[Shaman] [Enhancement] Leveling guide, 1 ’till 80.




Table of content:

1. Foreword
2. What’s the best leveling spec?
3. The spec
4. Abilities and Rotations.
5. Tips
6. Stats
7. Gear
8. Totem Quests
9. Glyphs
10. Addons

1. Foreword

This is a guide which will tell which talents are the best to choose while leveling, also what rotation you should do, what kind of stats you should be focusing on and some tips. This is based on my opinion, that’s why it’s an Enhancement leveling guide in the first place :). I have included alot of feedback, too, and I will change this guide when the class will change too.

Click on this arrow:


To go to the top of the page.

2. What’s the best leveling spec?

The best (solo) leveling spec for the shaman is Enhancement. This is because it’s the most mana efficient tree there is, while it still maintains a lot of damage, in fact the shaman deals the most damage with minimum mana useage (with duel wield, that is). This only counts after level 40, though, and before that you might try Elemental. Elemental is our Casting spec, with it, we boost our Lightning Bolt, Chain Lightning, Shocks and Totems.

I could write an Elemental leveling guide, but thats not needed. Browsing at the Wowhead forums brought me a guide for elemental leveling. Read CanadianSnipers’ Elemental Leveling Guide if you choose to level as Elemental. That guide can take you to level 80.

If you want to level as Enhancement all the way, then read further. Otherwise, you could pick up the guide from level 40 and get some gear from the Auction House.

3. The spec:

10 – 14:
Ancestral Knowledge – 5/5.

15 – 19:
Thundering Strikes – 5/5

Shamanistic Focus – 1/1

21 – 22:
Improved Ghost Wolf – 2/2

23 – 24:
Elemental Weapons – 2/3 (only 2)

25 – 29:
Flurry – 5/5

Spirit Weapons – 1/1

31 – 33:
Mental Dexterity – 3/3

Elemental Weapons – 3/3.

35 – 37:
Unleashed Rage – 3/3

38 – 39:
Weapon Mastery – 2/3 (only 2)

Stormstrike – 1/1

Dual Wield – 1/1

42 – 44:
Dual Wield Specialization – 3/3

Lava Lash – 1/1

46 – 47:
Improved Stormstrike – 2/2

48 – 49:
Static Shock – 2/3 (only 2)

Shamanistic Rage – 1/1

Static Shock – 3/3

52 – 54:
Mental Quickness – 3/3

55 – 59:
Maelstrom Weapon – 5/5

Feral Spirit – 1/1

We are now moving to the Elemental tree.

61 – 65:
Concussion – 5/5

66 – 68:
Elemental Devastation – 3/3

69 – 70:
Elemental Warding – 2/3

71 – 75:
Elemental Fury – 5/5

Elemental Focus – 1/1

77 – 80:
Reverberation – 4/5

Click here for the build. This spec is made for solo gameplay, keep that in mind when your asked for an instance, group, or whatever.


4. Abilities and Rotations

Always take weapons with the highest min/max. damage range. These are usually slow weapons.

1 – 9.

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    Nov 7, 2008 @ 20:43

    Hey, this looksHey, this looks promising.


    1. Add some colors, especially to the levels, to make it easier to seperate level and information.

    2. add wowhead link to the skills, this is always useful and makes the guide look much better

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      Nov 7, 2008 @ 21:01

      QuestionAh ok, you have any page, link or w/e for some information to add colors, simple links and image’s

      And I’ll make you proud 😉

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        Nov 7, 2008 @ 21:43

        Yup, I recently wrote aYup, I recently wrote a guide to make text formatting ezmode!

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          Nov 8, 2008 @ 22:23

          Oh..I thought STR gave AP more so then Agi, I thought Agi just gave like crit / dodge.

          1 STR = 2 AP, well so I thought.

          I guess I need to recheck my shaman.

          Great guide ^^, should help people out with spec and what gear to get to help them level.


          Seems like stats are same as a Rogue.
          1 agi = 1 AP
          1 str = 1 AP

          If your total STR is 300 = 290 AP
          If your total AGI is 300 = 290 AP

          Well now I know thxs ^^

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            Nov 9, 2008 @ 10:58

            Yeah they have changed thisYeah they have changed this in a patch sometime ago, I will put strenght in my list of needed stats, but at this moment, I wouldnt know where 🙁

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              Juil 3, 2009 @ 19:31

              QUESTION ….Wanted to ask , How should i add sp At versin 2.4.3 Enh Shaman max lvl 70 ??

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                Juil 4, 2009 @ 12:33

                calculatorHere is a calculator specify for the server i want to play at.

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    Nov 7, 2008 @ 20:58

    I put the other 2 shamanI put the other 2 shaman leveling guides back to draft status, since they were very outdated. Now your guide is the only one showing in the Shaman guide section, so make us proud! :p

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    Nov 8, 2008 @ 8:45

    Looks good so far.

    CouldLooks good so far.

    Could use some discussion about/walkthrough of the class quests also. “Where is Kranal Fiss?”, is an all too common question on Barrens chat.

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      Nov 11, 2008 @ 13:01

      I’ll seeOk, I’ll see, looks to me I got alot to do to make this guide perfect 😛

      *Writes on ToDo list*

      EDIT: I’ve added the quests

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    Nov 8, 2008 @ 11:21

    Only 1 thing missing!Hey man, this looks pretty good! I’ve never played a shaman since the class does not inspire me, but after this guide I’ll make a shammy.
    This guide is what a class guide should be: you say how spend the talent points, you say the best rotation with the spell we’ve got!

    The thing missing, in my opinion, is that you should add a part in “Tips” where you say what stats are better and maybe add some nice blue items to use for 10 levels or so. Such as Jame did in his Rogue guide. I say this because I haven’t an idea on what a shaman (enhan. spec) should get as main stats.

    Thanks for the guide 😛

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      Nov 8, 2008 @ 15:14

      Thanks!Hey man, thanks for your feedback. I will add those things to the guide!

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        Nov 8, 2008 @ 16:40

        You are great! Thanks againYou are great! Thanks again 🙂 I will leave feedback as I level 😛

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          Nov 8, 2008 @ 19:11

          AddedMaybe you have already saw it, but i’ve added the stats and items ’till level 60, if you farm the PvP weps, those will bring you to 70, so outland items will come later.

          PS: there all instance loot.

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            Nov 8, 2008 @ 19:43

            This is much betterThis is much better Trollvink, good job!

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            Nov 8, 2008 @ 20:50

            Sorry to bother again, butSorry to bother again, but I’m playing a shaman and I’ve some doubts about the totems: which are the best while leveling? I have 3 totems now but I think that Stoneskin is better… any tips? Thanks 😛

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              Nov 9, 2008 @ 8:28

              Well, my experience is thatWell, my experience is that totems are a mob-pulling nuisance that shouldn’t be used on trash. They have their uses of course, but getting adds from the totems is very annoying and tend to negate the benefits they give.
              So, they are all situational.

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              Nov 9, 2008 @ 10:57

              Comment.What CNyfalt said is right, totems should’nt be used for solo gameplay, they take to much mana for there benefits. In my opinion, use totems at hard-to-beat mobs and bosses in instance’s.

              I will put this in the ‘Tips’

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                Nov 9, 2008 @ 11:43

                Thanks very much.

                I’mThanks very much.

                I’m actually at level 12 and I have various totems, but I see that using a totem at every fight it just drains your mana out. Maybe you can use totems in multi-pulls with 4-5 mobs. I use earthbind totem to run away from the mobs when I’m low on health but I rarely have low health :P.

                Initial impression on the Shaman class is that they are great ^^

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                  Nov 9, 2008 @ 11:52

                  GreatWell, thats good, it’ll only get better! 😛

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    Nov 9, 2008 @ 2:21

    Great guide!

    I actuallyGreat guide!

    I actually believe Elemental is best for leveling pre 30’s. You will only have to compete for gear with Balance Druids and Enhancement only stars to shine when you pick up talents post level 30.

    If you want to level Elemental for the first levels, make sure you store a second set of Enhancement gear so the respec is more smooth.

    You might want to mention this as an ‘Alternate Leveling Strategy’?

    By the way, you have listed 7. Stats and then 7. Gear, I think the latter is meant to be 8. Gear :P.

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      Nov 9, 2008 @ 10:55

      Thanks!Well, I think enhancement is great for pre-30, especially with the patch. You see, we now never go OOM while we still DPS really good. What elemental helps, helps enhancement even more.

      And people choose this guide for leveling as an enhancement shaman, why would I make an alternate leveling strategy? I get your idea but I don’t think it’s worth it.

      And thanks for adressing that little mistake 😀

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    Nov 9, 2008 @ 21:09

    My shaman is currentlyMy shaman is currently languishing at level 20 because I have no idea how to play her. Hopefully I can use this guide to revive her 🙂 Thanks!

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      Nov 9, 2008 @ 21:26

      One note: considering thatOne note: considering that strength ONLY gives attack power while agility gives crit, dodge, and armor, you can’t really say they are equal. I would definitely list agility > strength if I were you.

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        Nov 9, 2008 @ 23:56

        I would also list agi overI would also list agi over str for ENH shammies. For the reasons you mentioned but also for 2 very important talents which rely on crits:

        [url=]Unleashed Rage[/url]

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      Nov 10, 2008 @ 0:05

      A formatting tip: instead ofA formatting tip: instead of listing the item name and then the link, you can make the name the link using this code:

      [ url=YOURLINKHERE ]ITEM NAME HERE[ /url ]

      This would make the gear list look a little cleaner.

