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| 10 Tips for Nub Raiders
4 Average: 4 (1 vote) Changelog Ive been a semi-casual raider for almost 3 years now, so i know how my stuff works, and because i I'm writing this guide in an attempt to educate new 70's on what they need to know before they come to their first raid, which indeed is an exhilarating experience. Hope you enjoy 1. Your spec This is a controversial section, and is subject to change. Every suggestion here may not be perfect, and I will do my best to guide you to the best one for your class Druid The most wanted druid build is by far resto, but feral druids are also VERY good tanks for raids. Feral druids are also very viable for increasing DPS of a melee group, through use of their 5% crit talent. Balance druids, while putting out very good dps, are still prejudiced against with people retaining there pre-bc mindset. Balance druids are VERY good for increasing dps where casting is dominant. Quote: -Ultimatum
Druids - The value of a feral druid lies in their versatility in being able to DPS and tank in one raid spot. Feral is also good because of the buffs that they give to melee groups, especially Rogues. Boomkins also have one of the best caster buffs in the came with their Moonkin aura. Hunters Quote: -Jame
Quote: -Ultimatum
Hunters - The best spec for raiding is beast mastery for highest raid dps, not Marksman. Also, many 25 man raids have 1 Expose Weakness Hunter (in other words, a Survival spec). Quote: -Deea
Just one thing, though, a MM hunter can, indeed, deal heavily amounts of damage, but a BM hunter can be just as powerful with the right gear and skills. Not to mention that Ferocious Inspiration is an awesome buff to increase the damage output of the whole group. Mage For mages, you have a bit more flexibility than other classes. Frost is still very viable for raiding, but most mages prefer a fire/arcane build over frost. Quote:
Mage - The best spec for top dps is actually deep fire/frost (down to the talent Icy Veins). Paladin Quote:
Paladins - Much like a Feral Druid, Ret Pallies boost the melee damage of their groups, as well as being able to refresh the Prot and Holy Paladin's judgements for them automatically. Priest I'm not going to lie, with the current state of the game priests are one of the weakest healers currently, But what they lack of strong and low mana heals, they make up with their HUGE array of group heals which will make the difference between life or death in fights with high ae damage. Shadow priests are HUGELY wanted for their mana battery abilities through vamparic touch. Priests of any spec also make kara much easier because of shackle, and therefor it is usually a good idea to carry around a priest or 2. Quote: -Jame
Holy/disc Priests are actually quite outstanding healers in endgame raids. They definitely have their spot. The only downside of holy priests is that they don't stack well compared to other healing classes: Rogues Rogues are the best single target dps'ers in the game. The general consensus for rogues state that the best spec for them is a combat swords spec. Shaman Shaman are likely to be taken to raids no matter what their spec. They are strong healers, and if specced elemental, can greatly increase the dps of a caster group, especially when paired with a balance druid. Enhancement is also VERY good at boosting melee groups dps through use of windfury totem, especially when paired with a ret paladin. Warlock Warlocks are very strong dps'ers. They bring strong damage over time spells, and also have valuable healthstones, soulstones, and an imp which increases your tanks health by nearly 1k. Affliction is probably the best spec for you when starting, but when you get into t5 content, most people go destruction for more dps. Warrior For raiding, your best bet on getting a position is prot. Prot warriors are currently the most powerful single mob tanks in the game. If tanking really isn't your thing, fury is your next best bet. Arms, while able to put out decent dps, is more of a pvp spec if anything. 2. Your gear After you have a good spec, you need to have decent gear. To get through kara, you could probably do it in mostly 70 blue dungeon gear. For ZA, you will need at least full kara gear to be able to make it past the second boss. For Gruul, you will need at least half kara gear, and mostly blues. For most classes, look at these stats To start kara, a tank will need To start kara, a healer will need To start kara, a dps will need A Caster will want Destro warlocks can usually use the same stats for mages If you feel you need it, flasks can become an important asset to any group. Flasks can do anything from give you 10 bonus defense for tanks to 70 spellpower for casters. Food buffs are also very good for increasing your dps. Weapon buffs like adamantine stones and wizard oil also help. Depending on your class, here is a general amount of buffs you should have For tanks, you should have on you at all times For a healer, your going to want For dps you will want 4. Your raid makeup For a group entering kara your probably going to want 1 PROT SPECCED TANK This group allows room to breath, having 2 tanks for a group starting kara is ideal because most likely you will not have the HP or mitigation to successfully tank high ammounts of mobs. 3 healers is imperative for starting groups for the same reasons. A priest is very important for fights like moroes where CC is important, and hunters are also very viable cc'ers. Mages for keeping your raid fed, while dishing out respectable dps 5. Addons Addons play huge roles in your successfulness in a raid. I hate it when people join my group without a threat meter and are constantly pulling threat. Here is a list of addons you should have before starting a raid. Omen threat meter X-perl unit frames Deadly Boss mods VERY important mod. It tells you when bosses are going to do certain spells so you are prepared for them. Very helpful for new raiders. 