Guides on how to beat outdoor raid encounters like the 4 Emerald Dragons or Lord Kazzak for example.
Teremus the Devourer
Introduction: Teremus the Devourer is the redish-black dragon you see flying around everyday in the Blasted Lands, but dont let what anyone fool you, he is a tough one!
Teremus is level ?? Dragon Boss who wanders the Northern Part of the Blasted Lands *the orange part* till he is killed, making it easy to get to him and often dont have to kill a thing to get to him!
Special Abilities/Important Info:
Teremus has about 70,000-100,000hp
Average Melee hit is about 530 and can crit for up to 1,200hp but not often!
He has a knockback which throws everyone near him up in the air and back away from him about 20yds and deals 450 damage when done and if the warrior does not have good agro will cause the warrior to lose agro
NOTE: This knockback serves as a lifetap which heals himself about 15% everytime he does it up to 20-30 times a fight and gets real annoying... he does not show any clue or sign to when he is going to do it!
He does not summon or call any helpers but some normal mobs from zone could agro
!Recommended Force!
A level 60 Warrior that is Spec'd in Protection * and using 1h and shield* & and two warriors that are ready to take agro if the first dies
2 Priests or Druids *50+ level<>I did it with a 51 and 46th lvl druid* These two should be paying attention to the Main Tank
A few Paladins/shaman
And load up on the DPS!!!
To sum it down for you a good 10+ raid force of 55+ make sure a few are 60
Strategy:
As you know this dragon wanders the zone and that could mean adds
dis-organization and all of the above...
When your force is ready to move out go to the valley type area south of Dreadmaul Hold *If you are in between the west wall of zone and a mountain to east then you are in the correct spot*
A few mobs will prolly be in that spot ranging 45-51 level non-elites , clear those and keep them cleared while you wait for Teremus to fly in between the mountains
When you see him getting near have the tank pull him to the raid force and have him get close to a wall with his back on it, this will make the knockback not so bad and if he loses agro from it he wont have to run back to the dragon and taunt again
*A good order of skills the tank should use is Put him on the wall , use Shield Wall to help him get agro and get the healers all set and stuff ... use Shield Discipline and while that is up Shield bash and taunt sunder armor whatever the whole fight to keep agro*
Once the Warrior tanking Teremus feels as if he has agro stuck on him real well , have him call in the others to come attack the dragon!
The priests/druids should be keeping the Warrior alive. If they go OOM *Out of Mana* which they prolly will have the pallies/shamans keep the tank alive for long enough that it gives the healers to get mana etc
When not helping heal the Main Tank the backup healers *pallys/shamans should be keeping the main healers and the other raid members alive*
Keep the agro, keep the heals going and have the people that die run back from Graveyard to the fight and keep zerging him, and you should have a dead dragon!
The fight could take anywhere from 5-20min to kill depending on your raids size and level etc...
Teremus the Devourer drops anywhere from 1-5 Flawless somethingoftheother Spheres which are blue items that you turn in to a weird guy in that zone for a rare item, and first time 9,000EXP
Rewards range from a 15+ agi 5+str 6+spirit neck piece and a nice fire resist trinket with some cool damage dealing effect, you might get lucky and have a Doombringer or Tanglewood Staff drop along with the Spheres
Respawn:
I'm not positive on this guys respawn but from what I have seen he respawns every 24hrs
Sorry for no pictures and all as it is real late and tired and any mistakes my bad and enjoy fighting the nervous reck giving beast 
Jame's Lord Kazzak guide
Introduction:
Lord Kazzak is one of the two Outdoor boss mobs designed for a raid force. He is located in the Tainted Scar, in the southwest part of the Blasted Lands. He is a very well designed encounter, and a fun, fast and furious type of fight. He is VERY easy if everyone in your raid knows what to do exactly. But he is also very hard for the same reason: One person doing a mistake can ruin the whole raid. So read this guide carefully, and when you organize a Lord Kazzak raid, make sure that everyone knows the drill before engagin him. Or you will wipe, it is guaranteed, even if you go there with 100 people assisting your raid, you will wipe. So don't think about numbers and power, all you need is one balanced raid, and strategy.
Setting up the raid:
Recommended minimum class mix:
Horde:
5-8 Priests
1-4 Druid
1-4 Shamans
Minimum total healers recommended: 11
1 Warrior (you just need one warrior, if you have extra warriors to fill up the raid it's fine, they will be acting as DPS, and will still have a purpose as warriors, but accept one fact: If your Main tank dies, the fight is over, so you basically need only 1 warrior)
1-3 (1 is minimum you want, 2 or 3 is great, more than that is a bit of a waste, unless you have nothing else to fill up your raid with)
Alliance:
5-8 Priests
3-6 Paladins
1-4 Druids
Minimum healers recommended: 11
1 Warrior (you just need one warrior, if you have extra warriors to fill up the raid it's fine, they will be acting as DPS, and will still have a purpose as warriors, but accept one fact: If your Main tank dies, the fight is over, so you basically need only 1 warrior)
1-3 (1 is minimum you want, 2 or 3 is great, more than that is a bit of a waste, unless you have nothing else to fill up your raid with)
Programs needed / recommended:
Needed:
The whole raid must install CTRaidassist and get it to work. This Mod allows you to see the Health bars from everyone in your raid, as well as their mana, buffs, debuffs, and many other features. It is a must have for your raid to work. Especially has a mana conserve fonction, which allows your healers to set up a value at which their heals get automatically aborted, to not waste mana. (Exemple: 3 Priests are spamming Flash heals on the main tank, you set up the mana conserve value at 90%. The Flash heal will automatically abort at the last 0.5 second if the target you are healing is currently above 90% health.)
Recommended:
Priests, Mages, Druids, Paladins should install Decursive to make their lives easier. Decursive is a mod that detects Status ailments in your raid and automatically cures them by just pressing one key (per cure). Saves you the trouble of having to target each person in your raid who needs a dispel or a curse removal.
The fight spot:
Now that your raid is filled up, call the move to the Blasted Lands, rally at the entrance to the tainted scar. Send a rogue scout at the first stop (yellow dot on the map). Kazzak will come close to this spot and stand still for about 1 Minute at the red dot marked #1. Right after Kazzak gets moving (toward spot #2), the rogue will call the move. Have warlocks cast soulstone resurection on different priests, and move all together through the tainted scar, follow the yellow route on the map, until you reach the yellow dot (if you use CTMod, it's at location [37;79]).
You might want to let your tanks be in the front so they get the hits, just train through the mobs, don't bother fighting them, they respawn fast and are annoying. If some people die on the way to the spot, and that they think they died in a crowded spot where they won't be able to be recovered, just have them talk to the spirit healer, and summon them.
Warning: Kazzak has quite a huge aggro range, so you want your entire raid to be as far up against the mountain wall as possible when you reach the first stop. And I really mean it, just one person being a bit too much in the front can get him to aggro.

