Trekloss' Paladin Guide

Paladin Guide

Introduction

The Paladin is an alliance only class. As a human or dwarf, you have the option to be a paladin. At first, the paladin can seem as a warrior, but with healing. That's pretty far from the truth, as the warrior is a tank and pretty good dmg dealer in solo if specced right, while the paladin is far more a hybrid.

That means that the paladin isn't best at anything. But it's at least second best at taking a lot of dmg (can use plate and shield).

As a paladin and hybrid, you cant fight, and you kill slowly, but you can make yourself invulnerable, stun, heal yourself and others, prevent enemies from fleeing, making them replenish your hp and mana (Shocked) and a lot more.

So, when soloing, you will be almost invulnerable Laughing out loud
That sounds tempting and overpowered, but considering the perhaps lowest dps in the game, it sure evens out (paladins get low xp-rates as they kill slowly)

How to Play

When soloing, use a 2h weapon with nice dmg output and heal yourself when necessary. Try to choose the right seals, judgements and buffs (did i mention that the paladins have most buffs in the game?)

And when talking about buffs, everybody wants them. When soloing, use Blessing of Might or Blessing of Kings (if protection specced). These will
help on your dmg output. Casters will always want Blessing of salvation or Wisdom (More mana or less aggro) I always give the priest Salvation, as a healer wipe means a party wipe Eye
Rouges should have Blessing of Might and the tank should have Blessing of Kings or Blessing of Might (Pref. BoK)

Paladins also have some interesting auras. Use the armor one, if there is many palas, try to use the concentration aura as well.

As for seals and judgements, in instances the judgement of justice (no fleeing) is a must. You can have it on many mobs at a time, and it usually lasts the whole fight, meaning no fleeing and adds at all! Laughing out loud
In solo, use what judgements you deem worthy Eye All depending on the situation. I usually use anti-flee. If you are fighting non-fleeing enemies, i use the judgement of the crusader to increase my SoC dmg.

I usually use the Seal of Command, at about 15% of your hits, you almost get double dmg Laughing out loud To get it, you need the retribution talent tree, which you should have some points in anyway until higher lvls. If you get low on mana, use seal of wisdom, which gives you a fast mana regen rate when in combat. The Seal of the Crusader (Inc. attack speed) is only good when fighting casters, mostly in PvP. The Seal of Rightousness gives some extra holy dmg, but i never use it. It CAN be good for offtanking though, as you get more aggro combined with righteous fury. This was the most important seals, at least i think so.

Talents

As all classes, paladins have talents Sticking out tongue
The paladin talents is divided in the Holy, Protection and Retribution talent tree. The holy tree is mostly used by high lvl players, as you`ll want to max dmg with the retribution tree when lvling. The holy tree gives extra
int and str (who i reccomend anyway), better healing, less mana output and our only ranged attack Laughing out loud The negative is that you lose the dmg output or extra defense from the other trees.

The Protection tree makes the paladin a better tank, giving better shield skills, better aggro gaining and such. I build this tree up to Blessing of Kings, who is arguably the most useful buff we have. (Deps. on where we use it: Healers and casters shouldnt have it on, as mana and reduced aggro is more important.) When getting the BoK, you can improve shield skills (only if you want to offtank alot) or get 10% more amour, who applies when you use 2h too Laughing out loud

The Retribution tree is bent on maxing your danmage output. You get the Seal of Command, who ROCKS when soloing Laughing out loud You also get 5% more crits in melee, 6% more 2h dmg, 8% faster running and riding, better BoM, Repentence (stunning for 8sec) and such. This is the tree i reccomend if you want to solo and lvl fast. Respec later if you want to.

I dont like maxing the trees, as i like a decent mix. BoK is good everywhere, so is extra armour. The SoC is a must for soloers, and so is the danmage. The int and str increse is sure nice from the holy tree Laughing out loud
When lvl 60, think about respeccing to a pure holy pala or something, depending on ypur playstyle. (Holy is probhably what you are needed for by your guild, and OFC Blessing of Kings Laughing out loud )

PvP

In PvP, i think that Paladins is underestimated.
As a paladin, you wont nuke em dead in 2 seconds, but you wont be nuked dead in 2 seconds by others either Laughing out loud What you have to be careful of is hunters that use concussive shot and mages that freeze and chill you. This is dangerous, as you cant shoot! Always use a 2h weapon in PvP, and with the shields and heals, i think paladins are one of the classes that lasts longest in PvP. As a paladin, i have managed to kill 3 equal lvled players ALONE in PvP by killing one, stunning, healing, shield, heal, kill, and so on. Try, you`ll at least not waste too much time dying Laughing out loud

In Instances:

In instances, paladins should not be tanks (You don't keep aggro well)
And not heal until high lvls, as a paladin who wants to lvl wont have holy talents (at least not very many). In addition, a normal paladin below lvl 60 usually wont have all too high int. meaning low mana.

