Guides that can be used for several classes. Written by the wow-pro community.
Hello guys, my name is pyro and welcome to my clothie twink guide. I like making twink guides which I post on my guild website and making twinks as well. So I hope this helps you guys out with making your 19 twink warlock, mage or priest. Hope you enjoy this guide.
ARMOR LIST:
Head: Lucky Fishing Hat [+15 stam] or Green Tinted Goggles [+8 stam, +7 sprit]: Lucky fishing hat is really hard to get. To get it you must have a max fishing skill (150) and u must have about 20 “Aquadynamic Fish Attractor” which give you +100 fishing when you apply it to your fishing rod. When you have done that, then you can participate in the booty bay fishing competition which is held in “Stranglethorn Vale” (STV) on every Sunday between 2-4pm sever time, to get the lucky fishing hat, you will have to capture a rare fish which can be found in the “Tasty school fish” nodes which are located along the Stranglethorn Vale coastline. There are 3 rare fish that can be caught, they are called “Brownell's Blue Striped Racer” (used to get Nat Pagle's Extreme Anglin' Boots), “Dezian Queenfish” (used to get High Test Eternium Fishing Line, increase’s fishing skill by 5), and “Keefer's Angelfish” (used to get Lucky Fishing Hat) And when you get one, you can trade them in to the robot in booty bay (look for the repeatable quest sign to find him). Once you get the right fish, trade it in to the robot to get the Lucky Fishing hat.
Now you think that would be easy right? Will you would be wrong because you guys should know that STV is basically GANK LAND on a PVP sever. This means, that there are going to be a lot of people around which could and most of the time, will kill you and camp you. I’ve done this fishing competition a couple of times and I try to just keep away from the horde and they usually leave you alone, it could help if you had someone to protect you in STV cause the beasts would kill you (they range from lvl 30 to 40).
Green tinted goggles can be made by an engineer and you HAVE to be an engineer to where them, you need to have an engineering lvl of 150 to wear and make them.
Neck: Sentinel's Medallion [+6 agi, +2 stam] or Scout's Medallion [+6 agi, +2 stam]: Sentinel's Medallion can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 76 honor and 20 WSG marks. Scout's Medallion can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 76 honor and 20 WSG marks
Shoulders: Talbar Mantle [+3stam, +6int]:
You can get Talbar Mantle from a quest which starts from an item that drops from the last boss in WC; this is the only cloth shoulders that give stats at lvl 19.
Back: Engineer’s cloak [+5stam, +2 int] alliance only or Feyscale Cloak [+4stam, +5 spell damage and healing] or Battle Healer's Cloak [+4 stam, +2 sprit, +9 healing] horde only or Caretaker's Cape [+4 stam, +2 sprit, +9 healing] alliance only: Engineer’s cloak is a quest reward from a quest in Stonetalon Mountains, the quest giver is called “Ziz Fizziks”, you can find him in Windshear Crag (map mod location 58, 62) There are 5 chains to the quest and you can start the quest chain at lvl 16. Feyscale Cloak drops from the Deviate Faerie Dragon which is a rare spawn in WC, I recommend having a high level running you thru and he can just go straight thru to see if the rare spawn is there, if it isn’t, then just come back out and reset the instance, then you do it again till you kill him and get the Feyscale Cloak.
Battle Healer's Cloak can be bought from the pvp vendor at Mor'shan Base Camp in barrens for 65 honor and 10 WSG marks. Caretaker's Cape can be bought from the pvp vendor at Silverwing Grove in Ashenvale for 65 honor and 10 WSG marks
Chest: Bloody Apron [+12 stam] or Tree Bark Jacket [+6 stam, +10 int] or Robe of the Moccasin [+6 sprit, +6 stam, +7 spell damage and healing ]: Bloody Apron is a drop from one of the bosses in Shadow Fang Keep (SFK), I would only get this if you can’t get the Tree Bark Jacket. Tree Bark Jacket drops form the trash mobs in Blackfathom Deeps and has about a 0.01% drop rate, so It would be better to buy this form the AH for about 40 to 80g. Robe of the Moccasin drops from Lord Cobrahn in Wailing Caverns (WC).
Wrist: Greenweave Bracers [+4 stam or +4 int] or Mindthrust Bracers [-5 stam, +9 int] or Crystalline Cuffs [+2 int, +2 sprit, +4 spell damage and healing]: Greenweave Bracers are a world drop and are best bought from the AH, go +4 stam for locks, + 4 int for mages and priest. Mindthrust Bracers are only good if you get a +9 stam enchant on them, you can buy them from the AH from about 30 to 60g.
