icescale Leg Armor, the mats for the leg reinforcements are cheaper.
Note: These shouldn't be very expensive as leatherworkers learn them from trainers and make them while they level up their profession skill.
Feet
Note: Same rules as the "Hands" section apply here.
Rings (Enchanters ONLY)
Note: No, at the moment, there is no agility enchant higher than the BC one (35 agi). Sad, isn't it?
One-Handed Weapon
Note: The pattern and mats are very hard to get (drops in Molten Core), so this is a very rare (and expensive) scope.
Gems
The gems are classified under the color of the socket they can fill, followed by the color of the actual gem. Only the prefixes are listed. The wowhead links will take you to a list with all the gems that have those prefixes, thus being very handy for finding a gem of a certain quality.
Red sockets
Red gems:
Purple gems:
Orange gems:
Yellow gems:
Orange gems:See above
Green gems:
Purple gems:
See above
Green gems:
See above
Note: I chose not to include any blue gems here simply because there are no blue gems that have better stats for a hunter than say a purple or green gem.
Meta sockets
Glyphs
Note: I haven't included all hunter glyphs in the list, as not all offer big DPS boosts. I chose to list only a select few. Nevertheless, here is the complete list.
Must-have for Survival hunters. Keep in mind that now each tick of the DoT also has a chance to crit, making this glyph even better.
Must-have for Marksmanship hunters, whose bread-and-butter is the Chimera Shot. Will also allow you to better fit this shot into your rotation.
Must-have for Beast Mastery hunters, combined with Longevity it takes your Bestial Wrath cooldown to a whopping 1.17 minutes (approx. 70 seconds)!
Good for all specs, though Survival will benefit the most from it because of the Sniper Training talent.
Will add one extra tick. Works well with Glyph of Steady Shot.
Usable by all specs.
Note: Minor glyphs are really more utility-based than DPS, so I only list 2 that are the most useful. You can choose a third one from this list.
Lower FD cooldown means more efficient DPS as you can dump your aggro more often. Usable by all specs.
Will increase your pet's happiness by 20 on the first tick. Useful for long boss fights when your pet suddenly decides he's hungry or when you just resurrected him as an emergency in-combat Feed Pet. Usable by all specs.
Consumables
Note: Plenty of buff food to choose from, so I recommend you follow the same advice I gave you on enchant choices. Also, most of the food below gives very similar buffs, and in some cases, even the same.
Note: I still recommend you buy/make your own food, though, you can make as many as you need and you can choose which stats to focus on.
Flasks:
Battle elixirs:
Guardian elixirs:
Potions:
Note: The Mammoth Cutters and Saronite Razorheads are the best ammo in the game at the moment.
Again, comments, suggestions and constructive criticism is encouraged!
Ghost Sabers, they are beasts that can be tamed by hunters. They are in the cat family (Surprise surprise).They are fairly rare pets because they have only one zone in the game that they can spawn in. This zone is also probably one of the least popular 10-20 leveling zones. Where? Darkshore. But how do I recognize one? Well they look like this:

