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Revision of The Construct Quarter from Tue, 2009-04-28 15:13

eric's picture


Boss HP: 3,850,000
Adds HP: 838,300
Difficulty: Hard

Start Position


The raid group will be splitted up in two parts. To the left you will have the two strongest DPS's, two healers and the offtank. To the right, the rest of the group (3 DPS.One Healer. Maintank). When all is ready the tanks are to pull the two adds at the platform: Stalagg and Feugen.
Before pulling should be prety sure that all that don't know this fight should practice the 'jump'. The 'jump' is when you have killed Stalagg and Feugan and have to jump down to Thaddius. It's prefered to switch into movement speed bonus auras (Unholy Presence, Aspect of the Pack etc.)before jumping. To practice the jump you can jump to the platforms next to the entrance.



I’m a little confused about the reasoning behind your Patchwerk setup.
I have a couple of questions…

What is the need for positioning him over the slime?

Assuming the grey dots are melee DPS, where do you have them positioned for the initial pull?
- If they are positioned with the rest of your group then you have them running across the slime. Why?
- If they are positioned on the Patchwerk side of the slime then are you not risking a possible melee pull?

Jiyambi's picture

I's definitely not necessary

I's definitely not necessary to tank him in the slime. Some people do it that way so the melee can jump in and out of the slime to keep their HP low, but at least with my group, there is so much group healing flying around that this is pretty pointless.Just tank him in the open area. One note - it is VITAL that the two tanks stand ON TOP OF EACH OTHER, at least during the pull. Otherwise you can have your main tank take his hateful strike and get two-shot.

Several months ago Blizzard

Several months ago Blizzard changed the hateful strike mechanic to target those based on threat rather than health.

Dipping in and out of the slime has the following detrimental effects:
- DPS loss from movement
- DPS loss from your “Mana Based Melee”, Enh. Shaman & Ret. Pally, going OOM. (Slime reduces health and mana to 50%)
- In the event one of your melee careless pulls agro from the hateful tank momentarily they loose any chance of survival. (However slim it may be…)

I definitely agree that this fight is all about Tank positioning, however any strategy that has your melee dipping in the slime should be struck down as out of date.


Jiyambi's picture

Cool, thanks for the info,

Cool, thanks for the info, very helpful post! Smiling

Trollvink's picture

You can do the adds on Gluth

You can do the adds on Gluth with a paladin, this way:

Have a hunter stand at the spawn spot of the zombies, and let him lay freezing trap every cooldown (that AoE slow trap), a paladin then lays (and keeps up) a concecration, so he aggro's them. After that, it's just kiting for the Paladin. A DK can do exactly the same with Death and Decay.

Night_Hawk's picture

Paladins can also use Holy

Paladins can also use Holy Wrath when things get a bit frantic, or when they look like they're running at Gluth.

Jame's picture

Good job once again Eric.

Good job once again Eric. Bumping this to the front page Smiling