Revized WoW-Pro Addon


WoW-Pro’s team is working on our very own addon! Though the initial use will be primarily for leveling guides, the addon will eventually encompass many of the guides which appear on this site.

This does mean we are no longer supporting or updating the old, Tour Guide based guide. In addition, we will only be providing limited support for the old guide files, since most of them will become obsolete when Cataclysm is released (Outland and possibly Northrend being notable exceptions).

The Guide Window
More details about the new addon and awesome screenshots after the break.

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What we need from the community: First of all, patience. We will do our best to come out with an up to date, new addon quickly, but it will take time.

Secondly, we need input! Please post here with suggestions for features you’d like to see in the new addon.

Thirdly, we need help! The addon is currently in a closed ALPHA stage. Most features work but there are known issues and very few guide files have been converted to the new format. If you are a regular member of WoW-Pro, have some coding experience, and want to help out with alpha testing, please send me a PM.

Once the rest of the basic features have been added, and more guide files have been converted, we will release the addon for an open beta test by all our WoW-Pro users. Our goal is to have a finished, polished addon ready for Cataclysm.

Current Addon Features:

  • Check-able list of steps with detailed descriptions listed below step titles
  • Manual completion enabled for all steps
  • Auto-completion enabled for Accept, Turn-In, and Complete type steps.
  • Coordinate mapping for single coordinates supported through TomTom
  • Sort-able guide list showing zone, author, level range, and amount completed. Now has scrollbar (woopsie!)
  • Guide window is resizeable and can show number of steps from 1-15.
  • Guide list now correctly displays progress for all completed steps, not just manually completed ones.
  • Current guide pane which allows you to scroll through the entire current guide, completed and non-completed steps.
  • Addon automatically queries the server when you log in and updates a database of completed quests, so no progress will be lost even after a client crash.
  • Sticky steps! Used for “do as you go” steps, they appear above the normal step and stay there until completed.
  • New: Auto-completion is now supported for flight, hearth, run, boat, and get flight path steps.

Known Issues (to be fixed)

  • Coordinate mapping only works within the guide’s title zone. Multiple zone support to be added soon.
  • Guide window resizing is not smooth and looks rather odd. It can also be resized to too small for 1 step (which means no steps display) or too large for 15 steps (leaving blank space).
  • Auto-completion not yet supported for partial quest complete, set hearth, loot, and use steps.
  • Next guide does not yet automatically load when you finish a guide.

Future Features:

  1. Need to add support for listing certain steps as dependent on multiple quests being completed to be checked off (steps to go to a questing hub, for example)
  2. Use item buttons. We’re going with a look similar to quest helper, though may provide a move-able button or a keybinding for the current step similar to that in Tour Guide.
  3. Animation for checking off steps (a check mark appears, old quest fades out, other quests move up).
  4. Either integration of the arrow, or permission from TomTom’s author to redistribute their addon, maintaining the author’s name and the addon’s original name (basically leaving the addon untouched).
  5. Support for area vs. patrol vs. player run path type coordinates.
  6. Display customization (font, font size, colors, amount of info displayed – ability to use mouse-over tooltips instead of displaying the full step)
  7. Support for step skipping (not the same as manual completion) – the guide knows you did NOT complete the quest and will not ask you to complete quests with follow ups. Perhaps has a confirmation message stating “Skipping this step will result in skipping X follow-up steps”. Need to add support for quest dependencies for this to work.
  8. Auto-load a guide based on level
  9. A separate “shopping list” frame which can be opened with a button on the title bar, used for a couple things in the leveling guide but which will get the most use for profession guides.
  10. Improved logic/display for multi-objective steps. Not exactly sure how this would work, but perhaps have “substeps” which are displayed together, and checked off as they are completed.
  11. For guide coders, I’d like to see a little more formatting ability for the mouse over notes. There were many times I’d wanted to add new lines to improve readability, and was unable to.
  12. An optional target button, which allows you to target a named mob and places a raid icon above it’s head. This will help locate wandering mobs. Ex: |T|Bjomolf| would find the wolf Bjomolf if he is in range, target him, and place a skull above his head so he can be easily located.
  13. Ability for the guide to double as a quest tracker (showing the current quest’s completion status) as an option. Example: “Mobs slain: X / Y” would display underneath the |N| text display.

Guide File Updates:
Guide files will be needing some significant updates. You can help us out with these even if you aren’t currently working on the addon.

  • Include quest tags for each step (not just quest steps) so they will be auto-completed properly (I understand this was already being done when the addon switch was initiated).
  • Our own coordinates for quest givers and turn ins.
  • Coordinates are no longer listed in the |N| section (that’s just for descriptions of the step now). Instead they are listed in the |M| tag like so:A Your Place In The World|QID|4641|N|From the NPC in front of you.|M|43.3,68.6|

Possible Future Addons:

  • WoW-Pro Talents – Easy talent recommendations while leveling, for all specs. Possibly include rotation suggestions as well. For players jumping in partway through, it should be able to detect their current talent changes and adjust accordingly, or recommend a respec if the talents are too messed up. Talents should be prioritized to make sure people pick up the most vital ones. Recommendations of glyphs would also be nice.
  • WoW-Pro Dungeons – Guides to dungeons. Easy access while leveling, recommended dungeons for your level and gear. Include gear lists, etc. Step by step guides, preferably with pictures, includes boss kill strategies.
  • WoW-Pro Gold Making – Daily quests, gathering/farming circuits, perhaps even auctioneer advice.
  • WoW-Pro Reputation – Reputation guides created using the addon.
  • WoW-Pro Holiday – Holiday guides created using the addon.
  • WoW-Pro Achievements – Other achievement guides.

Please give us your input! We want to make this addon the best it can be for you, our users. Please let us know what you’d like to see in the new addon!

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    Fév 19, 2010 @ 5:50

    I think we should makeI think we should make something similar to the TG recorder, which I used to make the horde Blade’s Edge guide, as it will be a big help come Cata.

    Also, I’m more experienced with UI work than coding so if someone has an idea thats more specific then Jiy’s “small with a check box” send me a pm or post here. I don’t think it should look very similar to TG.

    I wish i still had that old addon >.<

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      Fév 19, 2010 @ 10:03

      Features discussionI agree that we don’t want it to look too similar to Tour Guide. However one beef I had with the old addon was that, if I recall correctly (which I may not), it seemed to be sort of bulky in screen estate. When I’m leveling I want to be able to see what to do at a glance but not have it interfere with my play. However you do it, I think that’s a very important feature to maintain.

      My ideal that I can think of atm: A combination of the arrow and the objective into one package. An arrow with one line of text below it, a place for an item button when necessary, and some way to right click it and select “skip” – the “checkbox” is not necessary at all.

      I do like the mouseover for more details feature from Tour Guide, but perhaps we can even extend it to make it possible for the more details-oriented players to keep the details pain open at all times.

      As far as the addon author – I put myself forward as a last resort. If Gethe or Jahwo or Ralpb (or whoever) have enough free time to develop the addon, they would almost certainly be better at it. While I tend to pick things up very quickly, I have no previous lua experience and they would almost certainly work faster and better than I 😉

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        Anonyme Répondre
        Fév 20, 2010 @ 23:31

        FeaturesI think the one line idea is great then a hover over help if you need it then maybe if you click on the line you could get something similar to the blizz quest box with more detailed instructions therefor allowing 3 levels of help brief for experienced players hover over for just cant remember this one or a detailed description for a complete noob.

        Maybe a new article with addon suggestions would be a good idea.

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    Fév 19, 2010 @ 6:53

    My old addon is actuallyMy old addon is actually still available from google-code for anyone wo is interested. But I fear that it won’t work, as the last update was over a year ago 😉

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      Fév 19, 2010 @ 10:07

      I’m sure it will still be aI’m sure it will still be a useful spring board for whatever we end up doing!

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        Fév 19, 2010 @ 10:16

        In the repository I alsoIn the repository I also found the basis of a second version of that addon. I had some really interesting features in plan for it. One for example were “sub-steps”, which means you have a top level objective, while doing other steps at the same time. I found this useful as Jame’s guides aren’t always linear and there are phrases like “From now an collect every XY while following the guide”. But sadly the addon got abandoned before I really got to it 😉

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    Anonyme Répondre
    Fév 19, 2010 @ 7:52

    I’ve avaiable to make theI’m avaiable to make the new addon.

    To be honest I’m already working on an addon right now.
    And thanks for mention it that Jahwo made some code already. I might gonna check that out aswell.

    @Jahwo: You’ve made an nice addon so far. Really great to see and check it out. However the guides are not that good readable without the addon.

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      Fév 19, 2010 @ 9:48

      Well, the guides as .luaWell, the guides as .lua data are not supposed to be read without the addon, are they? 😉

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        Anonyme Répondre
        Fév 19, 2010 @ 11:34

        True true, but it makes itTrue true, but it makes it harder to edit the guides quick by just opening the LUA code.

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    Fév 19, 2010 @ 9:18

    I will be 100% behind thisI will be 100% behind this project by the way, it’s been a long time I’ve been thinking we should really make our own addon. I’m confident we can make something a lot better than the previous version.

    Please leave your input guys and also mention if you’re willing to help some way on this new addon project.

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    Fév 19, 2010 @ 9:36

    Just my 2 centsIm not sure that this is even the proper place for this since it not really productive but, with the possibility of the short and long term effects on this community I wanted to speak my mind.

    If I understand the current policy in place regarding add-ons and their use and development in World of Warcraft, when Zygor removed the Tourguide add-on from the servers of and amongst others he has in fact violated the terms of use for any player using it in game. He gained sole legal rights to the add-on and it’s future development the proper way, but by placing it on a private pay-for-use server and service he broke the very rules he was touting himself for following. He has taken a free add-on and embroiled it in a BS pay-for-play drama.

    I’m sorry but doesn’t all of that seem childish to anyone else? OK, for my part I’m angry, I loved this game, we’ve been through years of botched hot fixes, day long server outages because someone screwed up during maintenance and so on and on and on, but We are still here, we still play the game because we love it for all of its flaws, but this now is just showing the seething underbelly of what this game is becoming. I know many of you are looking forward to the expansion, I’m not. It feels very half-hearted, almost a bone thrown to quiet the barking masses until Starcraft2 goes live and they rake in another 15 million subscribers. Again, I’m sure this is most likely not the place for this, but it’s feedback to the topic. With the addon version of the guides in jepoardy or at the very least a complete revamp that could take months to complete, even in a community so overjoyed to help out in any way they can such as this one, can this be a sign of the end of road for WoW? Companies like Zygor and other pay-for guides and addons are a symptom of the lazier than thou attitude that blizzard has adopted towards policing its own community.

    All of the guides here and in a few other places are free, written by players (Jame and others) and edited by a community of dedicated players looking to keep the game fun for all to play, to take the drearyness out if the leveling process. It will be sad to say good bye one day, but the day I pay to take the boredom out of a game is the day I retire for good from the gaming community.

    I would be happy to help in the process in anyway i can, I dont have any skills per-se in coding or UI but I do have plenty of time to put in getting the guides into whatever new format we are forced to move to.

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      Fév 19, 2010 @ 10:06

      This is what I thought theThis is what I thought the moment I saw all this, I thought they made it illegal to sell addons? I don’t know much about the legal side of things though, all I know is that it’s probably for the best anyway, we’ll be able to make our own addon and never have to rely on other people for it’s updates or support. And while it is gonna take some time, it honestly is the best time for it to happen, before Cataclysm and all the craziness accompanying it happens.

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        Ijovan Répondre
        Fév 26, 2010 @ 22:33

        Ss far as i know theySs far as i know they (meaning Blizz) didn’t exactly make it illegal to make payed addons, but i think they explicitly stated that any code you write for their game is free for everybody else to use in other addons. Making paid addons obsolete because, well, you can just copy it because the author doesn’t have the copyright to it.

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      Fév 19, 2010 @ 20:06

      I agree with you Odysyus.I agree with you Odysyus. As I have said on the wowinterface forums, given the current drama BS Zygor is pulling, it would highly ironic if Blizzard choose to take legal action against him for violating their addon policy.

      With regards to the topic of this thread, I have no coding skills, however I’m more then happy to play tester for the addon as I enjoy leveling up alts within the game.

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      Spitt Répondre
      Fév 22, 2010 @ 3:41

      re: Just my 2 centsYes, you are correct. Also, the full version of Zygor’s addon is also behind a pay gateway. He is now doubly violating the TOS. You can get the “free version” from the free trial, but it’s not the same addon as the full version… but you might be able to use it to distribute the guides you have for free anyways?

      This anti-pay policy, started when at least Carbonite, was selling their full version of their addon, and had a free and paid version, with the paid version kind of encrypted. Really nice work they did to confuse people perusing the code, to make sure it was an authorized version.

      By the way John Cook (Zygor), claimed Tourguide was still going to be allowed for use on free guides. He also made sure that no other paid guide was distributing their guides on Tourguide. I am guessing thats what this is really about.

      However until there is a free viewer to use, I see that as being a load of crud.

      Something you might be interested in… Carbonite has a superior mapping and waypoint system. If you can add a addon that interacts with it, instead of say tomtom or another arrow system, you will be that much greater ahead.

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        Fév 22, 2010 @ 8:18

        I recall someone posting onI recall someone posting on here that Carbonite and Tour Guide played nice together already. I’m not sure at all since I really don’t like Carbonite’s map (yeah I know, most people do, I’m just weird), but I’ve heard it works fine as long as you don’t have TomTom or something that conflicts with it installed. But again, just from what I hear, no first hand experience with it.

        If what you say is true and Zygor doesn’t ask us to take down the guide, well bully for us! However, we’ll probably start working on our own addon anyway, just to avoid any confusion in the future.

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        Fév 22, 2010 @ 10:08

        Since Carbonite will emulateSince Carbonite will emulate the TomTom or Cartographer arrow it isn’t really necessary to interact with Carbonite directly. If you use either one (or both) then people that don’t like Carbonite can use the guides also.

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      Fév 23, 2010 @ 1:02

      To my knowledge TourGuideTo my knowledge TourGuide hasnt been released yet by Zygor, so i think it’s a bit premature to call Zygor on it. Besides Blizzard has enough money to sue Zygor just for the hell of it. TourGuide simply is in an unreleased state currently. Bashing Tekkub or Zygor doesn’t really help moving things forward. Energy should be focused on the new addon instead, i’m sure you agree 😉

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    Fév 19, 2010 @ 10:14

    Count me in, I’m willing toCount me in, I’m willing to help any way I can.

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    Anonyme Répondre
    Fév 19, 2010 @ 11:44

    My InputI do think that it is still quite handy to use Lightheaded to track the positions of the NPC from which you might gain a quest. However I don’t know if Lightheaded will be available for Catalysm. Therefor I think it is nessesairy to create a own database with NPC information where you can get the quests.
    All other quest information can already be gathered by lua functions wow provided. For example it is now possible to check if a certain quest already has been completed by a charcarcter. Also you can get the information where items drops from the new QuestPoint system in wow.
    So this means that only the start locations of quests need to be saved.

    Also I do think it might be possible to add new features. If you use heirloom items you won’t be needed to do all the quests from the guide. You will soon noticed that the guide is behind your level. Maybe it is an idea to let the addon check where to step in at any moment. For example if I want to start the leveling addon on my level 46 character that the addon will automaticly find the correct step for you to begin with.

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      Fév 19, 2010 @ 13:16

      Just some thoughts on thisThat sounds good, but how would you plan on implementing those features?

      For heirlooms you could track gear I guess, but if you don’t have heirlooms and either grind or run dungeons you could have the same effect on quest leveling. So, I guess you would have to track XP, but how would you make the guide know to jump ahead (and over how many quests) to catch up with your level? Also people level at different rates. A Rogue or Druid may be able to stealth in and out of an area with minimum kills, while a Mage or a Hunter might need to clear the whole area to accomplish the same thing resulting in more XP for kills.

      From what I’ve heard about Cataclysm, old world questing be will be redesigned to be more zone linear like Outland and Northrend. If that’s true, you really wouldn’t need this feature. If you get to a high enough level, just move to another zone and load the next guide.

      I do like the idea of a WoW-Pro database, but have no idea how to start. I’m available to help in anyway I can.

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        Anonyme Répondre
        Fév 19, 2010 @ 13:58

        To implement the featureTo implement the feature I’ve mentioned in a earlier post you can actually check the quest levels. For example if you go grind some dungeons a quest may become gray and won’t give you any experience anymore. Thus those quest become obsolete. You can also check the XP a character has and say that if you are too close near the next level some almost grey quest also become obsolute. Skip accepting those step and start pickup quest which do give you the full XP.

        Something like that. Normally I manually skip quests in the leveling guide because of my heiloom items or dungeon grind but now the addon will do that for me.

        Maybe to make the above system better is to group up quest. So that it might be able to skip those group of quest is those became obsolute. For example group all the quests for loch modan and if one of those quest become obsolete you skip the whole loch modan part. This saves time with traveling aswell.

        Also I want to implement a ding feature. Sometimes you just misses a bit of XP. The guide says go to grind until you dinged a certain level. (See first step in boston drarf/gnome guide).

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          Fév 19, 2010 @ 21:25

          Ideally there would be a wayIdeally there would be a way to group and link quests together to make the skipping feature possible. Sometimes not only are quests grouped by area, they are also in long quest chains between several areas. We can work on this, I do think this would be an awesome feature, but it seems quite complicated and should possibly be a secondary consideration.

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            Fév 20, 2010 @ 15:21

            It is indeed something whichIt is indeed something which can be considered low priority. The highest priority is to get an addon running which does basicly the same as the old tourguide addon. After that we can build in new features like this.

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    Fév 19, 2010 @ 14:23

    Localization-friendlyIt would be nice to have the localized guides integrated in the unique addon, and if such guide is available in the user’s “locale”, to use the good one.

    I also don’t know if it’s possible, but, for quests (accept/turn in/complete), using only the QID in the “guide” and extracting its name from the game when displaying it – it would ease many translating steps and handle quest name changes!

    In the same idea (I don’t know if it’s possible), having a way to extract from the game itself the names of the NPCs, the objects, the zones, and having the addon replacing them dynamically would be fantastic (for example, meeting a tag like [%NPC=4424] would be replaced by “Aggem Thorncurse” if you are using the English version of the game and by “Aggem Malépine” if you are using the french one). It’s more job for the guide writers, but it would really simplify the localization, and even let people using the english guides and having important things in their native languages.

    That’s all for now.

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      Anonyme Répondre
      Fév 19, 2010 @ 14:58

      Quote:In the same idea (IIn the same idea (I don’t know if it’s possible), having a way to extract from the game itself the names of the NPCs, the objects, the zones, and having the addon replacing them dynamically would be fantastic (for example, meeting a tag like [%NPC=4424] would be replaced by “Aggem Thorncurse” if you are using the English version of the game and by “Aggem Malépine” if you are using the french one). It’s more job for the guide writers, but it would really simplify the localization, and even let people using the english guides and having important things in their native languages.

      I wish it was this simple, but so far I know you have to target the NPC to get his/her name. Either the new addon has to track which NPC’s give which quests and gather the localized name itself or the localization has to be done manually.

      Still looking up if it is possible to get Quest Information by only providing the QID.

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        Fév 19, 2010 @ 20:05

        You can get info on anyYou can get info on any item, quest, npc, etc. just by using the associated ID and the proper function, if you couldn’t addons like AtlasLoot wouldn’t exist.

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          Anonyme Répondre
          Fév 19, 2010 @ 23:50

          Not really tbh.You have toNot really tbh.
          You have to get/see the items first and add them to a local database first before you can use them and can see the stats of it.

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            Fév 20, 2010 @ 0:14

            Yes they have to be seenYes they have to be seen first but it doesn’t have to be you. As long as at least one character on the realm has seen something, anyone else can just query the server to get the same info. Like I said before, if this wasn’t possible AtlasLoot would not be anywhere near as popular or maybe even exist.

            I use AL as an example because its the best way to see first hand that you can look at an item, and all of its associated stats etc., that you have never seen drop. I do this all the time looking at ICC bosses we have yet to attempt and making wish lists of gear I want

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            Fév 20, 2010 @ 12:52

            I will going to check it outI will going to check it out how Atlasloot exactly work. Maybe it is possible to use the technology in the new addon. However if I just look at the functions wow provides for getting information about quest and npc it won’t be possible.

            It is however possible to get a list of questsid of quests which you have completed.
            That make it a lot easier to sync the guide on different computers.

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    Rilandune Répondre
    Fév 19, 2010 @ 16:55

    Addon communication between PC’sThe guides here are invaluable and I use them every chance I can. My biggest suggestion from a usability standpoint would be the ability to sync status on quests in any way between different pc’s. I play in two different locations often and when switching from one to another I have to go in and find the point I left off on the last pc in my guide. Having to go back and check off every step prior can be frustrating as it may be a few days to a few weeks between using one PC and another so it’s a lot of checks to check in order for the guide to know that I’ve completed the earlier steps.

