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| Newb-No-More Guide
4.6 Average: 4.6 (5 votes) NOTE: This guide is not yet inclusive of all the changes included in patch 3.2. Check out the official Patch Notes to see the differences until I get them included. Hello, everyone. My name is Lycander, and welcome to the Newb-No-More guide. This guide was originally written by Bladetooth and with Jame's permission, I've taken it over. Bladetooth originally designed this to be a compilation of various new player guides he'd written to help people new to MMOs in general as well as World of Warcraft. With that in mind I'll be covering a lot of different topics as we go. This is meant only to cover the basics and get you familiar with WoW. Wow-Pro provides guides for pretty much everything, so please head to the guides section for further info on classes, professions and pretty much anything else you could want. Any feedback or suggestions would be appreciated!
This guide was originally designed to help people new to World of Warcraft, and to MMOs in general. I'll try to cover everything that you'll need to get started and hopefully have fun playing. Please note that this is NOT a leveling guide. If you want one of those, there are plenty of excellent ones right here. What this guide is for is to help you get in and understand the game, and hopefully allow you to enjoy it. Throughout this guide, I use a few color codes. They are as follows:
The first major decision to make is the Realm on which you'll be playing. If you have friends that play and you want to join them, you MUST create a character on the same realm as they are if you want to play with them. You'll also need to be the same Faction. There are three factors which should influence your choice of realm. They are Type, Population and Location, each of which are covered below.
NOTE - becoming flagged for PvP means that you become attackable by your opposing player faction. As long as you are not flagged, you are pretty safe. I say pretty safe because there are ways other players can "trick" you into becoming flagged, but general caution should prevent this. Population - This is pretty straightforward; it's the amount of people who play on the realm. Location - This is split up into 3 groups - United States, Oceanic and Latin America. You should usually choose one in the appropriate region for you. However, you may choose other areas. If you work a night shift in the US, for instance, an Oceanic realm might have more people on, since it's afternoon there. The choice is yours. There are 3 major choices that you will need to make when creating your character. They are Faction, Race and Class. Faction determines what race you can be, and race determines what classes you can be. There are 2 playable factions, 5 races per faction and 10 classes. Not every race can be every class, and some classes are restricted to only 1 race per faction. I will be presenting Classes first, since this is what you'll be playing. Classes Classes are what really define how you will play the game. They will determine how frequently you will be needed in a group, how you will survive when battling, how you will be dealing your damage, etc. Make sure you pick a class you will have fun with. In some of the cases below, I've listed the most common nicknames given to each class, at least the non-derogatory ones. I haven't included ones that are merely stating the talent tree, such as "ret pally", since those should be explanatory. Most of these names come from what is usually considered the "defining" talent from a tree, such as Tree of Life is why resto druids are called "Trees". Please remember that these are guidelines - there are exceptions to every rule. An arms warrior might be able to tank an instance, and a balance druid may be able to heal it. These are just guidelines to help you choose something to fit your playstyle. The classes are detailed out below. Death Knights are WoW's first Hero Class. You can only create a DK if you have at least one character level 55+ and have Wrath of the Lich King installed, and you are only allowed one DK per realm. DKs start at level 55, and are an incredibly powerful class. They are a melee class that can be either a Tank or DPS. A DK's abilities either generate or consume Runic Power and Runes.
Factions In the World of Warcraft, there are but two playable factions: The Horde and the Alliance. Neither side is considered good or bad, so don't let that affect your decision. The Horde has Blood Elves, Orcs, Taurens, Trolls and Undead. The Alliance has Draenei, Dwarves, Gnomes, Humans and Night Elves. Remember that if you are flagged for PvP, any member of the opposite faction can kill you. The same goes for NPCs, but they can attack you even you aren't flagged. When you are a faction, either Horde or Alliance, you are unable to talk, mail, or in any other way communicate with the other side. The only means of communicating is by the use of emotes and killing. Make sure that if your friends play WoW, you pick the same faction as them if you want to talk to them. Also note that if you have alts in different factions, you can't mail items or money to them, so be careful. Note: The term Faction also applies to any group you can gain reputation with. There are quite a number of them, and gaining reputation with some may cause you to lose reputation with others. As there are plenty of guides talking about factions, I'll leave the details out of here. Races You should have chosen the class you want to play, or at least narrowed it down. Since each race can only be certain classes, you'll need to choose one that can be the class you want. Each race offers certain abilities, but the difference at the higher levels is miniscule so choose a race you think you'd have fun playing as opposed to strictly for the benefits. Some races grant benefit to professions. While this provides a jump at the start, there is no difference between a 450 and a 455 jewelcrafting or herbalism, for instance, so you don't necessarily need to pick a race with a bump to whatever profession you choose. A Size chart showing the genders of each race can be viewed here. A complete list of the various racial abilities can be found here Draenei
![]() ![]() Dwarf
![]() ![]() Gnome
![]() ![]() Human
![]() ![]() Night Elf
![]() ![]() Blood Elf
![]() ![]() Orc
![]() ![]() Tauren
![]() ![]() Troll
![]() ![]() Undead
![]() ![]() First, know what the stats are and mean. There are 5 stats: Strength, Agility, Stamina, Intelligence and Spirit. Here's a list of the stats, as well as the base effect. of each one. Please note that some classes can receive additional benefit from certain stats. Druids, for instance, may receive part of their intellect or spirit as spell power. Also note that most player stats affect the stats of your pets, if you have any.
