The Arachnid Quarter



HP: 2,230,000
Difficulty: Easy/Medium

Start Positions

Phase 1 Part 1
Let the maintank tank him towards the group at the end of the room. Only the maintank may face the boss so everyone; stand behind (casters and healers in center, melee dps and offtank just behind. Sometimes the boss will cast *Impale* which will throw you up in the air and take around 4k damage.

Phase 1 part 2
After a while, the boss will spawn a Crypt guardian (a yellow warning will appear on your screen). Offtank need to pick the add up and melee dps and caster dps need to kill it. When the add is dead, then back toPhase 1 Part 1.

NOTE: Sometimes also scarabs spawns, offtank need to get control and should be nuked down by AoE spells.

Phase 2
The boss will cast a spell called *Locust Swarm*, you must be quick as melee dps and offtank to move to the center (also casters and healers should if they are outside). If you aren’t in the middle, you won’t be able to cast any abilites or spells! The maintank now need to kite him around along the edge like shown on the map, until *Locust Swarm* disappears. (Make sure that the maintank is so close to the wall that he touches it). When the *Locust Swarm* is over go back to phase 1 part 1.

Grand Widow Faerlina

Boss HP : 2,230,000
Adds HP : 80,000
Difficulty: Medium

Start Position
Mark the worshippers:
Add1: Skull – 1st kill when enrage first time.
Add2: Cross – 2nd kill when enrage second time.
Add3: Square – 3rd kill when enrage third time.
Add4: Moon – 4th kill when enrage fourth time.

Phase 1
Start off by letting the offtank get aggro from all the 4 adds and DO NOT attack them (it’s very important that the offtank doesn’t kill the adds).
All DPS’s just tank and spank on boss, if the healers are well geared, dont worry about the firerain, if they aren’t geared and can’t keep high healing power up all should try to move out of the firerain. The boss will random cast a *Posion bolt Volley*. This spell can either be dispelled or the healer can just heal the person that gets the *Posion bolt Volley* (dispelling is prefered). Remember to tank the boss close to the adds.

Phase 2
When she enrages, all dps must be quick and kill ONE add, not more. When the add is killed, the enrage will dispell. Note that the boss must be close to the platform (on the stairs) when she enrages. If not, the dispell may not work! After enrage is dispelled, back to phase 1.


Spiderlings HP: 7,000
Boss HP: 2,230,000
Difficulty: Medium

Start Position


Part 1


Start up with full nuke on the boss until the boss casts a web over a random target. Now, the ranged dps must kill the web before the player inside the web dies (it’s prefered to have AT LEAST 2 ranged dps). The melee DPS shouldn’t focus on killing the webbed – just continue attacikng boss. Note that the webbed can be healed, so one of the healers – keep an eye for the webbed. The boss also got a annoying debuff which need to be cleansed.

Part 2


The boss will also cast a stun to all in 3 seconds, make sure that the healers got all HoT heals on the maintank.
Sometimes, the boss will spawn lots of small spiderlings. The spiderlings need to be tanked and killed by the offtank. When the boss hits around 700k HP, the boss will go into a frenzy which will increase its damage alot. Healers should focus extra much on the maintank, ‘specially on the stun waves. Another strategy can be to wait taking the boss down to enrage before web stun close to. The pop all all cooldowns to the last 700k HP.

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    Apr 22, 2009 @ 15:08 pm

    Will add them.
    But IWill add them.
    But I disagree on one of your suggestions :).
    ‘Spiderlings’, It’s waste of time of the DPS’s to go for these. 6,7k hp… Err? and my experience is that they don’t hit hard.

    And like Jyambi said, It’s only make me happy that someone is interrested in my guides, constructive criticism is always welcome 😛

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    Apr 21, 2009 @ 20:22 pm

    For the Anub’Rekhan notes –For the Anub’Rekhan notes – the healer should be one who can heal while running, preferably a resto druid,. They need to be very careful to stay far enough away to be out of the silence. Also, you can kite on the ledge close to the wall, on the wall side of the green stuff, so your comment about touching the wall is incorrect.

