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Home » Guides » Class Guides » Shaman

[Enhancement] Raiding Guide. For beginners and advanced shamans.

Submitted by Trollvink on Mon, 2009-06-08 12:22.

 

3.666665
Average: 3.7 (3 votes)

Table of content.

  • Foreword
  • Your role
  • Stats
    • Gems
    • Enchants
  • Spells and ability's
  • Talent builds

Foreword

Welcome to this guide! I've made this guide since wow-pro has very few shaman guides, and even less enhancement guides. This guide will focus on both getting your shaman ready for raids, and how to keep up in raids. I will show what gear you need, what stats to focus on, and what rotation (or priority list) you should use.

But first of all, I'll tell you what role an enhancement shaman has in raids.


Your Role

As an enhancement shaman you're obviously a DPS class, and a support class. The idea is that shamans boost the damage of the whole raid! Just look at our (raid/group) buffs, Enhancement shamans bring the following buffs:

  • Strength of Earth - This totem gives 155 strength and agility to the whole raid! Horn of Winter overwrites it, but if the shaman is specced for Enhancing Totems, Strength of Earth becomes better, and will overwrite Horn of Winter.

  • Windfury Totem - This is a totem that gives a flat 16% melee haste, can be improved which makes it on par with the the DK version.

  • Unleashed Rage - This is a talent you, probably always, pick up. The expertise is good, and the 10% more AP is very strong, and almost passive (as you will crit in the time you have this buff). The same as the DK version. Any Enhancement shaman should always take this, the expertise it gives is more then welcome.

  • Flametongue Totem - This is totem that increases the spellpower of those in range, since you will be hitting the boss, and casters standing at a distance, the pure caster classes won't gain the most out of it. You, on the other hand, get better shocks and lightning bolts / chain lightnings.

  • Bloodlust / Heroism - This is our best buff. This is one of the major reasons to take a shaman to a raid. Don't forget to pop this during the essential burst times in a raid.

  • Healing / Mana Stream Totem - Depending on your group setup(since this one is not raid wide), this can be a very strong totem, if your in a melee group, you can probably better drop Healing Stream, but if you're in a group that has mana problems, you can better use Mana Stream.

  • Stoneskin Totem - This one is usually dropped by a resto shaman, but if you're in the group of the tank, this one is also an option if you're open to sacrifice some damage for more migation. You can still use Strength of Earth though, since the agility also gives some extra dodge. Anyhow, this is still a buff we can bring to a raid.

  • Wrath of Air - Again, this is not a recommended totem, the haste more of use for casters, and those will probably don't get the buff. We have it, so I list it.

We still have a bunch of other totems, which I am not going to list here, since they are hardly used, click here for a list of totems.

This said, totems for the best buffs (for ourselves) are Strength of Earth, Flametongue Totem or Magma Totem, Windfury Totem and either Healing- or Mana Stream Totem.

  • Magma totem for more personal DPS (Good tip from Brune: It's a 'leech' dps totem, place it while you have to do something else, like getting adds on a boss, while this stays on the boss)
  • Flametongue totem if you really, really want to boost the casters' dps.

Stats

Now I will show what kind of stats we'll need to be succesful as a shaman. This goes from greatest to the least.

Hit Rating

The most important stat to cap, this should be the first stat that you stack and cap. You only want to hit the spell hit cap though, which also caps your Stormstrike and Lava Lash. Caps are as listed below.

The cap is 17%, 16% for Draenei. In a raid, the cap is 14%, 13% for Draenei due to the 3% hit from Shadow Priest and/or Moonkin.

In short:

17%- 446 hit rating.
16%- 420 hit rating (Draenei).
14%- 368 hit rating (Raid).
13%- 341 hit rating (Draenei Raid).

It should be noted that you should first cap for special attacks (8%), then get expertise capped, see below, and then get spell hit capped.

Expertise

Expertise reduces the chance that a mob can dodge and parry your attacks. In most raid situations you'll be attacking from behind so there is no chance of the target parrying, only dodging, and you'll want to reduce this to 0%.

The cap to make mobs not be able to dodge is 6.50%. So if you are going to attack from behind, the amount of Expertise Rating you need is as follows:

6.50%- 214 Expertise Rating or 26 Expertise
6.50%- 140 Expertise Rating (This is only if you have Unleashed Rage, which increases your Expertise by 9 (not rating). This will take dodge off of the table, and since you are attacking from behind, the mob will not be able to parry).

Agility/Intellect/Crit/Haste/Attack Power

After capping the above, you will want to raise these stats as high as possible without going under the above caps. This is mazimize your DPS overall.