What IS good about the paladin in instances is the very diverse and powerful buffs and auras, and the fact that you are a hybrid, as mentioned earlier. If the tank loses aggro of a mob or a patrol comes from behind: no problem! The casters are safe, as a plate wearing part-time tank can hold em off until the warrior gets em! And if the healer doesn't have more mana? No problem! The paladin can heal long enough for the healer to get some more mana (hopefully) And if your healing aggros the mobs?
Invulnerable bubble Laughing out loud Blessing of Salvation Laughing out loud Plate armour Laughing out loud There are many good ways to solve it Eye

With this, paladins are very useful, even if they aren't dmg dealers, super tanks or superhealers. As long as you dont think you are any of them, you`ll be fine. When not needed, just slam your 2h weapon in the side of some mob until the healer or tank cant manage their role. That is the time when people finds that paladins aren't so useless as they thought just because they are hybrids Eye (And when you resurrect them afterwards Sticking out tongue )

Written By Trekloss.

How to fulfill your hybrid role

Trekloss` Paladin Guide
Being a hybrid

Its been a long time since last i wrote something, so i thought continuing on my paladin guides could fit.
In this guide i will talk about the Paladins multiple roles in Instances. Whats explained in this guide is doable with a paladin with early raid gear and the right spec.

As Hybrids, the paladin can basicly fit into three roles: Tank, DpS, and Healing/Cleansing.

The reason that this works best at the high end is that its then the paladin has become so developed in all the roles it can play that it sucessfully can fill all 3 with the same spec.

The Spec Im Using For This
Theres probhably other usable spec, but this is what i consider as a nice Hybrid Spec. It allows you to heal sucessfully in end-game, do some nice dmg output (for a paladin) and do some decent tanking under the right conditions.

Holy: Needed for healing, but also more handy for tanking and dps than many realise.

5/5 at Divine Intelletect - Int is very handy both for DpS, Tanking and healing, as they all are based on spells, and therefore mana.

5/5 at Spiritual Focus - Not being interrupted is a real lifesaver both solo and when healing / Assisting the healer in 5man instances. With this, one ad wont stop your healing, making you able to keep up a minimum of healing even when you have aggro. Just hope that the tank reaches you in time.

3/3 at healing light - Better heal means more efficency, and less use of mana.

1/1 at Consecration - With Righteous Fury turned on, this generates a lot of aggro, making it invaluable in tanking, especially when tanking many mobs at a time.

1/1 point in something random at the tree to acess the next tier. You will have no need for imp. Seal of rightousness with this build.

5/5 at illumination - When you crit with healing, getting back your mana is really increasing your mana-durability. A really useful spell

1/1 at Divine Favor - A spell that guarantees you a heal-crit every second minute! When you even get your mana back for these crits, your healing and durability is drastically improved!

Protection - For improved armor and the Blessing of Kings

5/5 at Imp. Devotion Aura- Both you and your party will always have good use for more armor.

5/5 at Toughness - Gives you 10% more armor.
Note that whats chosen at the protection tree gives you benefits even when you dont use a shield.

Blessing of Kings - I can guarantee you that you will never be in a 5man group where you wont have a use for this blessing. 10% more at all stats!
Most raid guils will also be delighted if you can bless them with it.

Retribution - The DpS tree for Paladins.
Whats chosen here is just the essentials for more danmage and aggro generation

5/5 at imp. Blessing of Might or Benediction -
Both are useful, but i tend to prefer the imp. Blessing, so both i and my party/raid can do more danmage.

2/2 at imp. Judgement -
Your DpS and aggro generation is mostly based at using judgements and spells, judgements are roughly 2/5 of it, so getting a shorter CD really improves both DpS and Aggro (if you are tanking)

3 points somewhere at the tree exept at imp. Seal of the Crusader

1/1 at Seal of Command -
When you have this, you`ll never use other seals for dps again! The clearly best way to get aggro and do dps, exept when against undead. Works better when the target is stunned, but the judgement still does decent dmg. In addition, your hits occasionaly do nearly double dmg (Procs pretty often)

5/5 at Conviction - +5% crit chance is always useful, and it applies to the seal of command too!
Thats pretty much dmg.

