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| [Dual Wield] Shinke's Guide to Death Knight Dual Wield DPS
4.666665 Average: 4.7 (3 votes) INTRODUCTION Note: This guide is a revision of Eric's original Dual Wielding Death Knight DPS Guide. With permission, I have revamped it for 3.2.2, using his original format (which is awesome btw) and my own text. The Death Knight is a new class added in the Wrath of the Lich King. Blizzard calls it a hero class because of the many nice things it is able to do. While you are leveling, the death knight seems to be a much overpowered class, but it ends up as a normalish class at level 80. To begin, let's talk talents. Talent builds are the most important tactics for all classes even for pets (the hunters pet talents). There are talent specializations for player vs. player combat, for DPS in raid, for tanking, healing etc. What you need to use this guide:
I would recommend you get a pair of Aledar's Battlestar, which drops from Heroic Trial of the Champion.
For link, click here. There are several different builds for Dual Wield DPS at the moment. This is the one I've had the most success with. Why this is the best choice?:
SPELLS AND ABILITIES
The spell rotation is simple, but with a few tricks thrown in. You will DPS in Blood Presence at all times. This below is for single target dps.
After doing this rotation, all your runes are on cooldown. This is what you will do normally. Now to the AoE DPS. For this, it is simple. What I prefer to start with is:
Make sure to jump on those Killing Machine and Rime procs, a howling blast crit on an AoE pull is sure to bump your dps through the f***ng roof! Make sure you don’t pull a troop of mobs or a boss with Howling Blast. To prevent that, you need to get behind the mob with the front towards the tank. Gear is the most important thing for PvE at level 80. Gear is what you wear and is created to improve your stats. Now that Emblems of Conquest drop in heroics and some raids, you can take advantage of the gear purchasable with these emblems. In this section I've made a list of what you need to get the best DPS in heroic, raids etc. Death knights will need a mix between critical strike rating, haste rating and strength. Quote:
WoWhead has an excellent tool for finding and comparing gear. It has an adjustable weighting system preset for healing druids and an advanced filter so you can look at items only from a specific level range or source. You can compare gear quite easily with this source as well - it even has a nice system for comparing two hand weapons with combinations of one hand and off hand items. I highly recommend checking it out for your gearing questions. Pre-Raid Gear Head: Neck: Shoulder: Cloak: Chest: Wrist: Hand: Waist: Legs: Feet: Rings: Trinkets: Weapons: Sigil: If you decide to go for the badge gear, you'll need a little over 300 badges. Yes, this is a lot, but getting all of it will help you in the long run. With all the top choices of gear on you can enter raids and do OVER 4000 DPS WITH NO PROBLEM. Remember how I said we're taking advantage of the emblems? Yeah, that's why. STATS Stats you need:
ENCHANTS Off hand: Rune of Razorice Crafted by runeforging Main Hand: Rune of the Fallen Crusader Crafted by runeforging Head: Arcanum of Torment 150g in icecrown from Knights of the ebon blade quartermaster. Requires revered with Knight of the Ebon Blade. Cloak: Enchant Cloak - Greater Speed Mats: Infinite Dust x24 and Greater Cosmic Essence x12. Chest: Enchant Chest - Powerful Stats Enchanting 440. Mats: Infinite Dust x15 and Abyss Crystal x4. Bracer: Enchant Bracers - Greater Assault Enchanting level 430. Mats Infinite Dust x25 and Greater Cosmic Essence x 15. Gloves: Enchant Gloves - Greater Assault Enchanting level 395. Mats: Infinite Dust x6 and Greater Cosmic Essence x 1. Waist: Eternal Belt Buckle Simply adds a socket to the belt of any choice. AH price varies from 50 to 100g. Legs: Icescale Leg Armor buyed from ah 200 gold or created by a leatherworker. Mats: 2 Heavy Borean Leather and 2 Icy Dragonscale. Required level: 425. Boots: Enchant Boots - Greater Assault Enchanting 440. Mats: Infinite Dust x35 and Greater Cosmic Essence x5 and Abyss Crystal x4. Shoulder: Greater Inscription of the Axe Requires exalted with Sons of Hodir. Cost 100g at the quartermaster in the Storm Peaks. GLYPHS
Minor:
It’s required by most raiding guilds. Without that you are going to die in Naxxramas for example. It tells when bosses cast spells, and will mark certain targets that you need to focus on. It’s a very helpful add-on for all new dinged classes if you want get the best gear for heroic dungeons and other stuff. I use it and it’s a great help. It’s from www.curse.com where you can find a lot of add-ons to customize your game play. Also useful for any class. This addon will tell you your total dps, your damage done, and a hell lot more... Very helpful for heroic raids when bosses can one hit players. Keep an eye on this little meter, if it gets too high stop attacking to avoid more aggro. (Well said Eric!)
