Guild & Raid Guides

Guides on how to generally organise Guilds and Raiding.

Eragon's Guild Guide

What Are Guilds

A guild is a group of players that quest together, run dungeon, raid, and help each other out. In this guide I will tell you about guilds, how to form them,and how to manage them. It will take time to form your guild and you will run into quite a few problems. This guide will give you helpful tips for your guild.

Guild Naming

The name is the most imporant part of the guild. It is what attracts players the most. People want a cool name that they have to run around all the time right under thier name. Be cool with you guild names! Get creative! If you're having trouble naming let me give you some possible names: The Sniper Council, The Warrior League, Darkness, Wolf Brotherhood, We Don't Wipe, Kamoflogue. Names that will be cool.

Your Guild Charter

The guild charter is the hardest part in any guilds life. It consists of going around asking random people to sign your charter. 60% or the time they will decline the charter. To get people to sign your charter spam up the trade chanel a little, forget to "Guild Recruitment" channel it's useless.There's two types of spammessages the ones people read and the ones people do not. One some one would not ready is "Brother Vodo is (signing charter)!!!! We want to-be a big guild soon enough and just hang out n' stuff.........." all the stuff like (), --> <--, ......., etc. doesn't help, it just makes it hard to read, boring, and unattractive. One someone would read is "Ol' Timers wants you! We are a new guild signing charter. We can't wait to get our guild up and running and we already have as site. Whisper for details or to sign." It was intresting, inforative, and easy on the eyes.

New Guild

Okay you just now turned in your charter and your now in you guild. About 5 people are online and your all differnt levels. The first thing you need to do is open guild and click "Guild Contol". Customize teh ranks and what they say. You should have 4 ranks: Member for new people, Veteren for those who have been in for a little while, Officer (try to keep only a few) to manage your guild when your gone and to help enforce to guild rules. Second thing to do is to set the Message Of The Day (MOTD) you should keep it as something like " Welcome to Insane League.We will be running Strath on Friday. Our site is www.Insane_League.net." Finally start a conforsation with everyone. something like hey have you noticed people go to Redridge more than Duskwood? The three thing to make sure is not discussed is: Religion, Sex, and Other Members. That's the fastest way to lose members.

Guild Website

You have started your guild but your making no money off of it and you have no programming knowledge then you have two recommended options: freewebs.com or guildportal.com! I recommend Freewebs. For both all you need is a EMail adress.

Guild Recruitment

Your guild is up and running. You have a steady donation fund, member flow is good, and everyone is helping each other... Well now you need to get even more members! Now you are in the race you are up against some guilds with 300 maybe 400 people. You have to recruit as much as possible. You need to make sure people know everthing about your guild while recruiting. Recruit people you know, people your running dungeons with, or just type a recruit message on the trade channel. One more thing, Guild Recruit channel isn't noone uses it Sticking out tongue.

You're Ready!

Now you are ready to be a successful guild! Get out there, recruit, have some fun, and grow as a guild. I hope you learned alot from this guide thank you for your time.

Pocketblake's Guide to a Better Guild

.

Many people have asked me the following questions:
-How can I make my own guild?
-How can I increase my guild's population?
-How can I organize my current guild to become a better,
stonger community?

Well, Pocket has the answer to all of your guild organization needs.

How can I make my own guild?

Good question. Just simply go to a major city like Stormwind or
Thunder Bluff and talk to a guard. Ask the guard where the guild master
is located. Talk to the person and purchase the charter for 10 silver.
Be prepared to have at least nine people ready to sign your charter.
When that is complete, turn in the charter. Now you are a Guild Master.
Congratz!

Now that I have a guild, how can I increase its population.

Another excelent question. Open your macro window (/macro) and create a new
macro and label it "Guild Ad" and select an icon that can be easily distinguished.
Type in an ad that could tempt the people that you are targeting to join (like
PvPers, RP people, etc.) An example that would not instrest people would be:

"Join my guild, Spartan Forces. We are, like, great and stuff. Join now."

An example that may intrest more people would most likely be:

"Spartan Forces is now recruiting. We have over 300 members, a website,
4 Bank tabs, Ventrillo server, and family friendly chat. We're looking for
healers for ZA. Pst for more info or an invitation."