Agility: Agility increases your AP with ranged weapons, your armor, dodge rating and your weapon critical hit chance. Stamina: Determines how much Health you have. Also determines pet health. While Stamina is important to all classes, Ranged classes will generally have less because they can kill the mob before it gets to them. More Hit Points are always a good thing, however. Remember, The Number 1 cause of death among players is loss of health! Intellect: This determines your maximum mana, as well as your critical strike chance for spells. Spirit: Determines your Health regeneration (Out of combat) and Mana regeneration (When not casting). For any of the other stats, such as mana regen, crit chance, haste rating, etc., you can hover over that stat on your character sheet and it will tell you what it does. Talents What are talents? The short answer is they are the area your character specializes in. Now, for the long answer. You get 1 talent point whenever you gain a new level, starting at level 10. You won't even be able to access your talent screen until then. Each talent point can be spent to get increases to existing abilities, or even entirely new ones only available through the talent tree. Ones farther down the tree require that you have spent X number of points earlier in the tree. You are not required to spend your points only in one tree, but the best stuff in a tree is usually extremely deep into that tree. You will have 71 points when you hit 80, and to get to the last talent in any specific tree you'll have to spend 51, leaving only 20 for other trees, or to finish spending in that tree. Please refer to the various Class Guides available here for suggestions on how to spend your points. IMPORTANT: Once you spend a talent point, it's locked into place. You can reset your talent points, known as a respec, by visiting your class trainer. However, it costs 1 GOLD the first time. After that, it goes up to 5, then increases by 5 every time after that until it hits the max of 50 GOLD. Every month that goes by and you haven't respecced, the cost drops by 5 gold, to a minimum of 10 gold. Do some research before you spend them and save yourself some money. You can turn on a talent preview, which allows you to allocate your points but doesn't actually spend them until you confirm the build. Professions and Secondary Skills Professions and Secondary Skills are available to every race and class. They area each described below. Professions Your character is allowed to learn up to two (2) professions. Professions fall into two categories - Gathering and Crafting. Gathering professions are used to get materials from the environment, and the crafting skills allow the player to create various items, some that only they can use.
An important note regarding professions: Professions have 6 levels of skill. You have to both a)get your skill to a certain level and b) get your character to a certain level in order to train in the next level of the skill. The different ranks are listed below. Also please note that Gathering skills (Mining, Herbalism and Skinning) can be accessed at lower character levels than the crafting professions.
Secondary Skills Players can learn all of the following secondary skills in addition to their two professions.
Now that we've covered the stats, it's time to figure out what to do with them. While you get a small bump to your skills every time you level, the main way you'll become more powerful is through gear. Gear comes in six levels, listed below:
As you can see, there is a marked power difference between the items. Now, for the exceptions: The gear from each new expansion is much more powerful than the items from the previous ones, even though the item's required level may be the same, or even less. For instance, take Stoneblade Slicer and Vindicator's Brand. There's not a huge difference, yet the epic costs over 200 gold, while the green requires that you do a quest and get gold! It's important you know what all the lingo that comes out of a lazy player's keyboard means. Chatspeak is a mean of communication which abbreviates common phrases or words for a means for faster chat. I won't cover it here, but Wow-Pro has a comprehensive chatspeak page here. You should check it out and familiarize yourself with the basics. You should now be logged in. You're looking around the area you've started in. There are some creatures wandering around, and someone near you has a large gold exclamation point over their head. Now what? Well, first off, spend a few moments getting to know the controls. You'll be using a combination of your keyboard and mouse, along with any other input device(s) you may have. I can't cover everything, but the default basic commands (for a PC, at least) are:
Creatures
Players The colors for players are a little more extensive.
