WoWPro Chat

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Installation help

So, I just attempted to install the addon into my C:\Program Files (x86)\World of Warcraft\Interface\AddOns, folder.  I unzipped all the files (6 total), restarted my computer several times. And re opened WOW addons at the character select screen with no WOW Pro showing at all.  I currently have approximately 15 other addons installed.  What am I missing or doing wrong?  Any help will be much appreciated.  Thank you.  

Emmaleah's picture

Installation help

I second what Tubera said.  Have you looked at the troubleshooting steps?

http://wow-pro.com/wiki/addon_troubleshooting_guide#noguides

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

Re: Installation help

Can you check if the Addons folder contains the 6 WoWPro folders or just one?It should contain the fodlers for all 6 WoWPro Modules. WoWProWoWPro_AchievementsWoWPro_DailiesWoWPro_LevelingWoWPro_ProfessionWoWPro_WorldEvents

What happened most likely is that you unzipped it in a folder called WowPro+v7.0.3M Which is why WoW cannot find the addon. (The zip utility also created a parent folder with the name of the zip)

Shadowmoon@Draenor not working suddenly

I was in the middle of questing when i got an error message and the guide for Shadowmoon wouldn't load anymore. I was nearly to the end of it and had been using it all afternoon. This is the error I get every time i log in now. I have tried to remove/reinstall the addon without any success in fixing the issue. Any ideas?

Message: ..\AddOns\WoWPro\WoWPro_Broker.lua line 975:

   Usage: GetBuildings(garrisonType)

Debug:

   (tail call): ?

   (tail call): ?

   [C]: GetBuildings()

   WoWPro\WoWPro_Broker.lua:975: NextStep()

   WoWPro\WoWPro_Broker.lua:1149: NextStepNotSticky()

   WoWPro\WoWPro_Mapping.lua:437: MapPoint()

   WoWPro\WoWPro_Broker.lua:1213: CompleteStep()

   WoWPro\WoWPro_Broker.lua:701: NextStep()

   WoWPro\WoWPro_Broker.lua:1149: NextStepNotSticky()

   WoWPro\WoWPro_Mapping.lua:437: MapPoint()

   WoWPro\WoWPro_Events.lua:234: AutoCompleteQuestUpdate()

   WoWPro\WoWPro_Parser.lua:751:

      WoWPro\WoWPro_Parser.lua:676

   (tail call): ?

   [C]: ?

   [string "safecall Dispatcher[1]"]:9:

      [string "safecall Dispatcher[1]"]:5

   (tail call): ?

   ...Externals\curse\svn\Ace3-AceBucket\AceBucket-3.0.lua:118: func()

   ...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:55:

      ...y\Externals\curse\svn\Ace3-AceTimer\AceTimer-3.0.lua:48

Locals:

None

AddOns:

  Swatter, v7.0.5653 (TasmanianThylacine)

  ArkInventory, v30703

  ArkInventoryRules, v10003

  Babylonian, v5.1.DEV.332(/embedded)

  Bartender4, v4.7.2

  Configator, v5.1.DEV.406(/embedded)

  DebugLib, v5.1.DEV.337(/embedded)

  Enchantrix, v7.0.5653 (TasmanianThylacine)

  EnchantrixBarker, v7.0.5653 (TasmanianThylacine)

  FishingAce, v0.8.4

  GatherMate2, v1.36.1

  Informant, v7.0.5653 (TasmanianThylacine)

  LibExtraTip, v5.15.DEV.407(/embedded)

  MoveAnything, v16.0.7

  Skada, v1.4-35

  SkadaDPSplusHPS, v1.5

  Stubby, v7.0.5653 (TasmanianThylacine)

  TipHelper, v5.12.DEV.405(/embedded)