Crystalline Cuffs drop from one of the bosses in Rage Fire Chasm (RFC) which is bad news for alliance because RFC is in the middle of the horde city Orgrimmar, and your goin to need someone to run you thru it, a lvl 70 with his epic mount should be able to get in the instance with out being killed (Azurath has tried this) but your twink will have to corpse jump to get in the instance, which will take about 12 rez to get in, But it is worth it to get these bracers.
Hands: Magefist Gloves [+3 stam, +4 sprit, +5 int] or Shimmering Gloves [+4 stam, +4 int or +13 healing, +5 spell damage] or Gold-flecked Gloves [+6 int, +7 healing and spell damage]: Magefist Gloves and Shimmering Gloves are world drops, so you will have to buy them form the AH. Gold-flecked Gloves drop from the second boss in deadmines(VC).
Waist: Keller's Girdle [+3stan, + 8 int]: This is a world drop so you will have to buy it from the AH for about 30 to 50g.
Legs: Darkweave Breeches [+3 stam, +7 int] or Colorful Kilt [+5 sprit, +6 spell damage and healing] or Rigid Leggings of The Eagle [+4 stam, +4 int]: All of these are world drops so you will have to buy these from the AH for about 20 to 50g.
Feet: Nat Pagle's Extreme Anglin' Boots [+12 stam] or Sanguine Sandals [+4 stam, +4 int]:
Nat Pagle's Extreme Anglin' Boots are a MUST have because you can get BC enchants on them, unlike all the other amour that you can get which cant get BC enchants, but the are pretty hard to get . You have to do the same fishing contest that you have to do to get the Lucky Fishing Hat, look at the head amour to see details. Sanguine Sandals are a world drop and the have to buy them from the AH.
Ring 1: Seal of Wrynn [+3 sprit, +3agi, +3 strength, +4 int, +4 stam] alliance only or Seal of Sylvanas [+8 stam, +3 strength] horde only: You can get seal of wrynn from a quest which starts with a quest item called An Unsent Letter, which drops for VanCleef which is the last boss in Deadmines You can only start the Quest at lvl 16, and has about 12 other quests for you to do before you get seal of wrynn, most of it is running around stormwind talking to people but you will need to run stockades and at the last chain to the quest you will have to kill 2 lvl 30’s to complete the quest to get the ring.
Yiu can get Seal of Sylvanas from the Quest called Arugal Must Die, you get the quest from Dalar Dawnweaver in Sepulcher in Silverpine Forest. Quest can only be obtained at lvl 19 and it isnt a chain quest unlike the quest for Seal of Wrynn.
Ring 2: Advisor's Ring [+2 stam,+5 spell damage and healing, +2 mana every 5 seconds] Horde only or Lorekeeper's Ring [+2 stam,+5 spell damage and healing, +2 mana every 5 seconds] alliance only or Lavishly Jeweled Ring [+6 int , 2 spell hit rating]: Advisor's Ring can be bought from a pvp vendor at Mor'shan Base Camp in Barrens for about 65 honor and 20 warsong marks. Lorekeeper's Ring can be bought from a pvp vendor in silverwing grove in ashenvale for about 65 honor and 20 warsong marks. Lavishly Jeweled Ring drops from the 3rd boss in deadmines (vc).
Trinket 1: Arena Grand Master [Equip: +12 dodge rating, Use: Absorbs 750 to 1500 damage for 20 sec, 15 min cool down] or Minor Recombobulator [Use: Dispels Polymorph effects on a friendly target. Also restores 150 to 250 health and mana]:
Now here is where it gets really hard. The Arena Grand Master is a powerful trinket that can be used by anyone at any lvl but it is really hard to get. To get the Arena Grand Master you will have to go to the Gurubashi Arena in STV and open the chest, which appears every 3 hours (12, 3, 6, 9, etc).
You will need about a 4 lvl 70’s to absolutely guarantee that your twink will get the chest. Every time you open the chest you will get one of these ,Arena Master, to get Arena Grand Master you need to get 12 Arena Master and trade them in to the goblin in the arena to get it. The quest to get it is repeatable but I wouldn’t recommend getting 2 Arena Grand Master since it will take too long to get them all.
Trinket 2: Insignia of the Alliance or Insignia of the horde [Use: Dispels all movement impairing effects and all effects which cause loss of control of your character.]: This can be bought from a vendor in the Champions hall which can be found in Old town. It will cost you 2805 honor which takes a while to accumulate. Not sure where the horde one is.
