Gathering in Cataclysm - A Sneak Preview

wkjezz's picture


Looking forward to Cataclysm we are going to be able to push our Professions even further, to skill level 525 as part of our new abilities "Illustrious Grand Master" Here is a quick guide on what we can be looking out for.

Right now in Beta the cost of learning "Illustrious Grandmaster" is a modest 50g, serious business. However, for the Miners and Herb farmers amongst us, as of 4.0.1 we now get an XP bonus for gathering our materials.

Lets take a look at what Deathwing has shaken up for us!

Herbalism
Possibly the quickest and easiest profession to level up, lets take a look at what's going to spring board your Illustrious carer in the broken world.

Cinderbloom

This herb looks similar to Peacebloom, just red. The Zones currently known to home this herb are Mt. Hyjal and Deepholm. Also in Mt Hyjal there is a mob called Wailing Weed. These guys have a very low health pool and Herbalists can also gather:

Volatile life | Stormvine | Azshara's Veil

from them too.

Cinderbloom is going to have it's usual place in the Alchemist backpacks and supply cupboards, but it is also now a part of Transmutation, as well as in Inscription (Milled at 425). As of the most recent patch on beta the herb gives 6050 XP and can commonly be found in the charred and burnt areas of Hyjal and Deepholm.

Stormvine

Stormvine is a little more shy than many herbs. That is it likes to spawn in harder to distinguish scenery (Sungrass was like this in Vanilla). It can also be skinned from Wailing Weeds and is found in Vash'jir and Mt.Hyjal.

Azshara's Veil

Primarily found in Vashj'ir this herb thrives in watery areas, and can even be found near lakes and water in Mt Hyjal, although rare here. This has and item level of 83; so it is the mid range herb for Illustrious Grandmasters.

Heartblossom

Commonly in Deepholm this herb is very obvious to see, it looks like a short stem burnt-red sunflower. This also has and item level of 83; so it is another of the mid range herbs for Illustrious Grandmasters.

Whiptail

Whiptail looks like a clutch of Bullrush. At skill level 500 you can harvest this. Expect to see this in Uldum and Tol Barad.

Twilight Jasmine

Twilight Jasmin looks a little like Arthas' Tears. At skill level 525 you can harvest this. This herb currently nets a massive 12K xp per harvest. Expect to see this in Twilight Highlands... oddly enough.

Mining
Mining is one of the most popular gathering professions in the game, and is used to drive Blacksmithing, Jewelcrafting and Engineering primarily. To date there are three new known minerals, and these are:

Obsidium

Obsidium Deposits require a skill of 425 mining and Rich Obsidium Deposits 450.

Obsidium is considered the new Cobalt, and as you might expect can drop gems. It also has been known to contain Volatile Fire, and Volatile Shadow.

Elementium


Elementium nodes require a skill of 475 mining and Rich Elementium nodes 500.

Elementium is considered the new Saronite, and as you might expectit also has been known to contain gems and Volatile Fire, Volatile Earth and Volatile Water. Elementium is most common in Deepholm where as Rich nodes are consistent in both Deepholm and Twilight Highlands.

Pyrite

Pyrite Deposits and Rich Pyrite deposits require a skill of 525 mining.

Pyrite is considered the new Titanium, and as you might expect can drop gems as well as Volatile Fire. Pyrite is most common in Twilight Highland where as Rich nodes are more elusive.

Something I noticed about Pyrite is that it can be transmuted into Truegold bars made in part from Pyrium Bars which are smelted from Pyrite Ore what makes this funny, or rather ironic is that Pyrite is another name for "Fools Gold" which if you think about it, is nowhere close to "True Gold"

Skinning
Savage Leather Scraps are found from mobs you can skin in the region of 80-81.

5 Scraps will convert into Savage Leather. This can be skinned from eligible mobs from 80-85, though expect to see it more frequently in favor of scraps from mobs leveled 83+.

