Jame’s Death Knight Leveling Guide (Alliance) – PREVIEW

author image by Jame | Story | 15 Comments | 23 Sep 2008


As I promised yesterday on my blog, here is a preview of my Death Knight Leveling Guide. Both the Alliance and the Horde ones are pretty much finished at this point, but I won’t release them now for security reasons (too many shady websites ripping off my guides :/ )

Anyway, here are a few pieces of my guide, just to give you a taste of how my first class specific leveling guide will look like, and that’s just the tip of the iceberg 😛

Go to the Crypt of Rememberance and turn in both quests, get the follow up [55] How To Win Friends And Influence Enemies

Equip your new items: Girdle, Greaves

Spend your talent points as follows:

==Note== On a Pale Horse is an incredible talent. You have to realize that until level 77 in Northrend, you won’t be able to use a flying mount while leveling, so you will stick to ground mounts for 21 more levels starting from now. Now imagine how much time you’re going to save with this 20% extra mount speed. A very significant amount, trust me 😛 The fear and stun 20% reduction is also a nice bonus.


1. Go back in New Avalon, to the Scarlet Hold, it’s that big casern on the east side of New Avalon. When there, open the Ornately Jeweled Box in your inventory and equip the two One-Handed Swords. Then just start attacking people in there until one of them tells you what you want to know.

2. Go back to the Crypt of Rememberance, turn in and get the follow up [55] Behind Scarlet Lines.

Equip your new ring (instead of the green one of course) and put your talent points as follows:

  • 2 points in Blood-Caked Blade

3. Get out, mount up and ride a long way south to the Scarlet Tavern (56,80). Go to the upper floor and turn in, get the follow up [55] The Path Of The Righteous Crusader. Also get the other quest [55] Brothers in Death and get out of this building.

4. Ride northeast to the Scarlet Hold. Clear the way up to the 2nd floor (3rd floor if you use the North American Floor Numbering system) and go to the central main room. On a table there you’ll find the New Avalon Patrol Schedule. Loot it.


After that, go down all the way to the cellar basement, where you will find Koltira Deathweaver. Turn in your quest, but before you get the follow up, read the next few lines.

Koltira will create an anti-magic barrier, you must fight inside it as much as possible to reduce the damage you’ll take from the acolytes. You can pull them inside with Death Grip as well. After about 2 minutes, High Inquisitor Valroth will come. Pull him inside the barrier with Death Grip and kill him. Mission accomplished. Don’t forget you have potions if things go wrong.

You’re more than ready now, so get the follow up [55] Bloody Breakout and protect Koltira. It doesn’t matter if you die, you’ll get resurected, but Koltira must survive. This should be easy though.

Once Valroth is dead, his remains will appear on the floor:


Right-click them to loot Valroth’s Head.

5. Go back to the Scarlet Tavern. Turn in both quests, get the follow up [55] A Cry For Vengeance!

Equip your new items: Gauntlets, Breastplate

Spend your talent points as follows:

==Note== You just became godlike. The biggest upgrade here is Master of Ghouls. Now you’ll always have a ghoul fighting for you, until it dies. And if it dies, just re-summon it. You’ll also be able to control your ghoul from now on and will get a pet bar:


Controlling your ghoul properly will be a nice advantage for you in the future. Here are a few tips to get the most out of your ghoul.

Ghoul Control Tips:

  1. Use Key bindings. The default keybindings are CTRL-1, CTRL-2, etc. I personally prefer to change them to SHIFT-1, SHIFT-2, etc, because I find reaching for CTRL plus a number is uncomfortable. That’s up to you, you can bind any key you like for your pet bar. If you want to change your pet bar key bindings, go to options > key bindings and change your Secondary Action Button 1, 2, 3, etc.Only 4 buttons are very important to bind anyway: Attack, Follow, Gnaw and Huddle.

    Gnaw is your pet’s stun, it’s great to interrupt spells and also to stop things from running. Use it smartly.
    Huddle is a defensive boost for 10 seconds, use it to preserve your ghoul’s health when he’s taking a lot of damage.

  2. Level your First Aid skill. It might not be very useful for now, but you’ll see in the future, when you solo difficult elites for certain quests, your ghoul will need healing after the fights, and trust me, Death Coil generally isn’t enough. So instead, bandage your ghoul!

Summon Gargoyle:

An amazing skill. It’s a big dps burst, which can last a total of 1 minute if you provide enough runic power. Here are a few tips:

  1. Build up 100 Runic power before activating this skill
  2. Don’t even think about using Death Coil while your gargoyle is up. If your runic power goes down to zero, your gargoyle despawns
  3. Try to use it at the right time, like when about to fight a bunch of mobs at the same time (3 or more), or an elite


Thanks to dirge, you’ll get more runic power now, that means you’ll have to try to squish in some extra death coils in your attack cycles. If you pay attention to your cooldowns, you’ll see there’s often room for an extra death coil here and there during your cycles.

And another snippet in case you haven’t had enough!

Take a gryphon ride back to Death’s Breach. Go talk to The Lich King, get the follow up [55] An End to All Things.

57sk0.jpg Look in your inventory for a Horn of the Frostbrood.

Right-click it. You’ll climb on a Frostwyrm and your action bars will be replaced by this:


  • Ability #1 is your attack. It’s just like with the canon we used before, aim by holding your mouse right-cilck button.
  • Ability #2 is to refill the Wyrm’s mana. Should you need to do that, go find a lone Scarlet Defender and use it on him (have to be within 15 yards range).