  Titan, v5.7.3.70000

  TitanBag, v5.7.3.70000

  TitanClock, v5.7.3.70000

  TitanGold, v5.7.3.70000

  TitanLocation, v5.7.3.70000

  TitanLootType, v5.7.3.70000

  TitanPerformance, v5.7.3.70000

  TitanRepair, v5.7.3.70000

  TitanVolume, v5.7.3.70000

  TitanXP, v5.7.3.70000

  TomTom, vv70000-1.1.0

  TradeSkillMaster, vv3.4.29

  TradeSkillMasterAccounting, vv3.0.16

  TradeSkillMasterAppHelper, vv3.0.1

  TradeSkillMasterAuctionDB, vv3.1.12

  TradeSkillMasterAuctioning, vv3.0.12

  TradeSkillMasterCrafting, vv3.1.11

  TradeSkillMasterDestroying, vv3.1.3

  TradeSkillMasterMailing, vv3.0.11

  TradeSkillMasterShopping, vv3.3.7

  TradeSkillMasterVendoring, vv3.0.3

  TradeSkillMasterWarehousing, vv3.0.3

  WoWPro, v7.0.3L

  WoWProAchievements, v7.0.3L

  WoWProDailies, v7.0.3L

  WoWProLeveling, v7.0.3L

  WowProProfession, v7.0.3L

  WoWProWorldEvents, v7.0.3L

  BlizRuntimeLib_enUS v7.0.3.70000 <none>

  (ck=5d6)

 

Emmaleah's picture

lua error message

7.03M has been released.  It should fix the get buildings error you are seeing.

 

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

Quest not registering?

First of all: Thanks for the addon, and your support with this addon. I have used it a looong time, and I really enjoy it. As a completionist of sorts, I feel it is an highly valuable addon.

 

Second, in a great many guides, I have noticed that there is a lot of quest that do not update in the guide. Example, the Zangramarsh guide, it will not updates the "Daggerfen Poison Vial" pickup, or the "Idols of the Feralfen" amongst others. This is also true for a great many other guides.

I noticed as I picked up an idol, that the number in the guide (0 / 6) flickered quickly, and then remained at 0 / 6. Seems something is resetting the number back to 0 always. (my theory atleast).

This means that every time you log in, every time you do a /reload, or every time you change zones, the number, and the entry that you needed to manually tick off to get away - pops up again. So the check to see wether you have done a quest or not does not seems to work either (on some entries in each guide.)Anything I can do to assist in correcting these errors?Thanks,

Chron. 

Chron.

---ooo---- Questing is the meaning of life  ---ooo---

Emmaleah's picture

quests not updating

I dont know that it is true for all instances of the problem, but many of them... its because Blizzard changed it so you dont pick up quest items (with WOD)... so the addon can't count them.  Someone needs to go thru and update all the old guides for this.

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

Errors

Hey

i got the lates version 6.2.4 and i get these errors spmming when i kill mobs, questing nd doing dungeons

 

 

[15:39:08] WoWPro: Guide JamGriA7577 has a bad QID! [12292Korelock ]

[15:39:09] WoWPro: Guide JamGriA7577 has a bad QID! [12292Korelock ]

[15:39:10] WoWPro: Guide JamGriA7577 has a bad QID! [12292Korelock ]

[15:39:11] WoWPro: Guide JamGriA7577 has a bad QID! [12292Korelock ]

[15:39:11] WoWPro: Guide JamGriA7577 has a bad QID! [12292Korelock ]

[15:39:11] WoWPro: Guide JamGriA7577 has a bad QID! [12292Korelock ]

[15:39:12] WoWPro: Malformed QID [12292Korelock ] in Guide JamGriA7577

[15:39:12] WoWPro: Malformed QID [12292Korelock ] in Guide JamGriA7577

[15:39:12] WoWPro: Malformed QID [12292Korelock ] in Guide JamGriA7577

[15:39:12] WoWPro: Malformed QID [12292Korelock ] in Guide JamGriA7577

Emmaleah's picture

fixed

Fixed on this site, next time Ludo pulls the guides in (next update presumably) it will be corrected in the download file.  If it is driving you nuts before then (i.e. you havent finished the zone) you can open the file (found at C:\World of Warcraft\interface\addons\WoWPro_Leveling\Alliance\75_77_Jame_Grizzly_Hills.lua) with a text editer and fix it by putting the "|" between the 2 and K (i.e. "12292|Kore".