      Still, this is an awesome guide 🙂 thanks for making it!

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        Nov 10, 2008 @ 9:50

        About the links of wowhead,About the links of wowhead, I’m currently in school (just in the break atm :P) and I will change it A.S.A.P, it really looks messy now :/

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    Nov 10, 2008 @ 9:26

    K, I’ll change it.K, I’ll change it.

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    Nov 12, 2008 @ 5:44

    Lava Burst and othersFor adding Lava Burst into the rotation at 75, the last I remember was that Maelstrom was nerfed so that it didn’t effect Lava Burst. As for stat importance, I’d put intellect behind agility (1 agi = 1 int, with talents, = 1 str with regards to AP) and move stamina down a few levels, mainly because while leveling, especially pre-70, enh shamans are killing most things fast enough that you dont need a massive amount of health. Also, now that lightning shield costs no mana, I’d definately keep that up while leveling after you get shamanistic rage, more damage = faster killing, and just rage most/all of your mana back when needed. And as a last point, I always used strength of earth totem, helped kill a little faster and after 28 you can just recall it back and get a little mana return from it, but it’s dependant on your playstyle and totems definately aren’t needed to level with.

    Otherwise, great guide to get people new to enh shamans going, wish I had a clue when I first started 😉

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      Nov 14, 2008 @ 12:30

      Hmm, ok I’ll look into it. 1Hmm, ok I’ll look into it. 1 agi is not 1 int, it is 1 int = 1 AP.
      I indeed notice I have to change a few things, now I am leveling a second shaman.

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    Nov 14, 2008 @ 13:35

    Stat weightingPretty nice guide, but I have an issue with it. You say that strenght is better than intellect, however with Ancestral knowledge and Mental Dexterity each point of int will give 1.1 AP, plus mana and spell crit, while strength will give 1.0 AP pr point and nothing else. So, int is now flat out better than strength for ench shamen.

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      Nov 20, 2008 @ 22:05

      True.Yep, indeed. I have changed it. Its just that the shamans main stat was Strenght, and now it seems alot less attractive.

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    Nov 20, 2008 @ 6:01

    Sorry to nitpick, but youSorry to nitpick, but you spelled “Professions” wrong in 5. Tips section, as proffesions. Thanks for the great guide, I’ve found it useful for my shaman so far.

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      Nov 20, 2008 @ 22:07

      Thanks.Thanks! and I’ll change that 😛

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    Nov 21, 2008 @ 13:09

    Excellent GuideI was ready to dump my Elemental Shaman (I play Solo), due to the low damage, the constant need to replenish mana, the difficulty to fight multiple mobs, etc. Since I’ve changed spec now I do not have any of these problems. One thing is that Feral spirit is better than elemental, and with full Maelstrom, Healing Wave becomes an instant spell, no interruptions.

    Thanks again

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      Nov 25, 2008 @ 11:48

      No problem.No problem, and thanks 😀

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    Nov 26, 2008 @ 8:35

    Awsome Guide but had a questionI have recently started a troll shaman thanks to your great guide but there is still a question that has been bothering me. Wouldn’t it be better to start out a fight with Flame Shock 😕 ? You could use it as a ranged pull and the Dot applied should last the full fight. I was looking at the last ranks of Earth Shock and Flame Shock and noted, Earth Shock: 18% of base mana and deals 849 – 895 nature damage. Flame Shock: 17% base mana and deal 500 fire damage and then 556 fire damage over 12 seconds. I of course am not suggesting to use this after a Stormstrike due to the increase in nature damage. I am just saying if we could use it to pull our target to us?

    Thanks for the great guide and I hope you make some more. 🙂


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    Nov 28, 2008 @ 13:51


    They have the same range, the initial damage of flame shock is lower then earth shock, but if you count flame shock’s DoT, it deals more damage. The problem is that Flame Shock’s DoT can’t run it’s full duration. Outside of that, I like to save it for an interruption.

    Thanks for using my guide! 🙂


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    Nov 28, 2008 @ 15:55

    It’s look very good now,It’s look very good now, perfect example of what teamwork can do.

    I took the liberty to make the levels bold characters in your talent spec section, and also corrected a couple of bbcoding errors. Feel free to revert it though if you don’t like it.

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      Déc 1, 2008 @ 12:05

      The guide is now finished,The guide is now finished, i’ll change stuff ASAP with new patches ‘n stuff.

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    Nov 30, 2008 @ 3:11

    I’ve just read this again[size=10]I’ve finally come to a decision on what to do with my shaman, for one, and for two, I found some errors.
    In 5. Tips, under instances, you spelled Earthliving incorrectly, as “Eearhtliving”, in the same area, you spelled strength as strenght, and you did it again in 6. Stats during the first time you mentioned it; in the first paragraph. In solo, under tips, second row down, you made a typo and said aswel instead of as well. That’s all I’ve found as of now, though.
    [size=10]Well, on to the topic of my shaman. I’m fond of it, though, I’m also fond of my warrior. I’ve come to the conclusion that I will level my shaman up to 80 after my warrior, and try to help your guide as much as possible along the way, in return for using it. This includes pointing out typos ;)[/size]

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      Déc 1, 2008 @ 12:04

      Hehe, thanks for yourHehe, thanks for your feedback, English isn’t my main language, so a few mistakes can happen 😉

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    Déc 2, 2008 @ 16:51

    TypoThere is a small typo in section 8. Totem Quests, for the Call of Air quests for horde you say,”If you by accident accept the quest that will teleport you on a mountain, don’t be afraid and jump of the wooden plank, you will be teleported back to the quest giver!”, it should be Jump OFF the wooden plank.

    Not being annoying or anything just trying to help your great guide.


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      Déc 3, 2008 @ 13:37

      Hmpf >Hmpf ><

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    Déc 7, 2008 @ 22:57

    Guide commentsI must say I disagree with several points in your guide, but please take these comments in a constructive way. I leveled a Shaman prior to patch 3.0 and eventually deleted it (horrible pvp as enhancement). With the awesome changes now (leveling made a lot easier with Water Shield at level 20 and Trolls getting dreadlocks) I am again leveling a shaman.

    First of all I disagree with Enhancement being the best spec for leveling, at least until level 30 (like was said by someone before me), when you get Windfury weapon. The reason behind this is that most of your damage comes from spells and your lower tier talents scale with Intellect more than physical stats. That said, I think the way to go at lower levels is equiping towards spelpower and intelect and grabbing Enhancement Talents (Ancestral Knowledge, Thundering Strikes and Improved Ghost Wolf). Remember that Flametongue Weapon, Lightning Shield and Searing Totem scale with spellpower.

    Also, in the beggining (lvls 1-10), it’s much wiser to Lightning Bolt pull the mob. This allows you to hit the target twice, perhaps three times with no damage. Earth Shock should not, in any circunstances, be used as a regular damaging too. It has a higher mana cost, scales very poorly with spellpower, lower range and the killer 6 second cooldown. If one follows one suggestion of using it every time it’s up, in the earlier levels that will mean sitting after nearly every pull. The mana regen in the game follows a 5 second rule, meaning that 5 seconds after casting a spell, mana regeneration is stopped. Casting ES everytime will block your mana regen entirely, greatly increasing downtime. It’s a lot better to cast 2-3 LB and just spank the mob to death, alowing your mana to regen while you melee the mob.

    Flametongue, despite what the tooltip says, has been proved to do more damage with fast weapons. Granted the longer swing will result in a bigger FT hit, but the constant, fast FT hits (which, remember, scale very well with spellpower) will do more dps in the end.

    Your best shock dps rotation is Flame Shock and then Earth Shock. This allows for the full lenght of the first shock. After Stormstrike, just Earth Shocking will do more dps. However, in instances (depend who you are grouped with) and specially Raids, Enhancement Shamans should not Earth Shock as the SS charges are better used by other classes (this was prior to patch 3.0, with the Improved SS talent, I don’t know if the number of SS charges is actually a problem).

    Finally, regarding totems, I know it sucks to drop them everytime, but, as Blizzard has stated, they are a major part of a Shaman’s gameplay. Specially at higher levels, with the improved totems talent, Strenght of the Earth will make a huge difference in DPS and thus should be up all the time. You should always try to put totems where you can pull multiple mobs (LB rank 1 if needed) and fully use it’s benefits. At lower levels, dropping Searing Totem every time is a must.

    I believe that’s all I had to say, congrats on the effort put in the guide.

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    Déc 8, 2008 @ 14:54

    I’ll look into it.Hi and thank you for your comment, I will look into this and, most likely, change some of my guide. I’m kinda busy with school at the moment so it should take some time before I got it all changed.

    Problem was my shaman was around lvl 30 when I started this guide, so I had to improvise the 1 – 30 part.


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    Déc 9, 2008 @ 13:46

    Level 1 – 30 changes.Hello,

    I’m going to change parts from level 1 ’till 30. They’re fine at the moment but since the new changes there are a few things I have to change.


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    Déc 19, 2008 @ 23:52

    In the table of contents,In the table of contents, you could use the “click to go” method, as shown in [url=]Jiyambi’s Table of Contents[/url] guide.

