James Leveling Addon - Style Consistency
Hi everyone.
I would like to start a discussion about what we can do to keep the style of Jame's Leveling Addon consistent throughout all the guide content we provide. I think it's a big jolt to a reader when he or she moves to a new guide and many things are done differently. As an editor who has gone through many of the Horde guides currently available, I have noticed a huge difference in style from one guide to another. So far my favorite style has been the Hellfire, Zangarmarsh, and Terokkar guides. They were very simple, easy to both play and edit, without a bunch of unnecessary comments. They still had all the information needed to get the job done.
Some main issues in style:
- Kill versus Complete steps.
- Vendor/Train/Sell/Restock steps - how detailed should these be?
- Amount of explanation
- Style of explanation
- Transitions from guide to guide
I would really like to hear everyone's thoughts on these issues. I'll start off with the first post.


Trusted Member
So they're not needed...
Okay good. They're not needed, but properly coded they have another purpose. What about my other question? These can be easily fixed by one person with a determined afternoon, but is there any easier way to submit these corrections, other than posting bug reports on them?
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If you live a long life it is a testament to your friends' self control.
Trusted Member
Isn't there a better way...?
So I know you guys are aware of the "bug" where the |QID| attached to non-quest objectives are making said objectives skip. Are the |QID|s on those objectives absolutely necessary? I remember reading a post on another page stating that they were, but couldn't see a legitimate reason WHY. Having manually editing some of the guides LUA files I'm not seeing a need for them to be there.
Editing these |QID| numbers out of the guides is a simple, if tedious task I am willing to undertake, but is there an easier way to submit these corrections other than submitting a bug report for each one?
If there is I might even try my hand at helping sift through the style consistency in some of the guides.
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If you live a long life it is a testament to your friends' self control.
Honored Member
Explaination
The QIDs for those steps are not absolutely necessary for the guide to function. They were included to make the guide skip those steps automatically if you had already progressed past them. The error we made was using the QID from a completed quest instead of a quest that you had yet to accept.
With the new addon on the
With the new addon on the way I wonder if it is worth spending time removing those tags at none quest steps.
Trusted Member
It depends on how long it would take....
If the new add-on were further along I'd agree wholeheartedly with you. But right now it's still in the idea gathering stage, and there are still people using the current add-on guide. I'd say making these adjustments are worthwhile.
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If you live a long life it is a testament to your friends' self control.
!
i still dont know if its a bug with the addon, or an error in the guide or wahtever, but occationaly ive seen that it has already ticked off a few steps, like i've completed them before i even started that quest..
i have reported a few of these
also there tend to be missing a few coords in a few random quests throughout the game, where theres no arrow/coords that shows me where to report the quest. this can be quite annnoying, if you, like me, dont read the quest names as you pick them up...
overall im very happy with the guide and a few explanations of how to do the more complicated quests doesnt matter, coz thats why we got lightheaded(the wowhead comments) to clear it out in a few different ways, and tips on how to solo various elites ect)
Administrator
Yeah, there are a few weird
Yeah, there are a few weird cases where TourGuide doesn't pull coordinates correctly or ticks things off when it shouldn't. Just report these as you find them and we'll do our best to track them down and fix them. Thanks for working on this!
Administrator
I agree with: Complete
I agree with:
I'm not too sure about:
And I now wonder about the item use button. Since blizzard implemented one themselves, I guess we should just stop using the one from Tourguide? Less work for the coders and less prone to bugs and errors. Thoughts?
Administrator
An update on the use button
An update on the use button - I think we should keep including it since Tour Guide has an option to turn it off. True, right now it doesn't always work, but I think Tekkub will probably update and fix that.
Honored Member
Kill Steps
I'm not sure why, and I know the kill icon means "kill", but I don't like it when in the description it just has a sentence fragment, such as "QuestMobA, can be found southwest". I like it better when it actually says kill in the description, such as "Kill QuestMobA, which can be found a little southwest of you." Just me and my picky self.
Administrator
/agree.
/agree.
Administrator
Blizz's new quest tracker
The new quest tracker now provides a use button for quest items. This means that the quest item is on the screen twice. The quest tracker is also moveable now.
I think that for steps where the quest is automatically watched, and where bliz provides a quest item button, that we should not provide it. In the rare cases where bliz does not provide the needed button, we can provide it.
But I would like to hear others' thoughts on this, it's another important feature that needs to be consistent between guides.
I say use TG's option as
I say use TG's option as well. Some people will want to position the item button better, and I'm pretty sure that the blizz button is linked to the quest tracker.
However, I'm not sure if TG has an option to disable the quest item button. Factually, it didn't work as of yesterday's patch on any item which required a target (self or monsters), so I've not even bothered to mess with it.
Administrator
The quest tracker is now
The quest tracker is now movable in the default UI (finally!), so I don't know if that's a valid reason. And as you say, the Tour Guide button doesn't seem to be functioning currently. I did hear something about being able to turn off that button through Tour Guide.
Revered Member
I See Both Sides....
On the one hand, not everyone uses the default Blizzard Quest UI. I'm using QuestIOn for mine and it doesn't show the quest items. On the other hand, I'm using a mod that shows me all quest items in a bar so I have the TourGuide button hidden.
I couldn't tell you if it was or wasn't working, but I would think that Tekkub would eventually fix the problem in a later release. It might be worth it for others that don't use Blizzards Quest UI in the future....But that's just my opinion.
A wise man once said, "Opinions are like assholes....Everyone has one and some stink worse than others."
James
Trusted Member
I agree, although for some
I agree, although for some reason (I think it might have been because I logged out) the quest items were not showing up on the screen. There could also be a limited amount of time that the items stay on the screen, I'm not sure.
Administrator
The other issue I've noted
The other issue I've noted is that with the new patch, a lot of times the Tour Guide item button has not worked for me, and I've used the in game button instead. I think that it may be that when the game provides a button, the Tour Guide one will not work. In cases where the game button was not shown, the Tour Guide one seemed to work fine.
Exalted Member
I use an excellent quest item
I use an excellent quest item bar called QuestBar. It's got no 3.1 version, but the pre-3.1 works. However, I don't think you'll be able to get into wowinterface.com to download it atm.
Trusted Member
It seems as though Quest
It seems as though Quest Helper has also added these buttons next to the quest tracker. Have not ran into a quest leveling my dwarf yet that needs it but on my lvl80 it shows them.
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all i want in life is to be happy!
Administrator
One more thing I thought of
One more thing I thought of today while editing. Something I think I would like as a player is to know when we are going back to a town, rather than just seeing a turn in step. So I think I would rather have a run step before a block of turn ins. This way I'll know as a player how long of a run it is to get to the next step, which is helpful in group situations, or if I have a flying mount or something that can get me closer.
I know in Tekkub's original guide he advises against this, saying just to use the turn in step. Any other thoughts?
Trusted Member
I agree with this.
I agree with this. Especially in the starter guides where players might be new to the game or to the zone/faction. I know several times where It said to turn-in X, Y, Z and forgot where it was.
Another suggestion would be when it comes to picking up quests. Since you can see the (!) on the map and when you mouse over it shows Who it is maybe add that to the comment section so your not running aroung talking to every NPC.
This also goes in part when you have to run to another location to find an NPC, ex: in westfall when you have to get the quest for Thunderbrew. I had to go to WoWhead a few times for these quests that were outside the quest hub.
all i want in life is to be happy!
Administrator
Actually, everything you
Actually, everything you mention is already built into the addon as is - you must not have either Lightheaded or TomTom. With those two addons installed, as long as the person who wrote the guide includes the quest ID (and I can't speak for alliance guides here but virtually all steps on the Horde side include this), the addon will tell you where to pick up and turn in quests using an arrow.
The only thing what I am talking about will change is that instead of just saying "Turn in X" it will say first "Run to X loacation" and once you get there, it will auto-complete and then have a new arrow directing you to each quest turn-in.
Trusted Member
I've been using the guides
I've been using the guides on the Horde side and for the most part I think you are correct. I use QuestHelper and Cartographer so I get the coordinates and the Waypoint arrows as well.
I was using Boston's Dwarf Guide and 12-20 Guide so maybe these have not been updated to the current standard. I mention the Thunderbrew quest only because this one stands out. Then again alot of the Waypoints and Coordinates are off in this guide as well, so maybe it just needs updated.
I don't recall the guides showing the NPCs name that gave out the quest, Ex: you mouse over the !: Alliance Quest, the comment would say Given by NPC Name. Then you could mouse over you minimap and find that NPC.
all i want in life is to be happy!
Administrator
It's quite possible that the
It's quite possible that the dwarf guide has not been updated yet.
As for the names: At least with my setup (I use cartographer instead of TomTom) the waypoint arrow shows the NPC name. But again, knowing the NPC's name is almost necessary since in most cases the arrow takes you right to them. I give it occasionally when I feel the situation warrants it, especially if the NPC pats around or might otherwise be missed.
Revered Member
What I do is use the turn-in
What I do is use the turn-in step and put in a note tag telling where to go. Ex:
T All Along the Watchtowers|QID|5098|N|Get out of Andorhal and ride back to the Bulwark|This way you know exactly what you are doing next and, for people who need it, a reminder of where the hub is.
Administrator
That's currently what I'm
That's currently what I'm doing, but I just prefer the run step. However it's also not that big a deal, I was just curious what others preferred
Revered Member
I'm Confused....
I'm not sure I'm following you.
If I understand you correctly, you want a run step to take you back to the quest hub? Is that correct? With the turn in step, it should already have the waypoint arrow on your mini-map so you would know how far you are from the turn in. Am I not following your line of thinking?
James
Administrator
You stated exactly what I
You stated exactly what I mean. My issue is that yeah I see where to go, but I don't know that I'm going back to the hub. I noticed this most in Nagrand - I completed a quest and thought it turned in in Garadar, since the arrow pointed generally that way. I had a group quest to do, so I went and did that, then went back to Garadar afterward. Turned out the quest actually turned in at the Mag'hari Procession or whatever that little camp is called. I'm just saying that, as a player, I would rather see a run step first to tell me to go back to whatever quest hub, rather than just a turn in step alone. I just wondered if anyone else felt this way.