The three last points can be spent anywhere, depending on what you like most. I would reccomend Vindication, Imp. Blessing of Wisdom or lasting judgement

What the guide really is about
Whew, that was pretty much!
But now, you should be fit for most roles.
Notice that all the trees help each other.
Protection helps you in all situations, as its not shield dependant, and BoK always helps, in all situations. The Holy talents increase your potential both as healer, dps as tank, with extra mana, a new AoE spell and improved healing.
The Retribution talents gives a whole new dps spell that gives you more aggro or more dmg. You also get some other things that increase your performance both as tank, dps and soloer.

Lets get over on the roles.

Healer:
Many would say this is the only thing a paladin can do at lvl 60. Its wrong, but we`re still good at it!
I would say a good paladin is the most durable healer mana-wise in the game!
Just be sure to distribute your healing right, and have a high mana regen. I have experienced more than once to have half or 2/3 of my mana after very intense fight, solely because i`ve had on mana regrenation gear and buffs. Holy Light is generally more effective than the Flash Heal. Its also heals more for less mana than the Flash. Try to judge the mobs and bosses with light, and the melee will heal automatically when they hit it, sparing you for alot of mana and effort.

Paladins can main heal all end-game 5man instances without anyone to assist heal, dont let anybody tell you otherwise! Priests are overrated by many, paladins can heal more than good enough! Paladins often find them self over the priests at the healing meters in end-game raids.

DpS
Not commonly associated with the Paladin, we can still dish out nice danmage under the right circumstances! Since 2/3 of the 5man lvl 60 dungeons are populated mainly by undead, you got 2 nice AoE`s (Consecration and Holy Wrath), 2 nukes (Judgement of Command and Exorsism), Seal of Command (much more melee dmg). In strat UD i have outdanmaged most classes, exept the mage, that always seems to beat me by 1-3% at the dmg-meter!
Just be careful not to pull adds with Holy Wrath.

Tanking
The paladin can do well here, just equip a nice shield, plate with +int and spelldmg, and a 1h, preferably with spelldmg and int too.

Turn on righteous fury, and your holy dmg suddently gets huge amounts of aggro! And with the talents i mentioned, you have two more holy spells than you would have if you chose differently!

Start out with Hammer of Justice and Judgement of Command, and you already have alot of aggro. Turn on a new Seal of Command, use consecration if there is many mobs, then swap target from time to time so the healers doesnt get aggro during the fight. (Blessing of Salvation efficently solves this problem)

In Undead Instances, you have Holy Wrath, a really powerful AoE with holy dmg, and exorsism, a good, instant nuke with holy dmg. Use the spells and mana wisely, and you can tank both strat UD, Scholo, and sometimes Strat SC and DM without problems (This is tested and verified)

Conclusion:
The Paladin is a real hybrid, and with the right gear, talents and skill, you can fill any role!
Note that in raids, you will have to accept being a healer. You simply are needed for Healing in raids, and you wont be able to match the other classes DpS against non-undead targets. Tanking here is also hard, as fights are long and mana consuming, and you cant use all your nukes against living targets.

Anyways, im not afraid to say that i think paladins are the most durable healers, the best tanks in 5man undead instances (exept against some bosses with no ad, or spesifically long bosses), and a really good dps class in Strat UD and Scholomance. Just be careful with not getting aggro when not supposed to Eye

Trekloss` guide to Paladin FR gear

Fire resistance (FR) is very important in many high lvl raid instances, especially Molten Core and Blackwing Lair.

It is before you are a seasoned MC raider you will need the gear at this list, as when you have done MC daily for a month, you`ll have way better FR gear dropped in MC

The problem about FR gear isnt to get it, but to get it cheap, and to get FR gear that has stats in addition to the resistance.

Note that this is the best gear WITH Fire resistance, there may be better gear for paladins, but it wont have FR Enjoy.

The paladin will mostly heal and cleanse in raid dungeons, so you will need gear with Int, Spirit, +healing and mana regen. As a paladin, you wont meet much melee, and will need about 100FR unbuffed to have plenty for whole MC, including Ragnaros.