Gems

Sometimes, a gem will have stamina. Stamina is somewhat less useful for raiding, then, for example, attack power. I list them, because they can be useful, but are not the best to take. I leave it up to you which gems are the best.

Red

Delicate Stormjewel
Bright Scarlet Ruby
Delicate Scarlet Ruby
Precise Scarlet Ruby
Bright Bloodstone

Blue

There are no good blue gems, the only useful blue gem would give stamina, which isn't even that much needed. You're much better of getting multi colour gems.

Yellow

Rigid Stormjewel
Quick Autumn's Glow
Rigid Autumn's Glow
Smooth Autumn's Glow
Perfect Quick Sun Crystal
Perfect Rigid Sun Crystal
Perfect Smooth Sun Crystal
Brilliant Autumn's Glow

Purple

Balanced Twilight Opal
Guardian's Twilight Opal
Shifting Twilight Opal

Green

Forceful Forest Emerald
Jagged Forest Emerald
Vivid Forest Emerald

Orange

Accurate Monarch Topaz
Deadly Monarch Topaz
Deft Monarch Topaz
Glinting Monarch Topaz
Pristine Monarch Topaz
Stark Monarch Topaz
Wicked Monarch Topaz

Meta

Chaotic Skyflare Diamond
Invigorating Earthsiege Diamond
Relentless Earthsiege Diamond
Swift Skyflare Diamond
Swift Starflare Diamond
Thundering Skyflare Diamond
Chaotic Skyfire Diamond


Enchants

Head

Arcanum of Torment
Arcanum of Ferocity

Shoulders

Greater/Lesser of the Axe.

Chest

Enchant Chest - Powerful Stats
Enchant Chest - Super Stats

Cloak

Enchant Cloak - Major Agility

Bracers

Enchant Bracers - Greater Assault
Enchant Bracers - Expertise

Gloves

Enchant Gloves - Precision
Enchant Gloves - Expertise
Enchant Gloves - Crusher

Belt

Eternal Belt Buckle

Leg

Icescale Leg Armor

Boots

Enchant Boots - Superior Agility
Enchant Boots - Icewalker
Enchant Boots - Greater Assault

Weapons

Titanium Weapon Chain
Enchant Weapon - Berserking
Enchant Weapon - Mongoose
Enchant Weapon - Accuracy


Spells and ability's

I'll keep this one short and simple, this is all you need to know.
If abilities are on Cooldown, continue down the list to the next ability.

  • Lightning Bolt if 5 stacks Maelstrom Weapon (Try to have the stormstrike debuff on the target, but don't do this if you need to burst down quickly (example: Emalon adds).
  • Stormstrike
  • Earthshock
  • Lava Lash
  • Refresh Totems and Shields

The best DPS is gained by having two slow weapons. Fast off-hands are not an option anymore, since the spellpower from Flametongue scales with speed (which means: slow = more).

For single target (like bosses) I use the Fire Elemental, and for AoE Magma Totem. If the Fire Elemental is on cooldown, I use Magma totem, too, on bosses.


Talent builds

  • 16/55/0

    This build is your basic Enhancement build. This build chooses mana regulation over damage. It uses water shield over lightning shield for mana regeneration. All of the raid support (Unleashed Rage and Improved Windfury Totem) is chosen incase no one else in your raid has them, or a replacement for them.

  • 20/51/0

    This build is for Shaman that don't need to worry about mana and have someone to cover 20% melee haste for them. It has Reverberation for an increased amount of Earth Shocks, which will be an increase in Dps. Lightning Shield is chosen for the increased damage.

  • 16/55/0

    This build is made for high damage output, it skips some of regeneration ability's, but sacrifices those for more damage.

  • 16/55/0

    This is a stock Enhancement build. It will provide great mana efficiency and allowing the use of Lightning Shield. Using Lightning Shield will increase your Dps, while all of the mana efficient talents will keep your mana bar rather full.

  • 16/55/0

    All essential raid buffs are taken for overall raid benefit. The Lightning Bolt glyph is taken for the increased LB damage that will come out of it. The Windfury Weapon Glyph is taken as well for an increase in Windfury procs.

Making your own build

If, for some reason, you'd like to make your own build, remember this good tip from Chriske:

Quote:
Rule: When selecting talents for mana regen purposes the following is true on a per point basis.
Shamanistic Rage > Improved Stormstrike > Shamanistic Focus > Elemental Focus


That's it! With this information, you should be able to raid succesfully, goodluck!

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‹ [Enhancement] Leveling guide, 1 'till 80.up[Resto] Cloud9's Shaman Pre-Raid Gear Guide ›
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Trusted Member

Weapon Speed

Submitted by horlicks on Tue, 2009-06-16 17:33.

