Guild & Raid Guides

Guides on how to generally organise Guilds and Raiding.

Jiyambi's Guide to a Successful Guild

Being in a good guild is one of the most rewarding and fun aspects of World of Warcraft. Running a good guild is like being the captain of a winning sports team - everyone loves you for it and you have a blast. Unfortunately running a guild successfully is also fairly difficult. Most new guilds never get off the ground, and those that do will always have occasional problem members, activity problems, and other upsets. This guide will help you make sure your guild is a place everyone wants to be, and help it stay active for a long time.


Table of Contents

  1. Before Creating a Guild
  2. Starting Your Guild
  3. Guild Features
  4. Growing Your Guild
  5. Keeping it Going
  6. Troubleshooting


Abbreviations

GL - Guild Leader/Master (so as not to confuse with GM/Game Master)

RL - Real Life (as opposed to in WoW)

alt - Alternate character, sometimes lower level

RP - Role-playing (like acting, pretending to be your character)

DKP - "Dragon Kill Points", raid points, used to distribute items.

vent - Ventrilo, a voice chat provider

TS - Teamspeak, a voice chat provider

PuG - "Pick up Group", a group of people who joined up just to do a particular quest or instance, who don't know eachother. Can refer to the group, a person in the group, or even be used as a verb ("we're going to pug someone from Trade chat to fill the last spot").


Before creating a guild

Before you do anything, ask yourself very seriously whether you want the responsibility of running a guild. Some of these responsibilities include:
  • Being online often, usually an hour or two every day
  • Taking initiative to set up guild events
  • Appointing officers
  • Recruitment and applications
  • Website set-up and maintenance
  • Resolving conflicts and dealing with difficult people
  • Kicking problem members when necessary
  • Be able to take a few insults (it's inevitable that someone won't like you)
If this seems overwhelming, that's because it is! Being a guild leader is a big job. However, a large portion of these tasks can be delegated to officers - still, the guild leader will always have some hand in it. Having these responsibilities is the price paid for having a guild run just how you want.

There are many people who would no longer have fun in the game because of these responsibilities, and that is fine! Running a guild certainly isn't for everyone. There are lots of good guilds out there to join, and for many people that is a better choice than making their own.


Starting your guild

Getting a guild off the ground can be very difficult. It is also an incredibly important step in a guild's history - it sets the stage for everything to come, including what type of members the guild will have and what style of guild it will be. This part of the guide will help you get a great start for your new guild.


What kind of guild will you run?

A lot of people become excited about making a guild and don't really decide ahead of time what type of guild they want to make. The best guilds out there have a solid identity - they know quite clearly what they are there to do.

Here are some types of guilds and descriptions of each:

  • Social Guild: Social guilds exist so that players can find other cool people to interact with. While members may run instances, PvP, or even raid together, that is not the point of the guild and the guild policy will not revolve around that. Social guilds are usually pretty big, but GLs of social guilds need to be careful of who they invite - a bad apple can ruin a social guild.

  • "Family" Guild: Usually this doesn't refer to actual family members - instead this is a very small, tight-knit guild of close friends, either in RL or in the game. These guilds may raid, PvP, or run instances together as well. They are usually very exclusive and careful of who they invite.

  • Leveling Guild: These guilds exist for the sole purpose of helping lowbies level up. This can be approached by having lots of lowbies who group together, or by having higher level people who help run the lowbies, in exchange for help running their alts. Leveling guilds are usually quite large, to have a big pool of helpers to draw from.

  • PvP Guild: These guilds can concentrate on some or all forms of PvP - arena, battlegrounds, world PvP raids, and twinking. They may run twinks through low level instances to help gear them up as well. These guilds may be large or small, depending on what types of PvP they do.

  • RP Guild: RP guilds usually only exist on RP servers. These guilds bring people interested in role-playing together, and often organize group role-playing events. These guilds can be large or small, depending on the type of experience desired.

  • Raiding Guild: While all the other activities listed thus far can be completed without a guild, raiding end-game content essentially requires a guild. Raids require planning, research, and teamwork to be successful. Raiding guilds usually have at least 30 very active raiders, and often even more casual members. Raiding guilds require a lot of maintenance and policy-making, since people want to know the rules for how raids are set up, led, and how they get gear. In addition, raiding guilds vary in their seriousness from casual raiding to hardcore raiders who raid every single day.
Many guilds will be a combination of one or more of these types, rather than one exclusively - however you should pick one of these categories that is your guild's main focus.


Pre-charter recruitment

Now that you know what kind of guild you want, you should try and find ten people who want to join your guild before you actually create it. Asking in Trade chat for people to sign your charter is not the best start for a guild. In an ideal circumstance, you would already have some trusted friends ready to join you and become officers in your new guild.

This will also help you decide whether it will be feasible to create a guild. It can be very hard to get a guild started - the fact is, most new guilds fail. Without a large member base, anyone who joins will see that not many people are online and will quit to find a better guild. It is much better to have a few active people on from the get-go. So the pre-guild recruitment step is very important.


What's in a name?

Actually, a lot is! Choosing your guild's name helps define the overall feel of your guild. Use the type of guild you decided to make to help you chose a name. An RP guild should not have a silly or out of character name - at the same time, PvP guilds often have names in "leet speak" or funny names. Social guilds also often have funny names, while raiding guilds could have a "cool" name or a silly one, depending on the personalities you want to attract. Regardless, you should spell your guild's name correctly and capitalize it - nothing looks worse then a misspelled guild name. Adding numbers and symbols to the name because the one you wanted was already taken isn't really cool looking either - its usually best to pick a different name.

If you need guild name ideas, just look at the ones that are well known on your server. Here are some examples: The Happy Orc Ale Company; Havok; Ctrl Alt Elite; Cuddly Wuddlies; The Late Shift; Bounce House Raiding; Seeds of Evil; Gravedancer's Union; Red Light District; Irony.


Designing your guild tabard

While you can't actually get a tabard until after your guild is created, this is something you will definitely want to do right away. No matter what type of guild you have, a tabard and it's symbol helps make the guild feel unified. Make sure your officers wear the tabard around, at least while you are recruiting - it helps people recognize you. Try to pick a symbol that matches your name or the "personality" you are trying to give your guild - for example, the "Happy Orc Ale Company" uses a red tabard with gold trim, and a picture of two ale mugs. This gives a fun and carefree feel. A skull or poison symbol and dark colors gives a more serious or sinister feeling.


Signing the charter

Thanks to your pre-charter recruiting, you should already have 10 people to sign your guild charter. Head to the nearest major city and buy a charter from the guild master there, and have your soon-to-be guild members meet you to sign it. If you need a few more signatures to get going, you can ask people to sign the charter and then quit if they like, or even pay people to sign - but this is not really the best way to go. Instead, you may as well start recruiting for your guild right now! See the recruitment section below for tips.


Guild features

Many people put a lot of stock into the "features" a guild has, and they are important. But always remember that features are like dressing or sauce - they can't really make a guild on their own. The type of members you invite and the policies you set down are always more important.


Guild Bank

Having a guild bank is very useful, for many reasons. It allows members to easily transfer items to each other. If one member has excess of an item, he can leave it in the bank for someone else to use. For raiding guilds, it provides a place to stockpile materials needed to craft special gear for bosses, or potions and food needed during raids.

But not all guilds need a guild bank. Having at least one bank tab is nice for pretty much any guild, but it isn't necessary to have a full bank for all guilds. Think about the needs your guild will have, and purchase tabs accordingly. Your bank can grow along with the guild - and guild members can help donate to buy bigger tabs.

One note of caution: be wary of a potential member whose first question is "how big is the bank and can I access it?". There are people out there who will join your guild just to rip off your bank. It's best to open the bank to members slowly - use the rank system and permissions to protect your guild from theft.


Website and forums

Having a website and forums can assist a guild in communication and planning events. Even with the in-game calendar, some planning is best done by a forum. It allows officer to communicate even when they are not all online together, and to provide important announcements to guild members that they cannot get in the small guild message of the day.

Website also have a huge potential for other fun guild activities, such as surveys and screenshot contests. You can share pictures of your guild's accomplishments or fan fiction written by guildies.

Unfortunately, it can be surprisingly hard to get your guild members to use the website. Even when required to sign up, some will not even log in and check the forums. There are many ways to approach this - you can penalize people for not checking in, you can reward those who do, you can generate interest through weekly website events or contests, and you can locate important information such as DKP totals on the website.

Website design is no easy feat, and guild websites have a lot of special needs. I recommend you use a guild-specific website provider - my personal favorite is guildlaunch.com. They are ad-funded (free), but you can upgrade by paying a small monthly fee to remove the ads and get bonus features.


Ventrilo or Teamspeak

While WoW has a built in voice system, it's generally considered very sub-par. Essentially all raiding guilds and many other guilds have their own vent or TS servers. Even for a social guild, having a voice server of some kind really helps improve guild communication and interaction. In raiding, voice is vital for giving quick instructions and announcements. It also helps in PvP or instance situations for the same reason.

There are many providers for vent servers. Guildlaunch rents Ventrilo servers, which is nice if your site is also hosted there. You can find other providers easily - simply google "ventrilo".


Funding

Funding these features is a bit much for one person - all together a website and voice server can set you back fifty dollars a month, depending on the features in each. It's probably not a good idea to try and require RL dues, but you can provide a donate button on your guild's website and call attention to it when your guild's funds are running low. Remember to acknowledge those who donate in some way, to reward them for their help!


Growing your guild

So now you have a guild with at least ten people in it. You may even have some of the fancy features described in the previous section. But you are still at the bottom of the list of guilds - you have only just begun! To succeed, you need to recruit and retain members. To do this, you'll have to catch their interest one way or another, and keep them hooked by managing the guild well.


Methods of recruitment

There are a lot of options for recruitment. Some are impersonal and can net you just about any type of person, while others are more discriminate. You will have to decide what to use based on the type of guild you want (see, I told you that first decision was important!). For example, it's fairly ridiculous to see a "small family guild" advertising in Trade chat, saying they are accepting anyone who applies. At the same time, a beginning raiding guild that needs to quickly get enough members to fill a 25-man raid needs to get their message out there, so Trade or realm forums are good places to start.


Guild Recruitment channel

The sad truth is, this channel really won't help you. Hardly anyone joins it voluntarily, and only guildless characters are automatically entered into it. Most people who are looking for a new guild won't leave their old guild until they find a new one, so this doesn't help you much at all. Recruiting here is probably a waste of time.


Trade channel

Recruiting in the Trade channel is a two-edged sword. The upside is that you will get your message out to a lot of people. The downside is that many view this as annoying, and also desperate. You will lose some respect for recruiting in this manner. In addition, you will have no way to discriminate who answers this type of recruitment ad, so you probably don't want to say you will invite anyone who asks.

Recruitment in the Trade channel is best when the guild needs a quick influx of people, and the quality of those people is a little less important.


General channel

Recruiting in this channel has the same pitfalls as the Trade channel. However, it allows you to target your recruitment somewhat. If you are a leveling guild seeking members of a certain level, you can advertise in zones specific to that level.


Realm forums

The realm forums are different from recruiting in public channels. Only people actively looking for a guild will go to these forums. In addition, these people are already putting in some effort, so they are more likely to be committed community members. Advertising in these forums is expected, and is not looked down upon. However, you will also be reaching a smaller audience.

In addition, the realm forums allow you to reach new transfers looking for a guild, or people looking to transfer. This can sometimes bear unexpected fruit - I have had one player transfer servers to join my guild, then go back and tell all her old server friends about it, and they all transferred and joined as well.


PuG recruitment

Recruiting people from PuGs that went well is an excellent way to grow your guild. You have already run an instance with this person, so you know whether they play well, and you have had some social interaction. This allows you to tell right off the bat whether someone is way off from what you want. Only time will tell for sure, but you can weed out a lot of bad apples this way. Have your officers PuG often when you are trying to grow your guild - this will both get your name out there as active players and allow you to meet many potential recruits.


Friend of guildies

By far the best form of recruitment in terms of weeding out bad people, recruiting friends of guild members gives you a first hand experience of what the potential member is like. This is also a slow form of recruitment, and most suitable for guilds who are already close to the size they want to be.


Events

Holding fun events that are open to anyone on the server is a great way to raise awareness of your guild and to show people that you are a fun place to be. For example, before Naxxramus was moved to Northrend, a guild on my server would regularly host open raids of Naxx open to all level 70s. People from all over the server got to know that guild as a consequence.


Deciding who to invite

The truth is, guilds who invite anyone who ask inevitably fail (unless they judiciously kick bad members). The reason is that you will get a few bad tempered people in any guild eventually, and these people can bring down the entire guild. I have seen this happen to good guilds before. A guild leader can't afford to be too nice, its the unfortunate truth.

But how do we decide who stays and who goes? You have a few options, and you should chose depending on the type of guild you are running and how fast you need to grow.

Application

Having those who want to join your guild fill out an application is an excellent way to weed through people. Many won't even bother to put in the effort, which means they probably wouldn't have been very active or contributing members anyway. You can learn a lot from the answers you do receive - no matter what questions you ask in the application, the biggest thing you can learn from the ap is "Did they put time into this? Do they actually care about joining the guild?" If a person put thought into their ap, no matter what their answers are, it is worth considering.

When writing an application, think about the needs of your guild. If you are a raiding guild, ask the applicant if they can make your raid times. If you are a PvP guild, ask them their resilience rating or arena standing. Ask about their internet reliability if that is important to your guild, or their character's background if you are an RP guild.

Finally, I like to add some "fun" questions to my guild's aps to help lighten the mood. Peanut butter or Jelly? Elmer Fudd or Bug's Bunny? Explain the meaning of life in three words or less? What is your favorite ice cream flavor? Things like this will help you get a feel for the person's personality and sense of humor, which is important no matter what type of guild you run.

Interview

Many guilds require an interview, whether on voice chat or a simple pst. The length and depth of the interview depends on the type of guild. Most treat this as a simple question and answers or "getting to know you" session.

Instance/raid/PvP test run

For guilds where skill is important, such as raiding or PvP guilds, you may want to require applicants to go on a test run with your guild. This is a good way to test their play style and also their equipment.

Level requirements

Most raiding guilds require that applicants be at the level cap in order to get in. PvP guilds may require you to be at the top of your PvP bracket.

Gear requirements

Many raiding and PvP guilds have gear requirements. Unfortunately, allowing people with sub-par gear into raids or PvP makes the event less fun for others, since it makes the group as a whole more likely to fail. Many guilds have stalled due to leaders being too "nice" and allowing under-geared people into raids, resulting in wipe after wipe, and causing the geared players to lose faith in the guild.


When to stop?

How do you know what size your guild should be? Again, ask yourself what kind of guild you want. If you want a close-knit, family type guild, you probably want to stay fairly small. Most other guilds can be either large or small, depending on the type of feel you want - is it a close-knit band of very active people, or a vast group with many subgroups within it? The more people, the more chances to find groups for raids, instances, leveling, or PvP - but the relationships may be less close and you may have social cliques forming and butting heads.


Keeping it going

Now your guild is the size you want. What are some things you can do to keep the guild going strong?


Have clear policies

Even if you have a simple social guild, you should have some policies - be respectful, no ninja looting, etc. Raiding guilds need to have more in depth policies (how raids are set up, how loot will be distributed, etc). Whatever your policies are, make sure they are clear and change as little as possible.

For some specific guidance for raiding guilds and loot distribution, see the Loot Distribution System wiki page.


Plan events

No matter what type of guild, you should have something fun planned for your guild almost every day. This could be simple instance runs or battlegrounds, a raid, arenas, or social/RP events. Blizzard hs been pretty good about adding fun seasonal events - coincide your guild's events with these (Haloween costume party, Noblegarden Egg hunt, seasonal boss kills, etc). Make sure your guildies always have something fun to do.


Kick problem members

You have policies - make sure you enforce them. While it seems "mean" to kick a problem member, in truth it's mean not to. If that person is making the game less fun for everyone else in your guild, he or she needs to go. Many a guild has been killed by problem members who weren't kicked.


Delegate!

Guild leaders get burnt out much faster if they try to do everything themselves. Put together an active team of officers from your veteran guildies and train them to take on some of the work. Possible positions include:
  • Website Officer - updates the site, adds new content
  • Bank Officer - organizes the bank and gets items out for guildies as needed
  • Recruitment Officer - review applications and recommends who should stay or go, does interview and test runs, may even make the final decisions
  • DKP Officer - Updates and tracks DKP for the guild
  • Raid Coordinator - Sets up raids and chooses people to lead them, or leads them personally
  • Event Coordinator - Plans non-raid events
  • PvP bracket officers - In charge of PvP teams in particular level brackets


Do new things

Just doing something every day isn't enough - people will get burned out. Make sure you mix things up occasionally and do something new. This is especially pertinent to raiding guilds who have to focus on one raid for many weeks to complete it. At least one day of the week, do something else that is fun, even if it is a different raid.


Inter-guild relations

A guild leader should cultivate relationships with other guilds. Knowing the other major guild leaders on your server can help you in many ways. One of the most important things you can learn from other guild leaders is the dirt on any incoming members that were in those guilds. You'll be able to find out about problem members ahead of time. You can also make alliances with other guilds for the purposes of raiding, PvP, or other activities.

There can be a lot of tension between guild leaders, so remember to always act respectfully and calmly, even if the other leader does not. News travels surprisingly fast in WoW, especially if you have become a major guild. You always want to come out as the calm and cool one in any conflict - guild leaders are also diplomats.


Ask for input

Never be afraid to ask for input from your guildies. They can tell you if they are bored with something, or if there is something new they want to do. They can tell you if something you planned was particularly fun and should be done again. Always keep your finger on the pulse of your guild - it will alert you to problems early and help you make it an even better place to be.


Troubleshooting

What do you do when things go wrong? Because they WILL go wrong, its a fact of life. A guild is a complicated system, with many parts, and at any given time something can happen to throw things out of wack. This section will talk about some possible problems and how to deal with them.


Change in leadership

Whether you are on the giving or receiving end of this transaction, there is often trouble. There are some situations where a guild leader wants to step down, either temporarily or permanently. No matter what the situation is, always assume that he or she will come back to the guild or the game, and have a plan for it! If a guild leader returns and demands to be reinstated as leader, but the guild has grown and many new members don't even know the old leader, all sorts of trouble can happen. It's best to insist ahead of time that should the guild leader return, he or she will be treated as any other new member.

If you are leaving the guild or the game, be sure to transfer leadership to one of the senior officers. It is very damaging to your reputation (not to mention hurtful to the guild) to leave without appointing a new leader. This is essentially a guild killer, since no one can make important changes without the guild leader position.

If your old guild leader left without transfering leadership and you are seeking to take the reins, do your best to contact the old leader and get them to appoint someone. If you can't, you will most likely need to form a new guild. Without the guild leader rank, you cannot change permissions and are stuck with whatever permissions you had before he or she left. The best thing to do is hold a large guild meeting, find out what everyone wants to do, and if possible have everyone transfer to a new guild. The downside here is that you will lose all your guild bank tabs and possibly things that are in the bank too, if you don't have permissions to withdraw them.


Changing guild focus

There are times when a leveling guild wants to become a raiding guild, or a hardcore raiding guild goes casual. These times of transition are difficult for everyone involved, but are often better for the guild as a whole.

First, make sure there is a majority who desire the change. If it is only a small group, it may be best for those people to part ways and join another guild or create their own. Or they can simply have a small group within your guild that focuses on this other activity, but remains with the guild for social reasons.

Second, try to make the transition gradual. Going from leveling to raiding is a big step - don't jump into 7 days a week raiding all at once. Start with one or two days a week and work up from there.

Finally, make sure your policies are clear and try to change them as little as possible - but DO change them if they are broken! A newly raiding guild's loot system is a good example. Start with something simple, such as need over greed or suicide kings, before jumping into a full-fledged DKP system.


Splits and spin-offs

One of the more ugly problems a guild can face is when a portion of its members leaves together to form a new guild. There is inevitably a lot of bitterness between the two guilds, and it is a huge blow to the older guild's morale. The most important thing to keep in mind here is that if those people didn't want to be in the guild, then it is really better off without them. If the people who left acted honorably, try to curb as much of the bad feelings as possible and maintain a good relationship with the old guildies. If they did not act honorably (lying to guild members to get them to leave, etc), warn your guild members and any allied guilds about them. This isn't spiteful - its a courtesy to your guild and the other guilds.

Whatever the case, no matter how bad the other guild acted, always try to deal with them calmly and maturely. As a guild leader, you are a diplomat - if you are calm in the face of adversity, you will gain respect.