If you get tired of questing or want a change of pace, you can try running an instance. Instances are areas that you and your party have to yourselves, (instanced, hence the name). They contain "elite" mobs, which are more powerful than normal mobs, as well as bosses which are even tougher. There are four types of instances; Normal, Heroic, Raid and Heroic Raid. When you enter an instance, you are actually going into something like a copy. Every party gets their own copy, so they have everything in it to themselves. In some cases, the instance can be "reset" and run again. Others will only reset once a day or even once a week, limiting how often you can run them. Also, when you kill a boss in an instance, you become "saved" to it. That means that you will always enter the same version you were in, even if you are in a party with people who haven't done it yet. Most instances below level 60 can be reset, as can a lot of the ones higher than that. The only instances not resettable are Heroics and Raids.
Heroic: Heroic instances are versions of the regular instances, but everything in them is tuned for a higher level of character. Currently, Heroics are either for level 70 (Outland/Burning Crusade) or level 80 (Northrend/Wrath of the Lich King). Not all instances have a heroic version. Heroics are also designed for 5-man groups. Heroics reset at 4am server time each day. Killing any boss or starting any event will usually save you to a heroic. Raid: Raids are instances requiring 10 or 25 people to complete. The creatures are tougher than normal instance mobs, but the loot is usually better as well. Also, the necessary party make-up for each raid is different. Some may require more tanks or less melee than others. Most raids reset once a week, usually on Tuesday mornings. Some may reset sooner. Killing any boss or starting any event will usually save you to a raid. Heroic Raid: Heroic raids are usually meant for 25 people, and of course the mobs in them are harder than those in a normal raid. The loot is usualy better as well. As with a normal raid, party make-up is dependant on the raid being run, and even the boss(es) being faced. Heroic Raids reset the same time as normal raids, and the same things will get you saved. Party Roles (Please note that the following information applies to doing groups for INSTANCES and RAIDS. Until you hit the higher levels, you'll only be dealing with 5-man groups, so that's all I'll cover here.) To sucessfully run an instance, your party needs to have the right balance of characters. The exact class make-up of your party isn't as important as making sure that the necessary roles are filled. Your party should have the following:
OK, you need a tank. What's a tank? Below are explanations for each of the roles, as well as what classes can fill those roles.
Tank - Tanks are characters who specialize in keeping an opponent's attention while others kill it. Tanks generally (but not always) have a low damage output, but tend to have a lot of armor and hit points and are hard to kill. Classes that can tank are: Warrior (Protection), Paladin (Protection), Druid (Feral) and Death Knight. Healer - Exactly what they sound like, healers keep others (and themselves) alive longer. Another necessity for any instance or raid, healers concentrate on keeping everyone else alive. As with tanks, healers are generally less effective when playing by themselves but are still viable. Classes that can heal are: Priest (Holy), Paladin (Holy), Druid (Restoration) and Shaman (Restoration). Damage - Damage classes are usually referred to as DPS, or Damage per Second. These are classes that specialize in killing stuff fast. DPS can be melee or ranged, and you should choose whatever suits your play style.
Ranged - Exactly what it sounds like, ranged attackers hit from a distance, usually preferring that their enemies get nowhere close to them. They may have some melee capabilities but these are usually only a last resort. Damage ranged classes are: Priest, Warlock, Mage, Shaman (Elemental), Druid (Balance) and Hunter. Crowd Control - Crowd Control, or CC, refers to keeping an enemy of group of enemies under control. Why is this important? Well, temporarily incapacitating 2 of 5 people means that the tank is only getting hit by 3 and therefore taking less damage, and the healer has to heal less. Examples of CC are: Party Etiquette First, let's go over communication. It's important that EVERYONE in the party communicate with each other, otherwise the whole concept of groups is pointless. Remember that you are playing with humans, not NPCs. When you join a party for a dungeon, make sure you get across the things you need to do, whether it's to kill the last boss, or free a prisoner. People aren't psychic, so make it clear what you are there for. Also, know your role in the party. Priests aren't made to tank. Luckily, there are many people out there on their alts who know theirs, and even other people's roles in the party. Just please, don't try to tell everyone what they're doing wrong and why you're so much better at it on your other character. You'll soon find yourself having a hard time finding groups. When you're in the instance, listen to each other. Be modest. Don't try to be a leader if you have no idea what to do. Usually the leader is the person with the most experience or the highest level. The leader (the person with a crown on their portrait) gets to decide Loot Type, Instance Difficulty and the ability to reset the instance. Loot type is basically how the loot is distributed. Loot types are:
There is an unspoken loot etiquette you should follow when grouped with anyone, whether it's for an instance or just out questing.