Try not to spam this macro in trade and general chat too much. Say it a few
times in Guild Recruitment, but no one really listens to that channel.

Now that I've got the right number of people in the guild, how can I improve
the guild as a whole?

Another fine question. All good raiding guilds must be cooperative and focused.
One thing that is VERY IMPORTANT is the fact that you should have things for
everyone to do every day. Ask your guild members what times work best for them
for raids. Listen to everyone and assign good officers to keep everyone
under control. It would be best if the guild master or an officer get a Teamspeak
or Ventrillo voice chat server. The Voice Chat that Blizzard provides could
use a little bit of work, but its fine for guilds that are just starting out.
Also, Omen Threat Meter, Group Calander, and some DKP addon is very important
for every member of a guild to have. Websites are nice to have and can benifit
many guild members who don't have the Group calander addon.

If you find any other information that I have not added, please post a comment below,
because I'm still not finished.

-Pocketblake/Mark/Tuner/Pet/Mage and Milky, Frostshockin, and Twinkhealer of Azuremyst(US)

Raid Healing for Starters

I want you to use this post as a guideline, nothing more. If you have any comments or some good tips PLEASE post. The more we help each other the better we will progress.

I am gonna start with some gear, then addons and macros and last but not least how to use all those things together, how to get the most out of those things.

I have been calculating how mp/5 and +healing works and ive come up with different results. I could just post you the numbers but that wouldn’t be very interesting and you might not understand all of it. Therefor i am gonna write what *I* think is best. Many people say that getting mp/5 is better in the beginning. But personally I think that +healing is better, if you know how to use it right.

To see where to get good healing gear check out www.wow-loot.com

Now with full blues from 5-instances you should have around 400-500 +healing.
How do we get full use of all this +healing then?

The whole idea with having a lot of +healing is to be able to drop down the spells a couple of ranks. Now how to find a fitting rank to heal with?
You can try casting different ranks on yourself and see which one is fitting(Tip: a fitting spell should cost low mana, so you can spam it, but also heal a decent amount, around 500-700 is good, for priests flash heal 4 is good and so is healing touch rank 4 for druids)

Now to “How to make a macro step by step”:
First find a fitting rank you wanna use, then cast it on you around 10 times or so and then find the average amount it healed. Let us say that i have casted flash heal rank 4 on myself 10 times, and it healed between 650 and 750, so we say that average is 700.
Now to making the actual macro:

1: open the macro window and press “new”, then find a fitting icon(I myself use the same as the spell, easier to see what spell u are casting). When you have found a fitting icon click it and then name you macro to: “The average it heals”, in this case it is 700.
Now we have an icon and a name for our macro.

2: this step is how to insert the command the macro must do. Blizzard has made a very good option for this.
First we open our spellbook, then we type “/cast” then we find the actual spell we wanna cast. In this case it is Flash heal rank 4, so we “shift-left click” on the spell that we want it to cast(This works just like linking an item in chat)
And automatically it will write Flash Heal(Rank 4).
So our macro should now look like this: /cast Flash Heal(Rank 4) – Now we just move the macro to the hotbars.
Grats, you’ve just learned how to make a macro.

I myself have different ranks of heals. I usually find one fitting that i cast all the time( as flash heal rank 4) then i have the highest rank flash heal, the highest greater heal spell, renew and shield. With only these spells you can pretty much perform miracles.

This is how the macro should look like:

Now that we have fixed that we should be ready for the 2 most important addons:

CT_Raidassist :: http://www.curse-gaming.com/en/wow/addons-3102-1-ct_raidassist-ct_rabossmods-multi-en-fr-de.html

Decursive ::
http://www.curse-gaming.com/en/wow/addons-3995-1-decursive-continued.html

CT_Raidassist has many great options. But the ones you should be focusing on is the ‘Group windows’, ‘Player targets’(aka PT Target), and possibly emergency monitor.

Group windows: The default setting of this is having 8 windows(grp 1,2,3,4,5,6,7,Cool. What you can do is you can make so that rogues are in one group, and warriors in another etc. So in another words you can make the windows be sorted by classes. It is just a matter of personal taste and what YOU find easier.
Place all the group windows close to each other so it is easier to see when someone needs a heal or a decurse/dispel(To be able to see the debuffs you must enable them in the CT_Raidassist options, ask me ingame for more info if you don’t already know)

Player Targets: There is a tab called CT_Raid in the social panel. When u right click on a player you can use the option “Set PT #1, #2 etc”. I find this to be a very very handy option. I usually set ut the maintanks there, so if i always can keep an eye of them if they need help( i will explain more about this later on).

Emergency monitor: With this option you see a window, and in that window you see the people who has least HP(the one with lowest hp is placed on the top). You can click on the people direct on the emergency monitor directly, and just chuck them a heal.

Decursive is also a very very handy addon, which is not very complicated to use.
This addon allows you to see debuffs and decurse/dispel them very quick
To see the decursive window type: “/dcrshow” and you will get a window that looks somewhat like this:
[Decursive][P][S][O][X]

And beneath this window all the debuffs you can decurse/dispel will be shown when someone is debuffed.

Now how to dispel someone, there are 2 ways, i prefer option 1

Option 1: You make macro, that “says”: /decursive
Then you move the macro to a hotbar. TIP: Move it to a key you can access very quick, for example: Q, E, T or F. These are all very fast to press, this is very vital because most guilds wipe because decursing is not good enough etc. You cant go around and think “i will do throw some more spells, someone else will decurse..” ALL MUST DECURSE!

Option 2: In option 2 you can press on the people debuffed on the window beneath the decursive bars and it dispels them. But if the whole raid is debuffed, it is easier to just spam 1 button.

Another great option decursive has is the Priority list. You can access the priority list by pressing [P] on the Dcr bar. Here you choose which targets are going to be decursed first. This variates from fight to fight. More info is going to be giving on the raid.

Now the last thing i am going to explain and tip about. But it is not least important, more the most important. Now that we know a bit about how the different ranks works and how the decursing works it is time to step up to the more advanced stuff. I am gonna go over some points that you should think of when you heal.

1: Healing priority – If you are in grp 1 maintank is your prior. No one says that you cannot crossheal if your tank does not need healing( if he is <80% then don’t crossheal, otherwise you can).
Next, the general priority is: Tanks > Healers > Dps.
Now is the time to use your PT Targets, if you see that healers are struggling on keeping a tank up, then chuck a few heal and help them to get in order again.

2: Shields and Heal over Time spells(HoT) – Some people think that they shouldn’t shield a warrior before the fight because he will get less rage. Shield him please. The mob will most likely hit through
it on the first hit and he wills till gain rage. Think of the shield as an free heal and a help to let the tank get into position.

3: Bandages
– Even though you can heal it is always good to have a few bandages, if you need like 1000hp or so, just use a bandage to save some mana. This is good in long fights.

4: Overhealing – There is no easy way to prevent overhealing. The best way i have found so far is to stay alert all the time. When you start to cast a a heal on someone and he suddenly is full hp, then just press “esc” or “move to a side” or “jump”, what ever suits you best. Also, choose unite frames where you can see the missing hp of the people you are healing. That way you know what heal you should use, and that is when the heal macro becomes useful.

5: Mortal Strike & other healing debuffs -
. When a warrior is debuffed it dosent help much to heal him with flash heals for 500hp.. instead throw a shield on him and start casting a big heal. Some people will cast smaller heals, just to keep him up a bit. But more info will be given later when we raid etc.

Other than that i don’t have any more tips or tricks. Stay alert, have mana pots, dark runes/demonic runes to raids if possible.

Trekloss` Guild-Guide

This guide-type is a type i have searched alot for while my Character was young and impulsive, and something i have accumulated the experience to write later. Guild Management can be done by everyone, but to do it well, you need alot of practice, be good at talking (by letters Eye ) and good organization and leadership skills. This guide is mostly aimed at lvl 60 raid guilds, but will also give some info of running lower lvl guides at some points in the guide too. This guide is mostly geared towards PvE guilds.
Guide is in development, so some changes will be done.

Introduction
Guilds are, as most know, a group of players that share chat, cooperate and help each other out. They are lead by one or more persons (but only the founder can acess certain control options,) and have officers and different ranks.

To found a guild, visit the guild master in a capital City, pay 10 silver and get 7 people to sign your charter. Decide a name and return the charter. You are now a Guild Master! Remember, that to sign up people, you need to be close to them, but after the guild is established, you can recruit players that are far away.

Naming
All guilds need a name! Let it be humoristic or cool. End game guilds tend to use one, cool, epic word as title, and that makes the guild sound serious and hard-core P
Lower lvl, less serious guilds like the funny names as Lobster Pants and Horny Vikings, and as long as its mostly an extra LFG channel, its ok Eye

Recruitment
Recruitment is a basic factor for starting. It should be done at the Capital City Chats, and you should have a proper, tempting ad with good info of you Guild and Plans.

A bad example is "Hey, join my guild, lobster panties, its imba and we do stuff and chill." You may get some unserious, talkative guys that probhably is friendly enough, but not the hardcore, 24-7 players thats needed to get a good End-Game guild.

A GOOD ad will be more like "Ascension is recruiting new members, we need Mages, Warlocks, Healers and some good Hunters. We only take players with those and that gear and talents. We are aiming at doing MC as soon as we reach a reasonable amount of Players, and are already doing regular ZG raids. We have Vent and Guild bank. /w me for more info or invite!

Tell what you require, and what the listener can expect to get. Be open for giving more info, seem friendly and serious. Remeber to have a tabard, oryou wont be taken seriously, and THAT is important. Tabards also give a feeling of being an unit, a community

If you are running and end-game guild, you will need MANY players, aim at atleast 5 of each class, and even more later if needed. You need atleast 60-80 players to do MC. Also check out class composition, as you need a balanced guild to get a balanced raid group.

Ranks
The most discussed topic by guildmembers, as even if theres no difference between Member and Veteran, many players will whine for an eternity to be Veteran, or even Officers. Make Ranks that make sense, and do it by the Guild Control Menu. You need one normal Member Rank, one Veteran-like rank just to allow veterans to brag and be happy, an officer rank and yourself. Many guildmasters is generally a bad idea, mostly used by lower lvl guilds that doesnt need any proper leadership. Class leaders is often a good idea for larger raid guilds, as the guild master wont have experience with and advise to all classes. Let the Class leaders be some kind of Semi-Officers that supervise their classes under your supervison. Dont have many real officers, and only chose serious, skilled veterans you know and trust. Officers are VERY important, and they got to be good. Remember, you dont have to lead the raids or do all the day to day management that way.

Remember, dont give in to the countless asks for promotions from the others, consider them worthy or not without their own opinion. Answer that asking just decreases their own chance for promotions, and they stop soon Eye

The Beginning
Yes, this is one of the hard parts folks, mostly when in a raiding guild at lvl 60. Players seem to be very hard to appease, and some days without action can separate a new guild faster than you can log onto your character. Only after many weeks and many players, a good officer group and a set schedule, you can relax, take some days off and return to the same, happy guild with even better gear than last time.

So the important for raid guilds is to expand fast, get many active members and above all, have a schedule that you can make work!
Theres no use in havin Daily ZG raids if you cant get enough people on more than every second time. The second guild-killer is raids that is cancelled because of too few members. Even one daily Scholo or Strat can keep a new guild together, as long as its sucessfull. UBRS? Even better? Doing both with Vent or TS? You are well on you way.

Just do what can be done to make the members feel like an unit, and make them get used to cooperate. Even how small it is, making them feel the guild can make them active and help them get their gear can do wonders with the spirits and will to make the guild even better.
Helping them get their tier 0 and feel like supermen can make them do a whole lot to help you. Have a plan, and let them give feedback on it.
Have progress, and let the members help with it. Just the messange get the tier 0 gear by joining daily UBRS and look out for FR gear so we can start MC can make your members go wild and fill up the UBRS groups in 5 min, and soon you will be getting on Ragnaros!

But i cant press it enough, have a plan and keep you members active EVERY DAY. Dont care about signing at a website, just say "be online at 1900 and i will invite you"
People are way to lazy to enter a website, unless it is to view their DKP.

DKP
Dkp, or Dragon Kill Points are an very important factor in Raid Guilds.
DKP are given for killing bosses and joining raids. DKP is not of much use in ZG and AQ20, but is required in MC, BWL, AQ40 and Naxxramaxas.