What the Colors mean:
Red: Item
Blue: Location
Hey whats that! No I mean that cool looking cat you have there. A ghost saber you say? Cool where do you get one? This is a question I myself asked back when I played my Night elf hunter back in 06. I figured that I should write a guide about it so here we go! Ghost sabers can be spawned in the Ruins of Mathystra in Darkshore. You are going to need to be at least level 19, but 20 is recomended because the ghost saber spawns at levels 19 and 20. Now the naga there are aggressive and will attack you. This makes it a good idea to tame a pet you plan to abandon if the Saber spawns.
How to get there you ask? Well for Dwarves, Gnomes, and Humans just head to Stormwind. Humans will need to run there, while Dwarves and Gnomes will take the deeprun tram from Ironforge. Once at Stormwind head to the west end of the City until you reach Stormwind harbor. Wait for the boat to Auberdine to arrive, then take it. This process is even simpler for Draenei and Night elves. Just take the boat from your respective starting zones right to Auberdine. Now for members of the Horde this is going to be a little bit more difficult.
First, start in Orgrimmar, heading to the side gate, as shown below.
Now follow the bridge to the Barrens, and then north to Ashenvale. Try to go around the Sludge Fen, the goblins can swarm you and easily kill you.
Once in Ashenvale follow the map below. Getting the Splintertree post and Zoram'gar Oupost flight points are highly recommended for later questing. Avoiding Astrannar is critical though, level 40 alliance guards will not give you a comfortable travel experience. Red lines and red text are optional but recommended, while black lines give you an easy route to follow.
Your in Darkshore now! This step is for alliance and horde, black is the horde path and blue is the alliance path. Horde parties still need to steer clear of Auberdine, even now level 40 guards will not give you a comfortable traveling experience.
Well here you are in the Ruins of Mathystra! Isn't it pretty? That's not why you are here is it? To Spawn a ghost saber you must click on the cat statues scattered throughout the ruins, while hopefully avoiding the naga that patrol here. The cat figurines look like a little like mini striped Night Elf racial mounts:
If your level 20 or higher, be sure to drop a freezing trap before you open the figurine. The cat will spawn almost immediately after opening the statue, and the freezing trap will last you through almost all of the tame. Dwarves should be sure to pop find treasure, as the cat figurines show up on the mini map, making this much easier for them. When I got it on my night elf I spent over 2 hours on 2 separate occasions opening figurine after figurine to no avail. Finally I got it. On my Blood elf however, I managed to nab one on the very first figurine. It did take a while to get there on my BE though.
Congratulations! The ghost saber was caught! It is one of the rarer pets in the game because many people are to lazy to research how to actually get it. With the hunter pet leveling changes, the most you will have to level this little guy up is 5 levels. When tamed or called out if the pets is 5 or more levels below the hunter then the pet will level to 5 levels lower then the hunter. Oh and by the way, if he randomly dies a short time after you tame him, do not worry. It only happens once and has something to do with he despawn timer.
For all of you non hunters out there, if you really want to get one of these guys there is a way. Get to the ruins the same was as above, but this time when a ghost sabre spawns just kill it. Sometimes a glowing cat figurine drops, allowing you to summon one of these guys to aid you in your fighting for 10 minutes. These are tough to get, and only have one charge but its well worth if for some.
*This guide is also on my blog, aspectofthedruid.blogspot.com
Survival Hunter Raiding Guide
With patch 3.08 the Survival Spec has become the new maximum dps build for aspiring hunters everywhere. I will show you what stats to reach for, what builds to use, how to use the rotation effectively and more. First off the Talent build.
There is a lot of flexibility in the Survival Tree, being that there is no set cookie-cutter build. However there are some core talents that you must take. They are in this talent build.
You will notice that there are 6 points to spare, and you will have to decide for yourself based upon your gear where to spend them. You should be aiming to have Haste and Hit Rating at these values:
As a Survival Hunter you will find that some stats you are looking for are different than that for the Beast Mastery Talent build. Here are some key points on each stat.
Level 80 Stat Conversion
Haste
High Value.
First of all, you will want to be aiming to have:
Agility
High Value.
Scales with Lightning Reflexes and helps your Expose Weakness, and unlike Attack Power boosts your Crit Percentage.
Critical Strike Rating
High Value.
It increases the uptime of Expose Weakness and Hunting Party and increases your Pets focus regeneration, as well as giving you mana back with Thrill of the Hunt.
Attack Power
Medium Value.
Now scales, still gives your pet 22% of your Attack Power.
Intellect
High Value.
Careful Aim gives 1 AP per 1 Intellect Point. And to Quote Elitist Jerks:
More Int means a higher manapool, thus a higher return from the ReplenishmentBuff that Hunting Party lends and a higher return when in AotViper, thus less time spent in AotViper.
The Survival Hunter's rotation is extremely straightforward, but requires more attention due to Lock and Load procs. This is the first Standard Rotation:

SERPENT STING --> EXPLOSIVE SHOT --> SS x3
(Remember to only cast Serpent Sting on the first Rotation and then again when it wears off.)
What to do when Lock and Load procs?

EXPLOSIVE --> EXPLOSIVE --> EXPLOSIVE
(You must wait untill atleast 2 of the DoT ticks from Explosive Shots go before firing your next Shot)
Now continue with the Regular Rotation.
Major Glyphs:
Steady Shot - Increases Damage, whats to complain?
Serpent Sting - Less time refreshing, more time dpsing.
3rd slot - Only 2 decent choices.
Hunters Mark - Huge boost to the AP, works extremely well when you are specced into Improved Hunter's Mark as other hunters and you get more AP.
Improved Aspect of the Hawk - Only get if you havent points in the talent, helps you get 1.5 second Steady Shots.
Head
Shoulders
Cloak
Chest
Wrists
Hands
Waist
Legs
Feet
1 Handed Weapon
Two Handed Weapon
Ranged Weapon
This link pretty much shows you what gems for each colour, and what they are required for, far better than I could.
There are three kinds of pets. Cunning, Ferocity and Tenacity.
Cunning Pets
Viable in 10 mans for their Roar of Recovery. There are currently only two Cunning pets worth noting:
Ferocity Pets
Viable for their Call of the Wild. Can be used in conjunction with other cooldowns for a dps increase.
Tenacity Pets
Useless for Raiding since the Scorpid Nerf.
These are the addons I use, and what they do: