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Home » Guides » Class Guides » Druid

[General] Hikari's Basic Guide For Druids

Submitted by hikari on Tue, 2008-11-11 12:30.

 

2
Average: 2 (1 vote)

I was inspired to make a guide after reading Jame's leveling guide.This guide aims to help cover druid's basics and answer some questions about them.
NOTE: This is my first time making a guide so don't be harsh ><.Also i need a confirmation whether the Horde coordinates are correct and please list topic i can expand this guide and I have no idea how to include pictures for this guide.

Q:Why should you choose druid?
A:For those who want to try everything with one character: (DPS(Melee/Caster), Tank and Healer), Druids are for you.Many changes have been made so that druids are no longer the " jack of all trades ,master of none". As long as you talent right you damage can be compatible as those who opt for the pure DPS classes (mage,rogue)

A druid uniqueness is that they are able to shapeshift into different forms for each role you aspire to be.We have (Dire)Bear for tanking, Cat for DPS(melee) , Moonkin (DPS) ,TreeOfLife (Healing) , and Aquatic,Travel,(Epic)Flight Form for transportation.

Q: What race?
A: Well, druids are limited to only two races: Night elves for Alliance and Tauren for Horde.Ultimately it will depend on what suits your playing style.

What profession?
A:Note:You are able to Skin and gather herbs while in shapeshift forms. I choose Herbalism/Alchemy for the added boost in stats.The items you made from leatherworking can easily be replaced with quest gear while leveling,but again its all up to you

Druid-only Quests

You will encounter some important druid-only quest that will allow you to gain new forms and abilities.

-The first quest Heeding the Call can be obtained at lvl 10 but you should not start the quest unless you are certain that your are able to kill lvl 12 mobs.

-Get it from your Druid Trainer to visit another trainer at your capital city.

-After talking to him that you learn a new spell Teleport: Moonglade.Use it, and talk to the person right next to you to continue your quest.

-Than meet the Bear Spirit using http://thottbot.com/ss61120 as a guide.Talk to it to finish the objectives of the quest and go back to the quest giver.

-Get the next chain ,go back to your capital city by the Sky Rider Masters at Moonglade (You can recognize them as they have two Hippogyrphs/Wyvrens around them.) Talk to your respective ride master to receive a free ride back.

-Go back and get the follow-up.You will be tasked to apply the Cenarion Lunardust to the Moonkin stone and kill the Lunarclaw that spawns. Wait a while, and talk to the spirit that spawns after killing it to complete the quest.
-For Tauren druids the location of the stone is around http://i.thottbot.com/ss/o/14818.jpg
When you rach there you will see a hut with a peon. Go behind the house and the stone is there.

-NE druids have to go http://thottbot.com/ss24524
( Note: In order to go to Darkshore ask a Darnassus guard the location of the bank.Behind it you will see a large tree which glows purple underneath it .Walk through the tree, go to the harbor and wait for the boat to arrive.)NE druids are less fortunate as the caves the Moonkin stone resides are infested with Moonkins.Pull carefully, or die once and explore the caves until you find the right one ><.

-End the quest chain by talking to the quest giver in the capital city and you will be rewarded with Bear Form.

You get your Second Druid-Only Quest at Lvl 16, and starts with A Lesson to Learn and the end rewards is Aquatic Form which allows you to swim faster.
-Talk to your Druid Trainer at your capital city
-Use Teleport:Moonglade talk to Dendrite Starblaze and and get the follow-up.
-Head to the large lake in the middle on Moonglade.Look at your map, swim to the the letter A of the word LAKE and locate the bauble (it looks like a vase and glows red)
-Hand it over to Tajarri who is at the Shrine Of Remulos which is situated to the left of Nighthaven.
-Completing the quest will hand you one of the most time consuming quests there is.

NE DRUIDS ONLY:
head to Darkshore at coords 48,11 or http://thottbot.com/ss7895 located next to a large rock for the first half and Westfall at coords 21,36 or http://i.thottbot.com/ss/o/63294.jpg.Watch out for (elite) sharks..

TAUREN DRUIDS ONLY

Do this one first. It's located at "THE SLUDGE FEN," which is located West of Orgrimmar in the Barrens. Box is in middle of pond by some bubbles.
<> 29,29 The Great Sea (Silverpine)http://i.thottbot.com/ss/o/63672.jpg [North of The Sepulture, South of the mountains] You will see a ship in the ocean. Keep heading west into the water, it will drop VERY DEEP. You can't see them until you get deeper, but there's air bubbles you can breath right by the chest.

