[Druid][Resto] Jiyambi’s Guide to Tree Healing


Restoration druids, commonly known as trees, have the potential to be excellent healers. With a wide array of spells, an in-combat res, an excellent group heal, the ability to stack HoTs to keep tanks up through damage spikes or silences, and added mobility from instant casts, trees have a lot going for them. This guide aims to teach you how to get the most healing out of your tree. For now, this guide is focused on PvE healing – in the future, PvP advice may be added.

Author’s Note:

I tried to think of all the things I had to look up/research while learning to play my tree and compile them in one spot. Much credit goes to WoWhead comments on each spell and talent, guild mates and other trees who I talked to, and the Elitist Jerks forums – there’s lots of good analysis there. After researching what others said, I did my own experimenting in game, and a few basic calculations.

I try to keep this guide up to date, but I’m pretty busy with school and other commitments. So if you see something that is incorrect or you have a suggestion for a better way to do things, please leave a comment!

Table of Contents

  1. Common Tree-Related Terms
  2. Color Code
  3. Spells
  4. Talents, Glyphs, and Builds
  5. Gear
  6. Consumables
  7. PvE Healing Strategies
  8. Tips and Tricks
  9. Useful Macros
  10. Useful Addons
  11. Druid Healing Without Tree Form
  12. Leveling as a Tree
  13. Keeping Up to Date
  14. Special Thanks

Common Tree-Related Terms

HoT – Heal over Time

MP5 – Mana Regen per 5 seconds, usually referring to regen during combat

GCD – Global Cooldown (1.5 seconds normally, can be shortened through talents and haste rating)

Res or Rez – Resurrection Spell

Spec – Specialization (talent, gear, and glyph choices)

Crit – Critical heal (x1.5 healing)

Resto – Restoration, a healing druid

Roll – To “roll” a buff means keeping it up constantly, usually without ever letting it’s time run out before refreshing it.

Fall off – A buff “falls off” when it’s time runs out.

HpM – A spell’s total healing divided by it’s mana cost

HpS – A spell’s total healing divided by it’s cast time or it’s HoT duration.

WotLK – The current expansion for WoW, Wrath of the Lich King.

Buff – Can refer either: (1) an in-game, helpful effect applied to a character, or (2) an improvement to a class’ performance intended to improve game balance.

Nerf – A reduction in a class’ overall performance, meant to improve game balance.

Color Code

  • Spells
  • Talents
  • Glyphs
  • Code and Addons


In this section I will discuss each of the key restoration spells in a druid’s arsenal. We will, for the sake of simplicity, assume level 80 and the top rank of each spell. However, most of the discussion should hold true for lower levels as well.

We will discuss the following characteristics of each spell:

  • Mana Efficiency (HpM) – The spell’s total healing divided by it’s mana cost.
  • Cast Time Efficiency (HpS) – For spells with cast times – the spell’s “big heal” divided by the cast time.
  • Heal Over Time Efficiency (HpS) – The total healing divided by the duration of the HoT.

We won’t be using specific numbers, since they will change depending on your level, gear, and talents. I will talk about each spell in general terms, and how it might be improved based on itemization and spec. Note that talents which improve all healing spells, such as Gift of Nature, will not be mentioned as affecting each spell.

Mouse over the spell’s picture to see a pop-up description of the spell, courtesy of WoWhead.

Tree of Life

PvE resto druids should always be in Tree of Life form – as of patch 3.0, you can cast all restoration spells from tree form, and the movement speed decrease was removed, so there is no reason to switch out. PvP druids may need to switch forms for mobility (to sprint in cat form), but still should primarily be in this form. In PvP, if you are fighting a warlock make sure you are NOT in Tree of Life form, or you will be banished.

Patch 3.1.0: Now receives 240% increased armor. You can now use Nature’s Grasp and Thorns while within this form. Mana cost reduced to match the cost of Travel Form. In addition, the
discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form. This makes Tree of Life a nice advantage due to increased armor, but if you are battle rezzed and forget to shift back into Tree form, you won’t really be penalized.

Glyphs and Talents which affect this spell:

Abolish Poison

This is a simple spell which cures poison. It effects only a single target – in cases where the poison is a multi-target effect, cure the main tank and main healers and then keep on healing – generally you won’t have time to cure the entire group before the poison’s timer runs out and still heal. If you have a shaman in your group, for mobs which cast multi-target poison, consider asking them to drop a poison cleansing totem so you can concentrate on healing instead of curing poison.

Gift of the Wild

This is a powerful buff which casts raid-wide. It uses a reagent, so be sure to have plenty on hand. There is also a single-target version of this spell, Mark of the Wild.

Healing Touch

Healing Touch was in the past considered too slow to put to much use.
It is, however, extremely powerful in a Nature’s Swiftness + Healing Touch combo (this macro will be described in the Useful Macros section). In addition, this spell can now be modified through talents and glyphs to be an extremely fast, small heal. While the applications of this are less useful in PvE (though the ability to cast such a fast heal is nice in tank-saving situations), this fast heal has more use in PvP.
Keep in mind that using this spell in that way will likely drain your mana very quickly.

Usage notes: Those not specifically specced into this spell should use it
only in a Nature’s Swiftness + Healing Touch combo.

Glyphs and Talents which affect this spell:


Innervate is a spell which druids essentially use to get a second mana bar. This spell increases your mana regen dramatically for a short time, in most cases mostly refilling your mana bar. For well geared trees, it may not be enough to completely refill you, as the new changes to the spell means it does not scale with gear. If you have mana issues, consider getting Glyph of Innervate.

Usage notes: In most cases, as a healer you will be using this on yourself. However if you pick up Glyph of Innervate, you can use it on someone else and still benefit. Note that with the recent changes to Innervate, it is now useful for any class that has mana – it is no longer dependent on spirit.

Glyphs and Talents which affect this spell:

  • Glyph of Innervate – Gives you a “mini-vate” if used on someone else (in addition to the other person getting the normal innervate effect), and a “mega-vate” if used on yourself.


Lifebloom is the staple of druid healing, and in particular tank healing. It is a very powerful HoT that ticks every second instead of every three seconds, then goes out with a bang, “blooming” for a large heal. Lifebloom also can be stacked up to three times per druid per target. Rolling Lifebloom is a method commonly used for tank healing, where a druid keeps three stacks of Lifebloom up at all times and refreshes the stack just before it runs out. This keeps up very high constant healing, ticking every second, requires little mana, and allows for a quick emergency heal if needed (the bloom). Properly glyphed, this spell is both more mana efficient and healing efficient than Rejuvenation (when rolling 3), and also ticks more often.

Patch 3.1.0: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications. Note that it is still more mana and healing efficient to roll Lifebloom, as long as you are good at refreshing it just before it falls off.

Usage notes: This should not be used to spot heal – use Rejuvenation for that purpose. If you are main tank healing, roll this on the tank at all times. If you are raid healing, you may want to still roll this on the tank, if it seems he needs a bit more healing.

Glyphs and Talents which affect this spell:


Nourish is a new healing spell only available at level 80. It is a direct heal which is significantly cheaper and faster than Healing Touch, and which becomes more effective when a  Regrowth, Rejuvenation, or Lifebloom effect is on the target – which there usually will be. With the 3.1 changes, Nourish has become a major direct heal for druids, since it is very fast and can be glyphed to improve its effect with each HoT effect on a target.

Usage notes: Use Nourish to spot raid healing.
If possible, try to make sure a Rejuvenation is on the target first (this also allows for a quick Swiftmend if needed). Nourish should also be used to direct heal the tank if you picked up Glyph of Nourish, since when tank healing you should have as many HoTs as possible on the tank.

Glyphs and Talents which affect this spell:

Nature’s Swiftness

This is a long-cooldown emergency heal. Nature’s Swiftness + Healing Touch is a nearly instant combo which can save a dying party member or tank (this macro will be described in the Useful Macros section). It has a long cooldown, however, so use it sparingly to be sure it’s ready when needed. You may also want to use a timer to monitor your cooldowns and active spells.

Glyphs and Talents which affect this spell:


This is your battle rez. Unless DPS is especially vital for a fight, you generally want to save this rez for tanks and healers. If another druid goes down, be sure you res them since they can res if someone else dies. This spell requires a reagent, so be sure you have a lot with you, unless you have Glyph of Unburdened Rebirth (which I highly recommend).

Glyphs and Talents which affect this spell:


Regrowth has mostly fallen out of use for most druids, in favor of Nourish. You still want to keep this HoT up on the tank if you are main tank healing, but otherwise I would not recommend using it.

Glyphs and Talents which affect this spell:


Rejuvenation is often rolled along with Lifebloom on a tank, or used to spot heal. Unlike Lifebloom, it only ticks once every 3 seconds.

Usage notes: Use this as a raid heal and roll it on the tank. I roll this on the tanks even when I’m raid healing, since it has a long duration and allows for a quick Swiftmend in an emergency.

Glyphs and Talents which affect this spell:

Remove Curse

This is a simple spell which removes a curse. It effects only a single target – in cases where the curse is a multi-target effect, cure the main tank and main healers and then keep on healing – generally you won’t have time to cure the entire group before the curse’s timer runs out and still heal. Some curses are more dangerous than others: try to know the type of curse ahead of time so you know whether it needs to be removed right away.


This is the druid’s out of combat rez.


Swiftmend is an excellent instant heal with a short cooldown.

RejuvenationSwiftmend is not quite as powerful as Nature’s SwiftnessHealing Touch, but it’s just as fast if the target already has a Rejuvenation on them, and can be used much more often.

Usage Notes: Use this spell liberally, especially if you have Glyph of Swiftmend (which you should).

Glyphs and Talents which affect this spell:


This is a channeled cast spell which heals everyone in the area over the duration of the channeling. It is extremely powerful for AoE healing, but has a long cooldown, prevents the druid from taking any other action, and can draw a LOT of aggro (unless you have the talent which reduces threat). While it was once the only multi-target healing spell available to druids, we now also have Wild Growth to draw on.

Usage Notes: Save this for emergency situations, unless you take the talent to lower the cooldown. Make sure to pop Barkskin before using, since you may draw aggro and as a channeled spell, taking damage will reduce the effect (this macro will be described in the Useful Macros section). This powerful spell can really save you if your group gets in over your heads.

Glyphs and Talents which affect this spell:

Wild Growth

This is the new multi-target healing spell for druids, and it uses smart targeting to heal those with the lowest health first in a group. Most druids agree that this spell is extremely powerful for healing even as few as two targets. Some even complain that it leads to lazy healing.

Usage Notes: Use this spell if three or more people are hurt or taking damage. Above three, it’s the most mana and time efficient spell in your arsenal, aside from Tranquility. It’s especially nice since the healing comes quite fast at the beginning of the duration. It can also be nice as yet another HoT to roll on the tank for heavy damage fights, and it keeps the melee topped off. With Revitalize now effecting this spell, and considering that it ticks every second, it’s better than ever to keep up at all times.

Glyphs and Talents which affect this spell:

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Talents, Glyphs and Builds

Trees can use talents and glyphs to significantly specialize their style of healing. For example, while normally Healing Touch is not a spell commonly used by trees, a druid might choose talents and glyphs which make this spell fast and extremely powerful. Talents and glyphs will be discussed together here since they serve a virtually identical purpose: to augment and specialize a druid’s healing powers. First I will discuss the talents and glyphs which may be of use to a tree, and summarize how useful each is. Then I will provide a few sample builds, for both PvE and PvP.


I will discuss all talents in the restoration tree and their relative usefulness, in addition to a few key talents from the balance tree. Feral will not be covered, as these talents are useless to healers.

Mouse over the talent’s picture to see a pop-up description of the talent, courtesy of Wowhead.

Restoration – Tier 1

Improved Mark of the Wild

This talent is useful, though only one druid in the group needs to have it. However, with smaller 10-man raids, 5-man groups, or the arena setting in mind, this talent becomes more important.

Patch 3.1.0: Now also increases all of your total attributes by 1/2%.

Nature’s Focus

More valuable in a PvP setting than in PvE, however still far superior to Furor.


Essentially useless for PvE trees. It may have some limited use in PvP, where changing forms is more common even for healers.

Restoration – Tier 2


This is a must-have for druids specializing in Healing Touch, but is relatively useless to those not.


Fairly useful in PvE due to it’s threat-reducing ability. Perhaps not vital in and of itself but good filler for higher talents – you can probably get away taking only one point here. This is also an excellent talent for PvP trees, since it helps keep your HoTs from being dispelled.

Natural Shapeshifter

In PvE, this talent is worthless except as a prerequisite for Master Shapeshifter. It’s debatable whether it’s worth taking (5 talent points spent for a 4% healing increase), but if you are not specializing in Healing Touch then there isn’t a lot of other filler at this level in the talent tree. PvP druids will most likely find these talents more useful, since they are occasionally called on to switch forms, for example to cat form in order to sprint away from danger.

Restoration – Tier 3


This is a vital skill for PvE druids (mana regen is the key to long fights), but is less important for PvP where fights end relatively quickly.

Patch 3.1.0: Now grants 17/33/50% of mana regeneration while casting.

Omen of Clarity

A must-have talent, costing only one point and granting a chance to “clearcast” – occasionally casting spells for free.

Master Shapeshifter

Maxing out this talent will give you 4% bonus healing, but the cost is deceptive: in actuality this talent costs 5 points since it’s prerequisite is useless in PvE. It’s a high cost, but there’s not much else to take as filler. PvP druids, who are more likely to change forms than in PvE, may find this talent more worthwhile.

Restoration – Tier 4

Tranquil Spirit

This spell decreases the mana cost of your most powerful individual and group heals. If you are specializing in Healing Touch , this is a good talent to get. It’s also a good one if you use Nourish or Tranquility often.

Improved Rejuvenation

Most traditional HoT druids use Rejuvenation a lot, so this talent is a good choice. Unless you specifically use the Tranquil Spirit spells often, you’ll want to choose this talent.

Restoration – Tier 5

Nature’s Swiftness

One of two “OH CRAP” buttons a tree can get. Nature’s SwiftnessHealing Touch is a nearly instant combo which can save a dying party member or tank. It has a long cooldown, but is definitely worth the 1 talent point it takes to get it.

Gift of Nature

5 points for a 10% increase in healing effectiveness. As a healer, your goal is to do as much healing as possible, and this spell definitely increases your healing through-put. A must-have.

Improved Tranquility

Tranquility is a real life-saver in sticky situations, and this talent will allow you to use it more often and with no aggro gain. While it may not fit into every build, since there are many other vital restoration talents, this is still an excellent talent to take.

Restoration – Tier 6

Empowered Touch

This talent provides a huge boost to the power of your Healing Touch . If you plan to specialize in this spell, this is a good talent for you. Other druids should avoid it.

Nature’s Bounty

This talent now effects both of our direct heals, and fits into every spec nicely, barring straight Healing Touch PvP specs. It is a great talent to synergize with Living Seed, since the seed relies on criticals.

Patch 3.1.0: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.

Restoration – Tier 7

Living Spirit

Spirit is a valuable stat for PvE healing, as it increases mana regen. This talent is especially valuable in conjunction with Improved Tree of Life , since spirit also adds to your bonus healing. This talent is highly recommended.


Swiftmend is the druid healer’s second “OH CRAP” button. It only costs one talent point and has a very fast cooldown. RejuvenationSwiftmend is not quite as powerful as Nature’s SwiftnessHealing Touch , but it’s fast and has virtually no cooldown.

