The revisions let you track differences between multiple versions of a post.

Revision of The Military Quarter from Wed, 2009-04-22 15:23

eric's picture

Instructor Razuvious

Adds HP: 450,000
Boss HP: 3,100,000
Difficulty: Medium

Start Position

the fight

The main object in this fight is how good the tanks are to control the adds. Like all other fights, the tanks them self need to tank. Here, the tanks need to control the adds, and the adds will tank. The adds (controlled by the tanks) need to switch aggro whenever their taunts run out. Before taunting, use bone shield which will decrease damage taken alot. So it will go like that:

First Pull (the tank that control the crystal to the left):
Bone shield (6)-> Taunt (5)-> Auto Attack (1)-> Damage Dealing ability (4)

When the the tank controlling the add to lefts taunt runs out; the crystal tanker to right should pop bone shield 1 sec before the first taunt runs out, THEN taunt the boss (same rotation like first pull).
The boss will also cast a heavy DoT on a random target which will deal around 15k damage at all. every 15 second the boss will cast a AoE which will deal 4-5k damage.

Gothik the Harvester

Boss HP: 830,000
Difficulty: Easy/Medium

Start Position

Split your party up in 2 groups (see picture). When someone hits the boss the fight will begin.

Phase 1

When the boss is attacked, there will spawn adds on both sides of the room (living side and undead side). There is 3 different adds. A Unrelenting trainee with 10k hp. Shouldn't be any problem. Unrelenting Death knight - 34k hp, they will randomely inertupt party members. Unrelenting Rider - they have 55k hp and does *Unholy Aura* which does 350 damage every 2 second.

Phase 2

After 4:30 seconds phase 1 will end, and the boss will attack the living side (south on the map). The boss will teleport from side to side and when the boss is at 30%, the gate will open. The boss does a de-buff every 15 seconds which will decrease all atributes by 10%. Stacks up to 10 times. So actually, you got 2:30 minutes to kill the boss.

The Four Horsemen

Boss HP: 870,000
Difficulty: Medium/Hard

I will like to say that there is several ways to down this boss. I choose this one because I think its the easist way with a baisc group setup.

Start Position

The main object in this fight is how to cordinate the debuffs right. Every boss got a debuff which will cause you damage. The debuffs stack. The first stack won't give you damage but then the next 500, and the third 3,500 damage. Now, lets take a look at the group setup.
1 tank, 1 DPS (2 in the right corner) , and 1 healer in each of the 'front side corners'. Then you must have your 2 ranged on each side of the debuff range (45 yards) in the 'back side corners'. The strongest healer in the raid must be at the backside with the ranged. The backside healer must be in range of both ranged, but NOT in range of both bosses debuff. (When the ranged move to their corners they should NOT stay where the orange dots are on the picture. Simple, the boss aggroes when you are close to him and to be sure, you should't move before they are aggroed by one of the tanks).

Part 1

When you are in range of the bosses, the four bosses will run to a corner each.


Night_Hawk's picture

On the Gothik the Harvester

On the Gothik the Harvester fight it might be worth mentioning that the adds pass through the living side, then when killed go over to the dead side. Also if you have any Paladins it is a good idea to put them on the dead side because of abilities like Holy Wrath which really help when the dead side begins to get a bit busy.

Also worth mentioning on the

Also worth mentioning on the Four Horsemen Encounter is that, when you have a paladin, tanking kor'thazz or rivendare, let the pala taunt first, due the nature of their taunt.

And for the love of got, don't pick 2 palas to tank them.

Paladin tanks

This problem is not the case since pallies got Hand of Reckoning (3.0.8 i believe)...

Jame's picture

Once again, awesome job

Once again, awesome job eric. Bumping your guide to the front page.

eric's picture

Thank you jame, nice to see

Thank you Jame, nice to see you active again Eye

For your alternative

For your alternative strategy you suggest 2 paladin healers, paladin healers are probably the worst healers you can have in the back since they got no healing over time heal which is VERY useful when switching sides. We usually have a druid/shaman healer and a hunter in the back on 10 man and 2 druid/shaman healers, me (paladin tank) and a hunter in 25 man.

Night_Hawk's picture

I'm a holy pally and I

I'm a holy pally and I usually end up tanking an add at the back on 10 man and sometimes on 25man, with a beacon on the other tank we can keep going at the back as long as is neccessary. So long as we keep swapping over and staying in range that is.

Holy Shock is your friend when swapping over Eye.

Shinke's picture

It honestly doesn't matter

It honestly doesn't matter who is in the back, I usually just have a couple low dps that have healing abilities go in the back. The horsemen don't hit that hard and paladins have no problem healing through it. Even ret pallies are okay back there.

eric's picture

Thank you, didn't know that,

Thank you, didn't know that, I've changed it.