Flasks:
Battle Elixirs:
Gurdian Elixirs:
I don't find scrolls to much use. Some buffs will erase them, use at caution. The best way for a death knight to level up quickly, is to AoE. Jame already wrote a nice guide about spell rotations etc., just check this one out: Version 1.0 – First time this guide is out. I will be keeping this up to date with current patches. Version 1.1 - Updated AoE rotation section, and added a list of pre-raid gear.
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Just want to point out a few things
Alright so I looked over this guide and most of the information listed is entirely accurate, but there were a few things...
First off when you mention Howling Blast, you state the it effects all of the targets infront of you. The way this ability works is it actually effects all mobs within 10 yards of your selected target, not simply what is in front of you.
Secondly, In your rotation for AoE, you say to use obliterate after pestilence when I believe you meant to say howling blast as it has not yet been used.
Thirdly, if you refer to elitist jerks it has been noted that having Fallen Crusader on both of your weapons is actually more of a net gain in DPS with procs than it is with Razorice due to the ramp up time for the stacks to apply. This is with a few exceptions of some boss fights in raids where you are not required to switch targets or move often. The reasoning for this leads me into my next thing:
Next, you fail to mention weapon SPEEDS in your posting and this is the reason Razorice is less attractive. You want to go for the slowest weapon you can achieve. I believe on elitest jerks they had actually done the math that it is better to go with a 2.6 speed weapon over a 2.3 unless the 2.3 is 2 tiers of item levels ahead. Since your abilities focus on the max damage of both weapons.
Also in your socketing section, it may be useful to mention that you do not want to gem for colors unless you are below the expertise or hit cap. The way around the meta gem requirements is to place a prismatic diamond into a piece of gear, usually your chest piece or whichever socket will help reward a strength bonus of 8. All other sockets should be taken up with red strength gems unless you need hit / expertise and mentioned above.
But overall this post was very informative and a great help to many people starting out. It was well constructed and looks very nice, I apologize for having to provide so much controversy in post, but I did it with the sincere intentions of hoping this will help
-Zachariah
Just 1thing, on the table of
Just 1thing, on the table of contents the addons section is after consumables, but in the guide the consumables is before addons, also the table of content linky thingy dosnt work on addons:]
Great guide:}
Revered Member
Fixed, thank you!
Fixed, thank you!
Revered Member
Updated AoE section, making
Updated AoE section, making it clearer on what to do. In the process of adding a gear section.
Exalted Member
Wow, thanks Shinke, you
Wow, thanks Shinke, you really made the guide shine again.
Revered Member
I enjoyed revamping your
BTW, don't forget to rate it!
Just one thing I know the
Just one thing I know the hit cap is 8% but I thought the cap went up when u dual-wield is this not the case with DK's?
Revered Member
It depends on what hit cap
It depends on what hit cap you are talking about.
Basically, with 2 hand weapons the hit cap for white damage and special abilities is 8%. However, with dual wield the hit cap for special abilities is 5%, and the cap for white damage is 24%. The white cap is considred unreachable and should not be attempted by any Death Knight.
(White damage is melee attacks, special abilities would be Obliterate/Frost Strike/Blood Strike)
Exalted Member
Great that you made it so
Great that you made it so fast, very nice revamp. I'm clearly gonna use it when I spec Dual Wield again