WEAPON LIST:
2 Hand Weapon: Witching Stave [+8 int, +8 shadow damage] or Emberstone Staff [+5 stam, +8 int] or Lorekeeper's Staff [+8 stam, +4 int, +3 mana per 5 seconds] or Advisor's Gnarled Staff [+8 stam, +4 int, +3 mana per 5 seconds]: The Witching Stave drops from the trash mobs in SFK (Shadow Fang Keep ), it has a 0.01% drop rate, so your better off buying it from the AH. Emberstone Staff drops from Captain Greenskin in Deadmines, you can find him on the ship. Lorekeeper's Staff can be bought from the pvp vendor in silverwing grove for 40 warsong marks and 428 honor. Advisor's Gnarled Staff can be bought from the pvp vendor in silverwing grove for 40 warsong marks and 428 honor.
1 Hand Weapons: Evocator's Blade [+4 int, +2 sprit] or Dawnblade [5 stam] horde only: Evocator’s blade drops from the trash mobs in BFD (black fathom deeps), it has a 0.01% drop rate, so again it is better off bought from the AH. Downblade can only be acquired by horde thru a quest in Ghostlands.
Off hand: Everglow Lantern [+3 sprit, use: Heals your target for 135 to 165 hp] alliance only or Totem of Infliction [+50 armor, Equip: When struck in combat has a 1% chance of inflicting 75 to 125 Shadow damage] alliance only or Buccaneer's Orb of … [intellect +5 int or eagle +3 stam, +3int] or Furbolg Medicine Pouch [+10 stam, Use: heals you for 1000hp over 10 seconds] or Antipodean Rod [+6 spell damage for frost and fire spells]: Everglow lantern is a quest reward from a quest at Maestra's Post in ashenvale, you can get the quest at lvl 19, so make sure you have done your twink before getting this offhand, if you decide to get it. Totem of infliction is a quest reward from a quest in duskwood, the quest can be obtained at lvl 18. Buccaneer's Orb of …. drops off a couple of humanoids but it mainly drops in stockades from the trash mobs, for a full list of what this drops off, look it up on thottbot.
Furbolg Medicine Pouch is a faction reward from the Timbermaw hold, you have to be honored with them to buy it and you will need the help of a high lvl to get it, you have to farm the rep from killing the deadwood furblogs in felwood, which will take a couple of days to get honored with them, It takes a while to get but it is worth it for this awesome offhand. Antipodean Rod is a world drop so it will have to be bought from the AH, this is only useful for mages
Wand: Gravestone Scepter [+1 sprit, +5 shadow resistance]:
You can get Gravestone Scepter from a quest in BFD, you can get the start of the quest in BFD and the hand in for it is in Darnassus, for alliance and Thunder bluff for horde, you can get the quest at lvl 18. This is the very BEST wand you can get.
Enchant list:
Head: 100hp (Libram of Constitution/Lesser Arcanum of Constitution)
Back: +70 armor
Chest: +100 hp or + 100 mana or +4 to stats
Bracers: +9 stam or + 9 intellect or +24 healing and +8 Spell damage
Legs: Runic Spellthread (+35 spell damage, +35 healing, +20 stamina)
Silver Spellthread (+16 spell damage, +46 healing, +15 stamina)
Golden Spellthread (+22 spell damage, +66 healing, +20 stamina)
Mystic Spellthread (+25 spell damage, +25 healing, +15 stamina)
You will need a lvl 60 plus to apply these to your pants, and to do this, you MUST not equip them till you have traded them to somone to apply it to your pants, this cant be down in the will not be traded slot.
Gloves: +9 stam or +9 int or +30 healing and +10 spell damage
Feet: minor speed increase or
Boar's Speed (Minor Speed / +9 Stamina); require's level 35+ item. Only applicable to Nat Pagle's Extreme Anglin' Boots in the 10-19 and 20-29 brackets.
Cat's Swiftness (Minor Speed / +6 Agility); also require's level 35+ item. Only applicable to Nat Pagle's Extreme Anglin' Boots in the 10-19 and 20-29 brackets.
2h: +55 healing and +19 spell damage or +30 spelldamage and +30 healing or +22 int
1h: +55 healing and +19 spell damage or +30 spelldamage and +30 healing or +22 int
Warlock Strategy:
For a Warlock, you will want a lot of stamina because you can life tap to convert 65 health to 65 mana (you can increase the mana bonus thru your spec), most 19 twink warlocks that I have seen, have over 2K hp and about 500 to 700 mana, which all DPS twinks hate, since they are a pain to kill. So use your mass amount of stamina to your advantage.
