[Shaman] [Enhancement] Leveling guide, 1 'till 80.

Trollvink's picture


Table of content:

1. Foreword
2. What's the best leveling spec?
3. The spec
4. Abilities and Rotations.
5. Tips
6. Stats
7. Gear
8. Totem Quests
9. Glyphs
10. Addons

1. Foreword

This is a guide which will tell which talents are the best to choose while leveling, also what rotation you should do, what kind of stats you should be focusing on and some tips. This is based on my opinion, that's why it's an Enhancement leveling guide in the first place Smiling. I have included alot of feedback, too, and I will change this guide when the class will change too.

Click on this arrow:

To go to the top of the page.

2. What's the best leveling spec?

The best (solo) leveling spec for the shaman is Enhancement. This is because it's the most mana efficient tree there is, while it still maintains a lot of damage, in fact the shaman deals the most damage with minimum mana useage (with duel wield, that is). This only counts after level 40, though, and before that you might try Elemental. Elemental is our Casting spec, with it, we boost our Lightning Bolt, Chain Lightning, Shocks and Totems.

I could write an Elemental leveling guide, but thats not needed. Browsing at the Wowhead forums brought me a guide for elemental leveling. Read CanadianSnipers' Elemental Leveling Guide if you choose to level as Elemental. That guide can take you to level 80.

If you want to level as Enhancement all the way, then read further. Otherwise, you could pick up the guide from level 40 and get some gear from the Auction House.

3. The spec:

10 - 14:
Ancestral Knowledge - 5/5.

15 - 19:
Thundering Strikes - 5/5

Shamanistic Focus - 1/1

21 - 22:
Improved Ghost Wolf - 2/2

23 - 24:
Elemental Weapons - 2/3 (only 2)

25 - 29:
Flurry - 5/5

Spirit Weapons - 1/1

31 - 33:
Mental Dexterity - 3/3

Elemental Weapons - 3/3.

35 - 37:
Unleashed Rage - 3/3

38 - 39:
Weapon Mastery - 2/3 (only 2)

Stormstrike - 1/1

Dual Wield - 1/1

42 - 44:
Dual Wield Specialization - 3/3

Lava Lash - 1/1

46 - 47:
Improved Stormstrike - 2/2

48 - 49:
Static Shock - 2/3 (only 2)

Shamanistic Rage - 1/1

Static Shock - 3/3

52 - 54:
Mental Quickness - 3/3

55 - 59:
Maelstrom Weapon - 5/5

Feral Spirit - 1/1

We are now moving to the Elemental tree.

61 - 65:
Concussion - 5/5

66 - 68:
Elemental Devastation - 3/3

69 - 70:
Elemental Warding - 2/3

71 - 75:
Elemental Fury - 5/5

Elemental Focus - 1/1

77 - 80:
Reverberation - 4/5

Click here for the build. This spec is made for solo gameplay, keep that in mind when your asked for an instance, group, or whatever.

4. Abilities and Rotations

Always take weapons with the highest min/max. damage range. These are usually slow weapons.

1 - 9.

  • Until you gain Earth Shock, simply spam Lightning Bolt.
  • When you get Earth Shock, use it when your target is in melee range, and use Lightning Bolt until a mob is near you.
  • Keep up Lightning Shield always.
  • Enchant your weapon with Rockbiter.
  • Use the best DPS weapon, be it a 1h + shield or 2H (the slow weapon part does not apply here, because we don't have Windfury yet)

    Rotation: Auto attack + Earth Shock. Pull with Lightning Bolt. Always keep up Lightning Shield.

    10 - 19.

  • Same as above but:
  • Use Flametongue instead of Rockbiter.
  • You might want to use a fast weapon, so that Flametongue hits more (which does more damage than it would on a slow weapon).

    Rotation: Lightning Bolt, until the mob is near you, then spam Earth Shock while auto attacking. Again, always keep up Lightning Shield.

    20 - 29.

    From now on, we will be using a method I call ‘Shield Twisting’. All you do is keeping a balance between Lightning Shield and Water Shield. Water Shield gives mana, but more then we need. Lightning Shield gives free damage, so keep a nice balance between those two ability’s.

    Rotation: Lightning Bolt, until the mob is near you, then spam Earth Shock while auto attacking.

    30 - 39.