Have fun!

WoW is a game, but its full of real people, and guilds are in many ways the most "real" element of the game. Your interactions with guild members are as real as your interactions with friends in the real world. You are all here to have fun, so keep that in mind!

People come and people go from guilds. But if you are honest and respectful, it is doubtful that your guild will ever fully dissolve as long as you are putting energy into keeping it going.

Good luck with your guild, I hope it becomes a wonderful place to be!

Loot Distribution Systems

Distributing loot in a fair and beneficial way is one of the more important functions of a raid organizer. A guild which uses a method that is preceived as unfair by it's members will not last for long. This guide discusses the many different ways that raiding guilds can distribute equipment. We will explain DKP, suicide kings, need over greed, loot council, EP/GP, and more. The guide also includes information to help you decide which system is right for your guild.

Click the link below to access the guide:



Loot Distribution Systems


PLEASE NOTE: This guide is currently being written! Feel free to add to it. The principle authors are Jiyambi and Shikamaru.

How to gear you brand new Lvl80 Tank

Just hit level 80 and want to quickly gear up for tanking duties in Naxxramas or heroics? Don't want to run 5-man instances over and over hoping for just 1 item to drop? There are several things you can get through quests, reputation or simply buy those BoE (bind on equip) items at AH. If you got all these and still feel in need for some purples, i found lots of tanking stuff that you'll get by doing heroics or that can be purchased for Emblem of Heroism. So this guide may help you to build your tank up from scratch.


About this Guide

First of all: I didn't reinvent the wheel. Polar from tankspot.com wrote a great guide. I found it when I tried to get my own Paladin Naxx-ready. It just didn't cover all my whishes, so I took his guide as a base, changed/added some things and reformatted it to fit into the design of wow-pro. So now it is a list of some of the better L80 pre-Naxxramas plate tank gear that you can get by

  • Quests
  • The Auction House (drops from 5-mans that aren't BoP)
  • BoE-crafting
  • Reputation (up to "revered")

By getting just these items you'll be ready to get beaten up (without dying Smiling) by those heroic mode bosses in 5-mans and you should be able to tank 10-man Naxxramas.
If you'll want further gear, yust check out the mayor quality items (these are marked in purple).
These might include some BoP raid drops and Epic World Drops, so expect them to sell for somewhat bigger amounts on gold at AH.
All items are plate, so this guide mainly applies to Warrior, Paladin and Death Knight tanks.

Back to the top


What this guide is not
This is not the "ultimate" pre-raid tanking guide - it is focused on getting you ready to tank bosses in the 5 man runs. It also dosn't set priority on gear that requires exalted faction rep. You'll get this rep, but maybe you've done lots of heroics and some Naxx-runs before, so you won't need this gear any more. Well, i'll add some of those rewards either, but later on.
Oh, and sorry Droods, this guide excludes leather. I don't have a clue what you need for tanking, but Cloud9 seems to have! Take a look at Cloud9's Pre-Raid Feral Tank Gear Guide. (thx eric)
Another thing that isn't covered in this guide is how to play actually. If you are playing a Paladin and you haven't read Tannyr's Guide to the "96969" Paladin Tanking Rotation you should really do that! It's great! For all you Warriors, DK's and poor Druids who haven't such a great guide and are good tanks too, just write your own guide to play as a tank with your class. I'll link it here! Smiling

Back to the top


Target Stats
The primary aim of the items listed is to increase stamina, defense, dodge/parry and armor. 540 defense is the target value to minimize crit chance against you. If you plan to tank only heroics, 535 should be enough since there are no boss mobs. Once you hit 540 you should be aiming for a good balance between armor, stamina and avoidance (dodge+parry). DK's are going to have to work a bit harder to hit 540 defense because you don't have a shield but they may enchant their weapon with Rune of the Stoneskin Gargoyle (tnx Kwaice). The head, chest, legs and shield contribute most to the tanking stats so aim to get these sorted above all else. Unbuffed 21k armor, 21k health and 32% dodge+parry is a good target for entry-level Naxxramas.

Back to the top


Gem Selection
Recommended green quality jewels are

Remember that you do not have to match the jewel color to the slot color and you only give up the socket bonus if you take this approach. Buy those Perfect ones. They are worth the few gold more you'll pay. Suggested gems are shown as a guide only for each socketable item. Better quality gems are recommended if you can afford them.

All you Jewelcrafters (or those of you who plan to be one) might want to have a look at those:

Back to the top


Other Comments

If you wonder what professions you should choose, consider taking Mining and Jewelcrafting/Blacksmithing/Engineering. Mining will give you some additional stamina and you'll get the resources for your other job too. As Jewelcrafter you can make some really great BoP gems and some Trinkets, Blacksmithing gives you the Ability to forge some extra sockets to your bracers and gloves and if you choose to be an engineer you could make a helmet and a trinket that could be worn twice.
Of course this is just a proposal. Any other job will be fine too.

The Wyrmrest Accord reputation rewards provide many quality tanking items. You are encouraged to concentrate on getting to 'revered' as quickly as possible. The next reputation to aim for is Argent Crusade (revered) so that you can pick up the best head enchant. The third faction you should get revered with are the Sons of Hodir as you'll get your shoulder enchant there. You have to do a long quest chain to unlock those reputation quests, but you'll be remunerated with some cool gloves (Gauntlets of Vigilance) and lots of XP and gold.