DKP is used to "buy" loot in Raids. This ensures that the ones most active gets most loot. Each item has a price, and the needer with most DKP gets it without having to roll for it. The DKP cost is taken from his total DKP. Always have Master Looting, so that you can take good time deciding.

To get a DKP system, find a site that allows it, they are everywhere, and requires you to make a site. There are alot of premade, customizable sites out there for free, like at guildwizard.com and many others.

Talking - Best way of communicating!
In raids, you GOT TO HAVE a talking server like Ventrilo (the best option) or TeamSpeak (The Free, Second best Option.) Have rules for who`s allowed to talk at raids, and use the channels as Social Channels when not raiding. These are useful at 5-man instances too, and allow complex strategies to be made in a few minutes. Always have one, and always have it in the Recruitment Ad!

Requirements to stay
Yes, you cant let everyone stay. All Raid Guilds need firm rules, as you cant afford inactive players. Demand a good reason and a post in your (reccomended to get) forums or a public note. If not, kick after a week inactivity. Also have rules for raid activity, be aviable once a week or more/less, or get kicked. These are unpleasant but required parts about leading a guild. You need progress, not obstracles.

Guild Banks
No requirement, but an very handy thing anyways. Tends to attract players, as it makes your guild look serious. A guild bank is a lvl 1 character that stands by a bank and has 5 big bags and all the bank slots to store guild items that is given by members. Keep a list over the stuff thats in it at the forums. The Character is usually named GuildBank or so, and is most often an alt of the Guild Master.

The less serious matters too
Now that your guild is established, has 80-100+ members, does MC or better regulary (every day is best) and has good progress, keep the same strict rules, be the authority, but be nice too! Being nice is important in the whole progress, playing James Blunt when taking down Ragnaros is always fun Eye Being nice, humorous AND strict is possble P

Now that you are established
Keep up the progress, still have a plan and keep a schedule with activities every day, even with many daily raids (both 40 and 20 man raids).
Gearing up and giving all members the oppotunity to join raids is important. Members left out off the action, leaves. Require a PvE spec from the members, exept from some DpS warriors and that kind of people Eye

The Lower lvl Guilds
Much of the same stuff, exept the raid parts. Keep a plan for lvling progress, and keep the members lvling fast. Aim at getting a higher lvl guild, 10 lvls per 2 weeks or so can be a goal. In lower lvl guilds, a friendly and closely-knitted community tied with active-instance loving members is all that matters. Keep it up until you all are lvl 60 and can follow the raid part of my guide P

RolePlaying Guilds
Less experience here, but i know that you got to have a purpose, goal and backstory of your guild. Arrange RP-Events and try to have a good time pretending you are a dwarf female Paladin Eye

PvP Guilds
Little experience here too, but planning to found one soon.
Organize regular BG Premades, have a good strategy, talking server and get rank 14 all of you P Lvl is slightly less important here, but keeping a healthy number of lvl 60s is always good. Lvl 50-59s just dont fit in the 60 BG premades, so they should concentrate on lvling for now.

Summary
Starting To get the Active players, you got to get a good ad, seem serious, skilled and look like having a plan for fast progress.
Get many players of different classes.

Running Show that the guild is even better than the ads, keep progress, have a plan, be nice and let your members be a part of it all! Keep good oficers, and have routines every day to keep your members active and progressing.

Useful Ideas and Twists

-Just remove the Veteran Rank, it has no purpose and will just be a point of quarreling and begging/whining at the guild chat.

-Keep as few ranks as possible, normal Member and Officer, no more. This minimizes the bad behavior many shows when whining for promotions Eye

-Try to keep the same officers all the time, so they can get known with all members in order to optimize their efforts.

-Be sure you got some officer that can lead raids when you are absent.

Useful Addons
Addons are always good, and i love them!
Raid guild should have CT_Raid Mod to keep track off Raids and help defeating bosses.

There are adds that help managing DKP and GuildBanks, but i am not Familiar with those.

This guide is not finished yet, and i would love getting some feedback, suggestions and ideas for addons, RP guilds ad PvP guilds.

-Trekloss