    In 5. Tips, under instances, “Strenght of Earth” should be “Strength of Earth”, “keep up watershield. Always.” should be “Water Shield”, and under professions, “there just a good choice.”, there should be “they’re”

    Under 7. Gear, “this is because your windfury, stormstrike, and lava lash wil”, it should be “Windfury, Stormstrike, and Lava Lash will”

    [ / end nitpicking ]

    I’ll keep checking, just to make sure there’s no more, though. 😛

    Edit: I can’t believe I forgot to rant about how much Troll shamans own in a comment. >,<

    Edit 2: Under the 1-9 and 10-19 part for rotations and such, you spelled rockbiter as rockbitter.

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      Déc 20, 2008 @ 0:01

      ThisThis is a great guide! I wish we had more like these, unfortunately.

      Comment me on my blog.

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        Déc 20, 2008 @ 0:03

        One thing,One thing, though. You could add tooltips to the abilities/talents.

        Comment me on my blog.

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          Déc 25, 2008 @ 20:21

          Because it’s christmas, IBecause it’s christmas, I will change it 😛 (Otherwise I would anyway, but meh).

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    Jan 11, 2009 @ 19:47

    Hey, First of all, niceHey,
    First of all, nice guide. Second I just have a question….
    Why not use Frost Shock at all? I just started playing Shamans so bear with me if this is a stupid question… But I couldn’t help noticing that on my level 22 toon, Frost Shock does around 100 damage whereas Earth Shock does around 70. Is this something to do with talents or whatever, or am I just a noob?
    Thanks in advance,

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      Jan 12, 2009 @ 18:05

      Before you get Stormstrike IBefore you get Stormstrike I believe Frost Shock usually does more damage, but you need to check each time you get a new rank of both spells. I got lazy and just used Earth Shock the whole time because the damage difference is pretty small and you don’t need to remember not to use Frost Shock in a group setting with a tank.

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    Jan 13, 2009 @ 18:19

    True, but…That is indeed true. But this is a guide aimed for the starters of shamans, so if I would tell people to use Frost shock, things like instance’s might be going wrong or w/e (Since it creates alot of threat).

    It’s a bit of a bad excuse example, but it really won’t make much of a difference while leveling..

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      Jan 13, 2009 @ 22:24

      Oh sure, that makes sense..Oh sure, that makes sense.. and solo play I did a little “experiment.” I turned on Recount and used 50 straight Earth Shocks. Then I did 50 Straight Frost Shocks. Earth Shock > Frost Shock, but just a little.. Of course the critical hits vary so it could go either way. I only even thought about Frost Shock because of that one Youtube video about the shaman spamming frost shock. XD

      Thanks for the guide, I was wrong about Frost Shock, thanks for correcting me/clearing it up. Level 30 now, going strong with the guide 😉

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        Jan 14, 2009 @ 20:43

        Well…Well, you aren’t totally wrong, Frost Shock is used in PvP alot for it’s slow and more damage then Earth Shock. But while leveling each everytime you get a new rank of Frost/Earth Shock, the one is better then the other, I just say Earth Shock always to make it less confusing :p

        Anyway, thanks for the comment and rate my guide if you haven’t!


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          Jan 15, 2009 @ 0:15

          Just didJust did 🙂

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    Jan 23, 2009 @ 7:08

    Am i seeing thingsI don’t want to be rude but are you sure you can use “48 – 49: Mental Quickness – 2/3” because i just tried and it needs 40 tpoints to unlock it. by lvl 48 only 38 are available. I think putting “52 – 54: Weapon Mastery – 3/3” in at lvl 48 would solve the problem.

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      Fév 3, 2009 @ 13:02

      That was because…That was because ‘Mental Quickness’ and ‘Static Shock’ have switched places, resulting it unable to get at level 48. The guide is now updated for patch 3.0.8.

      Sorry, if this caused any trouble.


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    Jan 23, 2009 @ 7:16

    Just a query“Mental Quickness – 3/3” in the “build link” it is “static shock” that is used not mental quickness.

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      Jan 24, 2009 @ 19:55

      I’ll change that. Came withI’ll change that. Came with new patch, didn’t it?

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    Jan 28, 2009 @ 23:27

    Hallo, Troll! It’s been aHallo, Troll! It’s been a while since I’ve posted so once again, it is time to be grammatically corrected!

    At welcome, you spell focused as focus’d. (it just feels weird when I try to say it!)

    In 1. Foreword, you spell be as b and focusing as focus’ing.

    Under 2, you say “This is because of it’s,” when it should be something like “This is because it’s.” (No period! :P)

    Under 2, again, “alot of damage” should be “a lot of damage.” and the period to end the sentence so it doesn’t run on. Then, you should capitalize the I in “infact” and put a space between “In” and “fact”

    I’ll edit more in later, but I must ask. Are you nearly done updating the talent part with 3.0.8 changes?

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      Fév 3, 2009 @ 12:55

      Hai thar.Hai thar,

      I’m done updating the typo’s and talent changes for 3.0.8.


      P.S: Are you playing a shaman your self?

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    Fév 4, 2009 @ 15:56

    When you say that slowerWhen you say that slower weapons are better, do you mean that literally, or are you talking about weapons that do more damage per hit?

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      Fév 4, 2009 @ 22:32

      The latter.The latter.

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    Fév 4, 2009 @ 16:35

    Elemental Focus vs. Elemental FuryIt might make sense to put the point into Elemental Focus before starting to load up Elemental Fury at 71. Maybe a bit of a min/max suggestion, but the bit of extra mana efficiency should reduce downtime when you are stringing together pulls, and provide a boost to DPS in instances where you don’t consume water shield orbs constantly. This is based on mostly Northend quest reward gear, those with better +crit gear may have different results.

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    Fév 5, 2009 @ 0:19

    Are there certain classesAre there certain classes that make better Shamans than others?

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      Fév 9, 2009 @ 11:43

      I don’t understand yourI don’t understand your question… Are you asking that there are other classes that are better then the shaman? In that case, no (Reply if you want me to explain that).

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        Fév 9, 2009 @ 17:46

        Sorry about that. I meantSorry about that. I meant races, not classes.

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          Fév 10, 2009 @ 10:14

          Ah, you should choose whatAh, you should choose what you like. In the end, you’ll be leveling that toon for 80 levels, and probably stay at 80 for some time. And you don’t want to look ugly in order to have that little extra bonus. Looks > Racials.

          If you still want to check racials, or backgrounds of races (for Role-playing or whatever), I recommed going to [url=]WoWWiki[/url].


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    Fév 5, 2009 @ 4:07

    Improved Ghost Wolf? REALLY?!?For 20-30, having the talent points in ghost wolf was nice, but for soloing, there are very few situations where I miss the instant cast since I respecced. Seems like if you’re not doing PvP a lot, it’s better to spend those points on melee enhancements rather than a convenience/flee talent.

    You can get Elemental Weapons up to 3/3 faster, or throw in the extra 4% haste boost via Improved Windfury Totem (very nice even if you don’t group), etc.

    The boost given by Unleashed Rage is pretty small for solo play, but you suggest putting all five points into that, so I’m not sure why you wouldn’t suggest Improved Windfury Totem. I’m not suggesting that UR isn’t worth having, but I [i]believe[/i] IWT gives more DPS per point spent – haste improves total damage output because it just makes you faster, so all factors are considered – base weapon damage, attack power, windfury weapon procs, etc. UR boosts only AP, so the 2% there doesn’t actually give as much of an overall boost.

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      Fév 9, 2009 @ 11:40

      That really comes down toThat really comes down to one’s playstyle. I’m quite lazy and [i]usually[/i] don’t drop totems. Also, I [b]love[/b] an instant ghostwolf while questing. Simply because I get faster to the next mob.

      I disagree with with your statement about UR. You could say UR is passive, since you don’t have to activate anything. Also, the AP it gives, is Spell Power. I know this is a bit low, but certainly not something to forget.

      Maybe I’ll add some sort of playstyle-choice for talents. I guess that’s the best solution 😛


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        Fév 9, 2009 @ 17:00

        improved ghost wolfNot only you can move to next mob but easy to chase a runaway mob 8)

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        Mar 30, 2009 @ 5:31

        Those are incredibly goodThose are incredibly good points. I have always think of it in terms of “how can I maximize my DPS” rather than “how can I kill things as fast as possible”

        I stopped dropping totems except when up against particularly tough enemies, and now I definitely see why the windfury boost is unnecessary: (a) it’s faster to just rush in and attack than to drop the totems, and (b) dropping totems in the middle of the fight tends to cause more OOM situations, AND triggers the global cooldown. The global cooldown is a killer when you have so many different instants you need to use (stormstrike, lava lash, and shocks). As you suggest, the 4% boost provided by Improved Windfury just isn’t worth the two points. Time to respec 🙂

        As for UR, yeah, I definitely see it now. It’s not much of a boost, but it’s passive, so it’s a lot easier to keep up, costs no mana, takes no time away from other skills and spells, etc.

        And ghostwolf as an instant is more than just convenience, now that I think about it. Getting from mob to mob without the 3-second delay of mounting can be HUGE when trying to power through levels.

        Thanks for your response, definitely helps put things in perspective.

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    Fév 5, 2009 @ 22:23

    Great GuideSince after WOTLK I tried make shaman again and tried this guide it worked great so far but I have only one tiny problem.

    Since I have to use earthshock most of time but only few mob is immuned to it like earth elemental? what other shock should i use if i am facing those elemental?