Don't be petty and try to call someone out in general or trade chat. It will cause you more problems than you'll probably want to deal with. If someone did something really bad, such as a druid rolling need on your tanking sword then disenchanting it, use www.wowarmory.com to find out the head of their guild and contact them. Many guilds try and cultivate a reputation, and they REALLY don't like it when stuff like this happens. Just keep in mind that you'll probably get flamed by the offending party if some sort of punitive action is taken by their guild. Here is a list of the dungeons in the World of Warcraft (in order of Blizzard's "suggested" level). I've listed every dungeon so that when you should be able to tell if one you can do when someone's asking about it. Azeroth Instances (Vanilla) The dungeons of original WoW (known as "vanilla") are usually long affair, usually containing 5 or more bosses and being very large in scope. They are not run much anymore, except for nostalgia, achievements, or to gear people's alts. Some ARE Still run with the appropriate group, and getting into one for the practice (and experience) is always a good idea. Just make sure you know the proper role in a party for your class and spec. None of the vanilla instances have a heroic mode
Outland Instances (Burning Crusade) The release of The Burning Crusade (BC) brought a lot of new dungeons. These dungeons are much shorter than the original ones, and can usually be run in an hour or less. The gear form these are far superior than those from the original dungeons and instances. The section for "Heroic Faction" is what faction you'll have to become honored with in order to access the heroic version of that instance. The heroic version of all outland dungeons are meant for level 70s.
Northrend Instances (Wrath of the Lich King) Wrath of the Lich King (WotLK) again brought more dungeons, with gear surpassing the BC dungeons. They kept the parts of the instance that worked - smaller settings for faster runs, multiple instances at the same location, etc. They did away with the need to get a key to do heroic versions, which means you can jump straight into the heroics when you hit 80 if your gear is good enough. They also added Heroic Raids. These are beefed-up versions of the 10-man raids. They are designed for a 25-man team. The mobs are tougher, but the loot is better.
World of Warcraft, like most MMOs, contains some aspects of Player vs. Player combat. There are Battlegrounds, World PvP, Duels and Arena. Please note that I don't do a lot of PvP, so some of this info is off of Blizz's website and may be inaccurate. Any input from the PvPers out there would be appreciated. Battlegrounds Battlegrounds (BGs) are areas designed specifically for PvP combat. As such, players are automatically flagged for PvP upon entering them. The following information applies to most battlegrounds:
World PvP World PvP can have two meanings:
Duels Dueling is a one-on-one fight with another player, of either faction. It is commonly used to practice PvP strategy and hone your skills without risking death. The following guidelines appply to duels:
Arena Teams Arena teams are a ranked PvP battle structure. There are 3 brackets: 2v2, 3v3 and 5v5. Players can belong to one team per bracket. The number of games you win vs. the number you play will generate your ranking, and you get Arena points for every match. Each season, all teams start with a fresh ranking and work their way up. The top winners for a season in each bracket win special prizes. Arenas are drawn from the same battlegroup pool as battlegrounds. Addons are 3rd-party applications that provide a number of functions. For instance, they can change the way your interface looks, track you abilities and let you know when a spell is about to expire, let you look at the loot that drops in any instance and a variety of other things. Addons can greatly enhance you gameplay experience. Sites such as Curse.com and WoW Interface have an extesive selection to choose from. But, with so many, it cen be confusing and overwhelming. Some people may consider using an addon cheating. While there are addons that do indeed do that, for the most part they add functionality that just makes life easier. Below, I'll list the addons that I use, along witha brief explanation of what each one does.
. There are a Lot of other addons out there. Curse.com shows 3,589 addons as of 8/10/2009.There are a few downsides to addons, however.
I will be adding other topics in the near future, so stay tuned. Planned additions are:
Many thanks to Jame and Jiyambi for helping me get some of this laid out so it looked good. I'd also like to thank Dark_Fanboy for his guide on tables, and the writers and contributors to http://www.wow-pro.com/filter/tips/4#filter-bbcode-0, which helped tremendously. I'd also like to thank everyone below whose comment have helped shape this guide. Anyone wishing to use the icons I've created for classes and faction are welcome to.
