Invisibletaco's Level 19 Twink Rogue Step-By Step Guide (Being Updated for 3.2)

Invisibletaco's Level 19 Twink Rogue Step-By Step Guide (Being Updated for 3.2)

Hello, this is Invisibletaco and this is my first guide. My guide is ALL about the gold, the armor, and the skills to make an incredibly strong and hard to beat level 19 twink rogue. I am experienced with the art of developing twinks and have only used the for one reason... TO COMPLTETLY DEMOLISH THE OTHER FACTION!!

If at any time during this guide you have trouble finding the meaning of a word or ability, I will post a vocabulary/terms section at the end where you can answer your questions.


Vocabulary!:

Rogue - A class in World of Warcraft. He is able to use abilities like Stealth and Backstab.

Twink - A character made by a played used in the 19, 29, 39, 49, 59, 69, or even 79 battleground brackets. They have the best gear possible with enchants as well as skill.

PvP - Abbreviation for Player versus Player. This is where people fight each other for honor and marks.

Enchants - These are added by people who have the proffesion "Enchanting". They improve your armor and skills to help your health and stats.

WSG - Stands for Warsong Gulch. This a battleground in World of Warcraft. In the level 10-19 bracket it is the onloy one you can join. It is capture the flag style PvP between the Horde and the Alliance.

Auction House - Abbreviated as AH this is the main trading spot in WoW. You buy other weapons, items, armor, and consumables here from other players.

Instance - A dungeon zone in WoW that is filled with Elite monsters. These have bosses and monsters that are strong but drop great items.

Clothie - A cloth wearing class. Normally mages, priests, and warlocks. All classes are enabled to wear cloth but it is not particularly acceptable for a leather wearer or mail/plate wearer to wear cloth items do to low armor and stats.

BoA - Bind on Account gear. Refer to the Heirloom section for more information.


WHAT YOU WILL NEED:

Gold:
If you want to make a 'good' twink, you may need from 500 gold all the way up to 5000. Twinking can become VERY expensive and it is wise to have a level 70 or a level 80 to support the large budget. If you are low on gold and want to make a serious twink, there are several ways to pick up some quick gold.

1. First off, there is the fashion of farming. Anyone can do it, no matter what level. Farming is to spend time and run around killing monsters or gathering items that are valuable to other players. You can grind on different humanoids for cloths or mining ores around Azeroth. There are many greens and blues you can collect while grinding or questing to sell on the AH. I suggest downloading the addon Auctioneer to help with prices and 'playing with the Auction House.
2. There is also gaining gold by questing. In the low levels this method is not worth it and is time consuming. Around the higher levels between 60-80 this can work effectively, but may not be as fast as the farming method. It can work just fine, it just depends on your play style.
3. There is one more method I will bring up, buying it online. I DO NOT recommend this to anyone. Plenty of people do this and it is just not right. This method IS ban-able and is a waste of your money. Not only is this ban-able, but it is illegal and a crime. Buying this gold is pretty much handing over your hard earned cash to a criminal. Please do not use this.

Friends:

You will need a lot of friends to help run you through the instances, and protect you while trying to get the Arena Grand Master . They can also support your income for armor, weapons, and enchants.


STEP ONE: Choosing your faction and race.

By now, you should have at your stash of gold and are now thinking about races, factions, and names. This part may be fairly simple for most players, but I urge you to consider the racials and effects of this step.

ALLIANCE

Human:
1.Perception - Increases your stealth detection.
2.The Human Spirit - Spirit increased by 3%.
3.Diplomacy - Reputation gains are increased by 10%.
4.Sword Specialization - Swords and Two-Handed swords +3.

Humans are some of the best rogues in the game. Perception is great for rogue vs rogue combat since the first attack can decide the fight. Spirit and Diplomacy are completely useless since PvP items no longer require certain reputations. Swords can improve damage slightly but have no other advantages.

Gnome:
1.Escape Artist - Escape the effects of immobilization and speed effects.
2.Expansive Mind - Intellect is increased by 5%.
3.Arcane Resistance - Reduces chance hit by arcane spells by 2%.
4.Engineering Specialization - Engineering skill +15.

Gnomes are my favorite pick of Alliance rogues, knowing how I play Horde. Escape Artist is just like a PvP trinket and is great for those pesky frost novas, entangling roots, wing clips and hamstrings. Since you are a rogue, Expansive Mind and Arcane Resistance will do you no good. Engineering specialization gives Gnomes an advantage on the battle field with several more engineering explosives and devices.

