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Revision of Nilz' Profession Guide from Sat, 2009-03-21 06:04

Nilz's picture


This guide is focused towards player who are a little confused about what professions to take. In this guide I will explain what each profession is and what class they work well with. There are 14 total professions but there are 3 secondary which are professions that can be learned plus your 2 primary.

Mining (Primary)
Skinning (Primary)
Herbalism (Primary)
Tailoring (Primary)
Alchemy (Primary)
Blacksmithing (Primary)
Leatherworking (Primary)
Engeneering (Primary)
Inscription (Primary)
Enchanting (Primary)
Jewelcrafting (Primary)
Cooking (Secondary)
Fishing (Secondary)
First Aid (Secondary)

The Guide


Mining is a gathering skill that allows you to take a mining pick to various veins that litter the landscape and attempt to get raw metals and gems for crafting armor, weapons, potions, jewels, and many other items. Mining, in my opinion, is one of the best professions to get gold.

Mining fuels many professions, although it goes well with some more then others. The following is a list of comparisons between the other professions and mining.

Alchemy: Mining and alchemy do not go along together very well. While alchemy can transmute metals and some potions may need metals, herbalism would always be better.

: Most everything a blacksmith makes is done with metal and gems obtained through mining. You should rarely pick up blacksmithing without mining, as the ores required to skill up are extremely expensive.

Enchanting, Skinning, Talioring: These three professions do not require mining nor interfere with it. Skinning is an exceptional choice to take with mining though, as with two gathering skills you can bring in the money fast.

: Like blacksmithing, engineering requires rare gems and metals. If you plan on becoming an engineer then you will want to bring mining along to fund your crafts.

: Herbalism and mining do not go together very well. There is good reason, of course. Mining and herbalism use the mini-map to detect “nodes” (locations veins and herbs). You can only detect one type of node at a time, so you can’t detect both mineral veins and herbs.

Jewelcrafting: You will need mining to take full advantage of jewelcrafting. Most items created with jewelcrafting will require rare gems which can be found easier with prospecting (a jewelcrafting skill).

: Mining and leatherworking do not go along together as leatherworking requires leather from skinning.


As a miner you spend a lot of time digging things out of the ground. This has the added advantage of toughening you up. This is a passive ability that was added in patch 3.0.2 that you automatically gain as a miner and adds health to your charater based on the level of your mining skill. The health added is shown in the table below.

Toughness Rank = Mining Skill = Health Gained

1 = 75 = 30
2 = 150 = 50
3 = 225 = 70
4 = 300 = 100
5 = 375 = 300
6 = 450 = 500

Sorry, I couldn't figure out how to make a table Sad

Skinning is a gathering skill that allows you to take a Skinning knife and skin various beasts, dragonkins, and silithids to gather leather, hides, and scales. Some enemies can be skinned, while others can’t, but those that can be provide extra income from enemies already slain. The materials gathered from Skinning are useful in numerous trades and can be sold for a good bit at the auction house!

Skinning is the source of materials for many professions, although it is primarly used for Leatherworking. Leather by itself sells really well do to how it's used in so many crafted items and is one of the cheaper routes to go for the Darkmoon Faire.

: Skinning and Alchemy do not go together and you would be at a major disadvantage with this combo.

: Blacksmiths require metal and sometimes leather for their creations. blacksmithing and Skinning do not go together due to the high price of metal, but leather is used in many recipes.

Enchanting, Talioring
: These two do not require skinning but they also don't interfere with it. A fine choice should you not want to take up Leatherworking and want to have a craft that produces something.

: Skinning is not a very good choice with Engineering. Once again, while many recipes may call upon leather, you'll find many many more requiring mining.

Herbalism or Mining
: Dual gathering professions are very important to consider because of the good chance of making a decent profit off just gathering materials and reselling to players. Taking skinning then Mining or Herbalism is a good choice because Skinning doesn't have a radar finding skill (the skin is off the enemies corpse) so you it won't interfere with them!

: Jewelcrafting goes best with Mining and will get little to nothing out of Skinning.

Leatherworking: Leatherworking requires leather, hides, and scales to create things. These items are provided by Skinning, so naturally


mmover's picture

Useful tanking professions

Mining - +50 Stamina is always good and it is fast and lucrative to level
Jewelcrafting - The JC only gems are very (+51 Stam vs +30)nice and can again increase your survivability and threat
Blacksmithing - The extra socket is nice but unless you have JC +50 Stam is better than the +30 you are likely to get from the extra socket.
Engineering - I agree that this can be useful but on the hard mode content (and IC is coming soon) you need survivability first. Ran a ToTC 25 man pug the other day. Both tanks had 44k Health and could not take the hits from the second jormungar when the first one went down (we had good heals, it was simply the hits were too hard).
Herbalism - Just don't see 2k over 5 seconds being enough to make a difference for a tank. Nice for melee DPS, but not a tank.
Enchanting is a huge money maker if you have already leveled it. The ability to DE items is huge.

So from a $ perspective if I had leveled enchanting I would take either Mining or JC. JC may not get you much money (tips only basically on my server) but mining makes money and helps your survivability. If you want the best survivability I would suggest mining and JC. You can use the ore you mine to prospect gems to help you level JC which is a big advantage to that. It dramatically reduces the costs of leveling JC’ing.