Natural Perfection

This talent is an excellent choice for PvP druids since it both increases their healing output while helping to protect them. While somewhat helpful for PvE druids due to the increased crit chance, it’s not much and should probably be passed over for more helpful talents. However, if your spec is highly dependent on direct heals, take it.

Restoration – Tier 8

Empowered Rejuvenation

HoTs are a druid’s bread and butter, and this talent makes them more powerful. Two words: Take it.

Living Seed

Taking this talent really depends on playstyle. The living seed is not something you can control. It’s much better for tank healing than it is for raid healing, since it relies on the “big heals” that are mostly used on the tank and also depends on the subject being attacked again in the next 15 sec. It’s also better for specs that use direct heals that can crit more often.

Patch 3.1.0: This talent now accounts for total healing including overhealing.

Restoration – Tier 9


While this talent doesn’t increase your value as a healer, it allows you to “buff” other party members by increasing their capacity to tank, deal damage, or heal. Whether or not to take this talent depends on playstyle – those who simply want the most healing for their talent points should look elsewhere.

Patch 3.1.0: This talent is now re-named “Revitalize” and now also works with Wild Growth.

Tree of Life

The definitive tree talent, take this one.

Improved Tree of Life

PvE druids should take this without question, since we rely on spirit for mana regen anyway. PvP druids may choose otherwise, but it still provides a solid healing boost and is definitely a viable option.

Restoration – Tier 10

Gift of the Earthmother

For those who roll HoTs, this talent will allow you to increase your throughput and stack less haste gear. For those who prefer direct heals, this is not the talent for you. See the discussion of haste in the gear section for more information.

Restoration – Tier 11

Wild Growth

This is an amazingly useful multi-target healing spell which smart-targets those with the lowest health. Very powerful for healing AoE damage, all PvE druids will want to take this one.

Balance – Tier 1


An excellent talent for druids who rely on their HoTs. Also needed to get to lower balance talents, since the other in this tier is worthless to healers.

Balance – Tier 2


Reduces mana costs for Healing Touch, Regrowth , and Rejuvenation. Since any druid will use at least one of these spells often, this is a decent talent – for PvE. Saving mana is less important for PvP.

Nature’s Majesty

Increases critical strike chances for Nourish and Healing Touch . Useful in and of itself (especially for direct healers), this talent also allows access to Nature’s Grace and Nature’s Splendor.

Balance – Tier 3

Nature’s Grace

This talent is only useful if you use a lot of “big heals” – heals with casting times that can crit. If you are Healing Touch specialized, this is right up your alley.

Nature’s Splendor

This is a great talent if you use HoTs often (and most druids do) – especially considering it costs only one talent point. This gives you:

Balance – Tier 4

Celestial Focus

Unfortunately this talent requires you to use up an extra point in the balance tree – I recommend Brambles if you decide to do this, since it might be of some use. If you want to save itemization on your gear for things other than haste (such as spellpower or mana regen), this is one option. It gives you 3% haste (not 3% of your haste rating, 3% actual haste). See the discussion of haste in the gear section for more information.

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I will cover glyphs pertinent to tree healers. Feral and balance glyphs will not be covered.


Major Glyphs

Mouse over the glyph’s picture to see a pop-up description of the glyph, courtesy of Wowhead. For a list of non-resto glyphs, see this page.

Glyph of Healing Touch

This glyph turns your one powerful but slow heal into a fast, weak heal. Generally considered sub-par for raiding since it defeats the purpose of the Nature’s SwiftnessHealing Touch combo, but there is still something to be said for it: it makes Healing Touch THE fastest heal possible in the game (0.5 sec cast), when talented correctly. Because of this, it is quite popular for PvP trees. Be aware that spamming Healing Touch in this way will also make you run out of mana very quickly.

Glyph of Innervate

This glyph vies with Glyph of Lifebloom and Glyph of Wild Growth for the third glyph slot. It’s quite useful in mana intensive fights, since you can still Innervate another party member and receive a “mini-vate”, or simply get an improved innervate for yourself.

Glyph of Lifebloom

This glyph not only increases the total healing done by one Lifebloom cast, but also gives some breathing room in your rolling cycle. Combined with Nature’s Splendor, this increases your total cycle by 3 sec, which gives you 3 sec to either roll another bloom, heal AoE damage, or spam big heals on the tank. Some don’t feel this extra tick is worth the glyph slot, however, and go for Glyph of Innervate or Glyph of Wild Growth instead.

Glyph of Rebirth

While somewhat useful, this glyph still does not measure up to other available restoration glyphs. However it is a good placeholder while you wait to get one of the more powerful glyphs.

Glyph of Regrowth

Since Nourish is used by most druids instead of Regrowth these days, this glyph is no longer popular. I definitely recommend Glyph of Nourish instead, but in any case get one or the other, not both.

Glyph of Rejuvenation

This glyph is generally considered to be of limited use. As soon as the target recovers above 50% hit points, it no longer functions. The target is below 50% health seldom enough to make it next to useless compared to other glyphs.

Glyph of Swiftmend

This is the most important “must-have” glyph for raiding resto druids. This glyph allows much more freedom in the use of the extremely low cooldown Swiftmend. The druid no longer needs to waste time re-applying a HoT that Swiftmend consumed – this also saves a considerable amount of mana over the course of a fight in which Swiftmend is used often (which it always should be, considering it’s relatively low mana cost). Widely considered to be the best glyph available for raiding trees.

Glyph of Nourish

Added in Patch 3.1

Iwould go so far to say that this is now a must-have glyph, since in my opinion Nourish is superior to Regrowth as a direct healing spell. Pick this up if you use Nourish, especially for main tank healing.

Glyph of Wild Growth

Added in Patch 3.1

A good choice for that third glyph slot that in the past has waffled between Glyph of Lifebloom and Glyph of Innervate. If you find yourself doing a lot of raid healing, and especially if you picked up the Revitalize talent, this could be a good choice. If you mostly run 5 man instances, this is not for you.

Glyph of Rapid Rejuvenation

Added in Patch 3.3

Makes Rejuvenation an even stronger heal, but lasts a shorter amount of time. Highly recommended if you mostly do 5 or 10 man content.

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Minor Glyphs

Minor glyphs are much less important for gameplay and are more a matter of personal preference. However, I highly recommend Glyph of Unburdened Rebirth for both PvP and PvE druids – forgetting this reagent will definitely get you yelled at by your team members, and having one less thing to worry about (and one more bag space) is always nice.

For a list of other minor glyphs, see this page, courtesy of WoWhead.

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PvE Builds

These example builds are intended for raid or instance settings. Some may be more suitable to one or the other, or specialized for certain types of encounters such as heavy AoE.

Main Tank Healing – Nourish Spam


This build specializes in spamming Nourish once all HoTs are rolling on the tank. If you find yourself tank healing more often then raid healing, this is a great build to use. If you have plenty of mana regen, grab the Glyph of Lifebloom to make HoT rolling easier and trade out 3 points from Tranquil Spirit to Natural Perfection. If you need the mana, keep the build as is and pick up Glyph of Innervate  instead.

Technique with this build: Keep as many HoTs on the tank as you can (including Wild Growth – more HoTs means more powerful Nourish. Once the tank is HoTted up, spam Nourish  is needed.

Group Healing – Revitalize


In this build, we use Glyph of Wild Growth to make our Wild Growth (and Revitalize ) effect as many people as possible. If you feel like you have plenty of mana regen, take your points out of Tranquil Spirit and use them elsewhere, perhaps picking up Celestial Focus to lower your GCD even further.

Technique with this build: Use Wild Growth liberally. Even when group healing, I usually roll a stack of Lifebloom on the main tank. Use Rejuvenation, Nourish, and Swiftmend when group members need more healing.

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PvP Builds

These example builds are intended for battleground or arena settings.

Healing Touch Build


The ability to spam cast Healing Touch at a fast rate is an advantage in PvP. Often, HoTs can be purged and depending on them can be an issue. With this build, you have access to the absolute fastest direct heal in the game (when Nature’s Grace procs) – 0.5 seconds.

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In this section I will discuss the stats best for druids, and provide recommendations on enchants and gems. Druid gearing requires a balance between two things: healing effectiveness and healing efficiency. Throw into the mix the benefits druids receive from spirit, and the complication of haste and crit, and you have some complicated decisions to make. Because of this, I’m not going to make specific recommendations for gear. Instead, I will point you to several useful tools to help you choose the gear that’s best for your tree.

When gearing, keep a few things in mind:

  • Even if it is an upgrade for you, it may benefit another class more. For example, items with hit should ALWAYS be passed to offensive casters.
  • Be considerate of cloth wearers. They don’t have access to as much gear as you do, and with spellpower changes you will already have the two DPS casters thrown into the mix, not to mention elemental shamans and moonkin druids who also want a cut. You don’t want resto shamans and holy pallies taking your gear, so think first before rolling on cloth, especially in a guild situation.
  • Be considerate of other healers. This is especially true in a guild situation where you really want everyone to succeed. Items with lots of crit should go to the Holy Pally, and high spirit items with crit are better for Holy Priests. The best combination for resto druids is spirit + haste, and you should get priority on these items.

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Druid healing generally calls for gear with “enough” stamina, mana, and mana regen to get the job done, and as much spell power as possible. Spell haste and spell crit have limited uses. Keep in mind that the amount of mana regen needed has increased in WotLK, since fights are more mana intensive.


Spell Power > Spirit > MP5 > Haste Rating > Crit Rating > Intellect > Stamina

However, this can be greatly dependent upon your specialization and current gear. For example, a druid specializing in Healing Touch would certainly value crit rating more highly
than one casting primarily HoTs.

Let’s look at each of these stats in depth:

Spell Power

Spell power is the stat that increases your bonus healing. In general, you want to go for as much spell power as possible as long as you have “enough” mana and mana regen. How much is enough depends on your style of play and the content you are working on, so balancing your stats is a personal decision.


Spirit is an important stat for druids, since it can increase both your bonus healing AND your mana regen. It adds 15% of your spirit to your bonus healing while in tree form if you have Improved Tree of Life . 30% of your mana regen from spirit also continues in combat if you have Intensity


MP5 increases your mana regen during combat directly, unlike spirit. There are many fights that are mana intensive. It’s hard to weigh mana regen vs. healing power – you have to experiment a lot and find out how much is enough mana regen for you. I have two different sets of gear that I switch between – one with more bonus healing, and one with more regen.

Haste Rating

In the past haste rating was vital for druids, since it allowed us to decrease our GCD. Now, we have a talent which does this for us already. Haste rating can lower it further, but it is much less important than it once was. Keep in mind also that there is a “soft cap” on haste rating, since the global cooldown cannot be reduced below one second. This occurs at 50% haste. With Gift of the Earthmother , this means 655 haste rating.

It’s likely that you will often have a retribution paladin, shaman, or moonkin in your raid as well. You can also can take the balance talent Celestial Focus to increase your haste. This means, depending on your build and raid group, you’ll need between 253 and 541 haste rating to reach the soft cap. For more information, see this excellent Elitist Jerks post on the subject. Thanks Bel for the info!

Patch 3.3: The upcoming patch will bring a big change to our most important haste talent, Gift of the Earthmother. In the current PTR build, the talent will no longer effect only the GCD for instant healing spells – instead, it will decrease haste across the board. This amounts to an overall nerf to druid healing. However there is still indication from the blue posts that this may be changed before the patch goes live – the possibility of making the GCD reduction still apply to Lifebloom was mentioned. Regardless, keep in mind that
Haste may become more important shortly!


Crit Rating

In the past, crit rating was not very useful to druids, and most of our heals still do not use crit. However, with the recent use of Nourish as a spam heal, and the synergy with several crit-based talents, crit has become somewhat more useful. It is still by far inferior to bonus healing and mana regen, so be sure to consider those first when choosing gear.

Choosing haste rating vs. crit rating is largely dependent on your specialization and personal preference. If you are unsure, go with haste, since it buffs both types of spells.


Intellect increases your mana pool. As with the mana regen tats and stamina, you just need “enough” intellect to get the job done. How much is enough is up to you and your playstyle. Typically you don’t want to gear specifically for intellect, enough is usually on your gear.


Stamina increases your survivability. This stat is vital in PvP situations, but is largely situational for raiding. Some encounters may require a certain minimum hit points, but most of the time you should not be taking much damage. As with mana stats, you just need to have enough to get the job done – how much is up to you. Typically you don’t want to gear specifically for stamina in a PvE situation, enough is usually on your gear.

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In general, red gems are the best choice for a druid when not geming for socket bonuses or metas. However, as usual this depends on your current gear and playstyle. If you need more mana regen, gem for mana regen. Likewise if you don’t, gem for as much spellpower as possible. Always take Spirit over MP5 in gems – in general it will give you nearly as much regen but also add to your spell power, and also scales with stat-increasing spells and talents.


  1. [Insightful Earthsiege Diamond]
  2. [Ember Skyflare Diamond]


  1. [Runed Cardinal Ruby]
  2. [Purified Dreadstone]
  3. [Runed Scarlet Ruby]
  4. [Purified Twilight Opal]
  5. [Royal Twilight Opal]
  6. [Luminous Monarch Topaz]


  1. [Purified Dreadstone]
  2. [Sparkling Majestic Zircon]
  3. [Purified Twilight Opal]
  4. [Royal Twilight Opal]
  5. [Sparkling Sky Sapphire]


  1. [Luminous Flawless Ametrine]
  2. [Seer’s Eye of Zul]
  3. [Luminous Monarch Topaz]
  4. [Seer’s Forest Emerald]

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Arcanum of Blissful Mending – Requires revered with the Wyrmrest Accord


Master’s Inscription of the Crag (Scribes only), Greater Inscription of the Crag – Requires exalted with the Sons of Hodir (you can pick up Lesser Inscription of the Crag at honored)


Greater Mana Restoration or Powerful Stats, depending on your mana regeneration (and gold) situation


Brilliant Spellthread (or Shining Spellthread if you are poor)


Greater Spirit


Fur Lining – Spell Power (Leatherworkers only), Major Spirit , or Superior Spellpower , depending on your mana regeneration situation


Exceptional Spellpower


Wisdom , or Greater Speed if you want more haste (or just a cheaper enchant).


Exceptional Spirit or Mighty Spellpower , depending on your mana regeneration (and gold) situation.


Greater Spellpower (Enchanters only)

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Gearing Your Tree

In this section, I’m going to discuss three tools that you can use to help you find the best gear for your tree: WoWhead, MaxDPS, and RAWR. These three tools essentially do the same thing, but at different levels.


Though usually thought of as a simple database, WoWhead has an excellent tool for finding and comparing gear. It has an adjustable weighting system preset for healing druids and an advanced filter so you can look at items only from a specific level range or source. You can compare gear quite easily with this source as well – it even has a nice system for comparing two hand weapons with combinations of one hand and off hand items.

WoWhead is probably the simplest and easiest of the tools you can find – it requires no download and can be used immediately. However, while you can adjust the weighting of the rankings for your gear, you have to know exactly what you are looking for. Because of this, for the most customized results, I would suggest using one of the other two tools – but keep WoWhead in mind for quick comparisons and look-ups!

MaxDPS now has a restoration druid gear list. It is, however, based on single target healing, while most druids in a raid situation are raid healing. However, similar to WoWhead’s system, the user can adjust weighting for the gear between high throughput and high mana regen. In addition, MaxDPS allows you to enter your stats, mark raid buffs you usually have, and even import your character directly from the armory.