You need to kill 150 Scarlet Soldiers (a piece of cake) and to destroy 10 Ballistas. The ballistas are a little more tricky, because you must avoid their javelins.

It’s quite straight forward though, you simply have to strafe to the left or to the right every time after you shoot, and the javelin will miss you. Like on the screenshot below:


Basically it goes like this: Shoot –> Strafe left –> Shoot –> Strafe Right –> Repeat till ballista is destroyed.

That’s not even 5% of the guide by the way, but it’s enough to give you a first impression 🙂

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    Oct 9, 2008 @ 15:14 pm

    Hehe nice find, blizzardHehe nice find, blizzard puts so many references in their game 🙂

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    Oct 9, 2008 @ 12:05 pm

    Great jobGreat job Jame, looking fine so far.

    I’m one of those that is going to leave his 70s and start leveling a DK as soon as WotLK is released because of the love you are giving to the class 😉

    I used your other guides before, and they seem to be getting better. Keep up the good work man.

    On a side note, being the personal improvement geek that I am, I cannot let pass the oportunity to say that the first quest in this preview ([55] How To Win Friends And Influence Enemies) is a clear reference to one of the first “personal development” books of modern age, by Dale Carnegie 🙂

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    Sep 29, 2008 @ 20:54 pm

    That’s ok, I’ll just copyThat’s ok, I’ll just copy your comment to the blog. Thank you, your suggestion makes sense 🙂

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    Sep 29, 2008 @ 20:32 pm

    sorry, i cant log in to thesorry, i cant log in to the blogger comments. i tried my blogger id, wordpress id and both crash my browser. this is in reference to what class guides you should do first.

    I would say the first 2 class guides should be rogue and then druid.

    having leveled 2 rogues and 1 druid with the guides I was always behind due to the fact I could just stealth in to a place to take an item without having to kill any mobs.

    The non stealthing characters cant get by so they get 10-20 kills woth of xp in addition to a quest item. sure stealthis can just kill mobs anyway but that takes the fun out of it 🙂

    These 2 classes suffer for their special gift. Al the other classes can run the guides without much change but rogues and druids must always play “catch up”

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    Sep 28, 2008 @ 18:08 pm

    Hehe, I think youHehe, I think you misunderstood me. These are just snippets of my guide, not the start. It’s taken from somewhere in the middle, and at that point we already have put 2 points in necrosis, so 3 more makes it maxed. Sorry if it confused you, but as I said, it’s not the start of my guide, it’s just pieces of it chosen randomly.

    And yes, I will update my specs frequently as the class changes, if needed. I’m actually working hard on finding the best leveling specs, running tests and crunching numbers, you can read about it on [url=]my blog[/url]. I already wrote a bunch of articles about talent specs for leveling:

    [url=]Article 1[/url]
    [url=]Article 2[/url]
    [url=]Article 3[/url]
    [url=]Article 4[/url]

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    Sep 28, 2008 @ 13:35 pm

    Talent tree change ?Hey Jame awesome work on all of yer leveling guides btw =) It’s just the talents you tell us to spec here doesn’t really seem possible, for example the first talents you tell us to spec are

    3 points in Necrosis (now maxed)
    2 points in On a Pale Horse
    1 point in Shadow of Death

    First of all necrosis has been changed to a 5 points talent and is in the 3rd row.
    on a pale horse is still a 2 point talent, but its in the 4th row of talents.
    shadow death is still a 1 point talent, but also in the 4th row ?

    I think it’s great that you’ made up some specs you like, however, not to put pressure on ya or anything cause I know theres enough already, but I presume that you will update these specs ? =D

    Thanks mate, great job

    [color=#4169e1][i]Admin’s note: Fixed spelling. Please do an effort with your spelling next time. Use “you” instead of “u”, and “you’ve” instead of “uve”. Thanks in advance.[/i][/color]

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    Sep 27, 2008 @ 21:39 pm

    coolThat is good because sometimes I get lost with certain classes. And it will be nice to know that ill have that option.

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    Sep 27, 2008 @ 9:19 am

    Precisely yes.Precisely yes.

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    Sep 27, 2008 @ 5:18 am

    Class GuidesJame you said this is just one of your many class guides. Does that mean your going to write a guide to each class on how to level?

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    Sep 26, 2008 @ 16:52 pm

    this is reallythis is really dissapointing!!

    now i want to abandon all my 70’s and play a DK 🙂

    it just seems epic. great job as usual.

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    Sep 26, 2008 @ 9:13 am

    I’m just a gnome writingI’m just a gnome writing guides 😉

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    Sep 26, 2008 @ 1:14 am

    You’re the best!!!!Jame you’re my hero.

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    Sep 23, 2008 @ 23:29 pm

    Wow very nice! I lookWow very nice! I look forward to using it to level my new DK.

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    Sep 23, 2008 @ 22:14 pm

    If you mean for the DeathIf you mean for the Death Knight starting area, then yes both the horde and alliance version will be pretty much the same up until level 58, with a minor changes here and there, but I’ll create one guide for each anyway.

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    Sep 23, 2008 @ 21:57 pm

    Looking really goodYour Death Knight guide is looking really good. I like how you use the purple text to explain the workings of the class and how to spend the talent points / what to equip.

    One thing that I would enjoy is Wowhead links for the quests you ask us to take, but the guide is already great as it is.

    Are you planning on releasing a common guide for the starting area and then branching out the factions, or it will be copied on the first part of the corresponding faction guide?

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