In WSG you should just dot one guy up, then move onto the next and use Drain soul when you see someone get really low on health, so you can get a soul shard or use drain life when you get low on health to heal yourself and you can turn the hp to mana with life tap again.
When you got someone on you, this is what you do, fear then dot him and get your pet to attack him, try to keep him away from you at all times, and to watch that your health doesn’t get too low, and to redot when the dots are close to running out. If you are out of mana and you don’t want to risk doing any life taps, just use your 29 dps wand to keep doing the damage.
Pet: For your pet, it depends on your style and what you want.
Imp: The imp gives you extra health bonus (about 70Hp) thru blood pact and imp’s can hit targets better when they are feared unlike Voidwalkers which can’t hit the target half the time. In your talents, you can improve your imp’s damage, and blood pact bonus by up to 30%, so if you have done this, then I would go with the imp.
Voidwalker: The only reason you would use a Voidwalker is for Voidwalker sacrifice which absorbs 300 damage and is a must in BG’s.
Priest Strategy: Now it depends what you want to do, be a healer or go dps. Now if you go dps you will want a lot of spell damage and a fair amount of intellect, but most of the gear that you get will give you + healing as well but if you concentrate on getting pure healing gear, then your healing will be about 100 points different if you went DPS. If you decide to go with a healing priest then everyone will love you for it, there is a big shortage of twink healers so it is rare to see a fully decked out healing priest.
Now if you decide to be a healer, just stay back and heal everyone and rebuff anyone that you see, but watch out cause rogues are more likely to come and kill you, so just use your shield and fear them and dps them with your dots and stuff, even if you are a healer, you can still do some serious damage just dps priest will do more. If you run out of mana, use your wand which does about 30dps, not including you extra spell damage which will boost the damage that your wand does.
Mage Strategy: For a mage you will want to have a lot of spell damage and a fair amount of intellect and your enchants should be +mana, + health and + spell damage. Now for a mage you will want to stay back and dps them with your spells, and when you use up most of your mana, just use your wand which will deliver a good amount of dps till your mana regains.
A couple of times, you should use frost nova to freeze the horde in place and this will stop them from attacking your group for a while, this also works well when your are covering the flag runner, or if you are the flag runner.
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If I have missed something ,made a spelling mistake or if there is something that I should mention in this twink guide, post a comment and ill be sure to fix it or add it in striaght away.
If you want a twink guide made for what twink you are making please email me at .
I am currently working on a MONEY MAKING GUIDE and a 29 twink hunter/rogue guide.
Check out my 19 twink rogue guide: http://www.wow-pro.com/general_guides/pyros_lvl_19_twink_rogue_guide_0
Also check out my 19 twink hunter Guide: http://www.wow-pro.com/general_guides/hunter
My main: Pyropro lvl 70 nightelf hunter, on the sever Dreadmaul. PVP sever.
My guild: “Flaming Eternity”
Introduction
So, you've finally caved in, huh? You went and purchased World of Warcraft? Good! You can finally begin enjoying the things you've been reading upon!
This guide works for anyone (hopefully). From the most pro player of all time, to some random newbie, stuck on what to do.
This guide will hopefully make you consider other classes, and finally, choose the class destined for you.
We will:
Okay, first let's choose what faction you want to play. You may want to look at the Alliance:Horde ratio of your server, as it may help you in your decision.
Note that Horde cannot communicate with Alliance AT ALL, and vice versa. So if you have friends on a particular faction, you'd best choose that faction.
Just look at some factors and decide, as the faction you play doesnt have THAT much of an impact on your gameplay.
Also, while looking here, you may decide on what race you would like to try out. But please note, not ALL classes are available to every race, so I'd choose your class first.
Horde: The Horde are more brutal and fierce looking. They are the most abnormal looking, too, as opposed to the Alliance. Their races consist of:
Orc: Greenskinned, angry, and brutal is what they're portrayed as. They're like a school bully: They look angry and horrid on the outside, but once you know them, their inside is as soft as a fluffy kitten on a cloud. Okay, maybe that's taking the piss, but oh well. Their starter area is pretty well designed, but again, not the most excellent. Not to mention an annoying quest that has almost 0% droprate. Their mounts are okay, I guess. But I dislike the colours.
Troll: Blue skinned folk who were taken in by the orcs. (I told you orcs are softies at heart). They start in the same area as orcs. Their mounts are pretty cool.