Head Dark Iron Helm is an option, and can be made (quite expensivly) by armorsmiths. It gives 20stam and 35FR, and fits better for Warriors. The real thing is the Lawbringer Helm, that drops from Garr in MC. It gives +10 FR, int, spi, stam, 4mana per sec and +22 healing! Perfect for paladins, and it drops before FR is needed in MC! Get this as soon as possible

Shoulders
Trickier slot, there really isnt any good choice thats plate for paladins. Dark iron shoulders give plenty of FR, but nothing else you need, but is possible. But who says you only need plate! You wont be main tank anyway I`d rather make a blacksmith get you fiery chain shoulders. A little less armor, but 25FR and 20 Int! Thats pretty nice.

Chest
Dark iron breastplate, is again giving FR but not anything else you need. The Lawbringer Breastplate, on the other hand, is giving anything you can wish for! They drop from Golemagg in MC, give 22healing, 20FR and 21 Int! If you dont get it, you may try the red dragonscale breastplate. It gives +66 healing! Both are eligble choices, take what you get, none are easy to get S

Legs Flamewalker Leggings drop from all MC bosses and give some str, stam,a and +11 FR and SR. These are an eligble choice, together with the epic Legplates of the Chromatic Defier. These give +5 resistance to all elements, together with 19int and 26spi! They are obtained by completing the quest chain gotten by the dragon whelp Awbee in UBRS.

Waist The thorium belt is easy to get, gives +8 FR and really sucks, so avoid it I`d reccomend the Lawbringer belt, who gives the same as the other mentioned Lawbringer parts, just abit less of each.
It drops from the trash mobs in MC. You may also try to get the Corehound Belt or the Fiery Chain Girdle from MC, although i`d rather go for lawbringer, as they give far less stat bonuses that Lawbringer. (Corehound Belt gives far more +healing than Lawbringer though, but probhably not worth it.)

Bracers Only one good choice here, the Emberplate Armguards.
They drop from Lord Incendius in MC, and can be gotten with +33 healing! They are really nice.

Hands Still, Lawbringer is = Party, in this case, they drop from Gehennas in MC. If you dont get them, try to get Molten Fists from Ambassador Flamelash in BRD. They give +int and +spi, in addition to +10FR, meaning more FR than Lawbringer, but less healing.

Feet Magma tempered boots are your only good option here, and they drop from Geddon, Golemagg, Garr and Magdamar in MC. They give some spi, int, stam and +8 FR.

Back
A good option is the Onyxia Scale Cloak that you probhably will have to get anyway, as doing the Onyxia Quest Line is pretty important. Thats because most MC guilds are planning / doing Onyxia! It is important when fighting Onyxia, in addition to give +16 FR.
Another good opinion is the Fireproof Cloak, that drops from a few of the MC fire elementals. It gives +18FR and +9int and +8spi, but has a low droprate, so dont plan on getting it anytime soon

Rings Seal of the Archmagus is the best choice, and it drops from Geddon in MC. +6 resistance to all schools, in addition to mana regen and +11 in Int, Spi and Stam. Another choice is the Seal of Ascension with +10 Fire, Frost and Shadow resistance. Not that good, but if you are planning to open UBRS, you need this one Get it from the Seal Of Ascension Quest in LBRS.

Neck The Drakefire Amulet thats needed to enter Onyxias Lair gives +15FR and +10 stam. Its given at the end of the Onyxia Quest Line, and is needed to enter Onyxias Lair, so you better get it anyways
Another good choice is the Elder Magus Pendant. It gives +10FR, +10int and +7spi. It drops from Magister Kalendris in Dire Maul.

Trinket The Royal Seal of Eldre`Thalas is your best choice. Its obtained by looting the book "The Light and How to Swing It" in Dire Maul. The book drops from trash mobs and some of the bosses. Do the quests from it, get the trinket. The Seal gives +22 healing, 150armor and +10FR.
Engineers can make themselves an Hyper-Radiant Flame Deflector with +18FR and the ability to make you immune to fire-based attacks for 5sec.
Sadly, it can only be used by engineers. The recipe is dropped by Solakar Flamewreath in Blackrock Spire.

Now, i have gone through all the FR gear that also has stats needed by paladins. Remember, there IS better gear for healing and such for paladins, and this is just PvE gear, but it is the best gear that also gives FR that is possible to get by paladins. FR enchants can be added.

Remember, the paladin only needs about 100FR unbuffed in MC, solve it as you like.

I hope this has spared you all for some time\, as i wont write more today, i`ll log onto vent and do MC myself Eye

Enjoy!

Note 1 If you have seen an similar guide, i am the author of that too, just under another name This is a slightly improved version.

Note 2 I`m going to continue doing these guides for more classes if this one gets a good response and feedback.