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Moderator
Mount info needs to be
Mount info needs to be updated, to new mounts at level 20 and 40, and flying mounts at 60, plus new costs.
Honored Member
I've been away
Sorry about the lack of updates, but I've been working odd shifts and moving so I haven't been able to play WoW, and in turn haven't had the info to update. I should be able to keep up with the new patches now, though. Thanks again for all the input I've received from everyone, it's really helped this guide grow.
Just a typo
At the proffesions area, it says 'tiems' instead of 'items' just under enchanting.
Honored Member
Fixed, thanks
Thanks for catching it.
CoT CoS
I lied earlier, it is 25 minutes, not 30. I apoligize for not double-checking myself. If someone could fix it so people do not get confused.
A few updates to suggest
Great job, wish I had known about this when I started playing. I have a few gramatical/logical fixes though... just trying to help
First (as I read down the page/guide):
You make the statement that in order to play Draenei (and Blood Elf), you "must have BC or Wrath installed". Since you can't have Wrath installed CORRECTLY without having an installed version of BC, you can take out that last part. It should read: "Only playable if you have Burning Crusade installed"
Next:
You posted this (which is NOT correct any longer):
"IMPORTANT: Once you spend a talent point, it's locked into place. You can reset your talent points, known as a respec, by visiting your class trainer. However, it costs 1 GOLD the first time. After that, it goes up to 5, then increases by 5 every time after that until it hits the max of 50 GOLD. Every month that goes by and you haven't respecced, the cost drops by 5 gold, to a minimum of 10 gold. Do some research before you spend them and save yourself some money."
You can now turn on the option to preview your talent points in the game-menu. I can't remember where it is off-the-top-of-my-head, but iirc, it is [Esc]->Interface->??? (it is an option on the lower right side). With this check-box set, you can put your points wherever you want, and they will not be permanent until you select "apply" and then confirm that you are done.
Those were the only two that I have found so far... I will post again if I notice any other corrections/mistypes.
For an instant fix to ALL your problems, please press [ALT] + [F4] now.
Honored Member
Good Points
I've updated the talents with the preview info. As for the distinction between needed Wrath and BC, as I've tried to write this guide for new people, it's possible that they were given an account with Wrath access, and they may not know that it includes BC. I don't feel that the extra info could cause any harm, but thanks for pointing it out.
Great guide overall. There
Great guide overall. There is a lot of very very useful information here. Just my two cents on a couple things inside.
I'd say that one of the most valuable traits of Shamans for leveling is the 15 min Astral Recall + your hearthstone. 7.5 minutes if glyphed. Saves huge time when leveling.
Strat has two sides, living and undead. The undead side has a 45 minute timer attached to it which rewards additional rep and required for t0.5 armor quests.
For completeness I would add preBC Naxx40 and just note that it was removed from the game. A lot of the early questlines still refer to it, especially those in EPL.
To train to be Grand Master in professions you need level 65 not 68. Some professions it can be done from earlier, i.e gathering professions are 55 I believe.
Honored Member
Thanks, I've included most of it.
Thanks for the info. I'm still leaving out the preBC Naxx 40, as it doesn't exist any more. I don't want this to confuse new players.
Two mistakes
Two mistakes that caught my attention:
>Level 77 (Skill Level 375; Cold Weather Flying)
Cold Weather Flying does not increase the riding skill level (which is still 300 at the maximum). It simply gives the ability to ride flying mounts in Northrend.
>Grand Master 350 68 450
Grand Master level can be obtained at level 55, 60 or 65, depending on the profession, not at level 68. See http://www.wowwiki.com/Profession for more detailed info.
Honored Member
Thanks
Thanks for the info. I wasn't aware of the change in professions, it's been so long since I've leveled them.
Roles
When i started playing it took me ages to work out what these 'roles' people talked about actually were. My biggest problem was the term Tank. Years down the line I take it for granted but one of the first sections in this guide is class breakdowns, a brief explanation at the very beginning of what the roles actually refer to and the basic mechanics of group play would help clarify. As a complete beginner guide you assume a little too much knowledge imo, its the basic stuff that always used to confuse me, the complex stuff just builds on the essential knowledge. And also I couldn't find a definition of the term 'tank' anywhere , no matter how much i googled.
Great guide!
Tag.
Honored Member
There actually is a section defining those terms,
There actually is a section defining those terms, it's just down under "Groups". I've added it to the ToC, so that may help. Thanks.
Member
Re: Roles
If you look at the Chatspeak section, there is a link to a page of common terms and definitions. Tanks is included.