I'd add a blurp about weapon speed. Since the changes to Flametongue in 3.1 a fast OH weapon is no longer viable, yet I still see tons of Enhancement Shammies running around with <1.7 sec OHs.

I'd also list some priority as to which gems are better. General rules of thumb is that it is best to stack AP, but of course that varies.

Perhaps you can add a line in your hit table for the special hit cap hit rating needed for consistency.

Nice guide though. Well done.

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Kuismar's picture
Trusted Member

Under purple gems I would

Submitted by Kuismar on Thu, 2009-06-11 04:16.

Under purple gems I would suggest the Infused Twilight Opal I would also either limit to the best in color slot, or make a note that multi-color with AP are the best with +hit, etc until you get your caps. Ex: I use Red = AP, Yellow = AP+Hit till Capped then AP+Crit, Blue = AP+MP5. I could be slightly biased since this is the same formula I use for my Hunter.

Otherwise looks like a nice guide been using the Leveling guide and hit 70 and was looking for some raiding advice before I hit 80.

-----
all i want in life is to be happy!

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Brune's picture
Revered Member

I'm sorry, I'd have to

Submitted by Brune on Thu, 2009-06-11 12:44.

I'm sorry, I'd have to disagree and say that the infused twilight opal is terrible. For blue sockets, I'd recommend activating your meta with just one, then gemming for hit, unless you've got a good socket bonus, in which case chuck ina +6 to all. Mp5 is just useless, and you're basically (ESPECIALLY if you put it in a red slot, not a blue,) swapping 16 AP for 3Mp5. I don't think there are many socket bonusses on blue sockets that make up for 16 AP lost by not going straight red, let alone what you lose if you're not hit capped. Let's face it, Mp5 is useless for us.

However, you are absolutely right about the value of hit. Compare the value of the socket bonus to the value of straight hit, and most of the time hit wins (at least until cap. In Uld the massive hit on gear makes this pretty irrelevant, and you just socket for whatever).

Brune

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Kuismar's picture
Trusted Member

yeah i was thinking blue

Submitted by Kuismar on Fri, 2009-06-12 04:41.

yeah i was thinking blue socket, the 16ap + mp5 is just something i prefer on my hunter over the 16ap + stam, and figured it would translate well on the shammy. i agree with the blue socket and the +stats, and since i'm still in the progress of leveling my sham haven't done the math on blue socket gear with set bonuses.

thanks for the heads up gives me something to look into.

-----
all i want in life is to be happy!

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Kuismar's picture
Trusted Member

Noticed on the rotation you

Submitted by Kuismar on Thu, 2009-06-11 04:19.

Noticed on the rotation you forgot to use Maelstrom only if Stormstrike debuff is up.

-----
all i want in life is to be happy!

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Trollvink's picture
Revered Member

You don't need the SS always

Submitted by Trollvink on Thu, 2009-06-11 19:55.

You don't need the SS always for Maelstrom. For example: you kill one mob, have 5 stacks, and while your walking to the next, you're better of casting it, then stormstriking first -- what if you would get 2 - 3 stacks from that stomstrike (and maybe windfury proccing it?).

Think about Emalon fight, where you want to get the adds down as soon as possible, I rather start on the run!

But, I'll make a note of it.

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Kuismar's picture
Trusted Member

was thinking boss fights vs.

Submitted by Kuismar on Fri, 2009-06-12 04:42.

was thinking boss fights vs. adds, so maybe that should be the note. on bosses figured you probably won't have mael up yet anyways so maybe a mute point on trash and the adds i can see your point if you have the stacks and using chain lightning.

-----
all i want in life is to be happy!

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Brune's picture
Revered Member

Pretty good. Why was there

Submitted by Brune on Tue, 2009-06-09 08:53.

Pretty good.

Why was there no inclusion of magma totem? If I could be bothered to do the maths, I'm sure it would reveal that it does more DPS (particularly on AoE) than flametongue. There's also that it's a handy little way to 'steal' some DPS on fights like Emalon, you drop your magma where the OT is tanking the adds, refresh it every over charge, and bam, 400 free DPS, just for dropping tots in the right place.

Obviously you should only use tricks like that when your DPS really needs boosting, but even so, it's nice to know.

EDIT: Oh, and I think enhsim deserves a mention too Smiling

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Trollvink's picture
Revered Member

Oh, yeah, the Magma totem...

Submitted by Trollvink on Tue, 2009-06-09 11:32.

Oh, yeah, the Magma totem... I'll make a note of it

But, can you tell me what this 'Enhsim' is? I've never heard of it, but I suspect it's a tool for shamans, enhancement.

Any info would be great!

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Brune's picture
Revered Member

Ah, well, because of the

Submitted by Brune on Tue, 2009-06-09 12:40.