Honored Member
Wait...
Wait... so you mean a run step to the subzone the quest hub will be turned in at? Like, instead of it telling you to "Turn in [1]A Sample Quest", "Turn in [1]Another One", "Turn in [1]Best Quest", you would have it tell you "Run back to Questville to turn in some quests," and upon your arrival, it would go back to "Turn in [1]A Sample Quest", "Turn in [1]Another One", "Turn in [1]Best Quest". I'm sorry, I'm just confused. But if what I interpreted is what you meant, then I agree with you.
Revered Member
Yes
Essentially an R (or an F) with the sub zone name. It would basically be the same as when you hearthstone back and begin to turn in quests. Pretty easy to add. That might be something that is looked at while editing and revising guides, which ones need them and which ones don't.
James
Honored Member
I've already seen this in some
I've already seen this in some guides, but I can't remember which. I must confess, I don't know what about it I like, but I like it so much better than just the plain quest text. So I'm all for the steps being "Go to quest(s)'s subzone" -> "Turn in quest(s)".
Revered Member
Ahh....
OK....I see what you mean.
I don't have a problem with it and it would be easy to implement. I think there are some steps like that in some of the Northrend guides, but not all. Again, we're going for consistency, so we do need to decide.
James
Revered Member
My 2 Copper
I'm just revising and editing what someone else has done, so unless there is a bad screwup somewhere, I don't have to make a decision on the kill/complete steps.
I'm also working strictly in Northrend (so far) so I agree with your "edit" about vendoring/repairing in smaller cities and pointing to the blacksmith. I don't want to admit how many times I ran over to the profession trainers in Valiance Keep looking for someone to repair my armor (mousing over each one at least once) until I /facepalmed and ran over to the other side of the camp.
The training part is a mixed bag. I quest with rested experience at all times but I skip most of the group quests (unless I can solo them). I'm usually too focused on what I'm doing to pay too much attention to General Chat, unless I'm specifically looking for help and I don't have the patience to wait for a group. My (long drawn out) point is, people gain XP's at a different pace. It's very rare for me to "ding" at the same point playing different characters, so trying to guess when different players will ding is not going to be anywhere near an exact science. Some will be ahead of the curve, some will be behind. Again, this is speaking from Northrend characters. YMMV on earlier guides where you may have to grind to get to a level.
As far as the amount/style of explanation, I'm more in the boat with Lunargecko, unless the step is extremely obvious. We have the short step listed in the UI, but if you need more help, the mouseover is there for those that want it. I'm not saying you need a "War and Peace" sized mouseover text, but for those that may be going through the zone for the first time, they may need a little more guidance.
I don't really have an opinion about the last part. I'm wondering if the same person wrote all the Northrend guides, as they are all pretty similar.
These are just my thoughts....
James
Administrator
Thanks I just wanted to
Thanks
I just wanted to say, as editors its perhaps even more important that we pay attention to style consistency. Which means the kill vs. complete steps issue is still important - if you come across a guide as you edit with a much different style in this way, it would be appropriate to change it to match the rest of the guides. I'm not saying you specifically have to do this, but it will eventually need to be done, because we want a uniform feel to these guides. But it's okay if you don't have a strong opinion on it one way or another
To everything else you said - sounds quite reasonable.
When we get a few more comments here, I'll make a summary of what was said, sort of a first draft of style guidelines.
Honored Member
I generally agree
I generally agree with you, except for the kill/complete step. I don't like the kill step icon, so I prefer complete steps.
Oh, and yes... the vendor thing is annoying in bigger camps and major cities. We have a minimap which we can track stuff with, right? I'm sure one can be able to find a repairman or merchant with said minimap, yes?
For the amount of explanation... I like as much as possible. Oh, and I don't really like it when authors put in random notes like, "check this" or "to be revised" within steps!
For style of explanation, I say be informative while not sacrificing all of the personality. I get kinda bored when all I get are very bland instructions. I'm not sure how to explain it, but a little personality in the notes are nice.
Finally, for the transitions, I think that an effort should be made to make smooth transitions at the beginning at the guides only. Find out what guides lead to yours and work from there. I mean... when a guide ends it usually just goes kersplat and leaves you hanging... which is where the next guide comes in.
Administrator
Addon Style Consistency - My thoughts
I feel a little differently about training. While I don't think we really need to direct the user to their trainer every time, some class specific advice would really be welcome. I don't know how many times, when leveling my druid, I forgot to teleport to moonglade before I hearthed to Orgrimmar, and missed training for a level or two or had to fly all the way to TB. Likewise, paladins who don't have a trainer in Org could probably use the occasional reminder to head to UC to train, or in cases where they go to Org from UC, to train before leaving. However, again, I don't think an arrow pointing to the trainer for every class is necessary (yeah I know I did this in my 51-60 guide, depending on the verdict here, I'll change it).
*steps off soap box* - sorry for the wall of text, been thinking about this for a while.
Please, bring your opinions, I think it's important for the community to reach a consensus on these issues. Also Jame, your voice would definitely help lay some of these questions to rest