[Shaman] [Enhancement] Raiding Guide. For beginners and advanced shamans.

Note: This guide is updated for patch 3.3
Original author: Trollvink

Table of content.

  1. Foreword
  2. Your role
  3. Gearing
    1. Weapons
    2. Stats
    3. Gems
    4. Enchants
    5. Glyphs
  4. Spells and abilities
  5. Talent Builds


This guide was originally created by Trollvink, sometime around the start of WotLK. I've revamped and updated it to take into account all the changes since then, and also to explain some of the things needed to become a good raiding enhancement shaman, such as Enhsim.

Your Role

As an enhancement shaman you're obviously a DPS class, and a support class. The idea is that shamans boost the damage of the whole raid! Just look at our (raid/group) buffs, Enhancement shamans bring the following buffs:

We still have a bunch of other totems, which I am not going to list here, since they are hardly used, click here for a list of totems.

This said, totems for the best buffs (for ourselves) are Strength of Earth, Flametongue Totem (if you have no elemental shaman and it's not or Magma Totem, Windfury Totem and either Healing- or Mana Stream Totem.


Now I will show what kind of stats we'll need to be succesful as a shaman.


Windfury, Stormstrike and Lava lash all do damage based on weapon damage, so the slower the weapon, the better. 2.6 and 2.7 will be the speed of your weapons.

A blue 2.6 speed is better than an epic ilevel 245 1.6 speed.


Hit Rating

The most important stat to cap, this should be the first stat that you stack and cap. You only want to hit the spell hit cap, which is 17% which also caps your "specials". Caps are as listed below.

The cap is 17%, 16% for Draenei. In a raid, the cap is 14%, 13% for Draenei due to the 3% hit from Shadow Priest and/or Moonkin.

In short:

17%- 446 hit rating.
16%- 420 hit rating (Draenei).
14%- 368 hit rating (Raid).
13%- 341 hit rating (Draenei Raid).

It should be noted that you should first cap for special attacks (8%), then get expertise capped, see below, and then get spell hit capped.


Expertise reduces the chance that a mob can dodge and parry your attacks. In most raid situations you'll be attacking from behind so there is no chance of the target parrying, only dodging, and you'll want to reduce this to 0%.

The cap to make mobs not be able to dodge is 6.50%. So if you are going to attack from behind, the amount of Expertise Rating you need is as follows:

6.50%- 214 Expertise Rating or 26 Expertise
6.50%- 140 Expertise Rating (This is only if you have Unleashed Rage, which increases your Expertise by 9 (not rating). This will take dodge off of the table, and since you are attacking from behind, the mob will not be able to parry).

Note that expertise rating is useless in attacks where the mob is always casting (Shade of Aran).

Haste vs. AP

After capping the above, you will want to raise one of these through gemming and enchanting as high as possible.

To find out what is best, use Enhsim/Rawr. (guide with pics inc).



Precise Cardinal Ruby
Bright Cardinal Ruby


You'll need one Nightmare Tear to activate your meta.


Rigid King's Amber

Quick King's Amber


Stark Ametrine

Relentless Earthsiege Diamond

Standard meta

Thundering Skyflare Diamond

Good for those with low crit rates (i.e, poorly geared people).



Arcanum of Torment


Greater Inscription of the Axe
Master's Inscription of the Axe


Enchant Chest - Powerful Stats


Enchant Cloak - Major Agility
Enchant Cloak- Greater Speed
Flexweave Underlay


Enchant Bracers - Greater Assault
Enchant Bracers - Expertise
Fur Lining - Attack Power


Enchant Gloves - Precision
Enchant Gloves - Expertise
Enchant Gloves - Crusher
Hyperspeed Accelerators


Eternal Belt Buckle


Icescale Leg Armor


Enchant Boots - Superior Agility
Enchant Boots - Icewalker
Enchant Boots - Greater Assault
Nitro Boosts


Enchant Weapon - Berserking

Enchant Weapon - Accuracy

Acceptable alternative to Berserking if you need the hit.


Feral Spirit and Stormstrike are must haves. I prefer Windfury as my third, but Lightning Shield is also viable.

Spells and abilities

This is the community certified priority list. Use the ability highest up on the list at any given GCD.

Talent builds

[*] 19/52/0

This build is your basic Enhancement build. If you find you have too much mana, remove mana talents and put points into Imp. Shields.

Making your own build

If, for some reason, you'd like to make your own build, remember this good tip from Chriske:

Rule: When selecting talents for mana regen purposes the following is true on a per point basis.
Shamanistic Rage > Improved Stormstrike > Shamanistic Focus > Elemental Focus

That's it! With this information, you should be able to raid succesfully, goodluck!