MaxDPS is the most personalized tool you can get without a download. While not perfect, it allows busy druids to quickly and easily see what gear might be an upgrade. However, for the best and most accurate advice, just download Rawr.


Rawr is a simulator. It was originally built for druids (though not for trees specifically), and has since branched out to cover almost every class and build in WoW. It is extremely powerful, containing models for almost every healing style – you simply go in and choose which style you use most often and it will base it’s calculations on that style. It has all the personalization of MaxDPS, including direct Armory imports, and more. It will give you suggestions of upgrades based on the filters you choose, and can even recommend talent and glyph choices. Best of all, it takes into account Tier bonuses, something the other tools simply can’t do. However, you do need to download Rawr for it to work, and you will need to update it when each patch comes out.

If you want the best and most accurate recommendations for gear, Rawr is definitely the way to go. If you can deal with the minor inconvenience of having to download and update the program, this is definitely the best tool to use.

One other useful tool is the in-game equipment comparison addon, Ratingsbuster. This is not a database, but instead a very quick way to tell if an item that dropped is an upgrade for you.

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Primarily you want to use spellpower consumables, since regen consumables don’t give much bang for your buck.
However, if you really need a little boost to regen, then go for it.

Please note that oils for weapons have been discontinued in WotLK, so no need to worry about them.


  1. Fish Feast /
    Firecracker Salmon / Tender Shoveltusk Steak
  2. Cuttlesteak
  3. Mighty Rhino Dogs / Spicy Fried Herring
  4. Great Feast

Generally it is best to use the flasks listed if you are able to. If you can’t get your hands on the flasks or they are to expensive, you can use a combination of a spellpower elixir and a spirit elixir, since one is a battle and one a guardian.

  1. Flask of the Frost Wyrm (Spellpower)
  2. Flask of Pure Mojo (Mana regen)
  3. Spellpower Elixir (Battle Elixir)
  4. Elixir of Spirit (Guardian Elixir)
  5. Elixir of Mighty Mageblood (Guardian Elixir)


  1. Scroll of Spirit VIII (unless you have a priest in the group casting the spirit buff)

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PvE Healing Strategies

In this section I’ll talk about healing strategies for PvE situations. Unless otherwise stated, I will be assuming you are using the Regrowth Spam Build discussed above – however most of this will apply to any PvE build.


Main Tank Healing

In a typical group in which you are healing a tank, you’ll want to:

  1. Throw out a Rejuvenation on the tank (use this before Lifebloom since it has a higher initial healing throughput).
    Note: For multiple mob pulls, you may not want to pre-HoT the tank.
  2. Get a stack of three Lifeblooms going on the tank.
  3. Use Regrowth to get that HoT going.
  4. Continue to roll Lifebloom, Rejuvenation, and Regrowth on the tank, spamming Nourish if more healing is needed.
  5. If group members take damage and you are also responsible for healing them (such as in a 5 or 10 person group), use Rejuvenation for one or two targets and Wild Growth for three or more.
  6. For heavy AoE fights, you can roll Wild Growth as well. Alternatively, you can simply roll Wild Growth on the main tank as an extra HoT, which helps keep the melee topped off as well. While this isn’t mana efficient, for heavy damage fights this can be very helpful in keeping the tank up and also helps heal the melee, who tend to take more damage than other raid memebers.

For trash pulls, I suggest you wait until the tank has given the mobs a smack before starting. For bosses, I highly recommend getting all your HoTs rolling before the fight starts (called pre-HoTing). Your HoTs don’t actually heal until after the tank is hurt, and by then he’ll have enough aggro to keep the boss from coming after you.

Unless you have stacked extra haste gear (which you should!), with this build you should generally be able to easily use around five to six global cooldowns between lifebloom refreshes (this depends on your latency). A single Regrowth takes up about two global cooldown’s worth of time. Keep in mind that Swiftmend is not affected by Gift of the Earthmother and it’s GCD will take a little longer than your other spells – you should still have enough breathing room to manage.

With all the extensions to Lifebloom‘s duration now available, you hardly need a tight rotation anymore – this is especially true if you have a good timer addon to watch your lifeblooms. See the addon section below for a suggested timer. In tough fights, you’ll want to keep Lifebloom, Rejuvenation, Wild Growth, and Regrowth up at all times, spamming Nourish as necessary.


Healing Multiple Tanks

In a raid situation, you may be called on to roll Lifebloom on multiple tanks. With the extended duration of lifebloom and GCD reduction available from talents and glyphs, this is easier than ever. In the past, it was possible to roll Lifebloom on at most four tanks. Now, theoretically you could roll them on as many as seven or eight (or even more with haste gear)! However, it is unlikely you will have more than four tanks at once – this means you can roll Rejuvenation or Wild Growth, use other spells, or conserve mana between refreshes.

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Raid/Group Healing

Most instance group healing in WotLK will be done with Wild Growth. It’s exceptionally powerful and mana efficient for healing many people at once, and it’s also very easy to use since it smart targets those with the lowest hit points. For single target heals, use Rejuvenation and, if needed, Swiftmend or Nourish. In emergency situations, you always have Tranquility to fall back on – just be sure to hit Bark Skin before using it!

For raid healing, trees are called on more and more to simply roll Rejuvenation on everyone in the raid. In 10 person raids, one tree can easily keep Rejuvenation up on all raid members while also using Wild Growth on cooldown and the occasional Swiftmend or Nourish. For heavy raid damage fights, this is the most effective way to raid heal, though it does get a bit boring.

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Tips and Tricks

Aside from specific healing strategies for PvE, PvP, and leveling, there are a few simple tricks that will help improve your performance as a tree. If you have a good tip or trick, please leave a comment!


Set a Focus

This is especially useful if you typically heal one main tank, such as in a 5 or 10 man dungeon group. This allows you to easily see the main tank’s health, even when you are targeting another player. It can help you easily retarget him or her, or you can even have macros set up to heal your focus so you don’t have to manually target them! In addition, there are many addons that allow special configuration for a focus, such as ClassTimers or Quartz.

To set your focus, type /focus CHARACTER in your chat window, replacing CHARACTER with the person’s name you want to have as your focus. Their portrait should appear on your screen (it’s position will vary depending on your UI modifications). Typing /target focus will cause you to target your focus – you can make use of this in macros. I’m not going to go in depth here, but you can write macros or use addons to cast spells on your focus without ever breaking target.

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Useful Macros

These are macros that I or other WoW-Pro trees use to make our healing lives easier. Some of these are duplicated by functionality in the addon section below. If you have other awesome macros that you use, please leave a comment!

Provided by murphyslaw

A macro to trigger the trinket every time you use lifebloom, so it will be up all the time. The 13 stands for the upper trinket-slot. 14 would be the lower trinket-slot. You can also exchange Lifebloom with anything else you might find better.

#showtooltip Lifebloom
/use 13
/cast Lifebloom

Provided by murphyslaw

Whispers the player that you give Innervate to.

#showtooltip Innervate
/script SendChatMessage("You got INNERVATED.", "WHISPER", 
   GetDefaultLanguage("player"), Unitname("target"))
/cast Innervate

Provided by murphyslaw

Yells who you are going to rebirth. You could do the same thing for Revive. This can be duplicated by Healbot.

#showtooltip Rebirth
/y Rebirth: %T
/cast Rebirth

Provided by honj93

Uses barkskin and then Tranquility or Hurricane (make a separate macro for each).

#showtooltip Tranquility/Hurricane
/cast Barkskin
/cast Tranquility/Hurricane

Nature’s Swiftness-Macro
Provided by honj93

Gives you an instant cast Healing Touch with one button! Note that you need to be in range for this to work, otherwise it will only cast Nature’s Swiftness. If this happens, just get in range and hit the button again.

#showtooltip Nature's Swiftness
/cast Nature's Swiftness
/cast Healing Touch

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Useful Addons

In this section, I provide a list of addons useful to tree healers specifically. We won’t cover general addons, though WoW Insider has an excellent list of great addons, descriptions, and links to their download pages here.


    • From WoW Insider:

“HealBot allows for up to 20 key and mouse combinations to be used to cast any sort of spell on a target to heal them. It provides the healer with various and critical monitors, meters, and range checks. The addon is highly configurable and can take some getting used to if you haven’t used it before.”

While not necessary for 5-man dungeons or PvP, healbot is an essential tool for a raiding tree. With 10 to 25 people to monitor, it’s nearly impossible to effectively heal by pointing, clicking to target, then pressing your hotkeys. Healbot eliminates the middle step and also provides lots of useful information to help you heal more effectively. I even use it while soloing, so I don’t have to have my healing spells on my soloing action bar.

When healing a main tank, I generally have him or her targeted at all times and use my hotkeys to do tank healing, while using healbot clicks for raid/group healing.


From Curse:

“Clique is a simple GUI that lets you assign click-casting for any number of unit frames. Click casting allows you to define the behavior the game takes when you click on a frame. This can be casting spells, running a macro, using an item, or something as simple as changing targets or assisting a unit.”

Clique is essentially a Healbot alternative that allows you to use unit frames of your choice as opposed the specific Healbot unit frames. It’s been recommended by several wow-pro users, and is what I’m currently using as my healing tool. Note that Clique can also be used by non-healers – my paladin tank makes great use of it for her many tanking abilities that target party members.

Class Timer

Class Timer is an extremely useful addon for any class. It shows three customizable sets of timers – one for the player, one for the target, and one for your focus. These can be resized and placed anywhere on the screen. The timers show durations for buffs that you place on them.

For druid healers, these timers are essential for rolling Lifebloom and other HoTs on the main tank or your particular healing focus. When healing, I use only the focus timers to keep my screen clear, and set my focus on my main healing target (usually the main tank). You can choose exactly which buffs to show and not show. When healing, I show only Lifebloom,  Rejuvenation, and Regrowth.

Note: The bug that this addon was suffering from has been fixed! It now only displays your HoT timers, rather than every druid’s.


From Curse:

“Grid is a modular, lightweight and screen-estate saving grid of party/raid unit frames based on Ace2 and various embedded libraries provided by the Ace-community. It’s currently in beta.”

Grid replaces the default party or raid frame with a very lightweight and simplified version. It can be somewhat daunting due to it’s flexibility. Grid can be combined with Clique to obtain a very flexible healing interface that is even more customizable than Healbot. However I recommend this only to the more advanced players who are used to using addons and are prepared to invest some time setting their interface up.


From WoW Insider:

“Recount records all the information that comes across the combat log and processes it into easy to read tables, charts, and other diagrams. It is highly useful in raid and group situations when trying to figure out what has killed people, or what people are doing right and wrong. The addon itself can be rather memory intensive at times, especially if many 25-man raid attempts are recorded with it. However with that said, it is a staple of the raiding community.”

This addon is certainly not required, but it is a great way to see how you are doing as a healer. You can watch your healing per second, your total healing compared to other healers in your group, and your percent overhealing. In addition, you can get useful information about your effective playstyle that can help you choose gear: for example, you can see how much of your healing was from spells that can crit, how much was from GCD dependant spells, etc.

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Druid Healing Without Tree Form

While this guide is specifically about tree healing, it’s worth mentioning that in the past (and probably still somewhat today), there have been druids which elected to take Dreamstate instead of going all the way down the resto tree to Tree of Life. These druids would rely on big heals such as Healing Touch , since they didn’t have the mana cost reduction from tree form. However, with the additions of deeper talents to the restoration tree and the ability to cast Healing Touch in tree form, it’s very seldom you see a druid doing serious healing outside of tree form. It is, however, quite possible for Moonkin druids to heal most normal instances up until the level cap, if no healing-specialized player is available. Moonkin gear has lots of spell power and spell crit, so try to use direct heals when possible to take advantage of this.

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Leveling as a Tree

First off, let me say that solo questing as a tree is NOT efficient. If you plan to do most of your leveling from solo quests, you would be much better off speccing Moonkin for the duration of your leveling – most of the gear is the same. However, if you plan to do a lot of instances or group questing as you leveling, speccing as a tree can still be rewarding. Luckily with the dual spec feature (and enough money), you don’t usually have to choose anymore.

If you do end up soloing as a tree: There are essentially two schools of thought on killing things when resto specced. One is to root and nuke single pulls. This tends to be very slow but is quite safe and mana efficient. The other option is to HoT yourself and pull many mobs at once (3-5), Barkskin, and Hurricane. This can drain your mana quickly and is a bit more risky, but in all is probably faster. What you choose is up to your playstyle.

Moonkin Leveling Build

You can use this build as a second spec via the dual spec feature. It specializes in high crits and in moves that help you control the mob and the damage done to you. Keep in mind that I was never actually specced Moonkin, so if you have a better leveling build, please share it in a comment!

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Keeping Up to Date

This guide will be updated with each major patch. However, to get the news on exactly what is changing for resto druids, you can subscribe to my blog, Diary of a Fian. I provide a running commentary on the world of resto druids, in addition to observations about running guilds, raiding, and my work here at

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Special Thanks

I felt the need to add a section to acknowledge and thank all the people who contributed knowledge to this guide.

First, the wonderful folks at Wowhead. I could NEVER have made this guide without you. The database, comparison, comments, and tooltips are simply the absolute best available on the internet.

A big thanks to the Elitist Jerks forums. These folks really know their theorycrafting. A lot of the questions I had about specific numbers and how spells were calculated were answered here.

In particular, I want to thank some WoW-Pro users who have been a huge help. murphyslaw, thank you for being so understanding and helpful when our guides collided! You rock. honj93, your many comments were so useful, I really appreciate your help in making this guide the best it can be. Also a big thanks to Tag for the excellent correction to the listed MT healing strategy. Thanks Logos for some great recommendations for addons and external gear sites. And thanks to all the others who have commented here that I forgot to mention!

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  • img
    Déc 3, 2008 @ 22:20

    Holy Smokes! This is aHoly Smokes! This is a masterpiece, better than what I would have done myself.

    Thumbs up, big time! :jawdrop:

    • img
      Déc 3, 2008 @ 22:22

      Thanks JameThanks Jame, though I don’t think it’s quite on the same level of time and effort as your leveling guides 😉

      At least it’s pretty! 8)

      • img
        Déc 3, 2008 @ 22:29

        Simply had to log in quicklySimply had to log in quickly and say how awesome this guide looks. Never thought bbcode could be used to make a guide look so clearly structured. Can’t wait to read through it and will make sure to recommend it whenever I can.

        WoW-Pro Admin

        • img
          Déc 3, 2008 @ 22:42

          Wow, thanks Snowflake! To beWow, thanks Snowflake! To be fair, there is a little html hiding in there too 😉

          • img
            Déc 13, 2008 @ 12:36

            Absolutely magnificentAbsolutely magnificent 😀

  • img
    Déc 3, 2008 @ 22:34

    Wow! I am amazed. The layoutWow! I am amazed. The layout of your guide… its perfect!

  • img
    Déc 4, 2008 @ 6:47

    I’m.. stunned !

    It looksI’m.. stunned ! :O

    It looks amazing 🙂

    And Jiyambi, sorry for not doing that much to improve our Loot Distribution Guide, I really want to work on the Loot System Tools part 🙂 Which includes Web Tools and Add-ons.