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

At the front page of the WoW

At the front page of the WoW Pro Addon you state

 

"Adjustable XP settings work with..."

 

Where can I adjust XP settings?

General questions?

I'm new to wow-pro, but I absolutely love the idea of something to usurp dugi and zygor, that isn't just free, but user contributed!

So here's my list of thing I haven't been able to do just yet with the most recent release.

1) Quest tracking? I'd love to disable the default blizzard quest window and simply use wowpro. There's options in the mod that seem to suggest wow-pro will allow you to track quests through it? I have them enabled.. But no matter how hard I try, I can't seem to add a quest to be tracked?

2) Auto accept quest and auto turn in, don't seem to work. I've only tried this so far in Daenor, but I haven't had any luck getting quests to auto turn in or accept? Does W.P. only do this for the currently tracked guide quest? If so, can we maybe consider adding an option to do it on all interfacetalks with NPCs? 

3) There doesn't seem to be a way to hide the guide window easily without disabling the entire mod itself via the settings menu? ALT-Z of course is a dirty work around. Sometimes I just want to clear certain windows while doing certain things. It'd be nice to have a way of temp hiding and restoring the window.

I figured I'd put these out here before daring to put in any suggestions. Every time I get into using W.P. I do find extra little things I wasn't expecting or didn't see before. Hate to open my mouth and find out, there's already an option or solution for these things. Thanks you Ludovicus, for making this possible. I sure hope this picks up steam again! I'd love to see this on the curse top 10!  

addon window moves between reloads/relogs

I have latest addon - 6.2.3.

I've changed several settings (smaller fonts, disable border, increase minimal size, move window, disable drag).

Looked ok. But everytime i relog (or /reload), the addon window slides few pixels downwards ...After several /reloads it is completely off where I want it to be ...

Ludovicus's picture

Re: addon window moves between reloads/relogs

Oh!   I have noticed this, but thought I was moving the window with my bad mousing. 

The fact that it happens after a /reload is a great clue.   Version 6.2.4 will not fix this, but I can give you early access to a developer release when I track it down.

Stay tuned.

MoP 5.4.8

Yea, ok, I'm playing on a private server and was wondering where to get the full version of the addon for MoP 5.4.8. I don't want the trial or partial one from curse.com, I would like the full version please.

Ludovicus's picture

Re: MoP 5.4.8

Normally I block access to the old releases, but I think this one should be the right one:  http://wow-pro.com/node/3576

multiple guides

so first ty so much i love this addon it is awesome  2nd only issue i have is stuck in a nagrand <sp>  spires of arak loop and it failed to give me the full run down in nogrand <sp>  but my main question is can i run more than 1 guide at a time 

 

 

thank you God Bless

your captcha is super hard to read even when magnifying it 600%

Ludovicus's picture

Re: multiple guides

The loop was fixed in version 6.2.3A .

You should be able to switch between guides.   I flip between them all the time, especially when I skipped a zone and am going back to finish it.

 

French list guid

Hello,

 

can you translate title of guide list please

Older version of the addon

is there a way to get an older version of the addon that works with patch 2.4.3?

Ludovicus's picture

Re: Older version of the addon

Running on an unofficial server, eh?

I think the earliest version supported was 3.3.5 . 