Not to sound harsh, but if this is your best attempt at communication the true "pwnage" is going to occur when you apply for a job that doesn't require you to wear a paper hat. - Doomplague
Member
Just a nit-pik!
You forgot Zul'Aman.
Honored Member
Holy Crap!
How could I forget that? I've thrown it in. Thanks for the catch!
CoT Strat and Shammy
"Culling Has a 25-minute timed heroic run for an epic flying mount" It is a 30-minute timer. Also Shamans can be abbreviated Shammy.
"Like sands through an hourglass, so are the the days of our lives." Yet, you can't flip life upside-down and restart.
Honored Member
Don't know why I was thinking it was 25
I've fixed it. Thanks!
I lied. You were correct.
I lied. You were correct.
Under Races >> Alliance >>
Under Races >> Alliance >> Dwarves, you spell Ironforge as Ironfogre.
Honored Member
Fixed, Thanks!
Fixed, Thanks. I appreciate the catch.
Honored Member
Hey again "Players The
Hey again
"Players
The colors for players are a little more extensive...."
You don't mention the opposite faction NOT flagged for PvP (this is blue too, right?)
"Level 77 (Skill Level 375; Cold Weather Flying) - This skill allows you to use your flying mount in Northrend. Cost is 1100g" I'm 95% sure it's 1000g.
I'll look more in to it later, still, awesome guide, mate
Honored Member
Oohh - missed that one
Oohh - missed that one. I'll add the flag color. I could be wrong about the cost. I'll change the cost as well.
Thanks!
Trusted Member
You might want to
You might want to explain the racial abilitys each race has, and stress the importance of them. Here are the racial abilitys:
Alliance
Dwarf
Stoneform : Activate to gain immunity to poison, disease, and bleed (will also remove these types of debuffs); +10% Armor; Lasts 8 seconds. 3 minute cooldown.
Gun Specialization : increases chance to critically hit with Guns by 1% as of Patch 2.3 (was increase Gun Skill by 5).
Frost Resistance : Reduces the chance you will be hit by Frost spells by 2%.
Find Treasure : Activate to see treasure chests on mini map - lasts until canceled - no cooldown.
Treasure finding also marks many "node-type" quest items on the mini map.
Gnome
Escape Artist : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1 min, 45 sec cooldown as of Patch 2.3 (was 1 min).
Expansive Mind : Increase Intellect by 5%.
Arcane Resistance : Reduces the chance you will be hit by Arcane spells by 2%.
Engineering Specialist : 15 point skill bonus to Engineering (note, this also raises the cap by 15 at each level of Engineering).
Human
Every Man for Himself : Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects, 2 minute cooldown.
Perception : Increases your Stealth detection, passive.
Diplomacy : Reputation gains increased by 10%.
The Human Spirit : Increase spirit by 3%.
Mace Specialization : Increases expertise with maces and two-handed maces by 3.
Sword Specialization : Increases expertise with swords and two-handed swords by 3.
Night elf
Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect, 2 minute cooldown.
Quickness : Reduces the chance that melee and ranged attackers will hit you by 2%.
Wisp Spirit : Transform into a wisp upon death, increasing speed by 75%.
Elusivesness: Reduces the chance enemies have to detect you while Shadowmelded or Stealthed.
Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
Draenei
Gift of the Naaru : Heals the target of 170 damage over 15sec. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage. 3 minute cooldown.
Heroic Presence : Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
Gemcutting : 5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting).
Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%.
Horde
Orc
Blood Fury : Activate to increase attack power and spell damage/healing by an amount based on level/class for 15 seconds. 2 minute cooldown.
Hardiness : Reduces duration of stun effects by 15%.
Command : Damage done by Death Knight, Hunter and Warlock pets increased by 5%.
Axe Specialization : Expertise with One- and Two-handed Axes increased by 5.
Tauren
War Stomp : Activate to stun opponents - Stuns up to 5 enemies within 8 yards for 2 seconds. 2 minute cooldown.
Endurance : Hitpoints increased by 5%.
Cultivation : 15 point skill bonus to Herbalism (note, this also raises the cap by 15 at each level of herbalism).
Nature Resistance : Reduces the chance you will be hit by Nature spells by 2%.
Troll
Berserking : Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%. 3 minute cooldown.
Regeneration : Increase health regeneration bonus by 10%. Also allows 10% of normal health regen during combat.
Beast Slaying : 5% damage bonus when fighting against Beasts.