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      Fév 9, 2009 @ 11:33

      Other shocks?Well, you got 2 options:

      – Fire Shock
      – Frost Shock

      [size=9]Was it really that hard?[/size]

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      Fév 9, 2009 @ 11:34

      Other shocks?Sheez, I hate doubleposts.

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    Fév 13, 2009 @ 9:37

    Not a bad guide. There areNot a bad guide.

    There are a few things, however, I STRONGLY disagree with. Talents, while levelling aren’t majorly important, so I’ll just ignore any minor quibbles I may have with them 😛

    First off all, I disagree with using shamanistic rage when your mana hits zero. If your mana hits zero, it’s too late already. You should use it when it breaks half, (levelling and instancing) as the time you save with the cooldown more than makes up for a little over manaing.

    Also, personally I much prefer the use of Lightning Shield over water shield (except in certain circumstances) the shield button on my hotkey bar is a macro, which basically, while I’m in combat, pressing the button to cast it casts LS, ALT + [Number] gives WS. Outside of combat, the reverse occurs.

    Using this, I can cast WS if my mana starts getting low, but still benifit from the lightning shield DPS.

    Continuing on the topic of mana, MP5 above intellect? What? With the intellect buff, improving our itemisation, Mp5 is practically redundant, let alone better than int! Following Jame’s guide, I do not recall seeing a single item of gear I chose with +Mp5 on it. It’s just not needed. The easiest example I can think of off my head (although I accept the major differences between PvE and PvP) is that the shammy 70 Enh PvP gear had Mp5, 80, none.

    Your glyph selection isn’t bad, but one glyph, two glyphs. No apostrophe 🙂

    Hope you don’t mind this little critique, and I hope you give a good argument in response 🙂

    EDIT: And another thing, waiting for the invisible WF cooldown to be over before using lavalash or stormstrike? Bad idea. The extra cooldown + messed up rotations makes it very not worth it.

    The standard 80 priority (orders don’t quite work for enh shammies, with Maelstrom) Maelstrom lightning proc -> Storm strike -> Earth Shock -> Lava Lash (Refresh shields when necessary)

    I find this produces noticeably higher DPS. Try it 🙂

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      Fév 13, 2009 @ 10:27

      Hmm, on my Shaman, I don’tHmm, on my Shaman, I don’t have the feeling I can use LShield. He is out of mana way too quick to use it. Given, he is only level 53 at this moment (This is not my only Shaman) and, in all honest, using Shamanistic Rage on low mana isn’t a problem for me, at all.

      And about the SS spam-when-it’s-up, I know that in the end it gives a little difference, but Imo, I think it’s more safe to use SS to get a Windfury proc (this changes once you start using Flametongue on offhand, I think).

      And can you explain the your glyph critique a bit more?

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        Fév 14, 2009 @ 5:44

        Well, I think the importantWell, I think the important thing to remember is that… Well, to be honest, Malan said:

        ‘Timing Stormstrike to Proc Windfury

        Has not been shown to be a significant DPS increase during Burning Crusade. With the release of 3.0 mechanics, waiting to use Storm Strike is actually detrimental because it also delays the use of Lava Lash, Shocks, and a possible Maelstrom Weapon proc. Abilities should be used as they are available, according to DPS priority. Simulation shows that delaying any instant attack in order to time them with Windfury results in a net loss of DPS.’

        And that’s good enough for me, when you look at the arguments in there, particularly concerning maelstrom. As well as the enormous amounts of data EJ have at their disposal.

        With the mana, is it possible you’ve not spent your points in things like Mental Quickness and Mental Dexterity?

        So… if using SR on low mana isn’t a problem for you, why do you have so much trouble with mana that you have to keep WS up all the time? Just try using it whenever it’s up and you’re below half mana. Works like a charm. Also, like I said, just pop it on between fights, easy.

        And I was just saying you’ve got an unnecessary apostrophe (Glyph’s).

        Sorry if I’ve missed something out, I wrote this in several sittings.

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          Fév 14, 2009 @ 8:22

          This is probably the WORSTThis is probably the WORST time for me to jump into the argument, but I just want to point out one thing…

          I don’t even find WS keeping my mana up it’s not necessary. LS proves to add, oh I don’t know, about 5 – 10% damage (at level 48 at the moment) and this really helps me edge out that rogue on DPS in Mara, and using WS like I use AotV with my Hunter. It’s not something that needs to be used all the time, and it drops your dps.

          I am in agreement with Brune on this one.

          Sorry Trollvink 🙁

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          Fév 18, 2009 @ 15:18

          Okay, you’ve convinced me,Okay, you’ve convinced me, I’ll change the guide. I Now use SR at 50% mana, I can indeed go on forever.

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            Fév 19, 2009 @ 7:49

            Hooray!Glad to have helped 🙂

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    Fév 14, 2009 @ 14:53

    Profession RecsI would actually say that herbalism is better than skinning or mining (take your pick which one to drop). It provides nearly as much money as mining (sometimes more) thanks to the inscription profession and it gives you a very nice, mana-free HoT spell (that has saved me more times than I can count). This of course is not Shaman-specific. It’s very nice for rogues and warriors, too.

    Anyway, I like the guide. Like others I feel that – from my own experiences – Elemental actually does more damage up to level 40. Prior to that, all shamans fight exactly the same way and elemental just plain does more damage. After 40 and with Stormstrike is where Enhancement really shines. I’ve leveled Shamans now going both routes (pure Elemental and pure Enhancement). The Elemental one was before the water shield changes, too: back when you had to be level 62 or so to get it. I haven’t noticed an appreciable difference in leveling difficulty though and enhancement really is more fun at least 🙂

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    Fév 19, 2009 @ 4:59

    A QuestionFirst off, great guide. Lots of tips, nice formatting. just a question…why do we not use Flame Shock to apply the DOT, then use Earth Shock when the cooldown is up? At lower levels it would seem especially nice as fights last a bit longer. The mana costs are about the same, and the initial damage loss from Flame Shock seems to be made up with the DOT. Am I missing something?

    “As if you could kill time without injuring eternity.”

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      Fév 19, 2009 @ 7:43

      Basically, as far as I canBasically, as far as I can understand it,

      Yes, at certain points, when you have a new shock, that will be your most powerful until you get a new level of ES.

      But an important thing to consider is we’re talking maybe 50 more DPS, FS isn’t better all the way through, and we don’t want to confuse people 🙂

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      Fév 21, 2009 @ 14:53

      That is the rotation mostThat is the rotation most raiding ‘enhancers’ use, I believe. And like Brune said, it’ll only be confusing.

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    Fév 25, 2009 @ 13:58

    guys I need some help.
    Iguys I need some help.
    I have followed this guide from 46 to 70.
    Everything was fine at 69 I was doing 550ish dps and all was well.
    I go to northrend to do some major whoop arse and OUCH.
    I am doing about 440dps and running out of mana and well its a mess.
    Solo Rotation: Stormstrike > Earthshock > Lava Lash > 5/5 MW Lightning Bolt* > Watershield / Lightning Shield.
    I think that lava lash is doing 20 damage and a waste of mana, I am using 5/5 Mealstrom just for the instant heals.
    If I get an ad, God forbid, I hit wolves and elemental just to keep from dying.
    Pretty much I suck I guess but I have an 80 pally and DK as well as a 71 priest and this guy sucks compared to all the others.

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      Fév 25, 2009 @ 14:26

      It’s not surprising. YouIt’s not surprising. You made the typical mistake of going to Northrend too early. Mobs have more HP, more armor, hit harder and are higher level.

      Go back to Outland and follow my guides until you’re level 71. Then go to Northrend and you’ll see the difference. You’ll actually level faster this way and it will be much easier. And you’ll also end up richer at level 80.

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      Fév 25, 2009 @ 15:29

      What Jame said.What Jame said it’s one reason, if you went to Northrend at 69 it’s typical.. At level 70 you will learn some abilities/spells that are a bliss for you solo gameplay. That’s the same for every class. Level 20, 40, 60 70 mean a lot of new spell to use. If you follow entirely Jame’s guide you will end at 71 and leveling in Northrend would be a lot easier.

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      Mar 1, 2009 @ 12:35

      And btw, lavalash is greatAnd btw, lavalash is great to get that extra windfury proc, or MW proc.

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    Fév 26, 2009 @ 3:22

    40 – 49

    – Start
    40 – 49

    – Start duelwielding at level 44 because you will miss to much without the hit talents.
    – Same as above.

    Rotation: Stormstrike > Earthshock > Lava Lash > Water Shield. or [/b]Lightning Shield[/b]

    I read that part of the guide and thought to myself, “I better not let Troll keep slipping up like this!” So, corrected version :

    40 – 49

    – Start dual-wielding at level 44 because you will miss too much without the hit talents.
    – Same as above.

    Rotation: Stormstrike > Earthshock > Lava Lash > Water Shield or [b]Lightning Shield[/b].

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      Mar 2, 2009 @ 18:25

      FixedFixed 🙂

      EDIT: I’m replacing every ability and talent mentioned in this guide into links, so that you can see the tooltip when you hover it.

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    Mar 2, 2009 @ 9:31

    I just wanted to say thank you.I looked at your guide after my shaman just wasn’t doing as well as I expected. Following your suggestions, I’m doing awesome now. I just wanted to say thanks for doing this.