Buklau's picture

What Proffs for a tank?

Hey guys, I am end game raiding, Full TOC 10 gear, some TOC 25 (On my warrior, not mage) And i currently have Enchanting 440.

But I dont have any second proff. And I think its about time I level one. But I cant decide on what to do

Should I drop enchanting and pick up BS and Mining? Or Herb + Inscription? or should I just keep enchanting and level Inscription or BS or whatever as my 2nd proff.

What would be best for a Tank?

Thank you very much!

Jiyambi's picture

It depends on what you want

It depends on what you want out of your professions. Do you want to make money? Or do you want the best possible stats for your tanking gear?

For the former, I think enchanting paired with any crafting profession is probably good.

For the latter, I know you can't go wrong with blacksmithing and jewelcrafting, but those are gonna be freaking expensive to level without mining (I know, there are several people in my guild who have done this). Another *awesome* tanking profession is engineering, not for the stats but because you have lots of surprisingly useful items such as smoke flares (for marking positions when explaining a fight) to exploding bunnies (best Auriya pull ever).

So my recommendation would be probably either Jewelcrafting/Blacksmithing or Jewelcrafting/Engineering if you want uber tanky goodness. But you'll get an okay use out of enchanting or inscription as well due to the extra finger or shoulder enchants, respectively.

I definitely recommend going with two crafting professions if you are serious about this character profs. You can actually make more money this way, if you play the AH, and it's *definitely* better for you stat-wise.

Great guide. Only thing is

Great guide. Only thing is they have increased all the bonuses after the latest patch 3.2.0.

Nilz's picture

Updated ...sorry it took so

Updated ...sorry it took so long just recently got my computer back so i couldnt check any of my guides.

Jiyambi's picture

That siggy is smexy!

That siggy is smexy!

Nilz's picture


Thx Eye

Archerus's picture


You might want to talk about the amazing synergy between Blacksmithing and Jewelcrafting or Alchemy and Inscription at lvl 80. With JC + BS you get 3 custom JC gems and an additional socket on one of your pieces. 3 Runed Dragon's Eye, 2 of which are in new sockets provided by blacksmithing so you only have to give up 1 Runed Scarlet Ruby, provides 77 extra SP Jawdropping! . With Alch + Inscrip., assuming you are using Flask of the Frost Wyrm and replace Greater Inscription of the Crag with Master's Inscription of the Crag, you gain 68 more spell power, 1 more Mp5, and 4 hour long flasks vs 2 hour long flasks Shocked . Of course these bonuses are not GIGANTIC must have bonuses, but if you are very hardcore about the game and are trying to maximize your potential, these combos are the way to go.

Jame's picture

That's very very nice.

That's very very nice. Thumbs up!

Romgar's picture

In the Alchemy section you

In the Alchemy section you didn't mention Mixology, which is quite a nice thing to have. There are equal abilities, e.g. Socket Bracer and Socket Gloves for Blacksmithing and the other professions.

I think those should be in the guide.

Nilz's picture

Good points

Good points,


You might want to add some

You might want to add some words about the Enchanting/Inscription combo, when you discuss Enchanting.

This would allow you to make Vellums and sell ready-made enchants on the AH.

Nilz's picture




Bulrock's picture

You can also add the special

You can also add the special thing each profession has to offer.

Like Leatherworking has for example Fur lining which is way better then Enchant Bracers - Greater Assault

Then 114 - 50 = 64

So you gain 64 attack power, and so for each proffession.

Shikamaru's picture

Found a minor typo in the

Found a minor typo in the Mining section:

Enchanting, Skinning, Talioring: These three professions do not require mining nor interfere with it. Skinning is an exceptional choice to take with mining though, as with two gathering skills you can bring in the money fast.

Talioring should be Tailoring.

Nilz's picture


Fixed thanks

Night_Hawk's picture

Nice guide, you could add

Nice guide, you could add links to the profession guides already written on this site.

Also you might want to mention that fishing will take a metric age to level Smiling


Nilz's picture



Jiyambi's picture

Just glanced at it, looks

Just glanced at it, looks really nice. Under skinning you say tailoring doesn't need leatherworking, but there are a few recipes that do (at least in the pre-BC level range). I would say it goes better with tailoring than blacksmithing, especially since tailoring does not require any other profession like blacksmithing does.

EDIT: Also you missed inscription when talking about herbalism, like alchemy inscription is a perfect match, so don't neglect it! Eye

EDIT (again): Under fishing/cooking you might wanna mention that it's best to level them together, since you can cook the things you fish up!

Nilz's picture



Romgar's picture

Looks like a nice guide for

Looks like a nice guide for people who just started playing WoW. The presentation is really good.

For your problem with tables, fear not, there is a solution! Sticking out tongue Dark_fanboy wrote a guide about creating tables which you might want to consider. You can find it under Guides -> General Guides -> Guide Writing -> Creating Tables or simply use this link:

Nilz's picture

Added Them

Added Them thanks


Skumball's picture

Just to note in the tables,

Just to note in the tables, you can now get rid of the old table in the Herbalism section.

An oversight maybe but just thought I'd bring it to your attention.

On the whole though, this is a great guide and introduction to professions for anyone! Job well done Smiling

Nilz's picture

Thanks for the heads up!

Thanks for the heads up! Fixing

EDIT: Fixed