  • Use the Windfury weapon enchant.
  • Always take a 2H weapon with a speed of 3.0 or more.
  • Don´t forget the Shield Twisting method.

    Rotation: Pull with Lightning Bolt, then Auto attack + Earth Shock.

    40 - 49.

    Okay, so you´ve made it to level 40. Ready to rock? Because now we get our key ability’s. Between these levels we get Dual Wield, Stormstrike and Lava Lash. The fun can now start!

  • Start dual wielding at level 44, otherwise you will miss too much without the +hit talents. Also put Windfury on both weapons.

    Rotation: Stormstrike > Earth Shock > Lava Lash > Shield Twist.

    Note: Although I call this a rotation; you’ll notice that, after a while, you’ll simply be using the first ability that pops up from the cooldown. That's why you'll see "priority list" instead of "rotation" next time.

    50 - 75.

    As explained up here, you’ll now rather have a priority list rather than a rotation.

  • Use Shamanistic Rage when you're out of mana.
  • Again, don’t forget the Shield Twisting method.

    Priority list: Stormstrike > Earth Shock > Lava Lash.

    Whenever you have 4/5 or 5/5 Mealstrom Weapon, use Lightning Bolt or Chain Lightning, (use Chain Lightning only on AoE). Try to have the Stormstrike debuff on the target before pulling this one out. Do this when their is a gap between the cooldowns.

    75 - 80.

  • Use Windfury weapon enchant on main hand and Flametongue on your off-hand. Still take a slow off-hand (Because of Stormstrike, Lava Lash and Windfury will still be used.

  • Use Shamanistic Rage at 40% mana, or at least close to. And always use it when you’re about to start a fight, since it ‘procs’ from attacks, you’ll want to make the most of it every time you use it.

  • Again, don’t forget the Shield Twisting method.

    Priority list: Stormstrike > Earthshock > Lava Lash.

    Again, do a 5/5 Mealstrom Weapon when their is a gap between your cooldowns.

    5. Tips


  • Use Earthliving if you are going to heal for an instance.
  • Whenever you are at a boss fight, drop: Strenght of Earth, Flametongue totem, Windfury Totem and Healing/Mana stream totem.[/b]


  • Just heal yourself with Lesser Healing Wave whenever you need to heal. Once you get Maelstrom Weapon, use that to do instant/short Healing Wave'es
  • If you're multipulling, use your Stoneclaw Totem to crowd control.
  • You can also pop your Spirit Wolves to help with the crowd, since they can heal you.


  • The best options are Skinning/Mining, because they make lots of money. Skinning gives critical strike rating and mining gives extra stamina, which scales with buffs like Blessing of Kings. These bonuses are small and not needed at all, and you can pick up any proffesion.

    6. Stats

    In the following order: Stamina > Agility >Intellect > ManaPer5Sec > Strength.

      1 - Stamina: Needed for health.

      2 - Agility Needed for Attack Power and Critical strike chance. Also gives armor and dodge, but that's not why we're using it.

      3 - Intellect: Needed for mana, also gives spell critical strike chance. Needed for everything, and gives attack power because of the talent Mental Dexterity.

      4 - Mana Per 5 Seconds: You won't see this alot until outland, but Water Shield gives this, too. It basicly gives you a certain amount of mana every five seconds. But since patch 3.0 we see mana flowing in very smooth, but the term "MP/5" is still used.

      5 - Strength: Needed for Attack Power. Since Shamans gained attack power from Agility, and Intellect, this stat has lost his power. Let's just say that this stat is not bad to take. But don't go for it.

    7. Gear.

    Here I will show some gear you can pick up while leveling, although this guide is aimed at solo gameplay, going to an instance or two isn't a bad idea.

    Weapons & Shield's
    Combinations have the same color, and are under each other.

    10 - 20:

    20 - 30:

    30 - 40:

      Lvl 37 - 2H - Ravager
      Lvl 35 - 1H - Mallet of Zul'Farrak, Note: you can get this weapon at level 35, but this thing is very powerful. It can last 'till Outland. Imo, this weapon is a good choice you won't regret - Thanks to Lycander for letting me know about this weapon.

    40 - 50, you can Dual Wield now.

    50 - 60:

    For more items, use http://www.wowhead.com/

    8. Totem quests.

    Im not going to write a walkthrough for every quest, but I give the links to first part of the quests.