You do need to be a leather worker to convert 5 Savage Leather into Heavy Savage Leather once the learn the Pattern at skill level 425+

One thing I don't know the full rundown on at this time, but will add when more information becomes available, is the skill levels it takes to gather. My estimate is that level 80 = 425 and level 85 = 500+

The last item in the Skinner's repertoire is the new heavyweight material, the replacement to arctic fur, but with a name with it's roots in the Vanilla version of the game, The Pristine Hide

Pristine Hide will undoubtedly behave in the same way as Arctic Furs, and their drop reasonably random. I should imagine the drop rate on these is increased for eligible raid and heroic mobs.

That's all for now folks, hopefully this guide (as it develops) will help you know exactly what to look for in your quests to become "Realm First"

If anyone from Beta has further or more specific information that would benefit this guide, please go ahead and post it in the comments.

Comments

Thank you!

Thank you very much for this info. Always nice to have info like this when starting a new add-on.

As I have all professions on various chars then info here will be used when I level them up.

Maybe they changed the tooltip?

'Skinning
Savage Leather Scraps are found from mobs you can skin in the region of 80-81. The tool tip suggests you no longer need to be a Leather worker to convert scraps into full leather.'

^^^^ from your guide

however, the tooltip now says requires Leatherworking 425.

Just a small point, other than that, thank you for this, looking forward to Cata armed with new knowledge now Laughing out loud

wkjezz's picture

UGH!

Dang it, I thought I had uncovered something amazing and cool! If anyone is in beta and reading this, could you please obtain 5 savage leather scraps and test this (pref-non leather worker)

-WKJezz
Moderator

Jiyambi's picture

I'm in ur guidez Stealin ur

I'm in ur guidez

Stealin ur banners.

Hope you don't mind - I'm using it as a template for making some official WoW-Pro banners, and I'm making a blank version to provide for users for their own guides. If you don't mind!

wkjezz's picture

Are you sure?

Because they were created using microsoft paint..... lol no lie

-WKJezz
Moderator

Jiyambi's picture

Hah, doesn't matter, it's

Hah, doesn't matter, it's the design I like. It's good that they are simple.

kayeich's picture

But then how will I

But then how will I differentiate the wkjezz guides from the rabble guides? =p

Jiyambi's picture

Haha This is true, but

Haha Smiling This is true, but theoretically now after a guide has been up for a few weeks and has less than 3 stars, it will be put back into work in progress mode until it is improved. So we should have less "rabble" Eye

Of course this means I have to convince people to rate guides more often. I'd really like to give karma when someone rates a guide, but so far there's really no way to know who has rated a guide and who hasn't.

kayeich's picture

I probably wouldn't rate

I probably wouldn't rate guides even if you gave karma for it. I dunno, I just think rating guides tends to be subjective and what I find useful someone else might not, or vice-versa, and rating based on that...meh.

I also don't want to give a good rating to a guide just because it looks pretty, or a bad rating because the layout's a mess.

That's just me though, and I'm happy enough commenting on the stuff that grabs my attention if I think I have feedback to give, and that's good enough for me.

Jiyambi's picture

There's a point where

There's still a point where a guide is clearly a good guide or clearly a bad guide.

Generally when I rate guides, I choose a rating between one and five based on where it falls between these two extremes -

1 Star: Very poor. Possible characteristics include:

  • Very short (one or two paragraphs)
  • Blatantly incorrect information
  • Extremely vague information
  • Extremely obvious information
  • Grammar/Spelling/Punctuation is so bad it's nearly unreadable
  • Formatting is so bad it's nearly unreadable
  • Writing style is so bad that it's nearly unreadable

5 Stars: Amazing, blew me away. Possible characteristics include:

  • Length is just right for the subject covered
  • Information is extremely accurate and up to date
  • Information is as specific as dictated by the subject matter
  • Grammar/Spelling/Punctuation is perfect
  • Formatting is exemplary, and makes the guide a pleasure to read instead of a chore.
  • Writing style is clear, not too wordy, and presents the information in a very accessible way.

Prettiness isn't everything - a nice guide with no information would get 1 star. But a guide with great info that's just an absolute chore to read would probably also get 1 or 2 stars.