Night Elf:
1.Shadowmeld - Allows to escape from the shadows.
2.Elusiveness - Reduces chance to be found when stealthed or shadowmelded.
3.Quickness - Reduces chace hit by melee and ranged by 2%.
4.Wisp Spirit - Transform into a wisp, increasing speed by 50%.
5.Nature Resistance - Reduce chance hit by nature spells by 2%.

Night Elves are a great class when it comes to looks, but it is one of the worst classes for a rogue. Shadowmeld is useless unless it can used right as a sort of vanish. Elusiveness can be slightly effective for being stealthed, but unless you are a ambush/backstab,rogue you won't be stealthed much at all. Wisp is COMPLETELY useless since you will not be running around in ghost form all the time in WSG. Quickness and Nature Resistance are okay, but won't drastically change the outcomes of your WSGs.

Dwarf:
1.Stoneform - While active, grants immunity to Bleed, Poison, and Disease effects.
2.Gun Specialization - Your chance to critically hit with Guns is increased by 1%.
3.Frost Resistance - Reduces the chance you will be hit by Frost spells by 2%.
4.Find Treasure - Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.

If you ask any pro rogue, on either faction they would most likely disagree with Dwarf Rogues. None of their racials will benefit you besides maybe a Stoneform every once in a while. I can not MAKE you decide but if you want racials, roll something else.

HORDE

Orc:
1.Blood Fury - Increases attack power by (Level*4)+2 per character level (322 at 80). Lasts 15 sec.
2.Hardiness - Duration of Stun effects reduced by an additional 15%.
3.Command - Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%.
4.Axe Specialization - Expertise with Axes and Two-Handed Axes increased by 5.

Orcs are an impressive rogue race. Blood Fury and Hardiness are great in any bracket and can turn the tide of a WSG. Unless you are using this guide for hunters,Command and Axe Specialization are useless.

Troll:
1.Berserking - Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
2.Regeneration - Health regeneration increased by 10%. 10% of total Health regeneration may continue during combat.
3.Beast Slaying - Damage dealt versus Beasts increased by 5%.
4.Throwing Specialization - Your chance to critically hit with Throwing Weapons is increased by 1%.
5.Bow Specialization - Your chance to critically hit with Bows is increased by 1%.

Trolls have critical abilities in the level 19 bracket. Berserking is jut like another 'Slice and Dice' ability and it does not need combo points either. Regeneration is okay, but if have a serious twink, it won't be neccessary since you should have 225 first aid. Beast Slaying is great for leveling your twink slightly faster and it can be used against those annoying little hunters in WSG. Throwing and bow specialization won't do too much, but they can be used to stop someone from running away.

Undead/Forsaken:
1.Will of the Forsaken - Removes any Charm, Fear and Sleep effect.
2.Cannibalize - When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
3.Underwater Breathing - Underwater breath lasts 233% longer than normaling will cancel the effect.
4.Shadow Resistance -Reduces the chance you will be hit by Shadow spells by 2%.

The Undead are one of the favorite races and best rogues in the game. Will of the Forsaken is just like another PvP trinket and you can get out of that clothie warlock's fear and take him down. Cannibalize is effective and fun to rub in the opponents' faces unless you have 225 First Aid. Underwater Breathing is useless in WSG and may really only be used if you go AFK under water for too long. Shadow Resistance isn't that great but it has a slight chance of resisting a fear.

Blood Elf:
1.Arcane Affinity - Enchanting skill increased by 10.
2.Arcane Torrent - Silences all enemies within 8 yards for 2 sec and restores 15 of your Energy.
3.Magic Resistance - Reduces the chance you will be hit by spells by 2%.

Blood Elves are my favorite race, mainly for looks. Their only racial that is actually beneficial for level 19 rogues is Arcane Torrent. It is like another kick when either Gouge or Kick is on cooldown.


STEP TWO: Name Choosing

This is a difficult step for some people, but not everyone. You want a catchy name that refers to being a rogue, being a twink, your race, your faction, or just something randomly hilarious that people can give you props for on the battlefield. My rogue, formerly known as Chicktwink who has been renamed Prô, was named just for being a female Blood Elf twink rogue. After transferring to Ruin during 3.2 I renamed myself Prô - The name shows I can have skill and it can give you pride (or maybe that is just me).