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      Déc 4, 2008 @ 8:38

      Hah, don’t worry about it. IHah, don’t worry about it. I was feeling kinda bad for working on this instead :P. I will leave the web and addon tools to you 🙂 I am still planning to add some more examples and details to what is there, but I’ve sort of become sidetracked with leveling >_< stupid expansion 😉

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        Déc 4, 2008 @ 18:52

        Hehe, my Death Knight isHehe, my Death Knight is taking the majority of my time, too :p

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    Déc 4, 2008 @ 20:15

    Amazing jobI can understand why you are one of the top contributors. This is outstanding and very well presented. It’s nice to see builds, rotations, and other advice on the subject. I haven’t played my druid significantly yet, but this will be helpful for the future. ^_^

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      Déc 4, 2008 @ 20:46

      Thanks very much, I hope youThanks very much, I hope you find it useful if you decide to play as a tree!

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    Déc 4, 2008 @ 20:49

    The best text formating i’veThe best text formating i’ve ever seen on WoW-Pro! Amazing content as well, I feel like rolling a Druid now 🙂

    Found a small typo, think it’s the only one (!):
    PvE resto druids should ->awlays<- be in Tree of Life form
    It's in the beginning of the Spells-section.

    -Because I can, the only reason I need

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      Déc 4, 2008 @ 21:23

      Hah, of course it would beHah, of course it would be the bold and italic word that’s mispelled. Fixed!

      Druid healers are awesome, I don’t know how I could stand healing as anything else now, I’ve been spoiled by instant casts. It’s just wonderful to be bounced around by whatever weird knockbacks the fight happens to have, and still be able to cast.

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        Déc 5, 2008 @ 0:36

        Yeah, the two things thatYeah, the two things that attract me to healing as a Druid is the instant cast and the HoTs 🙂

        -Because I can, the only reason I need

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      Déc 15, 2008 @ 17:42

      Actually, there are quite aActually, there are quite a few errors. Most notably a rash of it’s [it is] in place of its. There’s also ‘duel spec’ which should be ‘dual spec’. Finally, there are a few ‘effect’s where you mean ‘affect’:

      It’s[sic] high crit chance (which also effects Living Seed)…
      It effects only a single target [occurs twice]

      Otherwise, a very nice article. I have been contemplating going resto at some point and this guide will definitely help a lot! Thanks!

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    Déc 5, 2008 @ 12:46

    Just finished the guide, andJust finished the guide, and I have to say that is amazing! Other than the amazing formatting, the contents are wonderful explained. I am leveling a druid atm, but I’ll keep in mind this guide once I will hit level 80!

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      Déc 5, 2008 @ 17:25

      Thanks! If you do use it atThanks! If you do use it at 80, please check back in and let me know how it worked for you. Good luck with your druid!

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    Déc 5, 2008 @ 23:45

    Added some Addons!I added two addons, there are more I want to add but I can’t get to their pages for links, pictures, and descriptions from work. Will get more info to you folks when I can!

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    Déc 6, 2008 @ 12:41

    Looks awesome!Fantastic job! I don’t play a druid….but I want to now 😀

    Also, if I may recommend an Addon that I use on my holy paladin…[url=]Clique[/url] Lets you bind spells to mouse and key combos like healbot, but is a lot lighter, and I much prefer it.

    Keep up the good work!

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      Déc 6, 2008 @ 19:40

      Hmmm, sounds nice! I’llHmmm, sounds nice! I’ll check it out and add it as an alternative to Healbot 🙂 Thanks very much for the tip!

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    Déc 6, 2008 @ 16:03

    Fantastic guideReally good guide, until now I hadn’t have time to heal with my druid, but at 80 I will go raiding as resto. I found it really useful and it makes all the aspects of healing clear.

    Just found one mistake I think, when you explain Lifebloom at the spell section, you don’t mention Glyph of Lifebloom.

    Doesn’t matter too much, the guide is still fantastic.

    Good job, keep going :)!

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      Déc 7, 2008 @ 22:05

      Woops! That’s an importantWoops! That’s an important glyph, thanks very much for pointing that out! I’m very glad you found the guide useful, once you raid for a bit check back in and let me know if you have any other feedback 🙂

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    Déc 9, 2008 @ 15:24

    PvP WarnningIn BG (this more important in Arena) you should EVER BE IN TREE FORM WITH A WARLOCK CLOSE, any good warlock will banish you as soon as he see you, if he do it all your build, items, glyph will just get banish from heal your partner =P.

    The time banished in 80 should no take longer than 6-8secs (what’s just more than enough to you partner die), and if the warlock know how to put you on CC, you may be in banish almost all the fight (if your partner don’t die).

    and far worst if in arena you face a Warlock/Druid (CC combo) as a “tree build”.

    my advice in Arena(against warlocks, they will be your 1st enemy) is rolls and LoS(line of sight) as much as you can, once you’re at LoS you may back to Tree since banish/fear has a cast of 1.5secs (without haste and PvP bonus(-0,2 secs of fear’s cast).

    I’m a warlock, druid, rogue cause It’s much easy to know how to fight your enemy being the enemy.

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      Déc 10, 2008 @ 21:00

      Thanks very much! IThanks very much! I personally PvE a lot more than PvP, so this kind of advice is very helpful. I knew about banish but somehow forgot to mention it, so thanks much 🙂

      [b]Extra note:[/b] Today I was banished by a boss while healing The Occulus! So the warning is not just for PvP 😉 Luckily I had enough HoTs up that we got through it fine 🙂

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    Déc 12, 2008 @ 7:29

    Nice guideLots of useful info here to help us young druids looking to spec resto at level 80.

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    Déc 12, 2008 @ 18:17

    Awesome guide! There, I saidAwesome guide! There, I said it again.
    I am planning on making a Feral Tanking guide and wondering if you mind if I use the same layout on my guide. Your guide is very easy to read and added in good sections, hopefully my guide will be nearly as good 😛

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      Déc 12, 2008 @ 18:44

      Of course!That would be fine! I can also answer any questions you might have about the coding. Making the guides on wow-pro as a whole the best they can be is what I want, so helping your guides is part of that 🙂

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    Déc 15, 2008 @ 12:37

    This really is an awesomeThis really is an awesome guide. Very very nice work.

    Been healing as a Tree of life in Burning Crusade and your guide will surely prove useful once i reach 80 and start healing again (feral right now).

    Looking forward to the gearing section.

    Thanks for your work !

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      Déc 15, 2008 @ 17:56

      Thanks! I’m hoping to get toThanks! I’m hoping to get to work on the gearing section next week – unfortunately I’m quite busy this week but Friday is my last day of work so after that I will have more time. Good to hear from another tree, I can’t be [i]too[/i] far off if it meets with your approval 😉

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    Déc 17, 2008 @ 7:54

    Very nice :DVery nice guide i didn’t think we were very big healers 🙂


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    Déc 17, 2008 @ 15:17

    ExcellentI’ve been a feral druid ever since I started playing when the game came out. Now that I have hit 80 our guild is low on healers and so I’ve picked up Resto. This has helped me alot.

    I just wish I had read this BEFORE my guild grabbed me for our first run at Malygos minutes after I respecced.

    Also my friend had been bugging me for months to roll resto for our arena matches.

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      Déc 17, 2008 @ 22:33

      Awesome, I hope the guide isAwesome, I hope the guide is helpful! Sorry I don’t have a lot of PvP info yet – I have mostly done PvE content in the past so I don’t yet have enough experience to confidently write those sections.

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    Déc 17, 2008 @ 20:01

    TooltipA question if I may, how can you put those tooltips in html with a wowhead link attached? I really want to know that 🙂 .
    By the way great guide, probably one of the guides with the best lay-out. Keep those awesome guides coming 😉 .

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      Déc 18, 2008 @ 0:41

      It’s explained in my GuideIt’s explained in my Guide Writing Guide, mon!

      Here’s the link:

      There you go, mon!

      (had too much dealings with troll quest npcs lately 🙁 )

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        Déc 18, 2008 @ 15:28

        Ok, thanksOk, thanks 😉

        [b]EDIT[/b]:And another question then (because I expressed my last one wrong). How can you add those little pictures? And where do you get them? Because I’m experimenting with a guide for priests in your lay-out 🙂 .

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          Déc 18, 2008 @ 18:10

          Exactly the same as bigExactly the same as big images, but the dimensions are just smaller 😛

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          Déc 18, 2008 @ 21:20

          WoWWiki has a very nice listWoWWiki has a very nice list of all the icons, but you need to make sure you download them and upload them here so we aren’t stealing their bandwidth. The icons themselves are actually somewhere in your WoW folder but I have no idea how to get them. I resized the icons as well, I just used Microsoft’s picture editor for that since it was very simple.

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    Déc 23, 2008 @ 20:21

    Helpful GuideOne of the better guides I’ve seen on Druid healing, nice job! One addon I find helpful as a resto druid is Clique. I recommend checking it out if anyone is shopping for new addons 😉

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      Déc 26, 2008 @ 23:12

      Thanks! I plan to addThanks! I plan to add Clique, Class Timers, and several other addons to this list when I have time.

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    Déc 27, 2008 @ 1:41

    Addon Update!Added Clique and Class Timer addons. Let me know if you folks have any other essential tree addon suggestions.

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    Déc 28, 2008 @ 10:39

    Gear Update!I added some gear, though it’s not complete. I will continue working on it through the next few days until we have a comprehensive guide for tree gear.

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      Déc 29, 2008 @ 16:26

      Very nice. The bible of treeVery nice. The bible of tree healing is almost complete 😉

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      Déc 29, 2008 @ 20:16

      Pre-heroic tree healing gear!Pre-Heroic gear options complete. Man, this is a lot of work!

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        Déc 30, 2008 @ 3:19

        But it looks freakingBut it looks freaking awesome. Honestly.

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    Déc 31, 2008 @ 13:48

    Healing cycleHi Jiyambi.

    I read carefully your guide, since I am slowly leveling such resto druid myself.
    You made an error when you described the different cycles of healing for Main Tank Healing. The icons displayed are not the correct icons, you have exchanged “Regrowth” and “Lifebloom” ones!

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      Jan 1, 2009 @ 23:37

      Actually I’ve changed a bitActually I’ve changed a bit about that section since I put in that cycle. I honestly think I am just going to remove the cycle, since for healing a single tank having such a cycle is really easy to keep up and obvious, with so much extra time for Lifebloom now. But thanks for pointing it out to me, I will adjust or remove it shortly.

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    Déc 31, 2008 @ 22:00

    TREE-mend-us Guide !!!Pun intended – this guide is indeed tremendous …. !

    I came looking for help after recognizing my healing stats were well below the healing priest and pally in my Guild … after several weeks of working on gear – and not improving my stats by much I started searching for, 1. tips on playing a Resto druid and 2. What should be expected between these three classes.

    Pre-WotLK I held my own but it seems to have gotten alot worse. I think with the tips I’ve picked up here I may improve greatly (will report back after next raid).

    But my second question still stands … how should we, assuming comparably equipmented toons, compare with healing priests and pallies?

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      Jan 1, 2009 @ 23:40

      I honestly haven’t had a tonI honestly haven’t had a ton of experience healing in raids in WotLK yet. From what I heard from other druids post patch and still in BC, they seemed to think they were somewhat inferior in total healing done compared to a priest of pallie. However, there are so many advantages to having a tree in the raid. The tree aura, the instant casts, and the HoTs really make up for lack of total healing through-put. I am raiding Naxx now and will get back to you with more details, but from what I have read it is usually recommended to have at least one Tree in the raid whenever possible, so we are most definitely not obsolete 😉

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        Jan 28, 2009 @ 9:28

        I’ve been doing a lot of raidingMy guild has been raiding for about a month on the 10-mans, and we have a priest, pally, and druid (me) healers. What I find is that, with mostly epic gear I’m usually about 250 or so bonus healing behind these classes. However, I can keep up with them in overall healing, as well as HPS. What we don’t see is the various buffs to our resto spells that come from our talents that make up for the missing spell power.

        Also, Jiyambi, I have to thank you tremendously for this guide. I’ve had my main since Classic, and never really paid much attention to HOT healing even in BC (when tree was pretty much useless in raids, IMO). After reading your guide I followed it and have loved it ever since. In fact, the two druid healers that came up in the guild after me followed my build and glyph info, which I got from here. Thanks again.

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    Jan 2, 2009 @ 5:55

    Enchants added!Added some recommended enchants! Hope this helps!

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    Jan 2, 2009 @ 16:38

    Ok, some more things nowHere I am again, I had posted a comment a month ago and you’re guide has quite improved since then. 😉

    So first thing to say thank you for this guide and all the effort you’ve put in it. 🙂

    Now I have been 80 for quite some time and I’ve healed a lot as resto, mostly on heroics. There are few more things I want to mention.

    As far as I’ve seen Shika has something against typos ( 😛 ), so do I with saying (or writing) exatly what you mean. So at the Spirit presentation you say ( or write )that the mana regeneration only comes in effect while out of combat which (AFAIK) means while not casting. Also it only adds to your healing spellpower if you choose to take improved Tree of Life form. And finally, 30% of the spirit based mana regeneration is effective even while casting if you have Intensity, which almost every PvE druid has.

    About nature’s perfection, you use it in many of your builds above replenish, that’s of course a matter of preference but I don’t know if the 3% more is worth only for regrowth, because most of the time your regrowth crits will be from talent at about 60% crit chance from improved regrowth, I don’t feel that the 3% will make a big difference.
    I just wanted to hear your opinion about that.

    Also the last time I said ( wrote 😛 ) that I hadn’t had healed until then. Well, that not exatly true as I had healed lots of instances with off-gear especially the first isntance of both BC and WotLK. So what would be interesting is a section to healing without healing talents which has some differences (for example lifbloom may be better than rejuvenation as spot heal at some points, because you won’t have talents which improve rejuvenation or that spirit isn’t as useful without Intesity).

    So again thanks for this fantastic guide. I especially liked the gear section I wished I had seen it before starting heroics it would have maked the my passage from high level normals to heroics much smother. I hope to see the heroic section soon. 🙂

    Thanks again, it’s a really good job. 😉

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      Jan 2, 2009 @ 23:34

      Thank you very much for allThank you very much for all the feedback! I am continually adding to the gear section, in the meantime WoWhead’s equipment filters are really useful for this, it even has a weighting for resto druids.

      Anyway, I plan to incorporate some of the things you have suggested shortly. Thanks again!

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    Jan 2, 2009 @ 23:02

    Great GuideHi, I’m recently returning to tree healing after a stint as a chicken while levelling. I’ve enjoyed reading through your guide in preparation for bringing forth my true leafy potential!!

    If it helps you in gearing suggestions, I’ve devised this [url=]LootRank[/url] that mostly falls into my gearing philosophy. Healing usually wins out when gemming, but enough weight is given to mp5 and spirit to keep your regen happy. Minor weight is given to haste as an effective means to reduce your GCD to 1 sec. It takes ~220 haste in addition to GCD reducing talents + Wrath of air + Imp Moonkin/Swift Retribution to soft cap; any haste after that just reduces the cast time of non-instant spells. Even less weight is given to crit, though it’s not discounted altogether as it has minor use.