Rankings are going to be subjective, that's just a fact. But they are still a very important way to gauge how well a guide is received and whether or not it is high quality - in fact it's really the only way we have of seeing that right off the bat.

Obviously whether or not to rate guides is entirely up to you. I do admit I'm a bit disappointed that you don't want to rate guides, since you are clearly an intelligent person and a great guide writer, so your opinion would be a valued one Eye

kayeich's picture

Well golly gosh, you're

Well golly gosh, you're gonna make me blush. =p

Skumball's picture

I think ratings should be

I think ratings should be more involved too. One thing I noticed Jiy, ages ago the ratings used to be at the top of the guides and included on the hope page post part, now they're way down at the bottom. Not sure what you think or if you can change it but I think they would be good back at the top, so that people can see how good a guide might be before they dive in so they can guess how much it will help them. Top is good for easier viewing, better functioning, and generally more helpful - I think anyway.

And yes, it would be great if people would rate any guide they read or use, though I'm admittedly probably one of teh biggest culprits of this. So as not to be a hypocrite, I'll have a read through of all the guides over the weekend and rate them accordingly. It's a system that works great, and can provide alot of feedback to both the users and the writers. Let's get it back to fully active and people use it Smiling

-Skum

Jiyambi's picture

I do remember those being

I do remember those being higher up in the guide. I'll see what I can do, I'm still very noobish when it comes to drupal (the software system that manages WoW-Pro) but I've been futzing around with it all week and I'm learning at least a little bit.

Skumball's picture

Awesome Jiya does awesome

Awesome Jiya does awesome stuff Sticking out tongue

-Skum

Jiyambi's picture

I am pretty awesome: I

I am pretty awesome:

I moved the ratings back to the top of pages, enabled them on the front page, AND added a new feature which allows you to attach a rating when you comment. This does mean what you rated the guide as is visible to everyone, though. But it might encourage people who are commenting on guides to also rate them.

Enjoy!

kayeich's picture

That's cheating. You'll make

That's cheating. You'll make me feel obligated to rate stuff even though I don't want to! =p

That said, something worth noting: Rated comments only show up as an option when you're adding a new comment to the article. It will not show up if you are adding a comment as a reply to another comment. I do not, for example, see the option to rate the guide while making this comment (but do see it if I click on the Add New Comment link).

Jiyambi's picture

Hmmm, good to know. I don't

Hmmm, good to know. I don't have any control over that part of it, sadly. And I'd make them not display what rating you chose if I could, too. But, I still think the comment feature is cool despite it's non-customize-ability Smiling

kayeich's picture

Oh I don't care if people

Oh I don't care if people see what rating I give (if I do give one! I will resist!).

I'm just saying I'd feel obligated to give a rating if I see it pop up as I'm typing a comment. It's oddly easy to ignore normally, but as part of a comment, you just feel that urge to give a rating.

Skumball's picture

The the not-so subliminal

The the not-so subliminal influencing work! Sticking out tongue

-Skum

Jiyambi's picture

Awesome! I found a few

Awesome!

I found a few typos/grammer mistakes though:

  • "Primarily found in commonly in Deepholm" - Under the Heartblossom section, assuming you want to get rid of either Primarily or commonly Eye
  • "Elementium is considered the new Saronite, and as you might expect can drop gems. It also has been known to contain gems" - Mentioned it dropping gems twice. Same in the Pyrite section.

That's all I have time for right now, but I really appreciate you writing all these guides. It's also a good example that even someone NOT in the beta can write awesome, beta-related guides!

wkjezz's picture

Fixed

Those mistakes are a common mistake found in the repertoire of a master copy and paster; I do tend to heavily template my guids and then copy, paste, edit the chunk later in the guide in regards to a new section later in the guide, Or more commonly primarily known as someone who likes to try and streamline their time as much as possible, a time streamliner. This leades to mistakes that are common... etc.

Goodnight and thanxyou! Laughing out loud

-WKJezz
Moderator