    Thanks and keep up the great work, it is appreciated!

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      Fév 19, 2010 @ 21:29

      Technically this is alreadyTechnically this is already possible, you should just be able to transfer the settings file (in the WTF folder) between PCs. Unless I’m missing something. Not the easiest solution but probably better for you than checking off each step.

      However, the new addon should be designed to check off steps automatically based on what quests you have already completed and what are still to complete. So transferring PCs *should* be less painful.

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        phuze Répondre
        Fév 20, 2010 @ 2:22

        Unless something onUnless something on Blizzard’s end changed, the reason Tekkub never implemented a similar system was that there was no way of querying the server for the quests a character has completed. His solution was that the addon would monitor that while it was enabled, and the user would have to check off steps that happened before Tour Guide was installed.

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          Fév 20, 2010 @ 8:29

          Right, but this is no longerRight, but this is no longer the case. Unless I’m mistaken, Blizzard recently (3.3?) made it possible to query the server to determine what quests have been completed. The probably got tired of people putting in tickets so they could get their dang chickens.

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          Fév 21, 2010 @ 2:41

          he was working on a versionhe was working on a version with these features on his github account but never released it, this is the version i used as a base for the current WoW-Pro addon

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    danglading Répondre
    Fév 20, 2010 @ 4:40

    Not the place for it, I know……but I wasn’t sure where to put it and this seems to be a currently active topic. 😉

    I’m not sure how much control you have over it, but it seems weird to me to see ads for a gold-selling service on your site. ( is one of the ads that commonly shows up) You know, addons are supposed to be free, buying/selling gold is against the ToS, all that stuff…

    Just thought I’d mention it.

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      Fév 21, 2010 @ 2:47

      The addon is free but theThe addon is free but the site is not, hence the adds. The content of those adds are between the site owner(Jame) and the add provider. I don’t know how much control he has over that content

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        Fév 21, 2010 @ 6:15

        I know this was a hugeI know this was a huge hurdle for WoWWiki back in the day when I was contributing actively there, Google would frequently put powerleveling and gold selling ads on their site despite their not wanting those ads. Still, thanks for letting us know, we can’t try to get it fixed without knowing the problem is there!

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    Fév 20, 2010 @ 8:21

    Well I have no realWell I have no real experience with complex coding, however if there’s labour intensive grunt work to be done, I’d be happy to help out.

    This Tekkub business leaves a pretty bad taste in the mouth, especially as I’m sure Tekkub knows, he’s selling out to a company which provides inferior paid guides to what this site does free.

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      Fév 20, 2010 @ 8:26

      I honestly don’t reallyI honestly don’t really blame Tekkub for trying to make some money from his hard work. It sounds like he was concerned for his users as well, making sure that the current versions they had on their computers would be protected. It makes problems for us, but really, we were using the product of his hard work for free to begin with. I’m not saying he’s a fine example of human generosity – I’m just saying I see where he’s coming from.

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        Fév 20, 2010 @ 8:33

        Sounds like he’s making goodSounds like he’s making good press out of nothing there, there’s no way you can mess with the files somebody already has on their computer.

        And saying that we were “using the products of his hard work to begin with”, all we were doing was using his free addon to do what his addon was meant to do- create free guides for other players.

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          Fév 20, 2010 @ 8:35

          Eh, all true. I still don’tEh, all true. I still don’t really blame him for trying to make some money with it, that’s all.

          Besides, now we can make an addon directly tailored to our needs, and never have to rely on an outside source again.

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            Fév 20, 2010 @ 8:38

            Yes yes, stiff upper lipYes yes, stiff upper lip etc, but we did have the opportunity to do this in the past remember, and we chose to become whores of the evil consumerist Tekkub rather than using Jahwo’s (perfectly servicable) addon.

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            Fév 20, 2010 @ 9:04

            I know, and I admit to beingI know, and I admit to being one of the ones who voted for hopping on board with Tour Guide, much to my embarrassment now. At the time it seemed like the most efficient way to get out guides out to people in a format they were familiar with. And, you have to admit, it worked! It sucks that we need to change gears now, but we did get a lot of guides out quickly using Tour Guide.

            While Jahwo’s addon was “perfectly serviceable”, as you put it, I still feel as a user of the guides that Tour Guide worked much better with my UI, being very compact and screen estate saving, and for me that’s very important.

            That’s not to say the addon Jahwo was working on was bad, and I still think we should use it to work off of. I just think it still could use improvements 🙂

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        Fév 20, 2010 @ 8:52

        Tekkub: Taken in?And in terms of “I understand why he’s doing it”: I don’t recall Tourguide carrying a disclaimer saying “Oh btw I’m going to let you guys use this guide, but really I just want to make it popular so that eventually I can fulfill my original plan of selling my addon”.

        I wonder if Tekkub may gain less from this than he hopes- As Tekkub admits, Zygor’s guides already have their own custom made addon.

        It seems that Tekkub has fallen victim to his own vanity, in that he’s being told his amateur addon his better than the custom-made one Zygor already has and the wafting allure of contracted work on the addon for him.

        Call me a cynic (many do), but I find it no coincidence that Zygor chooses to purchase an addon (which by all accounts he doesn’t really need), which also happens to pull the feet out from under the site providing the most popular and by all accounts the best free levelling addon on the internet.

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          Fév 20, 2010 @ 9:00

          After checking out Zygor’sAfter checking out Zygor’s site once all this hubbub started, I can’t help but agree. His addon was much spiffier looking than Tekkub’s and seemed to do a bit more for him. I can’t help but assume that Zygor is buying Tour Guide simply to keep it off the market.

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            Fév 20, 2010 @ 9:05

            Personally that gives me aPersonally that gives me a lot of motivation to do what I can to help with the transition to our own addon.

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            Fév 23, 2010 @ 0:38

            Quote: Zygor is offering TG Zygor is offering TG up to his users legitimately, and we may work out a deal for me to work on TG while under contract if there is a positive response from his userbase.

            I doubt Zygor actually bought it to kill it, granted it’s possible i just find it doubtful.

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            Fév 23, 2010 @ 3:55

            Yes, sure, Zygor is allowingYes, sure, Zygor is allowing his users to use Tourguide should they so wish, but that’s simply a facade being put up.

            Explain to me why exactly a guide author who already has a superior addon chooses to buy an inferior one. If you look at the facts, there really is only one conclusion jumping out.


            Just wondering, how well do you know Tekkub through Wowwiki? Your opinion on this seems quite a bit beyond impartial.

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            Fév 23, 2010 @ 6:43

            Hah that image brought backHah that image brought back memories. I miss Kirkburn and the gang, I ought to drop in and bug them again 😀

            However, as interesting as this conversation is becoming, it’s hardly on topic and mostly erroneous anyway as, whatever motives Zygor or Tekkub have, we are planning to create our own addon before Cataclysm regardless.

            Lets get out of this rut and discuss what we’re doing with WoW-Pro’s addon, not what Tekkub chose to do with his addon, shall we?

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            Fév 23, 2010 @ 7:26

            I agree Jyi, what needs toI agree Jyi, what needs to happen to progress the WoW-Pro community should be first.

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            Fév 23, 2010 @ 17:15

            As i’ve already said, it isAs i’ve already said, it is entirely possible they bought Tourguide to kill it, but Zygor has not, to my knowledge, done anything that would make me believe that they would, if they kill Tourguide there will an alternative by the time Cataclysm is out so I’m not worried to be honest.

            Wow that URL surprised me, since im running it 😀

            Anyways as you can see there is no direct line between me and tekkub. Please note that Tekkub is a WoWWiki admin, so me and him being on that image is hardly surprising. Surely being a regular on the WoWWiki IRC channel doesn’t mean I know Tekkub in any respect.

            But yes I am siding with Tekkub on this, because after all this is his addon and if he thought this was a good idea then good for him. Besides to me at least Tekkub is much more a brand than an actual person, I know if i download one of his addons it is simply and to the point. Look at the “biggest” addon he had was TourGuide, the rest of these are very simply and for the most part just does one thing. And using a brand for years undoubtly develops a certain loyalty to that brand much like most people wouldn’t hessitate to buy a blizzard game because they know it will be good. But i would argue that im no worse than you, where as I’m with Tekkub you are with WoWPro. WoWPro now having to take down there leveling addon, gets you annoyed because it is at some point hurting WowPro that they now effectively are without a leveling guide addon. But i guess thats enough psychology for today 😉

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          Fév 21, 2010 @ 10:29

          to add some fuel to theto add some fuel to the fire, tekkeb had pulled TG from his github account only a few days after i had released the 3.3 WoW-Pro update. Not sure if that had anything to do with it but it does go with the Zygor conspiracy your building.

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            Fév 22, 2010 @ 1:53

            (No subject)<3 conspiracy theories.

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          Fév 23, 2010 @ 0:34

          Tekkub is one of the bestTekkub is one of the best AddOn programmers out there, just because something is paid for in no way means it is inferior in any respect. And the fact Zygor bought TourGuide to replace their own addon should give you a small hint that TourGuide is awesome. I don’t really think you are a cynic, just ill informed.

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            Fév 23, 2010 @ 3:47

            There is no doubt thatThere is no doubt that Tekkub is a prolific and talented addon writer, however if you have a look on Zygor’s website at the addon he already has, it seems to provide a whole lot more than Tourguide does.

            “the fact Zygor bought TourGuide to replace their own addon” doesn’t seem to indicate how great Tourguide is, as zygor’s current addon does much more. Since you have someone making paid guides who competes with free guides buying out what appears to be and inferior addon that’s used by the free guides, something smells just a tad fishy, doesn’t it?

            And I’m note sure quite what you mean by “just because something is paied for doesn’t mean it’s inferior in any respect”. Isn’t that obvious? 😛

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            Fév 23, 2010 @ 16:48

            I took a look at theI took a look at the comparison on Zygor’s page, and i could only find 2 features that Zygor’s current addon and TourGuide doesn’t have.

            Dynamically Adjusts If You Level Too Fast
            Directional Arrow In All Game Zones

            I think it is important to remember that Zygor has a different target audience than WoW-Pro. Zygor is for the newbie that wants to be carried all the way to 80, where as WoW-Pro is more for the experienced player that want’s to level in the shortest amount of time possible. That means that the first feature probably isn’t so interesting to WoW-Pro, as you really are meant to start from step/level one (with exceptions at level 30, 60 and 70). This is not to say WoW-Pro can’t be used by a newbie, but i still feel there is a difference in the target audience for both addons.

            Since Zygor is for the newbie player it is very likely the player doesnt know that much about addons and which is why he has an all-in-one addon. I believe that pretty much anyone in this community has some knowledge of addons and knows where to get them. This i presume is also one of the reason why TourGuide doesn’t have an arrow built in but rather just has support for an external addon that provides this feature, if you download Tourguide it is also likely you know about TomTom.

            What I’m trying to say here is not to try and compete with Zygor and basicly “rip off” his ideas for his addon, but do whatever makes sense for the WowPro addon and the community.

            Now as for Zygor simply buying out TourGuide, it is possible, but they have said the following:
            Now, regarding the addon community and the continued support of TourGuide. We have no intentions of removing free guides from the market with this aquisition. In fact, the results of this merge will prove to be just the opposite, as TourGuide has now recieved corporate sponsorship and will be maintained with the full power of Zygor Guides backing it up. This means that TourGuide will remain free for public download and will, most likely, be improved with the quality you have come to expect from Zygor products.
            And since Zygor hasn’t really done anything to make me not believe them, i dont think they bought out TourGuide. We will see what the future holds however.

            As for the last bit, i’m afraid i pressed submit a tiny bit too fast there. What i meant was “just because something is free, doesn’t mean it’s inferior”, the arrow missing from TourGuide is by design, a deliberate decision, because TomTom is already out there and it’s a very good addon.

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            Fév 23, 2010 @ 20:50

            All true. However it’sAll true. However it’s rather ridiculous to think that trying to make the addon self-contained (having it’s own arrow and coordinates) is “ripping off” Zygor. Seriously, about half the questions I have answered about the addon are from people who fail at reading instructions and ended up not downloading the extra bits. Consequently, I’ve been wishing for something like this for a long time. Trust me, this happens A LOT, and the addon WILL be much better if it has it’s own arrow. I still think, as I’ve stated many times, that support for external arrows from TomTom, Carbonite, etc is important. But making our addon stand-alone is really vital, in my opinion, to it’s development.

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            Fév 24, 2010 @ 20:35

            I also said it could beI also said it could be released as a Suite, just like Auctioneer or even better examples Pitbull and Quartz. One of the biggest problems i found with Fubar back in the day when i used it was that it came with no modules whatsoever and finding just the basic modules was a pain. By all means release the addon by having a “WoWPro” and a “WoWPro_Arrow” in the same Zip file, that shouldn’t pose a problem for any one, and if you dont want the arrow you can simply delete the “WoWPro_Arrow” folder. At the end of the day this is just a technical issue, for normal users would be completely transparent. The only thing i have said, allow us a choice for the parts of the addon that can be solved by a third party and ideally let us remove the bits from the addon we dont want. But again please note this entirely is a technical issue, it is not to stop you from making your own arrow, your own quest database etc etc, it is just a suggestion to design the addon technically to let us pick and choose the things we want in the addon.

            Let me give you an example:
            The zip file you download has the following folders in it:


            Your normal user would then, as he normaly does installing addons. Extract these in to his addons folder and he will now have everything. Your advanced user however would be able to say, “Hey i can figure out my own talents so im not gonna use WoWPro_Talents and so im gonna delete it”, or “I already have TomTom so i dont need WoWPro_Arrow”. So again this is purely a technical issue, it is not to stop you from having an all in one Suite of addons, it is to appeal us who loved Tourguide for what it was, because it didnt try to do everything.

            Anyways, having a self contained addon is not ripping off Zygor, thats not what i meant. All im saying is just don’t look at what Zygor is doing to find out what you are gonna do. Perhaps instead of making it a guide addon for quests, it would be agnostic, simply not care about what guide you feed it it just shows you the guide. This way you can have Inscription leveling guides. Exploration achievement guide etc etc. Do something that haven’t been done before.

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            Fév 24, 2010 @ 23:42

            I see what you mean by theI see what you mean by the suite now (which I was planning for the talent portion anyways), that makes sense. For some reason I just couldn’t get what you were saying about the arrow through my head. Oh wells, I get it now 😀

            As for doing something that hasn’t been done before – that’s all well and good, IF it doesn’t sacrifice the usefulness of the result. I also don’t think it’s bad to look at what’s currently out there for inspiration.

            That said, I do like the idea of the guides being modular yet of the same framework. So as you said, the inscription guide displays the same as the leveling guide. Obviously some might need additional display interfaces (the talent guide comes to mind, I think it would need a little different set up), but it was always a goal in my mind to at least make them look like a cohesive group of addons.

            Note – do keep in mind that the “agnostic” example you used is pretty much what Tour Guide already was. Just sayin’ 😉

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            Fév 25, 2010 @ 18:33

            At least we are on tha sameAt least we are on tha same page now 🙂

            Note – do keep in mind that the “agnostic” example you used is pretty much what Tour Guide already was. Just sayin’ 😉
            But isn’t it limited to quests more or less? TourGuide didn’t really care if the it was fed a Holiday quest guide or leveling guide, but I don’t think you can make a profession leveling guide? I guess this again is just all technical again 😛

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            Fév 25, 2010 @ 20:45

            Yeah the auto completes areYeah the auto completes are limited to quests, true. But as it is you could easily make a profession guide with Tour Guide as long as the user doesn’t mind clicking off steps manually. Still, an auto-complete feature for those things would be nice 🙂

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    Fév 20, 2010 @ 9:59

    Count me inI’m not sure how much help I can be, but I’ll do what I can. This will mostly be testing the guides and the like, as I’m no programmer. However, I do know a pretty decent one who’s done some addon work and will see if I can get him involved in it.

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    Stijn Répondre
    Fév 20, 2010 @ 17:01

    Are you sure you should goAre you sure you should go with this straight away?
    Selling addons is against Blizzard’s policy, so I don’t see them get away with this.

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      Fév 20, 2010 @ 21:58

      I mostly wanted to get someI mostly wanted to get some ideas out for a new addon if we were to make one. Regardless of what happens with this situation, I think working on our own addon is probably a good idea, so nothing like this happens in the future. But keeping the Tour Guide version available until the new addon is complete would be the ideal situation, in my opinion.

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    Fév 20, 2010 @ 20:57

    Jahow’s GuideIs Jahow’s guide writing guide still available? I know when I first came to WoW-Pro that was the guide I found and Jiyambi directed me to the TourGuide page. Can anyone make that guide usable now, so new people can see where he was and try to improve on it?

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      Fév 20, 2010 @ 21:55

      Scroll down Jahwo posted aScroll down 😉 Jahwo posted a link to his guide below.

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        Fév 20, 2010 @ 23:11

        I’ve got the download. I wasI’ve got the download. I was wondering if the guide on how to write stuff for his guide is still here. Also I’ve been trying to use the download in-game but I can’t make it work. Can anyone help? I just want to see what it looked like.

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          Fév 21, 2010 @ 0:43

          Err there probably is noErr there probably is no easy way to make it work right now, but here is how it looked like: Click!
          It was/is sizable in the vertical and displayed plain text with color and small icons in it for each step.

          edit: Oh and the “How to Contribute” guide still exists, but is not visible anymore, sorry 😛

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            Fév 21, 2010 @ 10:28

            Actually, the only thingActually, the only thing thats broken from what i’ve seen is the pointer when figuring out what direction the player is facing. This is easily fixed using the GetPlayerFacing() function added in 3.1. Open WoWproArrow.lua and replace line 37 with:

            local pdir = GetPlayerFacing()

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            Fév 21, 2010 @ 10:40

            Nice, I thought it would beNice, I thought it would be more 🙂

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    Fév 21, 2010 @ 2:42

    So long and thanks for all the fishBye bye tour-guide =(

    Well, I might be able to help a bit for the new addon version (on the one hand i study informatics, on the other hand between Studying / WoW / Dota / Chess / RL activities my free time is pretty short =( )

    btw. can anyone tell me whether there is a faster /played at lvl 80 then this ( )? (BOA hammers / chest / shoulders, 2k cash from main, no rested exp (pretty much played this over a weeks timespan, go ahead call me a nerd, I don’t mind), no recruit a friend bonus, didn’t receive help from outsiders)?

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      Fév 23, 2010 @ 10:31

      That’s impressive, did youThat’s impressive, did you achieve that using our leveling addon? 🙂

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      Fév 23, 2010 @ 11:58

      Holy F%#@!!!!

      I’ve neverHoly F%#@!!!!

      I’ve never seen faster. Good job!!!!!

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      Fév 25, 2010 @ 14:28

      yeah, I use your levellingyeah, I use your levelling guide (it’s great! Especially on twinks i don’t play too much, it’s very nice to know where I stopped last time =) ) as a baseline every time; just skipping a bit (BOA exp), and picking up a different quest / leaving out a bit here and there.

      E.g. i skip most escort quests (the npcs are walking too slow 🙁 ), or I don’t go looking for steelsnap. If I run into him, I kill him. If I don’t see him while doing the other quests, that’s ok, too. Or I pick up Broken Alliances ( and threat it like the steelsnap quest 🙂
      Oh, and sometimes I change the route a bit, depending on where I finish a kill / collect coyote teeth – Quest.

      Well, I’m probably speeding up thing by less then 5% though, so nothing serious =)

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      MauroR Répondre
      Mar 1, 2010 @ 0:22

      OMGYou achieved that with Jame’s leveling guide mate? 😉

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    Anonyme Répondre
    Fév 21, 2010 @ 4:56

    Excuse me but can u give meExcuse me but can u give me some idea of when the addon will be finished 🙂 , thnx 😀 (your guides rock!)

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      Fév 21, 2010 @ 6:19

      Worst case goal: by the timeWorst case goal: by the time Cataclysm is released.

      However it will probably be ready sooner, other than that we have no clue yet as we haven’t even put together an official team to work on it yet.

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    Anonyme Répondre
    Fév 21, 2010 @ 8:51

    cool thnx for relplying-surecool thnx for relplying-sure hope its soon 😉

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    Anonyme Répondre
    Fév 21, 2010 @ 9:26

    can we still download thecan we still download the addons for the moment, will this still work

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      Fév 21, 2010 @ 17:46

      As far as I know, as long asAs far as I know, as long as no one has yelled at Jame to take them down, the old addon will remain available here. So download it now if you need it. It will never hurt you to try to download it – the worst you will find is that the link was taken down.

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      Anonyme Répondre
      Fév 21, 2010 @ 21:51

      (dus it work on macs)(dus it work on macs)

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        Fév 21, 2010 @ 23:21

        All addons should work onAll addons should work on both PCs and Macs. The download page should help you with the instructions for installing the addon on a Mac.