Highly recommended items - generally better than 5-man non-heroic instance boss drops are marked with an *.

If you just hit Lvl70 and want to start playing a tank in WotLK from the scrap, I recommend to buy the whole green cobalt set:

That should be a good base for tanking Utgarde Keep and The Nexus and you should get them for only few goldpieces in the AH.
But thats not the matter of this guide. Lets see what you should have if you've finally finished leveling:

Back to the top


Head

The Crusader's Resolution*
Source: L79 Quest - Icecrown: The Crusaders' Pinnacle (you must have several other quests completet to get this one. See comments page on wowhead!)

Recommended Enchant: Arcanum of the Stalwart Protector (Argent Crusade - Revered)

Profession note:
Engineers should craft their epic googles Armored Titanium Goggles

Mayor quality item:
Tempered Titansteel Helm
Source: AH - Blacksmithing BoE

Back to the top


Neck

Burning Skull Pendant*
Source: AH - Requires L80

or
Reinforced Titanium Neckguard
Source: L80 Quest - Icecrown: The Admiral Revealed (end of a quest chain)

or
Betrayer's Choker
Source: L74 Quest - Zul'drak: Betrayal (end of a quest chain)

Major quality item:
Titanium Earthguard Chain
Source: AH - Jewelcrafting BoE

Back to the top


Shoulder

Crusader's Square Pauldrons*
Source: AH - Requires L78

or
Pauldrons of Reconnaissance
Source: L76 Quest - Halls of Stone: Halls of Stone

Recommended Enchant: Lesser Inscription of the Pinnacle (Sons of Hodir - Honored)

Profession note:
Inscriptioners should enchant with: Master's Inscription of the Pinnacle

Back to the top


Cloak

Tattered Castle Drape*
Source: AH - Requires L80

or
Cloak of Peaceful Resolutions
Source: Wyrmrest Accord quartermaster (Honored) - Requires L78

Major quality item:
Durable Nerubhide Cape
Source: AH - Leatherworking BoE

Recommended Enchant: +16 defense (Enchant Cloak - Titanweave)

Back to the top


Chest

Breastplate of the Solemn Council*
Source: Wyrmrest Accord quartermaster (Revered) - Requires L80

or
Silver-Plated Battlechest
Source: L79 Quest - Utgarde Pinnacle: Junk in My Trunk

Recommended Enchant: +22 defense (Enchant Chest - Greater Defense) or +10 all stats (Enchant Chest - Powerful Stats) or +275 HP (Enchant Chest - Super Health)

Major quality item:
Sorry, i didn't find any that is BoE Sad
If someone finds one, let me know!

Back to the top


Wrists

Bracers of Reverence
Source: L80 Quest - The Oculus: A Wing and a Prayer (this ist the last quest of a chain that requires several quests in The Oculus)

or
Tempered Saronite Bracers
Source: Crafted/AH - Requires L77

Recommended Enchant: +15 expertise (Enchant Bracers - Expertise) or +6 all stats (Enchant Bracers - Greater Stats)

Major quality item:
Bracers of Dalaran's Parapets
Source: sold for 60 Emblem of Valor, but BoE. Well, try to find those in AH if you have too much gold or buy them with your main if your doing 25ers regulary. (Tnx Night_Hawk for the link)

or
Bracers of the Herald
Source: dropped by Herald Volazj in heroic Ahn'kahet: The Old Kingdom

Back to the top


Gloves

Gauntlets of Vigilance
Source: L79 Quest - Storm Peaks: The Reckoning (this is a loooooong quest chain, but you should do it anyway. It is needed to get those daily Son's of Hodir quests which are essential to get the faction honored for your shoulder enchant. See the comments on wowhead for details.)

or
Refined Ore Gloves
Source: AH - Requires L80

or
Daunting Handguards
Source: Crafted/AH - Requires L78

Recommended Enchant: +2% threat and +10 parry (Enchant Gloves - Armsman)

Major quality item:
Horn-Tipped Gauntlets
Source: Dropped by Gal'darah in Gundrak heroic

Back to the top


Waist

Waistguard of the Risen Knight
Source: AH - Requires L80

or
Tempered Saronite Belt
Source: Crafted/AH - Requires L74

Recommended Augment: Eternal Belt Buckle for an extra socket.

Major quality item:
Sorry, i didn't find any that is BoE Sad
If someone finds one, let me know!

Back to the top


Legs

Daunting Legplates
Source: Crafted/AH - Requires L78

or
Special Issue Legplates
Source: Argent Crusade quartermaster (Honored) - Requires L78

Recommended Enchant: Frosthide Leg Armor (+55 stamina, +22 agility) - Epic but should be inexpensive.

Major quality item:
Bolstered Legplates
Source: Dropped by Cyanigosa in heroic Violet Hold

Back to the top


Feet

Sabatons of Draconic Vigor
Source: Wyrmrest Accord quartermaster (Revered) - Requires L80

or
Toxin-Tempered Sabatons
Source: Knights of the Ebon Blade quartermaster (Honored) - Requires L78

Major quality item:
Tempered Titansteel Treads

Recommended Enchant: +15 stamina/speed (Enchant Boots - Tuskarr's Vitality) or +22 stamina (Enchant Boots - Greater Fortitude) or Heavy Borean Armor Kit (+18 stamina).