Tauren: 'Cows'. They look like cows. Get over it :<. To be honest, I despise the Tauren starter area. Some may disagree, but I think the quests are bad. The layout is okay, but other than that, completely poop. Their mounts make me wanna puke and.. Lets just stop talking about them, okay?
(TBC Only) Blood Elf: Since this race was released some time after WoW was released, their starter area is significantly better layout, with better quests and a more in-depth storyline. Their mounts are big chickens which are kind of cool.
Maybe I sound a bit biased... Well, I don't really like the Horde races. So, please don't take my opinions as your own. Ask other people, or expierience them yourself.
Their starter area is quite difficult for some, and, in my opinion, is badly setout. There involves alot of traveling, and quests aren't clumped together in one quest hub. Their mounts are basically horses which is sort of cool, but not exactly 'fantasy' like.
Dwarves: These fatties are small folk who are basically Scottish alchoholics. 'Nuff said. Their starter area has a nice storyline and is rather well designed. Much better than the Human starter area imo. Their mounts are goat-like rams with spirally horns and stuff. Pretty good 
Gnomes: They look like obese babies and start in the same area as the dwarves. Their mounts are fuel guzzling mechanostriders, which make a TERRIBLE noise if you like to have your volume turned up.
Night Elf: Peace loving, immortal and druidic. Who'd want more? Their starter area is like the Human starter area mixed with the Dwarf starter area. (Quest-wise that is). Some areas have quests all clumped together, where others have quests spread out. Their mounts are saber's with huge fangs and stripes. Yay! 
(TBC Only) Draenei: Blue skinned, alien, octupus-like things who crash landed on Azeroth in a spaceship. Not very WoW like, I know, but hey, whatever Blizzard says goes. Since their starter area was made quite a while after the release of WoW, it is MUCH better layed out with a much more indepth storyline to their quests. Basically, you are a survivor of the spaceship crash and are learning to live in Azeroth. Their mounts are kind of like elephants. Big thinks with tusks and a trunk. Kind of cool.
So there's your races. To discover more about mounts, visit this page. Please do not take my opinion as your own. You may like Tauren where I do not. Ask around, look at the WoW (EU) forums and look about. Go to the WoW (EU) site and take a look there. And finally, there are many many guides on this site to help you.
Death Knights:
Pros:
Comment by Matthias: Although Death Knights are overpowered now, they were never meant to be, and they WILL be nerfed.
Comment by Jiyambi: as a raider and PvE person, DKs are really NOT overpowered. They are uber for leveling, but most people just do not know how to play them well in raids. It's not that the class isn't good enough for either tanking or DPS, its just that every idiot and his mom made one and mostly they don't know how to use them. Some mention of the fact that DK damage/tanking rotations can be a little more difficult to play might be mentioned.
Cons:
Druids:
Pros:
Cons:
Hunters:
Pros:
Cons:
Mages:
Pros:
Cons:
Paladins:
Pros:
Cons:
Priest:
Pros:
Cons:
Rogues:
Pros:
.Cons:
Shaman:
Pros:
Cons:
.Warlocks:
Pros:
Cons:
Warriors:
Pros:
Cons:
Healing does what it says on the tin. You heal people. You resurrect people, and you buff up people. Every good group needs at least one healer, so this role is often in demand quite alot. Healers tend to stand quite far back at a range, and mainly heal the tank. There are currently four classes which can heal: Druid, Shaman, Priest and Paladin, each with their own healing talent tree (Restoration and Holy). Leveling as a healer is considered rather difficult, and is not reccomended in Jame's Guides. Healers have an extremely important role in groups. The available races here are:
Horde: All races on Horde have at least one healing class available.
Alliance: Humans, Dwarves, Night Elves and Draenei all have at least one healing class each. The only race that does NOT have a healing class are the Gnomes.
Tanking again, does what it says on the tin. You act like a tank, being the frontal force. The one who can sustain large amounts of damage, while also dealing damage, and maintaining aggro. (Keeping mobs from attacking other's, and forcing it to attack you). Again, every group needs at least one tank, so this role is often in demand. Tanks are up close fighters who are fierce, corageous and not afraid. There are currently three classes which can tank: Paladin, Warrior and Druid. Excluding Death Knights due to their level 55 requirement. The talent trees to go for to tank are: Protection for Paladin & Warrior, and Feral for Druid. Leveling while tanking is considered fairly easy, but sometimes can prove difficult. Tanks hold a rather important role in groups. It is not reccomended in Jame's Guides to level as a tank. (With the exception of druids). The available races are:
Horde: All races on Horde have at least one tanking class available.