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    Anonyme Répondre
    Fév 21, 2010 @ 21:49

    ok good, will there still beok good, will there still be a tour guide?

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      Fév 21, 2010 @ 23:23

      I’m not sure what you areI’m not sure what you are asking here. The new addon we are creating might somewhat resemble Tour Guide in that it has roughly the same purpose, but will be entirely written by WoW-Pro authors.

      The old addon, which as far as I know is still available, is completely based on Tour Guide but, since it’s modified and improved for our use by Gethe, does not require you to have the separate Tour Guide addon on your computer.

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    Anonyme Répondre
    Fév 22, 2010 @ 11:16

    Offer of helpHey guys

    Firstly, thanks for great guides they’ve helped me out lots.

    Secondly, I may be pretty new to WOW but I’m an experienced programmer and I’m willing to help out with whatever I can, I’m sure I can pick up the addon language as I go.

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    Fév 22, 2010 @ 14:20

    What I missed in TourGuideWhat I missed in TourGuide was the ability to see the comments without mousing over the step. The tiny [?] indicator wasn’t easy enough to spot whether there were additional comments or not. So at least some option to see comment text at a glance would be nice. If it’s not complicated, maybe show max 3 lines of text on the screen and full text tooltip or something. It wouldn’t in my opinion clutter the screen that much if the background was transparent and you could configure the size of the tour box.

    I personally don’t like the idea of “integrating” (not the right word I know:P) the addon to some bulky addon such as Carbonite (I hate every addon that sends me messages via addon channel regardless of whether I have the addon or not), or at the very least it should work without it and have support to something more simple like TomTom as well. Lightheaded is admittedly a good tool in not having to type every coordinate there is, but I still think there should be some sort of fix for the wrong coordinates/waypoint arrows because of multiple locations of one NPC. The ability to override Lightheaded coordinates in these scenarios for example. But in some way I feel even Lightheaded is too much for just getting TomTom to point where I need to go, cause I don’t use any other features of Lightheaded. All in all I think people should be able to know where to go and what to do with just the WoW-Pro addon and the default UI.

    About the whole TourGuide issue: I can’t see any licensing or disclaimers in my TourGuide’s code / readme file, so can they really claim that no one can distribute or modify the already released free version of the addon? Or do you need to spesifically state that the addon is free for distributing and editing before anyone is allowed to do so? I haven’t got a clue about the whole copyright&addons stuff. Of course it’s better to develop something no one else can do anything about though.

    Blizzard states:
    1) Add-ons must be free of charge.
    All add-ons must be distributed free of charge. Developers may not create “premium” versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on.

    Now, I was wondering if there’s a loophole that if they’re not infact selling “services related to the addon” but selling a service that comes with an addon, it’s ok? If the customer is paying for the guide, they can sell the addon as well since the customer is purchasing the guide, not the addon itself.

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      Fév 22, 2010 @ 22:01

      I’m going to make a list atI’m going to make a list at the top of this guide with the suggestions we’ve had so far, because again I’m hearing that people want a variable way to display the information for each step. Some want a small mouse over display, some want the comments to automatically be shown, and some want a larger, detailed display such as with Jahwo’s addon. I think we can make all of this work.

      Just so you know, by “integration” I think the plan is to make the addon play nice with carbonite, tomtom, and whatever else the user might be using, but still make it stand alone. An example I used in a previous post is Questhelper – it comes with it’s own arrow but automatically used Cartographer’s arrow when I had it installed. I’m hoping we can do something similar.

      Just like you said, having our addon work perfectly by itself is important, and we want new users to be able to figure things out quickly and hassle-free.

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    Fév 22, 2010 @ 15:14

    Thoughts and comparisonsI’ve done some comparisons of three add-ons for in-game leveling guides and thought I would post what I think about them.

    Zygor’s Add-on (Free Trial):
    I already had a level 1 toon (Orc, Warrior) on which I had completed only the very first quest [Your Place in the World].
    The window looks pretty snazzy but, is kind of large. You can hide the border and adjust scale for the window, primary text and the secondary text (this can also be hidden and seen on mouse-over) which helps a little. It can be hidden in combat.
    The integrated arrow is okay. The arrow and attached text are scalable but, don’t hide in combat. It does support TomTom and Cartographer2 arrows but, not Carbonite (even with the emulator).
    There is a feature that will skip quests that are too low a level, so you can run dungeons, grind or use heirlooms and not worry about doing quests below you. This feature is adjustable from 0-80 levels below you.
    This guide will also auto-accept and turn-in your quests if you want it to.
    It will not automatically catch you up if you start a guide in the middle. It checks off quests as completed but, you have to manually find your place. The quests are colored green when complete, so it’s not that hard (just a pain).
    The .lua code is very neat and easy to follow. There are a couple of things that I don’t understand what they do but, they should be easy enough to figure out.

    Overall, I like this guide, but I am not willing to pay $50 for it.
    One other thing, it came with another add-on called Talent Advisor. This add-on gives you advice on how to spend your Talent Points for optimal leveling. This could be something WoW-Pro might want to think about in the future.

    Jahwo’s Add-on:
    This add-on was written by WoW-Pro’s own Jahow and is similar to Zygor’s guide. The biggest problem with it is, understandably, there has been no development since WoW-Pro decided to use TourGuide as the base for it’s guide add-on. That being said, I think it would be a good place to start building a new product, with a few improvements and updates.
    The window is kind of large and is not very scalable but, you can adjust the transparency (the setting doesn’t save though). It can’t be set up to hide in combat. I would also like to see a mini-map button.
    There is a small integrated arrow, attached to the window, that can be turned off so you can use the one in your HUD. When turned on, the HUD arrow works with Carbonite (and i assume TomTom since I had the emulator turned on) but, could use attached text.
    There are issues with it finding the correct zone. I loaded the Dragonblight guide while I was in The Storm Peaks and had to reload my UI after I flew to Dragonblight (the arrow was still pointing to The Storm Peaks) to make it work in zone.
    It will not automatically catch you up if you start a guide in the middle or even check off completed quests.
    It does not auto-select by faction, race or level.
    The .lua code seems hard to read and edit.

    I know I seem critical of this add-on but, keep in mind that I understand it is basically an abandoned project brought back to life in a frankensteinian condition because of need. These comments should be seen as things I would like to see included in any add-on that WoW-Pro produces. Like I said above, a very good place to start.

    Most people here are already very familiar with this add-on, so I’ll keep it short.
    This window is very minimalist (I have mine in Titan Panel) with mouse-over tips.
    It does require other add-ons (Lightheaded and TomTom or Carbonite’s arrow emulator) to function properly. This dependency sometimes leads to incorrect routing information.
    The .lua code is is easy to follow and edit.

    Of the three, this is my favorite but, the dependency on other add-ons could be a problem in the future. These features should probably be integrated into one main add-on.

    Anyway, that’s my input. Part review, part features I’d like to see.

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      Anonyme Répondre
      Fév 22, 2010 @ 16:59

      Last option is kinda theLast option is kinda the best.

      The dependency could be easily solved. As Jiyambi already said there is need for an NPC tracker for the new addon so we won’t depend on Lightheaded. Also an arrow could be created so it doesn’t need tomtom or cartographer.

      One more thing I would like to see is to choose the amount of steps being showed in the objective frame. For example tourguide only show the current step. But I want the two steps after the current step to be shown aswell.

      EDIT: I’m almost done creating a very basic addon which reads and parse the current TourGuide guides which been made by the wow community. This addon is being made out of my own initiave. Nothing has been asked to create the addon for WoW-Pro so far.

      Greetings Ralpb

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        Fév 22, 2010 @ 21:50

        Hmmm, it would be epic to beHmmm, it would be epic to be able to use the guide we’ve already written 🙂

        I very much like the idea of being able to choose to see multiple steps at once. The amount of information for each step should also be toggle-able, as a user below requested, if at all possible. That way the addon makes screen estate crazies like myself happy while also providing more easily viewed info for those who want it.

        Looking forward to see what you’ve put together, Ralpb. We may still develop something else, or use what you’ve got as a spring board, but we’ll have to see.

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    Fév 22, 2010 @ 19:54

    My thoughtsSimilar format to Tour Guide so people don’t get too confused – this means a check off system with a one liner discussing what to do and an arrow. Most importantly I liked that Tour Guide didn’t take up much screen estate, very important for addon enthusiasts such as myself – I like to have the most efficient UI I can manage.
    I agree using LibDataBroker people can decide how they want the addon displayed, Tourguide has this aswell. Currently i use Carousel to display Tourguide instead of Tourguide own status box.

    Integration of the arrow, and preferably a version more like Cartographer’s than TomTom’s, which changes color based on distance rather than direction.
    I’m an extreme minimalists, so i would suggest this was done in a seperate addon so for people like me who like TomTom we dont have to have 2 arrows installed.

    Our own coordinates for quest givers and turn ins. Lightheaded sometimes lists incorrect coordinates for some NPCs due to NPC movement. It would also just make it easier for users so they don’t need multiple addons.
    TourGuide also has this, but it would be nice to be entirely independant og LightHeaded. Be careful about the latter part of that statement, as in my opinion you should do 1 thing and do it well, instead of everything and do it badly. The arrow for example should be optional, as that is not really needed. This is a simple checklist i would use if i were to design the addon:

    Is it needed for basic functionality?
    Yes: Add it.
    3rd party addon exist: Add support for this addon.
    3rd party doesn’t exist/unhappy with it: Create an optional module (seperate addon).

    It’s just a rough list, and nothing is really as black and white as that. But in an nutshell: Don’t force me to use something i do not want, but offer it as an optional module for those that do want it. Now this can lead to users having a hard time finding, or even know thay exist, the modules. So you could release the addon as a Suite much like Auctioneer does. Auctioneer works fine on it’s own but it is so much better when you have Informant installed aswell. I hope you understand what I’m getting add.

    On an added note since 3.3 you can query the server for the quest you have already completed, it would be nice if the addon would then be able to auto select which part of the guide to start from based on that, i suspect this could get rather complicated with questlines and such. An alternative would be to simply tick the quest that are completed and let the user decide based on that. As this is a one time affair this is also a good example of an external addon functioning as a module for the addon.

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      Fév 22, 2010 @ 21:56

      Awesome awesome advice,Awesome awesome advice, thanks so much for the detailed post!

      In terms of providing an arrow, I think it’s still an important thing to do. I would look for something like how Questhelper does this – it has an arrow it uses but you can tell it not to. My Questhelper automatically used my Cartographer arrow when I had it installed, instead of it’s basic arrow. I really like this feature and this it’s a good compromise. I don’t know anything about coding yet so I’m not sure how to accomplish this, but I’m pretty sure it can be done!

      As for your last note – definitely, the minimal functionality we want is for it to automatically check off any completed quests when you open a guide. It may be that we will add a more complex, recommended starting point feature in the future.

      Thanks again 🙂

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        Anonyme Répondre
        Fév 22, 2010 @ 22:17

        Maybe it is nice to addMaybe it is nice to add write what you exactly demands from a basic addon. And also add priority to incomming features?

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          Fév 22, 2010 @ 23:17

          Will do, tonight, afterWill do, tonight, after work. Expect an updated page around 9:30 PST tonight.

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          Fév 23, 2010 @ 7:11

          Alright, I updated the mainAlright, I updated the main body of the post here with the core features and a prioritized list for advanced features. Let me know if anything is unclear or if you need more details. Or if you have more ideas! 😀

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    Fév 23, 2010 @ 10:34

    It’s really great to seeIt’s really great to see many people responding to this project, offering insight and help.

    I’m confident we’re gonna do something great here 😉

    We’re still discussing how to organize and structure this project, but we should be set and ready to start before the end of the week (actually, someone already started to code the addon!).

    So stay tuned and please keep giving your opinion on what you think should be and should not be included in the wow-pro leveling addon.

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    Anonyme Répondre
    Fév 23, 2010 @ 14:37

    English is not the only language ?Hi,

    As I play in French and using wow-pro addon, I like to see some feature to permit the addon to run more succesfuly.

    For example using Zone ID instead of zone name (currently this produce a lot of error).

    All object, npc, zone, … have ID, please use it instead of the fully qualified name and use appropriate feature to get the name back.

    Please keep in mind that WoW could be play in other language.


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      Fév 23, 2010 @ 15:43

      Don’t worry, we aren’tDon’t worry, we aren’t forgetting other languages and are trying to find a way to make our new addon easier to localize.

      ps: Ne t’inquiète pas, on oublie pas les autres langues, surtout pas le français vu que souricette travaille très dur sur les traductions de nos guides depuis des années. Par contre, nous acceptons volontier l’aide des joueurs francophones pour ces traductions. On est bien d’accord que l’anglais n’est pas la seule langue au monde, mais il faut mettre la main à la pâte si on veut être sur que d’autres langues soient disponibles. 😉

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        Anonyme Répondre
        Fév 26, 2010 @ 9:54

        I can help translate theI can help translate the addon in French as I have already done that for other addon.

        I have some knowledge of LUA as well as in other computer languages and can help if necessary. For example, I can extract, without too much difficulty, a list of quest givers with their coordinates from Wowhead as I read the header.

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    Fév 23, 2010 @ 16:13

    In my opinion…This community is incredible, if you haven’t already heard that. I don’t post very often but I have always been grateful for the information I find on this site. I have the Pally Tank 96969 guide bookmarked so I can re-read it as I teach myself how to do something besides dps… I also think I would have lost interest in this game long ago without your amazing leveling guide. It has enabled me to progress efficiently in a game that is very time-intensive, while not having very much time to give. I have been using it since the times of printing it out on reams of paper, before it became an in-game addon 🙂

    On that note, I just wanted to mention some of my recent experiences leveling my Paladin Alt. My reasoning for leveling this alt is to have a tanking toon. With the new(ish) BOA experience boosting gear, and the totally awesome Dungeon Group system, it is perfectly reasonable to simply level 1 to 80 almost exclusivly running instances. I personally can’t do that, and I need to mix in questing along with the instances. Plus running the instances with a tanking toon is a little easier with the insta-que, and I can practice the art of tanking before I get to end-game content.

    All that to mention this. One thing I find I am doing quite frequently is skipping several portions of the leveling guide. Which often brings issues of jumping to an area of the guide that happens to be in the middle of a long chain (Linkadin’s sword, for example) I have absolutely no clue when it comes to coding, so I have no clue of what to even suggest to solve this (minor) problem. I just wanted to bring it up to the bright minds in this wonderful community.

    Also, I think someone mentioned it in one of the comments but with all the wonderful information on this site about leveling specs and such, it would be a shame not to tap into that information to help guide the leveling nubs out there as to how to spend talent points through the leveling process. As a side note, I know it goes against everything this site preaches about leveling… but with the ability to dual spec and use the dungeon system to augment leveling, perhaps healing and tanking specs could even be included?

    As always, keep up the great work! I can’t imagine I have much to offer in a way to help, but I can give it a try if you need!

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      Fév 23, 2010 @ 20:52

      Good stuff here, thanks forGood stuff here, thanks for posting. I’d been meaning to add the spec suggestion to the list of features people have asked for, but I’d forgotten. Thanks for the reminder!

      As for dynamically finding your place in the guide, that’s something we are hoping to add as a feature as well 🙂

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      Fév 23, 2010 @ 20:59

      I added the spec suggestionI added the spec suggestion guide to the list. I tried to be detailed in my vision of the talent helper, but please let me know if you have other/different ideas.

      Also now my vision is two addons, perhaps accompanied by more in the future.

      WoW-Pro Addon Suite:
      WoW-Pro Leveling
      WoW-Pro Talents


      Edit: Oooo, possibly to be accompanied in the future by “WoW-Pro Gold Making”? Could include daily circuits, farming areas, and auction advice. And “WoW-Pro Reputation”, an addon form for reputation guides which includes a grinding calculator? *squeee* I’m excited!

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        Fév 24, 2010 @ 16:42

        Holy crap, that sounds greatHoly crap, that sounds great 😉

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    Fév 24, 2010 @ 2:30

    Leveling with HeirloomsI think that there’s should be a leveling guide that adjusts to the bonus experience given by heirlooms. This will help people who plan to level alts, but can’t use the current leveling guide because the experience slackens by up to 25%. I know I definitely would support this, and appreciate it.

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      Fév 24, 2010 @ 6:35

      I don’t think we’ll have aI don’t think we’ll have a special guide for heirloom users, but the auto-adjusting feature we are hoping to add should help you skip ahead once you get ahead in level. It will just be easier for us to make this feature robust enough to cover everything (instance leveling, recruit a friend bonuses, heirlooms, and granted levels). Though, if this turns out to be unsatisfactory for a number of people, it’s possible we will add something else in the future.

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        Anonyme Répondre
        Fév 24, 2010 @ 7:01

        If you check if a quest isIf you check if a quest is obsolete (grey quests) then it is really easy to say skip the step and go on to the next one. However what to do with the obsolete quest which you already accepted by not yet turned in. Or what about the flightpaths a charchacter has? It ain’t possible to get the current flightpaths from a character unless he talks with a flightmaster.

        So it is important to save the flightpaths of each char within the addon.

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    Anonyme Répondre
    Fév 24, 2010 @ 8:52

    Important questsHello.
    I have been using the wow-pro addon for awhile now and i find it to be very useful. One thing i mis though is some notice on quests that are important to the game in the future. There maybe could be some info that certain quests are very important to complete to be able to progress further in a quest chain for exaple.
    I know i have skipped a few quests just to find out i needed them later in the game and by that missed out on a few things.


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      Fév 24, 2010 @ 10:14

      Yeah, a little star next toYeah, a little star next to quest chain quests might be a good addition.

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    Fév 24, 2010 @ 13:50

    Timed QuestsI know there aren’t many of them but, putting in a function to show a timer for timed quests is something to think about (not a priority by any means).

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      Anonyme Répondre
      Fév 24, 2010 @ 16:09

      Doesn’t wow shows an ingameDoesn’t wow shows an ingame timer when you start a timed quest?

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        Fév 25, 2010 @ 18:51

        Only if you have that gaudy,Only if you have that gaudy, oversized window that takes up to much screen turned on.

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    Anonyme Répondre
    Fév 25, 2010 @ 9:30

    Input for features…If possible, I’d like to see something similar to the “use item” tag for items NOT in your inventory. This would be for clickable non-loot items characters interact with in the game, like books or switches. Something like this would be useful for objectives to auto-complete in a Achievement guide for say… the “Well Read” Achievement. Right now these objectives can be listed at a simple Note, but these do not auto complete.

    If you live a long life it is a testament to your friends’ self control.

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    Lodestone Répondre
    Mar 4, 2010 @ 5:01

    New Feature IdeasDifficulty Slider – This would be a stop-gap until/if context sensitization is added. So until this add-on can detect your tricked out twink in a group with recruited friends, any hard-core players (or wimps) can just adjust how far ahead or behind (+3/2/1 level, normal, -1/2/3 level, etc.) they think they should be. Cheap and easy replacement for what will probably be difficult to code.

    Display Size – With more wide monitors out there, some of us like seeing more than the one current task. I think Customization of Window options (#5) should all be choosable options. Improved… Multi-objective Steps (#7) would then tie into this. Rather than extra notes a user could opt to see multiple quests in a list.

    Quest Delay – I really wish any of these guides had this now. Sometimes I just don’t want to do a quest right *now*. Some are time sensitive (capture a tower quest) or require getting in a group, or I might want to free up inventory space. I don’t want to have to manipulate the guide itself, I just want to click a quest step and put it off for a while.

    Resource Sensitive – When a guide tells me to pick up 10 quests and I only have a few quest slots left, it’s frustrating to deal with the guide. The guide should be able to deal with current quests, and recommend ones to drop. Similarly, I don’t always have much bag space because I collect herbs/minerals or whatever. Sending me on a long chain of a dozen quests may be efficient if I start with an empty bag, but I *never* have an empty bag. 🙂

    Shopping List – All of those notes that say ‘Make sure you gather X and kill Y and look out for Z’? I forget that stuff after 5 minutes. Or it’s a note on another quest and I don’t even notice it. Seriously not helpful sometimes. Another subwindow below the main one would be wonderful to accumulate all of the current items where they are scattered around and you need several. ‘A loaf of bread, and bottle of milk, and come home right away…’ Just quick notes like ‘Kill X of ‘, ‘Gather Y of ‘, etc. They don’t need to show the quest, the main window would still indicate what’s needed for the current quest. This would eliminate the need for a lot of those notes.

    Pretty sure no guides do any of that (except the display size adjustment to a small extent).