Once your whole raid is gathered and ready to move. Wait for Lord Kazzak to move away from spot 2. Call the move, and have everyone hug the left wall until you reach the Safe spot / Fight spot (blue/red dot). There is a Dreadlord close to it, but if everybody hugs the left wall it can be avoided for now. If someone aggros it, just kill it. You will then be at the safe spot, this is also where you will fight Lord Kazzak. But first, it is time for you to talk strategy with your raid.
The Strategy:
Mob infos:
Twisted Reflection [Magic] : Every time Lord Kazzak hits a target that has this debuff on, he gets healed for 25000. He casts twisted reflection as an AE, every 20-30 seconds or so. This must be dispelled (by Priests or Paladins) asap from every melee.
Mark of Kazzak [Curse] : If not cured before the end of the duration, the target will Explode and do 4000 dmg to everyone in a 15 yard radius. This must be cured by Druids or Mages asap. This is actually a mana dot, and it will explode as soon as the target's mana is empty. To be safe, every mana user should keep their mana above 1000 at all times so that they don't get insta mana drained to zero, this should give them about 4 seconds to be cured.
The Plan:
No deaths allowed:
If anyone dies during the fight, you lost. You have 3 Minute max to kill Lord Kazzak, and having him get a 70K heal means game over.
Debuffing:
Group composition:
Put all the melees in the same groups. Rogues, Warriors (minus the MT), Paladins. Give each of these melee groups a Paladin (or a Priest if you are Horde) for Dispell/cleanse duty. The primary role of these Paladins/Priests will be to Remove Twisted Reflection as fast as possible from their whole group. Their secondary role will be to heal the damage taken from cleave.
Put your Main tank in a group with a warlock (for IMP pet sta buff). If you have spare warlocks, put them in melee groups, the extra HP helps, you never know who will get crit cleaves and a bolt, with bad luck, you could lose a rogue.
Assign one priest or Paladin to your Main tank. That person must make sure Twisted Reflection is dispelled from your Maintank the second it hits. If he is too slow by 0.5 second, Lord Kazzak will manage to heal up.
Assign at least 3 Healers to your main tank, their only task will be to spam heals on the main tank during the whole fight. (Flash heals, Healing touch (druids), Healing Wave(Shamans). The fight only last 3 minutes so they shouldn't go out of mana, especially if they use the manaconserve tool from CTRaidassist.
You should have about 4 Spare healers (that includes also druids, shamans, paladins.) at this point, if you went with the minimum healer required. Put 2 Of them on healing the casters group from Shadowbolts. They can easily do that with the Raidbar. Put the rest of your healers to heal the melees. The Cleave damage can be sometimes heavy, and the people in charge of Dispelling / Cleansing might have already a lot to do.
Make sure you position a few curse removers behind the melees too, in case one of them becomes the target of the bomb curse. Preferably have druids assigned to this task, since mages should be primarly focusing on DPS.
Battle plan:
Once everyone is buffed and ready, have the whole raid buffed with shadow resistances. (since they only last 10 Minute, you better buff that as last thing).
Wait until Lord Kazzak is at Spot 2 (check the map below), he will stay there 1 minute. So pull the Dreadlord on the left and kill it quickly. Then just wait until Lord Kazzak starts moving towards your raid, have your Main tank go down the moutain and wait for it to aggro.
The main tank needs to generate aggro as fast as possible, so the raid can start doing DPS immediatly. Every second counts. So the best thing would be to use a Mighty Rage potion and to spam Sunder Armors, Shield Discipline + Shield bash, then alternate Sunder Armors and Heroic strikes.
If your main tank is doing a good job, everyone should be able to go full DPS after 10 Seconds into the fight.
Rogues, DPS Warriors and Paladins should be the only ones in melee range, and therefore, they should be the only ones getting Cleaved. Their healers should stand behind them, far away enough to not get Cleaved. Same thing goes for the people in charge of removing curses. (Druids, or mages if you lack druids).
It should look like this:

In a nutshell:
When those 3 requirements are met, Lord Kazzak is actually an easy fight. The only difficulty is that you have no room for mistakes. However, you can easily run back, rez up, and try him as much as you need, until everyone knows the drill. And you will take him down most likely after 2 or 3 attempts, if you follow this guide carefully.
He is certainly worth the time!

And also:
Amberseal Keeper
Blazefury Medaillon
Doomhide Gauntlets
Eskhandar's Pelt (This is one part of a very good 4 Piece set)
Ring of Entropy
The Eye of Shadow (Needed to complete Priest epic quest)
Plans: Stronghold Gauntlets
So good luck, and have fun slaying this demon!
-Jame
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