Back to the top


Rings

Ring of Earthen Might
Source: Crafted/AH - Requires L78

Staunch Signet
Source: L78 Quest - The Oculus: The Struggle Persists

Kurzel's Warband
Source: L73 Quest - Drak'tharon Keep: Search and Rescue (needs a prequest to be done in Grizzly Hills)

Solid Platinum Band[
Source: L76 Quest - Gundrak: For Posterity

Major quality item:
Titanium Earthguard Ring
Source: AH - Jewelcrafting BoE

or
Keystone Great-Ring
Source: dropped by The Prophet Tharon'ja in heroic Drak'Tharon Keep

or
Signet of the Accord
Source: AH - dropped by Sartharion in Obsidian Sanctum (heroic?) - BoE

Profession note:
Enchanters should enchant their rings with Enchant Ring - Stamina

Back to the top


Trinkets

It seems that there are no dedicated tank-trinket that you can get through quests or buy. If i'm wrong, please correct me. Luckily there are some professions that could make some (BoP)trinkets with cool stats:

Jewelcrafters should craft Figurine - Monarch Crab and Figurine - Ruby Hare
Alchemists should craft Indestructible Alchemist's Stone
Engineers should craft/buy Sonic Booster (can be equiped twice!)

Seal of the Pantheon
Source: dropped by Loken in Halls of Lightning (nh)

or
Offering of Sacrifice
Source: dropped by Gal'darah in heroic Gundrak

or
Lavanthor's Talisman
Source: dropped by Lavabthor in heroic Violet Hold

or (kind of "must have")
Essence of Gossamer
Soucre: dropped by Hadronox in heroic Azjol-Nerub

Back to the top


Weapons

Blade of the Empty Void
Source: L80 Quest - Icecrown: Tirion's Gambit (once again, the end of a quest chain)

or
Fang of Truth (Warriors choice to maximize threat)
Source: Wyrmrest Accord quartermaster (Honored) - Requires L78

or
Hammer of Quiet Mourning (good for dwarves due to mace racial ability)
Sword of Heartwrenching Slaughter
Crescent of Brooding Fury (Paladins should thake this one due its slow speed and high damage)
Source: all 3 from the same L75 Quest - Zul'Drak: Wanted: Ragemane's Flipper

or
Argent Skeleton Crusher (DK 2-hander)
Source: Argent Crusade quartermaster (Revered) - Requires L80

or
De-Raged Waraxe] (DK 2-hander)
Source: L75 Quest - Zul'Drak: The Champion of Anguish (Zul'Drak Arena Quest)

Recommended Enchant: +26 agil (Enchant Weapon - Exceptional Agility) or +25 hit/crit (Enchant Weapon - Accuracy).

Major quality items:
Red Sword of Courage
Source: dropped by King Ymiron in heroic Utgarde Pinnacle (good for Warriors, Paladins should keep Crescent of Brooding Fury due its higher damage)

Colossal Skull-Clad Cleaver
Source: Loken in heroic Halls of Lightning (just for our undead, blueeyed friends)

Back to the top


Shields

Saronite Bulwark
Source: Crafted/AH - Requires L77

or
Bulwark of the Warchief
Source: Horde Expedition quartermaster (Revered) - Requires L78

or
Shield of the Lion-hearted
Source: Alliance Vanguard quartermaster (Revered) - Requires L78

Recommended Enchant: +20 defense (Enchant Shield - Defense)

Major quality item:
Titansteel Shield Wall
Source: AH - Blachsmithing BoE

or
Royal Crest of Lordaeron
Source: found in the chest in heroic The Culling of Stratholme (CoT4)

Back to the top


Ranged (warriors)

Weighted Throwing Axe
Source: L80 Quest - The Storm Peaks: Changing the Wind's Course (another long quest chain)

Libram (paladins)

Venture Co. Libram of Protection
Source: Purchased through Venture Coins (Grizzly Hills PvP) Alliance: "Grizzly" D. Adams Horde: Purkom both located at Venture Bay.

Back to the top


I'll add some items from 5-man heroics soon...

Raid Healing For Begginers


  1. Min Stats
  2. Addons
  3. How to raid Heal

Hi, my names Acido and I am a level 80-restoration druid on Bloodhoof Eu,

Just a note...you will find no flashy stuff here

First things first... and first is Minimum stat requirements for Naxrammas 10 man

Just as a note if you can heal Heroic Halls of Lighting you can Manage Nax 10 man

Minimum Stats

Thinking about health is important for certain fights e.g. malygoes but you will get that from your healing gear so don’t gem for stamina etc.

Paladin
Spell power: 1300-1500



Druid
(Completely unbuffed)

14K Mana
1400 Spell Power
200MP5 while casting

Shaman


* +Healing - 1500 unbuffed
* Spell Haste - 250ish
* Spell Crit - 15%



Priest
1600 Spell Power
250 Mana per five Seconds

(Special thanks to whiteshade on ghost lands EU for that one)

Number crunching over.... for now


Addons





Heal bot.

My personal favourite addon for healing is a bit of a pain to set up but once its working its good, but its by no means the be all and end of all of healing.

Setting up healbot.