    Some caveats about the lootrank system:
    1. It compiles it’s lists from Wowhead and can sometimes pull in out-of-date records for items that may have had their stats nerfed or in some cases never made it past the test realm.
    2. It lists items gained from quests that start with raid items as “Quest items”. This can lead to results innapropriate to your filters. For example, a quest in Obsidium sanctum that opens up only after you’ve killed Sapphiron and turned in [url=]Key to the Focusing Iris[/url] has rewards that don’t get filtered out when you exlude those raid instances.
    3. BoE zone drop items from instance whow up as world drops. You have to go to the item’s wowhead record to see if it is just from one instance. For example [url=]Runecaster’s Mantle[/url] shows up as a World Drop.
    4. Given Filters do not let you exclude Emblem of Heroism or Emblem of Valor without excluding the other also.
    5. Many of the enchant suggestions are not up to date.

    [b]Addon suggestion:[/b]

    An addon that I’ve used since I started healing is [url=]Grid[/url]. It’s a raid frame addon much like healbot(I’ve heard… never actually used healbot). I use it in conjunction with [url=]GridStatusHots[/url]. Grid takes a bit of time to set up the first time, but now that I’ve gotten used to it I have trouble healing without it.

    I believe most people who use Grid use Clique, which you already have listed in your addons section. I’ve always just used keyboard binds of a series of very simple mouseover macros(/cast [target=mouseover] SPELLNAME).

    [b]Enchant Suggestions:[/b]

    Head: [url][/url]
    -Sons of Hodir takes ~2 weeks to get exalted with dailies, this or Aldor/Scryer ones are acceptable alternatives while you’re getting there.
    Legs: [url][/url]
    -Because I’m cheap(with items I plan on replacing soon-ish)
    Weapon: [url][/url]
    -Because I’m cheap(with items I plan on replacing soon-ish)

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      Jan 2, 2009 @ 23:38

      Thanks! I’ll incorporateThanks! I’ll incorporate your suggestions as soon as I get some time!

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    Jan 3, 2009 @ 0:40

    Alright, I’ve made someAlright, I’ve made some updates based on the suggestions provided here. Thanks everyone for your input!

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    Jan 3, 2009 @ 3:59

    Nice Guide!I like this guide, its pretty cool and a little more readable than the one over at EJ.

    One thing tho :p

    Your bit about MT healing. Unless you’re very familiar with the encounter I advocate getting your 3 stacks of LB on your tank and a Rejuv. Druids are pre-emptive healers and waiting for damage to come in before healing seems a bit backwards regarding the classes healing role. Also if there is little damage coming in after you have your LB and Rejuv up, you won’t have wasted mana because you can just refresh your LB every 10 seconds and you will regen more mana than you consume. Tanks typically go down in a 2-3 second window, LB will tick 3 times in 3 seconds and Rejuv once. For a single druid thats over 4k healing (depending on gear). Tanks typically receive less healing when there is a lot of raid movement, at times like these it is essential that healers use instant heals to make sure the tank (or tanks) doesn’t die. Pressure falls on druids mostly in these situations as they have the most effective instant heals. Getting in position just after a pull is a time of little healing for a tank, you don’t want him to be using his CDs or trinkets within the first few seconds of an encounter so this is a time to pay close attention. If I had a piece of gold for every time I saw our MT die within the first 3 seconds of pulling Archimonde then all of my alts would have epic mounts :p

    Anyway not a criticism, this guide is awesome, just sharing my views on MT healing. I also keep all hots up (LB, Rejuv, Regrowth) as much as is realistic. As a side note though, Wild Growth is an awesome MT healing tool: its an extra hot witch is always nice and ticks for a decent amount however when it really comes into its own is when you have some melee and there is splash damage. Often a MT healer can take care of teh melee as well (depending on the encounter) with smart use of WG and A little spot healing (HoT or direct). So don’t count WG out as a useful situational MT healing tool as well, especially if you are only healing one tank and you have GCDs to spare.

    Again big props on the guide!

    Tag. 🙂

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      Jan 3, 2009 @ 6:06

      Awesome feedback, thank you!Awesome feedback, thank you! I agree with all your comments. I use regrowth first in trash pulls but throw up lifebloom first for boss fights, but it makes sense either way. I’ll edit it when I have some time, thanks again for the insightful feedback 🙂

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      Jan 4, 2009 @ 6:35

      Alright, I added in both ofAlright, I added in both of your suggestions. Again, thanks very much for the insightful comment! 🙂

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    Jan 4, 2009 @ 6:05

    Heroic Gear Section Complete!I’ve finished the heroic gear section.

    I want to add another thank you for the awesome feedback I’ve gotten lately. I’m only one tree, and the advice and experience you have all been sharing has helped improve this guide tremendously. Thank you so much for taking the time to leave me helpful comments!

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      Jan 4, 2009 @ 13:34

      Looks awesome Ji.Looks awesome Ji.

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    Jan 4, 2009 @ 10:10

    really nice heroic gear guideI’ve just read the completed version of the heroic gear guide and it seems pretty good, as the rest of the guide ofc. But, I’ve got a feeling as if some things are missing. I’m on an airport computer and except the bad text formatting java isn’t enabled and I can’t check the links to wowhead. So, I’ll try to say as much as I remember, I’ll ckeck it tomorrow again to see if I have something wrong.

    T7 gloves and chest can be purchased with emblems of heroism
    there are some epic boots, I think from exalted wyrmrest accord
    I think there is an epic ring from some hc, I don’t remember which one. I’m not sure if it’s clearly healer or dps ring, but it’s still better than the blue.
    I think there is another epic pants, leather, from dtk I think, which are better than breeches of the caller.
    and finally I think there is an epic belt from hc gun’drak

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      Jan 4, 2009 @ 14:49

      T7 can be purchased withT7 can be purchased with emblems of heroism? I did not know that, it doesn’t seem like that from WoWhead but I could certainly be mistaken, I’ll look into it.

      As for the other gear you mention: all of it sacrifices mana regen for spellpower. Since what I have heard most druids complain about in WotLK PvE is a need for mana regen, I personally rank mana regen high enough that this sacrifice is not worth it. However, it really depends on the gear you have. This is why I open this section with the caveat that these are only guidelines. I also provide a link to the excellent item database service on Wowhead. I could list every possible healing item available in WotLK here, in an arbitrary order that I prefer – but really that’s just an item database, which is not the point.

      For now, I have included what I personally believe to be the top few items from each category. But like I said, it depends on your gear and your preference for what items to use. Healing is not like DPS. There are no be all and end all, solid stats that can give you certain “points”, this is the hardest thing I have learned having gone from playing a rogue to playing a healer.

      But enough reminiscence 😉 Thanks very much for the advice, and I will look into the T7 pieces.

      [b]Edit:[/b] Stupid WoWhead makes it quite hard to find the info about the T7, but you are correct. I will put that in there and scamper off on my druid to get more emblems and buy myself some T7!

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    Jan 4, 2009 @ 19:50

    Wow Jiyambi… this guide isWow Jiyambi… this guide is really top 1 of the class guides 😀
    And im sure you not only get 8+ karma points for this amazing guide!

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    Jan 5, 2009 @ 13:36

    Some rings!I know of two decent rings I didn’t see on your gear lists (I bet when I look again now they’re in the list!). They’re very similar but are kinda nice if you don’t have anything better (stating the obvious…).

    [url=]Band of guile[/url] – The Culling of Stratholme (Heroic)
    [url=]Signet of Hopeful Light[/url] – Argent Crusade – Exalted

    Oh and I read something terrible, apparently [url=]Je’Tze’s Bell[/url] won’t be BoE in the next patch, that was just a mistake. I have to admit, I cried a little (like a baby!) when I found this out. Hope I’m wrong!

    Nice lists!

    Tag. 🙂

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      Jan 5, 2009 @ 17:39

      Yeah, I think I need a fewYeah, I think I need a few more rings up there, I’ll add them shortly.

      I know there was some confusion over the Bell, and a blue explained that those already picked up would not become un-soulbound. I’ll have to look into it again. Regardless, it’s still a great trinket!

      [b]Edit:[/b] Looking at the PTR notes, I see nothing about the bell at all, which may mean it will not be changed. However there are lots on comments which mean otherwise.

      [quote]I was incorrect, unfortunately. The item will remain soulbound. My apologies for the misleading information.

      -Maaven 12/23/2008 03:11:14 PM PST

      edit for clarity: If you have the item prepatch, it remains soulbound. If this item drops for you after the patch, it will be BoE.[/quote]

      I guess we’ll just have to wait and see what happens.

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        Jan 5, 2009 @ 18:12

        Aha, I hadn’t seen the editAha, I hadn’t seen the edit for clarity :p

        Looks like I’ll be able to buy me a trinket after all!

        Tag. 🙂

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          Jan 5, 2009 @ 22:14

          Well the clarification wasWell the clarification was made by a wowhead user. However that blue’s post was in response to someone asking if their currently soulbound bell would become un-soulbound after the patch, which would be no. So I think it sounds like they will in fact be BoE, but those who previously picked them up wont be able to sell them.

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    Jan 6, 2009 @ 10:38

    sorry about my last postSorry about my last post, it wasn’t very nice formatted but as I said it wasn’t written in the best conditionns. 🙁

    Because I couldn’t see the item stats I mostly followed the rule epic>blue 😛 . I also remembered that I made my own little search and found that these seemed the best itemts to me.

    It’s actually true that I prefer spellpower over mana reg, at least for heroics I’m fine even with bad groups when I have to spam regrowth quite often without innervating my self. 🙂

    But as you said it’s anyway a matter of preference.

    Thank you again for this nice guide. 🙂

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      Jan 6, 2009 @ 13:21

      Hah, no need to beHah, no need to be sorry!

      Actually I really appreciated the comment, it inspired me to write a more detailed explanation of why I chose to list the gear I listed.

      As for mana regen – I agree I think mana regen isn’t as big of an issue in the 5-mans that I have done, I very seldom run out, and my innervate is enough if I do. While I don’t have a lot of raid experience in WotLK yet, that is where I hear mana regen becomes an issue.

      Hope that explains it a bit better, and again thanks so much for the comments 🙂

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        Jan 8, 2009 @ 17:21

        I think that you’ll findI think that you’ll find mana a real issue on some raid encounters if you only stack SP. Sapphiron comes to mind and Sarth with drakes up (normal or heroic probably) would be tough. I’m ok mostly seem to struggle more on 10mans than 25s due to lack of buffs that said I always use SP flask and food, if I was finding it too hard I’d switch consumables.

        Tag. 🙂

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    Jan 6, 2009 @ 13:24

    Big Update!I added:
    [list][*]The gem section
    [*]The 10-man raid section
    [*]A more detailed explanation at the beginning of the gear section[/list].

    Still to come:
    [list][*]Consumables! What to eat during raids
    [*]A 25-man gearing section
    [*]Some more details on how to heal without resto talents, for all you boomkin tree wanna-bes out there![/list]

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      Jan 6, 2009 @ 13:43

      Mwaha, the gem section isMwaha, the gem section is already ready for next patch. Pure win 🙂

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    Jan 7, 2009 @ 1:18

    Again me!I know what you’re thinking now, something like “oh, no, not again him” 😛 Really sorry 🙁

    Nice idea with the stars, it makes the guide even more easy to read. 🙂

    I still can’t believe my own eyes when I see this blue ring be above all the other epic drops from Naxx, but I have to admit you’re right 😉

    Ah, and just one strange thing the second off-hand in 10 man raid section is shown as blue to me in the text, but according to the tooltip it is epic.

    And btw, I don’t know if you plan to add them, but if not some more cheaper enchants would be nice to not spend 500g for a piece you may replace in a week. 😀

    I hope I’m not pushing you to always write more and stealing your free time ( or the time you would play WoW) 😛

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      Jan 7, 2009 @ 1:44

      Nah INah I <3 your comments, making the guide better!

      Thanks for the note about that off hand, copy+paste causes mistakes like that at times, I'll fix it.

      I'll definitely add some cheaper enchants, you make a good point 🙂

      Thanks again for the comment!

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    Jan 7, 2009 @ 4:38

    GuidoholicI really don’t know, I seem to be addicted to this guide 😛

    The first thing I’m doing after getting the trusted member status is rating it and posting this comment(yeah, no moderation queue :D).

    Thanks for the consumables section, I think it will be really useful for my following raids.

    And I have some thoughts about your meta gems selection, but I think I will post it tomorrow, I made some search on elitist jerk forums (these guys there are really good at statistics)and other sites like wowhead or thottbot but it’s really late and I’m tired now so I will look at it tomorow again to be sure about what I’m saying.

    Good Night

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      Jan 7, 2009 @ 6:03

      Looking forward to it!Looking forward to it! Elitist jerks is a great source, too bad its a real pain in the butt to find exactly what you are looking for since it’s in massive thread discussion format. That’s really what inspired me to write this guide. It’s not so much that I have the most amazing experience or knowledge – it’s that I’m good at organizing other people’s thoughts/findings/discussions. So yeah, let me know 🙂

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    Jan 7, 2009 @ 5:01

    You might want to includeYou might want to include the [url=]Master’s Inscription of the Crag[/url] for Inscriptionists (yay, no SoH grind!) and mention the prismatic gems that Jewelcrafters have, to help people decide upon professions (if that’s the sort of thing that influences their decision).

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      Jan 7, 2009 @ 6:01

      Hmm, good point on theHmm, good point on the professions thing. Maybe I’ll even include a professions section that describes the benefits of professions to a tree. But the guide is sort of becoming massive so not sure 😛

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    Jan 7, 2009 @ 14:49

    Insightful Skyflare DiamondIn the druid gem compilation in elitis jerk forums there are some ideas about the gems, but I don’t think they’re put in order of usefulness.
    Anyway, some people say they prefer ember. There isn’t much talk about the 2% threat reduction, so I suppose most people aren’t interested in this gem (you can anyway blame your tank if you get aggro 😉 )
    Some say Insightful is much better than all the others. At the bottom of the second page you will find I nice post which explains why Insightful is over Ember.

    (sorry, don’t know how to link )

    Also at the paladin and priest forum again in elitist jerk both agree that Insightful is ways better than Ember.

    Priest :
    Paladin :

    Enough with quotations just see it logicaly :

    Insightful gives 21 int. Ember gives 2% of your total intellect, which means you get 21 int if you have 1050 intellect raidbuffed. You may have some more raid buffed, but the difference won’t be too big.

    The other stats : Insightful gives you chance on spellcast to restore 600 mana (most posters agree in that) This chance is 5% (again nobody seems to disagree). Supposing you have a 5 min boss encounter (which are the cases where you would need mana reg) and cast one spell every two seconds(which can be even low) you will cast 30 spells in a minute and 150 in five mins you shoudl get the proc 7-8 times. Which means, 7×600 mana=4200 mana :jawdrop: . 4200 mana over 5 min is 4200 mana over 300 sec–>70mp5 where ember only gives 25 spellpower.

    Of course that’s only in theory. Most threads agree that there is an Internal Cooldown. According to paladin this is 15 sec, according to some others 45sec.
    But because in reality you will cast lots more than one spell every two seconds in tight boss fights(where this mana is needed) if it’s 15 sec it could be ignored, if it’s 45 it could pull down the 70mp5 but I think even I would value even something as low as 25mp5 over 25 spellpower.

    In wowhead a resto druid states he gets 4,5k mana in every boss fight which matches with the estimation of 75 mp5.

    To much talk. I wrote all this siply because I want to hear your opinions resto druids of wow pro 😀

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      Jan 7, 2009 @ 22:19

      I’d say you’re spot on. II’d say you’re spot on. I hadn’t looked into it very much, partially because i’m still using my lvl 70 helm and haven’t had to choose a meta in wrath yet. I did a couple of searches and found [url=]this thread[/url] which includes a wws parse of the mana return of this gem on a shaman. He calculated 36 mp5, but I’d imagine a druid would see more procs because they have more casts over the course of a fight.