Join the halves, go back to the trainer at capital city, enjoy your new form =D

The 3rd quest Lessons Anew should be skipped.Its another long quest that requires herbs from herbalism.Although the quest teaches you the quest Cure Poison you learn Abolish Poison later which its a better upgrade than Cure Poison and has the same mana cost.

Druid Skill Information

Below are a list of abilities druids learn
Mark of the Wild-The Druid Buff.Initially only increase armor, later ranks increases attributes and resistance.

Thorns-damage is dealed to enemies when hit with this buff. Should be applied to yourself in solo situations, and tanks in a party/raid.

Wrath - Your Basic Nuke.2 second cast, can be talented to a 1.5 sec cast.

Moonfire-Instant cast. Does intitial damage and peroidic damage every 3 seconds for 12 seconds. NEVER SPAM IT only 1/3 of its total damage is caused by the initital damage, spamming it just refreshes the DOT making it very mana-inefficient.

Starfire- 3.5 sec caste, can be talented to 3.More mana-efficent than wrath in damage, should always be used as a opener for soloing,and should be spammed in groups.

Nature's Grasp -1 min cooldown.No longer a talent, no mana, should always be spammed when it is up.As a caster, when it procs, move behind so you wont be on the attack range of the mob.

Entangling roots-1.5 sec cast,might break on damage.Our form of crowd control.Cast it when engaging 2 mobs : Entangle one, focus the other.

Teleport: Moonglade-learn via druid bear form quest.Very useful, no cooldown, teleports you to Moonglade.This is virtually just a hearthstone back to your capital city: Use the skill, go to the sky rider master, which will fly you to Darnassus/Thunder Bluff for free.
Although Night elves have it better( Darnassus is only about 2-3 mins away), using this mode to go back to TB is time-consuming(the flight alone is 8 mins). Regardless you can use it anywhere, whether you are in the Outland and (soon) Nothrend.

Shapeshift(Bear) : Obtained at lvl 10, via quest chain(see above).Shapeshift into bear form, increasing melee attack power by 30, armor contribution from items by 180%, and Stamina by 25%. Also protects the caster from Polymorph effects and allows the use of various bear abilities...Basically your tank form.You cant cast spells in this form but you gain new bear abilities:

(Bear)Growl-Your tanking ability.When your are in a party it does 2 things:
sets your current threat equal to the highest player on the mob's threat list and forces it to attack you.Only should be used in party situations in which you are tank, completely useless in solo situation.

(Bear)Maul-Increase your next attack by X damage, this causes a high amount of threat. Should be used when you have sufficient rage, as using it forfeits the rage gained by hitting with an autoattack.

(Bear)Demoralizing Roar-AOE that lowers the the attack power of multiple nearby enemies.

(Bear)Enrage-Gain rage at the cost of mana, you should always be used at the start of the fight rather than during, the rage generation is not worth it for the additional damage you take.

(Bear)Swipe- attacks all enemies in a cone in front of you.Damage wise, its better than maul, even in solo situations, especially when talented.

Rejuvenation- Instant cast, at the cost of high mana . Compared to Healing Touch, this skill is highly mana-inefficent, but should be used during combats when your health is low.

Healing Touch-3.5 sec cast, can be talented to 3.Mana efficent, yet dont bother casting it when engaged in fights.Should be used after fights, especially feral-speced.

Regrowth- Even more mana efficent than Healing Touch, does initial healing and a HOT every 3 sec for 21 sec.

‹ [Resto] Jiyambi's Guide to Tree HealingupHunter ›
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Zerox's picture
Honored Member

Text formatting is

Submitted by Zerox on Wed, 2008-11-19 09:11.

Text formatting is definitely a major issue.

For explaining quests, try to set them up in step my step format similar to what Jame uses in his guides.

Try to add some more information on useful things, such as gear and leveling talents/rotations. Possibly contact other authors of Druid guides and try to do a merge, there's no point in having all the information in lots of different guides Smiling.

Keep trying!

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Rob's picture
Honored Member

Good

Submitted by Rob on Tue, 2008-11-11 21:04.

Good info, and all
But it REALLY needs working on.
More information would be nice. And an explanation of the type of skills druids recieve. (DoTs, HoTs etc)
Spelling and grammar checks would be nice, and some coding Smiling

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Jame's picture
Administrator

And some text

Submitted by Jame on Fri, 2008-11-14 11:24.

And some text formatting.

The information is good, but the presentation needs a lot of work to make it more reader friendly.

Check my guide writing guide for tips:

http://www.wow-pro.com/jame_guide_writing_guide

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