    Call of Earth.

    The earth totem quest for Orcs/Trolls
    The earth totem quest for Taurens
    The earth totem quest for Draenei's

    Call of Fire

    The fire totem quest for Orcs/Trolls
    The fire totem quest for Draenei's
    The fire totem quest for Tauren's

    Call of Water

    The water totem quest for Orcs/Trolls
    The water totem quest for Taurens
    The water totem quest for Draenei's

    Call of Air

    The air totem quest for Orcs/Trolls
    The air totem quest for Taurens
    If you by accident accept the quest that will teleport you on a mountain, don't be afraid and jump off the wooden plank, you will be teleported back to the quest giver!
    The air totem quest for Draenei's

    9. Glyph's

    Click here for a list of Shaman glyphs.

    The following glyph's are a good choice for enhancement:

    Major - Glyph of Lightning Shield
    Major - Glyph of Stormstrike
    Major - Glyph of Shocking or Glyph of Water Mastery - Your choice.

    Minor - Glyph of Water Shield
    Minor - Glyph of Water Walking
    Minor - Glyph of Ghost Wolf or Glyph of Water Breathing - Again, your choice.

    10. Addons

    Here are some addons specific for the shaman.

    • Call of Element's [i]An addon which shows bars for your totems, tells you when you need to pull a totem, tells when your totems are destroyed and tells you when your weapon enchant is expired.

    • ShieldsUp An addons which tells you when your Water Shield/Lightning/Earth shield fade's.

    • Windfury Cooldown Timer This addon shows the [b]invisible cooldown of Windfury, if you want, you can use Stormstrike or Lava Lash so that it can proc Windfury.

    Click here for a list of shaman addons.

    Useful Addons while leveling:

    • RatingBuster, The design aim of RatingBuster is to provide detailed, meaningful and customizable information about items so you can easily decide for yourself which item is better.

    • AutoProfitX , Adds a button to a vendor-window which, if you click on it, makes you sell all the gray items in your inventory.

    • XBar, Makes bars for things like Tracks, Buffs, Companions, and of course, Totems!
    • ArkInventory, is a bag addon, which allows you te create seperate windows for different stuff, also shows the vendor price of items.

    .Special thanks to:

    - Gotler
    - Cyonna
    - Jiyambi
    - Zerox.

    And especially Brune, he is a P.I.T.A, but knows alot about the shaman class, too Sticking out tongue.


  • Comments

    Trollvink's picture

    Well, if you're going to

    Well, if you're going to this page in the first place, you probably are interested in the shaman class. But why not...


    • Death Knight: This is a class that can either DPS, or Tank. Since it starts at level 55, it's basicly a class anyone takes as an alt (or main), I too have a Death Knight, but it's quite boring after a while.

    • Druid: One of the more interesting classes, they can fulfil any role, and can do all of them very well, this is a good choice if you're looking for alot different playstyles (but not as unique as their main-classes.

    • Hunter: This is one of the so called 'pure' classes. Only capable of dealing damage, but in different kinds of ways, this and the shaman are my favorite classes.

    • Mage: Also a pure class, but a caster this time. It's a cool class, but there is alot of 'micro-maneging' involved.

    • Paladin: Just like the Druid, a class that can do everything. They do alot with 'the light', and that's kind of boring, in my opinion. But strong nevertheless.

    • Priest: Usually seen as a healer, but can do damage as well. Provides good buffs. Overall a good class to take.

    • Shaman: So, finally at this class. In my opinion, the shaman has alot of choices. Not as much as druids/paladins, but still very useful. They bring alot of buffs to a raid (in the form of totems), and are capable of very efficient leveling. They can also heal, while they bring buffs.

    • Warlock: A casting class. See this as a 'dark' mage. This class also has pets, but not as strong as those of a hunter.

    • Warrior: This isn't a pure class, per se, because they can either DPS or Tank. They're remarkable for their slow leveling though.

    Well, that's my view on the classes, if you have any questions left, comment or send me a PM.


    Jiyambi's picture

    You forgot rogues! They are

    You forgot rogues!

    They are about like hunters.

    Not Really

    Rogues are only like Hunters in that they are a pure DPS class. Their damage is done through melee and poisons while a Hunter's damage is ranged and pet driven. Hunters also run off mana where Rogues use energy.