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      Mar 4, 2010 @ 20:46

      I like these suggestions aI like these suggestions a lot, I’ll add them to the list. Thanks for taking the time to write all this out 🙂

      The only suggestion that I’m not sure will make it into the guide is the “resource sensitive” one. We’ll see, but that’s going to be a low priority. I think most of our users don’t typically have a ton of random quests in their log that aren’t part of the guide, so that piece isn’t too important, and bag space also doesn’t seem a vital consideration to me – at least when I was leveling up it never seemed to be a problem to speak of. However, I’ll still put it on the list, just know that this will be a lower priority 😉

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    Mar 5, 2010 @ 2:09

    Thank you!I’m sorry, I just had to but I was unable to use the addon. I tried to use it for about a week but uninstalled it after becoming too frustrated with it. My being disabled doesn’t help but with the vision issues I have it was not a good experience.

    My preferred method of quest guide usage(until I have a spare computer again) is using QuestGuru and Jame’s guides while playing in windowed mode. I put each circuit up in the QG window and can drop down the entire list at will. I can also put up some quests as reminders for something. When I have a spare computer available I’m still using the same tools but the guide is up on the spare for alt-tab free play.

    By using Jame’s guides alt-tabbed I have the entire thing with pictures up right where I need it and HUGE so I can see it and read the text without having to stop playing after a half hour due to eye fatigue and developing headache. This is what attracted me to these guides in the first place, easy to read, I could set a good pace and I could quit when I wanted instead of when it hurt too much to read/play.

    I’m hopeful that the web side guides will continue to be developed so that people like me can continue to enjoy them and this site as much as the addon people do.

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      Mar 5, 2010 @ 2:15

      I’m glad to hear the “paper”I’m glad to hear the “paper” guides were still usable for you! Jame has expressed many times his firm commitment to keeping the paper guides around in the future, so no worries there!

      I’m hoping that, with more options in the addon that is under development, larger fonts and more custom display settings may make the addon an option for you and others with similar needs. But, if not, at least you have a work-able method 😉

      Glad you are enjoying the guides!

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        Mar 6, 2010 @ 3:04

        Oh Definitely!Before these guides, I was lost all the time, constantly needed guidance and directions, and help for even the simplest things. I have no sense of direction in the game and having to play one-handed(my left hand goes numb) doesn’t help.

        I’m not sure how helpful another addon would be. One thing that definitely keeps me on a straight path is the additional notes, pics and maps so I most likely will always be on the site guides anyway.

        Since I started using these guides I play for hours by myself, rarely if ever ask for anything and level much faster than my friends do. They constantly accuse me of being a paid spokesperson for wow-pro. lol 😀

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    Zeldabrown Répondre
    Mar 6, 2010 @ 23:22

    About the new addonHi Jiyambi

    I’d love to help write the addon but I do not know any programing languages. If you want I can try to test the addon assuming Star Wars: The old republic is not released when you release the addon for testing.If it is released il be doing half wow and half star wars since that star wars game is going to be an mmo so I wont have enough time to test it.

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    Anonyme Répondre
    Mar 8, 2010 @ 23:48

    Instance guidesWith the new dungeon finder tool i have found it easy and quick to level with it on at the same time as using the guides so I would suggest a instance guide feature. I know that many of the instance guides here are obsolete because the vanilla WoW ones were made easier, but it would be nice to know basic boss tactics for instances I am unfarmiliar with while leveling.

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      Mar 13, 2010 @ 0:49

      Added, great idea, can’tAdded, great idea, can’t believe I didn’t think of that when thinking of modules for the addon!

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    Mar 13, 2010 @ 20:58 ArticleTekkub has done an interview on about this issue. I don’t think there’s anything there that is news to us, but here it is if you are interested:

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      Mar 15, 2010 @ 6:06

      Just as a heads up, ZygorJust as a heads up, Zygor has made a comment on that article claiming that WoW-Pro was illegally using Tourguide for it’s guides without permission from Tekkub. My wife is a long time user of this site (and more of a hardcore WOW player than I am), and she has told me that that she remembers reading discussions taking place between Tekkub and Wow-Pro when Jamie was decideing which addon to use as the basis for his guide. Now it maybe that she is confused, but I feel you should be aware of what’s being said and maybe provide a correction if you deem it necessary.



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        Mar 15, 2010 @ 6:08

        Tekkub *definitely* gave usTekkub *definitely* gave us permission to use Tour Guide way back when we first started using it. Our guides are free for use and I believe that is the main difference and the reason he didn’t have an issue with it.

        If Zygor is unhappy, I have yet to have heard anything about it from him. He’s free to make an account here, PM one of us, and let us know if he wants us to take down the guides. Unless he’s contacted Jame and Jame hasn’t let us know yet, as far as I know Zygor has made ZERO effort to ask us to take down the guides. If and when he does ask us to take down the guides, of course we will do so.

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          Mar 15, 2010 @ 6:53

          Jiyambi, do you mind if IJiyambi, do you mind if I respond to Zygor’s comment with a link back to what you have said here.

          Just for everyone’s information this is Zygor’s post on,

          John Cook Mar 14th 2010 9:06PM

          Hello Everyone,

          I am John Cook, owner of Zygor Guides. Sorry to say, but this article is misleading and flat out false. Congratulations to the author and for distributing false information without contacting all parties involved…

          To set the record straight, we have no intention of stripping the free users of using TourGuide. TourGuide is not being distributed at all currently, even to our paying customers who have purchased our guides – even though the author of this article ignorantly assumes that to be the case.

          Stated by Tekkub himself, we have purchased the rights to the TourGuide software to add the functionality as an option to our customers. At the same time, there was another objective, and that was to stop the rampant and blatant theft of Tekkub’s, then, intellectual property. On his own website, Tekkub states that no one was given rights to modify and distribute, or sell, TourGuide as their own property. This includes WoW-Pro and especially Dugi, who was directly told by Tekkub to stop doing so, and refused.

          I know the situation is inconvenient for you, but there is a greater purpose being served here. The lack of respect for people’s property and creations is disgusting. How would you feel if you created something and spent months, possibly years, upon end working on it, and then some other person steals it, slaps their name on it and starts distributing or selling it as their own? That is not a fun situation for anyone, and anybody who engages in acts like that should not be glorified and praised for doing so.

          All of that aside, the point is that we are not setting out to hurt the free leveling guide, or addon, community with this TourGuide situation. A lot of people enjoy using TourGuide and don’t wish to pay for a premium guide service, such as ours, and that’s totally fine – we have no problem with that whatsoever.

          TourGuide will be available, once again, for download via its usual distribution channels (Curse, WoWInterface, etc) within the next 2 – 3 weeks. Thank you for reading this and allowing us the opportunity to clear up the mess. We hope to have everything back to normal, and everyone happy again, very soon. Thank you for your patience.

          Take care.

          John Cook
          Zygor Guides, LLC



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            Mar 15, 2010 @ 7:37

            I think the issue may beI think the issue may be that W-P’s addon looks/feels/acts like TourGuide, which is now copyrighted. If this site is on the up-and-up (which it’s always seemed to be) and did actually build its own addon from the ground up, there shouldn’t be a problem. But if the new addon is basically a copied/modified TourGuide, there may indeed be room for W-P to get into trouble.

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            Mar 15, 2010 @ 7:49

            I think you misunderstand,I think you misunderstand, Solitha. Our current addon *is* a slightly tweaked Tour Guide, and we *NEVER* pretended otherwise. Way back when we first started working on this, we had a conversation with Tekkub in which he said first off it was fine if we wrote guides to go with his addon, and secondly it was okay if we modified the addon as long as we no longer called it Tour Guide afterwards. Unfortunately the comment linking system here on WoW-Pro is really not very good. I’ll try and find the exact comments and link them as best I can when I have some time.

            We are now working on our own addon so that none of this mess ever happens again.

            As for the current situation – as I’ve said, neither Zygor nor Tekkub have contacted us. If/when they request the addon to be taken down, we’ll do so. Also it is my understanding that Tour Guide will again be available for download, so perhaps a good solution for all parties would be to return to our earlier model of providing guide files read by Tour Guide and a link to Tour Guide’s download page on Curse.

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            Mar 15, 2010 @ 8:01

            Thanks for clairfyingThanks for clairfying Jiyambi, my wife was certain that dicussion between WOW-Pro and Tekkub had taken place and that WoW-Pro had Tekkub’s permission to do what they did. It irrates me somewhat that Zygor is now publically claiming otherwise, but I’m not going to take him to task over it simply because I feel ignoring John Cook is the best way of handling him.

            Having said that, it annoys me when false claims are publically made about a community such as WoW-Pro, so you’ll excuse me if I silently fume over in the corner and think nasty thoughts about Zygor for a bit ;p.

            Changing the topic a bit, my own vote would be for you guys to develop your own addon, seperate of Zygor’s Tourguide, if for no other reason then it prevents Zygor from pulling this type of stunt again. Still as I said, I’m rather biased when it comes to anything assocated with Zygor right now.



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            Mar 15, 2010 @ 8:32

            Jiyambi, is this what youJiyambi, is this what you were looking for?


            If not, I’ll keep searching.

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            Mar 15, 2010 @ 8:56

            That is indeed the page withThat is indeed the page with the conversation on it, but linking to specific comments in that page is difficult. However it turns out the relevant info was actually on Tekkub’s WoWWiki page (that’s where I originally “knew” Tekkub from, though admittedly I had pretty limited interaction with him there):


            Hopefully this will let folks see that we made a clear effort to make sure everything was on the “up and up” as they say. We don’t want to cause any problems for anyone, we just want to continue providing the awesome and free leveling help we always have been!

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            Mar 15, 2010 @ 7:44

            Thanks very much Raven. IThanks very much Raven. I was looking for this comment over at and couldn’t find it (granted I was in a bit of a hurry, but regardless, you saved me some trouble).

            It would be fine with me if you want to respond to his comment.

            The main difference between our guides and Dugi’s is that Dugi’s and most of the others that Tekkub seemed to be referring to in the article are *paid* guides. Still, I wouldn’t be surprised if Zygor and Tekkub wanted us to take these down, and frankly I expected them to try and contact us much sooner.

            Anyway, it sounds like what we need to do is go back to the system where we supply guides which are read via Tour Guide but not supply Tour Guide itself. Unless I’m mistaken, this shouldn’t be stepping on anyone’s toes and should be a good solution while we develop our own addon.

            I was not present for the discussion and decision to start recoding our own version of Tour Guide, which is the way our guides are currently available for download. I seem to remember the community deciding against something like this way back when we first started work on putting guides into addon form. I’m hoping it won’t be difficult to move back toward a plug and play model until we get our own addon going.

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            Mar 15, 2010 @ 8:19

            Hi Jiyambi, Here is theHi Jiyambi,

            Here is the post I made in responce to Zygor’s comment. I did my best to keep my comment polite, but pointed.



            Mr Cook,

            You may want to check your facts before you go making public statements about people being thieves. I’m referring in particular to WOW-pro; as you can see here , it is the understanding of WOW-Pro that they do have permission from Tekkub to do what they have done with Tourguide.

            As for Dugi, he claims that rather than theft, a simple misunderstanding due to miscommunication took place see . Interestingly enough he also claims to have the emails of the dialogue between himself and Tekkub. In the issue of fairness may want to interview Dugi to find out exactly what is in those emails.

            I look forward to the time when you once again make Tourguide available to the general public.



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            Mar 22, 2010 @ 13:21

            Copyright abuseSo what we have here is an author “Zygor” abusing copyright to force competition out of the market instead of continuing to innovate. No worries, it happens all the time — content creators run out of ideas or the ability to innovate and resort to copyright and litigation to stifle others creativity and innovation that directly or indirectly threatens their market.

            I would like to take a moment to remind everyone that copying is not theft, stealing, taking, etc. That would deprive the original owner of a physical product. Copyright was originally created to encourage creativity, not stifle it.

            I urge wow-pro to look into the github license terms with legal counsel (perhaps support from as they specialize in these matters).

            Either way, it seems you guys won’t be backing down and using the community to create something to compete with the paid guides. I applaud.

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            Mar 24, 2010 @ 16:21

            I don’t understand why youI don’t understand why you give a damn, add-on should be (by wow addon policy) free of charge anyway.

            Plus it got distributed openly on github, so screw him?

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    Mar 15, 2010 @ 7:41

    Bug report – Just got myBug report – Just got my toons into Outland, and I’ve found that steps like hearthing, setting a hearth, picking up flight points and using flight paths are not displaying.

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    Mar 15, 2010 @ 9:08

    UpdateHey everyone, just found this in my mailbox:

    Hello WoW-Pro Staff,

    I’m sure you’ve heard of Zygor Guides’ acquisition of the TourGuide
    software recently.

    We are sending this message to ask that you remove your modified versions
    of the TourGuide software from your website immediately. We know it will
    be an inconvenience for you, but unfortunately it is a necessary evil at
    this time. In due time, hopefully soon, TourGuide will be available again
    for free download via it’s usual distribution channels (Curse,
    WoWInterface, etc). At that time, we ask that you do not modify the
    TourGuide software again, but simply instruct users to download TourGuide
    from the proper distribution channels.

    We appreciate in advance your cooperation regarding this matter and hope
    the issue does not need to be escalated. Thank you.

    John Cook
    Zygor Guides, LLC

    So this is it for TourGuide and WoW-Pro. We’ll be making our own addon so that this kind of lame stuff never happens again.

    I’ll be taking down the TourGuide pages before the end of the week.

    Sorry to everyone who worked hard on the WoW-Pro TourGuide addon and to those who enjoyed using it until now, but there’s nothing I can do.

    Worry not though, with the amazing community that we have here, our addon will be 10 times better anyway. 🙂

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      Mar 15, 2010 @ 9:38

      Grr, “Necessary Evil”, causeGrr, “Necessary Evil”, cause of course Zygor and his addon are the centre of the known universe 😕

      Bet TG never gets free distribution again.

      But anyway, before I get too pissed off, hopefully this will be the catalyst for wow-pro to put out its own addon.

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      Mar 15, 2010 @ 11:12

      On the positive side nowOn the positive side now WoW-Pro will be able to move forward with their own addon. I would just like to take the time to thank Jame and everyone else who worked so hard to provide such a wonderful resource for the community. It is very much appreciated.



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        Mar 15, 2010 @ 20:43

        Thanks Raven. I *really*Thanks Raven. I *really* appreciate the trouble you and the other users have gone to to support WoW-Pro and to help us put all of those comments and old conversations and such here in one place. It’s a lot easier to get a full idea of what’s going on this way!

        You rock, and I hope you’ll stick around in the future even after this mess has blown over. Quality community members ftw! 😀

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      Mar 15, 2010 @ 15:02

      An interesting piece of infomationA recent comment on the interview with Tekkub has revealed a rather interesting piece of information. I’ve just worked out how to link comments from, but I’ll post the comment here along with the link and my responce as I think it speaks for itself.

      “sisibley said…

      We have a bit of a problem with this whole licensing business. You see, just before Tekkub took down TourGuide from its several download possibilities, it was foremost hosted on Github, openly. According to Github policy, this “openly” condition means that the software in question is free to fork. Tekkub and Zygor have no right to retroactively remove that licensing agreement Tekkub had with Github. Zygor can license a version after the software’s removed from Github (or the software’s closed on Github), and all versions after, but any copies prior to and including the last open revision on Github were free to fork. Zygor doesn’t have a leg to stand on, in other words, in his vicious attempt to put all his competition, including the free alternatives, out of business. People can still release that code without any legal issues. I’m sure Tekkub is hoping nobody points this out. He knows Github’s policies very well if I’m not mistaken.”

      My response was as follows;

      “3-15-2010 @ 8:48AM
      Raventiger said…

      Thank you sisibley, I was unaware of that piece of information. For those interested see, I’ll quote the relevant section here;

      “F. Copyright and Content Ownership

      1. We claim no intellectual property rights over the material you provide to the Service. Your profile and materials uploaded remain yours. However, by setting your pages to be viewed publicly, you agree to allow others to view your Content. By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories.”

      That puts a whole new spin on things”

      Now if sisibley is correct and Tourguide was openly hosted on github, then it would seem Zygor doesn’t have a legal leg to stand on with regards to forking any version of Tourguide prior to Tourguide being removed from github opening hosting plan. I say that, because from my own investigations it appears that Tourguide is now hosted under a private section of github. Personally, I would be very curious to know if this comment from sisibley could be verified.



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        Mar 18, 2010 @ 16:38

        That’s very interestingThat’s very interesting Raventiger, thanks for pointing it out.

        Now if someone could verify this, it would mean that we could still let people download our current WoW-Pro Addon until we come up with our own new addon.

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          tinkerboon Répondre
          Avr 4, 2010 @ 15:03

          The really, really funnyThe really, really funny fact is that the help pages on github are maintained by (cue drum roll) tekkub. So he should really know them…

          Unfortunately, the terms and conditions only grant explicit permission to “fork” public repositories. I’m no expert in US copyright law, so I don’t know which other rights are granted implicitely by having the right to “fork” things. (Mostly because “fork” is no striktly defined legal term) The intent is, I think, clear: You *should* be allowed to change and distribute any work derived by forking. But without asking a lawyer I have no idea what US copyright law will make out of this.

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      Mar 15, 2010 @ 20:45

      I’m assuming we can leaveI’m assuming we can leave our guide files up for download, as long as we remove the main Tour Guide addon? That way people who currently have Tour Guide on their computers can still use our guides.

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        tinkerboon Répondre
        Avr 4, 2010 @ 15:49

        Definately. Additionally,Definately. Additionally, TourGuide is back up at github and WoWInterface, so people will be able to get TourGuide if they currently don’t have it installed.

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          Avr 5, 2010 @ 0:25

          It’s on Curse also, forIt’s on Curse also, for those that use it.

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    namdrof Répondre
    Mar 17, 2010 @ 4:53

    Use Blizzard-provided dataI would like to see the new addon pull data from the servers like what quests have been completed and any other info that Blizzard has made available since, in theory, they do know best where things are located.

    I can’t do much coding but would be happy to beta-test… I am fine with being an early adopter.

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      bigbigchina-7 Répondre
      Mar 17, 2010 @ 9:18


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    Anonyme Répondre
    Mar 19, 2010 @ 3:23

    Overall look of the add-on itself…There’s one thing I can’t stand about a lot add-ons… And that’s when the author doesn’t care to match or integrate into the existing UI style. I MUCH prefer it when an add-on looks like it could be a visually seamless part of the game. It doesn’t have to be overly graphically intensive, but a simple use of existing in-game borders, buttons, icons and backgrounds makes an add-on SO much more appealing.

    Also unless it’s been mentioned already I’d love to have the continued LDB support. Also missing from the current add-on the ability to clear checked steps and the option to load the add-on without an active guide or be able to “turn off” all guide temporarily.

    If you live a long life it is a testament to your friends’ self control.

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      Mar 20, 2010 @ 0:02

      In the current addon, aIn the current addon, a guide can be cleared by shift+clicking the guide in the list, I believe. But making this easier/more clear is definitely a good idea.

      I also agree with your point about the visual style of the addon, but I think it is important that the addon also possess a few skins so that it can fit into *any* UI seamlessly. I LOATH the Blizzard default style and interface and like my addons to have a smooth, metallic look. I think it wouldn’t be too difficult to have a simple customization area where we can change the look and feel of the addon in addition to important display settings such as number of quests, text style, and text size.

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        Anonyme Répondre
        Mar 20, 2010 @ 0:35

        Re: In the current addon…Hmm I think I’ve tried that and it didn’t work… maybe it was when the switch for the Tour Guide official version became just WoW-Pro. I could be wrong, it WAS a while ago. I know I can’t uncheck individual steps tho.

        I personally PREFER Blizz’s default skin, but I love compromise. I second the motion to make the option to skin the add on!

        If you live a long life it will be a testament to your friends’ self control.

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    Anonyme Répondre
    Mar 20, 2010 @ 0:46

    ProgressSo, I see a lot of requests and ideas for a new add on, but don’t see anything showing it’s actually happening. Is one being made, or are you waiting to see if Zygor actually re-releases the free TourGuide again like he says he will?

    Also, I’d love to be able to help, but as with others, my time is limited. What time I do have online is spent raiding or farming mats to raid. Which is why I like WoW-Pro’s leveling guides, so that I may level a toon quickly when I actually have time to do so, and not have to look up where to go for every quest.

    I have (some) addon programming experience, and am really good at debugging. Best I can offer is if you guys get stuck on how to do something, I can scan the code looking for answers. Of course, I’m more then happy to help with anything when I’m able to get online.

    As for all those requests, I’d suggest getting out the main addon first, but working in a manner that future modules can be added easily. If you try and shove a lot in there up front, you will get overwhelmed.

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      Mar 20, 2010 @ 6:03

      Ralpb, the person who wasRalpb, the person who was originally planning on coding the addon, has been quite busy lately. I am currently researching addon programming and plan to take over coding the addon if Ralpb proves unable to continue work on it.

      As far as planning multiple modules for the addon – I think it’s important to have an idea of where you are going before you start. I agree that the basic leveling addon is the highest priority, however we want to make sure ahead of time we have a framework in place for the future.

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        Anonyme Répondre
        Mar 20, 2010 @ 19:04

        Ralpb’s codeI think I remember seeing a post about his addon, but can’t seem to find it now. He started working on it before the guides were turned into TourGuide guides, right?

        Are you just picking up info on the XML/LUA structure, or programming all together. And are you limited on time as well, like the rest of us?

        And I agree you should have an idea of the future while programming the mod. A great example of what I meant would be the “skinning” of the addon. As you make it, you know in the future you may want to add skinning options, so start by coding the addon to use Top.tga, Bottom.tga, Side.tga, etc. Now, you have it set up to use non-default graphics for the borders and such. Make the TGA’s look like the default, but don’t spend a lot of time on it. Then, in the future (after the core has been released) you are set up to just add a small function to switch which TGA files are used for the border.

        Another idea I was thinking for the addon was smart section skipping. It would just be new tags, and up to the writer of the guide to use the function, but the idea is this… I get a lot of notes of “grind until you are at 75% exp” or “if you are level XX, you can skip this section”. I’d love to see something do this automatically. Adding a |Lvl| tag and a |Exp| tag would let the addon check to see if “|LvL| 48” and “|Exp| 75%”. Then have some sort of “goto” tag so that if you are level 48, it goes to the end of the guide. Or if you are at 75% through a level, it can skip a questing hub, as you don’t need that exp.

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          Mar 20, 2010 @ 20:27

          The person you are thinkingThe person you are thinking of is Jahwo, he had an addon way back in the day.

          The addon code Ralpb was/is working on is supposed to read the guide files we already have created.

          In terms of my programming experience: I have some, but it is pretty limited. As far as time goes: I only have a part time job at the moment so I probably have more time that quite a few people. If someone feels they would be better qualified to work on the addon, please let me know. I know Jame wants people he knows/trusts working on it, however I see no reason we can’t work together. However, I definitely would want to set up a better form of communication, such as IM.

          As far as the skinning and skipping suggestions: that’s about what I had in mind 🙂 I think we can do some really awesome things with this. However, getting something functional that can read the current guide files is probably top priority.

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    Mar 23, 2010 @ 3:19

    Another SuggestionI’ve had another idea that might be a great long-run goal. What about having the addon be similar to light-headed, where it pulls the guide info from this site? Not sure what the overhead would be, but could be usefule for keeping everything up to date.

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      Mar 23, 2010 @ 8:24

      Hah, this is a great idea.Hah, this is a great idea. Unfortunately probably would require some site overhauls as well and probably is not possible in the near/medium future. Still, awesome idea, thanks for posting! 😀

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        Mar 24, 2010 @ 22:31

        I thought it mightI thought it might, which is why I figured it would be something long-term. I can see a problem if other people can edit the guide and have it affect everyone.

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    Mar 24, 2010 @ 22:38

    Next SuggestionThis isn’t so much an add-on suggestion as a testing suggestion. It might be worthwhile to put the equivalent of the .lua files on the site so people can fix any problems they find. Then, that code on the site can be folded into the next release. (I’m not sure if this would be better or worse. On the one hand, it should save whoever review the “I found this wrong” e-mails/posts a lot of time, but it also means something that’s working right could be accidentally broken.)

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      Mar 24, 2010 @ 23:16

      Hmmm, like making the codeHmmm, like making the code into a wiki? Very interesting idea. I like it! The site automatically keeps previous versions of each page, so if someone messes something up we can change it back easily, and we can also just keep our own backups. It would require that anyone editing the page be very clear in their documentation about *what* they changed. But it’s a very interesting suggestion, one that I think I will support.

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        Mar 24, 2010 @ 23:54

        Thanks for the endorsement. Thanks for the endorsement. I’ll post any other random ideas I get as well.

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        tinkerboon Répondre
        Mar 27, 2010 @ 13:07

        A better tool than making itA better tool than making it a wiki would probably be a public source repository, like github. Some kind of version control system will be needed anyways, and working with git (or svn, or whatever) is much more comfortable for programming than using a wiki (which is not exactly tailored for working with code).

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          Avr 1, 2010 @ 23:58

          Good point. I’ll set up aGood point. I’ll set up a github repository once I’ve got something to upload there. I am wondering if we want to make the code private or leave it public, Jame do you have any suggestions? To make the code private we’ll need to pay for an upgraded account on github. Otherwise anything we put up there is visible to everyone and open to anyone to use.

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            Avr 4, 2010 @ 14:42

            Well, I’m quite new hereWell, I’m quite new here (even if I’ve used Jame’s guides since Vanilla), but I would really like public code (with some kind of open source licence). This is the only way to guarantee that the same fiasco as TourGuide never happens again.

            Especially if the addon is developed by the community, using an open process is usually better. It makes it much easier for people to find and fix bugs, or implement improvements. I, for example, have unfortunately not enough time on my hand to become really involved in the development. But if the code is open, I may just find some hours to fix that really annoying bug that plagues me on my way to lvl 85 😉 If I had to apply for access first, I will probably never consider fixing things.

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    Keidin Répondre
    Mar 28, 2010 @ 3:24

    Watch your backsMy only suggestion is to put your Pearl Harbor file together now. For everything I have seen, Zygor is trying to put everyone else out of business – with lawyers if necessary. Probably a sign of a sinking ship on their part. I’ve seen there stuff. They didn’t need TourGuide. They just needed for no one else to have it.

    Just be better that them. Which shouldn’t be hard as they are spending most of their time trying to make money in the courts rather than make a good leveling guide.

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    STRION Répondre
    Mar 29, 2010 @ 7:27

    Yeah, it’s getting uglyTake a look at this


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      Mar 29, 2010 @ 22:31

      Yuck, well this pretty muchYuck, well this pretty much confirms that Zygor bought Tour Guide purely in order to undermine and go after his competition.

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    kviper Répondre
    Mar 30, 2010 @ 19:37

    I would like it if the addonI would like it if the addon would send you to pick up prerequisite quests for someone who doesn’t use it from the beginning. If someone starts at level 41, it would send them to pickup quests that would help them progress in the current guide (within reason of course). You shouldn’t have to complete a 10 part quest series that is gray just to get to a green quest that isn’t important, but if you can’t pick up 1/3 of the quests in an area due to prereqs, then it would be nice to have it list them first.

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      Mar 31, 2010 @ 13:38

      This is definitely somethingThis is definitely something we want to add into the new addon. It may not be in the first release, but it is a feature that’s very important and will definitely come along eventually.

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    drdead Répondre
    Avr 4, 2010 @ 23:57


    I dont see what’s the problem. 1st and 2nd parts are actually allowing every1 to freely distribute and modify any existing addon. Besides it’s restricted to make addon part of the thing u pay for.

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      tinkerboon Répondre
      Avr 6, 2010 @ 12:27

      No. 1 only mandates that theNo. 1 only mandates that the addon must be given away for free by the original author. That does not imply a right to re-distribute it. And 2 only says that all the programming code must be completely viewable. That does not mean you are allowed to change it.

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        drdead Répondre
        Avr 6, 2010 @ 16:03

        “1 only mandates that the“1 only mandates that the addon must be given away for free by the original author.”

        According to tekkub’s blog he didnt give away it for free. Why should it be pay-to-use?

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          tinkerboon Répondre
          Avr 6, 2010 @ 16:42

          You confuse the right to useYou confuse the right to use the addon (this has to be free, and TourGuide is currently distributed for free by tekkub/zygor via curse etc.) and the right to re-distribute it (which is not neccessarily free, and thus tekkub could charge $$$ from zygor). This means that any end-user can download TourGuide for free, however, WoW-Pro is not allowed to distribute it (or modify it)

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    Avr 5, 2010 @ 23:24

    I’d love to help in anywayI’d love to help in anyway possible with creating or assisting in the creation of an addon.
    I assume knowledge of LUA and XML is all that is really required for the most part?

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      Avr 6, 2010 @ 2:21

      Malorajan – knowledge of LUAMalorajan – knowledge of LUA and XML would be required to write the addon itself, and would assist in debugging – however writing guide files will not require any knowledge of programming languages. We plan to use a system somewhat similar to Tour Guide’s for the “language” of guide files, so it shouldn’t be too hard for non-programmers to help out.

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        Avr 6, 2010 @ 3:39

        Sounds good, just runningSounds good, just running around the website I found and so I’m going to be looking at trying to learn a little bit and see what I can do.

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          Sathios Répondre
          Avr 21, 2010 @ 3:44

          love to help as wellI don’t have a ton of time as I’m a full time IT administrator, but I would give my best.

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    Avr 25, 2010 @ 23:43

    Addon Progress ReportHey all!

    Thought I’d give you a little progress report on the addon. Since Ralpb seems to have lost interest in the project, I’ve been working hard to produce something for us to use.

    So far the addon I have created allows you to browse available guides, choose a guide, and view it. It reads the guide files we previously used in our old addon, so we won’t have too much to redo on those to make them useful.

    Still to do:
    Add manual and auto completion for the guide
    Add interaction with TomTom for coordinates (will eventually create our own arrow but using TomTom will let us get a functional addon sooner)
    Begin adding the new and awesome features suggested by the community, including:
    [list]Appearance customization (colors, font sizes, title bar)
    Improved logic for determining next step (based on level, previous quests, etc)
    Ability to skip steps and have the guide know you haven’t completed that quest for the purpose of quest chains[/list]

    New features already in the addon:
    Ability to sort guides by zone, level, or author
    Ability to display multiple steps at a time
    Ability to display the “note” field of each steps at all times rather than only on mouse-over.
    Easy access to options using a drop down menu from right-clicking the title bar
    Resizeable guide window (and moveable, but that’s not really new)

    As soon as the auto-completion and coordinate features are done, I’ll be posting the addon here for people to download, use, and test. I’m still new to coding and lua so I’ll be very open to people giving suggestions. But I want to get something at least functional before I have a bunch of people working at it at once.

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      Avr 26, 2010 @ 1:22

      Real Time UpdatesIf you want to get updates of my progress on the addon in real time, you can follow me on twitter.

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        Stijn Répondre
        Avr 27, 2010 @ 4:51

        Do you still need help withDo you still need help with the AddOn?
        I sent you a message in February but never got a reply.

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          Avr 27, 2010 @ 9:21

          Sorry about that, got a lotSorry about that, got a lot of messages around that time and must have let yours slip by! 😮

          It depends on what you mean by “help”. I really think it best if one person builds the foundation of the addon, I just don’t think it would be feasible to have multiple people working on it at the moment.

          However, once I have some sort of beta ready, it could use all sorts of testing and additions. Plus people to work on the “plugins” I described up above.

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            Avr 29, 2010 @ 3:15

            WoW-Pro TalentsI could help with the Talents plugin. I just started writing a very lightweight Talented AddOn for personal use, but I would love to contribute to this project 🙂

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            Avr 29, 2010 @ 11:18

            That would be awesome! I’llThat would be awesome! I’ll send you a PM with some info and we can discuss from there 🙂

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      Avr 29, 2010 @ 21:36

      Using current guidesHey, Jiyambi, if we’re using the guides from the last release of the WoW-Pro addon, would you like me to correct them as I go along? I’m using them right now, and I’ve been changing a few things (wrong coords, etc), but I ahven’t been consistent. I have no problem updating as I play, so if you’d like me to work on updating the Alliance guides I can do that, at least from level 30 up. Let me know. Thanks.

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        Avr 29, 2010 @ 23:19

        Lycander – that would beLycander – that would be awesome. We are going to be *starting* with the old guide files. I am making a few changes however. First of all, coordinates will no longer be listed in the |N| note section and instead be listed in their own |M| section (I know M is a bit confusing but it was the only one I could think of that wasn’t used, think M for map).


        A Your Place In The World|QID|4641|N|From the NPC in front of you.|M|43.3,68.6|

        The second change is that we are going to be moving away from using LightHeaded because people just had issues going to another site and downloading it. So we’ll need to start hard-coding quest accept and turn in steps, as shown in my example above.

        Now, this doesn’t need to happen all at once but these are some things that will eventually help us out, so if you feel like working on them as you go, feel free 🙂

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          Avr 30, 2010 @ 22:27

          You got it, Jiyambi. I’llYou got it, Jiyambi. I’ll start updating as I play. Will your new format work in the Tourguide ones, or should i just update and hard-code coordinates?

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            Mai 1, 2010 @ 0:08

            My new format won’t *break*My new format won’t *break* with Tour Guide reading the file, but Tour Guide won’t map coordinates unless they are listed in the |N| section. For now you could simply add them to the new |M| section and also leave them in the |N| section, if that seems do-able.


            A Your Place In The World|QID|4641|N|From the NPC in front of you. (43.3,68.6)|M|43.3,68.6|

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            Mai 7, 2010 @ 5:40

            I am going to guess |N| isI am going to guess |N| is now for Notes of some type, differing from the old style note?
            Changing the |N| to |M| should be easy enough, and a simple find/replace should work for that on the old ones. Though that won’t fix it when they have the wrong coordinates. Which sort of brings up another issue.
            Do we want to spend much time fixing coordinates, changing quests that are no longer valid, etc. if Cataclysm will move everything around anyhow. Even for those who don’t buy the expansion, the patch itself will force the zone changes on everyone. Then again Cataclysm may not be out until November so we may want the guides to be as accurate as possible until then.

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            Mai 7, 2010 @ 7:27

            To point 1: |N| is just asTo point 1: |N| is just as it always has been, for notes explaining the quest objective. In the past it has ALSO contained the coords which are mapped through TomTom. I find this has often cluttered up this note section, and with out improved display customizability this creates some issues. This is why I made the decision to move the mapped coordinates to a separate tag, hence |M|.

            In short: No, sadly find/replace won’t really work – it will take away any other helpful text that the |N| tag originally had in it.

            To point 2: While fixing current guides is no longer a particularly high priority, I would like to have a few of them fixed up so we can use them to test the addon and make sure it’s working properly before Cata hits.

            In short: No, fixing these isn’t really important unless you really feel like working on something for the site, I will be able to fix up enough to test myself if no one else gets around to it. But it is a help if you feel the urge 😉

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            Mai 8, 2010 @ 21:57

            I may take a stab at workingI may take a stab at working on some of the 1-12 type guides once the beta testing starts (not sure my coding skills warrant alpha testing). I started fixing Boston’s Gnome/Dwarf guide (it had a bug with the A Refugee’s Quandary quests). I could go back in and start trying to add coordinates and such…
            I see what you mean that a search/replace won’t work.

            So the |Z| tag isn’t working in the new guide yet but will? I should think we would want that, even for turn in/accepts. That way we are not dependent on lightheaded.

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            Mai 9, 2010 @ 1:47

            Yeah, the |Z| will beYeah, the |Z| will be implemented but I just haven’t gotten to it yet. Wanted to get the very most basic things done first.

            Also to those who messaged me as interested in alpha testing – I’ll send pms out shortly with the info 🙂

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      Anonyme Répondre
      Mai 6, 2010 @ 11:55

      AddonI’m terribly sorry for not responding your calls about the addon I made so far. This is because I was kinda unble the last months to work on it. I hoped that I could pick it up further later on however my RL kept me busy and will keep me busy for at least a couple extra months. This means I can not help nor finish the addon by me.

      Sorry again and good luck with building your own addon.


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        Mai 6, 2010 @ 17:37

        No problem Ralpb, I totallyNo problem Ralpb, I totally understand how RL can take away WoW time and it’s definitely much more important 😉 If you would like to help out by sending me the addon files you had completed so far, that would be awesome, but if not that’s okay too.

        Also to everyone else – I know I said the addon was about ready for beta testing, and it is, however my progress was halted for the last week. A very good friend of mine just came back to the game after a year’s absence and I’ve been using my free time to spend some leveling time with him. However this weekend I should be able to devote a lot of time to addon development. Look forward to it! 😀

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    pythonator123 Répondre
    Avr 29, 2010 @ 17:22

    Instance levellingHey there, I really love the idea with the Talents and Dungeons addons, it would probably help a lot of people level through instances. And the other guides sound great too.

    I don’t know much about computer codes and such, actually nothing at all to be honest, and I do have some RL commitments to do, but I would be happy if there was something minor like to help find a good rotation/talent spec for some classes. I do have a few leveling toons to test on, and I don’t mind strating a new one because I enjoy instance leveling quite a lot. Right now I have a Druid, Paladin, Mage who are not 80, and thinking of starting maybe a rogue or a shammy.

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      Avr 29, 2010 @ 21:24

      Excellent, more help isExcellent, more help is always good. We will soon be entering a beta testing phase for the leveling plug in as well as the framework for this addon, and I already have someone offering to start work on the coding for the talent portion. Once that’s started, we should be able to get help from users such as yourself who don’t have coding experience but want to help with content 🙂

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        jcbrown Répondre
        Mai 6, 2010 @ 19:23

        I am really surprised to seeI am really surprised to see the time to time developments here and the way every one is participating in the same. I would like to thank Jiyambi for this and the wonderful work done. I have the Tour guide on my computer . I am feeling very much lucky to be a player of this great game. It’s a good idea to allow the people to leave guide files up for download. People like me will be benefited by it since we can be still able to use the guide. Playground Slides

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    Mai 1, 2010 @ 14:15

    I browsed your twitter andI browsed your twitter and saw the screenshots. The addon’s looking nice. 🙂

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      Mai 1, 2010 @ 21:12

      Hah thanks! I originallyHah thanks! I originally linked em here but twitpic didn’t seem to like that, the urls to the pics changed so I just removed the links. I may upload a few to this site soon though, so everyone can see em more easily.

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        Mai 3, 2010 @ 5:29

        I agree the shots areI agree the shots are looking great. Can’t wait to start testing (where do we sign up 😉 )

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          Mai 3, 2010 @ 8:50

          Heh, testing will be soon.Heh, testing will be soon. Once I feel we’re ready to start, I’ll have a sign up here.

          Unfortunately I had a lot less free time this weekend then expected – I had actually hoped to have something ready by tomorrow! But unfortunately it might not be until next week at this rate 🙁

          Thanks again for your support 🙂

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    Mai 6, 2010 @ 17:40

    Feature RequestSomeone *just* posted a comment entitled “Feature Request” that was accidentally deleted with the typical spam comments we get. Please, re-post and I’m terribly sorry. My first mistake doing comment deletions 🙁

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      Mai 6, 2010 @ 23:40

      I was asking if there couldI was asking if there could be a way to have it sync with the WoW servers similar to the way EveryQuest does.
      Sometimes I DC and the addon loses my progress.

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        Mai 7, 2010 @ 7:30

        This should no longer be aThis should no longer be a problem. I plan to have the addon call the quest history function when you enter the world. However on high level characters this may produce an impractical amount of lag on loading, I just do know yet as I haven’t implemented this feature in the current build. If it does prove too laggy, we’ll have to only call the history on initial load for a fresh character, but I see no reason not to have an “update quest history” button in the options that will allow you to recover any data that was lost.

        PS. I’m proud of myself, I just thought up that work-around on the fly! 😀 Yay for becoming more familiar with addon programming, lol.

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    Seth Répondre
    Mai 7, 2010 @ 0:40

    I would love to test the new addonIm currently trying to get a ton of quests done, dreaming about loremaster, but just working on major city’s reputations. Right now I’m doing Teldrassil using the old addon and its not updating properly. Every time I turn in or get a new quest it closes down the “Teldrassil” part in my quest log, and reverts the tour guide widow to a quest i already completed. Can you help, or point me in the right direction.

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      Mai 7, 2010 @ 7:34

      I’m not very familiar withI’m not very familiar with the most recent builds of the Tour Guide based addon 🙁 I can only assume what’s happening is due to miss-tagged QIDs. Anyone more familiar with the old addon able to shed any light?

      PS: I’m clearing my weekend schedule so I can spend lots of time this weekend with the addon, should get a ton done, hopefully have it ready for testing by next week!

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        Mai 7, 2010 @ 15:39

        I’m Off!!!!My wife and I are leaving for New Zealand for 2 weeks on Sunday. Looking forward to getting back and seeing the new client in action! Although, probably not as much as I’m looking forward to going there!!!! I created a second account and have a couple of low level Hordies that I’ll be able to test on that side. I have enough room that I can create some low level Alliance toons to test on that side also.

        Screenshots look awesome Jiyambi! Keep up the good work!!!!


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          Mai 7, 2010 @ 18:17

          Thanks James, have a blastThanks James, have a blast in New Zealand 😀

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          Mai 9, 2010 @ 13:55

          Have a great time in NewHave a great time in New Zealand. Going to New Zealand has long been a dream of mine.