STEP THREE: The First 10 Levels

Now you should have plenty of gold and have your character made and have chosen a name. There is nothing else to say but pure questing. Levels 1-10 are EXTREMELY easy and I recommend using Bind on Account gear for that extra leveling speed. Quest in your starting places non-stop and be quick. This step will not effect in any way your character or armor. There are some other guides you can find on http://www.wow-pro.com for leveling 1-10 if you need it.


STEP FOUR: Instances

No matter what faction you are, if you want to twink right you need to do many instances. The Alliance have the Deadmines and maybe the Stockades, while Horde have Wailing Caverns and Shadowfang Keep. Around level 10 you should start doing these to gather your armor.

The Deadmines is THE instance for twinks. Both factions can run it, the only thing is that Horde have a harder time getting there. You need to take the Zeppelin to Grom'Gol, and run up the shore of Stranglethorn Vale to Westfall. You need run through or two but you get magnificent drops. Edwin Vancleef is the last boss and he drops Blackened Defias Armor ,which is a the best chest peice you can get, besides maybe a Tunic of Westfall which is from an alliance quest in Westfall. If you are agility based and Alliance, I reccomend this. Two great weapons dropped here are Cruel Barb and Thief's Blade , which are both viable twink weapons.

Jame's The Deadmines Guide:
http://wow-pro.com/node/578

Wailing Caverns is a Horde-based instance in the middle of the Barrens, to the south-west of the Crossroads. You will need a run through, and this is a particularly long instance. It is also easy to get lost! Some items that drop here are Armor of the Fang , Gloves of the Fang , Footpads of the Fang , and Leggings of the Fang. You may want to pick up a quest called Leaders of the Fang, which gives two good twink items, though they won't be too much use to you.

Jame's Wailing Caverns Guide:
http://wow-pro.com/node/580

The last instance I am going to cover is called Shadowfang Keep, otherwise known as SFK. It is buried deep inside a Horde territory called Silverpine Forest, and it is a little harder for Alliance to get there than Horde. For Horde there is a quest here called "Arugal Must Die" that gives a great twink ring Seal of Sylvannas . Some pros say the best twink weapon combo for 19s is Shadowfang and Assassin's Blade . These weapons are VERY rare and you are better off spending several hundred, or thousand gold getting them in the Auction House.

Shadowgang Keep Instance Guide:
http://www.blizzardguides.com/shadowfang_keep_guide.html


STEP FIVE: Herbalism

Due to the recent twink nerfs and changes added in patches 3.1/3.2 Herbalism is now a twink must-have. Why? At level 75, 150, and 225 Herbalism you gain access to this so useful ability - Lifelood. With an only 3 minute cool down, this spell can help you so much! Don't question it - just go go herbalism!

Herbalism Leveling Guide:
http://www.wow-professions.com/wowguides/wow-herbalism-guide.html


STEP SIX:First Aid:

First Aid is a useful and valuable skill to have for a twink of any class. This is not expensive and will not cost much more than 50g-100g. You start out making linen, heavy linen, wool, and heavy wool bandages until skill level 150. At 150, to get to 225 First Aid, you need to buy the item Expert First Aid - Under Wraps . Most of the time you will be able to find this book in the Auction House for a price around a gold or two. You then should buy the skill for Silk Bandages, Heavy Silk Bandages, and Mageweave bandages until 225 skill. Once you are at 225, you can get a higher level to make you Heavy Runecloth Bandages . You can buy them off the Auction House for several gold a stack.

First Aid can be used at any time during a WSG. Bandages may be used right in the middle of a fight. If you are on a one vs one situation and are low on health, use Gouge and try to run away and Stealth . Just as they regain control, Sap , unstealth, then use your bandage for a quick heal. Equip your dagger and do a quick backstab. Re-equip your sword and spam your attacks as fast as you can to finish the fight.


STEP SEVEN:Fishing and the Lucky Fishing Hat

Every Sunday morning at 2:00 pm server time a fishing contest begins in Stranglethorn Vale. This contest requires AT LEAST 150 fishing, but 225 is better. You are able to fish around STV for 2 hours and fish for rare fish. You can get the best head item for a level 19 twink. This is the Lucky Fishing Hat . For more info read the guide below from the site http://www.PWNDepot.com.

STV Fishing Guide:
http://pwndepot.com/forum/showthread.php?t=5392


STEP EIGHT:The Home Stretch

With all the instances you have done since level 10, you should probably be around level 15 with more than half your gear already. Once all your instances are finished and you think you are done, head to the level 10-20 zones. For Horde these are the Ghostlands and the Barrens. I don't know surely for Alliance but I believe it is Westfall, Darkshore, and maybe Loch Modan. You are just going to be grinding and questing from here on out to 19. Once you are 19, you can finish the final few steps...