    One other thing I almost forgot – under weapons, the new Mallet of Zul’Farrak is awesome. It’s DPS and stats are better, IMO, then the Hand of Antul’Sul. I thought I’d let you know. Thanks again.

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      Mar 2, 2009 @ 17:35

      Hello there, thanks for yourHello there, thanks for your comment 🙂

      About the weapon, I’ll add it. When I made that section, Mallet of Zul’Farak was just an item to summon Gahz’Rilla (or something).


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        Mar 4, 2009 @ 22:53

        YeahYeah, the mallet used to be just an inventory space, but I have a tendency to keep ANYTHING that might be important. So when I was looking through my main’s bank and saw the mallet, I was a little surprised. Once I compared it to the level 43 Hand of Atul’Sul and realized it was a higher DPS and had stats, I just had to get it. Coupled with the fact that it’s useable at 35, this will last 15 levels or so as a weapon assuming someone will run you through to get it.

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    Mar 3, 2009 @ 3:49

    Hi, great guide, my friendHi, great guide, my friend is going to level a shaman and I will show him this page. Two questions, you don’t say to use flametongue on the offhand weapon until level 75. I should use 2 windfuries until then? I know that’s probably the answer but just wanted to check. And you say you can use a fast OH or slow, depending on preference. Does it really not matter at all? Which would really be the best?

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      Mar 3, 2009 @ 19:55

      Yep, Flametongue on theYep, Flametongue on the off-hand [i]after[/i] you maxed out [url=]Elemental Fury[/url], you also could pick-up the [url=]Glyph of Flametongue[/url].


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        Mar 3, 2009 @ 23:40

        Ok, thanks a lot. What doOk, thanks a lot. 🙂 What do you think about the fast or slow OH weapon? Slow until 75 then fast until 80, or just slow all the time? I know it says its just preference, so is neither really better?
        Also, what enchants should I get on my heirlooms? Since agi now gives AP, would +25 agi be better then crusader?

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          Mar 4, 2009 @ 17:18

          Slow, always slow. Lava LashSlow, always slow. Lava Lash and Stormstrike hit better, then. And I wouldn’t know about Crusader or 25 agi – I assume your using a 2hander then, which sucks after level 44, ’cause of Dual Wield. Anyway, I’d go with 25+ agility. I just like crits, in the end I think it comes down to your preference.

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            Mar 4, 2009 @ 23:58

            Ok thanks, I guess thatOk thanks, I guess that means im stuck with no heirloom weapons past level 44, since there are now slow 1 handed weapons that shamans can use and Balanced Heartseeker can never be good because its too fast. Thanks a lot for all the answers.

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              Mar 15, 2009 @ 22:04

              In my opinion, go withIn my opinion, go with whatever is better. At 80, you can get Pride, but until then, just use whatever’s better, and use WF/FT.

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    Mar 6, 2009 @ 19:42

    A little mistakeHi, thanks for the great guide, Trollvink!
    I’ve found a little mistake in glyph section:

    Minor – Glyph of Water Shield
    Minor – Glyph of Water Walking

    Links to these glyphs are the same 🙂

    ~ gyunter

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      Mar 8, 2009 @ 11:18

      Fixed for you TrollvinkFixed for you Trollvink

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        Mar 8, 2009 @ 21:10

        Okay, thanks.

        ~TrollvinkOkay, thanks.


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    Mar 15, 2009 @ 16:46

    Weapon Choices at 80!!Thanks for the guide. It was able to get me onto the path of understanding how to play a shaman. Now I am looking ahead to lvl 80 which I hope to accomplish within the next couple weeks and I am trying to decide which weapons to go with. Since I already have a lvl 80 priest and a great guild backing me, crafting will be easy and cost effective. Anyway I am looking at these combinations to begin with as they will be the easiest to acquire upon reaching 80. Of course there is better gear once I run Heroics… but that will come later.

    Main Hand: Titansteel Bone Crusher “”
    One Hand: Stalactite Chopper “”


    Main Hand: Titansteel Guardian “”
    One Hand: Stalactite Chopper “”

    I am really unsure if I should go with more spell power or more outright DPS. I am sure there are other combinations out there and would be happy to hear your guys thoughts and opinions.

    Pushing for 80 as you read this 😛

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      Mar 15, 2009 @ 22:14

      Meh, I’d go for a TitansteelMeh, I’d go for a Titansteel Bone Crusher over the guardian.

      The ‘caster MH’ idea is extremely radical, and not many people go for it.

      To give an idea of it’s sure radicalness, think… Resto DW build with Librarian’s Paper Cutter.

      Speaking of that, btw, next time I get into Wow (could be a while) I’m going to pick up a stalactite chopper, and compare it to LPC DPS over say 10 minutes at a fighting dummy. I think that will be very interesting, at least for me, as it will give me some confidence in the F/Slow OH debate (I like fast!).

      Note that this is WF/FT, Just As Blizz Intended.

      Of course, if you find, like many others, that spellpower does indeed give you a fair bit more DPS, then give the Paper Cutter a go.

      Oh, and at heroics, if you like slow/slow, go for Pride and Greed, great combo.

      Hope this is helpful 🙂

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      Mar 18, 2009 @ 15:22

      Bonecrusher in theBonecrusher in the main-hand, it has a better damage range then the chopper.

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    Mar 16, 2009 @ 5:55

    Not sure??I am not sure if I should get defensive or not 😛

    Since shammy use alot of spells both seem like viable options. However DPS does make more sense.

    As for the weapons themselves I am just looking for something to grab when I hit 80.

    Since I am also thinking of Duel Spec’ing Resto the Guardian is another choice. 60 DPS to gain 453 SP is a hard choice but I could make both anyway…

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      Mar 16, 2009 @ 7:58

      Well, if you were going toWell, if you were going to be DSing resto, then the guardian would be a good choice, if you wanted to save 1k or so. Or, get both.

      And I’m planning on Dual speccing resto too, when the patch hits.

      I’m somewhat nervous since Enh is the only spec I’ve ever been, though…

      The thing about Enh Shammies which, if you haven’t realised yet, you will soon, theorycrafting is literally impossible.

      So we use sims to give us our data. I recommend EnhSim, but I’ve already lost the damn link.

      Also, if you haven’t already, [url=]Malan’s Enh Shammy[/url] guide blows my mind.

      Ah, found the [url=]EnhSim[/url] link.

      And sorry if I seem aggressive, weapon speeds (along with WF/FT) is the most contentious Enh Shammy issue 😛

      EDIT: And I need to stop posting in here, Trollvink is going to think I’m hijacking.

      Also, I hope Troll does respond to this, since in some respects him and I have different views on Enh shammies, so it’s good to hear both.

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      Mar 18, 2009 @ 15:27

      I think that you should getI think that you should get different weapons, for the different roles. We might be casting alot, but I _never_ read anything of taking caster weapons as Enhancement.

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        Mar 19, 2009 @ 20:28

        You need to read the EJYou need to read the EJ forum more 😛

        but for the mainstreamers, here’s an article on [url=]Insider[/url].

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    Mar 16, 2009 @ 11:01

    Well, well, well. I ranWell, well, well.

    I ran some numbers through enhsim, and stalactite in OH gives me 10 more DPS than LPC in OH.

    Ah, by the way, this was done with the only buffs being the ones that an enhancement shaman would have, presuming only the buffs they can have.

    Very interesting.

    I’m considering writing a short guide for using Enhsim, btw, as it’s not the mots obvious thing, but it’s not too

    EDIT: But guess freaking what…

    Guardian OH Stalactite MH, 50 DPS MORE! Incredible. Hooray for sims…

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    Mar 17, 2009 @ 16:08

    Patch 3.1 changeIn patch 3.1,
    [url=]Unleashed Rage[/url] – Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total Expertise by 3/6/9%.

    How will that affect the build?

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      Mar 17, 2009 @ 21:45

      Hopefully some long overdueHopefully some long overdue points in Static shock.

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        Mar 18, 2009 @ 15:28


        Brune, Static Shock /Sigh.

        Brune, Static Shock is a personal preference. I think you forget that this is a [b]leveling[/b] guide – Not some guide to have the best dps in an instance.

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          Mar 18, 2009 @ 21:07

          I appreciate that, but howI appreciate that, but how can 5-10% more DPS while levelling, at a mana cost of zero, be a bad thing?

          The points are almost more worthwhile than lava lash.

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      Mar 18, 2009 @ 21:24

      Oh, and it’s 3/6/9Oh, and it’s 3/6/9 Expertise, not percent. That’s better, by the way.

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    Mar 17, 2009 @ 21:49

    And with Imp SS now grantingAnd with Imp SS now granting 900 mana or so per hit, will you finally remove the bit where you say ‘keep up water shield at all points’ between levels 45 and 75 or whatever? 😛

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      Mar 18, 2009 @ 15:17

      I don’t believe that SSI don’t believe that SS grants mana, [b]at the moment[/b], once next patch will hit – I’ll change it. And probably alot to the talents.

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        Mar 18, 2009 @ 21:06

        Yeah, sorry, I was on theYeah, sorry, I was on the same train of thoughts from the post below 😛

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    Mar 19, 2009 @ 2:33

    Hi, you might want to addHi, you might want to add Cold Forged Hammer ( to the weapons list, amazing damage for level 51 and the stats are ok too, and you just have to win an AV.
    One suggestion for after next patch hits, since it’s looking like water shield will never be needed ever anymore, you will want to revise the glyph section. You’ve probably thought of this already but just pointing it out.

