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| Jame's Ragefire Chasm Guide
0 Guide to Ragefire Chasm
Introduction: Ragefire Chasm is the first instance for the Horde. It is pretty basic and should give you an idea on how instances work. Where: The Entrance to RFC (RageFire Chasm) is located inside Orgrimmar itself, in the Cleft of Shadow area. You can't miss it, it's a big swirling blue portal. Quest Gathering::
Disclaimer: The following paragraphs (Group composition and Basics) were written to help out people who aren't familiar with group mechanics in World of Warcraft. So if you think this doesn't concern you, skip that part and go straight to the Walkthrough. Group Composition: 1. The Tank: Try to get a warrior, if you can't find one, take a shaman. They can keep aggro fairly well, they just don't take hits as good as warrior, but they can heal and have totems. 2. The Healer: No explanation needed here. You need someone to heal the party. Get a priest or a druid, they can both do the job fine. 3. Crowd Control: Crowd control is abilities and spells that help dealing with multiple mobs type pulls. (Exemple: Your warrior shoots an arrow at a Ragefire Trogg, and 3 mobs come for your group. Instead of fighting all three mobs at the same time and get much more damage and risk a death. You can use crowd control spells such as Polymorph, or Sap, and reduce the amount of mobs attacking you at the same time, and deal with them one by one) Note: Rogue's Sap need to be applied before the mobs are in combat mode. After sap is applied, the rogue will get attacked by the mobs close to the sapped one, so the warrior will have to quickly taunt them back to him, demoralizing Shout works well for that. (if the tank is a shaman, a quick heal on the rogue will do the job as well). 4. Damage Dealing: Killing monsters fast = good. So get classes with high DPS (Damage per second), such as Hunter, Rogue, Mage, Warlock. Avoid having a second warrior for exemple, they don't stack well. In short, once you have your base setup for your group (Tank,Heal,Crowd Control), fill the rest up with DPS classes. Basics: Pulling: Pulling > Rushing. You should always let your tank pull, and never rush into camps of mobs. It is bad, because in most case, by rushing a camp of mob, you increase the risk of getting adds. The way to go in instances is to let ONE person (the tank preferably) pull the mobs (with a ranged attack), and to run them back to the group. Note: Exeption to that is Rogue Sap. When rogue saps it will get attacked by mobs that are around. But it's still the same, the rogue will run the mobs back to the group. FAQ: I'm trying to pull this stupid Ragefire Shaman to my group but he's just standing there and nuking me. What can I do?
Assisting: Everyone randomly hitting different targets = bad, why?
Decide beforehand who is gonna be your group's assist, choose someone who is not likely to change targets often. (warriors change target often, when they need to taunt adds, classes doing crowd control need to switch targets as well, so don't assist those). Choose a class such as rogue, or hunter... Anyway. Choose someone for the job. Let's say your group has a rogue, let's name that rogue 'timmy'. Timmy will be your main assist, he will pick the targets on every pull, and everyone must hit the same. There is several ways to assist a person: - Target Timmy, and use your Assist key (check key bindings) or better, create the following macro (type /macro to open the macro creation menu): /assist Timmy Put the macro somewhere handy on your hotkey bars, and before hitting anything, use that macro to aquire your target. That way, you can be sure you will be hitting the right mob. Your group will be already much more efficient if everybody follow those basics. Healing: Let's say your group has a Priest AND a Shaman. The priest will be handling the heals, but imagine you get a heavy pull, and the Priest is getting beaten up. The instant reflex a shaman (or any other healing able class) should have, is to heal the Priest. A priest under attack is getting interrupted in his heals, and on top, if a priest heals while being attacked, he will just generate more aggro, making it harder to get the mobs off him. Another situation, let's say you are encountering a monster that hits pretty hard, and you see that the priest is having a hard time, the health of your tank is dangerously going down between every heals. Help out the priest and toss a backup heal on the tank. Learn how to time those backup heals so they are actually useful and not a waste of mana. And you will save your group many times. Miscellaneous: Analyze your group setup and try to get the best out of it for every situation. You have a warlock, or a hunter, but you don't have mage or rogue, and therefore lacking crowd control. Well, a warlock's voidwalker pet or a hunter pet can 'Offtank' an add while your warrior is tanking another, this takes a huge burden off the healer's shoulders. It is a form of crowd control. Monsters are cowards and they like to run and bring friends. 2 things:
The answer is: a LOT. So now you don't have to see for yourself, thanks to the geniuses I grouped with Walkthrough: After entering the instance, there is only one way to go, for a quite a while, until you see the beginning of the two routes on map actually. Until you reach that fork, the pulls are pretty standard, mostly solo, sometimes two mobs per pull. Feel free to try out the group basics for Assisting and Crowd Control on the way. When you reach the fork, you will have your first real pulls (3+ mobs per pull), so now is the time to apply everything you read above on group mechanics. To Maur Grimtotem: Take the first path on your right (following green route), and clear your way up until you reach a little cavern. On the floor will be lying Maur Grimtotem, but before you talk to him, look in the back of this cave, there is a named elite, Oggleflint, kill it first. Nothing special about this named, he's easy. When that is done, talk to Maur Grimtotem to complete the quest. When you are done, go back where you came from to the big room and take the Yellow route, towards the Leaders of the Searing Blade. To Taragaman the Hungerer: Before reaching Taragaman you will reach a large area, which is made of bridges interlacing with each others, over lava. This is when you will start seeing Searing Blade members, which are mostly orcs. At this point, you must really start pulling carefully, and using your group efficiency at best, because pulls are now getting heavy. On top of that, there are a few patrols roaming in between mob camps. So watch out for those. After clearing the way, you will meet Taragaman, aka the Beast. Get full HP/MANA before engaging him, he is kinda tough. He hits hard, can take a beating, and has an AE (Area Effect) ability. So, if you are a caster or a ranged attacker, you better stay as far as possible from the fight, do not go melee. Taragaman also has a Knockback ability, which tosses you into the air and backward. So be careful if you are the tank, do not fight him with your back facing the lava, or he might toss you into it, and try keeping Taragaman away from casters. When it's dead, loot the heart to complete the quest Slaying The Beast. Also, Taragaman almost always drops a green item. Get back on the Yellow route, to the final two bosses. Jergosh and Bazzalan: Follow the Yellow route until you reach the fork (see map). From here on you can decide if you want to go for Bazzalan or Jergosh first. It's up to you. If you managed to Kill Taragaman, you shouldn't have a problem killing those last two bosses. The only difference is that they have guards. So use sap and polymorph on them and kill the boss first, quickly. If you don't have either, you can use Warlock pet or Hunter pet to offtank an add, and kill the other add quickly while the warrior is tanking the named. Just make sure everybody follows the same plan, and attacks the same target for maxium efficiency. I hope you enjoyed this guide through Ragefire Chasm, if there is anything worth mentioning I forgot, please let me know, and I will update it asap. Thanks! -Jame Copyrights WoW-Pro
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Trusted Member
Something to change..?
I've just read this guide, and I've found some things that I think needs to be changed. Dunno if you agree with me, but have a look at it
1. Sure he hits hard, but I've tanked him with a lvl 13 warrior without a problem, which means he isn't that hardhitting
2. As far as I know, then it's called AoE not AE. But of cause it's up to you.
3. Sure this is true? I've killed him lots of times and only gotten a green very few times. But he does drop a blue on every kill.
4. It's right that both of the "bosses" have some guards.
But with Bazzalan you can pull the guards away without pulling Bazzalan himself, which makes that fight against him a spank-and-tank fight.
And if you have a tank who knows what he/she's doing, then you don't have to CC the guards at Jergosh. The tank can simply tank all three mobs at the same time. And if it's a warrior or a bear druid, they can get more rage this way too. Oh and same thing with Jergosh as with Taragman: I haven't had many green drops from him, but he always drops a blue.
That was all I found this time. Althorugh I might find something more later in the other guides
"I'd rather do nothing, instead of doing something I hate"
Administrator
Oh dear, I wrote this guide
Oh dear, I wrote this guide like four years ago. There sure is a lot to update, but I don't have the time
I'm prioritizing the leveling guides and level 70 quest guides at the moment ^^
Actually, it's AE or AoE. Both work, both were equally used in the MMORPG community, since as far as I can remember (Everquest).
items
jame is there anything worth getting? im thinking of doin the instance, but i dont no if i should. are there any items worth getting in the instance?
Administrator
Please be careful with your
Please be careful with your spelling. Capitalization, etc.
Anyway, the best way to check that is:
http://www.wowhead.com/?zone=2437
Check the tabs "Drops" and "Quests" and then decide if you want anything from this instance.
Member
ss
Im sorry james but it wouldnt let me post a comment on your leveling guides. But I just wanted to tell you that your guide is awsome. But Its hard to levelin in certain places in your guide in a PVP server