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        Seth Répondre
        Mai 8, 2010 @ 0:35

        featuresok, well its not the most recent version of tour guide, well i don’t think it is. What i love about the addon most is the guide part and the arrow part. The arrow isn’t even that important, except for where to pick up the quests. The blizzard default dots do a pretty good job of telling you where stuff is not. The guide just gives you the most optimized order and routes to do things in.

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    Mai 8, 2010 @ 9:18

    Big Addon Update – Alpha testing in progress!The information on this page just underwent an overhaul to reflect the current stage of the addon’s development. I’m ready to release the addon to a small group of alpha testers. There are still quite a few known issues and features to be added before I can release it to the general public for a beta test. If you are interested in helping out, see the article above for how to do that!

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    nat086 Répondre
    Mai 8, 2010 @ 15:26

    I need testing
    I like this
    I need testing
    I like this addons
    Pls ^^

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    Mai 9, 2010 @ 17:20

    Suggestion for the Dungeon portionWhen it comes time for the Dungeon portion, it would be nice if it could guide you to the entrance when you die.

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      Mai 9, 2010 @ 19:57

      Hmmm, seems a good idea. DoHmmm, seems a good idea. Do keep in mind that in Cataclysm you will have to discover the dungeon manually before you can teleport to it. However this still may be a good feature since seeing it once doesn’t mean you know how to get back to it from the graveyard >_<

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        Mai 9, 2010 @ 21:06

        I was wondering about theI was wondering about the Cataclysm part. For example, Dead Mines, would it say I discovered it when I entered that building and went to the entrance area, even though I didn’t find the misty door? But yeah, discovering it doesn’t mean you remember how to get back.
        The Cataclysm guides will need to make sure the player havw found the dungeons at a level appropriate time before it would show up on the Dungeon Finder. I sometimes thought the guides should suggest to do specific dungeons via the Dungeon Finder.. but most of them seem to have been written before the Dungeon Finder became part of the game.

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    LasseSnitzel Répondre
    Mai 9, 2010 @ 21:52

    No arrow?First time I logged in with this addon a message popped up with and the waypoint arrow didn’t work. Any solutions?

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      Mai 9, 2010 @ 22:18

      Do you have TomTomDo you have TomTom installed? It’s currently needed for the arrow to work. I should add a message to warn people that the guide won’t work properly if it’s not installed.

      I will be putting up some sort of error reporting system on the addon’s site. I’ll post here when that system is in place. For future errors, if you could copy the lua error that occurs that would be helpful.

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        LasseSnitzel Répondre
        Mai 10, 2010 @ 14:10

        I do.I do have TomTom installed. :/ I’ll try reinstalling the addon and send you the error.

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    LasseSnitzel Répondre
    Mai 10, 2010 @ 14:23

    Small mistake..Draenei 1-12 guide:
    In the quest called Inoculation it says “Go to the Nestlewood Thicket at (78,60) and use you Inoculating Crystal on the non-aggressive owlkin.”
    None of the owlkin are aggressive anymore. 🙂 You can know which one is the objective by:
    1) The color. The objective ones are the yellow/light brown ones, ignore the red ones.
    2) The name. The objective ones are called Nestlewood Owlkin, the others are called Mutated Owlkin.
    Hope this helps. 🙂

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    Mai 11, 2010 @ 10:41

    DownloadWhere is the “Download” link??????????

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      Mai 11, 2010 @ 19:29

      Please read the entire postPlease read the entire post before you ask questions. No offense, but one of the reasons I did not post a download link here was so we didn’t get a ton of people asking “y this broke!!!????” – this is a CLOSED ALPHA. If you want to help test the addon, it says quite clearly in the post how to obtain it, but that means you actually have to read the post.

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    Anonyme Répondre
    Mai 14, 2010 @ 0:46

    Individual guide coding…I’d like for, on the starting guides for all RACE and CLASS specific quests to be labeled as such, letting the add-on skip over quests that don’t apply to your character. I think this feature is already implemented in the old tour guide, but I know not all the guides tag the race/class specific quests as such. I love using the old starter area guides for each racial starting areas as speed rep grind guides, but a lot of times I have to manually check off steps because they aren’t obtainable by my race. ALSO I would love to see an OPTION to go to the next guide or backtrack to a previous guide! Maybe something at the end of each guide says “You have completed this guide would you like to move on to the next guide or choose from the following list.” Stuff like this would make achievement junkies like myself cheer.

    Hmm… Wait, I suppose this could just be done with additional guides. Guides that have instead of optimized quest circuits, a listing of EVERY quest in the zone… Something like this could tag all the breadcrumb and hidden side quests for reputation gains achievements. Hmm perhaps I will be coding some additional guides…

    If you live a long life, it will be a testament to your friends’ self control.

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      Mai 14, 2010 @ 1:39

      Quest HuntingYour best bet would to just use EveryQuest and the plugins for it, EveryQuest_QuestGivers and Handynotes.

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        Anonyme Répondre
        Mai 14, 2010 @ 8:53

        Every quest…Yes, I DO use Everyquest, but many times the breadcrumb quests are in COMPLETELY different zones. And although it lists every quest in each zone it’s not a guide that will show you to where those out of the way and hard to find quests can be picked up. Handynotes is nice too, but I really don’t want that much clutter on my maps Silver Dragon and Gatherer’s notes can make some zones quite messy.

        If you live a long life, it will be a testament to your friends’ self control.

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      Mai 14, 2010 @ 7:25

      Everyquest is great forEveryquest is great for this, as Malorajan mentioned. However, the addon will be set up to check and keep track of your completed quests, and it could be a good tool for this if someone made some guides which include every quest in the zone.

      Also, the new addon already is set up to use race/class tags 🙂 so as long as they are coded correctly in the guide file, they should be automatically skipped if you aren’t eligible for them.

      As for the confirmation message when moving on to a new guide… I was actually already considering that, since it always seemed rather abrupt to automatically change guides without at least informing the user. Now that I know at least one of our users also thinks that’s a good idea, I think I’ll put it in once I get around to coding the change from one guide to another.

      Thanks a ton for the thoughtful input! 🙂

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    Mai 15, 2010 @ 5:20

    NEW FEATURE: Sticky StepsI’ve added a new feature to the addon. It’s not yet in the alpha build as I have a few more logic bits to work out, but here is a screenshot for your viewing pleasure!

    The |S| sticky tag will make a step sticky. It will appear at the top of the guide frame in a gray colored box. This is intended for “Do as you go” steps or reminders. No arrow will be mapped from sticky steps. They will complete just like regular steps.

    Enjoy the sneak peak and look forward to this in the alpha build by sometime next week! 😀

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    Mai 20, 2010 @ 5:14

    Question and suggestionsWill we be able to run the beta of the new add-on while keeping the old one? I probably would want the old one for my main since it is fairly stable (outside of missing the hearth steps and some rout steps), while testing the new one on my alts.

    Here is a feature that I thought of today. A required level tag, perhaps |RL|. Using the current add-on (and the 000_1_12_Shinke_Tauren_Starter guide), I was told to pickup a quest, but it wasn’t listed from the NPC. I dropped to Windows and used Wowhead to find more about the quest, it required level 6 and I was level 5 (one kill from level 6). It could be like this:
    A Dwarven Digging |RL|6| |QID|746|
    This would add an automatic tooltip if you are still under the required level something like this:
    “Dwarven Digging requires level 6 to pick up.”

    Suggestion for the multiple guide types. Rather than list all, it would be nice if the header gets modified to include a guide type. If it doesn’t say what type of guide it is, it defaults to leveling guide. The goal is when I ask it to show guides, I can use filters to see which ones I want to display at the time. Perhaps I want to take a break from leveling and use the fishing/cooking guide, I flip to the Guides, turn the filter to Professions and pick the fishing/cooking guide… unless we can display 2 or more guides at one time, which may be a bit confusing and take up too much screen.

    The guides should have the option to hide in combat.

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      Mai 20, 2010 @ 20:30

      Brian, thanks for theBrian, thanks for the awesome feedback!

      Yes, you can have both addon types installed at once but I wouldn’t recommend having them both enabled at once. It sounds like this solution will work fine for you though: just disable the new addon on your main and disable the old addon on your alts that you want to do the testing with.

      For feature 1 – awesome idea! I’ve been kicking around a similar idea, we definitely want to add some way for the addon to know your level and decide what steps to display based on that. I do think having it let you know that there is a step you can’t do due to your level is a good thing though. I’ll have to see what I can do.

      For feature 2 – I think the way I’m planning to do the guide lists is: we have a separate little page for each module (leveling, professions, etc) so it should be easy to sort through. I was originally thinking about having multiple guides available to view at once, but I think that will become both cluttered and complicated. I still might try it out, or at least have a place for some of the guides to display at the same time (such as the leveling and talent guide).

      For feature 3 – hiding on combat would be a nice option, especially since our guide can be a bit bulkier than TourGuide was (though I am planning to add customization options where it becomes less bulky).

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        Lodestone Répondre
        Mai 21, 2010 @ 2:15

        Swiping Ideas from Other AddOns…#1 – Color coding or mark it in some way like a * next to the quest name if RL > char level. For the most part the guides in the past have had notes like ‘You should be halfway through level 5 here.’ At least in the early levels. For the most part, I think the quests should be arranged so that the level is taken into account and you shouldn’t really get out of synch with what you can accomplish.

        #2 & #3 – Refer to this screenshot of QuestGuru. Note the small buttons in the upper right corner.

        There is actually a third button not seen in that screenshot. It is either an A or a Q, and it allows for swapping between quests and achievements. So the buttons look like A-O or Q-O. O is for options, and goes directly to the options for QuestGuru, which is nice for convenience. The dash would handle #3 – it minimizes the quest window down to just the title. Though with this guide addon it might be more like switching between the original TourGuide one-line interface and the new quest list interface.

        The A & Q buttons show us that we could have switching buttons to allow for guide swapping. So it could load a guide for an achievement, a zone’s quests, and a profession. Or sevaral zone quest guides. I could see having two guides up as being useful for testing, especially the new Cataclysm quests, by bouncing between a list just sorted by level and area and the one being worked upon. I don’t know whether that should take the form of separate buttons (marked 1, 2, 3…) Or a few specific buttons (Q for quests, A for Achievements, P for Professions). But I do know QuestGuru did it already, so their code can be reviewed to reproduce the basic function.

        On another note of swiping things from other sources: In game Blizzard added a quest list a few patches back. It just adds quests to the list as you gain them. QuestGuru is more advanced, organizing by zone and level. TourGuide and what we have in development here are even more refined, organizing quests by optimal path and survivability. When QuestGuru loads, it turns off the in-game Blizzard default, or takes it over. I can’t tell which, but it would be nice if the new addon could suppress the default window also, so they aren’t fighting it out.

        Just some more ramblings.

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          Mai 21, 2010 @ 2:22

          Lode – absolutely excellentLode – absolutely excellent feedback, thanks a ton for this! I’m off for my Thursday game night right now, but I’ll be back tonight and look into what we can learn from QuestGuru 🙂 Thank you!

          I’m hoping to release a new version of the addon for your bug testing pleasure this weekend. It probably won’t have item buttons available yet, but it should be more functional and have a few more features than the current version.

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    master1173 Répondre
    Mai 20, 2010 @ 13:40

    AddOnI think that you guys should have a “upload new guide” feature in your AddOn. If you do sorry for the inconvinence. 🙂

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      Mai 20, 2010 @ 20:31

      I don’t think we can uploadI don’t think we can upload guides directly from the addon, but I’m hoping to make a guide recording addon once the actual addon is done, and make it a bit easier and less confusing to upload guides here to WoW-Pro.

      Thanks for the feedback! 🙂

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    Mai 21, 2010 @ 13:45

    The addon looksThe addon looks awesome!

    Considering making a trial account just to test this 😛

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      Mai 21, 2010 @ 19:48

      Haha, I’m glad you approve Haha, I’m glad you approve 😉 Would love to have you test it if you end up coming back to the game. But I am glad to say we have a LOT of support so far and lots of people constantly messaging me about wanting to test or sending me error reports. I have 7 PMs since last night :O

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    yoalizeraps Répondre
    Mai 22, 2010 @ 10:40

    feature requestDon’t know if this was stated already… I like being able to see if a quest is in my guide while looking at the quest giver dialog. Sometimes while gathering quests with quest givers in close vicinity, you run in circles picking up the quests in the order the guide has given. This used to be in another addon (at the top of the quest dialog it would say “This quest is not in your guide”). Thx.

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      Mai 22, 2010 @ 20:48

      Good to hear, I wasn’t sureGood to hear, I wasn’t sure if people still cared about this feature or not, it is something that Tour Guide does. Currently the new addon recognizes quests by QID and not by name, but I’ll see what I can do.

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    Mai 22, 2010 @ 23:10

    other languagesHi,

    Though I have no problem understanding english I use the german game-client.
    The tourguide-based addon worked fine with that. Everytime coordinates were given it printed a message in the chatbox saying something like “Zone not found, using current Zone”. Which was not a big problem because it only gave wrong directions when the location was in another zone. (and for some reason some coordinates in other zones worked)

    From that behavior I guess that zones are identified by name.

    Will the new addon work in a similar way ?
    I’d love to see the new addon still work with the german client.

    thanks everybody in the wow-pro community for your great work and dedication !!


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      Mai 22, 2010 @ 23:42

      Hi Nol!

      I’m doing my bestHi Nol!

      I’m doing my best to make the addon completely Localization ready. In addition, quests will be identified by QID and not name, so even if you use a german client but know English, you should still be able to use the addon without even needing a translation for the guide files! However I know we have quite a few translators, especially for German and French, so I don’t think this will be too much of a problem.

      Now, this is my first addon and I haven’t ever actually used a client in a language other than English, but I think the method I’m using should work fine with other clients based on the code for other addons that I’ve looked at 🙂

      TL;DR: Yes. 😀

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        Mai 24, 2010 @ 8:39

        Being German and using theBeing German and using the German game client as well I would also appreciate the zone “problem” be fixed/improved on. However, Jiyambi, I think you missunderstood what was said. The quests are identified with QIDs, that is correct and has never showed to be a problem with other language clients. The zones however in statements like

        |R The Hinterlands |QID|650|N| (87,29)|Z|Hillsbrad Foothills|

        are being identified by name. Zone names are however translated to the game client language and the addon does hence not match them. For the above statement the addon would have directed you to 87,27 in the zone you were currently in, Hinterlands, rather than to hillsbrad. The problem could be solved by either using variables with arrays full of all translated zone names, or by identifying zones with a ZID 🙂

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          Mai 24, 2010 @ 10:10

          Hmmm, I understand.

          TheHmmm, I understand.

          The zone ID would be possible, but I think using the localization approach I’ve begun with the addon will work just as well, especially considering that TomTom does not, from what I understand, support a zone ID.

          Essentially, I can set it up so that the addon will automatically look up in the localization file to see if there is a local term corresponding to the English zone name supplied in the guide file. If there is a local version available, it will then pass that to TomTom – otherwise, it will pass the English name. It will still be up to a translator to provide zone names in different languages, but they only need to be provided once, rather than in every single guide file.

          Unfortunately unless we completely integrate the arrow (which we may do, but it won’t be for a while), I don’t think we’ll be able to use an ID. But I think the approach I outlined should fill our needs 🙂

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    t-dog Répondre
    Mai 25, 2010 @ 12:02

    Addon – keep goingHey folks.

    So over the past few days i decided to look at the competition, in this case i first tried our arch nemesis Zygor and his addon offering.

    So why do this, well the reason was simple, I wanted to prove that the Wow-Pro addon and guides are better than anything you’ll pay for.

    The only concern i had with the Wow-Pro addon since Tour Guide was removed was the Tom-Tom guidance system, in so many cases it was way off, pointing you in directions you just could not fathom, I could not be ass’d to fix this so i just carried on but when i saw that our venerable dudes and dudettes were making a new version of the addon, i thought, ok, lets see what we are up against here.

    I am sure that there are many of you out there that have tried the other guides (or not as the case may be) but for what it’s worth Zygor’s guides, although they do what they say on the package, they are certainly not as good as Wow-Pro.

    Here is an example, when you get your shiny new Death Knight, Wow-Pro takes you directly to the Plaguelands and keeps you there until it is time to move onto the Portal and Outlands, Zygor has your Death Knight going all over the place, from Everlook to Ungoro Crater then over to the Plaguelands and then back again, its a travelers nightmare.

    you spend more time flying than anything else, what crap is this i asked myself 🙂

    I’ll be looking at the next addon soon, you know, either Dugi or Joann whichever one takes my fancy and see how the stack up.

    So what’s my point….. it’s this, keep going, keep working on the addon, all of you out there who contribute to this addon and spend hours of your own time working on it, testing it, making it better, reporting bugs, you name it, whatever your part is, keep it up, you’l be hard pressed to find a free addon such as Wow-Pro that in my view is better than the paid for junk that’s out there.

    Cheers folks


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      Mai 25, 2010 @ 22:25

      Wow, thanks for theWow, thanks for the supportive post! You rock T-dog, and don’t worry, we’re still chugging away on the new addon 🙂

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        t-dog Répondre
        Mai 25, 2010 @ 23:21

        You’re welcomeHi Jiyambi – you are more than welcome, as i test these other expensive wannabe guides i’ll post more here, our community is getting the best deal out there and after all that’s happened of recent times i figured that it needed pointing out that all the folks who make up this community and write code/guides/testing etc are the real hero’s who ask nothing for what they do or their time.

        It makes playing WoW even more enjoyable.

        So more comparisons coming soon…


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    t-dog Répondre
    Mai 27, 2010 @ 23:52

    Holy COW!!!So after splashing out on the Zygor WoW guide offering, i thought it best to get the next competitor for testing in this comparison review and what do i find. get this (apologies if you already know this folks)

    Zygor’s Horde Guide with all the so called free guides and stuff you get told about in their marketing blurb – $40
    price for both Alliance and Horde guides and so called included free stuff – $60

    Now – Dugi’s guides….
    Dugis Horde 1-80 Leveling / Dungeon / Dailies & Events guide with so called added free stuff – a WHOPPING $87!!!!!
    Dugi’s guides for both Horde and Alliance guides – $127 YIKES!!!! :jawdrop:

    Incredible that these cost so much, now i know, these guys are just trying to make their way in the world and earn a little extra money blah blah blah…..

    So next will come what happened when i tried Dugi’s guides….


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      Konrad Répondre
      Mai 28, 2010 @ 4:11

      I am glad that you are doingI am glad that you are doing this, I don’t think there will ever be a reason to pay money for things like that because all those people want is the profit, they don’t care about the quality of their guides that much. Here this is all everyone cares about.
      Thanks for spending so much money and proving that it’s not worth it.

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        t-dog Répondre
        Mai 29, 2010 @ 12:57

        Re – I am glad that you are doingThanks Konrad, it is a pleasure, some would call me foolhardy and some would say that i state that which is already known or obvious but to look at your competitions guides regularly does us good. thanks for the support, more will follow.



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      Mai 28, 2010 @ 6:23

      I sincerely hope you didn’tI sincerely hope you didn’t pay for them 🙁

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        t-dog Répondre
        Mai 28, 2010 @ 23:39

        Re – I sincerely hope you didn’t Hi Malorajan – yes i did, I knew that when i did this i would get some raised eyebrows and why the hell questions.

        My original posts say it all really but for what it’s worth, 12 months ago I was not in any position to be able to help and do the things i wanted to do here neither time or money allowed for this, now i can and one of those things is to check out our competition as this has been bugging the hell out of me since the Zygor incident with cease and desist letters … still makes my blood boil even now….

        For what it’s worth, i wanted the WoW-Pro community to see these other “guide vendors” for what they are……….i’ll let you use your own colorful metaphors for that.




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          Mai 29, 2010 @ 0:57

          “[..] wanted the WoW-Pro“[..] wanted the WoW-Pro community to see these other “guide vendors” for what they are [..]”

          I think all the people here at WoW-Pro already knew that ;]

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      DugisGuides Répondre
      Juin 5, 2010 @ 8:05

      Please be fair. Hi this is Dugi from

      Perhaps you should compare Prices more accurately… your post is heavily biased towards Zygor for some reason.

      You failed to mention that the price of $127 is a grand total of 6 guides and you can purchase them seperately for a much cheaper price of $37, let me list them for you…

      Alliance Leveling Guide
      Alliance Dungeon Guide
      Alliance Dailies & Events Guide

      Horde Leveling Guide
      Horde Dungeon Guide
      Horde Dailies & Events Guide

      plus all the additional extras that we offer you for free, while the Zygor price that you have mentioned for $60 only included 2 guides.

      Alliance Leveling Guide
      Horde Leveling Guide

      So if you wish to purchase Zygor’s Dailies & Events which is strangely similar in design to our Dailies & Events guide which was released almost a year earlier, you would have to add another $50 on top of the $60 price tag.

      making Zygor total to $110 (add jawdrop here)

      for an extra $17 with Dugi you also get Dugi’s Alliance & Horde Dungeon Guide, if you remove the Dungeon Guide option from Dugi’s then it would only cost the buyer $97 ($13 cheaper than Zygor)

      I really hate to invade this forum and sounding like some sort of Dugi’s Guide commercial but if you’re going to compare guides please compare them fairly.