    Also to the above poster: I don’t think it seems like an attack, you were very polite 🙂 criticism is how these guides get better!

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    Apr 21, 2009 @ 8:41 am

    Very nice wrap up of theVery nice wrap up of the bosses if you need a very quick reminder of how a fight works. For those that do the bosses for the first time I do miss some vital information though.

    -> Locust Swarm: also makes you unable to use any spell. While in Locust Swarm all you can do is run. If your healers are up to it you can just heal the tank through the damage (on normal). If you decide to heal through you should take the boss to a side of the room giving the offtank and dps the place to pick up and kill adds while staying out of the Swarm.

    -> Kiting: I quote you “(Make sure that the maintank is so close to the wall that he touches it)”. This is physically impossible due to a trench of green water between the wall and the platform on which you are fighting. But the point is the same: make the kiting path as long as possible.

    Grand Widow Faerlina:
    -> Alternate Strategy (if you can’t kill adds fast enough): In you’re raid setup you ask to bring a hunter. A hunter is very useful here in killing adds (any other class can do it also offcourse). Tell one dpser, one that knows the fight, to take all adds down to 50% health. Then take Add1 down to like 10% health. This way it can be finished off with a Kill Shot + Arcane Shot combo, making the enrage drop almost instantly. Ofcourse good timing is essential, voice communication between hunter and offtank is very helpful. It might take a few tries before the hunter and offtank get this right, but once they have you cut down the time enraged to 0,5 – 1 second max.(This is usually my job, that why I mention this strategy)

    -> Poison (don’t recall the name): As Jiyambi already stated: Cleanse it! It reduces healing taken by 75% (I think). The poison is the result of her Poison Spray which should only hit the MT if he turns Maexxna away from the raid. But it still needs cleansed as fast as possible.
    -> Cocoon: We usually assign 2 or 3 ranged dps as ‘cocoon-killers’, never melee as they just have to run to far. If the cocoonkillers are fast enough on the cocoon you don’t need to heal the cocooned people while he is cocooned and you can just wait till he is back at the raid and in range.
    We’ve found it easier to tank Maexxna very close to the web on the wall (= where cocoons come) to minimize/eliminate running time for ranged dps and healers when going to kill a cocoon.
    -> Spiderlings: Mage’s Frost Nova + AoE or Warlock’s Seed of Corruption works wonders
    -> Enrage: is at exactly 30% of her HP. If you state it in percentage it is correct for normal and for heroic 🙂

    I do already apologize if this feels like a personal attack or something as it is not meant to be. This is only an attempt to fill in the info I feel is missing but is important to understanding the fight.

    and I don’t know how to format a comment with some basic markup, so also my apologize for the unreadability :S

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    Apr 19, 2009 @ 13:38 pm

    AddedAdded 🙂

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    Apr 19, 2009 @ 13:00 pm

    Fixed the urlFixed the url 🙂

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    Apr 19, 2009 @ 0:30 am

    Nice guide, another thingNice guide, another thing you may want to note for Maexxna is the random person who becomes webbed can be healed. When I heal this fight I usually position in between the main tank and the web position, which usually helps.

    Keep these guides coming 😉

    Edit: Just realised the url is something to do with death knights, but that’s just me being picky 😉

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    Apr 18, 2009 @ 22:38 pm

    For Maexxna, you may want toFor Maexxna, you may want to note that she also casts a very nasty poison which should be removed quickly (poison cleansing poison is useful). Also, a strategy very often used is to wait before taking the boss past the enrage point until right after a web wrap stun. Even with well geared healers, a web wrap stun during the enrage can cause a tank death.

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    Apr 18, 2009 @ 18:32 pm

    Very good job Eric.Very good job Eric.

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