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      Mar 19, 2009 @ 19:53

      Changed to glyphes didn’tChanges to glyphes didn’t caught my mind yet, actually. Thanks for pointing out 😉 I will also add the Cold Forged Hammer.


      [size=9]Since I’m quite busy with stuff in real-life, I tend to miss things for the guide.[/size]

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    Mar 21, 2009 @ 10:54

    Elemental v EnhancementWhen i was first directed to this site this was the first guide i started using and have loved Shaman class ever since. i even went outside my budget to get Burning Crusade so i could play on Alliance. Now at level 38 and still going strong, i’m finding myself having doubts about my character’s build.

    i saw the link you left for the wow-head guide on Elemental build Shamans and read through it quite a bit. What continues to stick with me is the comment made about the main difference between Elemental and Enhancement:

    “…enhancement is not effective when pulling more than one mob at a time. All your powerful attacks as enhancement are focused on single targets.”

    In retrospect, i find this to be true. Someone in my guild mentioned to me about using totems, but i’ve been ignoring using any of the totems simply because i found no immediate need for them (with accordance to this guide). This is not to say i’m displeased with the path i’ve taken with this character. i’m the type of person who likes to explore any and all possibilities.

    Even though i feel like i’ve been spending years of my life with this game, i can still catch the sent of “new player” smell on me. So, following the guide for an Elemental build character from wow-head just feels to broad for my understanding.

    i know you said you wouldn’t, but since this guide really does help players like me who are still learning all the ropes of the game, think you’d be able to muster up some time and strain to write a guide for the Elemental build?

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      Mar 21, 2009 @ 22:01

      I can sort of see whereI can sort of see where you’re coming from.

      But, if you’re interested at lower levels, this is how you do multiple mobs:

      Put on water shield (you don’t want to be running out of mana) drop your Magma totem. Chain lightning the mobs to death.


      Drop a stoneclaw totem with the magma and swing at the highest health target (press ‘v’ to reveal name plates).

      Higher levels:

      6+ mobs: Drop your earth elemental, send out feral spirit, drop a magma. Chain lightning, keep using your wolves’ taunt.

      When you summon the earth elemental, click on it, and set it so you see the little frame with its health (there’s probably a way to macro this, actually…) when your wolves run out, let your earth ele gain aggro. YOU WILL HAVE TO HEAL IT. Make sure you keep magma up.

      For anything less than 6, you can probably make do with just feral spirit and magma, and perhaps if there are still some left after you’re done with wolves, go back to the old strategy, and drop a stoneclaw/chain lightning.

      If your mana gets below half, pop Shamanistic Rage.

      This is the only time when levelling when I say water shield is a must.

      You’ll get a taste of what being resto is like if you keep your water shield up, and occasionally throw heals on yourself.

      Hope that helps, ask if you want me to explain something more clearly 🙂

      EDIT: Oh, and obviously you should have other totems up too (WF, SoE when Stoneclaw is on CD, Mana Spring, and just keep up magma.)

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    Mar 21, 2009 @ 22:25

    Hi troll, I’ve got a new axeHi troll, I’ve got a new axe to grind 😛

    What’s up with you saying to include FS in your boss rotation (and possibly others)?

    If (for the sake of an argument) we take the wowhead numbers at face value (i.e, ignore spell power) then the Flame Shock value is 1056.

    Now, the earth shock value is 849-895. If we take just the lowest number, and multiply it by 6 over 5, we get (roughly) 1020. If we do it to the top number, we get… 1074.

    Damn, lower average. Er… Let me think of another reason why flame shock is worse, then I’ll tell you, okay? 😛

    EDIT: Aha! Got it 😛

    The larger half of FS is DoT damage. That can’t crit. So to recover from the fact that ES does on average 8 damage less, the person casting needs to have a spell crit chance higher than 0.764 (3 DPs). That’s the majority of the shaman population, is it not? 😛

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      Mar 22, 2009 @ 10:45

      Okay, fixes. I assumed theOkay, fixes. I assumed the rotation of raiding at level 70 would be the same at 80. You see, I haven’t been able to raid with my shaman.

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    Mar 23, 2009 @ 10:56

    PrioritiesAh, if you haven’t been able to raid with your shammy yet, that might explain why you’re still talking about rotations. That’s sooo TBC, daaahling 😛

    Basically, the priority list goes (if you can time it) 4/5MW, if not 5/5MW -> SS -> ES -> LL, then LS when you’ve got a gap.

    I see you sort of include this in the guide when you say ‘press what pops up’ but I think it’s important to note that the priority list needs to be stuck to.

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      Mar 25, 2009 @ 14:08

      When I get home, I’ll do anWhen I get home, I’ll do an overhaul of this guide, including that and finishing some URL’s and stuff.

      [b]Edit:[/b] Updated! And full of links 😛

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    Mar 26, 2009 @ 9:38

    P.I.T.AI lol’d, and lol’d and lol’d 😛

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      Mar 26, 2009 @ 12:04

      I couldn’t resist :>I couldn’t resist :>

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    Mar 26, 2009 @ 11:07

    I really appreciate thisI really appreciate this guide, it has helped me alot as I’m leveling my Shaman alt atm.

    Thanks alot! 🙂

    The only thing I strongly disagree with is: “no dual wielding at level 40 – w00t?”.

    With other words, I started dual wielding at level 40, instead of level 44 😛

    Also, you say that we should always take the slowest weapon available. Well, this is a general rule that often apply to weapons: slower – higher damage. However, this isn’t always true. You will often find weapons with more damage that other, slower weapons.

    So instead of saying that we should pick slow weapons, you should say that we should pick weapons with high damage.

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      Mar 26, 2009 @ 11:52

      Well in my opinion he’sWell in my opinion he’s right though 🙂 I also wait for level 44 and the +hit talents before I start dual wielding, the miss rate is just horrendous without it.

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        Mar 29, 2009 @ 13:48

        Well, actually……i’ve never had a problem. i started Dual Wielding at 40 and the miss rate really didn’t affect me at all. With Lightning Shield and Earth Shock backing me up, i’ve been knocking targets down with relative ease…

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          Mar 30, 2009 @ 17:25

          Personal preference, IPersonal preference, I guess. But it still depends on what you were fighting, for instance, if you were fighting mobs lower then you, the chance to miss is (very) low. But if you were fighting mobs the same level, or higher, than you, then the miss rate is pretty high.


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            Avr 3, 2009 @ 1:34

            Again, i’ve never encountered this problem.When i started Dual Wielding i was questing between Stranglethorn Vale and Dustwallow Marsh. The only real problem i encountered was being faced with the high leveled ogres in the Marsh(that, plus trying to work up my one-handed weapons skills). Other than that, i’ve been taking on mobs less than, equal to, and greater than my level (41 at best); and the miss rate was no different than that if i had a two-handed weapon with slow speed and high dps.

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              Avr 8, 2009 @ 11:50

              You’re wrong – The miss rateYou’re wrong – The miss rate with dual-wielding is alot higher than 2handers. And, if you’re fighting lower level mobs anyway, a good 2H will almost 1 shot ’em.

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      Mar 26, 2009 @ 12:04

      I understand you want to DWI understand you want to DW at level 40, but it will only slow you down. That said, I think you can DW with maybe 1 or 2 points in the +hit talent, but directly at level 40? Nah, we take Stormstrike first, anyway.

      But I don’t mind my readers make little changes, I personally leveled as Elemental in Outland 😛


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    Mar 26, 2009 @ 12:04

    Level 10-19Hey Troll! Just finished level 10-20 with Mokrana, my speed testing shaman! Let me tell you, I had some issues >< I tried to follow your guide and overall it worked pretty well, but I would pretty much drop dead if I pulled more than one thing. I was following the "no totem" rule, and when multiple mobs pulled I didn't know what totems to use to help me deal with it!

    I think, for noobs like me, it might be nice to add for those levels that, should you pull multiple mobs, Stoneclaw Totem totally saves your butt. I also found Searing Totem helpful sometimes, though at others it just pulled more stuff. At these levels, Fire Nova totem was WAY too expensive to be useful.

    Hope you add this, I think it would save some nooblets a few needless deaths! 😉

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      Mar 26, 2009 @ 15:41

      I find myself usingI find myself using Stoneclaw Totem all the time, since you will very often come across camps and such. Therefore, I usually (all 3 times I’ve leveled a shaman), taken specs in the following order:

      10 – Earth’s Grasp
      11 – Earth’s Grasp
      13 – Ancestral Knowledge
      14 – Ancestral Knowledge
      15 – Ancestral Knowledge

      And from there on I follow Trollwink’s spec until level 40, where I take Dual Wield instead of SS.

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        Mar 26, 2009 @ 15:49

        Hmmmm, that talent looksHmmmm, that talent looks smexy, I may have to break away from Troll’s spec and take it.

        Thanks for the tip!

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          Avr 16, 2009 @ 10:55

          I am probably to late withI am probably to late with this, but anyhow: I think it’s OK to do back to my spec @ level 30.

          I do need to update my spec, and the whole guide 😐

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        Mar 26, 2009 @ 16:41


        I’ve added toHeya,

        I’ve added to stoneclaw tip to tips. But I don’t think speccing into Earth’s Grasp is needed.