      I love wow-pro for making free guides available but with paid guides you do get what you paid for which is the quality guide, faster updates, and technical support as we work full time on the guides.

      While some of you may find the price offensive unfortunately this is the reality of todays marketing we have to balance our price point for advertising and affiliates. Imagine if we set our price at $10 we would make a loss because we have to spend at least $20 on advertising just to make 1 sale (this is just an example cost per conversion can actually be much higher) on top of that we provide unlimited technical support to our customers to make sure that they are satisfied with their purchase and yes technical support cost money.

      WoW-pro is free but it is still a business, banners that you see on this very page earns a nice commission of 15 cent per click or more but wow-pro don’t have any obligations for updates or technical support, due to the free content that wow-pro is offering the website receive high ranking spot in search engines so wow-pro doesn’t need any advertising, it is harder for paid guides to get top spots in search engine rankings unless we offer a ton of free content aswell. wow-pro is just a different business model something that we considered ourselves.

      As I said, I really hate to invade wow-pro forum but T-Dogs post building up to be a slander to our business that is starting to become biased towards Zygor on a very public and high traffic forum, I believe it would be unprofessional for wow-pro to let T-Dog continue his “honest review”

      Thank you for reading.

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        Juin 5, 2010 @ 8:42

        Hi Dugi.

        Thanks very muchHi Dugi.

        Thanks very much for the polite rebuttal to T-Dog’s review. You showed a high level of professionalism and for that I salute you 🙂

        I don’t know the legal particulars about what does and does not qualify as slander. T-Dog was posting his opinion and it was definitely stated as such, and is not the opinion of WoW-Pro, Jame, or myself. I personally have never used your guides, perhaps that’s foolishness on my part in not checking out a competitor’s wares but in any case, I haven’t. I also haven’t used Zygor’s.

        I don’t think there is anything wrong with t-dog posting a review of our competition, but I do think he could have done so in a more polite manner. This does not mean I’m going to keep him from stating his opinion – part of the point of WoW-Pro is that it is a community, rather than a single person writing guides, and that would be rather against the spirit of the site. But I’m going to take down his current post since I agree it’s a bit inflammatory, and will ask him to reword it in a re-post.

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    Mai 28, 2010 @ 21:42

    Need Input!So after questing a bit using the new addon, some new ideas have come to me.

    One idea is having a /target macro built into the addon so you can press a button and target the quest mob. I’m not sure this is possible with an addon but it seems like it is. This wouldn’t be important for most quests, but for steps where you need to find a wandering named mob, it could be awesome. Even better would be if it put a raid icon above the mob’s head so you knew where they were (are these available while soloing?).

    My second idea is to provide the option for a bit more information about complete steps, should the user want it. Basically, allow the addon to double as a quest tracker replacement.

    Can I get some user opinions on these two possible features?

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      Lodestone Répondre
      Mai 28, 2010 @ 22:40

      Some Feedback#1 That sounds great to me. Finding that named mob can be annoying. Is it possible? I don’t know for certain, but from what I’ve seen addons do, I believe it is. And raid icons are available while soloing. As an example, examine how they code the button and raid icon in _NPCScan:
      Note that addon works by scanning the creaturecache, and can only find the mob once without wiping the cache. I’m not advocating going that far. It does create a target button (or small window) when it finds a mob (with a little spinning graphic of the mob!), and you can click that ‘button’ to raid-target that mob. So I believe the Wow-pro addon should be able to make a permanent button that targets the closest given mob in range for the current quest and leave it to the user to go to the target area(s) and mash the button.

      #2 Not sure what you mean. What do I need to know about complete steps? Allow the window to scroll so you can go backward in the list or what?


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        Mai 28, 2010 @ 23:37

        Lode – thanks for the inLode – thanks for the in depth feedback and useful example!

        A better explanation for the second idea: “complete” steps are steps where you actually go out and kill X mobs in order to complete the quest. However I noticed I had to open up my quest log to find out how many more of X mobs I needed to kill. My idea was to add an option (which could be turned off for people who didn’t want it) for complete steps to also double as a quest tracker, showing “Mobs killed: X / X” sort of thing.

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          Mai 29, 2010 @ 4:59

          That second one for sure. IfThat second one for sure. If you aren’t using QuestHelper or Carbonite, then your only option is to dump to the quest log and check it out. So something like that would help a great deal.

          Finding named mobs can be a pain, especially if they wonder around.

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      t-dog Répondre
      Mai 28, 2010 @ 22:48

      Re – Need InputHi Jiyambi

      Here is my 2 cents for what it’s worth 🙂

      Regarding your second idea, I think that this could be a very good idea, here is why –
      If you check out our competition there are two schools of thought on whether to provide this detail or not, the ones that do, don’t always give you the option to “switch it off” within the addon config, when you are leveling a new toon and in a new zone/faction/starting zone or whatever there are occasions where you need this info, sometimes it is a case that you need it because it’s been so long since you were at that location/quests. in this case it is very useful

      However many times you don’t need this information right in your face, rather a case of pulling it up as and when needed but it is still useful, i think that this could be a useful part of the addon and why not include it not just for usefulness but also for completeness, maybe if this is a bridge too far for this early stage of the addon then perhaps to add this into later versions of the addon

      Regarding your first idea, this is another good one, why not? how many times have we all looked for that named mob wandering around only to find he/she/it is not at the target location or has been killed already and needs to respawn, whatever the reason this is certainly a useful macro in place.

      One of the things that bugs the crap out of me is the fact that the addons i am currently reviewing, miss some basic detail and get lost in the point of “lets get this toon to 80 ASAP, no matter what’ rather than being a leveling guide that really helps you out, I do hate the fact that these addons place a huge graphical interface on my game real estate which yes this can be minimized but then what’s the point in that? WoW-Pro never did that and was nice and small and out of the way but with “to the point” information including coordinates etc.

      If those principals can be kept in mind then you’re onto a winner for sure…. optional information is then at the discretion of the player using the addon and can mess with this data as they choose 🙂



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        Mai 28, 2010 @ 23:41

        Wow, thanks a ton for theWow, thanks a ton for the detailed response T-dog 🙂

        Basically, a short answer – yes, I want to do my very best to provide options for the addon’s interface that will appeal to every type of user and UI. Right now the options are limited to a simple re-sizeable window. However, in the future I want to enable things such as limiting the window to a certain number of steps and resizing it to fit those steps, hiding the title bar, making the |N| note tag info only show on mouse over (like in Tour Guide), and finally, an option such as this one which will allow even more detailed info should the user want it. Additionally I hope to offer font, color, and size customization.

        These things are all on the back burner for now but they are definitely features I want to add in the future.

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    Mai 29, 2010 @ 16:38

    Another suggestionIt would be nice to have a way in a single step to give a few waypoints, once hit hit a way point (|WP| xx.xx, xx.xx| or something like that) it would move to the next waypoint or map location on the step.
    For example from 000_1_12_Shinke_Tauren_Starter:

    K Supervisor Fizsprocket |QID|765|N|Be careful with this quest, it might be rather hard right now. The entrance to the mine is at (61.4,47.3). Always stick to the right way and you will eventually find Fizsprocket at (64.4,43.7). Kill him, loot his clipboard and head back out of the mine.|L|4819||M|61.4,47.3|

    As it stands, you can give directions to the entrance to the cave as above, but it would be better to make it a waypoint, so the end would look like

    ..|L|4819||WP|61.4,47.3| |M|64.4,47.3|

    Once you pass the waypoint it would switch to the Map location.

    Some of the other steps in his guide have a few waypoints in the notes.

    The final waypoint would be expected to be a |M|, though a step could complete without a |M|.

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      Mai 30, 2010 @ 2:01

      That’s basically the plan,That’s basically the plan, though I’ll probably make it a little simpler and have it look something like this:


      Rather than having a separate tag for it. TomTom will map the first waypoint, then the next as you pass the first one. Don’t have this going yet but it’s high on my list of priorities 🙂

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    Juin 2, 2010 @ 4:40

    Storm Peaks for New AddOnJiyambi,

    I took the Storm Peaks guide and converted it for the new addon.

    You can find it at

    Sorry, but I didn’t see a way to contact you on the WoW-Pro Addon site. You don’t have to post this message to the site.


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      Juin 4, 2010 @ 22:35

      Thanks Velcrobelly! I’llThanks Velcrobelly! I’ll upload the file to the site. Sorry it took a while to get back to you about this, been busy 😀

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    Juin 2, 2010 @ 15:26

    Planned release date?Hi guys,

    I used the guides + the first add-on you had and I am eagerly waiting for the new add-on. When do you think it will it be ready? Do you think you can have an estimated release date in the top section?


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      Juin 2, 2010 @ 22:26

      Hi JJ.

      Hmmmm, a plannedHi JJ.

      Hmmmm, a planned release date… Well, as soon as the item button, multiple coordinate support, and the rest of the autocompletes are added, we’ll be ready. I would tentatively say a month until a beta release, but that’s *extremely* tentative. It may be a lot longer until all of the guides are updated, though one of users is making a tool to convert the old guides into the new format.

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    mymule Répondre
    Juin 5, 2010 @ 15:23

    I only wish this thing would work…. 😕 I have XP and Vista. Two computers, and have played wow for a little less than 3 years, have installed numerous add-ons, and i found this one. I have yet to get the thing to install as shown on your website. If anyone can give some advice on how this addon works as shown, let me know. I check this and e-mail daily.

    I am the voice of reason.
    I am the purveyor of the odvious.

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    cokedriver Répondre
    Juin 6, 2010 @ 15:37

    BOA’sOne thing i would like to see with the new addon is the ability to chose different guides if you have the BOA gear with the bonus XP vs the normal guide. I have leveled 3 toons with BOA gear and you normally out level the guide so your doing parts that are grey with little XP or your jumping from guide to guide without complete one that leads to another.

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    Ricoo Répondre
    Juin 6, 2010 @ 20:50

    Dungeon Leveling GuideHey, I’ve been playing wow for about 3 years and recently found your site, and already got an elemental shaman to 80 in 6 days played!! I’d love to make a dungeon leveling guide (horde). I’m not into coding but I can make a text version that you can transfer into the new addon.


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    Juin 7, 2010 @ 0:38

    New Addon Alpha BuildFor those of you participating in the addon’s alpha test, there is a new build available! See the news post on the alpha site for more information, new features, and known issues.

    I’ll be busy all this week and coming weekend – moving week is here at last! I’ll be back the following week and have a new version of the addon ready for the next weekend. I probably won’t be able to respond to comments or PMs during this week, but I might be able to sneak a little computer time in here or there.

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      Anonyme Répondre
      Juin 8, 2010 @ 8:54

      Great job you’ve done so farGreat job you’ve done so far with the addon!

      And good luck with the moving!

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      Juin 19, 2010 @ 20:15

      I hope the move went well.I hope the move went well.

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        Juin 19, 2010 @ 21:30

        It did, thank you. StillIt did, thank you. Still settling in to the new place, it’s much different living in a house with several other people, especially when those other people are college kids. It makes me feel old to realize how different my boyfriend and I are from them – I’m used to having a fully equipped, *clean* kitchen with hot water that works without having to reach under the sink, for one thing >_<

        Anyways, I am back and working on the addon again, new version should be released tomorrow. I want to get the multiple coordinate support done by then but I've hit a few snags so that may not happen. However several other fixes *will* be in the new version, so that is good 🙂

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    Juin 21, 2010 @ 9:01

    Addon Alpha Build: 0.6A new build is ready for testing on the addon alpha’s website! See the news post there for information about the new features and bug fixes in this version. There are also a few other announcements there.

    Thanks for the hard work everyone, keep it up! And remember, if any new features occur to you while you are testing, please let us know. We aren’t just looking for bug fixes, we are making this addon from scratch so that it can be the best it can be!

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    Anonyme Répondre
    Juin 24, 2010 @ 18:47

    Tauren ProblemOn the Tauren starting area quest A Humble Task (Part 2), after obtaining the water jug the arrow points you back to the mother, not Chief Hawkwind.

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    Juin 26, 2010 @ 14:36

    New Tag SuggestionMay I suggest a |P| tag for Profession for profession level quests? I am using Manovan’s Night Elf Starter, and one of the steps is available only if you are an alchemist. Both Manovan’s and Taralom’s Night Elf guides have a quest that is available only if you have the Cooking profession. Both guides have a note right before to get Cooking to get the quest, but if somebody closes out of it and goes on, then the quest wouldn’t show up. The tag would work just like |R| for Race and |C| for Class.
    So a step might read:
    A Recipe of the Kaldorei |QID|4161| |P|Cooking|
    If the API even allows for knowing a character’s professions (I am guessing it is in the TradeSkill Functions, probably GetTradeSkillInfo, but I am too sleepy to read everything at this point).

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    Juin 26, 2010 @ 16:34

    Another request – quick hide/resizeThis was sort of requested before, but I am going to modify the request. I was playing today and got in a battleground and the guide takes up lots of room. One could resize the box by using the bottom right, but a “-” in the top right would be better, when clicked it would do a quick shrink to just that icon which then changes to a “+” which restores it to the last set size. This way a minimize in Battleground/Dungeons option doesn’t need added to the options with the logic for it, just a quick minimize and restore button.

    Speaking of said menus though, it would be nice if eventually you could set the default size in PvE/PvP areas, Battlegrounds and Dungeons. The last two we don’t want to always hide the guide (we probably do if the Battleground and Dungeon modules aren’t loaded, and for now until those modules are created) as when it enters one of those it should switch to the correct module and load up the guide for that Battleground/Dungeon. The menu would give the option to always minimize, set a default size in each, etc.

    Quest tracking I would also push up the priority list, so we can track “mob x of y killed”.

    The add-on in fairly stable, and I think nearly ready for Beta, once the guide loading issues that remain are resolved (and lots of those were still in the TourGuide version anyhow), and we get a quick minimize/restore (the quest tracking would be nice, but not needed to push to Beta).

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      Juin 26, 2010 @ 22:11

      Thanks very much for theThanks very much for the suggestions, Brian. I like them both!

      The plan currently is to push the guide to Beta once it does all the things Tour Guide once did for us. So we still have two high priority things to fix – add the last few auto-completion types, and the item button. The former should be done this week. The latter may take more time. Once those two things are done, I think the addon works well enough to release to the general public. However, I think I’ll still keep the alpha site around for the possibly less stable builds where brand new features such as the ones you suggested are added 🙂

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        Juin 27, 2010 @ 4:31

        Item button?
        Is that theItem button?
        Is that the part that puts an icon of the item next to the stop so when it comes up you just use it without having to go to your bags?

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          Juin 27, 2010 @ 6:59

          Indeed. However, I’m wantingIndeed. However, I’m wanting to do something more similar to questhelper so you can have several buttons available at once.

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    Juil 14, 2010 @ 20:35

    It’s looking pretty nice,It’s looking pretty nice, good job Jiyambi! I don’t really have free time right now, but eventually I’ll be able to help with the future WoW-Pro addons. Once the WoW-Pro addon is in beta and when I have more free time and such, I’ll send you a PM to see if you need further help.

    ~ Silvann

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      Juil 14, 2010 @ 21:01

      Thanks very much Silvann!

      IThanks very much Silvann!

      I *just* uploaded a new alpha build that’s packed with features! If all goes well, it will be posted here on WoW-Pro as the beta next week, or a week later at the latest.

      I need to update this page with all the latest info but I think I will go ahead and wait until we get a beta build to do that 🙂

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    Juil 14, 2010 @ 21:06

    Addon Alpha – Version 0.10 – BETA SOON!Hi everyone!

    Here’s a quick taste of what’s in the newest alpha build for the WoW-Pro addon:

    Fully functional item buttons, for sticky frames as well as normal frames
    TONS of customization options
    Tooltip/hover over style notes if you don’t want them always displayed
    Mini-map button and double-click-titlebar functionality to allow you to quickly hide the guide when needed.
    ALL NEW FEATURE: A built in quest tracker for the quests associated with each step!
    Click the step to open it’s quest in your log (if you have it).

    See the full post for details. Hope you guys are as excited as I am, if all goes well we’ll soon have a fancy, stable beta build posted here on the site!

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      Juil 15, 2010 @ 9:09

      Might be something stuffingMight be something stuffing up on my end, but if I don’t have a guide loaded and click on the checkbox next to ‘no guide loaded’ my client locks up.

      Like this a lot more than the mess there was previously with no guide loaded though 😛

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        Juil 15, 2010 @ 10:26

        Ouch, I know why that is.Ouch, I know why that is. It’s trying to load the next guide after NilGuide, which does not exist. I’ll fix that ASAP, thanks much Brune as always.

        EDIT: Actually I had it trying to load itself infinitely. Fail. Will be fixed in the future, for now, DON’T CHECK THAT OFF! >_<

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          Juil 17, 2010 @ 4:53

          Well that does explain itWell that does explain it 😛

          Another issue which you may not be able to get around with coding is that, for quests such as Disrupt their Reinforcements ( in HFP the addon calls for you to collect 4 Demonic Runestones, Disrupt Xilus, collect 4 more and then disrupt Kruul. Unfortunately, in quests like this, after you get the first 4 the second 4 removes itself from the to do list too. Since the coord of the second (in this case) demon gate is linked to the second gathering of the demonstones, you also lose that information when it happens.

          Don’t really know much about the addon, but presumably the fix is telling you to collect 8, go here when you have 4, then go to the next one (which appears after you reach the first tomtom coord) and get another 4.

          That makes about as much sense as I can make it, hope it’s understandable 😛

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            Juil 17, 2010 @ 9:10

            It is, and I think at thisIt is, and I think at this point that’s the best solution. Otherwise we’d have to code it so the loot tag only autocompletes the very next step, which is possible I suppose, but it may cause later steps not to complete correctly if the user already has the items needed to complete them. I think it would be much more complicated and generally a bad idea – lets use the work around you suggested for now.

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    Juil 16, 2010 @ 18:34

    LOVE the add-on! Saves soLOVE the add-on! Saves so much time instead of having to scan over the guide again and again! Bravo Jiyambi and all who are working to keep it nice… it really is awesome!

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      Juil 16, 2010 @ 23:39

      I’m really glad you areI’m really glad you are enjoying it 🙂 Let me know if you have any problems with it or suggestions for new features!

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    Krellor Répondre
    Juil 17, 2010 @ 16:30

    New AddonThis new guide looks great. I’m using the old add-on now to level my Alli Pally. I can’t wait to give the new one a try.

    Thanks for all the great work!


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    Juil 18, 2010 @ 11:27

    Addon Alpha – Version 0.12 – BETA CANDIDATEHi everyone!

    Here’s a quick taste of what’s in the newest alpha build for the WoW-Pro addon:

    Lots of vital bug fixes
    |O| and |PRE| tags should now be operational (these need testing!)
    Item button cooldowns
    Mini-map button now can be hidden (and is a panda!)
    ..and more!

    See the full post for details. After we root out any bugs in this build, it’s ready for beta. I’m hoping this coming weekend will be our big beta release!

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    ventismith Répondre
    Juil 19, 2010 @ 16:32

    Maw’s Guide – Waypoint bugsI’m not sure where the best place to post this at, but since it seems to be related to the new addon I’ll post it here.

    Playing through Maw’s guide for Loch Modan and Westfall, it tells me to follow the waypoints at three locations to get to my destination. The problem is only the first waypoint is created.

    I’m not sure if this is a universal error, but it’d be great if it’d be fixed. 🙂

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      Juil 19, 2010 @ 17:35

      Vent – this most likely hasVent – this most likely has to do with the tool used to automatically convert one guide to another. In the future this issue will be fixed. I’ll look into it just to make sure, but I’m thinking it’s just a guide file issue and not something wrong with the addon itself.

      Unfortunately issues with guide files are pretty low priority at the moment since most of them will have to be completely redone come Cataclysm anyways.

      Thanks for the feedback, though, and keep it up 🙂

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        ventismith Répondre
        Juil 19, 2010 @ 23:29

        Thanks for the quickThanks for the quick response J, true enough. 🙂

        Where should I post lua errors if/when I encounter them?

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          Juil 20, 2010 @ 11:18

          Posting them here is fine,Posting them here is fine, or you can send them to me via PM. If you’d prefer email, go ahead and PM me with a request (I prefer not to just post it here for all the spammers to find 😉 )

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    Juil 20, 2010 @ 8:25

    Frame resizing/text messing upI was wondering what caused this for a while, but then I realised that when you resize the frame or finish objectives while in combat, the frame messes up until you resize it.