    Jiyambi's picture

    Heh, I meant in terms of

    Heh, I meant in terms of them being a pure DPS class, and also being physical damage.

    Skumball's picture

    Rogue = Ninja. 'Huff said

    Rogue = Ninja. 'Huff said Sticking out tongue


    Jiyambi's picture

    Level 10-19

    Hey Troll! Just finished level 10-20 with Mokrana, my speed testing shaman! Let me tell you, I had some issues >< I tried to follow your guide and overall it worked pretty well, but I would pretty much drop dead if I pulled more than one thing. I was following the "no totem" rule, and when multiple mobs pulled I didn't know what totems to use to help me deal with it!

    I think, for noobs like me, it might be nice to add for those levels that, should you pull multiple mobs, Stoneclaw Totem totally saves your butt. I also found Searing Totem helpful sometimes, though at others it just pulled more stuff. At these levels, Fire Nova totem was WAY too expensive to be useful.

    Hope you add this, I think it would save some nooblets a few needless deaths! Eye

    Maw's picture

    I find myself using

    I find myself using Stoneclaw Totem all the time, since you will very often come across camps and such. Therefore, I usually (all 3 times I've leveled a shaman), taken specs in the following order:

    10 - Earth's Grasp
    11 - Earth's Grasp
    13 - Ancestral Knowledge
    14 - Ancestral Knowledge
    15 - Ancestral Knowledge

    And from there on I follow Trollwink's spec until level 40, where I take Dual Wield instead of SS.

    Trollvink's picture

    Heya, I've added to


    I've added to stoneclaw tip to tips. But I don't think speccing into Earth's Grasp is needed.


    Maw's picture

    I have troubles with that

    I have troubles with that Stoneclaw totem gets destroyed way to fast, with Earth's grasp, it will last 1/2 longer, and that helps alot imo. That's practically the difference of clearing a 5-6 mob camp or not.

    Trollvink's picture

    Well I guess so, but I never

    Well I guess so, but I never have the need of killing 5 or 6 mobs, all at once... That's why I haven't included that in my talents, because I don't see alot of camps which I can't clear as a Shaman.

    Anyway, I don't mind you changing talents, but this is my opinion.

    Maw's picture

    Sure you can clear most

    Sure you can clear most camps without Earth's Grasp. But with Earth's Grasp, you will clear the camp more easily, aswell as having less downtime afterwards.

    1. With Earth's Grasp you can fight mobs longer 1v1, because the rest of the camp will focus on the Stoneclaw Totem longer.
    2. While fighting 1v1, you will lose almost no HP, and almost no mana. If you don't have Earth's Grasp, the rest of the camp will focus on you alot faster because the totem dies, and you then have to fight several vs. 1. This means you'll have to almost constantly heal yourself to keep yourself alive = big mana drain. Your Water Shield's orbs will also be used faster, and you have to re-cast it all the time, meaning a constant global cooldown, making the delay between offensive attacks bigger.

    But if you really prefer the extra +4% intellect, then go ahead Sticking out tongue

    Trollvink's picture

    I don't really have the

    I don't really have the feeling I'm missing alot of time, to be honest. And Water Shields' orbs don't fade so fast, maybe every 2 - 3 sec. I think it's a personal taste, in the end.

    Not to be an arse, but this guide is made with my opinions, and this is a perfect example why you shouldn't blindly follow a guide; since you may have other thoughts.

    Maw's picture

    I actually agree 100% in

    I actually agree 100% in that! (except from the Shield Orb thing) Sticking out tongue

    Jiyambi's picture

    Hmmmm, that talent looks

    Hmmmm, that talent looks smexy, I may have to break away from Troll's spec and take it.

    Thanks for the tip!

    Trollvink's picture

    I am probably to late with

    I am probably to late with this, but anyhow: I think it's OK to do back to my spec @ level 30.

    I do need to update my spec, and the whole guide :-|

    Maw's picture

    I really appreciate this

    I really appreciate this guide, it has helped me alot as I'm leveling my Shaman alt atm.

    Thanks alot! Smiling

    The only thing I strongly disagree with is: "no dual wielding at level 40 - w00t?".

    With other words, I started dual wielding at level 40, instead of level 44 Sticking out tongue

    Also, you say that we should always take the slowest weapon available. Well, this is a general rule that often apply to weapons: slower - higher damage. However, this isn't always true. You will often find weapons with more damage that other, slower weapons.

