Say what you will about Cyberpunk 2077, the game demonstrates some truly impressive attention to detail. The detail perhaps isn’t on the level of Red Dead Redemption 2, but there are still some astounding levels of polish that deserve a closer look. These are the top details in Cyberpunk 2077 that are truly mind-blowing.
Lip-syncing In 10 Languages
Lip-syncing a single language is a tricky prospect, especially when you’re dealing with hundreds of thousands of lines of dialogue. So how about multiplying that level of work with 10 completely different languages?
To be fair, animators didn’t have to manually insert lip-syncing for each individual language. The technology is all automated these days, meaning that the game pretty much lip-syncs itself. Even still, animators did have to manually make sure that everything worked according to expectations. They also had to motion capture all of the body movements for every in-game scene.
Cyberpunk 2077 has lip-syncing and completely separate voiceovers for English, Brazilian, Mandarin, French, Japanese, French, Polish, German, Portuguese and others.
Activities Change Based On Stats
Something largely overlooked by most players is that activities change according to stats. For example, if you try and use the game’s beefier weapons, but have low body stats, your character will visibly struggle trying to handle the gun. Likewise, if your stats are low and you try to break into a car, the process will be time-consuming and cumbersome. On the other hand, if you have high-tech stats and break into a car, your character will hack the security system in the blink of an eye.
It’s astounding to think that there must be hundreds of different animations, depending on each stat and each in-game activity. There are also many hidden legendary loots, easter eggs and secret game mechanics the game doesn’t tell you. You can be sure to miss a good chunk of that content if you go in blindly, but what if I told you there’s a guide out there, which is actually a 100% Walkthrough to complete everything in Cyberpunk 2077?
Each vehicle in the game features a detailed, highly polished interior. Since you can switch to first-person driving, every car interior is visible, meaning that each and every interior had to be fully designed. Consider that there are 54 car models in the game, and you start to appreciate the levels of effort.
More to the point, Cyberpunk 2077 is a science fiction world, meaning that the creative teams drew on serious creativity, speculation, and outright guesswork. Did you know that you can also interact with car interiors? Change the radio channel and watch V press the appropriate button. Heck, we’re surprised you can’t access the online pokies NZ loves on the in-game car screens.
Gun Quality Detail
In the world of Cyberpunk 2077, there are multiple weapon manufacturers. Each class of gun, from pistols to heavy weapons, is the work of a certain company. Each company exhibits its own design hallmarks, styles, and preferences.
Check out the work from the company BudgetWeapons and you’ll notice some interesting things. Namely that the guns are hot garbage. From lousy welding jobs to missing panels, it’s clear that BudgetWeapons lives up to its name. On the other end of the spectrum, luxury weapons shine with impressive craftsmanship and overly elaborate designs.
Time Of Day Impacts The World
Added in a later patch, Night City is distinctly different depending on the time of day. Head over to the city at night and it will be bustling with activity, especially around the various entertainment spots. Wander into the wasteland during the day and you’re not going to see much of anything.
Likewise, crime is also much more likely at night. You’re likely to run into police shootouts or be attacked by criminals at night, while daytime is much more subdued. The detail in this regard isn’t as pronounced as in Red Dead 2, but is impressive, nonetheless.
All of this and Cyberpunk 2077 has almost no loading screens at all. Once you’ve loaded up and start to play, no matter where you go, who you talk to, or what you do, there are no visible load screens. The effect is so immersive that you can easily get lost in the world, tricking your brain into believing that Night City actually exists.
Did you know that you can also look away from NPCs mid-conversation, cutting the exchange short? Want to get back to what you were saying? Just look back at the NPC at any time.
For all its problems, CD Projekt hit the ball out of the park in the detail department. Now if only they released the game with vehicles that obey the laws of physics. Or with NPCs that don’t walk around in circles like they left their brain in their other pants.