Throwing Specialization : Increases chance to critically hit with Throwing Weapon by 1%.
Bow Specialization : Increase Bow critical strike chance by 1%.
Da Voodoo Shuffle : Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
Forsaken
Will of the Forsaken : Removes any Charm, Fear and Sleep effect. 2 minute cooldown.
Cannibalize : When activated, regenerates 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing : Underwater breath lasts 233% longer than normal.
Shadow Resistance : Reduces the chance you will be hit by Shadow spells by 2%.
Blood elf
Arcane Torrent : Activate to silence all enemies within 8 yards for 2 seconds. In addition, you gain 15 Energy, 15 Runic Power or 6% Mana. 2 min. cooldown.
Arcane Affinity : 10 point skill bonus to Enchanting (note, this also raises the cap by 10 at each level of enchanting).
Magic Resistance : Reduces the chance you will be hit by spells by 2%
This information was found at, http://www.wowwiki.com/Racial_trait
Honored Member
I thought about that
I thought about that, but as I said at the beginning I don't want to re-print the manual. Most new players won't understand the benefit of those abilities, anyways. However, this does point out to me an idea that should have been obvious to me in the first place, which is a link to an in-depth description. Thanks for the idea.
Quote:Type - Realm type
I don't think this section is very clear for new players. Maybe you should explain what flagged means, and that you can only be killed by members of the opposing faction.
Honored Member
Good point, thanks
Good point, thanks. I'll throw the explanation in there.
Honored Member
Hey there, awesome guide!
Hey there, awesome guide!
Found some mistakes though:
Typos:
Secondary Skills, "Two riding skills avbailable at 70?"
Welcome to the World..., "I can't cove reverything"
Talents, "...the area you specialize in on yoru character."
Equipment, "Blue (Rare): Blues are found more often as quest rewards and in instances, but do occasionally drop on the world.", that doesn't sound right ..
Party Roles, "Well, temprarily incapacitating 2 of 5 people..."
Classes:
Death Knight, "DK's abilities either generate or consume Runic Power." ...And runes
Party roles: You say, "Death Knight tank = Frost". I disagree, Unholy is too a great spec for tanking and I've even seen blood specced tanks tanking well to. Every DK spec should be able to tank well if good enough geared and if specced correctly in that spec.
Corrections:
It's called The Sunwell Plateau, and the abbrev. is SP.
Abbrev for Mount Hyjal is MH (afaik).
Isn't The Stockades refered too as ST?
I've known Auchenai Crypts as AC.
Gun'Drak is known as GD.
I've also known Eye of Eternity as EoE.
Other:
In my personal opinion, I think the pictures for the races should have their specific background for the race.
Location: Is this only an option in the US? I think it is. I think you should mention that
Honored Member
Thanks
Thanks for the catches and the input. I've made most of the changes, but there were a couple I didn't
If you find aything else, please let me know and I'll fix it right away.
Administrator
Wow, very nice revamp, I
Wow, very nice revamp, I didn't expect this much.
Thumbs up
Revered Member
Quote:* Cons - Need very
In my opinion, this is a 'pro', you can change to what-ever you want, and only need some gear; not change a whole different class!
EDIT: At the Druid class review
Honored Member
Good Point
You're right, especially at the lower levels. I'll update. Thanks!
Honored Member
Guide Revamp in the works!
Hiya, everyone. I'm revamping the guide, so please be aware that there are some incomplete parts, and parts that need a massive overhaul. That being said, any comments or feedback would be greatly appreciated! Thanks.
Honored Member
The revamp is mostly complete!
Well, the revamp is pretty much complete. There's some stuff I want to add, but I'm starting to feel the guide is too long or detailed as it is, so I'd like to get some feedback before I go any further. Please, let me know what you guys think!
Moderator
It looks awesome (though I
It looks awesome (though I already told you this
)
I did notice, you should probably note that Draenei and Blood Elf can only be selected if you have the BC expansion. Many new players only have vanilla WoW!
Hope this helps
EDIT: Apparently I'm full of fail. I tried to put this on the front page by changing the authoring date, which usually works. But it's not working
Maybe Jame knows how?
Honored Member
Nah
Thanks. I'll make the addition. I'll also note that the DKs are part of WotLK.
EDIT: Apparently, I already did that, just forgot the BC races.
Honored Member
Couple of other "Chatspeaks"
HoT: Heal-over-time - This is like a DoT, but is cast on friendly players which heals for X amount at certain intervals.