See http://wow.curseforge.com/addons/wow-pro/files/?page=2 

Vortex Pinnacle - report

[20:38:58]WoWPro: You discovered new map info for The Vortex Pinnacle:Nimbus Rise. Please report this on the WoWPro.com website.[20:38:58]WoWPro: [769][1] = { xOffset = 910.934998, height = 1345.818024, yOffset = 1457.150024, width = 2018.725037}

Lost Isles / Kaja'mite Cavern

Another issue I ran into while running two quests that transition between Lost Isles and Kaja'mite Cavern, is that because Kaja'mite Cavern is a map with a different set of coordinates, it throws any set waypoints out several thousand miles. I started Miner Troubles and Capturing the Unknown and once I had completed the first objective on Capturing the Unknown, TomTom's waypoint readout updated and changed drastically causing my next waypoint to be outside of the map. I ran a test on the MapID to see if it had it's own ID and it still registers the same as Lost Isles (544).

I reminded me of Orgrimmar with the sub-maps (Orgrimmar@Orgrimmar and Cleft of Shadows@Orgrimmar)...

Waypoints in Kaja'mite Cavern

I was testing the current Lost Isles guide and I found some issues when dealing with Tom Tom and the waypoints within the Kaja'mite Cavern. Upon completing part of the objectives for quests Miner Troubles and Capturing the Unknown, my waypoint arrow updated and then established the waypoint several thousand feet away. It appears that Kaja'mite Cavern has it's own map even though it still registers as MapID 544 (Lost Isles). Before you start completing any of the quests inside of the cavern, the coordinates will remain unchanged, but once you complete one of the multiple objectives, the coordinates go out of synch with the map and things get wonky.

Is there a fix for using TomTom in conjunction with WoW-Pro? This is kind of frustrating when writing and using guides.

Ludovicus's picture

Re: Waypoints in Kaja'mite Cavern

Caverns are troublesome spots in World of Warcraft.   Some of the have their own maps, some of them have no maps and share coordinates with their parent terrain, others are super-secret floors in the terrain.

Worse yet, they change things.   I just discovered that many of the unphased starting zones map IDs are now returning junk as of 6.1.2 when they were just fine in 6.1.1!

Now, If memory serves, Kajamite Cavern is a floor in map 544 that is normally hidden.  The problem I used to see was that when you were in the cavern, the waypoint was always 0 yards away.    If it is way off, then someone looked up the zone and mapped it to the wrong place.

First thing you need to do is get the update to the addon with the new Astrolabe library.

I've been working with the author of TomTom on a fork of the Astrolabe library to try to address some of the new mapping issues.

If I am lucky, Kaja'mite Cavern might just be fixed.   If not, we will get it working.  TomTom relies on the map data gathered by Astrolabe, which is why we are both trying to get the code fixed!

--Ludovicus

PS:  The latest addon can always be downloaded from https://github.com/Jiyambi/WoW-Pro-Guides/archive/master.zip

 

Waypoints in Kaja'mite Cavern

Last night I had a couple of messages show up in my chat box, prompting me to notify WowPro...

You discovered new map info for The Lost Isles: Kaja'mite Cavern. Please report this on the WoWPro.com website.

[544/1] w=274.000000, h=182.666626, xO=-2815.000000, yO=-514.166687

 

Does this help with the issue I am experiencing at all?

What I have noticed so far is that like you said, Kaja'mite Cavern is a "floor" of The Lost Isles map. The problem is that upon entering the cavern, TomTom and the arrow do not update to the coordinates, so if you use The Lost Isles coordinates, you're fine until you complete the first objective inside the cavern. After that, the coordinates update and change to the Kaja'mite Cavern map and then it throws your waypoint(s) off.

Ludovicus's picture

Re: Waypoints in Kaja'mite Cavern

This tells me that the Astrolabe library was unable to pre-compute the map information for Kaja'mite Cavern, which leads to the arrow being wonky.

We are actively working on the problem, but it is a nasty Blizzard bug that we are trying to find a work-around for.

While I was testing something

While I was testing something and logged in, the chat box displayed the following:

 

WoWPro: Enabled: Version 6.1.1A

WoWPro: You discovered new map info for The Lost Isles:Kaja'mite Cavern. Please report this on the WoWPro.com website.

WowPro: [544/1] w=274.000000, h=182.666626, xO=-2815.000000, yO=-514.166687

 

Does this mean anything to you?