STEP NINE:Final Armor

CONGRATULATIONS! You have now reached level 19! Wait just a second though, to be a twink you have to have the top armor and enchants. This step will show all of the gear you should have collected from instances and bought from the Auction House.
Head:
1. Green Tinted Goggles (engineering)
2. Lucky Fishing Hat (STV Fishing Contest)

Neck:
1. Scout's Medallion (PvP Reward)
2. Sentinel's Medallion (PvP Reward)

Shoulders:
1. Serpent's Shoulders (Wailing Caverns)

Back:
1. Sentry Cloak (Auction House)
2. Glowing Lizardscale Cloak (Wailing Caverns)

Chest:
1. Blackened Defias Armor (The Deadmines)
2. Armor of the Fang (Wailing Caverns)

Wrist:
1. Forest Leather Bracers (Auction House)
2. Wrangler's Wristbands of the Monley (Auction House)

Hands:
1. Gloves of the Fang (Wailing Caverns/Auction House)

Waist:
1. Deviate Scale Belt (Auctionhouse/Leatherworker)
2. Belt of the Fang

Legs:
1. Leggings of the Fang(Wailing Caverns)

Boots:
1. Nat Pagle's Extreme Anglin' Boots (SYV Fishing Contest)
2. Feet of the Lynx ( Auction House)
3. Footpads of the Fang (Wailing Caverns)
4. Bristlebark Boots (Auction House)

Rings:
1.(Horde Only) Legionnaire's Band (PvP Reward)
2. Blood Ring (Auction House)
3.(Horde Only) Seal of Sylvannas (SFK Quest)
4.(Alliance Only) Protector's Band (PvP Reward)
5.(Alliance Only) Seal of Wrynn (the Deadmines quest)

Trinkets:
1. Arena Grand Master
2. Insignia of the Horde
3. Insignia of the Alliance


STEP TEN:Weapons

Main Hand:
1. Shadowfang (SFK or the Auction House)
2. Cruel Barb (the Deadmines)
3. Butcher's Slicer (SFK)
4.(Horde Only) Wingblade (Wailing Caverns quest)

Off Hand:
1. Assassin's Blade (Shadowfang Keep or Auction House)
2. Thief's Blade (the Deadmines)
3. Scout's Blade (PvP Reward)
4. Sentinel's Blade (PvP Reward)


STEP ELEVEN:Enchants

Back: +12 Dodge Rating OR + 3 agility

Chest: +4 stats, +3 stats or +50 health

Wrist: + 9 stamina

Hands: +15 agility is best but +7 agility if necessary.

Feet: Minor Speed Increase, +7 agility, OR +7 stamina


STEP TWELVE:Weapon Enchants

Main Hand:

I would suggest +15 agility on this one. Mats aren't that easy but it is the best. Besides that you can go for Lifestealing or Crusader. Fiery is OK if you can't afford the others.

Off Hand:

Here your BEST bet is +15 agility as well. It depends on your playstyle and well one other option is Lifestealing. Crusader isnt worthy enough for an offhand enchant. Fiery could help a bit if you are a "budget or "cheap" twink.


STEP THIRTEEN:Talents

I personally chose the Good-All Around Arena Build because I tend to do much arena.

Swords: This is a good out-of-stealth build for constant and considerably high damage.

Improved Eviscerate 3/3
Improved Sinister Strike 2/2
Dual Weild Specialization 5/5

Daggers: This is a dagger build based on crits. This is for people who like maximized Ambushes and Backstabs.

Malice 5/5
Puncturing Wounds 3/3
Opportunity 2/2

All Around: This is an optional build, better used with swords. It provides higher crit rates and stronger white damage.

Mailice 5/5
Dual Weild Specialization 5/5

Good All-Around Arena Build: A strong arena build. Great for not being caught off guard unless especially in a rogue vs rogue situation. This also allows much time to gouge and bandage to full health. I advise using dual wielding swords/maces and to use Garrote unless you are fighting someone you think you can one or two-hit.

Master of Deception 3/3
Opportunity 2/2
Dirty Tricks 2/2
Improved Gouge 3/3


STEP FOURTEEN:Glyphs

Edit: I obliviously left this out at first but it is now here.