    So instead of saying that we should pick slow weapons, you should say that we should pick weapons with high damage.

    Trollvink's picture

    I understand you want to DW

    I understand you want to DW at level 40, but it will only slow you down. That said, I think you can DW with maybe 1 or 2 points in the +hit talent, but directly at level 40? Nah, we take Stormstrike first, anyway.

    But I don't mind my readers make little changes, I personally leveled as Elemental in Outland Sticking out tongue


    Jame's picture

    Well in my opinion he's

    Well in my opinion he's right though Smiling I also wait for level 44 and the +hit talents before I start dual wielding, the miss rate is just horrendous without it.

    Well, actually...

    ...i've never had a problem. i started Dual Wielding at 40 and the miss rate really didn't affect me at all. With Lightning Shield and Earth Shock backing me up, i've been knocking targets down with relative ease...

    Trollvink's picture

    Personal preference, I

    Personal preference, I guess. But it still depends on what you were fighting, for instance, if you were fighting mobs lower then you, the chance to miss is (very) low. But if you were fighting mobs the same level, or higher, than you, then the miss rate is pretty high.


    Again, i've never encountered this problem.

    When i started Dual Wielding i was questing between Stranglethorn Vale and Dustwallow Marsh. The only real problem i encountered was being faced with the high leveled ogres in the Marsh(that, plus trying to work up my one-handed weapons skills). Other than that, i've been taking on mobs less than, equal to, and greater than my level (41 at best); and the miss rate was no different than that if i had a two-handed weapon with slow speed and high dps.

    Trollvink's picture

    You're wrong - The miss rate

    You're wrong - The miss rate with dual-wielding is alot higher than 2handers. And, if you're fighting lower level mobs anyway, a good 2H will almost 1 shot 'em.

    Brune's picture


    I lol'd, and lol'd and lol'd Sticking out tongue

    Trollvink's picture

    I couldn't resist :>

    I couldn't resist :>

    Brune's picture


    Ah, if you haven't been able to raid with your shammy yet, that might explain why you're still talking about rotations. That's sooo TBC, daaahling Sticking out tongue

    Basically, the priority list goes (if you can time it) 4/5MW, if not 5/5MW -> SS -> ES -> LL, then LS when you've got a gap.

    I see you sort of include this in the guide when you say 'press what pops up' but I think it's important to note that the priority list needs to be stuck to.

    Trollvink's picture

    When I get home, I'll do an

    When I get home, I'll do an overhaul of this guide, including that and finishing some URL's and stuff.

    Edit: Updated! And full of links Sticking out tongue

    Brune's picture

    Hi troll, I've got a new axe

    Hi troll, I've got a new axe to grind Sticking out tongue

    What's up with you saying to include FS in your boss rotation (and possibly others)?

    If (for the sake of an argument) we take the wowhead numbers at face value (i.e, ignore spell power) then the Flame Shock value is 1056.

    Now, the earth shock value is 849-895. If we take just the lowest number, and multiply it by 6 over 5, we get (roughly) 1020. If we do it to the top number, we get... 1074.

    Damn, lower average. Er... Let me think of another reason why flame shock is worse, then I'll tell you, okay? Sticking out tongue

    EDIT: Aha! Got it Sticking out tongue

    The larger half of FS is DoT damage. That can't crit. So to recover from the fact that ES does on average 8 damage less, the person casting needs to have a spell crit chance higher than 0.764 (3 DPs). That's the majority of the shaman population, is it not? Sticking out tongue

    Trollvink's picture

    Okay, fixes. I assumed the

    Okay, fixes. I assumed the rotation of raiding at level 70 would be the same at 80. You see, I haven't been able to raid with my shaman.

    Elemental v Enhancement

    When i was first directed to this site this was the first guide i started using and have loved Shaman class ever since. i even went outside my budget to get Burning Crusade so i could play on Alliance. Now at level 38 and still going strong, i'm finding myself having doubts about my character's build.

    i saw the link you left for the wow-head guide on Elemental build Shamans and read through it quite a bit. What continues to stick with me is the comment made about the main difference between Elemental and Enhancement:

    "...enhancement is not effective when pulling more than one mob at a time. All your powerful attacks as enhancement are focused on single targets."