Emmaleah's picture

among other things it means

among other things it means that kaja'mite cavern is map id 544 floor one :)

This message was put in so Ludo could manually add some of the problematic areas.  But they are now working on a solution to make that obsolete.  Pray they succeed :)

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

I downloaded the update and

I downloaded the update and can report that this particular map is still not loading. I am playing around with it to see if I can get it to transition from Kezan to Kaja'mite Cavern. Out of curiosity, I noticed on Wowhead that they list Kaza'mite Cavern as zone=4778. I tried using this with the Z tag and my TomTom arrow disappeared. Does this have anything to do with the problem I am experiencing, or are the zones in WoW-Pro not even tied in with Wowhead info?

I only ask because usually if the zone name or # errors out, there will be a readout of it in the chatbox. With this number I don't get any error log, just the disappearance of the arrow.

Ludovicus's picture

Re: I downloaded the update and

The zone numbers that WoWHead uses are the map ids 99% of the time.  Howver, I know of no valid map ids above 1500 or so, so 4778 is right out.

Starter Zone Waypoint Synching with TomTom

I have recently returned to WoW-Pro guide making and I was testing a personal test guide in the Blood Elf starter zone, Sunstrider Isle. My guide has been testing well so far with the exception of some wonkiness concerning the class quests. When I include the waypoints to the any of the NPCs inside of the Sunspire, TomTom creates the waypoints in a different location which don't match up. I have tried it with the zone set as Eversong Woods and 893 (Sunstrider Isle) and it seems that the guide will work sometimes but not consistently. I have even tried removing the zone tag altogether, but this doesn't work either. Has anybody else experienced this issue? Is there a solve for it?

Ludovicus's picture

Re: Starter Zone Waypoint Synching with TomTom

Uggh.  Blizzard may have shifted the maps for the starter zones.  

I can check for that as I have a Belf at level 2.

It might require an adjustment to out mapping code or an adjustment to the Astrolabe library in TomTom.

rpotor's picture

Coding question

Hi everyone,

I'm working on a pet leveling guide and I'd like to include exact tactics for each pet battle. Currently however when a pet battle starts WoWPro guide window automagically gets hidden. Current workaround I have is simply disabling and re-enabling the addon, which allows me to have the guide viewable during the pet battle. Is there a way however to somehow prevent automatic hiding of the guide window during a pet battle? I saw an option in the addon settings window that controls the visibility of the guides in instances, arenas, etc, but it seems to have no effect on pet battles.

Ludovicus's picture

Pet Battles (Coding Question)

I can add something to allow you to turn off the behaviour for a specific guide or step in the guide.

But since I was thinking of adding pet battle handling for the garrissons, can you tell me more about what kind of guide you were planning?

Perhaps a snippet of a guide to peek at?

 

 

rpotor's picture

Pet Battles (Coding Question)

Hi Ludovicus!

That would be awesome, if there would be a specific option to not hide the guide during pet battles added to the addon.

See here my completed guide:

https://github.com/Jiyambi/WoW-Pro-Guides/pull/410

Also I'm currently working on a similar pet battle guide for all the pet tamers of Draenor, however I run into this same bug, described here in this comment:

http://wow-pro.com/wiki/alliance_pet_battle_dailies#comment-54285

Same thing happens, the Fly steps are not shown, the guide display just jumps to the next quest accept step and skips the Fly step. You can see the code here. (Hopefully, I'm kinda new to github, so I hope it's public :D).

EDIT: One more addition... while testing my new Draenor pet battle guide, I noticed that when you accept the daily quest from the tamer, then the guide inexplicably shows the previous Fly step which it refused to show before :-) sooo I'm a bit baffled here as to what might be the problem...

Ludovicus's picture

Re: Pet Battles (Coding Question)

I have not forgotten you!

I will check in your starter guide into GitHub and make the necessary corrections by trying it out this week.

A guide for Warlords of Draenor?