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      Juil 20, 2010 @ 11:15

      Yes, I noticed thisYes, I noticed this yesterday as well. I’m fairly certain this has to do with WoW locking down frames during combat. I’m going to have to add a refresh for the guide for when you leave combat, and something to keep it from updating while you are in combat.

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    Juil 20, 2010 @ 11:07

    Auto-complete on levelI noticed that the addon does not support auto-completion based on level, like “Grind until level 2” (unless I missed it). Is it worth it in Cataclysm?

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      Juil 20, 2010 @ 11:19

      It is not yet supported, butIt is not yet supported, but it will be 🙂 The code will most likely be something like |LVL|2| for something that will show up until they hit level two. We also want to add one that will only show up after they are a certain level.

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    SkywardDown Répondre
    Juil 21, 2010 @ 7:51

    Using the GuideThe guide was very accurate from 1-30ish but then fell apart. But 70-80 it picked back up and was on spot.

    I figured out if I just random dungeon from 30-68 it would be easy, which it was.
    I’m just guessing this guide is for the hardcore Quester out there cause random dungeoning just makes leveling quick and easy.

    Maybe you could add a guide where if you do a few quest then, let say grind a dungeon, and come out higher level than the guide then there would be a option for a pick up guide from your level not one with pre chain quest. like part 22 of any quest. Considering you didn’t do part 12, but instead went to a random dungeon. 😛

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      Juil 21, 2010 @ 12:28

      Skyward – thanks for tryingSkyward – thanks for trying it out and for the comment 🙂

      The guides for 30-60 fall apart because they are extremely outdated, written in Vanilla WoW. We haven’t been focusing out efforts on updating them because a lot of that content will be completely overwritten in Cataclysm.

      You are correct that these guides were designed for leveling via questing. However we are hoping to add some new features which will allow you to skip certain sections manually (and then skip follow-ups automatically), or optionally have a setting indicating you’d like the guide to automatically skip some of the quests. This would be ideal for people using the dungeon tool, or people with recruit a friend or heirloom items.

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    Panther1224 Répondre
    Juil 23, 2010 @ 17:41

    In praise of Dugi (and his guide)I am a new reader and subscriber to this forum and I mainly joined to reply to some of the comments made about Dugi and his guides.

    First, I have to say that Dugi’s guide works very well, I have never had any problems at all with anything, and I own them all.

    Ok, many users of your guides may wonder why people buy guides. Well, you have to take into consideration that the price includes free updates forever, and the updates are quickly put into place. This is worth a lot in itself, I don’t particularly want to wait months for an updated version to appear. (I had a quick look at one of the guides on this website, it still talks about “collecting wolf meat” at the beginning of the Human training quests. That is about six months behind the times) Its great having free guides but they are pretty useless if they are not up to date, particularly as your members see fit to slag off ones that are.

    I have always found dugi and his team polite and very obliging when I have needed to contact them, that is also hard to find most of the time and worth payin for.

    In short I am happy with my Dugi’s guide and see no reason to replace it.

    I am not writing this as I have any axe to grind with this website or the ppl that run it, I will read it and I am sure there is much here that is useful. But I fail to see why there is any need to attack other guides.

    Best wishes


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      Juil 23, 2010 @ 20:57

      First, these guides are notFirst, these guides are not “useless” – far from it. Some are a little out of date, this is true, but as a team of volunteers with limited time and energy it seems very foolish to update guides when they will be completely irrelevant in a few months (Cataclysm) – Instead we’ve focused our efforts on creating an awesome addon and preparing guides for the new expansion.

      I understand why people might want to pay for something that is updated more often by people who can devote time to it like a full time job, and I’ve personally never had a problem with that, though I feel that our guides have always gotten the job done for me.

      Also calling our guides useless… then talking about how it’s not cool to attack other guides… yeah.

      Secondly, I lost ALL respect for Dugi when he or his toadies started spamming advertising here on our website. I am quite irked that he had the balls to come onto the site acting all high and mighty and offended by our talk comparing different guides on OUR site, but then sends in regular spammers to try to advertise here. For shame!

      In any case, I’ll take our community of active, helpful people above pay-for-use guides with annoying and pushy advertisers any day! 🙂

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        Panther1224 Répondre
        Juil 24, 2010 @ 1:36

        Not useless.I didn’t say all the guides on this site are useless, I said that guides that are out of date are useless, and they are, how can you work accurately from an out of date guide. But mainly I was making the point that part of the price of Dugi’s guide is for quick and accurate updates.

        I am not attacking the guides here, I’m sure they are very useful, as I said before. Tonite I started levelling a blood elf warlock with the ingame guide from here and it worked fine.

        I think Dugi came on to this website because what had been written about his guide was just not true, I am refering to the price comparison between his guide and Zygor. Surely he was entitled to do so.

        There is nothing wrong with Dugi’s guide, or the people who use it, so what is the point in slagging it off and making personal attacks on other who happen to disagree with you.

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          Juil 24, 2010 @ 3:48

          Panther – I was fine whenPanther – I was fine when all Dugi had done was come here to throw in his two cents in a discussion about different guides, paid vs. free guides, etc.

          What you aren’t seeing is the very frequent attempts at free advertising and customer sniping he or someone he employs post here on WoW-Pro. This occurs both through comments on our guides and through “guides” he (or his lackeys) post here that essentially say “Come to Dugi’s site for the best guides!”. Needless to say these posts are deleted when I find them, so unfortunately I cannot show you examples of this. But THAT is the behavior I am condemning, not his reasonably polite post here a few months back.

          I AM still upset that he came on here with that “polite” post, acting as if he held a moral high ground, when at the same time he sends advertisers here to attempt to steal our customers. It’s rude, underhanded, and not at all polite.

          Users here may have been criticizing his guides (and please understand, the site owners NEVER did, that was simply one of our users who decided to try out other guides and post his OPINIONS here – which, if you bothered to check, we took down at Dugi’s request). But no one from our site, at least as far as I have been informed, has gone over to his site and spammed advertising. If that HAS happened and I am mistaken, please let me know and I’ll do my best to stop it. I’m not the owner of WoW-Pro, but I’ll do what I can.

          As far as I’m concerned, Dugi has done a whole lot of coming to our site and interfering one way or another. I’d really prefer you and Dugi and anyone else who uses his guides please just stay on your own site, we’ll stay on ours, and we can agree to disagree about what makes a guide worth using.

          As a final note – I am curious why you’ve decided to bring this issue up MONTHS after the comment you are referring to was already discussed and taken down. I read every comment posted on WoW-Pro and Dugi hasn’t even been mentioned here since then, aside from his spammers. Is there a reason you suddenly have a bone to pick with us?

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            Juil 24, 2010 @ 22:45

            Well, I don’t know what hasWell, I don’t know what has occurred in the past between you and Dugi or anyone else.

            As I have said I am nothing to do with Dugi, or any other site.

            BUT, I find your attitude strange. You seem to be saying “anyone who disagrees with anything posted here can get off our site.”

            A forum is all about discussion. I joined this forum because I genuiely wanted to see what your guides were all about.

            So far all I have seen is some rather rude and aggressive people who just seem to want to cause aggrevation.

            This is all rather sad because the concept of free guides, written by players for players is a great idea. But if others get the welcome I got I dont see them staying long. Much like myself.

            So I will wish you a fond farewell. (Or perhaps not so fond)

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            Juil 24, 2010 @ 23:02

            *sigh* No, if that was my*sigh* No, if that was my intention, I could simply have chosen not to publish your comment. I was indicating I’d like the advertising and “praising” of a competitor’s guide to stay off our site, and I think that’s perfectly reasonable. I somehow wonder that if I wondered onto Dugi’s site and started “praising” WoW-Pro I would not be well-received.

            As for this being all about discussion – if that’s how you feel, I still don’t understand why you didn’t respond to the actual comment you were addressing, rather than bringing a completely unrelated issue to the front page of a topic that is supposed to be about our revised addon. It just seems to be a needless, drama-generating act to post here instead of as a reply to the actual issue.

            You have also neatly side stepped the many (valid) points brought up here by saying “Oh, you are all bad aggressive people”. Is there some reason that you refused to respond to those points?

            I for one am very sad that you seem more interested in implicating our site as being the “bad guys” than in talking about the issues at hand.

            Regardless, I’m sorry we couldn’t come to an understanding. Good luck.

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      Juil 24, 2010 @ 5:33

      I am HUGELY impressed thatI am HUGELY impressed that as a TOTAL new reader who has NEVER visited this site before and is OBVIOUSLY in no way affiliated with Dugi has the commitment to trawl through literally hundreds of posts to find posts criticising Dugi, and raise your objections.

      I salute your commitment in doing this for OBVIOUSLY NO PERSONAL GAIN WHATSOEVER, and purely out of a need to present fairly a paid guide which you have ABSOLUTELY no association with.

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        Panther1224 Répondre
        Juil 24, 2010 @ 10:36

        CorrectYou are quite correct that I have no association with Dugi, I do not, other than using his guide, you are quite wrong that I trawled through the whole forum looking for comments about Dugi and his guide. I saw one which said tht Dugi’s guide was a lot more expensive than Zygor. (It isn’t) there were several replies to that comment.

        What is it with people on this forum that they just want to slag everyone else off.

        As far as I know there is nothing wrong with Dugi’s guide and nothing wrong with the ppl who use it.

        I’m not attaking this site or what you are doing here, as I have said before, it is fine.

        Try to get on with folks.

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          Juil 24, 2010 @ 17:09

          Eh, I think Brune was simplyEh, I think Brune was simply defensive based on you coming to our forum, hunting through comments to find one about Dugi (and I’m sorry, that comment is on a page that isn’t even visible anymore by default because it is so old, so I’m assuming you heard about it from someone on Dugi’s site and hunted through to find it), and posted on OUR forum, “praising” (your words not mine) a competitors guides. Now, did we EVER come to YOUR forum and start “praising” Jame’s guides? No – and if I’m wrong please correct me here.

          On that note, I’m rather interested as to why you didn’t reply to the comment that this whole conversation is actually relevant to. Posting on the front page instead of replying to the comment in question is rather inflammatory. I have to assume that you realized that comment was NOT visible, and wanted more attention paid to your “rebuttal” than is actually paid to the original comment. Meaning, you’re muck dredging here, bringing something that’s already been discussed and put to rest back up to the front. It honestly looks as if you are doing this purposefully to make us look bad, when in fact WoW-Pro responded politely and quickly and in a way MORE than reasonable to Dugi’s requests.

          I agree, it’s fine that Dugi corrected the issue about the price. Did I delete his comment? No. It’s still there, and anyone with the immense amount of free time and boredom necessary to hunt through several pages of comments to find and look at that old conversation can easily see his reply and correction. I took down the more inflammatory comment by one of our users that Dugi had also objected to.

          I also notice you have no response to my comment below, where I clearly outline how Dugi has either come here himself or paid/asked others to come here and spam advertising. So please forgive us if we are slightly defensive regarding people coming here to talk about Dugi’s guides – we’ve had bad experiences in the past with such.

          Please try to understand that we have been MORE than fair to you and Dugi. I feel as though I’ve kept a fairly cool head despite criticism of our guides, our community, and the previous rudeness perpetrated by Dugi’s guides here on WoW-Pro. And remember, this occurred MONTHS ago, so your sudden post is completely out of the blue. It’s no wonder people are defensive.

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      Anonyme Répondre
      Juil 26, 2010 @ 9:40

      I was wondering what thisI was wondering what this post contributes to this website?

      Ofcourse we love to discuss a lot of things especially the content in the guides James made. But talking about a guide which you need to pay for on this website does not contribute anything at all. We can’t even compare those paid guides with these free guides at all since we don’t know anything about what is in those guides. As we just simply don’t want to pay money for those guides.

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        Juil 26, 2010 @ 10:32

        The post was in response toThe post was in response to a comment made almost two months ago now. Since the poster neglected to respond to that comment and instead posted here on the front page (and never explained why he did this), I am forced to conclude it was a simple attempt to get attention and sympathy for Dugi’s guides.

        Lets just move on, the above poster apparently already has.

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      Marcdepuma Répondre
      Août 1, 2010 @ 2:44

      If by “collecting wolf meat”If by “collecting wolf meat” you are referring to one of the first quests in the human starting zone, you still do that quest. Also, your post seems more like an advert for Duigi than a real critique of the WoW-pro guides.

      That said, you do have one good point, the guides are way out of date and that is detrimental to new members enjoying this site. I don’t refer just to the levelling guides, but to most of them. Perhaps when a guide has been on since before BC one might consider removing them?

      Otherwise, I love this site.

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    Juil 28, 2010 @ 0:59

    Addon Alpha – Version 0.12.1 – BETA CANDIDATEAnother round of bug fixes later, and it’s that time again folks!

    This time through, we had mostly bug fixes. The only new feature added is support for multiple profiles for your display settings, courtesy of Ace3 🙂

    Our addon alpha files have moved to github. Everything is still available in zip format for the many folks who aren’t familiar with git, but we now to have a git repository available for the programmers out there!

    Feel free to make an account over on github (it’s free) and leave feedback there via the awesome issue tracker. However, I’ll still respond to any feedback sent via WoW-Pro, email, blog, or twitter, just as I have been 🙂

    Thanks for the hard work everyone, we are almost there!

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    Juil 30, 2010 @ 2:23

    Addon on WoW Interface!I am pleased to announce that the WoW-Pro addon is now available on WoW Interface!

    We may also list our addon on Curse in the future.

    We hope that this will actually bring MORE users to WoW-Pro, as we get our name out there through the larger user-base of WoW Interface.

    The current addon build can be considered a rough beta, it still has some known bugs.

    Go try it!

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    Nicthalur Répondre
    Nov 18, 2010 @ 4:38

    sticky tagWhat is the tag for sticky steps and how is it used? I’d like to modify the 30-60 a bit as I go (I know they’re being replaced, it’s just to keep me from being completely bored until Cata drops) for my own personal use. Even better, could someone share a link with a full list of tags and their use if it exists?

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      Nov 18, 2010 @ 7:29

      Check out this page:Check out this page:

      Should have all the different steps and tags there 🙂

      Once you get some practice with it, and Cata comes out, we can always use more people fixing guide bugs and such! 🙂

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        Nicthalur Répondre
        Nov 18, 2010 @ 9:28

        Be glad to help out. IBe glad to help out. I already edit for a few online authors, and I’m a bit anal-retentive about details, so I’m perfect for the job! 😀

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    Oct 22, 2014 @ 22:25

    Bug Report





    This has been happening, but I’ve not really read it until now. My guide is
    telling me to report a bug.

    “WoWPro: Resetting Guide EmmTow8990 due to upgrade. Forgetting skipped steps.

    WoWPro No closest waypoint? Please report a bug: Guide EmmTow8990, Step N
    [Abandoned Crate of Goods]

    WoWPro: ALCD3: delta 757.783548,757.783548″

    There was more, but I don’t think they were part of the “report bug” thing. I think the rest was simply stating in chat window what wow-pro was doing. I.E. “Wowpro: Discovered Flight Point; [Longying Outpost]” and “AL:LFO ZC to 807/0.” I’m thinking things like that are normal. Do you want us to report all these things everytime? I’d hate to “double” report something someone else has already reported, but I’m not sure how to find out what was reported or if what I’m encountering was the first time it’s come up. BTW, I’d like to say again, thank you for an awesome guide. I’m still having issues with waypoints pointing me in the wrong direction at times. Frustrating, but I know, there are so many variables to the waypoint thing. What direction did you guys come from when setting it, what direction did I come from, what angles did we take to get there, etc etc. I am finding that once I hit a partial waypoint, (i.e. 1/3) if I very off the path slightly, the guide directs me back to the first waypoint rather than the next one I was going for. Not sure if that’s a setting in config I have set wrong or what. But has caused me to use a colorful mediphore or two. :)Thanks again, Michaeledit: I saved and got that stuff at the beginning. Not sure what would happen if I delete it. I typed most of this in word and copy and pasted it, which might be it. But I’m a little concerned that if I delete it, it will make the word portion unreadable. Sorry if it’s not needed and I should have deleted it. Let me know and I’ll fix it in future posts.


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      Oct 23, 2014 @ 1:48

      Re: Bug ReportSome things in the chat logs are just informational messages that we should demote to debug messages.At one point, discovery of flight points and automatic select were new features, so we printed out messsages saying what the addon was  doing.   Now that the feature is mature, it makes sense to demote the messages.   Problem is that we get used to them and dont see them any more even when they stare at us in the face.So I ask you to report any messages.   If I give you are resason why we need to keep it around, see if you agree with me.  I don’t mind being challenged.   But I may just say “oh, yeah, I’ll get rid of that”.PS:   The waypoints getting reset on sequences is a sore point I have tried to fix a few times.   The problem is that I have to solve is that the waypoints get set every time the guide updates, which include  a ton of conditions like going in and out of combat, zone changes and other things you cant imagine.  But you may have “eaten” one or more waypoints out of a set.  Recoginzing that the new waypoint setting is a super set of the existing waypoint set and that it should or should not be reset is tricky.PPS:   I would rather have a double or triple report than an omitted report.PPPS:  If you are seeing “AL:LFO ZC”, you have not updated to the official TomTom and you are naughty.PPPPS:  You should post to the Towlong Steppes guide and yell at Emmaleah about the [Abandoned Crate of Goods]!

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        Oct 23, 2014 @ 5:32

        Bug ReportI thouoght I had updated to the official TomTom. I went to the site that was in one of your posts. Deleted the old files and installed from the current download. This is the file I’ve downloaded, “Ludo_TomTom_for_WoD_2014_1018” I downloaded it on 10/19/2014. Is that the official one? If not, where can I get it? I hate using third party things as they inevitably don’t work correctly. I’m also using “WoWPro+v6.0.0C” is that the latest and greatest? I downloaded that on 10/18/2014.Thanks,Michael

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          Oct 23, 2014 @ 6:09

          TomTom updateTry the WoWInterface pageThis is (mostly) working for me; with the exception that I sometimes must right-click the guide step and select “Map Coordinates” for TomTom arrow to show up/point the right way..

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            Oct 24, 2014 @ 3:25

            TomTom updateThat worked. Not sure where I got the idea to use the Ludo_TomTom_for_WoD_2014_1018 version, but it’s working without all those messages. Thanks.

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        Oct 23, 2014 @ 7:29

        TownlongBut, but… I don’t want to be  yelled at… ok ok. Ill go look at it.I looked at it, There is a waypoint in there, so I dont know why it is complaining. Perhaps the map has chanaged / shifted so that isn’t a valid waypoint?  Its one of those treasure steps that have to be manually checked off.  It looks like I put it to a CC tag so it could auto complete.  Perhaps it could be changed to an A step with the QID for the tracking quest.  Perhaps changing the note to say check this step off when you are done is the best way to deal with it? I will run over there on beta (because I dont have any live characters who havent picked it up ) and see If I can determine a better way to handle it.

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    Oct 23, 2014 @ 6:04

    Guide for “Farming”I was just wondering, is it possible, or not that much call, for a guide to let us know where and how to farm things such as Frostweave cloth or Sungrass or some such things. Another request, of course, this is probably there and I’m just missing it, but a legend that lets us know what the conventions mean in the professions guide? For instance, at the moment, I’m using the tailoring guide, but I’m unsure what (and of course, I started using it when I was already level 398 in tailoring so the guide jumped to the correct spot for me.) 8:Bolt of Frostweave:40:130:1:Ethernium Thread:5:35 means. in the step for Duskweave Wristwraps.  I kind of figured out, it takes 8 frostweave bolts to make one Duskweave Wristwrap. That it takes 5 frostweave cloths to make one bolt therefore, the 40. It needs 1 Ethernium Thread. What is confusing me is the 130 and the 5:35. In the step above, Duskweave Leggings: Craft these from 404 to 405. Materials: 8 Bolt of Frostweave (8/138) 1 Ethernium Thread (1/36). Does the 130 and 35 in the following step correspond to the (8/138) and (1/36) respecfivly? In other words, are those numbers the estimated numbers needed to level to the appropriate place? I mean, it’s estimated that it will take me between 40 and 138 Wristwraps to get to the next level due to the item turning yellow and green before I reach it? If that’s the case, then I guess I’m not confused at all. :)I thnk I just talked my way into understanding. However, in case I’m wrong, and also for anyone else that might be confused and not able to talk themselves into the understanding, I think I’m going to leave this in. Hopefully, it helps someone else understand. If I’m correct, that is.Thanks,Michael

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      Oct 23, 2014 @ 7:38

      Farming GuidesWhile I love this addon and think its the coolest, I think Routes with Gathermate wil give you better what you are asking for.  Also another good resource is the farming and profession leveling guides on  There is also an android app that has the farming guides so you can see them on your phone 🙂 I assume its made by the creaters of wow-professions since it seems to be the same work.I don’t really know anything about the wow-pro profession guides (other than that they exist) so I can’t help you out there.

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