6. Communication Most raids require a VoIP Program like Ventrilo or Teamspeak. These programs are very helpful for keeping your raid organized and increasing response time. Its allot harder and slower for people to type when they could just yell at you instead you can download these Here: Your raid may use another program, or blizzards in game voice, but these are the most common. 7. Attitude I HATE it when people join a progression raid and expect to one shot everything. Progression raids are for guilds that want to get farther, for example, a guild that has been running kara and then going to Gruul for the first time would be considered a progression raid. A Farm raid is where the guild has downed the bosses many times and doesn't need to explain anything. If you are in a progression run doing kara for your first time, realize that it might not come just like that. Downing bosses requires extreme coordination between players and for complicated fights it may take more than 2 tries. 8. Come on time I HATE it again, when people come online a half hour after the raid was scheduled to start, and then find that they lost their position because of this. I, and many other people will not wait for you if you are taking 30 minutes to log on, and if you were late accept it and move on. You cannot expect 9 or perhaps 24 other people to wait for you and only you when they could find another easily. 9. Know the fights It is a very good idea to look up boss fights and have a general idea of how a boss strategy will work before coming to raids. A good place to look this up would be Wowwiki Bosskillers 10. REPAIR REPAIR REPAIR! If it is your first time in kara, MAKE SURE YOU COME REPAIRED!!! this is the same for other raids where a place to repair may be very far away. In kara, There is not a place to repair until very deep into the instance if you are not honored with the Violet Eye, so make sure you are fully repaired before you come. Well, hopefully you found these tips helpful. If you have any questions or comments feel free to post or PM me. Thanks for reading and GL On your raids!
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Moderator
Needs update
This is a nice guide but it needs some updates for the newest patch (3.0). Off the top of my head I know for rogues combat/swords is no longer the leading spec - assassination daggers is now superior. You could probably make this a little more general in preparation for the expansion (notes about Kara are no longer important).
Exalted Member
Yes, i agree Jiyambi, this
Yes, i agree Jiyambi, this guide need a update, maybe a revamp. If you could change the kara required stats to naxxramas required stats.
Also this helped me out of problems getting into kara in TBC.
At my old server ppls set required gear for Kara at full epic! then i started up owm group with you required stats and get a grp in 10 minutes!
thank you for making this.
Administrator
I also am of the opinion
I also am of the opinion that you should change your section about Hunters and Priests.
BM hunters are the highest dps spec in raids. Once you attain BT/Hyjal gear, Marksmanship can start to compete, but it's definitely not better. It depends of the encounters. Some are pet friendly, some are not.
Having one survival hunter is definitely worth it too, for expose weakness. They put out decent dps and hardly ever run out of mana, even without any support from other classes.
Holy/disc Priests are actually quite outstanding healers in endgame raids. They definitely have their spot. The only downside of holy priests is that they don't stack well compared to other healing classes:
3 or 4 paladins = more blessings
4-5 shamans = more totems for everyone
More druids = more battle rezzes
More than one holy priest brings nothing new, besides more healing power. The first priest brings Divine Spirit and improved fortitude, the 2nd brings nothing extra.
But besides that, they are amazing and hold their candle against other healers without a doubt.
A good overall guide, but a
A good overall guide, but a bit of productive criticism for your section on class specs.
Druids - The value of a feral druid lies in their versatility in being able to DPS and tank in one raid spot. Feral is also good because of the buffs that they give to melee groups, especially Rogues. Boomkins also have one of the best caster buffs in the came with their Moonkin aura.
Hunters - The best spec for raiding is beast mastery for highest raid dps, not Marksman. Also, many 25 man raids have 1 Expose Weakness Hunter (in other words, a Survival spec).
Mage - The best spec for top dps is actually deep fire/frost (down to the talent Icy Veins).
Paladins - Much like a Feral Druid, Ret Pallies boost the melee damage of their groups, as well as being able to refresh the Prot and Holy Paladin's judgements for them automatically.
Warrior - Arms spec can definately compete with Fury as far dps goes. Its much harder to do so, but handy for tanks not wanting to respec for pvp to pve every week.
Trusted Member
Very good guide overall
Well-written, covers everything you need to know and I like that you provided external links to make it easier to find add-ons and sites.
Just one thing, though, a MM hunter can, indeed, deal heavily amounts of damage, but a BM hunter can be just as powerful with the right gear and skills. Not to mention that Ferocious Inspiration is an awesome buff to increase the damage output of the whole group.
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Greens come and go but epics stay soulbound
*Haylie, EU Bronze Dragonflight*
How can you say you know
Eh? BM hunters are useless for raiding?! Are you still stuck in the pre bc mentality because it is well known that BM hunters put out more DPS than a MM hunter. Surv Hunters have their place in raids, they buff the raid with their expose weakness depending on how much agi they have. A surv hunter comes in very handy when your group has a lot of physical dps.