I apologize if this isn't the right place to post.  I used your guide in the past and think it's great.  Is it going to be updated for Warlords?  I didn't see anything on the main page and the leveling guides tab lists 1-80.  I realize it's a huge amount of work.

Emmaleah's picture

WoD guides

The Horde ones are all completed (perhaps not perfectly, I know especially nagrand but really all the spots on other than map layer zero have issues for those steps.) If you are alliance you should see the tanaan intro zone, shadowmoon valley and spires of arak currently in the guide list (with 6.0.2 version of guide currently available to download).  The other alliance guides should at least in rough form be available thursday.

EDIT:  I made the assumption you were referring to the addon in my original answer. It occurs to me perhaps you meant the ones that are pictures and text hosted here on the website (as opposed to the addon).  Alas, our focus has shifted over the years to the addon development.  If you havent tried it, I think you should.  To me it is much easier.

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

WoD Alliance

You can see the available WoD guides at http://wow-pro.com/node/3597

For Alliance, all but Nagrand has a guide ready to go. If you download the latest version (see http://wow-pro.com/addon), you'll find The Dark Portal, Shadowmoon Valley and Spires of Arak there (the rest will follow soon). 

Alliance guides

Hey.

Love the guides, and used them for years.

But - I am not sure all the guides are published through the addon - I have no guides for Gorgrond.Are you sure all but Nagrands is all done?

Thanks all the same.

Chronicles. 

Chron.

---ooo---- Questing is the meaning of life  ---ooo---

Ludovicus's picture

Re: Alliance guides

Well, we are a bit behind on the Alliance guides.  For Pandaria, we were behind on the Horde guides, so I guess this is payback.

Anyways, we have draft guides to Nagrad now in 6.0.3B, but Talador is being fleshed out and Nagrand is untested.

The guides are there, but I should have put big warning signs on them.

Once I finish the Talador guide (on the Arsenal path) tomorow, the Spires should be fast, as it is a neutral guide and has been tested.

Nagrand should be in usable shape Monday/Tuesday/Wednesday, depending on how bad my draft is.

Emmaleah's picture

must be cata you are remembering :)

I did both horde and alliance for pandaria. and the last 3 zones were neutral guides, so I'm sure they were ready at the same time. (Kun Lai, Townlong, and Dread Wastes)

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

Twilight Highlands

I don't remember if I let you guys know about this or no, I don't think I did. The beginning steps of Twilight Highlands has been changed by Blizzard. We no longer give Weapons of Mass Dysfunction to Garrosh Hellscream, we give it to Vol'jin. Same location, however, for some reason the waypoint is pointing 4,652 yards west as I stand in front of Vol'jin in Grommash Hold. Also, bliz lets us pick up Unfamiliar Waters from Sauranok the Mystic at the same time now so we no longer have to get weapons of mass dysfunction, complete it, then pick up unfamiliar waters. Sauranok will point the way seems to be taken out as it wasn't available when unfamiliar waters was. I believe it was the pre quest for unfamiliar waters. Not sure why Unfamiliar waters was offered and not sauranok will point the way unless blizz simply removed the quest. The last two characters I ran though same thing. I didn't try running weapoons of mass dysfunction before talking to Sauranok as he had the gold ? over his head. Might be there if I ignored him when I did weapons of mass dysfunction. Also, Where Is My Warfleet? is given by Vol'jin as well and no longer Garrosh Hellscream.

Thanks

Michael

|Z|Orgrimmar| = Wrong Waypoint Arrow

Looks like any coordinates with |Z|Orgrimmar| is sending you way out of the area.  

Ludovicus's picture

Orgrimmar

There are a few different Orgrimmar's:

  1. The instance at map 321 floor 0
  2. The Raid at map 953
  3. The City at map 321 floors 1 and 2

Most people need Orgrimmar@Orgrimmar or Cleft of Shadow@Orgrimmar to select the right floors.