    In retrospect, i find this to be true. Someone in my guild mentioned to me about using totems, but i've been ignoring using any of the totems simply because i found no immediate need for them (with accordance to this guide). This is not to say i'm displeased with the path i've taken with this character. i'm the type of person who likes to explore any and all possibilities.

    Even though i feel like i've been spending years of my life with this game, i can still catch the sent of "new player" smell on me. So, following the guide for an Elemental build character from wow-head just feels to broad for my understanding.

    i know you said you wouldn't, but since this guide really does help players like me who are still learning all the ropes of the game, think you'd be able to muster up some time and strain to write a guide for the Elemental build?

    Brune's picture

    I can sort of see where

    I can sort of see where you're coming from.

    But, if you're interested at lower levels, this is how you do multiple mobs:

    Put on water shield (you don't want to be running out of mana) drop your Magma totem. Chain lightning the mobs to death.


    Drop a stoneclaw totem with the magma and swing at the highest health target (press 'v' to reveal name plates).

    Higher levels:

    6+ mobs: Drop your earth elemental, send out feral spirit, drop a magma. Chain lightning, keep using your wolves' taunt.

    When you summon the earth elemental, click on it, and set it so you see the little frame with its health (there's probably a way to macro this, actually...) when your wolves run out, let your earth ele gain aggro. YOU WILL HAVE TO HEAL IT. Make sure you keep magma up.

    For anything less than 6, you can probably make do with just feral spirit and magma, and perhaps if there are still some left after you're done with wolves, go back to the old strategy, and drop a stoneclaw/chain lightning.

    If your mana gets below half, pop Shamanistic Rage.

    This is the only time when levelling when I say water shield is a must.

    You'll get a taste of what being resto is like if you keep your water shield up, and occasionally throw heals on yourself.

    Hope that helps, ask if you want me to explain something more clearly Smiling

    EDIT: Oh, and obviously you should have other totems up too (WF, SoE when Stoneclaw is on CD, Mana Spring, and just keep up magma.)

    Hi, you might want to add

    Hi, you might want to add Cold Forged Hammer (http://www.wowhead.com/?item=20648) to the weapons list, amazing damage for level 51 and the stats are ok too, and you just have to win an AV.
    One suggestion for after next patch hits, since it's looking like water shield will never be needed ever anymore, you will want to revise the glyph section. You've probably thought of this already but just pointing it out.

    Trollvink's picture

    Changed to glyphes didn't

    Changes to glyphes didn't caught my mind yet, actually. Thanks for pointing out Eye I will also add the Cold Forged Hammer.


    Since I'm quite busy with stuff in real-life, I tend to miss things for the guide.

    Brune's picture

    And with Imp SS now granting

    And with Imp SS now granting 900 mana or so per hit, will you finally remove the bit where you say 'keep up water shield at all points' between levels 45 and 75 or whatever? Sticking out tongue

    Trollvink's picture

    I don't believe that SS

    I don't believe that SS grants mana, at the moment, once next patch will hit - I'll change it. And probably alot to the talents.

    Brune's picture

    Yeah, sorry, I was on the

    Yeah, sorry, I was on the same train of thoughts from the post below Sticking out tongue

    Patch 3.1 change

    In patch 3.1,
    Unleashed Rage - Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total Expertise by 3/6/9%.

    How will that affect the build?

    Brune's picture

    Oh, and it's 3/6/9

    Oh, and it's 3/6/9 Expertise, not percent. That's better, by the way.

    Brune's picture

    Hopefully some long overdue

    Hopefully some long overdue points in Static shock.

    Trollvink's picture

    /Sigh. Brune, Static Shock


    Brune, Static Shock is a personal preference. I think you forget that this is a leveling guide - Not some guide to have the best dps in an instance.

    Brune's picture

    I appreciate that, but how

    I appreciate that, but how can 5-10% more DPS while levelling, at a mana cost of zero, be a bad thing?

    The points are almost more worthwhile than lava lash.

    Brune's picture

    Well, well, well. I ran

    Well, well, well.

    I ran some numbers through enhsim, and stalactite in OH gives me 10 more DPS than LPC in OH.

    Ah, by the way, this was done with the only buffs being the ones that an enhancement shaman would have, presuming only the buffs they can have.

    Very interesting.