Glyphs were added recently since the latest expansion pack Wrath of the Lich King. At level 19 ALL classes are allowed two glyphs; a minor and a major. Depending on what talents you chose, there are better ones than others.

I left out Minor glyphs, mainly because there are no good ones for 19 twinks at this level. The only one you may ever use is Glyph of Blurred Speed which may speed up your time during the Stranglethorn Fishing Contest.

Also to note these are my preferred ones, and they are your best bet for your talent spec. To find more information and to find all of the glyphs available to rogues, visit the page below.

Swords:
Major: Glyph of Sinister Strike

Alternate Major: Glyph of Evasion

Alternate Major: Glyph of Eviscerate

Daggers:

Major: Glyph of Backstab

Alternate Major: Glyph of Ambush

Rogue Glyphs:
http://www.elsprofessions.com/inscription/rogue_glyphs.html


STEP FIFTEEN:The Heirloom Items (BoA)

As of the Wrath of the Lich King, you are now allowed to buy and use Heirloom items. These provide a benefit in low level pvp, though due to the changes in patch 3.1 they are no longer much better than Serpent's Shoulders. This is because the shoulder enchants are not allowed until level 70 and do not work on any characters lower than 70. If you want to use them you can, but I don't.

"Bind to Account equipment:
Shoulders: [Stained Shadowcraft Spaulders] / {Greater Inscription of the Gladiator(30stm, 15res)}
Weapon(Off Hand): [Balanced Heartseeker] {Agility(15agi)}
Ranged: [Charmed Ancient Bone Bow]
Trinket(Alliance): [Inherited Insignia of the Alliance]
Trinket(Horde): [Inherited Insignia of the Horde]"

I personally do not have any experience with these and do not know how or where to get them. I looked up a couple heirloom guides and here are some.

Heirloom Items and How to Get Them:
http://www.wowinsider.com/2008/11/24/wrath-101-heirloom-items-and-how-to-get-them/

Heirloom Items Scale:
http://quickarmory.com/heirloom.php?lvl=19


STEP SIXTEEN:Warsong Gulch Tips and Tricks!

DPS and Farming Honor:

This is the most common and enjoyable thing twinks do. It is the pleasure of killing of others that makes them so popular and fun. I usually spam Sinister Strikes and a Eviscerate for constant damage. Gouge as much as you can for a quick get away, energy regeneration, or first-aid. Stay on top of the clothie casters as well as hunters. NEVER go for any of the pets first, as for while you do that you are getting OWNED by their owner twinks. If you face another rogue twink, try to stealth up to them, sap, garrote, then pop evasion and do your normal cycle with a gouge here and there. I also advise against graveyard camping but if you want to, go ahead.

Killing Hunters:
These are probably the most overplayed low level twink class in the game. As of 3.2, Hunters were allowed to use Aspect of the Cheetah (A +30% run speed aspect, but if hit they are dazed). A smart hunter can know when to switch aspects from Cheetah to Hawk, which can make these overpowered beasts even deadlier than normal. If evasion is ready use it to gain that extra chance to dodge their pets attacks and the nasty Wingclips. If you can learn the jump tricks in Warsong Gulch, getting them out of Line of Sight can be easier. One example is on top of the tunnels. If you can precisely drop down to the bottom part of the top tunnel you can get enough out of Line of Sight for a bandage and stealth to reset the fight or run away. You will usually lose unless the hunter is stupid OR if you have all of your cooldowns ready for use while they don't.

Defending the Flag:

Twinks on defense can sometimes call for a 3 to 0 victory. Your duty here is to stealth in the flag room. When an enemy comes by, use sap. Do your opener (garrote, ambush, etc.) and try to get a quick kill. If they grab the flag before you attack, you can kill them and get a couple honor for returning the flag. If they escape the flag room, call out to your team which way they are going. An example is "The EFC is now leaving the flag room and headed out to [GY, Ramp or tunnel]!" This is a very important role.


STEP SEVENTEEN: You Are Ready!: Killing Time

You are now ready to go to your first battleground as a 19 twink. Your teammates are waiting for you. Come to the the battlefield to kill your opponents. I hope you enjoyed this guide and made a decent twink from the knowledge I gave you.

P.S. - Make sure you turn off your experience!

If you find any mistakes somewhere written in this guide, please say. Thanks!


I am in the Nightfall battlegroup. I have met some of my guide's viewers since this was completed and I feel very proud.

Feel free to contact me in game!

Prô (formerly known as Chicktwink)

Trollbane PvE US
Ruin Battlegroup