Orgrimmar

I think you're asking me where I was when I was getting the wrong waypoint. If I understand you correctly, I was in Orgrimmar@Orgrimmar in the Valley of strength. What is a floor, and the City. Are these things internal programming or something I should be able to see?  I know where the instance is, I don't raid so I'm unfamiliar with that, though I'm sure it's the same (as in getting to the map) as the instance. Is the city just the map that you get when you're in Orgrimmar in any of the valleys and pull up the map so that you can see all of the valleys? Is it possible for me to select a floor? Or does that come with where I'm standing and it is an automatic thing?

Thanks,

Michael

Ludovicus's picture

Re Orgrimmar

Just to add on to what Emmaleah said:

Our addon struggles to hide the complexities of the Blizzard mapping system.

You see yourself just riding and flying about, poking your head into a cave, going into a dungeon, raid, or scenario.

We see a hodpodge of different systems for mapping worlds, continents, zones, instances, subszones, caves, floors and even microdungeons.

Our system for naming places is simple.   If the name is unique, name it what the uses sees in the enUS cllent.

If the name is not unique, name is foo@bar.   Thus Orgrimmar@Orgrimmar, Dalaran City@Dalaran, or Frostmourne@IcecrownCitadel are needed.

The map settings for plain Orgrimmar are some silly leftover that the Blizzard people left in and will probbaly never fix because you will never run into it in regular play.   But for us programmers, the Blizzard API coyly offers us something called Orgrimmar that is only used in some phased quests where you get to go to Orgrimmar as an alliance character and not get killed.

 

Emmaleah's picture

Orgrimmar - map layers

As time has progressed the bliz programmers have done things that were not thought of originally... like reuse orgrimar maps.  Some of the other map layers(floors) you can see, some you cant.  Suffice it to say if you are going about normal life doing normal stuff (i.e. not raiding, not in a scenario, etc) Normally that means you are on map layer zero. For some reason the oh so wise programmers at Blizzard made Orgrimar differant and the normal layer is layer 1.  Of course this wasnt figured out until very recently (I think it happened with siege or orgrimar raid or maybe 6.0.2) so all the guides are written as tho the normal level is level zero when in actuallity this one is level 1.  Ludovicus is (I think) writing a script that will fix the guides so that wont be a problem.  We just recently (as in in the last month) worked out how to handle this, and now the job of updating /sigh

If you for want to know what map layer you are on you can type /way list and tomtom will list where you are standing and any map points set in the current zone.  However you can't move from one layer toanother without walking to whereever the new layer is.  Cleft of shadows is a differant layer from the main city, but all of the main city is the same layer (including the very top where the flight master/zep towers are).

I hope that answers your question :)

 

Emmaleah == bravely leading the way since ... um a long time ago... Smiling

Map Layers

It did, thank you very much. From my understanding, it is similar to one of the photo editing programs I used to use that used layers for the pictures. So that the background was layer zero, then you could add text on layer one, and crop in an object that wasn't in the original picture to layer two, etc. The difference here being, in the photo editing program you saw all layers (as long as you didn't turn a layer off, that is.) and in these maps, the layers you're not standing in are turned off and as you change layers, the one you were on is turned off and the new on is turned on. Very good. That must be how they work their phasing as well. But, instead of a map being sent to layer zero, one, etc, the entire scene is layered and as you enter that layer you disapear from the old one and apear in the new one. Sometimes with other players doing the same phase, sometimes set to only you in the phase. Like what happens with instances and raids (I'm told.)

Again, thanks, that was very helpful.

Michael

Ludovicus's picture

Re: Map Layers .vs. phasing

Phasing and instances are different.   In phasing, your map layer is the same as it was before, but you can only interact with players on the same quest as you.   In instances, you get sent to a different server on a different map (you can tell because you see the transition screen) and you are totally isolated from players not in yours group.  Dungeons, raids, scenarios are all instances.  Though to confuse things, some quests are instances and not phases.  The difference being quest instances are usually solo scenarios.

So what it boils down to is:  group with you or not or help you without being grouped.