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          Mar 26, 2009 @ 17:23

          I have troubles with thatI have troubles with that Stoneclaw totem gets destroyed way to fast, with Earth’s grasp, it will last 1/2 longer, and that helps alot imo. That’s practically the difference of clearing a 5-6 mob camp or not.

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            Mar 26, 2009 @ 18:26

            Well I guess so, but I neverWell I guess so, but I never have the need of killing 5 or 6 mobs, all at once… That’s why I haven’t included that in my talents, because I don’t see alot of camps which I can’t clear as a Shaman.

            Anyway, I don’t mind you changing talents, but this is my opinion.

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              Mar 26, 2009 @ 18:54

              Sure you can clear mostSure you can clear most camps without Earth’s Grasp. But with Earth’s Grasp, you will clear the camp more easily, aswell as having less downtime afterwards.

              1. With Earth’s Grasp you can fight mobs longer 1v1, because the rest of the camp will focus on the Stoneclaw Totem longer.
              2. While fighting 1v1, you will lose almost no HP, and almost no mana. If you don’t have Earth’s Grasp, the rest of the camp will focus on you alot faster because the totem dies, and you then have to fight several vs. 1. This means you’ll have to almost constantly heal yourself to keep yourself alive = big mana drain. Your Water Shield’s orbs will also be used faster, and you have to re-cast it all the time, meaning a constant global cooldown, making the delay between offensive attacks bigger.

              But if you really prefer the extra +4% intellect, then go ahead 😛

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                Mar 26, 2009 @ 19:12

                I don’t really have theI don’t really have the feeling I’m missing alot of time, to be honest. And Water Shields’ orbs don’t fade so fast, maybe every 2 – 3 sec. I think it’s a personal taste, in the end.

                Not to be an arse, but this guide [i]is[/i] made with my opinions, and this is a perfect example why you shouldn’t blindly follow a guide; since you may have other thoughts.

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                  Mar 26, 2009 @ 19:25

                  I actually agree 100% inI actually agree 100% in that! (except from the Shield Orb thing) 😛

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    Mar 30, 2009 @ 12:06

    Super guideYour guide is awesome, it has everything in it i needed to know. My shaman is level 28 now, in less then 56 seconds. <- Just joking.

    Can you explain why i should choose a shaman instead of any other class? Because some other classes seem pretty interesting too.

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      Mar 30, 2009 @ 16:57

      Well, if you’re going toWell, if you’re going to this page in the first place, you probably are interested in the shaman class. But why not…

      [*] [b]Death Knight[/b]: This is a class that can either DPS, or Tank. Since it starts at level 55, it’s basicly a class anyone takes as an alt (or main), I too have a Death Knight, but it’s quite boring after a while.

      [*] [b]Druid[/b]: One of the more interesting classes, they can fulfil any role, and can do all of them very well, this is a good choice if you’re looking for alot different playstyles (but not as unique as their main-classes.

      [*] [b]Hunter[/b]: This is one of the so called ‘pure’ classes. Only capable of dealing damage, but in different kinds of ways, this and the shaman are my favorite classes.

      [*] [b]Mage[/b]: Also a pure class, but a caster this time. It’s a cool class, but there is alot of ‘micro-maneging’ involved.

      [*] [b]Paladin[/b]: Just like the Druid, a class that can do everything. They do alot with ‘the light’, and that’s kind of boring, in my opinion. But strong nevertheless.

      [*] [b]Priest[/b]: Usually seen as a healer, but can do damage as well. Provides good buffs. Overall a good class to take.

      [*] [b]Shaman[/b]: So, finally at this class. In my opinion, the shaman has alot of choices. Not as much as druids/paladins, but still very useful. They bring alot of buffs to a raid (in the form of totems), and are capable of very efficient leveling. They can also heal, while they bring buffs.

      [*] [b]Warlock[/b]: A casting class. See this as a ‘dark’ mage. This class also has pets, but not as strong as those of a hunter.

      [*] [b]Warrior[/b]: This isn’t a pure class, per se, because they can either DPS or Tank. They’re remarkable for their slow leveling though.

      Well, that’s my view on the classes, if you have any questions left, comment or send me a PM.


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        Mar 30, 2009 @ 17:38

        You forgot rogues!

        They areYou forgot rogues!

        They are about like hunters.

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          Mar 30, 2009 @ 17:44

          Rogue = Ninja. ‘Huff saidRogue = Ninja. ‘Huff said 😛


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          Avr 27, 2009 @ 18:04

          Not ReallyRogues are only like Hunters in that they are a pure DPS class. Their damage is done through melee and poisons while a Hunter’s damage is ranged and pet driven. Hunters also run off mana where Rogues use energy.

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            Avr 27, 2009 @ 20:16

            Heh, I meant in terms ofHeh, I meant in terms of them being a pure DPS class, and also being physical damage.

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    Avr 4, 2009 @ 0:44

    UsefulnessAnyone near 80, or gearing for raids should probably have a look at [url=]this series[/url]. Everything you need to know.

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      Avr 10, 2009 @ 14:38

      I would like some moreI would like some more shaman guide’s though. For raiding, instancing and stuf

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        Avr 10, 2009 @ 16:01

        Oh yeah, absolutely.Oh yeah, absolutely.

        That’s just handing for gearing and gemming.

        The thing is… I’m not exactly what would you’d write in a shammy instance guide…

        Well, pop Feral Spirit before Bloodlust, I suppose.

        Pop bloodlust on bosses.

        Don’t step in the fire.

        Anything else? 😛

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          Avr 16, 2009 @ 10:53

          Getting raid ready;Getting raid ready; gear.


          Tips on bosses (When the fire comes!)

          And that sorta stuff.

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    Avr 10, 2009 @ 13:06

    Thanks very much for theThanks very much for the guide 🙂 Actually convinced me to change my shaman to my main 😛 1 question i know this has nothing to do with this subject but how do i put a picture on my account? Thanks.

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      Avr 10, 2009 @ 14:37


      My account > Edit >Thanks 🙂

      My account > Edit > Picture.

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    Avr 15, 2009 @ 22:09

    2 more points !Unleashed Rage is now 3/3. Where do we put the extra 2 points?

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      Avr 20, 2009 @ 19:05

      I have updated the guide,I have updated the guide, you should now see a different spec, but still optimized for leveling.

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    Avr 16, 2009 @ 1:24

    Typo in section 2“…in fact the shaman deals the most damage with minimum mana useage (with duel wield, that is).”

    It should be:

    “…in fact the shaman deals the most damage with minimum mana useage (with dual wield, that is).”

    Dual Wield is spelled with an a, not an e.

    “Like sands through an hourglass, so are the the days of our lives.” Yet, you can’t flip life upside-down and restart.

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      Avr 26, 2009 @ 18:54

      Further typo
      Even further, where it reads “minimum mana useage” it should be “minimum mana usage.” There is no “e” in usage.

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    Avr 16, 2009 @ 5:06

    Question…Will there be any changes tot he guide with the new patch dropping all of our Talent points?

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      Avr 16, 2009 @ 10:49

      Yep, I will include thingsYep, I will include things like Static Shock now, and more.

      For those that want to continue leveling their shaman; go ahead and take a spec based on mine.

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        Avr 16, 2009 @ 10:52

        Also, I need to edit alot ofAlso, I need to edit alot of content because of the changes to Stormstrike (granting a percentage of base mana). Which also require’s me to do some tests.

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    Avr 18, 2009 @ 11:02

    I am gonna update this guideI am gonna update this guide for 3.1. Expect it updated this week.



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      Avr 18, 2009 @ 12:56

      This is only from an endgameThis is only from an endgame perspective, but it may apply lower down.

      (Note, I’ve been using magma tot already for a while).

      I’ve found with the SS changes in the new patch, I can now perfectly happily use chain lightning for my maelstrom procs. More DPS, yay (If you have 5 stacks at the start of a pull, lightning bolt, or you’ll just pull aggro).

      Loving the fact that I’m even more like a WCIII shammy =D

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        Avr 20, 2009 @ 19:04

        Ah, I I’ll add that, IAh, I I’ll add that, I assume only for AoE.

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          Avr 27, 2009 @ 5:14

          You will see best resultsYou will see best results for AoE, yes, but it’s still better on solo mobs. If mana is an issue for you though, they obviously juts use it for AoE.

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            Mai 4, 2009 @ 11:46

            With the new patch, mana isWith the new patch, mana is not a problem 🙂 The new ‘Improved Stormstrike’ works excellent

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    Avr 19, 2009 @ 15:29

    I LOVE this guide, thanksI LOVE this guide, thanks alot trollvink! 😀

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      Avr 22, 2009 @ 13:22

      Heya, no problem Glad I canHeya, no problem 🙂 Glad I can help. If you have any suggestions, just comment!

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        Avr 22, 2009 @ 22:16

        38 – 39:
        Weapon Mastery –38 – 39:
        Weapon Mastery – 2/3 (only 2)

        Why only 2 😕 You’ll do more damage with 3. 🙂

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          Avr 25, 2009 @ 10:05

          Yeah, I might change it soYeah, I might change it so that we take one point less in the elemental tree, and one point more in the enhancement tree.

          Don’t know what yet, but the importance isn’t big while leveling – you shouldn’t run Raids with this spec, and while leveling it the difference is minimal.

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    Avr 19, 2009 @ 21:03

    Stats and armor questionWhat is the difference between Hunter armor and Shaman armor? I could see some issues in groups if a shaman or hunter rolls on an item that is “clearly” the other class’s.