As a druid I found the default settings easy and efficient with only slight tweaking however I will show the full customization of this great addon aswell (when my wow is fixed -.- damn you blizz!!!)




Clique

Clique is a simple GUI that lets you assign click-casting for any number of unit frames. Click casting allows you to define the behaviour the game takes when you click on a frame. This can be casting spells, running a macro, using an item, or something as simple as changing targets or assisting a unit (alternative healbot).

To begin with Clique, simply open your spellbook, and click the new tab that exists there. This is the Clique configuration tab, and you can open it anytime you are not in combat to configure your clicks.

If all you want is simple spell casting, find the spell in your book, and click on it (using the combination of keys and mouse button you would like) and it will be added to the list on the right-hand pane. You can always cast the MAX rank of a spell, by clicking the "Max" button when you have a spellcast selected.

In addition to basic click-casting, Clique has the concepts of click-sets. There are four different click-sets that can be selected (in the upper right-hand corner):

Default: These are the fall-through actions that will be used when another action isn't found.

Harmful actions: These actions will be taken if you are clicking on a mob that is hostile to you (i.e. it's attackable). This allows you to define a different set of clicks for enemies.

Helpful actions: These actions will be taken if you are clicking on a mob that is an ally (i.e. it's assistable). This allows you to define a different set of clicks for supporting your allies.

Out-of-combat: These clicks override any other click-set, and only exist when you are out-of-combat (such as buffing your party, etc). This prevents you from say, group buffing in the middle of combat, costing half of your mana bar.

Clique and dual talent specs
In addition Clique allows you to set up different profiles, and can automatically switch between them when your character changes talent groups. In order to set this up, simple create the two profiles you would like to use (on the Profiles) button, and then open the Options button to set them to your primary and secondary specs.

http:www.wowinterface.com/forums/showthread.php?t=7106

Here are some videos of how to use Clique:

Healing with Grid and Clique by Bufe

http:www.bufe.no/tutorials/\\

* Please note, Clique does not need any of the software downloaded in this video, other than Clique itself. Clique works with the default UI and most unit frame addons. You do NOT need to download WowAceUpdater or Grid in order to use Clique *

Introduction to Clique
http:video.google.com/videoplay?docid=4942694326108730311

Rebinding Menu, other Advanced Features
http:video.google.com/videoplay?docid=-2658605783428405078

Creating a custom macro in Clique
http:video.google.com/videoplay?docid=-5495589369861870162

How to use Clique
1. Install the addon
2. Open your spellbook
3. You should see a new tab. This is the Clique configuration UI. Click on this tab to open the Clique UI
4. You should see a row of buttons at the bottom, but lets ignore them for now.
5. Navigate to a spell in your spellbook (It can be anything that isn't passive, including Pet spells)
6. Click directly on the spell, holding down any of the Alt/Control/Shift keys in combination, or none of them.
7. This defines a "click-cast" in the CliqueUI. Now anytime you use that combination of modifiers and button on any unit frame which is defined as click-castable, you will cast the spell ON THAT UNIT if it’s able to be a targeted spell.
8. Click on the Clique tab again, to close the configuration UI

How do I STOP Clique from click-casting on a specific frame, but leave it active on others

1. Open the spellbook
2. Open the Clique UI
3. Click the "Options" button.

Any frames that are checked will be managed by Clique. Simply find the frame in the list, and uncheck it. If you don't know the name of a frame you can use the following script, while putting your mouse over the frame:

/script ChatFrame1:AddMessage("You are hovering over frame: " .. GetMouseFocus():GetName())

How do I set up common profiles for my priests, for example

1. Open the spellbook
2. Open the Clique UI
3. Click on the "Profiles" button
4. Click on the "New" button
5. Type in the name of the profile you'd like to create, say "Priests"
6. Click "Ok"
7. You will see confirmation in your main chat frame that Clique has changed to the new profile.

How do I select that profile on another character, so they can share?

1. Open the spellbook
2. Open the CliqueUI
3. Click on the "Profiles" button
4. Select the profile you would like to choose
5. Click on the "Set" button
6. You will see confirmation in the main chat frame that Clique has changed to the profile.

(Yes a mate did right the Clique bit for me as i do not use the addon but it seems easy to use)



Omen

Is a Threat meter download and install self-explanatory.



Decrursive

This addon lets you visually see who has poisons and curses on them that need to be dispelled and if you click on their name it will decurse for you.




How To Raid Heal



Once you’ve got your addons set up it is all about practice, quick thinking, mana conservation and cool downs.

I have only healed at level 80 as a druid so this is just an overview of what all classes do.

Step 1. The pull, be ready to throw a heal to the main tank if the tank healer cant keep up.

Step 2 the aoe... at some point in almost any boss fight there will be a aoe or something that damages the raid when this happens use as many aoe heals you can and use short powerful heals to return the worse affected people to around 75% for every one.

Step 3. Once every one is on 100% just wash rinse repeat.

Step 4. Im going oom! When u reach the point where you think you might go oom tell the other healers that your running out of mana (my guild has a special healing channel) and you are inevertaing, potting, or suing any mana regain abilities this will allow the other healers to help out with raid till you’ve got your mana back.


I’m releasing this as it is as to be honest I keep getting whispered for some advice /tips on raid healing and I need a place to direct them. I will continue updating this guide when I have time /groan exams