Alliance: All races on Alliance have at least one tanking class available.
DPS is basically doing as much damage as possible in a minimum amount of time. ALL classes have at least one talent tree branch for DPSing, therefore DPS classes are usually NOT in high demand. In a group of 5, there are normally 3 DPSers, whose job is normally to keep aggro if the tank loses his own aggro, as well as killing adds and adding to the damage the tank is doing on other mobs. DPSers usually stand beside the tank, helping him bring down mobs, OR can guard the healer to keep off any aggro. DPSers do not hold that much of an important role in groups. Is is highly reccomended in Jame's Guides to level as a DPSer, for you will find it much easier and quicker. ALL races have at least one DPSer, thus it is not neccessary for me to create a Horde/Alliance seperation.
Choosing a role will help you choose a class MAJORLY. So choose which one attracts you.
Healing: Healing is greatly admired in PvP and is welcome in PvE. Therefore healers have a wider choice of where to go and what to do.
Despite this, different types of healers will not do well in certain areas.
Example B: A DRUID is running with a rogue in WSG. Same scenario. The opposing faction is killing the druid. The druid can just cast bear form, and he all of a sudden has a significant health boost. This gives the rogue much more time to run away.
Example B applies to Paladins and in some cases, Shaman aswell. Although Shaman have Ghost Wolf. He and the rogue could spring away together and escape.
Therefore, if you are a healer, you can swap between both PvE and PvP rather easily, although PvE is more reccomended.
Tanking: Tanks aren't that great in PvP. Although tanks survive longer, they do not do much DPS and therefore will eventually die. If you are planning on making a tank, I would advise you not to PvP that much, and stick to PvE as PvE is their strong point. Again, people may disagree. But this guide is based on my own opinion.
DPS: Melee DPS is excellent in PvP, so I'd go for Rogue/Ret Paladin/Enh Shaman etc. Casters are quite good, but die alot, and as for hunters... Well, in past expieriences, only twinked hunters are good in PvP. Caster DPSers are more strong in PvE rather than PvP, and therefore I advise casters to stick to PvE. So basically: Melee DPS are good at both, whilst ranged DPS suits PvE more.
A basic summary consisting of my opinion:
Healing in PvE is suitable for Priests, Druids, Paladins and Shamans.
Healing in PvP is suitable for Druids, Paladins and Shamans.
Tanking in PvE is suitable for Paladins, Warriors and Druids.
Tanking in PvP is suitable for Paladins, Warriors and Druids. Although it is not highly needed/reccomended.
DPSing in PvE is suitable for ALL classes of the right spec.
DPSing in PvP is suitable for Rogues, Druids, Warriors, Paladins, Shamans.
Side Note: The above is not supposed to fix classes to certain roles. It is just a baseline of what different classes are most good at. For example: You may like leveling Warriors, but don't like tanking. So what's the point in leveling all that time just to discover you're gonna be asked to do something you don't like?
Decide which of the above you'd most like to do. This will cancel your choice of class down. (With the exception of PvE DPS).
So, to cancel this down even more, let's "Open you up" a bit. Choose one of the following:
If you answered A you are cancelled down to the following: Druid, Hunter, Shaman.
If you answered B you are cancelled down to the following: Warrior, Paladin, Death Knight, Rogue.
If you answered C you are cancalled down to the following: Rogue, Paladin, Druid, Shaman.
If you answered D you are cancelled down to the following: Warlock, Mage, Rogue, Priest.
If you answered E you are cancelled down to the following: Priest, Mage, Warlock.
You should now be really thinking of what class suits you best.
See which one is the MOST in demand.
If you are stuck between two, then just look at the pros and cons again. See which one you would most like, and then pick this class.
Congratulations! You will of hopefully decided on a class to play!
You will now hopefully have your race/class combo! Congratulations!
Go to this page and select the guide for your race.
And there you have it. Your character. :]
I really hope this guide has steered at least one person in the right direction to picking a race. It may of confused you a bit, cos I waffle on alot. Sorry about that ^_^
This guide won't neccessarily guarentee a class for you, I made it to help you in your decision.
This was written based on my own opinions, so you may disagree with some of it and was written during patch 3.0.9.
Please leave a comment if you wish to add something, or if there is a mistake. Please be constructive with criticism.. I'm a coding noob and it took me 2/3 hours to figure out and write this >_>
Regards,
Rob.