Tick: This is how often a spell effect happens. This usually refers to HoTs and DoTs, such as "it does X damage per tick"
Ninja: This is an insult, usually. A ninja refers to anyone that steals from other players. Please note that it's not possible to actually steal something out of your inventory. Typical "ninja-ing" occurs when you're clearing the area around, say a mine or a chest so you can loot it. While you're fighting, someone runs up, takes the item then runs away. Other examples are when people take items in instances without asking.
I'll start watching Trade Chat and post anything else that I start noticing
Member
Thanks for "Chatspeak"
I was getting annoyed with all the game abbreviations that i didn't know.
I also don't really like asking people what they mean either, since i don't know if i will be getting a reaction like: It means Non Player Character fool..
Anyway, if you come up with more please put them up, will be much appreciated.
Member
Paladins
Nice guide, I'm sure it'll help many new players to the game. But I think you might want to add this in your guide: At Paladins, you said they can tank and heal. That's true. But, they can also DPS if well spec'd. The talent trees are the following:
Holy - Healing
Protection - Tanking
Retribution - Damage Per Second (DPS)
Other than that, very good guide!
----
http://www.bunnyworlddomination.com/
Administrator
It's quite an old guide
It's quite an old guide actually, it was written when paladins were nothing but healbots
If someone wants to revamp it, send me a private message.
Member
Druid
In the Druids section you missed out Moonkin and Tree of Life Forms....
Thank you very much for you
Thank you very much for your suggestions, I will add them in shortly.
Changes
The professions part is coming together, it's taking longer than I thought. Expect is soon though.
some thoughts
generally a nice overview for new players, although some things are factually incorrect or might be misleading:
(ok fine that's my subjective opinion)
factions: horde sucks
race: generally not that important, pick one that you dont mind staring at all day, although Drenai and Blood Elfs have the best racials.
Warriors: hehe, i think you just dont like/underestimate this class. It's not just stand and beat a mob (thats rogues from behind). If you plan on tanking you will a) need to be the most alert class in the raid b) know what you are doing and spec protection which nerfs your dps output. Fury/arms warriors have a huge dmg output, this should be your leveling spec.
Priests: shadow priests have become very popular even in end game due to their abilities to increase other caster's dmg.
Palas: can't tank. end of story. best single target healing, even better than priest and palas.
In groups: Tanks can be warriors or druids, NOT palas
Stats: Agi = worthless for casters (mage, priest, lock) not very important for shamans, palas, resto druids, warriors (warriors mainly need str and sta)
Spirit: Main stat for priests. Also important for other casters, but since they continuously nuke they wont be able to benefit as much. Nice to have for other classes, but not something you should focus on.
Int: Most important stat for mages. Nice for locks and priests. Large mana pools are always nice.
Other than that, I really like the info in this guide. You might also want to include a short section on tradeskills. My suggestion for the new player is to pick something which will generate a large cash flow such as skinning and herbalism/mining. First Aid is a must for every player. Cooking and fishing is nice to have, although i personally find fishing extremely boring, but some of the food you make will give you nice buffs.
Paladin tanks and Shadow Priest
Before BC paladin tanks where not very useful. However when done correctly the task could be pulled off. With BC improving the tanking mechanics and adding a few new talents paladins can and do tank many non raid instances. I do not feel that this guide is geared to the level 70 character and thus don't see any reason to tell people that they will be unable to tank.
There are many guides and forum posts about this topic, however I have only played with paladin tanks and don't have any direct experience past the starting instances such as Dead Mines or Shadow Fang Keep. I was able to tank these two instances with a decent party. Also I have played with a prot Paladin as a main tank for most BC instances with no problem.
There is a lot of information out there on paladin tanks such as the wiki page on wow wiki and the forum post on elitist jerks forum. These are both good resources for those who want to look into it.
Paladins do make the best single target healer in the game. However telling people that this is the only thing that the class can do is wrong and forcing people into cookie cutter classes is not something that should be discussed in a newb guide, but a serious raid guide.
Shadow priest are more useful in BC for DPS, because of the ability to restore mana for healers. Many guilds will bring one to two shadow priest along in end game raids to support shamans or other healing classes.
Thanks for the great guide and I hope that I did bring to much technical stuff into a simple comparison of classes.
Delete
I am trying to delete the other guides I have written in this Guide Book page, from now on any additions will be added to this one guide, which I probably should've done a long time ago.
Update: Thanks to Snowflake for deleting the crappier guides. Any suggestions for improvements or additions will be appreciated.