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      Avr 20, 2009 @ 19:03

      From my experience (and IFrom my experience (and I play both classes), I see [i]no[/i] difference. Not at all. They use the exact same stats. Wasn’t always like this though; patch 2.4 or 3.0 changed a bunch of stuff including agility giving attack power; instead of the strength only, and that made us use the exact same stuff as hunters.

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    Avr 23, 2009 @ 18:23

    dual wieldWhy did you put dual weild after stormstrike and it seems like you would have dual weild befor stormstrike because it uses both weps plus I think that shamans would want dual wield first. but other than that it has made me want to level a shaman 😀

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      Avr 24, 2009 @ 10:27

      The last thing we want isThe last thing we want is dual wielding and missing alot. If you really want to, change the talents, but I had a horrible time dual wielding without the +hit talents. That’s why we take Stormstrike first, because we can use it with a two-hander.

      You should level pretty fast anyway, if you’re following Jame’s leveling guides.

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        Avr 26, 2009 @ 23:59

        Something you could suggestSomething you could suggest now that they added it into the game is to get a good pair of mail boots ([url=]Scarlet Boots[/url] or [url=]Blackforge Greaves[/url]) and have them enchanted with the new [url=]+hit[/url].
        all i want in life is to be happy!

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          Avr 27, 2009 @ 21:31

          Sorry, I only list weapons,Sorry, I only list weapons, otherwise I would make a very, very big list of items.

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            Mai 25, 2009 @ 3:58

            Not really the boots I wasNot really the boots I was concerned with but the mention of +hit items recently added to include the boot enchant and a new JC neck. Something for those who have to go DW at 40. I personally picked this up and noticed little misses. Actually getting used to picking up +hit items is a good idea anyways since its the one of the first stats to get capped.

            all i want in life is to be happy!

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    Mai 8, 2009 @ 11:48

    This addon shows the ->[b]This addon shows the ->[b]<- invisible cooldown of Windfury, if you want, you can use Stormstrike or Lava Lash so that it can proc Windfury.

    Found that in the 10. addon section.

    Would you mind fixing it? 😉

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    Mai 16, 2009 @ 12:46

    Improved ShieldsSome time ago a friend of mine made a suggestion to add points to the Improved Shields proc in enhancement talents since we rely on our shields a lot. Your thoughts…?

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      Mai 19, 2009 @ 11:09

      ‘yes’ is my thoughts on‘yes’ is my thoughts on this. I vaguely recall a minor argument with Troll about this. However, it’s worth quite a bit less without points in static shock, and there aren’t any in the levelling build.

      At level 80, yeah. Levelling, perhaps not.

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        Mai 19, 2009 @ 14:47

        So basically…Without Static Shock Improved Shields isn’t worth as much as it is with…okay, makes sense…

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    Mai 17, 2009 @ 10:09

    mallet of zul’farrakI was just wondering if the mallet of zul’farrak is still available? because my friend says that it got took out in a recent patch.

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      Mai 17, 2009 @ 12:48

      In 3.08 (I think?) it wasIn 3.08 (I think?) it was changed from being an item that you had to use to summon Ghaz’rilla, to the current weapon that it is now. You no longer need to have it to summon the final boss in ZF, and it is now a one handed mace.

      So in essence your friend was correct, the mallet was changed.

      If your interested in how to get it read the comments [url=]here[/url].

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        Mai 17, 2009 @ 14:54

        thank youthank you =D

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    Mai 29, 2009 @ 13:49

    I have followed this guideI have followed this guide and am now 71.
    I don’t do the greatest damage in the world, crappy gear but I do fine.
    I have a couple of questions.
    Why ghostwolf talent?

    I am going to do some instances and dps them if I can.
    Do I still use the same totems as the guide?
    Do you use any totems on instance trash fights?

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      Mai 29, 2009 @ 14:07

      Ghostwolf talent = HUGEGhostwolf talent = HUGE increase in speed while leveling. Think how many times you start and stop combat between small groups of mobs. You have a big advantage over everyone but druids and hunters in getting from one camp of mobs to another quickly. Without the talent, it’s not really worth it and you might as well mount. With the talent, its very fast and also a great get away tool, so it increases survivability.

      I would just keep your same leveling spec until you hit 80. At that point, you will probably want to respec into some sort of DPS-focused spec. Some people still keep that ghost wolf talent though, it can be useful even in raid situations!

      I don’t have a high level shaman so I can’t give advice about what totems to use or what spec to change to at 80. I can say that I probably wouldn’t use totems on trash unless the group is having a hard time. You’ll just be moving too fast for it to matter, most of the time.

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        Mai 30, 2009 @ 14:10

        I for one raid withI for one raid with ghostwolf, not cause I find it particularly useful, just because I use my enh spec to do dailies 😛

        Maybe I lose 50-100 DPS? Meh. I can more than make up for that with simply timing Maelstrom procs correctly.

        For trash, (unless of course it’s fear or poison trash, in which case change your set totems in Totem Timer), I just drop magma for the DPS.

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          Mai 30, 2009 @ 14:24

          It depends on the length ofIt depends on the length of the trash fight, if the fight is just an AOE nuke, then I would only drop Magma. If it is going to take longer then drop more totems accordingly. I 100% agree with Brune that you should drop poison or tremor totem if the group of mobs are going to fear or poison the group.

          Ghostwolf is useful in raids, but I left if out of my raid spec, with duel spec I can afford to have a separate grinding spec which I have ghostwolf in for utility.

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            Juin 4, 2009 @ 21:55

            Magma totem is considerd theMagma totem is considerd the best (fire) totem for DPS against a boss, so pop it more!

            And about ghost wolf, I’ve just changed my spec to a raiding one for level 80, and honestly, I want to kill myself for not having ghost wolf, I’ve become [i]to[/i] used to it.

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    Août 2, 2009 @ 13:27

    Typoooo Use Earthliving if you are going to heal for an instance.
    Whenever you are at a boss fight, drop: Strenght of Earth, Flametongue totem, Windfury Totem and Healing/Mana stream totem.[/b]

    Strength* of Earth. Also, the [/b] is showing.

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    Août 11, 2009 @ 9:45

    Another point in favor of EnhancementTroll, I love your guide but I’ve always been of the “kill it before it gets to you” school. I followed your guide to 60, then switched to CanadianSniper’s elemental guide. It worked ok, until Nagrand… Most of the elementals are immune to Nature damage, which means you have to rely on Fire/Frost shock and fire totems. I switched back to Enhancement, and am going to follow it the rest of the way since most things aren’t immune to an axe swing :).

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    Sep 3, 2009 @ 10:51

    Another weaponTroll, another good level 40 weapon that’s come to my attention is [url=]Gryphon Rider’s Stormhammer[/url]. You’ll need to be twinked for it, as it’s the end of a quest chain that requires you go the temple event in ZF. The chain starts with [url=]Witherbark Cages[/url] in Aerie Peak. Hope it helps.

    Also, for some WotLK gear, the [url=][color=green]Notched Cobalt War Axe[/url][/color] and [url=][color=green]Cobalt Tenderizer[/url][/color] are nice. Crafted, with relatively cheap mats.

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    Oct 7, 2009 @ 18:25

    Weapns! What about the herloom weapon the mace in perticular, isnt it a good choice to keep from 1- 80?

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    Oct 12, 2009 @ 0:39

    Is there a different BuildIs there a different Build for instances, if so can you plz link it so i can see both?

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    Nov 15, 2009 @ 17:26

    ‘Lo Trollvink, it’s been a‘Lo Trollvink, it’s been a while since I decided to point things out. To start off, the first arrow is not broken, although it may just be on my part.

    Under section 2, you spell dual wield as “duel wield.”

    Under the 55-75 part of the rotation guide, you spell there as their (in the italicized paragraph)

    Under the 75-80 part of the rotation guide, you spell Maelstrom Weapon as Mealstrom Weapon.

    On the start of the tip section, in the second line of the instance tips, there is a showing bold closing tag.

    Under solo tips, you spell Healing Waves as “Healing Wave’es.”


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    Déc 5, 2009 @ 22:50

    Brilliant GuideBrilliant guide! Clear, helpful and succinct a great many internets to you.

    I did find that when I hit 41 and had DW and Stormstrike that once I got me weapon skill up missing wasn’t too big a deal. I got a huge dps increase by switching to DW straight away (about 40% increase!), despite having no +hit gear. I am playing a draenei so I do have an extra 1% hit, but that should only make a difference of <2%, so I think it's not really necessary to wait til 44. Just a suggestion.

    Benoniboy: Warlock Rotation = Dot, Fear, DoT, Fear, DoT, Fear
    Nárëwen: You forgot to open and close with QQ

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    Août 24, 2010 @ 4:45

    Another weapon I thought wasAnother weapon I thought was good was the Spirit of the Faerie Dragon from a quest chain in Feralas.

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    Oct 21, 2010 @ 0:34

    Moved to Archive SectionWe are recently working on improving the quality of content here on, both by limiting low ranked guides and by moving out of date guides into archives. For more information, see [url=]the full news post detailing this process[/url].

    Your guide has been moved to the archive section for the following reasons:
    [list][*]The guide is significantly out of date as of patch 4.0.[/list]

    If you improve your guide to address these issues, you are welcome to move the guide back to it’s proper category. If someone else would like to adopt the guide, please leave a comment.

    If you have any questions about this process, feel free to comment here.

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