      If I can ever get my Helm of Anomalous to drop (Nexus dislikes me) I might have to try it out and maybe spam LB with recount running to see how much mana return it adds up to.

      From the initial info from searches I’d agree that this would be the best meta.

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      Jan 7, 2009 @ 23:04

      Excellent summary and I willExcellent summary and I will definitely add it, thank you!

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    Jan 8, 2009 @ 17:32

    Thanks for the linkThanks for the link I had seen a post in wowhead that it was the best for shamans, but it wasn’t linkd and I couldn’t find it. 🙁

    Anyway it seems that all healing classes agree that it is the best or one ofthe best options for them so I suppose for druids also. 🙂

    70 mp5 if you cast lesser healing wave 1,5 sec cast and druids GCD can be at about 1 sec, which means 1 spell every second, maybe something like every 1,2 sec if you take regrowth and swiftmend in account.

    If what this shamman states is true this gem has only 15 sec internal cooldown which makes it even better. As for the 36 mp5 regeneration I suppose it may be because because of the different style of healing shammans are using and the fact that this also counts easy fights where healing isn’t that needed to be spammed continuesly. But druids will need at least to put 3 stacks of lifebloom, rejuvenation (and regrwoth)in any fight so they will still be casting a decent amount of spells. And the fight regeneration is anyway mostly needed on boss fights where you usually don’t stop healing.

    Oh, and I wrote a page long post without noticing, it is Earthsiege and not Skyflare 😛

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    Jan 8, 2009 @ 21:35

    TrinketThink you missed a 10-man trinket.

    [url=]Majestic Dragon Figurine[/url] – Sartharion (Normal)

    Possibly the best resto-druid trinket in-game at the minute.

    Tag. 🙂

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      Jan 9, 2009 @ 15:14

      That is indeed a sexyThat is indeed a sexy trinket. Only problem with searching WoWhead for gear info is that it doesn’t always show the trinkets with special effects, like this one. Thanks, I’ll add it shortly.

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        Jan 9, 2009 @ 20:40

        Just do what I do and browseJust do what I do and browse through atlas for goodies when you are bored. Or search loot lists of boss drops on wowhead instead of filtering. Takes longer but sometimes you notice funky things!

        Tag. 🙂

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    Jan 14, 2009 @ 7:57

    Because I just happened toBecause I just happened to kinda duplicate the heroic gear part of your guide, I want to further enhance that section with what I found out. You could add the following items, which I think fit well into the list:

    Amulet of Dazzling Light (The Nexus Heroic, Anomalus)

    Shroud of Moorabi (Gundrak Heroic, Moorabi)

    Handler’s Arm Strap (Drak’Tharon Keep Heroic, King Dred)

    Kilt of the Forgotten One (Ahn’kahet: The Old Kingdom Heroic, Herald Volazj)

    – Annhylde’s Ring (Utgarde Keep Heroic, Ingvar the Plunderer)
    – Band of Guile (The Culling of Stratholme Heroic, Mal’Ganis)

    – Winged Talisman (Halls of Lightning Heroic, Ionar)
    – Spark of Life (Halls of Stone Heroic, Sjonnir the Ironshaper)
    – Talisman of Troll Divinity (Drak’Tharon Keep Heroic, The Prophet Tharon’ja)

    I also think, that the best Weapon to go for on heroic gear is the Staff of Draconic Combat and not the Mainhand + Offhand, because you gain:
    + 5 Int
    + 24 Stamina
    + 31 Spirit
    + 63 Haste
    + 4.1 Manareg (calculation with 1 mp5 = 2.985 Spirit)
    and “only” loose 59 Spellpower.

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      Jan 14, 2009 @ 13:11

      I added your trinketsI added your trinkets already, I’ll check the other gear when I have some time 🙂

      As for the weapon – I’m not certain but I looked at it back when I was choosing weapons for myself and I thought I did a comparison and saw the MH+OH were better. I will run the math again and see what’s up, and possibly change the guide if I think it’s warranted.

      [b]Edit:[/b] Alright, looked at it again. For the moment, lets ignore all stats but spellpower and Mp5, and what spirit contributes to those two. The staff has 31 more spirit than the MH+OH combo. That means, with talents, roughly 5.3 spellpower and 10.7 Mp5 (this uses 1 spirit = 1Mp5 outside combat, which is very rough but good enough for the moment). Compared the the 59 more spellpower and 19 more mana regen that the combo has, the staff is less than attractive. You are correct, however, that the staff has a significant advantage in haste and in stamina. Really, I think it’s incorrect to say either is better, and that it depends on what you need most in your gear. I’ll edit my comment in the intro to that section.

      BTW… when I told my guildies I made a resto druid spreadsheet… they laughed at me 😛

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    Jan 14, 2009 @ 13:17

    25-man Tree Gear Added!Thanks to the generous contribution of [url=]murphyslaw[/url], we now have a 25-man raid gearing section to the guide!

    This means the gearing section for the guide is tentatively done! I will still be making adjustments, as people suggest items and discussion continues, but the framework is now in place. Thanks for all the great ideas and discussion, fellow trees!

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    Jan 16, 2009 @ 2:50

    Hey there!!

    Absolutely fantastic guide btw.

    I am not a focused tree spekkd druid as my sig implies but i have found that having a ticking rejuv and a nourish can often crit for as much as 6k on a 1 sec (with my current gem and gear 0.87 sec) cast.

    Granted i have not changed my glyphs and have only healed just one 25 man (H Archavon) but I do request that you have a look at the potential of rejuv + Nourish with a combined 2.5 – 3 sec cast time (GCD included)


    Joeboyv – Eonar
    Druid since the start (2004 – Runetotem)
    ADHD Spek… (I can be tanking one instance, healing the next or just bring Oomkin for the fun of it)

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      Jan 16, 2009 @ 19:50

      I’ll check it out again, butI’ll check it out again, but the info currently up there is based on a spreadsheet taking glyphs, talents, etc. into account. It’s also based on the comments of many trees on wowhead. Not sure if I went to elitist jerks for that spell in particular, though.

      Anyway I’ll look into it when I have time 🙂

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    Jan 17, 2009 @ 18:39

    Pre-raid IdolsWorth mentioning as pre-heroic/raid idols is
    Idol of Pure Thoughts

    While it might not be as good as those mentioned its dead easy to acquire while you are leveleling. I had more than plenty Venture Coins just by doing a few quests in Grizzly Hills.

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      Jan 18, 2009 @ 1:45

      You are correct. I saw thisYou are correct. I saw this idol but didnt include it because the one from the Nagrand quest is only very slightly worse, and many people already have it or can easily go back and get it, without having to spend coins. But I think I’ll mention this one as an option.

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    Jan 19, 2009 @ 22:19

    First of all, thank you forFirst of all, thank you for the fantastic guide. When I switched to a tree, your guide helped me out immeasurably and helped me become a competent healer. I took your guide, tweaked it to fit me a little and am having no problem keeping my groups alive.

    The only thing I have to suggest is regarding soloing as a tree. Yes it’s slower than kitty or boomkin, but I think you made one error when you suggested only fighting one mob at a time. I am finding the most efficient way for me to do my dailies is the exact opposite in fact. Here’s what I do…I pop a couple of HoT’s on myself (make sure thorns is up), run around and aggro as many mobs as possible with moonfire (I have had no problem with up to 6 or 7 mobs). Then once I have them all on me, refresh my HoT’s, pop barkskin and hurricane away. One or two hurricanes, depending on the level of the mobs is usually enough to drop ’em all. I can do this for quite a while without mana problems and just pop an innervate when I start getting drained.

    A good example where I use this would be in the cave doing the Polish Hodir’s Helm daily. I can run into the room to the left when you enter the cave, gather 3 or 4 slimes and any stray jomungers and burn them all down, getting 3 or 4 or the needed 5 quest items in one pass.

    If you wanna have some real fun, go to the Scarlet Cathedral, stealth in, and kill Mograine without clearing the chapel. Then use this technique and watch em drop!

    Thanks again for the wonderful guide and I’m sure my tanks thank you too!

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      Jan 20, 2009 @ 8:16

      Heh, that is a good pointHeh, that is a good point and I do that if dealing with anything significantly lower level than me. I just find that things closer to my level live too long and tend to interrupt my hurricanes after my barkskin wears off. However this may still be more efficient. I’ll mention it and also experiment some myself in game. Thanks for the tip 🙂

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    Jan 21, 2009 @ 19:11

    Sorry, forgot thisAnd I forgot this,do you think your nourish could get better than your regrowth with the T7 4-piece set ? (I’m hoping to get it soon :))

    And how many HoTs would you need on your target so this can happen. I just asked because I thought you may have had and idea of it searching the Elitis Jerks forums or your spreadsheet could also be easily updated to show that ( you said you wouldn’t support this, so if you want I can try to do this myself and then post it here).

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      Jan 21, 2009 @ 20:24

      I read some math on WoWheadI read some math on WoWhead that makes me think the answer is no. However, I will check it out when I have some time. Unfortunately my classes are keeping me very busy so I dunno when that will be 🙁

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        Jan 25, 2009 @ 21:07

        PS, my healy druid friendPS, my healy druid friend told me they are changing that set piece bonus to be “worthless” in his opinion. I haven’t had time to look at the change myself, just passing that along.

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    Jan 21, 2009 @ 19:12

    1 Idol +tree levelingFirst about an Idol I think I found : Idol of the Awakening

    It drops from heroic Naxx from Gothik the Harvester (and Gluth ofc).

    I think it may be worth it, lifebloom Idol is very easy to get and still very useful, but you may want an idol for your rejuvenation on very mana intesive fights or when your mostly assigned to raid heal. Replenih healers will probably also like it.

    As for the AoE with hurricane with a resto druid, I’m sure this is possible and lots of fun, but I think it will work very well for us at 80 because of the good gear. While leveling your gear will usually not have so good intellect, mp5 (more drinking) and spellpower so I’m not sure if this will be easy while leveling. I think everybody should try it and see if it works for himself.

    But we’re probably anyway talking for nothing :D, as pretty much nobody will leave feral or balance to level as resto if it’s not only to lvl in instances and most pre-WotLK instances are afaik more or less empty (hard to find group)

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      Jan 21, 2009 @ 20:23

      Heh, I actually just gotHeh, I actually just got that idol. I use it while raid healing and the lifebloom one while MT healing. I will add it when I have some time to do a big update.

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    Jan 27, 2009 @ 11:43

    Macros I use…Hey, I just wanted to post some macros I currently use, because they might be helpful to some.

    1. Trinket-Trigger-Macro
    A macro to trigger the trinket every time you use lifebloom, so it will be up all the time. The 13 stands for the upper trinket-slot. 14 would be the lower trinket-slot. You can also exchange Lifebloom with anything else you might find better.

    #showtooltip Lifebloom
    /use 13
    /cast Lifebloom

    2. Innervate-Macro
    Whispers the player that you give Innervate to.

    #showtooltip Innervate
    /script SendChatMessage(“You got INNERVATED.”, “WHISPER”, GetDefaultLanguage(“player”), Unitname(“target”))
    /cast Innervate

    3. Rebirth-Macro
    Yells who you are going to rebirth. You could do the same thing for Revive.

    #showtooltip Rebirth
    /y Rebirth: %T
    /cast Rebirth

    “Anything that can go wrong, will go wrong.”

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      Jan 28, 2009 @ 0:01

      Thanks! I’ve been meaning toThanks! I’ve been meaning to put up the two indispensable macros I use as well – one to cast innervate on myself without breaking target, and one to instantly cast healing touch on my target (Nature’s Swiftness + healing touch, they actually occur together with the macro I have so it’s truly instant!).

      But I was at a loss for what else to add, this helps!

      Also note that you can configure Healbot to state when you are rebirthing or rezzing as well, but this is useful for those who don’t use it.

      Thanks again for all your awesome contribution!

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    Jan 27, 2009 @ 18:11

    DecursiveJust realized that you didn’t mention decursive, which seems to be the best (if not the only) way to do decursing/poison curing. There are quite a few bosses where this is usefull even in raid encounters (Saphiron for example). Is this because one of the other addons does similar job? 😕

    And also a small detail, in the section of PvE healing strategies-Main tank healing in the 2nd paragraph the word ‘lifeblooms’ seems to be the only spell which hasn’t got any tooltip and link (Maybe because it’s in plural?)

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      Jan 27, 2009 @ 23:59

      I’ll put decursive up there,I’ll put decursive up there, though healbot and clique allow for the same functionality – you can configure you Unitframes (or healbot) to show the curse debuff and then use a binding from healbot or clique to decurse (I use alt+left for poison and alt+right for curse).

      However I will add decursive up there when I have some time!

      Also, yeah I used a find/change to add those tooltips. I’ll fix that one when I have time, thanks for pointing it out!

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    Jan 28, 2009 @ 9:57

    My thoughtsI thought I’d drop by and add my thoughts on a few parts of this.

    You have the Earthliving Boots and Leggings listed as heroic gear. Is this because they require the Frozen Orb? I was using them the moment I hit 80, but of course I had to buy the orb from the AH.

    Concerning shoulder enchants, there are two other options for fresh 80s to use. One is the exalted Aldor/Scryer ones from BC if you have the necessary rep. The other is the Lesser Inscription of the Crag from Sons of Hordir Honored. They’re pretty much the same, but are a nice starting point while you grind the rep for the exalted ones.

    For Food, there’s also the regular Rhino Dog, which may be easier to find and should do fine for heroics healing.

    For Addons, I’ve never used Class Timer and have instead used Natur’s Enemy CastBar. It looks like it does the same thing, but has a few features I find nice. (Biggest of these is a warning when it sees any hostile rogue activity in the combat log it throws up a “Rogue Detected” warning on-screen.)
    Another couple of Addons used my our raiding team are the Omen Threat meter and Deadly Boss Mods. DBM will let you know if any upcoming boss events/effects, and it works in 5-man as well as 10/25-man raids.

    As for builds, I’ve got a nice one that seems to work. It’s 11/0/60, and focuses on HoTs and replenish. I did this because, especially in the early raids it’s not just your mana that’s a problem. Things get dicey when your other mana users run out, especially a Pally tank. Since you’re going to keep rejuv on them anyway, might as well do a little extra. I also took Improved Tranquility, as it heals for around 8k per person and having it generate 0 threat essential when using it.

    Concerning the stat order, I agree whole-heartedly with putting spirit in front of MP5. The main reason for this is that Innervate only increases [b]Spirit-Based[/b] mana regen, so if you’ve stacked a lot of MP5 gear you’ll get almost nothing from it. This is also something to keep in mind when using your innervate on others – it’s almost useless on Pally tanks as most DPS casters as they have low spirit. Keep it for a healer unless absolutely necessary. Also, since intensity allows 30% of your mana regen to go while casting, spirit enchants/stat will almost always give the same amount as an mp5 enchant, or at lease enough combat regen to make it the better option.

    I hope this reads well, as I’m putting it up while dealing with some insomnia. Thanks again for this guide!

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      Jan 28, 2009 @ 20:40

      Thanks for the excellentThanks for the excellent input!

      For the boots – I do list them there due to the frozen orbs. In the pre-heroic gear section I made a note about that – People can’t wear them until 80 anyway though so I figure they are probably okay listed there.