    I'm considering writing a short guide for using Enhsim, btw, as it's not the mots obvious thing, but it's not too

    EDIT: But guess freaking what...

    Guardian OH Stalactite MH, 50 DPS MORE! Incredible. Hooray for sims...

    Not sure??

    I am not sure if I should get defensive or not Sticking out tongue

    Since shammy use alot of spells both seem like viable options. However DPS does make more sense.

    As for the weapons themselves I am just looking for something to grab when I hit 80.

    Since I am also thinking of Duel Spec'ing Resto the Guardian is another choice. 60 DPS to gain 453 SP is a hard choice but I could make both anyway...

    Trollvink's picture

    I think that you should get

    I think that you should get different weapons, for the different roles. We might be casting alot, but I _never_ read anything of taking caster weapons as Enhancement.

    Brune's picture

    You need to read the EJ

    You need to read the EJ forum more Sticking out tongue

    but for the mainstreamers, here's an article on Insider.

    Brune's picture

    Well, if you were going to

    Well, if you were going to be DSing resto, then the guardian would be a good choice, if you wanted to save 1k or so. Or, get both.

    And I'm planning on Dual speccing resto too, when the patch hits.

    I'm somewhat nervous since Enh is the only spec I've ever been, though...

    The thing about Enh Shammies which, if you haven't realised yet, you will soon, theorycrafting is literally impossible.

    So we use sims to give us our data. I recommend EnhSim, but I've already lost the damn link.

    Also, if you haven't already, Malan's Enh Shammy guide blows my mind.

    Ah, found the EnhSim link.

    And sorry if I seem aggressive, weapon speeds (along with WF/FT) is the most contentious Enh Shammy issue Sticking out tongue

    EDIT: And I need to stop posting in here, Trollvink is going to think I'm hijacking.

    Also, I hope Troll does respond to this, since in some respects him and I have different views on Enh shammies, so it's good to hear both.

    Weapon Choices at 80!!

    Thanks for the guide. It was able to get me onto the path of understanding how to play a shaman. Now I am looking ahead to lvl 80 which I hope to accomplish within the next couple weeks and I am trying to decide which weapons to go with. Since I already have a lvl 80 priest and a great guild backing me, crafting will be easy and cost effective. Anyway I am looking at these combinations to begin with as they will be the easiest to acquire upon reaching 80. Of course there is better gear once I run Heroics... but that will come later.

    Main Hand: Titansteel Bone Crusher "http://www.wowhead.com/?item=41383"
    One Hand: Stalactite Chopper "http://www.wowhead.com/?item=44192"


    Main Hand: Titansteel Guardian "http://www.wowhead.com/?item=41384"
    One Hand: Stalactite Chopper "http://www.wowhead.com/?item=44192"

    I am really unsure if I should go with more spell power or more outright DPS. I am sure there are other combinations out there and would be happy to hear your guys thoughts and opinions.

    Pushing for 80 as you read this Sticking out tongue

    Trollvink's picture

    Bonecrusher in the

    Bonecrusher in the main-hand, it has a better damage range then the chopper.

    Brune's picture

    Meh, I'd go for a Titansteel

    Meh, I'd go for a Titansteel Bone Crusher over the guardian.

    The 'caster MH' idea is extremely radical, and not many people go for it.

    To give an idea of it's sure radicalness, think... Resto DW build with Librarian's Paper Cutter.

    Speaking of that, btw, next time I get into Wow (could be a while) I'm going to pick up a stalactite chopper, and compare it to LPC DPS over say 10 minutes at a fighting dummy. I think that will be very interesting, at least for me, as it will give me some confidence in the F/Slow OH debate (I like fast!).

    Note that this is WF/FT, Just As Blizz Intended.

    Of course, if you find, like many others, that spellpower does indeed give you a fair bit more DPS, then give the Paper Cutter a go.

    Oh, and at heroics, if you like slow/slow, go for Pride and Greed, great combo.

    Hope this is helpful Smiling

    A little mistake

    Hi, thanks for the great guide, Trollvink!
    I've found a little mistake in glyph section:

    Minor - Glyph of Water Shield
    Minor - Glyph of Water Walking

    Links to these glyphs are the same Smiling

    ~ gyunter

    Jahwo's picture

    Fixed for you Trollvink

    Fixed for you Trollvink