Ah, well, because of the complex nature of enhancement DPS (Maelstrom procs, interactions between abilities and the WF cooldown, etc...) the best way to calculate enhancement DPS is to 'sim it'. You put in your stats, set a few parameters to fit your playstyle, put in trinkets, buffs, etc and then you simulate 10000 hours of fighting against a boss. This will tell you your theoretical DPS. When it gets really valuable, however, is for calculation of the value of each stat. You simulate 1000 hours or so fighting, and it compares your DPS with various stats, and fiddles around until it discovers the relative value of each stat. You then give this number to Pawn, and bam, instant gear value check. You can also use SnA to easily export your stats to EnhSim.

Oh, and also, since when was shammy raiding a tradeskill? Sticking out tongue
Enhsim is currently the best simulator, and is endorsed by EJs. Here's the link to the main page. Oh, and you'll need an archiver or whatever they're called. I'd recommend Izarc.

Enjoy Smiling

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Trollvink's picture
Revered Member

Hmm, I'll look into it,

Submitted by Trollvink on Tue, 2009-06-09 16:54.

Hmm, I'll look into it, but... Is it needed? It seems like a big thing...

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Jiyambi's picture
Moderator

Heh, fail. I tried to move

Submitted by Jiyambi on Tue, 2009-06-09 13:06.

Heh, fail.

I tried to move it to the correct place, and it's *supposedly* there, but still not showing correctly in the Shaman category. Hopefully this will resolve itself in a bit.

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Trollvink's picture
Revered Member

In the upcoming days, I make

Submitted by Trollvink on Mon, 2009-06-08 23:18.

In the upcoming days, I make a gear list, which I will refer in here. I'll also try to link as much raid related stuff in here, from wow-pro.

If you have any suggestions, just post a comment.

~Trollvink

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Jiyambi's picture
Moderator

Looks pretty good Troll. I

Submitted by Jiyambi on Mon, 2009-06-08 22:55.

Looks pretty good Troll. I don't have time to read it in depth right now, unfortunately, but overall looks good. However, make that table of contents interactive! I've got a guide in the "General Guides" section in this site on how to do that.

Keep up the good work! Smiling

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Trollvink's picture
Revered Member

I'll do, but it's quite a

Submitted by Trollvink on Mon, 2009-06-08 23:11.

I'll do, but it's quite a big thing, which I wanted to do later and right in one time. I'll probably change to titles/formatting too.

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Member

A couple of suggestions

Submitted by chriske on Mon, 2009-06-08 18:32.

Stats:
Order of importance:
1) Hit - Until Specials are capped
2) Expertise - Until capped
3) Hit - Until Spell capped

Once you have you reach the hit cap for specials an argument can be made either way for the importance of expertise vs. hit.

Unfortunately we share gear with Hunters who do not use Expertise so reaching the Expertise cap can be much more difficult. In most cases we reach the cap through Tier pieces, Gems, a few off-set pieces, and finally Unleashed Rage… Sorry I’m trying to segue into my first suggestion.

1st suggestion
Unleashed Rage – This is a must have for all enhancement Shaman. The expertise portion alone makes it one of your greatest assets. Any reference to UR as an option should kindly be removed from your article. (UR description & First talent build listed)

2nd suggestion
Mana Regen abilities:
According to math done over at elitist jerks, Improved Storm Strike gives more mana regen per point then either Shamonistic Focus or Elemental Focus.

Build 2: Remove 1 point from Shamanistic Focus
Add 1 to ISS

Build 3: Remove 1 point from Shamanistic Focus and Elemental Focus
Add 2 to ISS

Build 5: Remove 1 point from Elemental Focus (Clear looser of the mana regen talents)
Add 1 to ISS

Talents and builds can be argued endlessly, ghost wolf vs. no ghost wolf, so I only choose to give the above examples because regarding regen things are very cut and dry.

Rule: When selecting talents for mana regen purposes the following is true on a per point basis.
Shamanistic Rage > Improved Stormstrike > Shamanistic Focus > Elemental Focus

Confession: I learned the mana regen priority several weeks ago and even after experiencing the "Post-Ankh OOM" for a good minute last week I still havn't made the change... Lazy me:P

Cheers!
CK

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Trollvink's picture
Revered Member

I'll change all as soon as

Submitted by Trollvink on Wed, 2009-06-10 22:23.

I'll change all as soon as possible, Changed Smiling Thanks for your comment.

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Jiyambi's picture
Moderator

Wow, what an excellent, in

Submitted by Jiyambi on Mon, 2009-06-08 22:43.

Wow, what an excellent, in depth block of feedback! Thanks!

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About the author:

Trollvink's picture
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