      For should enchants, I agree and I’ll add the old scryer/aldor enchants there in case people still have the old rep from BC.

      Ack, I need to get to class for now, but this is some great feedback and I will respond more later!

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        Jan 29, 2009 @ 23:58

        One other suggestion For my resto set, I tend to go with gems that have spirit, MP5 or intellect on them. Stuff like the: Dazzling (Int and MP5)
        Seer’s (Int and Spirit)
        Luminous (Spell Power and Int)
        Purified (Spell Power and Spirit)
        Royal (Spell Power and MP5)

        These have my druid at almost 1200mp5 raid buffed, with a little over 500 while casting. Just something I thought I’d pass along.

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    Jan 28, 2009 @ 21:14

    If other enchantsIf you add other enchants you could also list the PvP ones. They’re purchasable with Stone Keeper’s shards and you will surely have a bunch of them after doing a few instances and are an acceptable replacement until you grind your way up to honored with Sons of Hodir.

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      Jan 29, 2009 @ 2:20

      Very good point! I will addVery good point! I will add them 🙂

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    Fév 3, 2009 @ 16:43

    This guide has become moreThis guide has become more than awesome. Incredibly good quality both in content and presentation! *thumbs up* 🙂

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      Fév 5, 2009 @ 21:38

      Hah thanks, but it’s mostlyHah thanks, but it’s mostly due to all the awesome input!

      BTW, I know I haven’t made a lot of the updates you folks have recently suggested. I’ve just been very busy with school lately. I promise a big update for the guide is coming semi-soon, and I’ll post a comment when I do that!

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    Fév 10, 2009 @ 10:38

    New MacrosI think barskin doesn’t trigger the GCD since the last patch (3.0.8 or something) so it can be added to a macro. Personally I think for PvE it’s useful for hurricane while soloing and tranquility. The macro could look something like that (I can’t log in to check it right now though) :

    #showtooltip Tranquility/Hurricane
    /cast Barskin
    /cast Tranquility/Hurricane

    Ofc only one of the two spells at time 😀
    Also I’m not sure if it shows the Barskin cd, I think I had found I way to fix it for another of my macros but I’m not sure so I will edit this post when I can try this out.

    P.S. GL to you and Souricette reaching the moderator status :). And ofc to all other wow pro users which made this site that awesome.

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      Fév 10, 2009 @ 22:31

      Heh thanks. I’m sorry IHeh thanks. I’m sorry I haven’t been updating this guide lately – I am going to do a big update probably next week, but this week is absolutely awful because of school. Because of that, Souricette will probably be moderator before me 😉

      This is a great macro and I’m definitely going to add it in my big update, let me know if you find a way for it to show the barkskin CD 🙂 All I can think of is to use #show Barkskin instead of Hurricane for the hurricane macro, but then you’ll get the barkskin image instead so it’s not idea.

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    Fév 10, 2009 @ 18:19

    Nice GuideGlad to find other druids noticed the quick Healing Touch a good spec as well=P my raid members didn’t know why i specced it but hey can’t resist the .3 second cast with nature’s grace+ HT glyph + Naturalist + haste


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      Fév 10, 2009 @ 22:33

      It’s indeed a viable spec! IIt’s indeed a viable spec! I personally am in love with my HoTs and haven’t messed around with the speedy HT spec yet, but I know it’s out there and I know people use it.

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    Fév 11, 2009 @ 14:11

    Can’t editFor some strange reason I can’t edit my last post 🙁 (maybe because it was from another computer?) so I’m continuing here by adding some new info aswell.

    I’ve tried this macro and except some minor spelling mistakes (barkskin instead of barskin and hurricane instead of huricane) I had made in my last post it seems to work fine for me. 😉

    About the barkskin cooldown I don’t really need it as I have it on a 2nd action bar to be able to use it in all forms. Also you probably want tranquility to show it’s own cooldown, so it’s only use would be for hurricane which anyway is just a sub-topic for soloing/leveling as resto in this guide.

    In any case, I think I had solved this problem in my Nature’s Swiftness+Healing Touch macro. I can’t log right now (patching :)), but this is how I remember it :

    Choose the Healing Touch icon from the macro icon+name selection menu (the first thing that it asks you to do when you create a new macro, and yes I know lots of searching to do, there’s probably a command for this job, but I don’t know it :()
    Then macro text is something like this :

    #showtooltip Nature’s Swiftness
    /cast Nature’s Swiftness
    /cast Healing Touch

    The only problem with this macro is that if you mouse over it it will show Nature’s Swiftness tooltip, but it isn’t that important for me. The same can be done I suppose with Barkskin+Hurricane.

    Also, a small tip you could add in your guide together with the HT macro (you probably know that yourself :)) is about being out of range. It has happened quite often that if I were for some reason out of range and the tank’s (or anybody other’s health) health drops low I want to use this macro, but if you click to fast at it (before getting in range) it casts Nature’s Swiftness, but not Healing Touch. So in these cases don’t panik, just get nearer and click the macro again, it will still work.

    Oh, and about not updating so much who cares, you’ve made an awesome job with this guide, nobody can require you to give assistance 24/7 😀

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      Fév 11, 2009 @ 20:28

      That is the same macro I useThat is the same macro I use for NS+HT 🙂 And your comment about being in range actually happened to me the other night! The same macro can actually be used to cast HT at any time (though why you would want to if you weren’t specced into it is beyond me).

      BTW, you can’t edit a post once someone replies to it, I’ve learned that the hard way as well!

      Thanks for the info and encouragement 🙂 You rock!

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    Fév 16, 2009 @ 6:04

    This is a really niceThis is a really nice guide!

    One thing – I think you need to revisit the softcap you give for haste. 3.0.8 brought in an unsignalled and pretty significant nerf to Gift of the Earthmother. Have a look at:

    For the same reason, you might now want to include a discussion of Celestial Focus in the Balance tree (as a way of hitting the softcap).

    Great job though, love your work.

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      Fév 23, 2009 @ 20:43

      I’ll have to look into this,I’ll have to look into this, thanks for the info and sorry I didn’t respond right away, this got buried somehow and I missed it.

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    Fév 16, 2009 @ 19:23

    Great guide IMO, but youGreat guide IMO, but you messed up with a talent. Subtelty, the 5 Point in resto Tree. 30% chance for that shaman to not purge your hots, or that spell steal not working? Thats freaking godlike, and will cause the opposing dispellers to focus on removing hots while you and your team mate(s) can just destroy them.

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      Fév 16, 2009 @ 20:09

      Thanks very much for theThanks very much for the comment. I don’t have much experience with PvP, so this is really a big help 🙂 I will definitely edit that in the next update, which should come this week or coming weekend. Thanks again!

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    Fév 19, 2009 @ 5:39

    Another set of bracersFor the 25-man gear, you only list the [Bands of the Great Tree] for bracers. However, [Swarm Bindings] drop from Anub’Rekhan and Gluth in 25-man Naxx, and is another real nice one. Thought I’d pass it along.

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      Fév 23, 2009 @ 4:19

      Those are indeed quite nice,Those are indeed quite nice, the 25-man gear was prepared by another user who for the most part only selected the absolute best in slot items, so not as many options were included. However I think the Swarm Bindings are a great item and I will add them in the big update I’m preparing. Thanks!

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    Mar 2, 2009 @ 4:24

    BIG UPDATE!Sorry I have been so lax with updating the guide. Hopefully this will make up for it!

    In this update:
    [list][*]Added more enchanting options, with the goal of easier access and cheaper alternatives in mind.
    [*]Added a few pieces of gear that were suggested.
    [*]Revised “Leveling as a Tree” section to describe the barkskin/hurricane strategy.
    [*]Revised Nourish usage notes, the spell is actually pretty nice for quick spot healing or emergency heals – Regrowth should still be used when you have more time though.
    [*]Added macros!
    [*]Added innervate as a spell and usage notes
    [*]Changed description for the Subtlety talent, to indicate it’s use in PvP.
    [*]Added Celestial Focus talent description
    [*]Updated haste information for new data on GotEM.
    [*]Added notes about HoTing before or after a pull.
    [*]Updated one build to include Celestial Focus.
    [*]Added note to Replenish – slated to effect Wild Growth as well in 3.1.0

    Things not included:
    [list][*]A bunch of extra shoulder enchants. Really, this would be like including all the low level other enchants. I threw the easier Sons of Hodir one up there, but I’m not going to include the others.[/list]

    I will be very busy with school for the next couple of weeks, so if you leave me comments I may not get to them right away. I’ll do my best, and if I don’t fix any other things before then, I’ll definitely do another update once finals are over.

    Hope you enjoy it!

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    Mar 8, 2009 @ 20:35

    Bands of the Great TreeI had lots to do, so I didn’t have time to say this, but here it is now :
    Bands of the Great Tree (the bracers purchased for 60 emblems of valor) is [b]BoE[/b].

    Except a good way of getting rid of you’re extra emblems if you are a hardcore raider (as a druid I don’t think I’ll ever have this problem, first I’m not raiding very often and secondly think of gearing up 3 specs and then gettin PvP gear too ;)), it can be really useful to buy it from another player to save the 60 emblems for something other. As there is a limit to how many emblems of valor you can earn per week due to raid instance reset, it could save you some time (I think around 2 1/2 weeks of clearing all 25 man raids) and spend your emblems on something more useful. On my server (very high population server) the price is I think around 2-3k g, you see some people from time spamming in trade or you could also ask if someone from your guild wants to sell it. Unfurtunately there aren’t many chances of finding exactly the bracer you’re looking for in the Auction House.

    And lol, one more thing, in the tranquility/hurricane macro I remarked you’ve written [b]b[/b]arkskin, but [b]T[/b]ranquility and [b]H[/b]urricane (uff, I hate formatting without a text editor :() How unfair… Barkskin is an ability too, with equal rights 😀

    Btw, on the paladin tank guide if you remember, his guide has more images included in his explanations but the amount of information you’ve rassembled… I think I couldn’t ever do the same thing ;)(and I was mostly joking anyway… :P)

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      Mar 10, 2009 @ 3:35

      Hah, thanks Honj. You’reHah, thanks Honj. You’re always a big help 🙂

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    Avr 3, 2009 @ 20:25

    This guide is coming along wonderfullyHoly information overload, Jiyambi. 🙂

    I just wanted to thank you again for all the time and work you put into this. I linked it on my guild’s website for any of our aspiring trees.

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      Avr 3, 2009 @ 21:44

      Wow, thanks! I’m glad it isWow, thanks! 🙂 I’m glad it is helpful 🙂

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    Avr 3, 2009 @ 21:47

    Patch 3.1Hi druids!

    I just wanted you all to know that with everything else I’ve been working on, I haven’t had a chance to really look over the 3.1 changes yet or what they might mean to us trees. I will do it eventually, but if someone else sees anything here that desperately needs an update, please leave a comment. I’ll put it in and give you credit 🙂

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      Avr 7, 2009 @ 0:27

      I added in some notes forI added in some notes for spells and talents that will be changing with Patch 3.1.0.

      Glyphs next, then items!

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      Avr 9, 2009 @ 22:55

      COMING SOONFull revamp of gear section coming soon (hopefully this weekend)!

      I want to redo the gear section, since the addition of Ulduar is going to make it even longer than it already is.

      Look forward to it, trees!

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        Avr 9, 2009 @ 23:09

        I have a treeI have a tree! 😀 So, how do you plan on revamping that section? Making a huge table or something? Care to share, or make it a surprise? 😉

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          Avr 9, 2009 @ 23:29

          My current concept is aMy current concept is a table for each slot, with columns for the relative difficulty level of obtaining the gear (Normal/heroic/Tier 7/7.5/8/8.5). Each gear piece will be listed, from best to worst, and a bar will stretch from the more difficult content down to the easiest content where that gear piece will be possible to obtain. So someone who only has access to heroic content will simply look at that column and any bars that intersect it, they will be able to get.

          The only special cases are crafted and BoE items, which can be gotten before their normal content but at high cost. I think I’ll use a lighter colored bar for the “easier” portions of those types of gear, noting that it *can* be purchased but may be prohibitively expensive for some players.

          It looks pretty in my brain, hopefully it will translate well to the actual page!

          EDIT: Oh, I am also limiting it to 3 pieces per content level. There are some sections that would just get too large otherwise, and this isn’t meant to be an item database, just guidelines for what to shoot for!

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        Avr 13, 2009 @ 5:13

        I’ve made my sandbox where II’ve made [url=]my sandbox[/url] where I am working on these changes viewable temporarily. I was hoping to get some feedback on whether or not to include the item’s source. I’m thinking it’s useful information, but does it clutter the table too much? People can always go to WoWhead via the link to get it if they want to.

        Let me know what you think, you can compare the first table (two handed weapons) to the second (one handers) to see the difference.

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          Avr 13, 2009 @ 5:50

          Re: I’ve mademy sandbox where IOh my god that’s totally beautiful. That table looks sooo nice! As for including the item’s source, I think the way you have made the table invites it. If it’s not there, the table seems sort of blank.

          Oh, and I think mademy isn’t a word. Perhaps you meant “made my”? 😉

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            Avr 13, 2009 @ 6:15

            Hush, you! Fixed the typo,Hush, you! 😛 Fixed the typo, and thanks for the input 🙂

            I’ll also make the source notes link to any guides we have on the subject, for example rep guides or instance guides. And perhaps to the WoWhead link for the specific boss.

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    Avr 9, 2009 @ 23:14

    Glitched up guide?War I’m not sure if this appears this way for anyone else, but the text in this guide seems to be too big for wow-pro’s frame. Normally I only see this when someone smacks a freakinhumungobig picture somewhere in their guide, but I see none here. I am using Firefox, and this does not appear to happen to many other guides. Has anyone else observed this?

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      Avr 9, 2009 @ 23:21

      ChromeI’m using Chrome and it looks fine. Not sure….


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      Avr 9, 2009 @ 23:31

      Yeah something is breakingYeah something is breaking it, I think it’s the picture conflicting with the add at the stop. I’ll futz with it and see if I can fix it.

      EDIT: Unbroken! It was one of the macros, the code style doesn’t automatically line break when it normally would to fit things to the window. Woops! Anyway, it should be fixed now.

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        Avr 10, 2009 @ 3:09

        Yay!Yay! I’m glad you fixed it! This guide is perfecto now. 😀

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    Avr 10, 2009 @ 1:31

    A couple of weapons to addI thought you might like a couple of one-handers to add for the 25-man bracket:
    [*][url=][color=purple]Wraith Strike[/color][/url] – I know it’s more effective for balance than resto, but it’s still a nice upgrade if you didn’t get any of the drops from the 10-man set.
    [*][url=][color=purple]The Impossible Dream[/color][/url] – Another good one from 25-man, with spirit instead of spell haste.
    I know you said it that section was added by murphyslaw, but since you said you were gonna try and update I thought I’d throw them out. I can add more if you’d like, such as off-hands and the like. And, as I’ve said before, awesome guide.

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      Avr 10, 2009 @ 1:43

      Both of these will be addedBoth of these will be added in the new update, they were already on my list 😉

      I think you folks are really gonna like the new format, it should be a lot less confusing and stuff won’t be scattered around so much. I know *I* am gonna like it!

      I am going to be very firm on confining it to 3 pieces of gear per tier, with possible exceptions for hard mode gear.

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        Avr 10, 2009 @ 3:11

        That’s good to knowThat’s good to know because having too many choices to pick from is one of my pet peeves. That’s just me, however.

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    Avr 16, 2009 @ 12:16

    Glyph Update 3.1I updated the guide to include the new glyphs, and modified some useage notes to reflect the class changes with 3.1. More healing strategy updates on the way, as well as the gear section revamp. Busy with school, may be done this weekend.

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    Juin 24, 2009 @ 20:50

    EPIC TREE GUIDE UPDATE! Gear finally updated for 3.1!Hey trees! I’ve finally finished the gear section revamp and added the 3.1 gear. Just in time for 3.2 to be announced and for me to get to work on that section >_<

    Anyway, hope you trees like the new layout! I'm looking for feedback, please let me know if there's anything you'd like to see changed.

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    Juil 2, 2009 @ 21:10

    Epic tree update again!Hey folks, I was reading through the guide after doing the gear update and realized that while the spells and gear had mostly been updated, there was quite a bit of out of date advice in here.

    I’ve re-read and revised the entire guide, it should all be pretty up to date. It’s mostly based on my experience, so, as usual, please leave a comment if you have any other ideas or tips!

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    Juil 3, 2009 @ 20:15

    Back againHey there, I haven’t played WoW for nearly 1.5 months and now I’m back again it’s nice to see such an updated guide for patch 3.1.0 (especially the new format on the gear section is great). I didn’t really have much time, only to mention a few things I’ve noticed :

    -You may want to update healing strategies about the effectiveness of lifebloom rolling (especially on multiple tanks) after the nerf.

    – You should change intensity to 50% instead of 30% 🙂

    – I’m not sure if you have included it anywhere, but a short discussion of the different idols on different raid situations may be useful.

    – On MT healing in the 2nd point lifebloom has no link, probably because it is in plural.

    Oh, and the link for inscibed loop of the kirin tor seems wrong.

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      Juil 3, 2009 @ 20:26

      Thanks much!

      As for rollingThanks much!

      As for rolling Lifebloom, from the calculations I’ve done I think it’s still more mana and healing efficient to roll it as long as you are good at refreshing it just before it falls off. I’m not sure if other people still do this or if it’s just me, though. I’ll at least mention it up there.

      The rest of the stuff, thanks and I will fix it, and add a blurb about idols like I did for trinkets.

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    Juil 12, 2009 @ 21:29

    gear listGreat guide. i use it frequently. Thanks for taking the time to develop. Would like to know if you plan on adding gear from arenas/battlegrounds to your list. I’ve use some pieces to complement my gear where i had holes. Just wondering how they would rank.


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      Juil 12, 2009 @ 23:35

      Thanks for the niceThanks for the nice comment!

      I probably won’t add battleground gear, simply because I have no experience with how it measures up to typical PvE gear, and because the focus of the guide is on PvE. However, if you want to compare gear, WoWhead has a great tool for that. What’s best for you still depends on your stats and playstyle, but their gear comparison is a good start. I think it’s linked in the gear section of the guide.

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    Juil 13, 2009 @ 6:35

    Gear Selection QuestionsViewing this on 7/13/09 and the Chest portion of the gear section shows [url=]Blanketing Robes of Snow appears[/url] as the Best in Slot and it appears again in same list three lines below. It’s difficult to compare some items where one is better for throughput and the other for mana regen, so in clarifying where you feel Robes should go in the list could you elaborate on how you came up with the gear list ordering. FWIW, I saw similar info on LOOTRANK.COM when viewing with their default Resto Druid template which placed a high weight on on MP5 as an item stat.

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      Juil 13, 2009 @ 8:28

      The double listing was justThe double listing was just a typo, the higher listing should not be there, I’ll fix it.

      As for how the rankings are determined, this list is basically just compiled using WoWhead’s default resto druid weighting. It’s a very rough guideline – you should always look at your own gear and play style to make gear choices. And honestly I have two sets of gear (though of course some pieces overlap) – one for long fights that require more regen, one for heavy hitting fights where I can’t afford to loose the throughput.

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    Juil 17, 2009 @ 7:53

    An alternative for Class TimerHey there,

    Really awesome guide! I’ve found it very useful especially the gear section is something I’ve never seen on any other class guide. Thank you.

    You state on addon section to leave a comment for an alternative addon for Class Timer. I use ForteXorcist and it does the job very nicely. It has support for every class now and after a bit of tuning you’ll get excatly what is needed for droods. It tracks Lifebloom stacks and HoTs even on multiple targets as easily-read-bars which you can place wherever you like on your screen.

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      Juil 17, 2009 @ 8:54

      Thanks very much for theThanks very much for the tip, I’ll have to try that out! I’m glad it was useful, that gearing section took quite a long time to get set up so I’m glad you like it 🙂

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    Juil 17, 2009 @ 11:49

    Little bugsHello Jiyambi.

    I started the localization of your guide in french, and noticed a few little “bugs”.

    In the “Shoulders” area, the “Conqueror’s Nightsong Spaulders” has the “Shoulderpads of Dormant Energies” tooltip – it points on the “45136” item id instead of “46187”.
    In the “Shoulders” area, the “Valorous Dreamwalker Spaulders” has the “Mantle of Dissemination” tooltip – it points on the “40555” item id instead of “40465”.
    In the “Shoulders” area, “Svala Sorrowgrave” has the “Ley-Guardian Eregos” tooltip – it points on the “27656” NPC id instead of “26668”.

    You also refer some “” items, you may want to let thme point on instead 🙂

    Anyways, big big thank for your guide, the bible of my main character!

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      Juil 17, 2009 @ 12:06

      OMG thank you so much forOMG thank you so much for including the correct item ID along with the mistakes. Makes fixing it very much easier!

      I knew there were going to be a few bugs like this in that massive list, it was a copy+paste nightmare 😉

      Thanks a ton, I’ll fix it tomorrow, boyfriend is yelling at me to go to sleep >_<

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        Juil 17, 2009 @ 12:19

        No problem, I can continueNo problem, I can continue founding them then 🙂

        In the Chest area, the “Ymirjar Physician’s Robe” points on item id “36991” – it should be “37587”.
        (I’ll update that message as I find more)
        In the Ring area, the “Inscribed Loop of the Kirin Tor” points on item id “36975” – it should be “45689”.
        In the Ring area, the “Ring of the Vacant Eye” points on item id “45438” – it should be “45515”.

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    Août 4, 2009 @ 16:12

    One more wow-head linking mistakeHey there, I love the guide. A lot of good work has gone into this. One little thing I found that in the Glyphs section;

    The glyph of Wild Growth links to the Glyph of Swifmend. (links to item 40906, instead of item 45602)

    Hope that helps.

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      Août 4, 2009 @ 19:33

      Thanks very much! I think IThanks very much! I think I still need to make some of the changes Souricette pointed out. I’ll get to this soon.

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    Août 20, 2009 @ 22:13

    Updating Tree GuideHi trees!

    I will be slowly updating this guide, when I have time and as new gear information for ToC comes out. In the mean time, WoWhead is a good resource for quick item comparison, as is the addon RatingsBuster.

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    Oct 23, 2009 @ 3:44

    Tree guide change on the way!Hello fellow trees.

    I know I have been letting this guide languish a bit lately. First of all, I’ve decided to remove the gear section entirely and instead direct people to three very useful possible gear resources – WoWhead, MaxDPS, and the best (in my opinion) – Rawr. Instead of a gear list that is unwieldy, non-specidic to your personal healing needs, and in constant need of updates, I will give a useful overview of how to use each of the three gearing tools I recommend.

    I hope this will be a change that helps keep the guide up to date and useful through each patch. I will still be updating information on healing strategies, new glyphs, and so on as time goes by.

    Speaking of which, what do you trees think of the upcoming Rapid Rejuvination glyph? Since I only heal 10 mans, I am looking forward to picking on up and trying it out! However, I think trees that heal in 25 man raids and like to blanket rejuv on as many people as possible may not like the glyph as much.

    [b]Edit:[/b] I will probably be doing this update this weekend.

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      Oct 30, 2009 @ 0:18

      Tree guide update!So, I didn’t get things completely done this weekend, and I may not have time next weekend either. However, I did replace the gear section with a more streamlined, and MUCH shorter, discussion of useful gearing tools. Hope you enjoy!

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    Oct 23, 2009 @ 7:36

    While you’re changingWhile you’re changing things, I noticed one very minor error. Under Talents, the image for Celestial Focus is linked to Nature’s Grace. The text is linked correctly.

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    Nov 3, 2009 @ 23:49

    Useful List of Haste Items!Sylly over at Rolling Hots: A View from the Trees has an awesome post up about haste items druids might pick up to deal with the incoming GotEM nerf. Check it out [url=]here[/url]!

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    Nov 20, 2009 @ 3:09

    Another guide on the official wow site!Hi trees!

    Just announcing that this guide is now listed on the [url=]OFFICIAL WOW WEBSITE[/url]. Granted some of the company there is less than amazing (out of date level 60 guides anyone?) but it’s still pretty cool.

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      Nov 20, 2009 @ 6:28

      Congrats. Last time ICongrats. Last time I checked that page they hadn’t even added a section for death knights. I was pretty disappointed. But now I see they’ve added it, no guides listed though!

      Anyhow, congrats!

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      Nov 24, 2009 @ 12:40

      Awesome, they put your guideAwesome, they put your guide at the top of the list too! Well deserved 😉

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      Nov 24, 2009 @ 20:09

      Wauw, Blizzard really likesWauw, Blizzard really likes you :D!

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        Nov 25, 2009 @ 1:00

        Heh, I dunno. I don’t knowHeh, I dunno. I don’t know if anyone uses those links – like I said there were several druid guides that are horribly outdated on there. After I saw the leatherworking guide up there, I just submitted my guide via the process described on the site. It took a few weeks before they got back to me, but it went up without a hitch.

        I recommend anyone else who wants their guide posted there to simply submit it, more WoW-Pro guides on there means more publicity for the site and for everyone!

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      Avr 1, 2010 @ 22:19

      I didn’t know they had those guidesGrats, Jiyambi (belatedly). After seeing what they’ve got, I’ve submitted my own newb guide to them as a general guide. Here’s to hoping!

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        Avr 1, 2010 @ 22:26

        Haha, as far as I’mHaha, as far as I’m concerned, any guide on here with a decent ranking is leaps and bounds better than most of the guides up there. So submit away!

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          Avr 6, 2010 @ 19:19

          Guide is being linked from the official site!Just wanted to let you know that my [url=]Newb-No-More guide[/url] has been added to’s [url=]General Links[/url] page. Hopefully we’ll get more visitors!

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            Avr 6, 2010 @ 23:13

            Yay! Grats!Yay! Grats!

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    Fév 9, 2010 @ 23:20

    Out of DateHoly Moley, this is out of date!

    I’ll work on a 3.3 update later this week.

    I’ve also been thinking about writing guides for bear and cat spec in a similar format to this one, now that I’ve played those specs extensively, and I may do the same for paladin specs. We’ll see if I have time!

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      Fév 10, 2010 @ 3:07

      UpdateI added the important glyph, Rapid Rejuvenation, to the glyphs section from patch 3.3. I may also add a few new addons and update the talent specs and gameplay sections in the future, but the guide is essentially up to date as is.

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      Avr 1, 2010 @ 22:03

      Riad heal rotationGood afternoon, Jiyambi. Great guide. One thing I wanted to add, though. I still use Regrowth when raid healing for a couple reasons.
      1) When consumed by swiftmend, it’s more heals than Rejuvenation.
      2) I’ve found it’s useful for those fights where there’s not a lot of sustained damage on the raid. Someone gets hit, just drop this on them for the initial heal and let it tick them back to full health.

      For tank healing, I agree that it’s great to have it on them to increase the healing of Nourish.

      Another overall point that I’ve forgotten more than once is that Wild Growth only affects party or raid memebers around the initial target. In fights where you’re spread out (Icehowl comes to mind), you may waste it if you cast on the wrong guy.

      Just some points. Hope they help.

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        Avr 1, 2010 @ 22:31

        Thanks Lycander Your way ofThanks Lycander 🙂 Your way of using regrowth for raid healing is pretty unconventional, from what I understand, but I may add it anyway. As for your Wild Growth note – that’s a good thing to remind people of, I’ll add it in.

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          Avr 1, 2010 @ 23:02

          Happy to helpNo problem. One other trick I use (and for the life of me I can’t find where I got the idea in the first place) is to load the tank up on HoTs before they run in. From what I remember reading a while ago, until you (the caster) is in combat any threat generated from the heals is applied to the person that has the heals on them. This will help your tanks generate a little extra threat at the start of the fight. I ahven’t been able to confirm this directly, but it does at least seem to help.

          Oh, one other point that I feel is really important to all druids – Thorns. This should only be cast on tanks unless you’re out running solo. The reason is that I know for a fact the damage from Thorns is considered to come from teh buffed character, so it will generate extra threat on a mob already attacking someone. That makes it great for tanks, but bad for ayone else.

          Hope this helps some.

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            Avr 3, 2010 @ 22:14

            I always find that if I HoTI always find that if I HoT the tank up before a pull on pulls with adds, I tend to get aggro. But I *always* HoT up the tanks before a boss pull, since he/she never has any trouble keeping a single boss off me.

            Good reminder for thorns, I’ll put that somewhere.

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    Avr 3, 2010 @ 15:16

    Wow, just wow!Basicly, wow is the only thing that comes out of my mouth when I read your guide! Truly amazing! You have covered everything that someone could possibly need if he started playing as a tree. Thank you, this is one of the best guides I have seen on WoW-pro! 🙂

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      Avr 3, 2010 @ 22:15

      Thanks very much! I’m gladThanks very much! I’m glad it was useful to you 🙂 If you have any specific questions, feel free to ask!

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    Sep 4, 2010 @ 10:46

    Clear and thorough… IClear and thorough… I couldn’t have dreamed of a better guide. Thanks alot 🙂 !

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      Sep 4, 2010 @ 20:34

      Thanks! I honestly haven’tThanks! I honestly haven’t been devoting much time to keeping this up to date, but I hope to improve and update it with Cataclysm since I will be tree healing then again.

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    Oct 20, 2010 @ 11:29

    Moved to Archive SectionOut of daaaaaaate…..

    I’ll be updating soon if all goes according to plan. Moving to the archive for now!

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    Jan 6, 2011 @ 14:49

    PvE Buildsi am loving your guide but i am having a probem viewing your PvE builds. i click the link and just get taken to the wow official page and nothing. i would really love to view them to help guide my on my resto druid buid.

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      Jan 6, 2011 @ 15:05

      This guide is severely out ofThis guide is severely out of date.

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        Jan 6, 2011 @ 15:11

        ah ok then thanks for theah ok then thanks for the info. Could you recommend any other up to date guides

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          Jan 6, 2011 @ 17:23

          For now, until we get aFor now, until we get a chance to update a lot of the guides in wow-pro, your best bets for advice are probably one of these, Frigus:
          [list=1][*][url=]Myrrar’s Resto Guide[/url]
          [*][url=]Elitist Jerks – Resto Druid[/url]
          [*][url=]Wow-Popular – Popular 85 Resto Specs[/url][/list]

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            Jan 6, 2011 @ 20:23

            Thanks for that, kayeich. IThanks for that, kayeich. I really want to update this but I just don’t know when I’ll have time, and I only play resto as an off spec now. Perhaps I can do some work on this over the weekend, we shall see.

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